Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.13 @ 14:10:46 Player: Vectis Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (20) 4000 Robots Destroyed (109) 545 Value Destroyed (3151) 3151 Prototype IDs (23) 460 Alien Tech Used (1) 200 Bonus (3041) 3041 TOTAL SCORE: 13897 Bonus ------- High Alert Combat Kills 128 Follower Combat Kills 1193 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Friendly Fire -180 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 13/100 System Corruption 6% Temperature Cool (2) Movement Core (50) Location -4/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Microactuators > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Improved Treads Improved Treads Heavy Phase Cannon Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Enhanced Biometal Leg Gyrokinetic Inverter Gyrokinetic Inverter Linear Gravjet Electron Diverter Electron Diverter > --- UTILITY ---------- Improved Cooling System Large Storage Unit Advanced Signal Interpreter Improved Melee Analysis Suite Experimental Phase Shifter Improved Hacking Suite System Shield > --- WEAPON ----------- Long-range Missile Launcher Phasing Sabre > --- INVENTORY -------- Advanced Weight Redist. System Triangulator Advanced Melee Analysis Suite Microactuators Microactuators Improved ECM Suite Heavy Phase Cannon Heavy Phase Cannon Long-range Missile Launcher Power Sword [Rating: 110] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Vortex Chain Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Gravmag Array Flight Unit Electron Diverter Utility Large Storage Unit Device Coolant Injector Storage Large Storage Unit Processor Improved Melee Analysis Suite Hackware System Shield Protection Improved Powered Armor Weapon Proton Missile Launcher Energy Gun Heavy Beamcaster Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Proton Missile Launcher Impact Weapon Great Maul Slashing Weapon Phasing Sabre Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Slots Evolved 10 | . . . 2 . 2 2 . . . . 2 . . . . 2 . . . . Power 1 | . . . 1 . . . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . 1 . . . . . 2 . . . . . . . . . Utility 5 | . . . . . 1 2 . . . . . . . . . 2 . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . Parts Attached 207 | 7 4 6 21 . 21 13 3 24 9 10 18 1 1 . 2 31 3 3 16 14 Power 20 | 1 . . 4 . 2 2 1 3 1 1 1 . . . . 2 . . 2 . Engine 16 | 1 . . 4 . 2 2 1 1 1 1 1 . . . . 1 . . 1 . Core 3 | . . . . . . . . 2 . . . . . . . 1 . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . 1 . Propulsion 57 | 2 2 2 7 . 7 . . 7 2 5 6 . . . 1 10 . 1 3 2 Treads 11 | . . . . . 5 . . 1 . . . . . . . 3 . . . 2 Leg 19 | 2 . . . . 1 . . 6 2 5 2 . . . . . . . 1 . Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover 20 | . 2 2 3 . . . . . . . 4 . . . 1 7 . 1 . . Flight 7 | . . . 4 . 1 . . . . . . . . . . . . . 2 . Utility 54 | 2 1 1 3 . 4 4 . 6 1 2 . 1 1 . 1 9 3 1 7 7 Device 23 | . . 1 . . . 1 . 3 1 . . 1 . . 1 3 2 . 5 5 Storage 12 | 2 . . 2 . 1 . . 1 . 1 . . . . . 2 . 1 1 1 Processor 8 | . 1 . . . 1 1 . . . . . . . . . 2 1 . 1 1 Hackware 5 | . . . . . 2 . . . . . . . 1 . . 2 . . . . Protection 6 | . . . 1 . . 2 . 2 . 1 . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 76 | 2 1 3 7 . 8 7 2 8 5 2 11 . . . . 10 . 1 4 5 Energy Gun 10 | 2 . . 2 . 1 . . . 2 . 3 . . . . . . . . . Energy Cannon 16 | . . . . . 3 3 1 3 . . . . . . . 6 . . . . Ballistic Gun 2 | . . . . . 1 . . . . . . . . . . 1 . . . . Ballistic Cannon 1 | . . . . . 1 . . . . . . . . . . . . . . . Launcher 15 | . 1 1 2 . . 1 1 2 1 1 2 . . . . . . . 3 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon 5 | . . . . . . 3 . 2 . . . . . . . . . . . . Slashing Weapon 25 | . . 2 3 . 2 . . . 2 1 6 . . . . 2 . 1 1 5 Piercing Weapon 2 | . . . . . . . . 1 . . . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . . . 1 . . . . 1 . . . . . 1 . 1 7 . Parts Lost 52 | . . . 10 . 2 . . 3 . . . . 1 . 8 3 . 3 7 15 Power 6 | . . . 2 . . . . 1 . . . . . . 2 . . . . 