Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.05 @ 15:56:36 Player: pinbox Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (58) 290 Value Destroyed (2149) 2149 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (1800) 1800 TOTAL SCORE: 10039 Bonus ------- Entered Garrisons 200 Entered DSFs 500 Registered with UFD 300 Met Optimus in HQ 500 Met Data Miner 300 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -4/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Huge Storage Unit Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Medium Treads Medium Treads Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Machine Analyzer 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Skirmisher] Makeshift Utility Shielding > --- WEAPON ----------- Cooled Pulse Rifle Cooled Pulse Rifle Cooled Pulse Rifle Cooled Pulse Rifle > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Rocket Booster ID Mask Authchip [Power] Overtuned Pulse Rifle Cooled Pulse Rifle Improved Heavy Laser Improved Light Cannon CPS Tube Makeshift Spear [Rating: 67] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Neutrino Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit Cooled Field Propulsion Drive Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Makeshift Utility Shielding Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Improved Plasma Cutter Build | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Sub Scr Fac Low Low Dat Pro Fac DSF Fac Gar Slots Evolved 12 | . . . . 8 . . . . 2 . 2 . Power 1 | . . . . . . . . . 1 . . . Propulsion 3 | . . . . 2 . . . . 1 . . . Utility 6 | . . . . 4 . . . . . . 2 . Weapon 2 | . . . . 2 . . . . . . . . Parts Attached 63 | 7 5 3 9 13 2 9 . 3 5 . 6 1 Power 7 | 1 . 1 2 . . 1 . 1 . . 1 . Engine 4 | 1 . 1 2 . . . . . . . . . Core 3 | . . . . . . 1 . 1 . . 1 . Reactor . | . . . . . . . . . . . . . Propulsion 18 | 2 2 . 6 2 . 2 . 1 1 . 2 . Treads 6 | 2 2 . . . . 2 . . . . . . Leg 8 | . . . 6 2 . . . . . . . . Wheel 1 | . . . . . . . . 1 . . . . Hover . | . . . . . . . . . . . . . Flight 3 | . . . . . . . . . 1 . 2 . Utility 23 | 2 1 1 1 4 1 5 . 1 4 . 2 1 Device 8 | 1 . . 1 2 . 1 . 1 2 . . . Storage 2 | 1 1 . . . . . . . . . . . Processor 6 | . . . . 1 . 3 . . 1 . 1 . Hackware 1 | . . . . . . . . . 1 . . . Protection 6 | . . 1 . 1 1 1 . . . . 1 1 Artifact . | . . . . . . . . . . . . . Weapon 15 | 2 2 1 . 7 1 1 . . . . 1 . Energy Gun 7 | . . . . 6 . 1 . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 2 | 2 . . . . . . . . . . . . Ballistic Cannon 4 | . 2 1 . 1 . . . . . . . . Launcher 1 | . . . . . 1 . . . . . . . Special Weapon 1 | . . . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . 2 . . . 1 . . 1 . Parts Lost 35 | . . 1 1 . 4 8 . 10 . 3 1 7 Power 3 | . . . . . . . . 2 . . . 1 Propulsion 10 | . . . . . 1 4 . 2 . 1 . 2 Utility 12 | . . . 1 . 2 1 . 2 . 2 . 4 Weapon 10 | . . 1 . . 1 3 . 4 . . 1 . Highest Loss Streak 7 | . . 1 1 . 4 2 . 3 . 3 1 7 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 11 | 2 9 11 12 10 11 11 10 12 4 5 3 2 Power 1 | . 1 2 1 1 1 1 2 1 1 1 . . Propulsion 1 | 1 3 3 1 . 2 . . . . . . . Utility 4 | . 1 3 4 2 2 4 5 8 3 3 2 2 Weapon 3 | . 3 3 3 4 5 3 2 1 . 1 . . Tool/Special . | . . . . . . . . . . . . . Unused Backups 16 | . 1 . 6 . . . . 7 . . 