Cogmind - Beta 14 X1 @@@ ROGUE MODE // 2024.07.16 @ 17:43:12 Player: Sherlockkat Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (88) 440 Value Destroyed (3235) 3235 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (609) 609 TOTAL SCORE: 8064 Bonus ------- High Alert Combat Kills 103 Follower Combat Kills 208 Entered Garrisons 200 Registered with UFD 300 Friendly Fire -202 Cogmind --------- Core Integrity 130/850 Matter 300/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (350) Ox6 Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Advanced Heat Sink Improved Cooling System Coolant Injector Deep Structural Scanner Advanced Sensor Array Improved Terrain Scanner Experimental Terrain Scan Processor Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Scrap Suit Improved Cooling System Large Storage Unit Deep Structural Scanner Hacking Suite > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Improved Treads Improved Treads Improved Treads Scrap Suit Advanced Heat Sink Improved Cooling System Coolant Injector Advanced Sensor Array Improved Terrain Scanner Experimental Terrain Scan Processor Enhanced Autogun EMP Blaster [Rating: 58] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Wheel Compact Wheel Utility Large Storage Unit Device Drone Bay Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Enhanced Autogun Energy Gun Beam Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Enhanced Autogun Launcher EMP Blaster Build | -11 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Gar Slots Evolved 8 | . . 2 2 . . . 4 . Power . | . . . . . . . . . Propulsion 2 | . . 1 1 . . . . . Utility 5 | . . 1 1 . . . 3 . Weapon 1 | . . . . . . . 1 . Parts Attached 88 | 6 6 8 12 23 2 7 14 10 Power 11 | 1 1 2 1 3 . . 2 1 Engine 8 | 1 1 2 1 2 . . 1 . Core 3 | . . . . 1 . . 1 1 Reactor . | . . . . . . . . . Propulsion 33 | 2 2 2 4 14 . 2 4 3 Treads 30 | . 2 2 4 14 . 1 4 3 Leg . | . . . . . . . . . Wheel 3 | 2 . . . . . 1 . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 22 | 1 3 2 3 4 . 2 4 3 Device 11 | . . 2 1 1 . 1 3 3 Storage 3 | 1 2 . . . . . . . Processor 1 | . . . 1 . . . . . Hackware 1 | . . . . 1 . . . . Protection 6 | . 1 . 1 2 . 1 1 . Artifact . | . . . . . . . . . Weapon 22 | 2 . 2 4 2 2 3 4 3 Energy Gun 5 | 1 . 1 1 1 1 . . . Energy Cannon 1 | . . . . . . . 1 . Ballistic Gun 12 | 1 . 1 2 . 1 3 2 2 Ballistic Cannon . | . . . . . . . . . Launcher 4 | . . . 1 1 . . 1 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . 1 1 . . 1 . Parts Lost 33 | . 1 3 2 1 1 . 5 20 Power 6 | . 1 1 . 1 . . 1 2 Propulsion 10 | . . . 1 . . . 2 7 Utility 9 | . . 1 1 . 1 . 1 5 Weapon 8 | . . 1 . . . . 1 6 Highest Loss Streak 8 | . 1 1 2 1 1 . 4 8 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 90 | . 96 93 86 99 95 92 80 64 Engine 4 | . 13 10 9 8 . . 2 5 Core 4 | . . . . . 9 9 3 . Treads 30 | . 6 33 35 35 36 35 25 18 Wheel 1 | . 21 . . . . . . . Device 8 | . . 5 8 9 9 9 13 9 Storage 8 | . 14 11 9 9 9 9 6 6 Hackware 6 | . . . . 8 9 9 6 5 Protection 5 | . 10 11 6 8 7 3 3 . Energy Gun 7 | . 14 14 9 8 6 7 . . Ballistic Gun 10 | . 14 7 8 9 9 9 17 10 Naked Turns . | . . . . . . . . . Heaviest Build 58 | 11 29 30 39 43 41 40 58 52 Greatest Support 112 | 32 40 60 80 92 92 92 112 112 Greatest Overweight (x) 3 | . . . . . . 