1 Propulsion 21 | . . . 6 . 1 . . . . . . . 1 . 3 2 . 3 1 4 Utility 17 | . . . 1 . . . . 2 . . . . . . 1 . . . 5 8 Weapon 8 | . . . 1 . 1 . . . . . . . . . 2 1 . . 1 2 Highest Loss Streak 14 | . . . 5 . 2 . . 1 . . . . 1 . 8 2 . 2 7 14 Average Slot Usage (%) 87 | . 98 84 74 66 81 100 100 99 94 96 97 86 80 80 78 73 94 93 82 56 Engine 9 | . 14 14 11 11 9 15 15 7 7 11 13 13 13 13 12 5 5 5 3 . Core 1 | . . . . . . . . 6 1 . . . . . . 1 5 5 3 . Treads 6 | . . . . . 24 30 30 19 . . . . . . . 2 . . . . Leg 11 | . 25 . . . 1 . . 10 30 30 32 . . . . . . . . . Hover 7 | . 2 28 20 . . . . . . . 4 26 20 20 19 13 29 28 16 10 Flight 1 | . . . 4 33 8 . . . . . . . . . . . . . 3 10 Device 10 | . . . 8 . . 3 7 10 15 15 13 13 13 13 12 6 7 5 8 20 Storage 11 | . 15 14 11 11 9 7 7 10 15 15 13 13 13 13 13 11 11 11 9 10 Processor 2 | . 12 13 . . 4 3 . . . . . . . . . 6 5 11 12 . Hackware 4 | . . . . . 8 15 15 8 . . . . 5 6 6 11 14 11 7 . Protection 3 | . . . 1 . . 7 7 6 7 7 6 6 . . . . . . . . Energy Gun 2 | . 14 . 1 11 2 . . . 5 7 3 . . . . . . . . . Energy Cannon 2 | . . . . . 10 10 7 4 . . . . . . . 4 . . . . Launcher 3 | . 12 12 4 . . 2 6 3 5 6 3 . . . . . . . 3 . Slashing Weapon 3 | . . . 11 . 1 . . . 3 . 5 13 13 13 12 3 11 10 6 1 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 84 | 17 17 12 23 12 34 45 45 78 84 69 72 67 54 52 52 56 58 58 67 27 Greatest Support 110 | 20 20 15 30 12 80 80 80 80 70 80 110 78 78 67 67 93 80 84 44 46 Greatest Overweight (x) 6 | . . . 1 . 1 . . 4 1 . 1 . . . . . . 1 6 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 6 8 6 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 6 6 7 6 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 Most Carried 10 | 3 6 6 8 6 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 9 | 1 4 5 5 5 8 9 10 9 9 9 9 9 10 10 9 8 9 9 9 9 Final Capacity 10 | 8 6 6 6 6 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 4 Final Carried 10 | 1 6 6 3 6 10 10 10 10 10 10 10 10 10 10 8 10 10 10 10 4 Class Distribution -------------------- 55% | Messiah-Mutant 30% | Scavenger-Mutant 10% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Messiah-Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Mutant | -6/Factory Messiah-Mutant | -6/Lower Caves Messiah-Mutant | -6/Lower Caves Messiah-Mutant | -6/Data Miner Messiah-Mutant | -5/Proximity Caves Messiah-Mutant | -5/Factory Messiah-Mutant | -5/Upper Caves Messiah-Mutant | -5/Upper Caves Messiah-Mutant | -5/Warlord Messiah-Mutant | -4/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Matter Collected 2734 | 270 95 60 445 11 228 130 45 245 90 180 180 32 20 . 29 82 170 159 168 95 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 4153 | 75 177 124 528 . 868 235 80 872 . 332 250 50 68 . 47 185 24 100 . 138 Parts 222 | 1 22 16 41 . 47 13 5 26 . 12 11 4 2 . . 8 . 6 . 8 Haulers Intercepted 7 | . . . 1 . 4 . . 1 . . 1 . . . . . . . . . Recyclers Shooed 3 | . . 1 . . 1 . . . . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 158 | . . . . . . . 1 15 3 22 . 5 5 . 5 . . 7 90 5 Prevented 46 | . . . . . . . 4 7 . 28 . . . . . . . 2 5 . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Combat Hostiles Destroyed 82 | . 5 7 17 . 10 4 3 15 . 6 2 1 1 . 1 3 . 4 . 3 Melee 36 | . . . 9 . 6 2 . 6 . . 2 1 1 . 1 1 . 4 . 3 Guns 3 | . 2 . 1 . . . . . . . . . . . . . . . . . Cannons 9 | . . . . . 4 1 1 1 . . . . . . . 2 . . . . AOE 26 | . 3 7 7 . . . 2 3 . 4 . . . . . . . . . . Classes Destroyed 15 | 1 4 3 1 . 2 1 . 1 . . 1 . . . 1 . . . . . Worker 2 | . . 1 1 . . . . . . . . . . . . . . . . . Builder 4 | . . 1 3 . . . . . . . . . . . . . . . . . Tunneler 2 | . 1 . 1 . . . . . . . . . . . . . . . . . Hauler 7 | . . . 1 . 4 . . 1 . . 1 . . . . . . . . . Recycler 6 | 1 . . 2 . 3 . . . . . . . . . . . . . . . Operator 1 | . . . . . 1 . . . . . . . . . . . . . . . Watcher 4 | . 3 . . . . 1 . . . . . . . . . . . . . . Swarmer 34 | . 3 3 12 . 3 . 3 3 . 1 . . . . . . . 4 . 2 Grunt 22 | . 2 2 3 . . 3 . 7 . 3 . . . . . 2 . . . . Brawler 2 | . . . . . . . . 