Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.24 @ 20:03:50

Player: Nalzok

Result: Destroyed by L-41 Fighter with Axe

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (150)     750
Value Destroyed (5764)     5764
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (1373)               1373
              TOTAL SCORE: 11947

 Bonus
-------
High Alert Combat Kills    663
Follower Combat Kills      137
Entered Garrisons          200
Used RIF Installer         500
Friendly Fire              -127

 Cogmind 
---------
Core Integrity             0/850
Matter                     208/300
Energy                     600/600
System Corruption          11%
Temperature                Cool (9)
Movement                   Core (1000) Ox19
Location                   -6/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (7) ------
          Large Storage Unit
  High-capacity Storage Unit
                Energy Well
>               --- WEAPON (2) -------
          Heavy Machine Gun
>               --- INVENTORY (18) ---
          Light Ion Engine
          Heavy Deuterium Engine
                Angular Momentum Engine
                Matter Compressor (250)
                Relay Coupler [NC] (28)
                Linear Accelerator
                Linear Accelerator
       Improved Proton Missile Launcher
          Heavy Missile Launcher
                Remote Datajack
                Welding Torch

 Peak State 
------------
>               --- POWER ------------
                Angular Momentum Engine
          Light Fission Core
>               --- PROPULSION -------
                Flexi-carbon Leg
        Armored Leg
        Armored Leg
        Armored Leg
>               --- UTILITY ----------
       Improved Thermal Converter
       Advanced Heat Sink
          Large Storage Unit
  High-capacity Storage Unit
                Energy Well
       Enhanced Optical Array
       Improved Core Shielding
>               --- WEAPON -----------
       Improved Heavy Laser
        Compact Ion Cannon
>               --- INVENTORY --------
          Heavy Deuterium Engine
                Angular Momentum Engine
                Carbon-fiber Leg
                Carbon-fiber Leg
                Matter Compressor
                Relay Coupler [NC]
                Plasma Rifle
                Plasma Rifle
                Force Rifle
                Gauss Rifle
          Heavy Machine Gun
          Heavy Machine Gun
          Heavy Flak Cannon
                Linear Accelerator
                Linear Accelerator
       Improved Proton Missile Launcher
          Heavy Missile Launcher
                Remote Datajack
[Rating: 76]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Light Fission Core
Propulsion                 Aluminum Leg
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Enhanced Optical Array
  Protection               Improved Light Armor Plating
Weapon                     Heavy Ion Cannon
  Energy Gun               Cooled Pulse Rifle
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Improved Grenade Launcher
  Special Weapon           Welding Torch
  Impact Weapon            Mace