3 1 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 10 15 15 15 15 15 15 15 Most Carried 15 | 5 9 11 15 15 15 15 15 15 Average Carried 13 | 3 5 8 14 14 14 14 13 9 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 Final Carried 15 | 5 8 10 15 15 15 15 15 7 Class Distribution -------------------- 68% | Mutant 16% | Scavenger-Mutant 6% | Tank 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Mutant | -8/Recycling Mutant | -8/Scraptown Tank | -6/Factory Gunner | -6/Garrison Resources | -11 -10 -9 -8 -8 -8 -8 -6 -6 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Gar Matter Collected 2498 | 272 150 137 157 522 97 10 703 450 Remotely 10 | . . 10 . . . . . . Salvage Created 3919 | 107 251 351 356 1069 164 . 889 732 Parts 225 | 5 19 26 25 55 13 . 45 37 Haulers Intercepted 1 | . 1 . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Gar Combat Hostiles Destroyed 75 | . 8 13 6 18 3 . 14 13 Guns 57 | . 8 13 3 15 3 . 11 4 Cannons 7 | . . . . . . . 1 6 AOE 11 | . . . 3 3 . . 2 3 Classes Destroyed 13 | 2 4 1 1 3 . . 1 1 Worker 6 | . 1 2 . 1 . . 2 . Builder 2 | . . . . 2 . . . . Tunneler 2 | 1 . . . . . . 1 . Hauler 1 | . 1 . . . . . . . Recycler 1 | 1 . . . . . . . . Drone 1 | . . . . 1 . . . . Watcher 1 | . . . 1 . . . . . Swarmer 15 | . 6 8 . . . . . 1 Grunt 33 | . 2 4 3 10 . . 6 8 Sentry 17 | . . 1 3 7 3 . 2 1 Demolisher 1 | . . . . . . . . 1 Hunter 6 | . . . . 1 . . 3 2 Programmer 3 | . . . . . . . 3 . Best Kill Streak 6 | 2 4 6 4 4 1 . 3 5 Combat Bots Only 5 | . 4 5 3 3 1 . 3 5 Max Kills in Single Turn 2 | 1 1 1 2 2 1 . 2 2 Gunslinging . | . . . . . . . . . Exploded 2 | . . . 2 1 . . 2 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Gar Hostile Shots Fired 839 | . 35 88 41 85 12 . 170 408 Missed 234 | . 7 22 12 30 2 . 40 121 Damage Taken 7665 | . 382 643 457 872 145 . 1874 3292 Core 1085 | . 126 80 63 96 . . 51 669 Absorbed by Shields 26 | . . . . . . . . 26 Redirected to Shielding 43 | . 9 29 5 . . . . . Regen/Repaired (Parts) 61 | . . . . . . . 31 30 Core Remaining (%) 75 | 100 49 80 . . . 71 . . Volleys Fired 294 | 4 31 42 13 76 10 . 62 56 Largest 3 | 2 2 2 2 2 2 . 3 3 Hottest 94 | 60 60 90 94 94 81 . 80 86 Shots Fired 619 | 8 59 84 22 139 19 . 154 134 Gun 542 | 8 59 84 18 132 19 . 139 83 Cannon 50 | . . . . . . . 4 46 Launcher 27 | . . . 4 7 . . 11 5 Special . | . . . . . . . . . Kinetic 372 | 4 31 23 9 69 14 . 139 83 Thermal 220 | 4 28 61 9 63 5 . 4 46 Explosive . | . . . . . . . . . Electromagnetic 27 | . . . 4 7 . . 11 5 Robot Hit Streak 18 | 3 9 18 7 13 12 . 14 11 Robot Miss Streak 6 | 3 3 4 2 6 2 . 3 4 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . . 1 . . . . 3 . Max Gunslinging Chain 1 | . . 1 . . . . 1 . Shots Hit Robots 415 | 4 29 64 16 89 15 . 108 90 Core Hits 187 | 3 13 23 15 38 5 . 48 42 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed 2 | . . . . 1 . . . 1 Critical Strikes 8 | . . 3 . 3 . . . 2 Burn 5 | . . 3 . 2 . . . . Destroy 3 | . . . . 1 . . . 2 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8289 | 61 336 766 569 1968 248 . 2041 2300 Guns 5781 | 61 336 766 257 1586 248 . 1628 899 Cannons 934 | . . . . . . . 54 880 Explosions 1560 | . . . 312 382 . . 359 507 Melee . | . . . . . . . . . Ramming 14 | . . . . . . . . 14 Kinetic 4156 | 51 138 235 103 911 191 . 1628 899 Thermal 2813 | 10 198 531 243 675 57 . 54 1045 Explosive . | . . . . . . . . . Electromagnetic 1306 | . . . 223 382 . . 359 342 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . 1 . . 1 1 . 4 4 Average Corruption 2 | . 1 . . 1 1 . 3 4 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 37 | . 4 . . 3 3 . 10 17 Message Errors 6 | . 1 . . 1 . . . 4 Matter Fused 10 | . 2 . . 1 . . 2 5 Heat Flow Errors 6 | . . . . . 2 . 3 1 Energy Discharges 3 | . . . . 