Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.08.19 @ 15:52:26 Player: Jezoensis Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (143) 715 Value Destroyed (4441) 4441 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (357) 357 TOTAL SCORE: 10833 Bonus ------- High Alert Combat Kills 57 Met Imprinter 300 Cogmind --------- Core Integrity 720/850 Matter 74/300 Energy 96/100 System Corruption 15% Temperature Cool (0) Movement Walking (125) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Treads Armored Treads Improved Titanium Leg Armored Leg > --- UTILITY (7) ------ Large Storage Unit Enhanced Optical Array Improved Sensor Array Improved Signal Interpreter > --- WEAPON (3) ------- Coil Gun Coil Gun > --- INVENTORY (10) --- High-capacity Storage Unit Sensor Array Kinecellerator Improved Transmission Jammer EM Shield Heavy Plasma Cannon Heavy Phase Cannon Heavy Phase Cannon Heavy Machine Gun Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Light Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Enhanced Optical Array Improved Sensor Array Makeshift Terrain Scanner Experimental Terrain Scan Processor Improved Medium Armor Plating > --- WEAPON ----------- Precision Beam Rifle Battle Rifle Barrage Gun > --- INVENTORY -------- Enhanced Nuclear Core Medium Treads High-capacity Storage Unit High-capacity Matter Pod Enhanced Optical Array Sensor Array Improved Sensor Array Improved Terrain Scanner Improved Terrain Scan Processor Kinecellerator System Backup Module Long-range Tractor Beam Mobile Refinery Mk. CCLXVII Heavy Particle Gun Heavy Battle Rifle Advanced EMP Blaster Missile Launcher Phasing Sabre [Rating: 55] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Enhanced Optical Array Hackware System Shield Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Precision Beam Rifle Ballistic Gun Assault Rifle Ballistic Cannon Battle Cannon Launcher Advanced EMP Blaster Impact Weapon Power Maul Slashing Weapon Phasing Sabre Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Slots Evolved 8 | . . . . . 4 . 2 . . . . 2 . . Power . | . . . . . . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . . . . . Utility 5 | . . . . . 2 . 1 . . . . 2 . . Weapon 1 | . . . . . . . 1 . . . . . . . Parts Attached 179 | 7 2 10 2 4 18 19 47 17 9 6 13 4 4 17 Power 12 | 1 1 . . . 2 3 4 . . . . . 1 . Engine 10 | 1 1 . . . 2 3 3 . . . . . . . Core 2 | . . . . . . . 1 . . . . . 1 . Reactor . | . . . . . . . . . . . . . . . Propulsion 27 | 2 . 1 . . 2 3 5 4 2 1 2 . 1 4 Treads 24 | 2 . 1 . . 2 3 5 3 2 1 2 . 1 2 Leg 3 | . . . . . . . . 1 . . . . . 2 Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 58 | 2 1 3 2 . 5 2 15 4 1 4 5 2 2 10 Device 35 | 1 1 1 1 . 2 1 9 3 1 3 3 1 1 7 Storage 6 | 1 . 1 . . 1 . 2 . . . . . . 1 Processor 10 | . . 1 1 . 1 . 3 . . . . 1 1 2 Hackware 2 | . . . . . . 1 1 . . . . . . . Protection 5 | . . . . . 1 . . 1 . 1 2 . . . Artifact . | . . . . . . . . . . . . . . . Weapon 82 | 2 . 6 . 4 9 11 23 9 6 1 6 2 . 3 Energy Gun 19 | . . . . . 4 3 5 3 1 . 2 . . 1 Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 36 | 2 . 4 . 2 4 3 10 4 2 1 1 1 . 