1 1 Power . | . . . . . . . . . . . . . Propulsion 3 | . . . 3 . . . . . . . . . Utility 7 | . . . 1 . . . . 5 . . . 1 Weapon 5 | . 1 . 2 . . . . 1 . . 1 . Tool/Special 1 | . . . . . . . . 1 . . . . Average Slot Usage (%) 80 | . 98 99 99 85 87 82 80 51 15 19 17 17 Engine 8 | . 14 14 14 6 6 . . 4 . . . . Core 1 | . . . . . . 5 6 . . . 3 2 Treads 10 | . 27 28 17 . . 6 6 . . . . . Leg 6 | . . . 10 21 24 3 . . . . . . Device 10 | . 13 10 13 16 10 4 2 9 4 3 . . Storage 9 | . 14 14 14 6 6 6 6 5 . . . . Processor 5 | . . . . 5 6 20 23 5 2 5 4 4 Protection 2 | . . 2 . 2 4 5 6 5 . . 1 3 Energy Gun 10 | . . . . 17 25 23 20 17 . . . . Ballistic Cannon 13 | . 22 28 28 6 . 2 6 . . . . . Peak Build Rating 67 | 7 11 11 23 60 58 67 58 54 26 19 44 38 Average Rating 30 | 5 9 10 13 51 55 58 56 39 14 10 26 26 On Entrance 25 | . 7 11 10 23 58 49 58 54 2 19 2 38 Avg Prop Armor Cover (%) 11 | . . . 7 . . 8 . . 15 15 . . Naked Turns 225 | . . . . . . . . 165 16 1 28 15 Heaviest Build 55 | 13 34 34 42 55 55 53 53 53 2 2 15 13 Greatest Support 68 | 40 40 40 40 68 68 56 28 28 6 3 20 20 Greatest Overweight (x) 16 | . 1 . 11 1 1 1 1 16 . . . . Average Overweight (x) . | . . . . . . . 1 5 . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 5 5 5 5 Average Capacity 14 | 7 14 15 15 15 15 15 15 14 5 5 5 5 Most Carried 15 | 4 13 15 15 15 14 13 11 15 5 5 5 3 Average Carried 11 | 2 9 11 13 11 12 11 10 12 4 5 3 2 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 5 5 5 5 Final Carried 14 | 4 13 10 14 13 11 11 10 5 5 5 3 1 Scrap Suit Usage (%) 11 | . . . . 88 100 9 . . . . . . Parts Cannibalized 2 | . . . . . . 2 . . . . . . Class Distribution -------------------- 55% | Mutant 20% | Tank 19% | Scavenger-Tank 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Scraptown Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Tank | -6/Data Miner Tank | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/DSF Mutant | -4/Factory Mutant | -4/Garrison Resources | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Sub Scr Fac Low Low Dat Pro Fac DSF Fac Gar Matter Collected 1240 | 304 154 60 322 144 53 119 . 77 . . . 7 Remotely . | . . . . . . . . . . . . . Salvage Created 2360 | 76 281 9 84 157 410 932 . 411 . . . . Parts 86 | 7 20 1 2 7 14 24 . 11 . . . . Haulers Intercepted 3 | . 1 . . 1 . . . 1 . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 46 | . . . . . 17 18 . 11 . . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Sub Scr Fac Low Low Dat Pro Fac DSF Fac Gar Combat Hostiles Destroyed 49 | . 9 2 2 1 12 18 . 5 . . . . Guns 29 | . . . . 1 10 16 . 2 . . . . Cannons 16 | . 9 2 2 . . 1 . 2 . . . . Classes Destroyed 11 | 1 4 1 2 . 1 1 . 1 . . . . Tunneler 3 | 3 . . . . . . . . . . . . Hauler 3 | . 1 . . 1 . . . 1 . . . . Minesweeper 1 | . . . . . . . . 1 . . . . Watcher 2 | . 2 . . . . . . . . . . . Swarmer 15 | . 3 . . . 7 5 . . . . . . Grunt 25 | . 6 . . 1 3 10 . 5 . . . . Sentry 3 | . . . . . 2 1 . . . . . . Hunter 2 | . . . . . . 2 . . . . . . Subdweller 2 | . . 2 . . . . . . . . . . Bolteater 1 | . . . 1 . . . . . . . . . Guru 1 | . . . 1 . . . . . . . . . Best Kill Streak 5 | 2 3 2 1 1 5 3 . 5 . . . . Combat Bots Only 5 | . 3 2 1 1 5 3 . 5 . . . . Max Kills in Single Turn 2 | 1 1 1 1 1 2 2 . 1 . . . . Gunslinging 1 | . . . . . 