1 . 1 . . . . . . . . . . Duelist 1 | . . . . . . 1 . . . . . . . . . . . . . . Sentry 12 | . . 2 2 . 5 . . . . . . . 1 . . 1 . . . 1 Demolisher 1 | . . . . . . . . . . . . . . . 1 . . . . . Hunter 4 | . . . . . 2 . . . . 1 . 1 . . . . . . . . Programmer 1 | . . . . . . . . . . . 1 . . . . . . . . . Enhanced Grunt 1 | . . . . . . . . . . . 1 . . . . . . . . . Decomposer 1 | . . . . . . . . . . . . . . . . . 1 . . . Thug 4 | . . . . . . . . 4 . . . . . . . . . . . . Best Kill Streak 12 | 1 6 5 12 . 4 3 2 3 . 2 2 1 1 . 1 2 . 3 . 2 Combat Bots Only 5 | . 4 3 5 . 4 3 2 3 . 2 1 1 1 . 1 2 . 3 . 2 Max Kills in Single Turn 4 | 1 2 4 3 . 1 1 2 2 . 2 1 1 1 . 1 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . 1 3 3 . . . 2 1 . 2 . . . . . . . . . . Melee 1 | . . . 1 . 1 1 . 1 . . 1 1 1 . 1 1 . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Damage Taken 7892 | 38 137 135 728 25 322 258 94 750 . 765 146 190 120 . 745 533 63 523 801 1519 Core 1835 | . 38 45 225 . 68 48 . 40 . 123 36 66 16 . 129 138 31 105 213 514 Absorbed by Shields 502 | . . . . . . . . 50 . 256 152 28 . . 16 . . . . . Core Remaining (%) 72 | 100 . 66 . 43 87 . . . . 69 . . . . 70 . . . . . Volleys Fired 143 | 3 15 12 25 . 39 9 5 8 . 13 6 . . . . 8 . . . . Largest 2 | 2 2 1 1 . 2 2 2 2 . 2 2 . . . . 2 . . . . Hottest 136 | 80 80 30 63 . 136 136 136 107 . 120 120 . . . . 130 . . . . Shots Fired 201 | 6 17 12 25 . 61 16 8 10 . 23 8 . . . . 15 . . . . Gun 68 | 6 12 . 9 . 20 . . . . 11 6 . . . . 4 . . . . Cannon 76 | . . . . . 41 16 5 3 . . . . . . . 11 . . . . Launcher 57 | . 5 12 16 . . . 3 7 . 12 2 . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 7 | . . . . . 3 . . . . . . . . . . 4 . . . . Thermal 119 | . . . 9 . 58 16 5 3 . 11 6 . . . . 11 . . . . Explosive 33 | . 5 12 16 . . . . . . . . . . . . . . . . . Electromagnetic 42 | 6 12 . . . . . 3 7 . 12 2 . . . . . . . . . Robot Hit Streak 9 | 3 6 . 6 . 8 9 1 3 . 9 2 . . . . 7 . . . . Robot Miss Streak 3 | 1 1 1 2 . 3 1 1 2 . 1 1 . . . . 2 . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 247 | 4 11 . 41 . 56 20 1 37 . 14 15 3 3 . 2 18 1 11 . 10 Core Hits 159 | 1 11 16 30 . 23 7 3 23 . 16 5 2 2 . 2 8 1 4 . 5 Critical Hits 18 | . . . 1 . 7 6 . 1 . . 2 . . . 1 . . . . . Critical Kills 8 | . . . 1 . 2 1 . 1 . . 2 . . . 1 . . . . . Critical Parts Destroyed 10 | . . . . . 5 5 . . . . . . . . . . . . . . Melee Attacks 235 | . . . 36 . 20 13 . 40 24 4 13 5 19 . 4 13 2 21 1 20 Impact 39 | . . . . . . 13 . 26 . . . . . . . . . . . . Slashing 171 | . . . 36 . 20 . . . 24 4 13 5 19 . 4 2 2 21 1 20 Piercing 25 | . . . . . . . . 14 . . . . . . . 11 . . . . Sneak Attacks 16 | . . . 4 . 4 1 . 3 . . 3 . . . . . 1 . . . Combat Hostiles 3 | . . . . . . 1 . 2 . . . . . . . . . . . . Follow-up Attacks 11 | . . . . . . . . 1 . . 2 1 . . 1 . . 4 . 2 Damage Inflicted 10444 | 81 332 675 2016 . 1529 500 120 1570 . 1036 734 129 112 . 77 542 144 424 . 423 Guns 775 | 55 108 . 102 . 198 . . . . 180 38 . . . . 94 . . . . Cannons 1188 | . . . . . 604 267 40 20 . . . . . . . 257 . . . . Explosions 3001 | 26 224 675 816 . . . 80 409 . 767 4 . . . . . . . . . Melee 5478 | . . . 1098 . 727 233 . 1141 . 89 692 129 112 . 77 191 144 424 . 421 Ramming 2 | . . . . . . . . . . . . . . . . . . . . 2 Kinetic 125 | . . . . . 31 . . . . . . . . . . 94 . . . . Thermal 1837 | 26 . . 102 . 771 267 40 20 . 316 38 . . . . 257 . . . . Explosive 1715 | . 224 675 816 . . . . . . . . . . . . . . . . . Electromagnetic 1287 | 55 108 . . . . . 80 409 . 631 4 . . . . . . . . . Impact 866 | . . . . . . 233 . 633 . . . . . . . . . . . . Slashing 3913 | . . . 1098 . 727 . . . . 89 692 129 112 . 77 . 144 424 . 421 Piercing 699 | . . . . . . . . 508 . . . . . . . 191 . . . . Highest Corruption 6 | . . . 2 2 . . 1 1 1 . 3 3 3 3 3 3 3 3 6 6 Average Corruption 2 | . . . 2 2 . . 1 1 1 . 2 3 3 3 3 2 3 3 3 6 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Effects 73 | . . . 1 . . . . 5 1 . 3 4 5 . 15 7 4 7 2 19 Message Errors 12 | . . . . . . . . . . . 