Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.30 @ 17:29:16 Player: OctagonalPrism Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (7) 3500 Regions Visited (18) 3600 Robots Destroyed (159) 795 Value Destroyed (7469) 7469 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (388) 388 TOTAL SCORE: 16152 Bonus ------- High Alert Combat Kills 16 Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -228 Cogmind --------- Core Integrity 0/1300 Matter 280/300 Energy 100/100 System Corruption 67% Temperature Cool (9) Movement Walking (120) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Flexi-carbon Leg > --- UTILITY (11) ----- Antimissile System > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Coil Gun Peak State ------------ > --- POWER ------------ F-cell Engine Reinforced Antimatter Reactor > --- PROPULSION ------- Advanced Medium Treads Advanced Medium Treads Advanced Medium Treads Biometal Medium Treads > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Advanced Coolant Injector Large Storage Unit Structural Scanner Advanced Target Analyzer Advanced Target Analyzer Core Analyzer Improved Kinecellerator Improved Weapon Cycler Improved Light Armor Plating > --- WEAPON ----------- Heavy Gauss Cannon AWS/Autocannon > --- INVENTORY -------- Advanced Medium Treads High-capacity Matter Pod Advanced Signal Interpreter Hypervelocity Coil Gun Railgun Railgun Heavy Flak Cannon Micro-nuke Launcher Kinetic Spear Enhanced Force Lance [Rating: 139] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Advanced Medium Treads Treads Advanced Medium Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Improved Antigrav System Utility Advanced Targeting Computer Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Heavy Ion Cannon Energy Gun High-powered Shock Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Autogun Ballistic Cannon Mini Assault Cannon Launcher Shock Bomb Launcher Slashing Weapon Great Axe Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Was Fac Upp Upp Fac Res Slots Evolved 14 | . . . . . 4 2 2 . . . . 2 . . . . 2 2 Power 1 | . . . . . . . . . . . . 1 . . . . . . Propulsion 2 | . . . . . . . 1 . . . . . . . . . . 1 Utility 9 | . . . . . 2 2 1 . . . . 1 . . . . 2 1 Weapon 2 | . . . . . 2 . . . . . . . . . . . . . Parts Attached 210 | 6 3 6 4 3 19 10 4 6 1 . 8 16 2 12 11 1 26 72 Power 26 | 1 . 2 . . 2 2 . 1 . . 1 3 1 . . . 3 10 Engine 13 | 1 . 2 . . 1 2 . 1 . . . 2 . . . . . 4 Core 4 | . . . . . 1 . . . . . 1 1 . . . . 1 . Reactor 9 | . . . . . . . . . . . . . 1 . . . 2 6 Propulsion 42 | 2 . 2 . . 4 1 1 1 . . . 4 1 . 2 . 6 18 Treads 25 | 2 . 2 . . 2 1 1 1 . . . 3 1 . 2 . 6 4 Leg 4 | . . . . . . . . . . . . 1 . . . . . 3 Wheel 10 | . . . . . 2 . . . . . . . . . . . . 8 Hover 3 | . . . . . . . . . . . . . . . . . . 3 Flight . | . . . . . . . . . . . . . . . . . . . Utility 63 | 1 2 . . 1 7 3 2 2 1 . 3 4 . 6 3 1 7 20 Device 28 | . . . . . 2 . . 2 . . 2 1 . 5 2 . 5 9 Storage 7 | 1 1 . . . . . 1 . . . . 1 . . . 1 . 2 Processor 19 | . 1 . . 1 2 2 1 . . . 1 1 . 1 . . 2 7 Hackware . | . . . . . . . . . . . . . . . . . . . Protection 9 | . . . . . 3 1 . . 1 . . 1 . . 1 . . 2 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 79 | 2 1 2 4 2 6 4 1 2 . . 4 5 . 6 6 . 10 24 Energy Gun 22 | 1 . 1 2 1 1 . . . . . 1 2 . 3 1 . 4 5 Energy Cannon 4 | . 1 . 1 . 1 1 . . . . . . . . . . . . Ballistic Gun 21 | 1 . 1 . 1 2 2 1 . . . 1 . . 1 . . 2 9 Ballistic Cannon 18 | . . . . . 2 1 . 1 . . 1 2 . . 3 . 2 6 Launcher 4 | . . . . . . . . 1 . . . 1 . . 1 . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . 1 . . . . . . . 1 . . . . . . . Piercing Weapon 8 | . . . . . . . . . . . . . . 2 1 . 2 3 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 2 . 2 1 . . . . . 1 . . . . 1 . Corrupted Parts 2 | . . . . . . . . . . . . . . . . . . 2 System Corruption 8 | . . . . . . . . . . . . . . . . . . 8 Parts Lost 78 | . . 2 . . 3 . . 1 1 . 7 2 . . 6 . 2 54 Power 8 | . . 1 . . . . . . . . . 1 . . . . . 6 Propulsion 20 | . . . . . 2 . . . . . 3 . . . 1 . . 14 Utility 24 | . . . . . 