2 Ballistic Cannon 1 | . . . . 1 . . . . . . . . . . Launcher 20 | . . 2 . 1 . 5 5 1 3 . 3 . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . 1 . 3 . . . . . . . Slashing Weapon 2 | . . . . . . . . 1 . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . . . 3 2 4 . . 1 . 1 . . Parts Lost 19 | . . . . . 1 . 1 4 1 . 1 . 8 3 Power 2 | . . . . . . . 1 . . . . . 1 . Propulsion 6 | . . . . . . . . 2 . . 1 . 3 . Utility 6 | . . . . . . . . . 1 . . . 3 2 Weapon 5 | . . . . . 1 . . 2 . . . . 1 1 Highest Loss Streak 6 | . . . . . 1 . 1 2 1 . 1 . 6 3 Average Slot Usage (%) 96 | . 100 100 100 100 99 99 99 98 100 99 99 93 71 56 Engine 9 | . 14 14 14 14 8 9 6 7 7 7 7 6 3 . Treads 28 | . 28 28 28 28 36 36 30 28 30 30 29 26 18 6 Device 7 | . 14 4 7 . 10 6 6 7 7 7 7 13 14 17 Storage 14 | . 14 14 14 14 16 18 15 15 15 15 15 13 9 4 Processor 9 | . . 9 6 14 5 3 14 12 7 7 7 6 9 7 Protection 1 | . . . . . 3 . . 2 7 6 6 6 . . Energy Gun 4 | . . . . . 8 7 6 6 6 7 6 6 3 3 Ballistic Gun 16 | . 28 26 28 18 8 8 14 15 14 15 14 12 9 6 Naked Turns 24 | . . . . . . . . . . . . . 24 . Heaviest Build 98 | 11 11 25 24 25 47 51 91 88 94 90 98 92 91 38 Greatest Support 104 | 40 40 40 40 40 80 80 88 96 104 104 104 104 104 36 Greatest Overweight (x) 1 | . . . . . . . 1 1 . . . . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 6 6 10 10 10 16 16 20 20 20 20 20 20 20 10 Average Capacity 15 | 5 6 9 10 10 14 16 19 20 20 20 20 20 16 8 Most Carried 20 | 3 6 10 10 10 16 16 20 20 18 20 19 19 18 9 Average Carried 13 | 1 2 8 9 9 12 15 18 18 16 18 18 18 14 5 Final Capacity 20 | 6 6 10 10 10 16 16 20 20 20 20 20 20 4 10 Final Carried 20 | 1 6 10 9 10 16 16 20 16 17 19 19 19 4 9 Class Distribution -------------------- 41% | Hauler-Skirmisher 34% | Mutant 12% | Scavenger-Mutant 4% | Scavenger-Skirmisher 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Hauler-Skirmisher | -7/Factory Hauler-Skirmisher | -7/Lower Caves Hauler-Skirmisher | -7/Lower Caves Hauler-Skirmisher | -7/Zion Hauler-Skirmisher | -6/Proximity Caves Hauler-Skirmisher | -6/Factory Hauler-Skirmisher | -6/Waste Skirmisher | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Matter Collected 3597 | 254 172 216 . 169 403 246 964 575 123 123 269 . . 83 Remotely 624 | . . . . . . . 384 74 . . 166 . . . Salvage Created 5263 | 98 414 372 . 119 681 1071 1190 526 250 . 426 . . 116 Parts 294 | 5 34 26 . 11 35 46 58 32 23 . 19 . . 5 Haulers Intercepted 3 | . . . . . 1 1 1 . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 65 | . . . . . . . . 34 13 1 17 . . . Prevented 3 | . . . . . . . . . 2 . 1 . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Combat Hostiles Destroyed 116 | . 11 12 . 9 15 15 20 13 6 . 14 . . 1 Guns 79 | . 11 5 . 5 15 6 15 11 2 . 8 . . 1 Cannons 1 | . . . . 1 . . . . . . . . . . AOE 34 | . . 7 . 3 . 7 5 2 4 . 6 . . . Classes Destroyed 16 | 2 4 1 . 2 2 2 2 . 1 . . . . . Worker 6 | . . . . 1 . 3 2 . . . . . . . Builder 6 | . 2 . . . . 2 2 . . . . . . . Tunneler 2 | 1 . 1 . . . . . . . . . . . . Hauler 3 | . . . . . 1 1 1 . . . . . . . Recycler 5 | 1 . 1 . . . 1 2 . . . . . . . Operator 1 | . . . . . . . 1 . . . . . . . Watcher 8 | . 