1 1 . . . . . . Exploded . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Sub Scr Fac Low Low Dat Pro Fac DSF Fac Gar Hostile Shots Fired 677 | . 44 29 36 4 115 118 . 119 . 11 62 139 Missed 216 | . 13 7 9 1 35 29 . 41 . 4 34 43 Hits 461 | . 31 22 27 3 80 89 . 78 . 7 28 96 Melee 1 | . . . . . . . . . . 1 . . Projectile 460 | . 31 22 27 3 80 89 . 78 . 6 28 96 AOE 2 | . . . . . . . . . . 2 . . Critical Strikes 17 | . . . . . 5 3 . 4 . 1 . 4 Actively Blocked 1 | . . . . . 1 . . . . . . . Part Disruptions 1 | . . . 1 . . . . . . . . . Damage Taken 7485 | . 363 439 365 58 1370 1301 . 1122 . 278 459 1730 Core 2327 | . 56 59 54 19 120 162 . 479 . 211 135 1032 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 116 | . . 32 . . 51 15 . 18 . . . . Regen/Repaired (Parts) 111 | . 91 . . . . 20 . . . . . . Core Remaining (%) 54 | 100 . . 32 . . . . 8 . 78 . . Volleys Fired 151 | 17 31 12 18 3 18 38 . 14 . . . . Largest 4 | 2 2 2 2 4 4 4 . 4 . . . . Hottest 211 | 40 66 66 66 211 93 140 . 138 . . . . Shots Fired 438 | 34 62 24 34 12 72 150 . 50 . . . . Gun 299 | 34 4 . . 6 69 144 . 42 . . . . Cannon 136 | . 58 24 34 6 . 6 . 8 . . . . Launcher 3 | . . . . . 3 . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 174 | 34 62 24 34 6 . 6 . 8 . . . . Thermal 261 | . . . . 6 69 144 . 42 . . . . Explosive 3 | . . . . . 3 . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 14 | 12 8 9 2 4 9 12 . 14 . . . . Robot Miss Streak 3 | 3 3 2 3 1 2 2 . 1 . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 7 | . . . . . 3 4 . . . . . . Max Gunslinging Chain 1 | . . . . . 1 1 . . . . . . Shots Hit Robots 288 | 23 28 18 16 7 50 110 . 36 . . . . Core Hits 107 | 6 15 4 2 4 23 36 . 16 . . . 1 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 11 | . 3 1 . . 3 3 . 1 . . . . Burn 7 | . . . . . 3 3 . 1 . . . . Blast 4 | . 3 1 . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 5903 | 187 564 401 347 177 1190 2138 . 759 . . . 140 Guns 3995 | 187 34 . . 119 951 2077 . 627 . . . . Cannons 1513 | . 527 401 347 45 . 61 . 132 . . . . Explosions 239 | . . . . . 239 . . . . . . . Melee . | . . . . . . . . . . . . . Ramming 156 | . 3 . . 13 . . . . . . . 140 Kinetic 1734 | 187 561 401 347 45 . 61 . 132 . . . . Thermal 3774 | . . . . 119 951 2077 . 627 . . . . Explosive 239 | . . . . . 239 . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 5 | . . . 3 . . . . . . 2 . 5 Average Corruption 3 | . . . 2 . . . . . . 2 . 4 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 43 | . 3 . 40 . . . . . . . . . Projectiles 43 | . 3 . 40 . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 16 | . 5 6 2 1 . . . 2 . . . . Impact . | . . . . . . . . . . . . . Kinetic 16 | . 5 6 2 1 . . . 2 . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 74 | . . . . . 15 . . . . . . 59 Shots 1 | . . . . . 1 . . . . . . . Rammed 52 | . 1 . . . . . . . . . . 51 Targets Rammed 53 | . 1 . . 1 . . . . . . . 51 Kicked 1 | . . . . 1 . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 258 | . 81 . 72 258 189 23 . 36 . . . . Average Temperature 41 | . 18 . 28 114 101 7 . 17 . . . . Received Heat Transfer 1494 | . 120 72 96 27 384 318 . 396 . . 81 . Effects 2 | . . . . 2 . . . . . . . . Interference 2 | . . . . 2 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 4 | . . . . . 