1 1 2 . 2 1 . 1 . 4 Matter Fused 14 | . . . . . . . . . . . . 2 1 . 3 2 1 . 1 4 Heat Flow Errors 13 | . . . . . . . . . . . 2 . 1 . 2 2 . 1 1 4 Energy Discharges 15 | . . . . . . . . 3 1 . . . . . 2 . 1 4 . 4 Data Loss (minor) 13 | . . . . . . . . . . . . 1 1 . 6 1 2 1 . 1 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . 1 Targeting Errors 5 | . . . 1 . . . . 2 . . . . . . . 1 . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 678 | . . 29 151 . 125 32 . 139 . . 147 . . . . 15 . 40 . . Projectiles 26 | . . . . . 11 . . . . . . . . . . 15 . . . . Explosions 45 | . . 29 16 . . . . . . . . . . . . . . . . . Melee 607 | . . . 135 . 114 32 . 139 . . 147 . . . . . . 40 . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 189 | 38 28 . 31 . . . 18 26 . 47 . . . . . . . . . 1 Shots 11 | 1 1 . 2 . . . 1 3 . 3 . . . . . . . . . . Rammed 1 | . . . . . . . . . . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 375 | 48 18 6 110 . 300 375 60 18 . 189 197 . 139 . 192 193 126 311 132 190 Average Temperature 82 | 25 8 3 48 . 70 147 34 9 . 79 77 . 61 . 95 103 69 117 64 75 Received Heat Transfer 1180 | . 24 45 105 . 36 135 . 321 . 236 8 21 30 . 27 87 12 12 . 81 Effects 4 | . . . . . . 2 . . . . . . . . . . . 2 . . Shutdowns 2 | . . . . . . 2 . . . . . . . . . . . . . . Interference 2 | . . . . . . . . . . . . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 6 | . . . . . . . . 4 . 2 . . . . . . . . . . Combat Hostiles 6 | . . . . . . . . 4 . 2 . . . . . . . . . . Parts Fried 13 | . . . . . . . . 12 . 1 . . . . . . . . . . Impact Corruptions 8 | . . . . . . 2 . 6 . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . . . 1 . 2 . . 1 . . . . . . . . . . . . Heat Transferred 3197 | 50 . . 222 . 1480 481 74 37 . 446 74 . . . . 333 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | 1 . . . . . . . 1 . 1 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Peak Influence 689 | 5 179 254 435 184 377 169 . . . . 689 . . . . 266 . . . . Average Influence 196 | 2 41 141 271 169 205 58 . . . . 576 . . . . 96 . . . . Maximum Alert Level 2 | . . 1 2 . 1 . . . . . 2 . . . . 1 . . . . Low Security (%) 61 | 100 100 68 30 100 48 100 . . . . . . . . . 78 . . . . Level 1 24 | . . 31 53 . 51 . . . . . . . . . . 21 . . . . Level 2 14 | . . . 15 . . . . . . . 100 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 14 | . 2 1 1 . 2 1 . . . . 1 . . . . 6 . . . . Investigation 3 | . . 1 1 . 1 . . . . . . . . . . . . . . . Extermination 3 | . . . . . . 1 . . . . 1 . . . . 1 . . . . Reinforcement 5 | . 2 . . . 1 . . . . . . . . . . 2 . . . . Assault . | . . . . . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . 1 . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Distress Signals 17 | . 1 . 2 . . 1 . . . . . . . . 13 . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 219 | . 10 8 23 4 25 8 3 21 . 25 7 17 9 . 14 11 1 6 15 12 Peak Tracking Total 14 | . 7 3 8 4 6 4 3 5 . 7 3 7 3 . 7 4 1 5 14 6 Tactical Retreats 27 | . . . . . 2 2 1 3 . 2 1 4 4 . 2 1 . . 2 3 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Traps Triggered 6 | . . . 2 . 1 . . . . . 1 . . . 2 . . . . . Indirectly 1 | . . . . . . . . . . . 1 . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . 1 . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed 3 | . . . . . 3 . . . . . . . . . . . . . . . Triggered 10 | . . . . . 1 . . . . . . 1 . . . . . 1 7 . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Machines Disabled 9 | . . . 3 . . . . . . 4 1 . . . . . . 1 . . Max in Single Turn 2 | . . . 1 . . . . . . 2 1 . . . . . . 1 . . Garrison Access 1 | . . . . . . . . . . . 1 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Machines Accessed 34 | . 1 1 2 . 3 3 . 1 . . 4 1 . 4 . 2 2 2 8 . Terminals 10 | . 1 . 2 . 3 3 . . . . . . . . . . 1 . . . Fabricators 1 | . . . . . . . . . . . 1 . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . 1 . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . 1 . . . . 1 . . . . Garrison Access 1 | . . . . . . . . . . . 