1 . . 1 1 . 1 . . . 1 . . 19 Weapon 26 | . . 1 . . . . . . . . 3 1 . . 4 . 2 15 Highest Loss Streak 27 | . . 1 . . 1 . . 1 1 . 3 1 . . 3 . 1 27 To Critical Strikes 5 | . . . . . . . . . . . 1 . . . 1 . . 3 Average Slot Usage (%) 86 | . 90 93 98 100 94 93 95 99 99 100 70 83 94 94 81 76 93 86 Engine 4 | . 14 8 14 14 6 6 6 6 6 6 . 5 10 5 5 5 5 3 Core 1 | . . . . . 2 . . . . . 5 2 . . . . . . Reactor 1 | . . . . . . . . . . . . . . 5 5 5 5 3 Treads 11 | . 28 28 28 28 13 14 19 19 20 20 . 5 11 11 11 11 14 11 Device 9 | . . . . . 7 7 6 5 6 6 6 7 5 5 7 5 20 20 Storage 6 | . 14 14 14 14 9 7 6 6 6 6 6 5 5 5 5 5 5 4 Processor 20 | . 5 14 14 14 13 17 23 26 26 26 26 27 29 29 24 23 15 14 Protection 4 | . . . . . 5 7 6 6 5 6 4 3 5 5 3 5 5 3 Energy Gun 4 | . 1 4 13 14 9 3 . . . . . 5 11 10 1 5 8 4 Energy Cannon 4 | . 12 14 13 1 8 6 6 6 6 6 6 3 . . . . . . Ballistic Gun 5 | . 14 8 . 12 9 6 6 6 6 6 5 1 . . 3 . 4 5 Ballistic Cannon 6 | . . . . . 6 10 13 12 13 13 4 9 11 11 8 5 5 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 141 | 14 20 21 19 19 41 49 61 67 66 61 59 77 83 83 118 77 102 141 Greatest Support 125 | 40 40 40 40 40 40 40 70 70 70 70 70 103 110 110 110 57 90 125 Greatest Overweight (x) 16 | . . . . . 12 1 1 1 . . 14 16 . . 2 1 1 11 Average Overweight (x) 1 | . . . . . . . . . . . 11 . . . . 1 . . Largest Inventory Capacity 15 | 8 10 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 7 9 10 10 10 10 10 12 15 15 15 15 15 15 15 15 15 15 11 Most Carried 15 | 1 2 5 9 10 10 10 10 12 10 9 11 12 12 13 13 11 12 15 Average Carried 9 | . 1 4 6 9 8 9 9 10 9 9 9 10 11 12 11 10 10 9 Final Capacity 15 | 8 10 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 13 | 1 2 5 9 10 9 10 10 10 9 9 11 11 12 13 10 10 12 1 Class Distribution -------------------- 48% | Gunner 22% | Scavenger-Gunner 20% | Mutant 3% | Skirmisher 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -6/Data Miner Gunner | -5/Proximity Caves Gunner | -5/Factory Scavenger-Gunner | -5/Waste Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Mutant | -5/Upper Caves Gunner | -4/Factory Scavenger-Gunner | -3/Research Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -3 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Was Fac Upp Upp Fac Res Matter Collected 4894 | 132 . 262 40 60 426 200 67 424 154 . 300 374 125 148 360 . 325 1497 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 6307 | . . 305 . 45 698 202 67 548 185 . 514 513 . 352 234 . 501 2143 Parts 332 | . . 14 . 5 43 8 3 14 8 . 23 35 . 16 11 . 35 117 Haulers Intercepted 1 | . . . . . . . . . . . . . . 1 . . . . Recyclers Shooed 1 | . . . . . . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 46 | . . . . . . . . 9 8 . 20 . . . 9 . . . Prevented 8 | . . . . . . . . 3 . . . . . . 5 . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Was Fac Upp Upp Fac Res Combat Hostiles Destroyed 131 | . . 9 . 3 15 4 1 9 6 . 12 10 . 5 10 . 14 33 Melee 3 | . . . . . . . . . . . . . . . . . . 3 Guns 41 | . . 4 . 2 8 2 . 2 2 . . 5 . 1 1 . 4 10 Cannons 79 | . . 5 . 1 7 2 1 7 4 . 12 5 . 3 5 . 9 18 AOE 8 | . . . . . . . . . . . . . . 1 4 . 1 2 Classes Destroyed 19 | . . 3 . . 4 2 . 2 . . . 1 . 1 . . . 6 Worker 5 | . . . . . 1 . . . . . . . . 2 . . . 2 Builder 6 | . . . . . . . . . . . . 1 . 1 . . . 4 Tunneler 2 | . . . . . 1 . . . . . . . . 1 . . . . Hauler 1 | . . . . . . . . . . . . . . 1 . . . . Recycler 2 | . . . . . . . . . . . . . . . . . . 2 Operator 2 | . . . . . . 2 . . . . . . . . . . . . Watcher 9 | . . . . . 5 1 . . . . . 1 . . . . 1 1 Swarmer 43 | . . 5 . 3 5 . . . 3 . 9 4 . . 8 . 6 . Cutter 3 | . . . . . . . . . . . . . . . . . . 3 Grunt 29 | . . 2 . . 9 2 . 7 2 . . . . 2 . . . 5 Brawler 2 | . . . . . . . . . . . . . . . . . . 2 Duelist 1 | . . . . . . . . . . . . . . . . . . 1 Sentry 7 | . . 2 . . . 1 1 . . . . . . 1 1 . . 1 Specialist 1 | . . . . . . . . . . . . . . . . . . 1 Hunter 10 | . . . . . 1 . . . 1 . 1 2 . . . . . 5 Programmer 31 | . . . . . . 1 . . . . 2 4 . 2 . . 8 14 Behemoth 2 | . . . . . . . . 1 . . . . . . 