2 1 . 1 . . . . Combat Hostiles 4 | . . . . . 2 1 . 1 . . . . Parts Melted 24 | . . . . 1 7 16 . . . . . . Heat Transferred 7698 | . . . . 211 2072 4231 . 1184 . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Sub Scr Fac Low Low Dat Pro Fac DSF Fac Gar Maximum Alert Level . | . . . . . . . . . . . . . Low Security (%) 100 | 100 100 . . 100 . . . . 100 100 100 100 Level 1 . | . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 143 | 10 143 . . 20 . . . . 73 5 130 91 Initial 91 | . . . . . . . . . 73 2 2 91 Average 41 | . 61 . . 3 . . . . 36 . 32 70 Influence Increases 1474 | 15 308 . . 27 265 415 . 245 4 15 180 . Destroy 0b10 Robot/C 900 | . 180 . . 20 240 360 . 100 . . . . Destroy 0b10 Robot/NC 45 | 15 15 . . 5 . . . 10 . . . . Destroy Leader 98 | . 46 . . 2 10 40 . . . . . . Successful Hack 18 | . 14 . . . . . . . 4 . . . Destroy Structure 8 | . 8 . . . . . . . . . . . Lose Combat Pursuer 405 | . 45 . . . 15 15 . 135 . 15 180 . Influence Decreases 1453 | 15 248 60 . 27 265 415 . 128 117 14 55 109 Entered New Map 117 | . . 29 . . . . . . 44 2 3 39 Time Decay 1118 | 15 248 31 . 27 245 345 . 92 73 . 42 . Lost Part 218 | . . . . . 20 70 . 36 . 12 10 70 Squads Dispatched 3 | . . . . 1 . 1 . . . 1 . . Investigation . | . . . . . . . . . . . . . Extermination . | . . . . . . . . . . . . . Reinforcement 2 | . . . . 1 . . . . . 1 . . Assault 1 | . . . . . . 1 . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Sub Scr Fac Low Low Dat Pro Fac DSF Fac Gar Distress Signals 2 | . 2 . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 109 | . 15 2 6 2 14 24 . 18 . 4 22 2 Peak Tracking Total 12 | . 4 2 2 1 7 7 . 8 . 4 12 2 Tactical Retreats 12 | . 2 . . . 1 1 . 3 . 1 4 . ID Masks Used 1 | . . . . . . 1 . . . . . . IFF Responses 141 | . . . . . . 141 . . . . . . Traps | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Sub Scr Fac Low Low Dat Pro Fac DSF Fac Gar Traps Triggered 5 | . 4 . . . . . . . . . 1 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Sub Scr Fac Low Low Dat Pro Fac DSF Fac Gar Machines Disabled 3 | . . . 1 . 2 . . . . . . . Max in Single Turn 1 | . . . 1 . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Sub Scr Fac Low Low Dat Pro Fac DSF Fac Gar Machines Accessed 28 | . 7 . 9 . 1 . 4 . 4 . 3 . Terminals 8 | . 5 . . . 1 . . . 1 . 1 . Fabricators . | . . . . . . . . . . . . . Repair Stations 3 | . 1 . . . . . . . 2 . . . Recycling Units 2 | . 1 . . . . . . . . . 1 . Scanalyzers 1 | . . . . . . . . . 1 . . . Garrison Access 1 | . . . . . . . . . . . 1 . Total Hacks 115 | . 19 . 43 . 2 . 26 . 18 . 7 . Successful 99 | . 13 . 43 . 2 . 26 . 12 . 3 . Failed 16 | . 6 . . . . . . . 6 . 4 . Catastrophic 2 | . . . . . . . . . 2 . . . Database Lockouts . | . . . . . . . . . . . . . Manual 12 | . 11 . . . . . . . . . 1 . Terminals 17 | . 12 . . . 2 . . . 2 . 1 . Fabricators . | . . . . . . . . . . . . . Repair Stations 9 | . 4 . . . . . . . 5 . . . Recycling Units 6 | . 3 . . . . . . . . . 3 . Scanalyzers 11 | . . . . . . . . . 11 . . . Garrison Access 3 | . . . . . . . . . . . 3 . Terminal Hacks 75 | . 3 . 43 . 2 . 26 . 1 . . . Record 48 | . . . 35 . 2 . 11 . . . . . Part Schematic 8 | . . . . . . . 8 . . . . . Robot Schematic 4 | . . . . . . . 