1 . . . . . . . . . Total Hacks 94 | . 3 1 7 . 12 13 . 1 . . 6 1 . 28 . 4 7 2 9 . Successful 68 | . 1 1 3 . 6 6 . 1 . . 2 1 . 28 . 4 4 2 9 . Failed 26 | . 2 . 4 . 6 7 . . . . 4 . . . . . 3 . . . Catastrophic 2 | . . . 1 . 1 . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 41 | . . . 6 . 1 4 . . 4 . 2 . . . . 18 5 . 1 . Terminals 41 | . 3 . 7 . 12 13 . . . . . . . . . . 6 . . . Fabricators 1 | . . . . . . . . . . . 1 . . . . . . . . . Repair Stations 4 | . . . . . . . . . . . 2 . . . . 2 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . 1 . . . . 2 . . . . Garrison Access 2 | . . . . . . . . . . . 2 . . . . . . . . . Terminal Hacks 62 | . 1 1 3 . 6 6 . 1 . . . 1 . 28 . . 4 2 9 . Record 22 | . . . . . . 1 . 1 . . . . . 11 . . 1 1 7 . Part Schematic 10 | . . . . . . 1 . . . . . . . 9 . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . 5 . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . . 3 . . . . . . Open Door 6 | . . 1 . . . . . . . . . 1 . . . . 1 1 2 . Branch Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . . . . . . Unreport Threat 3 | . . . . . 3 . . . . . . . . . . . . . . . Patrol Status 3 | . . . 1 . . 1 . . . . . . . . . . 1 . . . Transport Status 1 | . . . 1 . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . 1 . . . . . . . . . . . . . . Zone Layout 5 | . . . 1 . 2 1 . . . . . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . . . . . . 1 . . . . 2 . . . . Scan Component 2 | . . . . . . . . . . . 1 . . . . 1 . . . . Repair 1 | . . . . . . . . . . . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . . . . 2 . . . . Insert Component 1 | . . . . . . . . . . . . . . . . 1 . . . . Analyze 1 | . . . . . . . . . . . . . . . . 1 . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . . . . . . . . . Seal Access 1 | . . . . . . . . . . . 1 . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . . . . 1 . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 14 | . 1 . 2 . 3 3 . . . . 3 . . . . 1 1 . . . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . . 5 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 26 | . . . . . . 1 . . . . . . . 9 . 16 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . 1 . . . . Time 44 | . . . . . . . . . . . . . . . . 44 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Total Allies 18 | . . . . 3 . . . . 6 . . . . . 1 8 . . . . Largest Group 6 | . . . . 3 . . . . 6 6 3 . . . 1 4 . . . . Highest-Rated Group 342 | . . . . 40 . . . . 342 342 170 . . . 94 135 . . . . Highest-Rated Ally 94 | . . . . 16 . . . . 94 94 94 . . . 94 42 . . . . Zionite Dispatches 3 | . . . . . . . . . . . . . . . . 3 . . . . Recon 1 | . . . . . . . . . . . . . . . . 1 . . . . Fire 1 | . . . . . . . . . . . . . . . . 1 . . . . Hacker 1 | . . . . . . . . . . . . . . . . 1 . . . . Total Orders 178 | . . . . 6 . . . . . . . . . . . 129 43 . . . GOTO 175 | . . . . 6 . . . . . . . . . . . 126 43 . . . ROAM 2 | . . . . . . . . . . . . . . . . 2 . . . . FOLLOW 1 | . . . . . . . . . . . . . . . . 1 . . . . Ally Attacks 139 | . . . . . . . . . . 69 15 . . . 15 40 . . . . Total Damage 5540 | . . . . . . . . . . 3119 310 . . . 564 1547 . . . . Kills 36 | . . . . . . . . . . 19 5 . . . 3 9 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 14 | . . 1 . . . . 1 1 . 2 . 1 2 . 2 . 1 1 . 2 Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . . . . . . . . . . 2 . . . . Component Schematics 1 | . . . . . . . . . . . . . . . . 1 . . . . Active Terminals 1 | . . . . . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Turns Passed 12089 | 64 245 405 304 103 826 525 590 1401 2426 735 446 355 421 44 739 520 135 298 771 736 Spaces Moved 11175 | 39 176 522 209 294 543 257 354 765 1681 507 357 712 725 85 1237 525 291 477 744 675 Core 8 | 6 . . . . . . . . . . . . . . . . . . 1 1 Treads 1386 | . . . . . 265 257 354 424 . . . . . . . 66 . . . 20 Legs 2937 | 33 157 . . . . . . 341 1681 507 218 . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover 5379 | . 