 Build                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Gar Fac 
Slots Evolved              8    | .   .   .   2   .   2   2   2   .   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   .   .   .   .   
  Utility                  5    | .   .   .   .   .   2   1   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             198  | .   3   .   9   5   25  23  57  31  45  
  Power                    31   | .   .   .   1   1   2   6   8   5   8   
    Engine                 25   | .   .   .   1   1   1   5   7   3   7   
    Core                   6    | .   .   .   .   .   1   1   1   2   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               63   | .   1   .   1   3   13  6   18  11  10  
    Treads                 2    | .   .   .   .   .   1   1   .   .   .   
    Leg                    58   | .   1   .   1   3   12  5   15  11  10  
    Wheel                  3    | .   .   .   .   .   .   .   3   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  38   | .   1   .   2   .   5   3   11  5   11  
    Device                 16   | .   1   .   .   .   1   3   5   2   4   
    Storage                9    | .   .   .   2   .   3   .   2   .   2   
    Processor              7    | .   .   .   .   .   1   .   3   1   2   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             6    | .   .   .   .   .   .   .   1   2   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   66   | .   1   .   5   1   5   8   20  10  16  
    Energy Gun             21   | .   1   .   3   .   4   2   3   2   6   
    Energy Cannon          14   | .   .   .   .   .   .   3   7   3   1   
    Ballistic Gun          13   | .   .   .   2   1   1   1   .   3   5   
    Ballistic Cannon       5    | .   .   .   .   .   .   .   4   .   1   
    Launcher               11   | .   .   .   .   .   .   1   6   2   2   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          1    | .   .   .   .   .   .   1   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   .   .   3   3   .   1   1   
Parts Lost                 63   | .   .   .   2   3   2   6   16  8   26  
  Power                    13   | .   .   .   1   1   .   .   3   1   7   
  Propulsion               20   | .   .   .   .   1   1   4   5   3   6   
  Utility                  11   | .   .   .   1   .   1   .   2   2   5   
  Weapon                   19   | .   .   .   .   1   .   2   6   2   8   
  Highest Loss Streak      15   | .   .   .   2   3   2   2   4   5   15  
Average Slot Usage (%)     93   | .   87  100 85  78  99  95  93  98  87  
  Engine                   8    | .   14  14  11  .   4   9   12  5   6   
  Core                     2    | .   .   .   .   .   4   3   .   6   4   
  Leg                      23   | .   28  28  32  33  34  27  15  25  22  
  Wheel                    1    | .   .   .   .   .   .   .   4   .   .   
  Device                   9    | .   2   14  5   .   3   12  12  9   9   
  Storage                  19   | .   14  14  14  22  22  17  19  20  19  
  Processor                8    | .   .   .   .   .   9   7   12  9   4   
  Protection               1    | .   .   .   .   .   .   .   1   5   4   
  Energy Gun               4    | .   14  14  11  .   8   7   1   2   4   
  Energy Cannon            4    | .   .   .   .   .   .   5   7   5   4   
  Ballistic Gun            3    | .   14  14  11  21  9   .   .   1   1   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   3   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             92   | 10  11  11  28  28  46  71  80  78  92  
  Greatest Support         72   | 20  20  20  33  43  46  46  72  66  68  
  Greatest Overweight (x)  20   | .   .   .   .   .   1   3   4   1   20  
  Average Overweight (x)   .    | .   .   .   .   .   .   1   1   1   1   
Largest Inventory Capacity 18   | 6   6   6   10  10  16  16  16  16  18  
  Average Capacity         15   | 6   6   6   8   10  12  16  16  16  17  
  Most Carried             18   | 5   6   6   10  10  16  16  16  16  18  
  Average Carried          14   | 4   3   5   8   9   12  15  15  15  15  
  Final Capacity           18   | 6   6   6   10  10  16  16  16  16  18  
  Final Carried            16   | 2   6   6   10  10  16  16  16  16  11  

 Class Distribution 
--------------------
 66% | Scavenger-Mutant
 33% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -6/Factory
 Scavenger-Mutant | -6/Garrison
 Scavenger-Mutant | -6/Factory