4 . . . . . Robot Analysis 7 | . . . 7 . . . . . . . . . Prototype ID Bank 3 | . . . . . . . 3 . . . . . Open DSF 1 | . . . . . . . . . 1 . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . Zone Layout 2 | . 2 . . . . . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 4 | . 4 . . . . . . . . . . . Scan Component 2 | . 2 . . . . . . . . . . . Repair 2 | . 2 . . . . . . . . . . . Recycling Unit Hacks 5 | . 3 . . . . . . . . . 2 . Process 2 | . 1 . . . . . . . . . 1 . Report Inventory 1 | . 1 . . . . . . . . . . . Retrieve Matter 2 | . 1 . . . . . . . . . 1 . Scanalyzer 11 | . . . . . . . . . 11 . . . Insert Component 4 | . . . . . . . . . 4 . . . Analyze 5 | . . . . . . . . . 5 . . . Retrieve Study 2 | . . . . . . . . . 2 . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . 1 . Unauthorized Hacks 3 | . 3 . . . . . . . . . . . Terminals 3 | . 3 . . . . . . . . . . . Botnet 3 | . 3 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 13 | . 6 . . . 1 . . . 3 . 3 . Full Trace Events 1 | . 1 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . 8 . 4 . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired 2 | . . . . . . . . . 2 . . . Parts Repaired 2 | . 2 . . . . . . . . . . . Time 58 | . 58 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 166 | . 151 . . . . . . . . . 15 . Retrieved Matter 321 | . 306 . . . . . . . . . 15 . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . . . . . 4 . . . Part Schematics Acquired 4 | . . . . . . . . . 4 . . . Parts Damaged 1 | . . . . . . . . . 1 . . . Bothacking | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Sub Scr Fac Low Low Dat Pro Fac DSF Fac Gar Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Sub Scr Fac Low Low Dat Pro Fac DSF Fac Gar Total Allies 1 | . . . . . . . . 1 . . . . Largest Group 1 | . . . . . . . . 1 . . . . Highest-Rated Group 96 | . . . . . . . . 96 . . . . Highest-Rated Ally 96 | . . . . . . . . 96 . . . . Initial UFD Resources 29 | . . . . 22 22 22 22 26 26 26 29 29 Total Orders . | . . . . . . . . . . . . . Ally Attacks 5 | . . . . . . . . 5 . . . . Total Damage 187 | . . . . . . . . 187 . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted 5 | . . . 4 . . . . 1 . . . . Intel | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Sub Scr Fac Low Low Dat Pro Fac DSF Fac Gar Active Infowar (turns) 7263 | 18 774 254 3112 207 790 1221 256 506 117 8 . . Terrain 235 | . . . . 110 . . . . 117 8 . . Seismic 4158 | 18 774 254 3112 . . . . . . . . . Decoding 1961 | . . . . . . 1200 256 505 . . . . Machine Analysis 2980 | . . . . 207 790 1221 256 506 . . . . ID Mask 394 | . . . . . . 242 152 . . . . . Robot Analysis Total 7 | . . . 7 . . . . . . . . . Derelict Logs Recovered 5 | . . . 1 . 1 2 . 1 . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Sub Scr Fac Low Low Dat Pro Fac DSF Fac Gar Turns Passed 9353 | 158 800 328 3118 209 790 1221 256 1968 163 26 215 101 Spaces Moved 4694 | 64 317 138 1719 136 560 444 107 549 165 52 391 52 Core 763 | 2 . . 7 . . . . 487 161 52 54 . Treads 2219 | 62 317 138 1161 . . 382 107 52 . . . . Legs 1309 | . . . 551 136 560 62 . . . . . . Wheels 10 | . . . . . . . . 10 . . . . Hover . | . . . . . . . . . . . . . Flight 393 | . . . . . . . . . 4 . 