3 . . . 1 1 2 . . . . . . 1 Swarmer 42 | . 6 6 . 5 3 . 4 5 3 . 10 . . . Grunt 39 | . 5 4 . . 5 8 8 6 2 . 1 . . . Brawler 4 | . . . . . 2 1 . . . . 1 . . . Duelist 5 | . . . . . . 1 2 . 1 . 1 . . . Sentry 18 | . . 2 . . 5 4 3 2 . . 1 . . 1 Hunter 1 | . . . . . . 1 . . . . . . . . Programmer 3 | . . . . . . . 3 . . . . . . . Samaritan 2 | . . . . . . . . . 2 . . . . . Assembled 4 | . . . . 4 . . . . . . . . . . Best Kill Streak 14 | 2 7 4 . 3 5 14 7 7 3 . 5 . . 1 Combat Bots Only 9 | . 3 3 . 3 5 9 6 7 3 . 5 . . 1 Max Kills in Single Turn 5 | 1 2 4 . 3 2 5 2 2 1 . 3 . . 1 Gunslinging 1 | . 1 . . . 1 . . 1 . . 1 . . . Exploded 3 | . . 3 . 3 . 3 2 1 1 . 3 . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Damage Taken 4363 | . 145 190 . 86 580 276 1102 631 205 . 256 . 206 686 Core 429 | . 30 41 . 19 70 . 73 54 12 . . . 76 54 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 82 | 100 . . . 64 . 87 . . . . 80 . . . Volleys Fired 270 | 4 30 18 . 14 61 34 54 20 13 . 15 . . 7 Largest 3 | 2 2 2 . 2 2 2 3 3 3 . 3 . . 3 Hottest 131 | 40 40 53 . 59 88 78 131 131 112 . 114 . . 115 Shots Fired 573 | 8 60 30 . 27 118 53 144 54 27 . 35 . . 17 Gun 527 | 8 60 26 . 19 117 43 136 52 21 . 28 . . 17 Cannon 8 | . . . . 7 1 . . . . . . . . . Launcher 38 | . . 4 . 1 . 10 8 2 6 . 7 . . . Special . | . . . . . . . . . . . . . . . Kinetic 370 | 8 60 26 . 26 60 21 89 36 12 . 21 . . 11 Thermal 151 | . . . . . 44 22 47 16 9 . 7 . . 6 Explosive 20 | . . 4 . 1 . . 5 2 4 . 4 . . . Electromagnetic 32 | . . . . . 14 10 3 . 2 . 3 . . . Robot Hit Streak 68 | 7 19 10 . 11 68 19 33 15 18 . 13 . . 4 Robot Miss Streak 5 | . 3 1 . 2 2 2 3 5 1 . 2 . . 4 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 10 | . 2 . . . 3 . 1 3 . . 1 . . . Max Gunslinging Chain 1 | . 1 . . . 1 . 1 1 . . 1 . . . Shots Hit Robots 458 | 7 48 24 . 18 103 37 127 42 22 . 22 . . 8 Core Hits 309 | 4 25 21 . 13 61 28 79 31 18 . 24 . . 5 Critical Hits 2 | . . . . . . 2 . . . . . . . . Critical Kills 1 | . . . . . . 1 . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . . . . . . Melee Attacks 7 | . . . . . 2 . 4 . . . . 1 . . Impact 6 | . . . . . 2 . 4 . . . . . . . Slashing 1 | . . . . . . . . . . . . 1 . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 10718 | 73 507 821 . 396 1371 1547 3005 888 824 . 1021 . . 265 Guns 6588 | 73 507 264 . 206 1334 473 2293 647 294 . 272 . . 225 Cannons 67 | . . . . 43 24 . . . . . . . . . Explosions 4022 | . . 557 . 147 . 1074 686 241 530 . 749 . . 38 Melee 13 | . . . . . 13 . . . . . . . . . Ramming 28 | . . . . . . . 26 . . . . . . 2 Kinetic 4008 | 73 507 264 . 249 579 218 1241 396 140 . 171 . . 170 Thermal 2630 | . . . . . 580 437 1052 251 154 . 101 . . 55 Explosive 2234 | . . 557 . 147 . . 425 241 367 . 497 . . . Electromagnetic 1805 | . . . . . 199 892 261 . 163 . 252 . . 38 Impact 13 | . . . . . 13 . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 15 | . . . . . 1 1 1 1 . . . . 6 15 Average Corruption 3 | . . . . . 1 1 1 1 . . . . 6 11 Corruption Purged 1 | . . . . . . . . 1 . . . . . . Effects 47 | . . . . . . 3 4 2 . . . . 4 34 Message Errors 12 | . . . . . . 1 1 1 . . . . 