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   
-----------                Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Fac  Gar  Fac  
Matter Collected           4116 | 200  72   12   90   205  758  198  1250 470  861  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            6172 | .    135  51   111  128  1340 641  1599 383  1784 
  Parts                    318  | .    6    3    9    9    68   22   80   29   92   
Haulers Intercepted        3    | .    .    .    .    .    2    .    1    .    .    
Recyclers Shooed           13   | .    1    .    .    .    1    .    1    .    10   
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Gar Fac 
Combat Hostiles Destroyed  110  | .   3   3   2   4   20  14  31  11  22  
  Guns                     56   | .   3   3   2   4   18  6   6   2   12  
  Cannons                  30   | .   .   .   .   .   .   7   16  2   5   
  AOE                      22   | .   .   .   .   .   2   1   9   6   4   
Classes Destroyed          15   | .   1   1   1   2   7   2   .   .   1   
  Worker                   8    | .   .   .   .   .   4   .   2   .   2   
  Builder                  14   | .   .   .   .   1   5   .   3   .   5   
  Tunneler                 2    | .   .   .   .   .   1   1   .   .   .   
  Hauler                   3    | .   .   .   .   .   2   .   1   .   .   
  Recycler                 8    | .   .   .   .   .   2   .   1   .   5   
  Mechanic                 1    | .   .   .   .   .   1   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   1   
  Watcher                  3    | .   .   .   .   .   1   .   1   .   1   
  Swarmer                  26   | .   .   3   .   .   3   3   7   5   5   
  Grunt                    43   | .   3   .   .   3   10  7   13  1   6   
  Brawler                  4    | .   .   .   .   .   .   2   .   .   2   
  Duelist                  4    | .   .   .   .   1   1   .   .   .   2   
  Sentry                   16   | .   .   .   2   .   5   .   4   3   2   
  Hunter                   9    | .   .   .   .   .   1   1   3   2   2   
  Programmer               8    | .   .   .   .   .   .   1   4   .   3   
Best Kill Streak           20   | .   3   3   1   3   20  6   8   3   9   
  Combat Bots Only         6    | .   3   3   1   2   5   6   6   3   5   
Max Kills in Single Turn   3    | .   1   2   1   2   3   1   3   2   3   
  Gunslinging              1    | .   .   1   .   1   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   1   1   2   2   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   
--------                   Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Fac  Gar  Fac  
Damage Taken               10747 | .    185  33   191  431  697  655  3115 1508 3932 
  Core                     1234  | .    32   .    31   73   121  95   234  159  489  
  Absorbed by Shields      120   | .    .    .    .    .    120  .    .    .    .    
Core Remaining (%)         85    | 100  .    87   .    74   78   86   .    .    .    
Volleys Fired              431   | .    14   4    14   22   70   47   94   34   132  
  Largest                  2     | .    2    2    2    2    2    2    2    2    2    
  Hottest                  170   | .    60   60   88   88   95   128  134  111  170  
Shots Fired                755   | .    28   8    21   41   140  75   169  51   222  
  Gun                      480   | .    28   8    21   41   140  37   41   22   142  
  Cannon                   254   | .    .    .    .    .    .    36   117  23   78   
  Launcher                 21    | .    .    .    .    .    .    2    11   6    2    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  317   | .    14   4    14   37   89   .    52   5    102  
  Thermal                  343   | .    14   4    2    4    2    73   98   28   118  
  Explosive                21    | .    .    .    .    .    .    2    11   6    2    
  Electromagnetic          74    | .    .    .    5    .    49   .    8    12   .    
  Robot Hit Streak         16    | .    7    3    8    5    13   10   16   16   16   
  Robot Miss Streak        9     | .    2    2    3    7    9    4    6    3    7    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        4     | .    .    1    .    2    .    1    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    1    .    1    .    .    .    
Shots Hit Robots           497   | .    18   5    14   28   103  50   105  29   145  
  Core Hits                303   | .    8    3    5    10   64   25   78   25   85   
  Critical Hits            9     | .    .    .    .    1    3    .    5    .    .    
  Critical Kills           5     | .    .    .    .    .    3    .    2    .    .    
  Critical Parts Destroyed 4     | .    .    .    .    1    .    .    3    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           14753 | .    246  69   198  415  2049 1463 4611 1394 4308 
  Guns                     6845  | .    243  69   198  415  1827 664  682  223  2524 
  Cannons                  4341  | .    .    .    .    .    .    543  1989 401  1408 
  Explosions               3564  | .    .    .    .    .    222  256  1940 770  376  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
  Ramming                  3     | .    3    .    .    .    .    .    .    .    .    
  Kinetic                  4447  | .    100  47   126  382  1104 .    774  66   1848 
  Thermal                  6648  | .    143  22   18   33   261  1305 2243 539  2084 
  Explosive                2514  | .    .    .    .    .    .    158  1405 575  376  