1 . . . Enhanced Grunt 1 | . . . . . . . . . . . . 1 . . . . . . Striker 1 | . . . . . . . . . . . . . . . . . . 1 Thief 1 | . . . . . . . . 1 . . . . . . . . . . Best Kill Streak 11 | . . 5 . 3 3 2 1 4 3 . 5 5 . 7 5 . 4 11 Combat Bots Only 7 | . . 5 . 3 3 2 1 4 3 . 5 4 . 2 5 . 4 7 Max Kills in Single Turn 3 | . . 1 . 1 2 1 1 1 1 . 1 1 . 3 2 . 1 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . . . . . 1 2 . 1 1 Melee 1 | . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Was Fac Upp Upp Fac Res Hostile Shots Fired 1136 | . . 101 . 16 70 49 . 57 19 . 73 38 . 18 84 . 52 559 Missed 359 | . . 28 . 5 21 24 . 14 6 . 15 9 . 6 25 . 11 195 Damage Taken 13937 | . . 763 . 83 574 265 . 944 221 . 979 513 . 249 1011 . 982 7353 Core 1897 | . . 118 . 21 90 22 . 61 . . 117 38 . . 37 . 70 1323 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . Reduced by Siege Mode 45 | . . . . . . . . . . . . 12 . 33 . . . . Regen/Repaired (Parts) 271 | . . . . . . 271 . . . . . . . . . . . . Core Remaining (%) 83 | 100 . . . 44 83 96 . . . . 79 . . . . 92 93 . Volleys Fired 292 | . . 26 . 5 42 14 1 20 11 . 32 27 . 9 17 . 17 71 Largest 4 | . . 2 . 2 4 4 4 4 4 . 4 4 . 4 4 . 4 4 Hottest 283 | . . 100 . 100 197 197 180 187 187 . 196 235 . 230 198 . 283 246 Shots Fired 880 | . . 51 . 10 142 55 4 80 44 . 69 93 . 34 39 . 64 195 Gun 400 | . . 25 . 5 79 21 1 20 11 . 32 23 . 16 8 . 42 117 Cannon 464 | . . 26 . 5 63 34 3 56 33 . 37 69 . 18 26 . 22 72 Launcher 16 | . . . . . . . . 4 . . . 1 . . 5 . . 6 Special . | . . . . . . . . . . . . . . . . . . . Kinetic 549 | . . 24 . . 65 35 3 56 33 . 48 54 . 18 33 . 35 145 Thermal 233 | . . 27 . 10 77 20 1 20 11 . 17 25 . . . . 23 2 Explosive 6 | . . . . . . . . . . . . . . . . . . 6 Electromagnetic 92 | . . . . . . . . 4 . . 4 14 . 16 6 . 6 42 Robot Hit Streak 25 | . . 12 . 2 7 19 22 25 7 . 13 17 . 12 15 . 17 14 Robot Miss Streak 6 | . . 2 . 1 6 4 . 1 3 . 3 4 . 1 5 . 3 4 Penetration Max 1 | . . . . . . . . 1 . . . . . 1 . . . 1 Secondary Targets . | . . . . . . . . . . . . . . . . . . . Autonomous 36 | . . . . . . . . . . . . . . . 9 . . 27 Shots Hit Robots 546 | . . 34 . 5 70 35 3 58 22 . 50 43 . 27 29 . 40 130 Core Hits 304 | . . 12 . 3 35 14 3 28 9 . 22 29 . 17 28 . 25 79 Critical Kills 11 | . . . . . 1 . . . 1 . 1 2 . . . . 1 5 Critical Parts Destroyed 15 | . . . . . . . . . . . 1 4 . 4 . . . 6 Critical Strikes 71 | . . . . . 2 2 . 2 4 . 4 6 . 7 3 . 5 36 Burn 4 | . . . . . 1 2 . . . . . . . . . . 1 . Destroy 29 | . . . . . 1 . . . 1 . 3 6 . 4 1 . 1 12 Blast 34 | . . . . . . . . 2 3 . 1 . . 3 2 . 2 21 Corrupt 3 | . . . . . . . . . . . . . . . . . 1 2 Impale 1 | . . . . . . . . . . . . . . . . . . 1 Melee Attacks 30 | . . . . . . . . . . . 2 . . 4 1 . 4 19 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 2 | . . . . . . . . . . . 2 . . . . . . . Piercing 28 | . . . . . . . . . . . . . . 4 1 . 4 19 Sneak Attacks 2 | . . . . . . . . . . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 18208 | . . 542 . 66 1630 778 63 1591 502 . 1263 1244 . 1262 1324 . 1523 6420 Guns 4912 | . . 242 . 30 615 248 13 403 116 . 415 233 . 170 149 . 807 1471 Cannons 10500 | . . 300 . 36 1015 530 50 1039 386 . 697 913 . 533 1051 . 511 3439 Explosions 1886 | . . . . . . . . 149 . . . 98 . 559 124 . 205 751 Melee 910 | . . . . . . . . . . . 151 . . . . . . 759 Ramming . | . . . . . . . . . . . . . . . . . . . Kinetic 11212 | . . 230 . . 731 386 36 998 345 . 729 609 . 533 1187 . 794 4634 Thermal 3701 | . . 312 . 66 899 392 27 444 157 . 355 384 . . . . 642 23 Explosive 1361 | . . . . . . . . . . . . . . 559 . . 51 751 Electromagnetic 1024 | . . . . . . . . 149 . . 28 251 . 170 137 . 36 253 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 151 | . . . . . . . . . . . 151 . . . . . . . Piercing 759 | . . . . . . . . . . . . . . . . . . 759 Highest Corruption 67 | . . . . . . 2 . . . . . . . . . . 5 67 Average Corruption 9 | . . . . . . 1 . . . . . . . . . . 3 21 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked 8 | . . . . . . . . . . . 4 . . 1 3 . . . Effects 95 | . . . . . . 