19 522 167 . . . . . . . 139 712 725 85 1237 459 291 477 509 37 Flight 1465 | . . . 42 294 278 . . . . . . . . . . . . . 234 617 Fastest Speed 32 | 50 56 56 34 34 34 160 160 150 130 125 48 48 48 52 52 33 34 34 32 32 Average Speed 87 | 109 113 56 53 34 103 160 160 158 136 127 93 48 51 52 52 59 34 39 98 37 Slowest Speed 350 | 120 120 56 120 34 160 160 160 240 160 130 123 48 52 52 60 160 34 105 350 160 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 15 | . . . . 4 7 . . . . . . . . . . . . . 4 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 58 | 5 35 81 24 46 47 6 61 86 91 73 9 69 95 72 89 21 74 67 93 80 Regions Visited 20 Branch Regions 14 Pre-discovered Areas 7 | . . . . 1 . . . . 2 . . . . 1 . . . 1 . 2 Known Exits Taken 5 | . . . . . . 1 . . . . 1 . . . . 1 1 1 . . Unknown Exits Taken 15 | 1 1 1 1 1 1 . 1 1 1 1 . 1 1 1 1 . . . 1 . Scrap Searched 26 | . . 2 . 1 . . 2 3 3 4 . 2 3 . 1 . 2 3 . . Spaces Dug 42 | . 14 . . . . 4 . . 2 . . 2 14 . . 5 . . . 1 Terrain Destroyed 184 | . 24 64 58 . . 4 . 3 2 6 . 2 14 . . 6 . . . 1 Melee 28 | . . . . . . 4 . . 2 . . 2 14 . . 5 . . . 1 Projectile 1 | . . . . . . . . . . . . . . . . 1 . . . . AOE 155 | . 24 64 58 . . . . 3 . 6 . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Total 12952 | 52 205 624 323 292 710 328 369 883 1783 566 444 718 743 84 1324 703 324 560 778 1139 Wait 981 | . 1 70 17 . 59 24 7 21 59 20 34 . . . 76 88 27 49 5 424 Move 11128 | 38 175 521 208 285 529 256 353 764 1680 506 356 711 724 84 1236 524 290 476 737 675 Hop 12 | . . . . 4 6 . . . . . . . . . . . . . 2 . Pick Up 102 | 4 5 5 5 3 14 7 . 13 5 4 6 1 . . . 19 1 7 2 1 Fast Attach 73 | 4 3 5 7 . 14 . . 5 1 1 4 . 1 . . 10 1 2 13 2 Attach 68 | 3 1 1 11 . 4 4 . 4 . 2 5 . . . 1 18 . 2 . 12 Detach 25 | . 1 . 6 . 2 . . . 1 . 1 . . . . 8 . . . 6 Swap 67 | . . . 3 . 3 9 3 15 8 7 9 1 . . 1 3 2 . 3 . Drop 130 | . 4 10 6 . 17 6 1 16 9 9 13 1 1 . . 13 2 7 15 . Fire 143 | 3 15 12 25 . 39 9 5 8 . 13 6 . . . . 8 . . . . Melee 212 | . . . 35 . 20 13 . 37 20 4 10 4 17 . 3 12 1 17 1 18 Ram 1 | . . . . . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis 7 | . . . . . . . . . . . . . . . 7 . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap 3 | . . . . . 3 . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Discovered new exit (range 13) 310 | -10/Materials | Entered Mines 319 | -10/Mines | Build established: Mutant 350 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 671 | -10/Mines | Discovered new exit (range 13) 677 | -10/Mines | Met a Derelict shopkeep closing up shop 715 | -10/Mines | Entered Materials 715 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 857 | -9/Materials | Lost 5 parts (2p3n) 976 | -9/Materials | Core integrity fell below 50% 997 | -9/Materials | Lost 5 parts (3n1u1w) 1001 | -9/Materials | Discovered new exit (range 14) 1019 | -9/Materials | Entered Mines 1020 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1029 | -9/Mines | Found a hidden stash of uninstalled traps 1051 | -9/Mines | Assembled infested the area 1057 | -9/Mines | Met a Derelict bent on vengeance 1100 | -9/Mines | Learned location of Storage (-7) 1118 | -9/Mines | Discovered new exit (range 12) 1122 | -9/Mines | Entered Materials 1122 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1625 | -8/Materials | Build established: Scavenger-Mutant 1854 | -8/Materials | Discovered new exit (range 13) 1948 | -8/Materials | Entered Factory 1948 | -7/Factory | Evolved 2 slots: Utility x2 2011 | -7/Factory | Identified exit to Storage 2011 | -7/Factory | Identified exit to Lower Caves 2473 | -7/Factory | Entered Lower Caves 2874 | -7/Lower Caves | Encountered a Warlord checkpoint 2891 | -7/Lower Caves | Learned Factory garrison access intel 2910 | -7/Lower Caves | Discovered new exit (range 11) 3063 | -7/Lower Caves | Entered another Lower Caves area 3102 | -7/Lower Caves | Ambushed by wild Derelicts 3330 | -7/Lower Caves | Discovered new exit (range 15) 3815 | -7/Lower Caves | Found Imp. Powered