1 . . 1 1 Parts Fused 2 | . . . . . 1 . . 1 Data Loss (minor) 6 | . 1 . . . . . 2 3 Alerts 2 | . . . . . . . 1 1 Weapon Failures 2 | . . . . . . . 1 1 Overload Shots . | . . . . . . . . . Overflow Damage 21 | . . . 16 . . . . 5 Projectiles 5 | . . . . . . . . 5 Explosions 16 | . . . 16 . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 7 | . . . . . . . 7 . Shots 1 | . . . . . . . 1 . Rammed 19 | . . . . . . . . 19 Targets Rammed 19 | . . . . . . . . 19 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 322 | . 36 45 25 322 247 . 243 148 Average Temperature 63 | . 18 12 17 73 69 . 88 43 Received Heat Transfer 2393 | . 54 180 270 396 45 . 483 965 Effects 3 | . . . . 1 2 . . . Interference 3 | . . . . 1 2 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 5 | . . . 1 4 . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | . . 2 1 2 . . . 1 Heat Transferred 5227 | 25 450 1564 346 1443 148 . 74 1177 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . 2 . . . . 1 Alert | -11 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Gar Peak Influence 541 | 10 268 434 254 405 114 . 324 541 Initial 207 | . 6 113 107 74 74 . . 207 Average 181 | 5 123 259 184 198 53 . 100 389 Maximum Alert Level 2 | . 1 2 1 2 . . 1 2 Low Security (%) 54 | 100 72 24 41 55 100 . 69 . Level 1 36 | . 27 62 58 44 . . 30 43 Level 2 9 | . . 13 . . . . . 56 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 9 | . 1 . 1 3 . . 4 . Investigation 3 | . 1 . . 1 . . 1 . Extermination 1 | . . . . . . . 1 . Reinforcement 3 | . . . . 2 . . 1 . Assault . | . . . . . . . . . Garrison 2 | . . . 1 . . . 1 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Gar Distress Signals 7 | . 2 1 2 1 . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 129 | . 19 19 15 22 3 . 26 25 Peak Tracking Total 7 | . 4 7 5 5 1 . 4 5 Tactical Retreats 9 | . 4 1 . 1 . . 2 1 Traps | -11 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Gar Traps Triggered 9 | . 2 . . 3 . . . 4 Indirectly 3 | . . . . . . . . 3 Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 -6 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Gar Machines Disabled 4 | . . . 1 3 . . . . Max in Single Turn 1 | . . . 1 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Gar Machines Accessed 19 | . . 2 4 7 . 3 3 . Terminals 14 | . . 2 4 7 . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . Garrison Access 1 | . . . . . . . 1 . Total Hacks 59 | . . 3 5 16 . 30 5 . Successful 48 | . . 2 4 8 . 30 4 . Failed 11 | . . 1 1 8 . . 1 . Catastrophic 2 | . . 1 1 . . . . . Database Lockouts . | . . . . . . . . . Manual 9 | . . . 2 6 . . 1 . Terminals 25 | . . 3 5 16 . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . . . . . . 3 . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 44 | . . 2 4 8 . 30 . . Record 23 | . . . . . . 23 . . Robot Analysis 8 | . . . 1 . . 7 . . Open Door 3 | . . . . 3 . . . . Branch Access Points 1 | . . . 1 . . . . . Emergency Access Points 1 | . . . 1 . . . . . Terminal Index 1 | . . . . 1 . . . . Dispatch Records 1 | . . 1 . . . . . . Recall Investigation 1 | . . . . 1 . . . . Hauler Manifests 1 | . . . . 1 . . . . Zone Layout 4 | . . 1 1 2 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . . . . . . 2 . Insert Component 2 | . . . . . . . 2 . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks 1 | . . . . . . . 1 . Terminals 1 | . . . . . . . 1 . Assimilate 1 | . . . . . . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . . 1 1 7 . . 2 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 4 | . . . . . . . . 