19 . . . . . . . . . . 25 51 Message Errors 14 | . . . . . . 2 . . . . . . . . . . 3 9 Matter Fused 21 | . . . . . . 4 . . . . . . . . . . 5 12 Heat Flow Errors 15 | . . . . . . 7 . . . . . . . . . . 3 5 Energy Discharges 11 | . . . . . . . . . . . . . . . . . 5 6 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 13 | . . . . . . 3 . . . . . . . . . . 6 4 Data Loss (major) 7 | . . . . . . 3 . . . . . . . . . . 1 3 Misfires 3 | . . . . . . . . . . . . . . . . . 1 2 Misdirections 4 | . . . . . . . . . . . . . . . . . . 4 Weapon Failures 5 | . . . . . . . . . . . . . . . . . 1 4 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 932 | . . . . . 35 23 . . 2 . 21 68 . 81 124 . 130 448 Projectiles 718 | . . . . . 35 23 . . 2 . 21 68 . 16 124 . 33 396 Explosions 214 | . . . . . . . . . . . . . . 65 . . 97 52 Melee . | . . . . . . . . . . . . . . . . . . . Knockbacks 55 | . . . . . 2 . . 1 . . 1 4 . 9 8 . 3 27 Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 48 | . . . . . 2 . . 1 . . 1 4 . 7 6 . 2 25 Secondary 7 | . . . . . . . . . . . . . . 2 2 . 1 2 Self-Inflicted Damage 362 | . . . . . . . . 64 . . . 22 . . . . 228 48 Shots 8 | . . . . . . . . 3 . . . 1 . . . . 2 2 Rammed . | . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 573 | . . 198 . 156 338 312 63 356 182 . 145 341 . 477 98 . 573 352 Average Temperature 111 | . . 62 . 67 111 108 38 129 72 . 42 114 . 202 49 . 171 103 Received Heat Transfer 1183 | . . 201 . . 180 87 . 255 18 . . . . 9 45 . . 388 Effects 20 | . . . . . 2 . . . . . . . . 14 . . 4 . Shutdowns 2 | . . . . . . . . . . . . . . 1 . . 1 . Energy Bleed 1 | . . . . . 1 . . . . . . . . . . . . . Interference 6 | . . . . . 1 . . . . . . . . 5 . . . . Matter Decay 1 | . . . . . . . . . . . . . . 1 . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . 1 . Damage (minor) 2 | . . . . . . . . . . . . . . . . . 2 . Damage (major) 7 | . . . . . . . . . . . . . . 7 . . . . Siege Activations 4 | . . . . . . . . . . . . 1 . 1 2 . . . Total Turns 56 | . . . . . . . . . . . . 10 . 33 13 . . . Longest Duration 33 | . . . . . . . . . . . . 10 . 33 7 . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . . 1 . . . . . 1 Impact Corruptions 2 | . . . . . . . . . . . . . . . 1 . . 1 Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 8 | . . 1 . 1 . 2 . . . . 1 . . . . . 3 . Heat Transferred 5837 | . . 654 . 149 1702 740 37 592 222 . 444 481 . . . . 766 50 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . 1 . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . 1 . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Was Fac Upp Upp Fac Res Peak Influence 610 | . 32 237 . 85 282 99 97 . . . . 350 16 610 . . 315 327 Initial 132 | . . 12 . . 33 39 26 . . . . . 16 11 . . 98 132 Average 130 | . 6 142 . 82 151 47 57 . . . . 191 16 121 . . 130 198 Maximum Alert Level 2 | . . 1 . . 1 . . . . . . 1 . 2 . . 1 1 Low Security (%) 71 | 100 100 63 . 100 73 100 100 . . . . 44 100 77 . . 68 44 Level 1 27 | . . 36 . . 26 . . . . . . 55 . . . . 31 55 Level 2 1 | . . . . . . . . . . . . . . 21 . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 31 | . 1 . . 1 1 4 1 . . . . 3 . 3 . . 8 9 Investigation 7 | . . . . 1 . 1 1 . . . . 1 . 1 . . 1 1 Extermination 12 | . . . . . . 2 . . . . . 1 . 1 . . 4 4 Reinforcement 6 | . 1 . . . 1 1 . . . . . 1 . 1 . . . 1 Assault 1 | . . . . . . . . . . . . . . . . . . 1 Garrison 5 | . . . . . . . . . . . . . . . . . 3 2 Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Was Fac Upp Upp Fac Res Distress Signals 4 | . 1 . . . 1 . . . . . . . . . . . 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 180 | . 2 12 . 3 30 9 2 13 6 . 11 13 . 5 10 . 15 49 Peak Tracking Total 12 | . 3 6 . 3 5 2 1 6 3 . 4 4 . 2 5 . 4 12 Tactical Retreats 6 | . . 1 . . . . . 2 . . . 2 . . . . . 1 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Was Fac Upp Upp Fac Res Traps Triggered 5 | . . . . . . 1 . . . . . 1 . 1 . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . 1 . . . . . 1 . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -3 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Was Fac Upp Upp Fac Res Machines Disabled 44 | . . . . 1 2 . . . . . . 10 . 22 . . 6 3 Max in Single Turn 7 | . . . . 1 1 . . . . . . 4 . 7 . . 3 1 Garrison Access 2 | . . . . . 1 . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Was Fac Upp Upp Fac Res Machines Accessed 45 | . 5 . 1 1 7 5 4 . . 4 . 6 . 2 . . 7 3 Terminals 24 | . 3 . . . 5 3 4 . . . . 3 . 2 . . 3 1 Fabricators 1 | . . . . . . . . . . . . . . . . . 1 . Repair Stations 3 | . . . . . . 1 . . . . . 2 . . . . . . Recycling Units 4 | . 2 . . . . 1 . . . . . 1 . . . . . . Scanalyzers 3 | . . . . . 1 . . . . . . . . . . . 1 1 Garrison Access 4 | . . . . . 1 . . . . . . . . . . . 2 1 Total Hacks 144 | . 16 . 10 1 25 18 10 . . 28 . 13 . 3 . . 16 4 Successful 89 | . 9 . 10 1 12 11 5 . . 28 . 5 . 2 . . 6 . Failed 54 | . 7 . . . 12 7 5 . . . . 8 . 1 . . 10 4 Catastrophic 13 | . 1 . . . 1 2 1 . . . . 2 . . . . 3 3 Database Lockouts 1 | . . . . . 1 . . . . . . . . . . . . . Manual 57 | . 6 . 1 . 15 7 9 . . . . 7 . 3 . . 5 4 Terminals 68 | . 10 . . . 17 10 10 . . . . 8 . 3 . . 9 1 Fabricators 1 | . . . . . . . . . . . . . . . . . 1 . Repair Stations 8 | . . . . . . 6 . . . . . 2 . . . . . . Recycling Units 11 | . 6 . . . . 2 . . . . . 3 . . . . . . Scanalyzers 9 | . . . . . 6 . . . . . . . . . . . 2 1 Garrison Access 8 | . . . . . 2 . . . . . . . . . . . 4 2 Terminal Hacks 51 | . 2 . 10 1 2 2 2 . . 28 . 2 . . . . 2 . Record 24 | . . . 10 . . 1 . . . 11 . . . . . . 2 . Part Schematic 9 | . . . . . . . . . . 9 . . . . . . . . Robot Schematic 5 | . . . . . . . . . . 5 . . . . . . . . Robot Analysis 2 | . . . . . 2 . . . . . . . . . . . . . Prototype ID Bank 4 | . . . . . . 1 . . . 3 . . . . . . . . Open Door 1 | . . . . 1 . . . . . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . . . . Alert Level 2 | . . . . . . . 1 . . . . 1 . . . . . . Unreport Threat 1 | . . . . . . . . . . . . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . Dispatch Records 1 | . . . . . . . 1 . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . . 1 . Network Status 1 | . . . . . . . . . . . . . . . . . 1 . Repair Station Hacks 6 | . . . . . . 6 . . . . . . . . . . . . Scan Component 3 | . . . . . . 3 . . . . . . . . . . . . Repair 3 | . . . . . . 3 . . . . . . . . . . . . Recycling Unit Hacks 5 | . 4 . . . . . . . . . . 1 . . . . . . Process 1 | . 1 . . . . . . . . . . . . . . . . . Report Inventory 3 | . 2 . . . . . . . . . . 1 . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . . . . . . . . Scanalyzer 7 | . . . . . 5 . . . . . . . . . . . 2 . Insert Component 3 | . . . . . 2 . . . . . . . . . . . 1 . Analyze 4 | . . . . . 3 . . . . . . . . . . . 1 . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . . . . . Unauthorized Hacks 18 | . 3 . . . 4 3 3 . . . . 2 . 2 . . 1 . Terminals 17 | . 3 . . . 4 2 3 . . . . 2 . 2 . . 1 . Botnet 14 | . 2 . . . 4 2 2 . . . . 2 . 1 . . 1 . Disrupt 1 | . 1 . . . . . . . . . . . . . . . . . Operators 2 | . . . . . . . 1 . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . . . . . . Recyclers 1 | . . . . . . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 32 | . 3 . . . 5 5 4 . . . . 5 . 2 . . 5 3 Full Trace Events 5 | . 1 . . . . . 1 . . . . 1 . . . . 1 1 Feedback Events 1 | . . . . . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . 5 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . 2 . . . . 9 . . . . . . 1 . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . . . 3 . . . . . . . . . . . . Time 114 | . . . . . . 114 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter 18 | . 18 . . . . . . . . . . . . . . . . . Retrieved Matter 18 | . 18 . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . 2 . . . . . . . . . . . 1 . Part Schematics Acquired 3 | . . . . . 2 . . . . . . . . . . . 1 . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -3 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Was Fac Upp Upp Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . . . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Was Fac Upp Upp Fac Res Total Allies 3 | . . 