337 52 Fastest Speed 37 | 50 160 160 100 110 110 160 240 50 40 50 37 37 Average Speed 169 | 156 160 160 171 122 124 210 240 341 49 50 40 37 Slowest Speed 850 | 160 240 160 600 176 183 240 240 850 50 50 50 37 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 5 | . . . . . . . . . . . 4 1 Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 41 | 3 62 15 88 5 70 59 75 67 5 68 12 6 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 2 | . . . . . 1 . 1 . . . . . Known Exits Taken 6 | . . . 1 . 1 1 . 1 1 . 1 . Unknown Exits Taken 5 | 1 1 1 . 1 . . 1 . . . . . Scrap Searched 10 | . . . 4 . 4 2 . . . . . . Spaces Dug 3 | . 3 . . . . . . . . . . . Terrain Destroyed 25 | . 7 . . . 18 . . . . . . . Melee . | . . . . . . . . . . . . . Projectile 7 | . 7 . . . . . . . . . . . AOE 18 | . . . . . 18 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Sub Scr Fac Low Low Dat Pro Fac DSF Fac Gar Total 5744 | 91 545 225 1875 172 610 638 107 610 245 51 443 132 Wait 685 | . 173 61 98 9 29 138 . 34 70 . 45 28 Move 4674 | 63 316 137 1718 135 559 443 106 548 164 51 384 50 Hop 4 | . . . . . . . . . . . 3 1 Pick Up 42 | 4 8 1 11 3 . 5 . 6 2 . 2 . Fast Attach 36 | 7 7 . 4 7 . 3 . 1 3 . 4 . Attach 34 | . . 6 2 6 2 8 1 2 3 . 2 2 Detach 24 | . 2 5 4 5 1 2 . 3 2 . . . Swap 10 | . 3 . 4 . 1 1 . 1 . . . . Drop 30 | . 4 3 16 3 . . . 1 1 . 2 . Fire 151 | 17 31 12 18 3 18 38 . 14 . . . . Melee . | . . . . . . . . . . . . . Ram 51 | . . . . . . . . . . . . 51 Kick 1 | . . . . 1 . . . . . . . . Crush 1 | . 1 . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . 1 . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub]) -10/Subcaves -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / Upp / DSF) -5/DSF -4/Factory -4/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 9 | -11/Scrapyard | Discovered new exit (range 16) 159 | -11/Scrapyard | Entered Materials 320 | -10/Materials | Build established: Mutant 379 | -10/Materials | Discovered new exit (range 4) 398 | -10/Materials | Discovered new exit (range 16) 523 | -10/Materials | Discovered new exit (range 15) 732 | -10/Materials | Repaired Seismic Detector 766 | -10/Materials | Repaired Imp. Light Cannon 818 | -10/Materials | Discovered new exit (range 5) 947 | -10/Materials | Discovered new exit (range 7) 959 | -10/Materials | Entered Subcaves 960 | -10/Subcaves | Approached by a straggling Scientist 1201 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1275 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 1287 | -10/Subcaves | Entered Scraptown 1321 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 1820 | -8/Scraptown | Visited IN-MT5's Study 1862 | -8/Scraptown | Visited Cyclists 1961 | -8/Scraptown | Visited Bundlers 2133 | -8/Scraptown | Scanned Subdweller tech in exchange for log data 2141 | -8/Scraptown | Learned location of 2 exits from Lower Caves 2736 | -8/Scraptown | Visited The Evicted 2835 | -8/Scraptown | Visited Symbiants 2910 | -8/Scraptown | Discovered new exit (range 5) 3136 | -8/Scraptown | Visited UFD Registry 3136 | -8/Scraptown | Registered with UFD as "Steellauncher" 3213 | -8/Scraptown | Visited Supply Room 3321 | -8/Scraptown | Visited Observation Area 3483 | -8/Scraptown | Visited Science Guys 3583 | -8/Scraptown | Visited LU-1G1's Boring Crew 3748 | -8/Scraptown | Visited Chapter 10 3822 | -8/Scraptown | Visited Abandonware Association 3835 | -8/Scraptown | Learned abandonware demo "OVRCLOCK.EXE" 3852 | -8/Scraptown | Learned abandonware demo "REPAIR.EXE" 3852 | -8/Scraptown | Learned abandonware demo "POISON.EXE" 3932 | -8/Scraptown | Met Optimus 3932 | -8/Scraptown | Accepted into 0bPrime 4106 | -8/Scraptown | Civil war broke out across Scraptown 4170 | -8/Scraptown | Lost 3 allies 4178 | -8/Scraptown | Core integrity fell below 50% 4231 | -8/Scraptown | Identified exit to Factory 4235 | -8/Scraptown | Found ID Mask 4249 | -8/Scraptown | Found Scrap Suit 4286 | -8/Scraptown | Visited Analyses Database 4319 | -8/Scraptown | Visited Scrapoid Research Area 4405 | -8/Scraptown | Entered Factory 4405 | -6/Factory | Evolved 8 slots: Propulsion x2, Utility x4, Weapon x2 4589 | -6/Factory | Discovered new exit (range 15) 4614 | -6/Factory | Entered Lower Caves 4615 | -6/Lower Caves | Identified exit to Lower Caves 4776 | -6/Lower Caves | Build established: Scavenger-Tank 4929 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5169 | -6/Lower Caves | Attracted the attention of an 0b10 base 5171 | -6/Lower Caves | Learned 8 Factory zone layouts 5171 | -6/Lower Caves | Learned 6 Upper Caves zone layouts 5217 | -6/Lower Caves | Lost 4 parts (1n2u1w) 5404 | -6/Lower Caves | Entered another Lower Caves area 5405 | -6/Lower Caves | Encountered a Warlord checkpoint 5405 | -6/Lower Caves | Identified exit to Factory 5434 | -6/Lower Caves | Identified exit to Data Miner 5465 | -6/Lower Caves | Build established: Scavenger-Skirmisher 5484 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5596 | -6/Lower Caves | Lost 3 allies 5807 | -6/Lower Caves | Build established: Scavenger-Tank 6367 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6383 | -6/Lower Caves | ID Mask engaged 6558 | -6/Lower Caves | Entered a destroyed Warlord outpost 6573 | -6/Lower Caves | Learned Factory interactive machine intel 6625 | -6/Lower Caves | Entered Data Miner 6625 | -6/Data Miner | Discovered new exit (range 6) 6671 | -6/Data Miner | Met Data Miner 6689 | -6/Data Miner | Build established: Tank 6733 | -6/Data Miner | Learned location of Section 7 (-3) 6733 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6777 | -6/Data Miner | ID Mask no longer valid 6782 | -6/Data Miner | Received God Mode back door access code from Data Miner 6881 | -6/Data Miner | Entered Proximity Caves 6898 | -5/Proximity Caves | Learned Factory terminal intel 7080 | -5/Proximity Caves | Lost 3 parts (1p1n1w) 7322 | -5/Proximity Caves | Found Imp. Powered Armor 8574 | -5/Proximity Caves | Spotted B-75 Beast 8612 | -5/Proximity Caves | Lost 3 parts (1u2w) 8789 | -5/Proximity Caves | Core integrity fell below 50% 8810 | -5/Proximity Caves | Core integrity fell below 20% 8843 | -5/Proximity Caves | Discovered exit to Factory (range 15) 8849 | -5/Proximity Caves | Entered Factory 8849 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 8850 | -5/Factory | Identified exit to Factory 8850 | -5/Factory | Identified exit to Upper Caves 8851 | -5/Factory | Loaded intel: 54 interactive machine locations 8852 | -5/Factory | Loaded intel: 26 terminal locations 8898 | -5/Factory | Build established: Mutant 9012 | -5/Factory | Identified exit to DSF 