4 Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Gar Total Allies 5 | . . . . . . . 1 4 Largest Group 4 | . . . . . . . 1 4 Highest-Rated Group 160 | . . . . . . . 26 160 Highest-Rated Ally 40 | . . . . . . . 26 40 Total Orders 13 | . . . . 13 . . . . EXPLORE 11 | . . . . 11 . . . . RETURN 2 | . . . . 2 . . . . Ally Attacks 27 | . . . . . . . . 27 Total Damage 615 | . . . . . . . . 615 Kills 7 | . . . . . . . . 7 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Gar Robot Analysis Total 8 | . . . 1 . . 7 . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 14 | . . . . 14 . . . . Drone Recoveries 6 | . . . . 6 . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 -6 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Gar Turns Passed 9062 | 89 693 437 568 1420 635 3405 1033 782 Spaces Moved 4667 | 64 305 176 294 463 381 2146 524 314 Core 1 | 1 . . . . . . . . Treads 4232 | . 74 176 294 463 381 2006 524 314 Legs . | . . . . . . . . . Wheels 434 | 63 231 . . . . 140 . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 100 160 160 160 160 120 160 160 Average Speed 155 | 99 114 160 160 160 160 157 161 162 Slowest Speed 320 | 100 160 160 160 160 160 160 240 320 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 47 | 3 62 21 25 86 83 93 19 36 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 4 | . . . . . . 4 . . Known Exits Taken 3 | . . . 1 . . 1 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . Scrap Searched 2 | . . . . . . 2 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 16 | . . . 8 . . . . 8 Melee . | . . . . . . . . . Projectile 3 | . . . . . . . . 3 AOE 13 | . . . 8 . . . . 5 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Gar Total 5963 | 78 590 248 375 1039 394 2166 640 433 Wait 773 | . 238 14 33 442 . 1 30 15 Move 4660 | 63 304 175 293 462 380 2145 524 314 Hop . | . . . . . . . . . Pick Up 47 | 5 6 5 13 8 . 4 6 . Fast Attach 29 | 6 2 2 4 6 1 4 3 1 Attach 24 | . 1 3 2 2 1 2 5 8 Detach 9 | . 1 1 . 2 2 . 1 2 Swap 35 | . 3 3 6 15 . 1 6 1 Drop 53 | . 4 3 11 22 . 9 3 1 Fire 294 | 4 31 42 13 76 10 . 62 56 Melee . | . . . . . . . . . Ram 15 | . . . . . . . . 15 Kick . | . . . . . . . . . Crush 4 | . . . . . . . . 4 Escape Stasis . | . . . . . . . . . Rewire 16 | . . . . . . . . 16 Trap . | . . . . . . . . . Miscellaneous 4 | . . . . 4 . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -8/Storage (discovered 2 exits: [*Fac] / [*Rec]) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 5 exits: Fac x2 / Low x2 / Gar) -6/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 90 | -11/Scrapyard | Entered Materials 125 | -10/Materials | Discovered new exit (range 13) 304 | -10/Materials | Build established: Mutant 696 | -10/Materials | Core integrity fell below 50% 735 | -10/Materials | Discovered new exit (range 15) 783 | -10/Materials | Entered another Materials area 783 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1064 | -9/Materials | Discovered new exit (range 10) 1220 | -9/Materials | Entered another Materials area 1220 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1643 | -8/Materials | Identified exit to Storage 1754 | -8/Materials | Garrison activated, responded to threat 1761 | -8/Materials | Build established: Scavenger-Mutant 1788 | -8/Materials | Entered Storage 2601 | -8/Storage | Discovered new exit (range 52) 3203 | -8/Storage | Used back door to open Recycling access 3203 | -8/Storage | Discovered new exit (range 4) 3208 | -8/Storage | Entered