Armor 4065 | -7/Lower Caves | Encountered a Warlord checkpoint 4212 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4443 | -7/Lower Caves | Discovered new exit (range 15) 4464 | -7/Lower Caves | Entered Zion 4598 | -7/Zion | Given A8's code to call for help 4615 | -7/Zion | System corruption cleaned by Quarantine Array 4637 | -7/Zion | Learned Factory emergency access door positions 4642 | -7/Zion | Learned location of Warlord (-5) 5145 | -7/Zion | Imprinted 5147 | -7/Zion | Declared Zion's savior 5448 | -7/Zion | Build established: Messiah-Mutant 5458 | -7/Zion | Visited the Megawrench Repair Shop 5458 | -7/Zion | Megawrench repaired 6 parts 6190 | -7/Zion | Enhanced Grunt warped into view, answering call for help 6191 | -7/Zion | Enhanced Grunt warped into view, answering call for help 6676 | -7/Zion | Discovered new exit (range 13) 6890 | -7/Zion | Entered Proximity Caves 6890 | -6/Proximity Caves | Accompanied by 6 allies 7082 | -6/Proximity Caves | Learned Factory trap positions 7187 | -6/Proximity Caves | Attracted the attention of an 0b10 base 7578 | -6/Proximity Caves | Discovered new exit (range 8) 7625 | -6/Proximity Caves | Entered Factory 7625 | -6/Factory | Accompanied by 3 allies 7625 | -6/Factory | Evolved 2 slots: Propulsion x2 7626 | -6/Factory | Identified exit to Lower Caves 7627 | -6/Factory | Loaded intel: 102 trap records 7629 | -6/Factory | Loaded intel: 4 garrison access locations 8056 | -6/Factory | Discovered exit to Lower Caves (range 8) 8071 | -6/Factory | Entered Lower Caves 8078 | -6/Lower Caves | Encountered a Warlord checkpoint 8412 | -6/Lower Caves | Discovered new exit (range 14) 8416 | -6/Lower Caves | Learned location of 1 exit from Factory 8426 | -6/Lower Caves | Entered another Lower Caves area 8429 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8441 | -6/Lower Caves | Encountered a Warlord checkpoint 8458 | -6/Lower Caves | Learned location of 1 exit from Factory 8470 | -6/Lower Caves | Discovered new exit (range 13) 8843 | -6/Lower Caves | Discovered new exit (range 5) 8847 | -6/Lower Caves | Entered Data Miner 8847 | -6/Data Miner | Discovered new exit (range 6) 8857 | -6/Data Miner | Met Data Miner 8871 | -6/Data Miner | Learned location of Section 7 (-2) 8871 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8880 | -6/Data Miner | Received God Mode back door access code from Data Miner 8891 | -6/Data Miner | Entered Proximity Caves 8946 | -5/Proximity Caves | Learned Factory stockpile data 8961 | -5/Proximity Caves | Learned location of 1 exit from Factory 9166 | -5/Proximity Caves | Escorted by Enhanced Grunt 9223 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9324 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 9620 | -5/Proximity Caves | Discovered new exit (range 14) 9630 | -5/Proximity Caves | Entered Factory 9630 | -5/Factory | Evolved 2 slots: Utility x2 9631 | -5/Factory | Identified exit to Upper Caves 9632 | -5/Factory | Identified exit to Factory 9658 | -5/Factory | Lost 8 parts (2p3n1u2w) 9664 | -5/Factory | Zion Recon squad teleported in 9771 | -5/Factory | Zion Fire squad teleported in 9787 | -5/Factory | Zion Hacker squad teleported in 9800 | -5/Factory | Garrison activated, responded to threat 10004 | -5/Factory | Retrieved Zion intel report: Active Terminals 10056 | -5/Factory | Retrieved Zion intel report: Component Schematics 10136 | -5/Factory | Repaired Imp. Cooling System 10150 | -5/Factory | Entered Upper Caves 10150 | -5/Upper Caves | Accompanied by 2 allies 10174 | -5/Upper Caves | Learned location of 1 exit from Factory 10277 | -5/Upper Caves | Discovered new exit (range 15) 10283 | -5/Upper Caves | Identified exit to Upper Caves 10284 | -5/Upper Caves | Spotted B-75 Beast 10285 | -5/Upper Caves | Entered another Upper Caves area 10370 | -5/Upper Caves | Discovered exit to Factory (range 3) 10464 | -5/Upper Caves | Found Alien Artifact 10465 | -5/Upper Caves | Identified Dimensional Node Initializer 10465 | -5/Upper