2 . . . . . . . . 1 . . . . . . . Largest Group 2 | . . 2 2 . . . . . . . 1 1 . . . . . . Highest-Rated Group 96 | . . 41 41 . . . . . . . 96 96 . . . . . . Highest-Rated Ally 96 | . . 31 31 . . . . . . . 96 96 . . . . . . Total Orders 2 | . . . . . . . . . . . . 2 . . . . . . EXPLORE 2 | . . . . . . . . . . . . 2 . . . . . . Ally Attacks 17 | . . . . . . . . . . . . 17 . . . . . . Total Damage 285 | . . . . . . . . . . . . 285 . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Was Fac Upp Upp Fac Res Robot Analysis Total 2 | . . . . . 2 . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . . . . . 1 . 1 . . . 2 1 . . Drone Launches 2 | . . . . . . . . . . . . 2 . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -3 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Was Fac Upp Upp Fac Res Turns Passed 15659 | 58 281 416 460 339 1396 1135 238 773 461 128 3833 883 135 632 824 112 2103 1452 Spaces Moved 6177 | 32 173 195 282 199 639 373 125 409 252 78 578 364 79 350 391 45 780 833 Core 509 | 2 . . . . 1 . . . . . 488 16 . . . . . 2 Treads 5146 | 30 173 195 282 199 519 373 125 409 252 78 90 348 79 350 391 45 780 428 Legs 6 | . . . . . . . . . . . . . . . . . . 6 Wheels 495 | . . . . . 119 . . . . . . . . . . . . 376 Hover 21 | . . . . . . . . . . . . . . . . . . 21 Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 95 170 166 166 166 166 166 160 152 152 152 245 145 56 Average Speed 222 | 153 160 160 160 160 182 246 174 166 166 166 646 194 159 152 190 245 228 125 Slowest Speed 850 | 160 160 160 160 160 650 250 250 250 166 166 750 850 165 152 325 245 245 600 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 36 | 4 38 44 62 41 38 9 5 65 55 69 74 10 68 14 58 9 18 21 Regions Visited 18 Branch Regions 9 Pre-discovered Areas 1 | . . . . . . . . . . 1 . . . . . . . . Known Exits Taken 1 | . . . . . . . . . . . . . . . 1 . . . Unknown Exits Taken 15 | 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 . 1 1 . Scrap Searched 13 | . . 1 . 1 . . . 2 1 . 4 . . . 3 1 . . Spaces Dug 12 | . . . . . . . . . . . . . . 4 1 . 4 3 Terrain Destroyed 318 | . . . . . 13 4 . 3 3 . 6 25 . 96 9 . 122 37 Melee 12 | . . . . . . . . . . . . . . 4 1 . 4 3 Projectile 99 | . . . . . 13 4 . 3 3 . 6 25 . 4 3 . 19 19 AOE 207 | . . . . . . . . . . . . . . 88 5 . 99 15 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Was Fac Upp Upp Fac Res Total 7472 | 38 177 247 291 210 774 554 142 451 267 77 629 477 88 422 448 48 1063 1069 Wait 625 | . . 16 . . 56 148 9 12 4 . 3 59 4 37 19 . 217 41 Move 6160 | 31 172 194 281 198 638 372 124 408 251 77 577 364 78 349 390 44 779 833 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 46 | 1 . 3 2 2 6 3 1 1 . . 1 6 1 3 2 1 6 7 Fast Attach 99 | 6 3 1 4 1 8 6 3 2 . . 6 5 2 1 2 . 11 38 Attach 58 | . . 1 . 1 7 2 . 1 1 . 1 7 . 4 8 . 6 19 Detach 27 | . 1 . . . 2 2 . 1 . . 3 1 1 4 5 . 3 4 Swap 53 | . . 4 . 1 4 2 1 3 . . 1 4 . 7 1 1 9 15 Drop 76 | . 1 2 4 2 11 5 3 3 . . 3 4 2 4 3 2 11 16 Fire 292 | . . 26 . 5 42 14 1 20 11 . 32 27 . 9 17 . 17 71 Melee 30 | . . . . . . . . . . . 2 . . 4 1 . 4 19 Ram 1 | . . . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire 5 | . . . . . . . . . . . . . . . . . . 5 Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: *Res / Arm) -3/Research History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 313 | -10/Materials | Discovered new exit (range 12) 340 | -10/Materials | Entered Mines 542 | -10/Mines | Learned Materials trap positions 747 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 748 | -10/Mines | Discovered new exit (range 5) 756 | -10/Mines | Entered Exiles 756 | -10/Exiles | Accompanied by 2 allies 777 | -10/Exiles | Discovered new exit (range 15) 786 | -10/Exiles | Led the pair of lost Derelicts to a safe place 795 | -10/Exiles | Met 8R-AWN 825 | -10/Exiles | Met EX-HEX 870 | -10/Exiles | Met EX-BIN 889 | -10/Exiles | Aligned with FarCom system 891 | -10/Exiles | Given EX-Vault access code 956 | -10/Exiles | Opened EX-Vault 966 | -10/Exiles | Found Prototype Energy Gun 