2 7 Matter Fused 7 | . . . . . . . . . . . . . . 7 Heat Flow Errors 1 | . . . . . . . . . . . . . . 1 Energy Discharges 6 | . . . . . . . 1 . . . . . 2 3 Parts Rejected 2 | . . . . . . . . . . . . . . 2 Data Loss (minor) 3 | . . . . . . 1 . 1 . . . . . 1 Alerts 1 | . . . . . . . . . . . . . . 1 Misdirections 8 | . . . . . . . . . . . . . . 8 Targeting Errors 7 | . . . . . . 1 2 . . . . . . 4 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 173 | . . . . . . 37 113 . 18 . 5 . . . Projectiles . | . . . . . . . . . . . . . . . Explosions 173 | . . . . . . 37 113 . 18 . 5 . . . Melee . | . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 134 | . . 26 . . . 21 18 . 23 . 36 . . 10 Shots 10 | . . 2 . . . 2 2 . 2 . 1 . . 1 Rammed 3 | . . . . . . . 2 . . . . . . 1 Targets Rammed 3 | . . . . . . . 2 . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 378 | . 9 6 . . 378 27 358 316 108 . 156 . . 161 Average Temperature 76 | . 8 2 . . 86 8 84 129 30 . 60 . . 54 Received Heat Transfer 1388 | . 63 72 . 20 279 99 369 225 27 . 27 . . 207 Effects 1 | . . . . . . . 1 . . . . . . . Matter Decay 1 | . . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . 2 . . . . . . . . Combat Hostiles 2 | . . . . . . 2 . . . . . . . . Parts Fried 8 | . . . . . 1 7 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 9 | . . . . . 1 1 6 . 1 . . . . . Heat Transferred 4925 | . . . . . 822 731 2163 543 333 . 222 . . 111 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . 3 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Peak Influence 547 | 10 333 264 . 120 400 547 341 . . . . 56 16 217 Initial 124 | . 5 46 . . . 124 121 . . . . 55 16 . Average 124 | 2 173 86 . 34 219 253 121 . . . . 55 7 98 Maximum Alert Level 2 | . 1 1 . . 2 2 1 . . . . . . 1 Low Security (%) 77 | 100 58 95 . 100 36 24 85 . . . . 100 100 93 Level 1 21 | . 41 4 . . 61 66 14 . . . . . . 6 Level 2 . | . . . . . 1 8 . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 11 | . 1 . . . . 2 6 . . . . 1 . 1 Investigation 3 | . 1 . . . . . 2 . . . . . . . Extermination 3 | . . . . . . . 3 . . . . . . . Reinforcement 5 | . . . . . . 2 1 . . . . 1 . 1 Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Distress Signals 10 | . 2 . . 2 3 1 1 . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 177 | . 14 12 . 10 25 22 25 11 7 . 14 1 6 30 Peak Tracking Total 12 | . 3 3 . 6 4 6 4 7 4 . 5 . 6 12 Tactical Retreats 9 | . . . . . 1 . 1 . 1 . . . . 6 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Traps Triggered 8 | . 1 . . . 1 1 2 . . . . 1 . 2 Indirectly 1 | . . . . . . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . 2 . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Machines Disabled 10 | . . 2 . . 1 1 . 1 . . . . . 5 Max in Single Turn 2 | . . 1 . . 1 1 . 1 . . . . . 2 Garrison Access 2 | . . . . . . 1 . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Machines Accessed 39 | . 7 . 4 . 3 7 9 1 . 1 . 1 . 6 Terminals 24 | . 7 . . . 3 6 4 1 . . . . . 3 Fabricators 5 | . . . . . . . 4 . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . 1 Scanalyzers 1 | . . . . . . . 1 . . . . . . . Garrison Access 3 | . . . . . . 