9012 | -5/Factory | Entered DSF 9031 | -5/DSF | Additional patrols routed to DSF 9033 | -5/DSF | Discovered exit to Factory (range 16) 9038 | -5/DSF | Entered Factory 9038 | -4/Factory | Evolved 2 slots: Utility x2 9068 | -4/Factory | Lost 3 parts (1n2u) 9253 | -4/Factory | Identified exit to Garrison 9253 | -4/Factory | Entered Garrison 9340 | -4/Garrison | Core integrity fell below 50% 9348 | -4/Garrison | Core integrity fell below 20% 9354 | -4/Garrison | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 09345_ Acquired 5 matter. 09345_ Slammed into H-77 Assassin. 09345_ Destabilizing: System interference. 09345_ Imp. Particle Charger temporarily disabled. 09346_ Acquired 2 matter. 09346_ Slammed into H-77 Assassin. 09347_ Penetrated by Slug. 09347_ Slammed into H-77 Assassin. 09347_ Penetrated by Slug. 09347_ Imp. Particle Charger destroyed. 09347_ Penetrated by Slug. 09348_ Slammed into H-77 Assassin. 09350_ Penetrated by Slug. 09350_ Slammed into H-77 Assassin. 09351_ Penetrated by Slug. 09351_ Slammed into H-77 Assassin. 09353_ Penetrated by Slug. 09353_ Slammed into H-77 Assassin. 09354_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ????????????######????????????????????? | | ????????????# #????????????????????? | | ?????????????# #????????????????????? | | ????????????### #????????????????????? | | ????????????# #????????????????????? | | ????????????# #????????????????????? | | ????????????# ##????????????????????? | | ????????????## ##?????????????????????? | | ??????????#### ######################## | | ??????????#%%%@ | | ??????????#%%%h | | ??????????#%%%h | | ??????????#%%%;################### #?? | | ??????????#%% # #?????????????????????? | | ??????????###### #????????????????????? | | ????????????????##????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 25 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 10 Corruption Containment 12 Armor Coverage 600 Propulsion Shielding 33 Utility Shielding 15 Weapon Shielding 33 Evasion (%) 62 Targeting Accuracy 6 Recoil Reduction 2 Matter Filtering 50 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Tiamat Missile Launcher | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Adv. Power Amplifier | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Lyr. Medium Armor Plating | -5/Factory | Scanalyzed Lgt. Nuclear Core | -5/Factory | Scanalyzed Imp. Arc Projector | -5/Factory | Scanalyzed Imp. Particle Charger | -5/Factory | Scanalyzed Robot Schematics ------------------ M-22 Extractor | -6/Data Miner | Free Y-54 Guardian | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free D-63 Destroyer | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Seismic Detector | 50% | -10/Materials Imp. Light Cannon | 40% | -10/Materials Studied --------- Imp. Arc Projector | -5/Factory | Hacked Lgt. Nuclear Core | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Link The Feds Nice Directions, Buddy Streaker Uncivil War Challenges ------------ None Game ------ Seed MiningHypercooledArray Manual? 0 Play Time 01:29:45 Cumulative 28.4 hours Start 2026.07.03 @ 14:18:08 End 2026.07.05 @ 15:56:36 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 27 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3680897f-6ffa-481a-bbe3-bf6c2eac3f8f