Recycling 3209 | -8/Recycling | Met a Zionite searching for Scraptown 3226 | -8/Recycling | Build established: Mutant 3752 | -8/Recycling | Discovered new exit (range 16) 3805 | -8/Recycling | Scanned before Scraplab entrance 3827 | -8/Recycling | Entered Scraplab 3840 | -8/Recycling | Discovered new exit (range 3) 3843 | -8/Recycling | Entered Scraptown 3843 | -8/Scraptown | System corruption cleaned by C-Scrubber 3976 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 4237 | -8/Scraptown | Discovered new exit (range 5) 4391 | -8/Scraptown | Visited Shadow of the Wyrm 4408 | -8/Scraptown | Visited Cyclists 4794 | -8/Scraptown | Visited Junk Repository 4837 | -8/Scraptown | Visited IN-MT5's Study 4991 | -8/Scraptown | Visited UFD Registry 4991 | -8/Scraptown | Registered with UFD as "Gravcell" 5131 | -8/Scraptown | Visited Red Mages 5195 | -8/Scraptown | Visited Symbiants 5253 | -8/Scraptown | Visited TADAMA 5320 | -8/Scraptown | Entered Cyclist Reading Room 5421 | -8/Scraptown | Visited Infowarlord's Domain 5443 | -8/Scraptown | Visited Scrap Suit Storage 5469 | -8/Scraptown | Visited Analyses Database 5543 | -8/Scraptown | Visited Observation Area 5648 | -8/Scraptown | Visited Supply Room 5687 | -8/Scraptown | Visited Science Testing Area 5706 | -8/Scraptown | Visited Cartography Club 5783 | -8/Scraptown | Visited Chapter 10 5819 | -8/Scraptown | Visited Abandonware Association 5851 | -8/Scraptown | Learned abandonware demo "TRNCOAT.EXE" 5851 | -8/Scraptown | Learned abandonware demo "MELTYB.EXE" 5895 | -8/Scraptown | Visited Curators Association 5988 | -8/Scraptown | Found Exp. Terrain Scan Processor 7053 | -8/Scraptown | Learned location of Upper Caves (-5) 7053 | -8/Scraptown | Learned location of Proximity Caves (-5) 7053 | -8/Scraptown | Learned location of Warlord (-5) 7053 | -8/Scraptown | Learned location of Archives (-5) 7053 | -8/Scraptown | Learned 8 Materials zone layouts 7053 | -8/Scraptown | Learned 12 Materials zone layouts 7053 | -8/Scraptown | Learned 12 Research zone layouts 7053 | -8/Scraptown | Learned 8 Access zone layouts 7053 | -8/Scraptown | Learned 20 Lower Caves zone layouts 7053 | -8/Scraptown | Learned 8 Upper Caves zone layouts 7053 | -8/Scraptown | Learned 24 Proximity Caves zone layouts 7053 | -8/Scraptown | Learned Materials emergency access door positions 7053 | -8/Scraptown | Learned location of 1 exit from Factory 7053 | -8/Scraptown | Learned location of 2 exits from Proximity Caves 7053 | -8/Scraptown | Learned location of 3 exits from Proximity Caves 7053 | -8/Scraptown | Identified exit to Factory 7089 | -8/Scraptown | Found Deep Structural Scanner 7216 | -8/Scraptown | Found Scrap Suit 7219 | -8/Scraptown | Found Scrap Suit 7248 | -8/Scraptown | Entered Factory 7248 | -6/Factory | Evolved 4 slots: Utility x3, Weapon x1 7249 | -6/Factory | Identified exit to Factory 7249 | -6/Factory | Identified exit to Lower Caves 7549 | -6/Factory | Build established: Tank 7930 | -6/Factory | Lost 4 parts (1p2n1u) 8238 | -6/Factory | Build established: Mutant 8272 | -6/Factory | Garrison activated, responded to threat 8281 | -6/Factory | Identified exit to Garrison 8281 | -6/Factory | Entered Garrison 8315 | -6/Garrison | Triggered checkpoint 8351 | -6/Garrison | Triggered checkpoint 8414 | -6/Garrison | Lost 7 parts (3n2u2w) 8613 | -6/Garrison | Triggered checkpoint 8709 | -6/Garrison | Triggered checkpoint 8714 | -6/Garrison | Triggered checkpoint 8757 | -6/Garrison | Lost 4 allies 8924 | -6/Garrison | Discovered new exit (range 15) 9007 | -6/Garrison | Core integrity fell below 50% 9046 | -6/Garrison | Lost 8 parts (1p3n1u3w) 9063 | -6/Garrison | Core integrity fell below 20% 9063 | -6/Garrison | Self-destructed Last Messages --------------- emitted. 