1 . . . . . 1 . 1 Total Hacks 165 | . 23 . 49 . 8 37 20 5 . 2 . 3 . 18 Successful 117 | . 11 . 49 . 5 20 11 5 . 2 . 2 . 12 Failed 48 | . 12 . . . 3 17 9 . . . . 1 . 6 Catastrophic 1 | . . . . . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 71 | . 17 . 2 . 8 26 7 . . . . 3 . 8 Terminals 89 | . 23 . . . 8 33 8 5 . . . . . 12 Fabricators 13 | . . . . . . . 9 . . . . . . 4 Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . 1 Scanalyzers 3 | . . . . . . . 3 . . . . . . . Garrison Access 8 | . . . . . . 4 . . . . . 3 . 1 Terminal Hacks 89 | . 9 . 49 . 2 16 3 5 . 2 . . . 3 Record 56 | . . . 49 . . 2 . 5 . . . . . . Part Schematic 5 | . 1 . . . . 1 1 . . 2 . . . . Prototype ID Bank 10 | . 4 . . . . 5 1 . . . . . . . Open Door 2 | . . . . . . 2 . . . . . . . . Level Access Points 1 | . . . . . . 1 . . . . . . . . Branch Access Points 3 | . 1 . . . 1 . 1 . . . . . . . Terminal Index 4 | . 1 . . . 1 1 . . . . . . . 1 Alert Level 2 | . . . . . . 2 . . . . . . . . Unreport Threat 1 | . . . . . . 1 . . . . . . . . Locate Traps 3 | . 1 . . . . 1 . . . . . . . 1 Zone Layout 2 | . 1 . . . . . . . . . . . . 1 Fabricator Hacks 7 | . . . . . . . 4 . . . . . . 3 Network Status 1 | . . . . . . . . . . . . . . 1 Load Schematic 3 | . . . . . . . 2 . . . . . . 1 Build 3 | . . . . . . . 2 . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . 1 Retrieve Components 1 | . . . . . . . . . . . . . . 1 Scanalyzer 1 | . . . . . . . 1 . . . . . . . Insert Component 1 | . . . . . . . 1 . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . . . . . . 1 Seal Access 2 | . . . . . . 1 . . . . . . . 1 Unauthorized Hacks 17 | . 2 . . . 3 3 3 . . . . 2 . 4 Terminals 14 | . 2 . . . 3 3 2 . . . . . . 4 Assimilate 1 | . . . . . . . . . . . . . . 1 Botnet 9 | . 2 . . . 2 2 1 . . . . . . 2 Operators 4 | . . . . . 1 1 1 . . . . . . 1 Fabricators 1 | . . . . . . . 1 . . . . . . . Prioritize 1 | . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . 2 . . Decoy 1 | . . . . . . . . . . . . 1 . . Watchers 1 | . . . . . . . . . . . . 1 . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . Used 1 | . . . . . . . 1 . . . . . . . Hacking Detections 31 | . 7 . . . 3 5 9 1 . . . 1 . 5 Full Trace Events 2 | . . . . . . . 2 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . 1 . . . . 1 1 . . 2 . . . . Parts Built 3 | . . . . . . . 2 . . . . . . 1 Matter 306 | . . . . . . . 204 . . . . . . 102 Time 75 | . . . . . . . 50 . . . . . . 25 Total Part Build Rating 3 | . . . . . . . 2 . . . . . . 1 Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . . . . . 3 Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Total Allies 2 | . . . . . . . . . . . . . 1 1 Largest Group 1 | . . . . . . . . . . . . . 1 1 Highest-Rated Group 31 | . . . . . . . . . . . . . 31 10 Highest-Rated Ally 31 | . . . . . . . . . . . . . 31 10 Total Orders 3 | . . . . . . . . . . . . . . 3 EXPLORE 3 | . . . . . . . . . . . . . . 3 Ally Attacks 14 | . . . . . . . . . . . . . 14 . Total Damage 277 | . . . . . . . . . . . . . 277 . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . 2 . . . 2 2 . 1 . . . Drone Launches 6 | . . . . . . . . . . . . . . 