  Electromagnetic          1141  | .    .    .    54   .    684  .    189  214  .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         11    | .    .    .    .    .    .    1    3    3    11   
  Average Corruption       3     | .    .    .    .    .    .    1    2    3    6    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  125   | .    .    .    .    .    .    2    25   29   69   
    Message Errors         31    | .    .    .    .    .    .    1    6    7    17   
    Matter Fused           19    | .    .    .    .    .    .    .    2    11   6    
    Heat Flow Errors       15    | .    .    .    .    .    .    .    5    3    7    
    Energy Discharges      8     | .    .    .    .    .    .    .    4    3    1    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      15    | .    .    .    .    .    .    1    3    4    7    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    .    2    
    Misfires               4     | .    .    .    .    .    .    .    .    .    4    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    1    
    Targeting Errors       25    | .    .    .    .    .    .    .    5    1    19   
    Weapon Failures        4     | .    .    .    .    .    .    .    .    .    4    
Overload Shots             15    | .    .    .    .    .    .    15   .    .    .    
  Effects                  3     | .    .    .    .    .    .    3    .    .    .    
    Meltdown               3     | .    .    .    .    .    .    3    .    .    .    
Overflow Damage            248   | .    .    .    .    .    9    18   169  1    51   
  Projectiles              55    | .    .    .    .    .    .    18   12   .    25   
  Explosions               193   | .    .    .    .    .    9    .    157  1    26   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 33    | .    .    .    .    .    .    .    10   .    23   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  28    | .    .    .    .    .    .    .    10   .    18   
  Secondary                5     | .    .    .    .    .    .    .    .    .    5    
Self-Inflicted Damage      491   | .    1    .    .    .    38   .    334  118  .    
  Shots                    12    | .    .    .    .    .    2    .    7    3    .    
  Rammed                   1     | .    1    .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    1    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        519   | .    66   .    36   62   195  268  263  279  519  
  Average Temperature      103   | .    37   .    11   39   50   98   66   73   149  
  Received Heat Transfer   2034  | .    93   .    63   168  222  126  669  87   606  
  Effects                  15    | .    .    .    .    .    .    2    .    .    13   
    Shutdowns              2     | .    .    .    .    .    .    .    .    .    2    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    2    
    Interference           3     | .    .    .    .    .    .    2    .    .    1    
    Matter Decay           2     | .    .    .    .    .    .    .    .    .    2    
    Damage (minor)         2     | .    .    .    .    .    .    .    .    .    2    
    Damage (major)         4     | .    .    .    .    .    .    .    .    .    4    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    1    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              9     | .    .    .    .    .    8    .    .    1    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    .    .    .    .    1    1    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    1    1    
  Parts Melted             20    | .    2    .    .    .    1    3    3    2    9    
  Heat Transferred         9548  | .    325  50   37   74   324  1882 3111 705  3040 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5     | .    .    .    .    .    4    .    .    1    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   
-------                    Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Fac  Gar  Fac  
Peak Influence             1140 | .    125  133  121  121  515  290  725  1140 703  
  Average Influence        351  | .    54   62   61   70   284  129  187  914  581  
Maximum Alert Level        4    | .    .    .    .    .    2    1    3    4    3    
  Low Security (%)         49   | 100  100  100  100  100  34   92   67   .    .    
  Level 1                  10   | .    .    .    .    .    43   7    14   .    .    
  Level 2                  29   | .    .    .    .    .    22   .    18   24   99   
  Level 3                  7    | .    .    .    .    .    .    .    .    50   .    
  Level 4                  3    | .    .    .    .    .    .    .    .    24   .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          31   | .    2    .    1    .    2    4    11   .    11   
  Investigation            3    | .    .    .    .    .    .    1    2    .    .    
  Extermination            7    | .    .    .    .    .    .    2    3    .    2    
  Reinforcement            14   | .    2    .    1    .    2    1    4    .    4    
  Assault                  4    | .    .    .    .    .    .    .    2    .    2    
  Garrison                 3    | .    .    .    .    .    .    .    .    .    3    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    
Construction Impeded       7    | .    .    .    .    .    1    .    4    .    2    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Fac Gar Fac 