09006_ Slammed into Y-54 Guardian. 09006_ Scrap Suit broken. 09006_ Destabilizing: Short circuit. 09012_ Slammed into Y-54 Guardian. 09015_ Broken Scrap Suit destroyed. 09017_ Slammed into Y-54 Guardian. 09031_ Mic. Nuclear Core broken. 09031_ Destabilizing: Short circuit. 09035_ Slammed into Y-54 Guardian. 09038_ System corrupted: Heat flow error (+185). 09040_ Slammed into Y-54 Guardian. 09047_ Hacking Suite destroyed. 09047_ Broken Mic. Nuclear Core destroyed. 09049_ Slammed into Y-54 Guardian. 09052_ Triggered Alarm Trap. 09052_ An alarm sounds. 09056_ NZQ7>9ZE3 &NXJGIXZHXE3EP,1W0NMMFZ NLZ=B 09056_ Slammed into Y-54 Guardian. 09062_ Adv. Heat Sink destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????######??????????? | | ????????????????????????????????? #??????????? | | ??????????????????????????????????< #??????????? | | ?????????????????????????????????? #??????????? | | ??????????????????????????????????# #??????????? | | ??????????????????????????????????# #??????????? | | ??????????????????????????????????# #??????????? | | ??????????????????????????????????# #??????????? | | ??????????????????????????????????# #??????????? | | ??????????????????????????????????# #??????????? | | ??????????????????????????????????# #??????????? | | ???????????????????????############ ##?????????? | | ???????????????????????# + * #?????????? | | ?????????????#?????????# ########## !%##?????????? | | ########### #?????????#%#????????# #??????????? | | %[== #??????####+####?????# #??????????? | | *%%[ #??????#!! !!#?????# #??????????? | | ## ### ###??????#!! %@!!#?????# #??????????? | | ## #????????????# Y #?????# #??????????? | | ######????????????#|| !!#?????# #??????????? | | #?????????????????#|| !!#?????# #??????????? | | #?????????????????####Y####?????# #??????????? | | #????????????????????# #????????# #??????????? | | #??????????????????### ########## #??????????? | | #??????????????????# # #??????????? | | #??????????????????# ####### #### #??????????? | | #??????????????????# #?????# #??# #??????????? | | #??????????????????# #?????###### ###### #???? | | #??????????????????# #?????# ^ #???? | | #??????????????##### #?????# #### ########???? | | #??????????????# #?????# #??# #??????????? | | #?##?###???????# ### #?????# #??# #??????????? | | ### ## ###??######## #?????# #??# #??????????? | | ## # ##?# # # ###???# #??# #??????????? | | ## # #[ ### # #= ##### #### #??????????? | | ### ==# ==[ #??????????? | | * !* =%! [%% #??????????? | | =[ ] %! #??????????? | | #### # ## # ##############??????????? | | ???## #### ! ## ## ^ ##???????????????????????? | | ????# # [ "????????????????????????? | | ????##?# "????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 19 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Weapon Shielding 33 Evasion (%) 40 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MakeshiftProtonTriangulator Manual? 0 Play Time 00:52:33 Cumulative 477.3 hours Start 2024.07.16 @ 16:53:36 End 2024.07.16 @ 17:43:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 528 Rogue 528 Adventurer 0 Explorer 0 Win Type - Total 43 Types 24/3/13/1/0/0/2/0/0 Lore% 72 Gallery% 81 Achievement% 66 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a4baad35-361a-4082-9fc7-beba963ac885