6 Drone Recoveries 3 | . . . . . . . . . . . . . . 3 Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Turns Passed 10256 | 65 507 1066 821 890 715 580 1911 977 475 1003 455 71 115 605 Spaces Moved 5837 | 33 259 621 511 524 302 276 989 537 261 612 247 39 104 522 Core 268 | 9 . . . . . . . . . . . . 52 207 Treads 5254 | 24 259 621 511 524 302 276 989 537 261 612 247 39 52 . Legs 315 | . . . . . . . . . . . . . . 315 Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 162 162 160 160 160 50 50 Average Speed 155 | 130 160 160 160 160 160 160 164 165 162 161 160 160 105 102 Slowest Speed 186 | 160 160 160 160 160 160 160 185 186 162 162 160 160 180 160 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 56 | 4 56 99 91 98 27 60 29 81 57 86 57 3 85 18 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 4 | . . 1 1 1 . . . . 1 . . . . . Known Exits Taken 10 | . 1 1 1 1 1 1 1 1 1 . 1 . . . Unknown Exits Taken 2 | 1 . . . . . . . . . 1 . . . . Scrap Searched 14 | . . 2 . 2 . . . 6 . 4 . . . . Spaces Dug 6 | . . . . . 1 . 4 . . . . 1 . . Terrain Destroyed 191 | . . 36 . 12 1 6 52 7 57 . 19 1 . . Melee 6 | . . . . . 1 . 4 . . . . 1 . . Projectile 3 | . . . . 2 . . . . 1 . . . . . AOE 182 | . . 36 . 10 . 6 48 7 56 . 19 . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Total 6510 | 46 298 662 515 548 427 363 1153 583 284 629 275 46 109 572 Wait 53 | . 1 3 2 2 7 13 13 . . . . . . 12 Move 5824 | 32 258 620 510 523 301 275 988 536 260 611 246 39 103 522 Hop . | . . . . . . . . . . . . . . . Pick Up 85 | 3 5 6 . 3 22 6 18 2 2 6 1 1 . 10 Fast Attach 51 | 5 1 . . . 4 6 13 7 . 2 . 1 . 12 Attach 45 | 2 1 . 1 1 10 3 10 4 1 2 1 1 3 5 Detach 12 | . 1 . 1 . 2 2 5 . . . . . . 1 Swap 83 | . . 10 1 3 4 10 24 6 8 2 12 2 1 . Drop 77 | . 1 5 . 2 14 14 22 8 . 6 . 1 2 2 Fire 270 | 4 30 18 . 14 61 34 54 20 13 . 15 . . 7 Melee 7 | . . . . . 2 . 4 . . . . 1 . . Ram . | . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . 1 Crush 2 | . . . . . . . 2 . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: Mat / *Min) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 333 | -10/Materials | Identified exit to Mines 484 | -10/Materials | Discovered new exit (range 20) 573 | -10/Materials | Entered Mines 583 | -10/Mines | Learned location of Recycling (-8) 585 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 922 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 924 | -10/Mines | Discovered new exit (range 5) 934 | -10/Mines | Identified exit to Exiles 1068 | -10/Mines | Discovered new exit (range 11) 1103 | -10/Mines | Identified exit to Materials 1228 | -10/Mines | Discovered exit to Materials (range 10) 1639 | -10/Mines | Entered Exiles 1683 | -10/Exiles | Met 8R-AWN 1703 | -10/Exiles | Met EX-HEX 1812 | -10/Exiles | Visited The Gauntlet 1964 | -10/Exiles | Met EX-DEC 2038 | -10/Exiles | Learned location of Zion (-7) 2094 | -10/Exiles | Discovered new exit (range 10) 2110 | -10/Exiles | Identified exit to Mines 2200 | -10/Exiles | Met EX-BIN 2443 | -10/Exiles | Discovered exit to Mines (range 14) 2460 | -10/Exiles | Entered Mines 2461 | -9/Mines | Assembled infested the