Distress Signals           9    | .   1   .   1   .   3   .   2   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              183  | .   11  3   5   4   37  17  48  19  39  
  Peak Tracking Total      9    | .   8   3   4   2   9   4   5   8   7   
  Tactical Retreats        12   | .   .   .   .   .   5   .   6   .   1   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Gar Fac 
Traps Triggered            10   | .   .   .   .   .   .   1   2   5   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  
----------                 Run  | Scr Mat Min Mat Min Mat Fac Fac Gar Fac 
Machines Disabled          17   | .   .   .   1   .   1   1   9   2   3   
  Max in Single Turn       4    | .   .   .   1   .   1   1   4   1   1   
  Garrison Relay           2    | .   .   .   .   .   .   .   .   2   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Fac Gar Fac 
Machines Accessed          13   | .   .   .   .   .   3   3   5   .   2   
  Terminals                10   | .   .   .   .   .   3   3   4   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   
Total Hacks                27   | .   .   .   .   .   8   6   9   .   4   
  Successful               13   | .   .   .   .   .   3   2   5   .   3   
  Failed                   14   | .   .   .   .   .   5   4   4   .   1   
    Catastrophic           4    | .   .   .   .   .   .   2   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                22   | .   .   .   .   .   8   6   8   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   2   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   2   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   
Terminal Hacks             9    | .   .   .   .   .   3   2   4   .   .   
  Prototype ID Bank        2    | .   .   .   .   .   .   .   2   .   .   
  Level Access Points      2    | .   .   .   .   .   .   1   1   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   1   .   .   
  Locate Traps             1    | .   .   .   .   .   .   1   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   1   .   .   .   .   
  Patrol Status            1    | .   .   .   .   .   1   .   .   .   .   
  Transport Status         1    | .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   2   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   1   
  Repair                   1    | .   .   .   .   .   .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   .   .   .   .   2   2   2   .   2   
  Full Trace Events        2    | .   .   .   .   .   .   1   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   2   
    Matter                 256  | .   .   .   .   .   .   .   .   .   256 
    Time                   64   | .   .   .   .   .   .   .   .   .   64  
  Total Part Build Rating  16   | .   .   .   .   .   .   .   .   .   16  
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   1   
  Time                     13   | .   .   .   .   .   .   .   .   .   13  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  
------------               Run  | Scr Mat Min Mat Min Mat Fac Fac Gar Fac 
Used RIF Installer         1    | .   .   .   .   .   .   .   .   1   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    6    | .   .   .   .   .   .   .   .   6   .   
  Machine Destruction      6    | .   .   .   .   .   .   .   .   6   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  
--------                   Run  | Scr Mat Min Mat Min Mat Fac Fac Gar Fac 
Total Allies               3    | .   .   .   .   .   .   .   3   .   .   
  Largest Group            3    | .   .   .   .   .   .   .   3   3   .   
  Highest-Rated Group      93   | .   .   .   .   .   .   .   93  93  .   
  Highest-Rated Ally       31   | .   .   .   .   .   .   .   31  31  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               24   | .   .   .   .   .   .   .   .   24  .   
  Total Damage             310  | .   .   .   .   .   .   .   .   310 .   
  Kills                    6    | .   .   .   .   .   .   .   .   6   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Gar Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   
-------------              Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Fac  Gar  Fac  
Turns Passed               8258 | 2    138  97   276  361  936  1294 2491 1203 1460 
Spaces Moved               4402 | 1    74   70   181  184  549  617  1380 694  652  
  Core                     3    | .    .    .    .    .    .    .    .    .    3    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    
  Legs                     3639 | 1    74   70   181  184  549  617  620  694  649  
  Wheels                   760  | .    .    .    .    .    .    .    760  .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            100  | 120  120  120  120  120  120  120  100  150  120  
  Average Speed            140  | 120  120  120  120  120  121  156  134  150  157  
  Slowest Speed            1050 | 120  120  120  120  120  150  210  240  150  1050 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       25   | 2    23   21   19   30   37   15   27   65   13   
  Regions Visited          9
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    .    .    1    1    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          284  | .    .    .    .    .    22   35   132  48   47   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               26   | .    .    .    .    .    .    7    9    1    9    
  AOE                      258  | .    .    .    .    .    22   28   123  47   38   