966 | -10/Exiles | Identified AWS/Thermal 975 | -10/Exiles | Found Prototype Slashing Weapon 975 | -10/Exiles | Identified Longsword +1 981 | -10/Exiles | Found Prototype Ballistic Cannon 1028 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1077 | -10/Exiles | Met EX-DEC 1202 | -10/Exiles | Discovered new exit (range 10) 1216 | -10/Exiles | Left Exiles lab with AWS/Autocannon 1216 | -10/Exiles | Entered Mines 1229 | -9/Mines | Core integrity fell below 50% 1329 | -9/Mines | Met a Derelict shopkeep closing up shop 1533 | -9/Mines | Discovered new exit (range 15) 1555 | -9/Mines | Entered Materials 1555 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 1556 | -8/Materials | Loaded intel: 26 trap records 1563 | -8/Materials | Identified AWS/Autocannon 1872 | -8/Materials | Build established: Gunner 2629 | -8/Materials | Discovered new exit (range 15) 2773 | -8/Materials | Central database locked down 2803 | -8/Materials | Build established: Scavenger-Skirmisher 2951 | -8/Materials | Entered Factory 2951 | -7/Factory | Evolved 2 slots: Utility x2 3813 | -7/Factory | Build established: Gunner 3914 | -7/Factory | Discovered new exit (range 6) 3987 | -7/Factory | Repaired Hvy. Assault Rifle 4033 | -7/Factory | Repaired Hvy. Ion Cannon 4072 | -7/Factory | Repaired Arm. Treads 4086 | -7/Factory | Entered another Factory area 4086 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4292 | -6/Factory | Discovered new exit (range 15) 4324 | -6/Factory | Entered Lower Caves 4372 | -6/Lower Caves | Spotted B-75 Beast 4388 | -6/Lower Caves | Destroyed B-75 Beast 4426 | -6/Lower Caves | Encountered a Warlord checkpoint 5049 | -6/Lower Caves | Discovered new exit (range 15) 5097 | -6/Lower Caves | Entered another Lower Caves area 5308 | -6/Lower Caves | Encountered a Warlord checkpoint 5546 | -6/Lower Caves | Discovered new exit (range 8) 5558 | -6/Lower Caves | Entered Data Miner 5558 | -6/Data Miner | Discovered new exit (range 6) 5590 | -6/Data Miner | Met Data Miner 5620 | -6/Data Miner | Learned location of Section 7 (-2) 5620 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5650 | -6/Data Miner | Received God Mode back door access code from Data Miner 5686 | -6/Data Miner | Entered Proximity Caves 5727 | -5/Proximity Caves | Lost 3 parts (1n2w) 8293 | -5/Proximity Caves | Escorted by Enhanced Grunt 8727 | -5/Proximity Caves | Build established: Mutant 9214 | -5/Proximity Caves | Discovered new exit (range 15) 9519 | -5/Proximity Caves | Entered Factory 9519 | -5/Factory | Accompanied by 1 ally 9519 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 9858 | -5/Factory | Build established: Gunner 10362 | -5/Factory | Build established: Scavenger-Gunner 10402 | -5/Factory | Sucked down chute 10402 | -5/Factory | Entered Waste 10402 | -5/Waste | The area was eerily silent 10498 | -5/Waste | Discovered new exit (range 15) 10537 | -5/Waste | Entered Factory 11150 | -5/Factory | Discovered new exit (range 7) 11169 | -5/Factory | Entered Upper Caves 11197 | -5/Upper Caves | Identified exit to Upper Caves 11370 | -5/Upper Caves | Spotted B-75 Beast 11399 | -5/Upper Caves | Destroyed B-75 Beast 11626 | -5/Upper Caves | Lost 3 parts (1n2w) 11892 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11975 | -5/Upper Caves | Build established: Mutant 11993 | -5/Upper Caves | Entered another Upper Caves area 12038 | -5/Upper Caves | Learned Factory stockpile data 12043 | -5/Upper Caves | Encountered a Warlord checkpoint 12052 | -5/Upper Caves | Discovered new exit (range 8) 12105 | -5/Upper Caves | Entered Factory 12105 | -4/Factory | Evolved 2 slots: Utility x2 12106 | -4/Factory | Identified exit to Armory 12546 | -4/Factory | Build established: Gunner 13440 | -4/Factory | Build established: Scavenger-Gunner 13727 | -4/Factory | Garrison activated, responded to threat 13906 | -4/Factory | Build established: Gunner 14051 | -4/Factory | Discovered new exit (range 4) 14208 | -4/Factory | Entered Research 14208 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 14270 | -3/Research | Found Enh. Force Lance 14899 | -3/Research | Build established: Scavenger-Gunner 14990 | -3/Research | System corruption reached 10% 15019 | -3/Research | Cargo convoy interrupted 15024 | -3/Research | Spotted Striker 15035 | -3/Research | Destroyed Striker 15058 | -3/Research | System corruption reached 30% 15065 | -3/Research | Destroyed 7 combat bots 15105 | -3/Research | Core integrity fell below 50% 15169 | -3/Research | Lost 27 parts (2p10n8u7w) 15631 | -3/Research | Core integrity fell below 20% 15660 | -3/Research | Destroyed by Y-72 Warden with Railgun Last Messages --------------- Railgun destroyed. Hyp. Railgun destroyed. Adv. Target Analyzer destroyed. Core Analyzer destroyed. System corrupted by crushing effect (+2). System corrupted by crushing effect (+5). Garrison Access collapses. ALERT: Garrison Access compromised, dispatching assault squad. Garrison Access disabled. Relay Coupler [Hunter] tumbles out of Garrison Access. Relay Coupler [Sentry] tumbles out of Garrison Access. System corrupted: Adv. Coolant Injector rejected. Adv. Target Analyzer destroyed. System corrupted by crushing effect (+1). Knocked back. Enh. Force Lance destroyed. Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | #???????#?????????????????????????#??????????????? | | ##########????????##??????#??????????????????????? | | # = ###########????????????????????????#????? | | # # """"" #?????????????????######??????? | | # """ # """"" #??????#?####???? +??????? | | # """ # """"" #???######T ##### #?????????? | | # R" # """"" #???# =!%*[ = #?????????? | | # """ # * #???# [ != #??#??????? | | # # ##??# *[=[=[ #???? ????? | | # # #???# !"%"! #?????? ??? | | # [ # =#???# "[" ######????? | | #####/######/########### Y""G" ! ?? | | p Y! ?? | | p @!b% !g ?? | | p / #######+??? | | ################### ##?????????? | | #################??#??????????????? #?? ???????? | | #????????#??????#?????????? ?? +??????????? | | #?????????##????????????? ???? # ?????????? | | """ #????#???????#?#??????????????? # ?????????? | | S"" #?????#?????????? ??????? ???? #? ????????? | | "" #???????????????#???????#?#??? #? ???????? | | #???#?????????#?????????????#?? #??????????? | | #????????????#????#????????????? ???????????? | | #??????????????#????????????????????????????? | | ######???????????????????????????#???????????????? | | ????????#?????????????#?#???? ??????? ???????????? | | ???????????????????????????? ????????????????????? | | ######???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | """ #???????????????????????????????????????????? | | """ #???????????????????????????????????????????? | | """ ?????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Coolant Potential 100 Energy Generation 35 Energy Capacity 725 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 200 Corruption Containment 12 Corruption Block 8 Armor Coverage 750 Point Defense Rating 240 Weapon Cycling 20 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 16 Target Analysis 12 Core Analysis 6 Recoil Reduction 4 Kinecelleration 40 Item Schematics ----------------- Imp. Terrain Scan Processor | -8/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Imp. Thermal Defense Suite | -6/Data Miner | Free Neutron Cannon | -6/Data Miner | Free Hvy. Siege Treads | -6/Data Miner | Free Adv. Thermal Generator | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free Antigrav Array | -6/Data Miner | Free Adv. Medium Treads | -4/Factory | Scanalyzed Robot Schematics ------------------ L-41 Fighter | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dangerous Findings Remodeling Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed SupersonicGuidedArmor Manual? 0 Play Time 02:13:40 Cumulative 50.7 hours Start 2024.07.30 @ 15:11:58 End 2024.07.30 @ 17:29:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 45 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 39 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 55x38 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6f5c0c27-dd86-4074-b482-b5a6dc438564