area 2600 | -9/Mines | Discovered new exit (range 10) 2622 | -9/Mines | Identified exit to Materials 2734 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2909 | -9/Mines | Discovered exit to Materials (range 7) 3350 | -9/Mines | Entered Materials 3350 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3602 | -8/Materials | Discovered new exit (range 10) 3627 | -8/Materials | Identified exit to Storage 3647 | -8/Materials | Build established: Scavenger-Mutant 3732 | -8/Materials | Discovered new exit (range 5) 4065 | -8/Materials | Entered Storage 4262 | -8/Storage | Found Prototype Launcher 4262 | -8/Storage | Identified Gui. Missile Launcher 4464 | -8/Storage | Destroyed 9 combat bots 4469 | -8/Storage | Identified exit to Factory 4645 | -8/Storage | Entered Factory 4645 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4646 | -7/Factory | Identified exit to Lower Caves 4945 | -7/Factory | Fabricated Hcp. Storage Unit (x1) 5233 | -7/Factory | Fabricated Hcp. Storage Unit (x1) 5532 | -7/Factory | Build established: Hauler-Skirmisher 6556 | -7/Factory | Entered Lower Caves 6592 | -7/Lower Caves | Identified exit to Lower Caves 6856 | -7/Lower Caves | Learned Factory interactive machine intel 7083 | -7/Lower Caves | Spotted B-75 Beast 7157 | -7/Lower Caves | Attracted the attention of an 0b10 base 7215 | -7/Lower Caves | Destroyed 7 combat bots 7236 | -7/Lower Caves | Learned location of 2 exits from Lower Caves 7236 | -7/Lower Caves | Learned 6 Proximity Caves zone layouts 7236 | -7/Lower Caves | Learned Research trap positions 7282 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7533 | -7/Lower Caves | Entered another Lower Caves area 7534 | -7/Lower Caves | Identified exit to Zion 7534 | -7/Lower Caves | Identified exit to Factory 8008 | -7/Lower Caves | Entered Zion 8055 | -7/Zion | Discovered new exit (range 16) 8587 | -7/Zion | Found Prototype Device 8588 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 9011 | -7/Zion | Entered Proximity Caves 9331 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9452 | -6/Proximity Caves | Learned Factory stockpile data 9466 | -6/Proximity Caves | Entered Factory 9466 | -6/Factory | Evolved 2 slots: Utility x2 9468 | -6/Factory | Loaded intel: 46 interactive machine locations 9532 | -6/Factory | Found Prototype Processor 9532 | -6/Factory | Identified Exp. Terrain Scan Processor 9536 | -6/Factory | Found Exp. Terrain Scan Processor 9537 | -6/Factory | Sucked down chute 9537 | -6/Factory | Entered Waste 9538 | -6/Waste | Met a frightened Derelict 9548 | -6/Waste | Spotted C-40 Crusher 9552 | -6/Waste | EMP discharged 9554 | -6/Waste | Spotted C-40 Crusher 9592 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9610 | -6/Waste | Spotted C-40 Crusher 9614 | -6/Waste | Spotted C-40 Crusher 9622 | -6/Waste | Spotted C-40 Crusher 9624 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9625 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9627 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9627 | -6/Waste | Spotted C-40 Crusher 9628 | -6/Waste | Crushed by Compactor (1 part destroyed) 9648 | -6/Waste | Discovered new exit (range 10) 9652 | -6/Waste | EMP discharged 9652 | -6/Waste | System corruption reached 10% 9652 | -6/Waste | Entered Factory 9659 | -6/Factory | Lost 6 parts (2n3u1w) 9913 | -6/Factory | Fabricated Hcp. Storage Unit (x1) 10201 | -6/Factory | Spotted B-75 Beast 10219 | -6/Factory | Build established: Skirmisher 10257 | -6/Factory | Self-destructed Last Messages --------------- 10198_ Acquired Drone Bay. 10200_ Drone released from Drone Bay. 10204_ System corrupted: IFF burst signal emitted. 10204_ Drone destroyed. 10210_ Drone retrieved by Drone Bay. 10224_ IAAFPDRWTENKMNFIFESZ0AI9CP 10226_ T-07 Excavator is excavating. 10227_ System corrupted: Arm. Leg stumbles. 10227_ Triggered Ambush Trap. 10227_ B-48 Gladiator emerges from a hatch in the floor. 10227_ G-50 Soldier emerges from a hatch in the floor. 10227_ S-27 Virus emerges from a hatch in the floor. 10231_ Imp. Heat Sink destroyed. 10231_ Adv. Terrain Scanner destroyed. 10231_ System corrupted by crushing effect (+1). 10231_ System corrupted by crushing effect (+3). 10231_ T-07 Excavator is excavating. 10240_ Critical hit. 10240_ Hvy. Particle Gun destroyed. 10247_ System corrupted: Drone Bay rejected. Map ----- +----------------------------------------------------+ | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????########????? | | #####????????????# = #????? | | #????????????# ! #????? | | ##???????????# ###### | | # ###????????#[[[ =# T # | | " " #??????????[[ # # | | # ## ###??????????? # [# | | # ##############s# # | | # ! s/ # | | # ############@ # | | ## """ """ #??????????# # | | ?# """ """ #??????????#/ # | | ?# """ """ #?????????# # | | ?# """ +?????????###### | | ?# #??????????????? | | ?# " F" #??????????????? | | """" #??????????????? | | ########### #??????????????? | | ??????????# #??????????????? | | ??????????# #??????????????? | | ?????????? ] ??????????????? | | ?????????? ?????????????? | | ?????????? ?????????????? | | ?????????? ?????????????? | | ##???????? ?????????????? | | ????????? ?????????????? | | ?????????? #????????????? | | ??????????##+###?????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?#???????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 110 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Recoil Reduction 4 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Imp. Utility Shielding | -8/Storage | Hacked Weapon Cycler | -7/Factory | Hacked Beamcaster | -7/Zion | Free Battle Cannon | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Hcp. Storage Unit | x1 | -7/Factory Hcp. Storage Unit | x1 | -7/Factory Hcp. Storage Unit | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Knowing Is Half The Battle Librarian Robot Respite Challenges ------------ None Game ------ Seed ChainNuclearCycler Manual? 0 Play Time 02:09:28 Cumulative 146.2 hours Start 2021.08.19 @ 13:03:27 End 2021.08.19 @ 15:52:26 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 59 Rogue 4 Adventurer 53 Explorer 2 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 59 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c2526e45-77be-48be-be46-e6214c60e57c