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   
---------                  Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Fac  Gar  Fac  
Total                      5765 | 4    93   75   221  282  681  872  1843 812  882  
  Wait                     506  | .    .    .    .    70   4    153  265  6    8    
  Move                     4394 | .    74   69   180  183  548  616  1380 692  652  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  71   | .    2    1    9    1    14   13   12   4    15   
  Fast Attach              76   | .    1    .    2    3    6    6    27   13   18   
  Attach                   30   | .    .    .    1    1    2    4    9    3    10   
  Detach                   10   | .    .    .    .    .    1    .    4    2    3    
  Swap                     92   | .    2    .    6    1    17   13   21   15   17   
  Drop                     130  | 4    .    1    9    1    19   20   31   18   27   
  Fire                     431  | .    14   4    14   22   70   47   94   34   132  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            25   | .    .    .    .    .    .    .    .    25   .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-8/Materials
-7/Factory (discovered 4 exits: *Fac x4)
-6/Factory (discovered 7 exits: Fac x4 / *Low x2 / Gar)
-6/Garrison (discovered 3 exits: *Fac x3)
-6/Factory

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 0)
    3 | -11/Scrapyard | Entered Materials
  121 | -10/Materials | Discovered new exit (range 12)
  141 | -10/Materials | Entered Mines
  165 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  213 | -10/Mines     | Discovered new exit (range 7)
  238 | -10/Mines     | Entered Materials
  238 | -9/Materials  | Evolved 2 slots: Propulsion x2
  301 | -9/Materials  | Build established: Mutant
  502 | -9/Materials  | Discovered new exit (range 5)
  514 | -9/Materials  | Entered Mines
  569 | -9/Mines      | Lost 3 parts (1p1n1w)
  585 | -9/Mines      | Learned location of Storage (-8)
  624 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  713 | -9/Mines      | Discovered new exit (range 14)
  875 | -9/Mines      | Entered Materials
  875 | -8/Materials  | Evolved 2 slots: Utility x2
 1576 | -8/Materials  | Build established: Scavenger-Mutant
 1796 | -8/Materials  | Discovered new exit (range 12)
 1811 | -8/Materials  | Entered Factory
 1811 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 2244 | -7/Factory    | Identified exit to Factory
 3105 | -7/Factory    | Entered another Factory area
 3105 | -6/Factory    | Evolved 2 slots: Utility x2
 3172 | -6/Factory    | Build established: Mutant
 3625 | -6/Factory    | Build established: Scavenger-Mutant
 3661 | -6/Factory    | Spotted B-75 Beast
 3838 | -6/Factory    | Lost 3 parts (1n2w)
 4840 | -6/Factory    | Identified exit to Lower Caves
 5207 | -6/Factory    | Identified exit to Factory
 5323 | -6/Factory    | Lost 3 parts (1n1u1w)
 5405 | -6/Factory    | Build established: Mutant
 5526 | -6/Factory    | Lost 4 parts (2p2w)
 5555 | -6/Factory    | First assault squad dispatched
 5590 | -6/Factory    | Allied Derelicts emerged from ambush trap array
 5596 | -6/Factory    | Identified exit to Garrison
 5596 | -6/Factory    | Entered Garrison
 5596 | -6/Garrison   | Accompanied by 3 allies
 5654 | -6/Garrison   | Triggered checkpoint
 5726 | -6/Garrison   | Garrison Relay disabled
 5814 | -6/Garrison   | Build established: Scavenger-Mutant
 5885 | -6/Garrison   | Triggered checkpoint
 5892 | -6/Garrison   | Triggered checkpoint
 5912 | -6/Garrison   | Triggered checkpoint
 6048 | -6/Garrison   | Lost 5 parts (1p1n2u1w)
 6186 | -6/Garrison   | Discovered new exit (range 5)
 6212 | -6/Garrison   | Triggered checkpoint
 6257 | -6/Garrison   | Garrison Relay disabled
 6398 | -6/Garrison   | Triggered checkpoint
 6454 | -6/Garrison   | Discovered new exit (range 13)
 6747 | -6/Garrison   | Discovered new exit (range 21)
 6792 | -6/Garrison   | Installed Relay Interface Framework
 6799 | -6/Garrison   | Entered Factory
 6906 | -6/Factory    | Fabricated Linear Accelerator (x2)
 6953 | -6/Factory    | Repaired Lrg. Storage Unit
 7085 | -6/Factory    | Found Unknown Device
 7085 | -6/Factory    | Identified Launcher Loader
 7149 | -6/Factory    | First assault squad dispatched
 7302 | -6/Factory    | Core integrity fell below 50%
 7955 | -6/Factory    | Build established: Mutant
 7992 | -6/Factory    | Lost 15 parts (3p3n4u5w)
 8055 | -6/Factory    | Garrison activated, responded to threat
 8062 | -6/Factory    | Core integrity fell below 20%
 8098 | -6/Factory    | Lost 5 parts (2p1n2w)
 8188 | -6/Factory    | System corruption reached 10%
 8246 | -6/Factory    | Lost 5 parts (1p2n1u1w)
 8259 | -6/Factory    | Destroyed by L-41 Fighter with Axe

 Last Messages 
---------------
08207_ R-10 Processor collects Unknown Wheel.
08208_ Hvy. Machine Gun destroyed.
08215_ Lgt. Fission Core destroyed.
08216_ System corrupted: Matter fused (-10).
08217_ L-41 Fighter destroyed.
08217_ R-10 Processor collects Carbon-fiber Leg.
08219_ R-10 Processor collects Imp. Melee Analysis Suite.
08219_ System corrupted: Hvy. Machine Gun targeting data glitched.
08231_ Acquired 62 matter.
08238_ R-10 Processor collects Rnf. Deuterium Engine.
08241_ Acquired 61 matter.
08242_ R-10 Processor collects Med. Storage Unit.
08246_ R-10 Processor collects Com. Wheel.
08248_ <YL C>LUQ7P2YFYL5H<XTAYQQ
08250_ R-10 Processor collects Unknown Device.
08253_ C-30 ARC bursts open, deploying its payload.
08253_ G-67 Veteran unfolds itself.
08253_ G-50 Soldier unfolds itself.
08253_ R-10 Processor destroyed.
08255_ Lgt. Ion Engine destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????+#????????????????????????????? |
| ??????????????????? #????????????????????????????? |
| ??????????????????? #??    ??????????????????????? |
| ??????????????????? #??     "????????????????????? |
| ??????????????????? #??=    "????????????????????? |
| ??????????????????? #?#      ????????????????????? |
| ?????????##+####### #?#     "????????????????????? |
| ?????????#          #?#     ""???????????????????? |
| ?????????#          #?#     "????????????????????? |
| ?????????#          #?#      ????????????????????? |
| ?????????#          #?#     ?????????????????????? |
| ?????????#          #?#     ?????????????????????? |
| #?#??????#          #?#    ??????????????????????? |
| # # ?????#          # #    ??????????????????????? |
| # ##+#####          #     ???????????????????????? |
| #                   ###   ???????????????????????? |
| #                   o ##+########????????????????? |
| #                        !l!    #????????????????? |
| #                      e @%%*gg #????????????????? |
| #                        =*= g  #????????????????? |
| #                     ########+##????????????????? |
| #          ########+###????????  ????????????????? |
| #          #?????     ???????????  ??????????????? |
| #       % %#???  ???!   ??????????   ????????????? |
| #          #?#  ????!     ??????????  ???????????? |
| #+#####    #?#???????      ??????????????????????? |
|   % |=#%   #??????????     ??????????????????????? |
|     ! +   %#??????????     #?????????????????????? |
|       #%%  #???????????    ??????????????????????? |
|       #%  %#????????????""???????????????????????? |
|       #  % #?????????????????????????????????????? |
|       #    #?????????????????????????????????????? |
| #######    #?????????????????????????????????????? |
|            #?????????????????????????????????????? |
|            #?##????????###+####    ??????????????? |
|          % ###########             ??????????????? |
| #######    %=|%!%[                  ?????????????? |
| ??????#      *==                    ?????????????? |
| #######+#     %                     ?????????????? |
|        ?#                           ?????????????? |
|    !!! ?#                           ?????????????? |
|    !!   #                          ??????????????? |
|    !! ! #   ###################    ??????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Coolant Potential          65
Energy Generation          31
Energy Capacity            1020
Matter Stores              450
Matter Capacity            550
Sight Range                22
Robot Scan Range           16
Terrain Scan Density       10
Armor Coverage             225
Resistance: EM             25
Core Shielding             30
Thermal Conversion         60
Evasion (%)                40
Targeting Accuracy         11
Melee Accuracy             5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Linear Accelerator | x2 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HellfireShadeBoregun
  Manual?         0
Play Time         01:09:27
  Cumulative      184.7 hours
  Start           2019.11.24 @ 12:28:11
  End             2019.11.24 @ 20:03:50
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          300
  Rogue           300
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             58
Gallery%          73
Achievement%      44
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              14/Cog
Map View          72x52
Tactical HUD      1
Map Filters       NONE
Filters           LOW_CONTRAST(13,24,33)
Steam             0


RUN: a7fb7485-f929-4f5c-8ac2-4ab7461640f7