Caves | Initialized slip node 10545 | -5/Upper Caves | Encountered a Warlord checkpoint 10581 | -5/Upper Caves | Discovered new exit (range 5) 10581 | -5/Upper Caves | Spotted B-75 Beast 10582 | -5/Upper Caves | Identified exit to Warlord 10583 | -5/Upper Caves | Entered Warlord 10638 | -5/Warlord | System corruption cleaned by Quarantine Array 10766 | -5/Warlord | Visited the Vortex Lab 10778 | -5/Warlord | Found Prototype Launcher 10778 | -5/Warlord | Identified Vortex Catalyst Activator 10783 | -5/Warlord | Warlord's base attacked by MAIN.C 11100 | -5/Warlord | Rebuked by Warlord 11111 | -5/Warlord | Opened Warlord's prototype stash 11116 | -5/Warlord | Found Prototype Reactor 11116 | -5/Warlord | Identified Vortex Chain Reactor 11122 | -5/Warlord | Found Prototype Device 11122 | -5/Warlord | Identified Exp. Phase Shifter 11133 | -5/Warlord | Warlord forces counterattacked 11135 | -5/Warlord | Found Prototype Processor 11135 | -5/Warlord | Identified Exp. Core Analyzer 11281 | -5/Warlord | Opened side exit 11323 | -5/Warlord | Spotted Striker 11327 | -5/Warlord | Spotted Striker 11342 | -5/Warlord | Discovered new exit (range 15) 11354 | -5/Warlord | Entered Proximity Caves 11363 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11368 | -4/Proximity Caves | Lost 7 parts (1n5u1w) 11372 | -4/Proximity Caves | Core integrity fell below 50% 11401 | -4/Proximity Caves | Learned location of Quarantine (-2) 11921 | -4/Proximity Caves | Learned location of Testing (-3) 11977 | -4/Proximity Caves | Spotted B-86 Titan 12073 | -4/Proximity Caves | Core integrity fell below 20% 12090 | -4/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 12076_ Power Sword destroyed. 12076_ S-27 Virus destroyed. 12077_ Electron Diverter destroyed. 12078_ S-27 Virus destroyed. 12082_ Acquired 24 matter. 12084_ VTOL Module fries itself beyond repair. 12087_ Phasing Sabre destroyed. 12087_ Gyrokinetic Inverter destroyed. 12087_ Microactuators destroyed. 12087_ Lrg. Storage Unit destroyed. 12087_ Penetrated by Slug. 12087_ Slug penetrates Wall. 12087_ Adv. Melee Analysis Suite destroyed. 12089_ B-86 Titan activates siege mode. 12089_ Slammed into S-27 Virus. 12090_ Lgt. Nuclear Core fries itself beyond repair. 12090_ Acquired 21 matter. 12090_ Gyrokinetic Inverter destroyed. 12090_ Knocked back. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????##?#??????????????????????????????? | | ??????????????## # ????#????????????????????????? | | ?????????????? ??## ??????????#?????????????? | | ??????????????? # ## ????????? #?????????????? | | ????????????????? # ???????? ???????????????? | | ?????????????????? ###???? ????????????????? | | ??????????????????? #### ?????????????????? | | ???????????????????? ??????????????????? | | ???????????????????#? ???????????????????? | | ???? ?????????????# ## #????????????????????? | | ??# #??##?????????# # ##???????????????????? | | ?## ## ???????????# @ #???????????????????? | | ## ???????????## #???????????????????? | | ?????????????# ###???????????????????? | | ??????????###;= ###????????????????????? | | ??????????# ]ss #????????????????????? | | #??????????# # #????????????????????? | | ##?#####???# ;## ##????????????????????? | | ### #"??## ;#####?????????????????????? | | ## #### "####?????????????????????? | | ##BB ###???????????????????? | | BB #???????????????????? | | ?# #????????????????? | | ##??# ### #????????????????? | | ##### ##?? #????????????????? | | # ## ##???? #???????????????? | | # ## ###?????? ???????????????? | | ### ##???????? ???????????????? | | ##?# #?????????? #????????????????? | | ###??# #??????????? #????????????????? | | # #????## #???????????? ??????????????????? | | #########?????###???????????????????????????????? | | ##???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Coolant Potential 65 Energy Generation 55 Energy Capacity 1140 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Armor Coverage 400 Power Shielding 33 Propulsion Shielding 66 Melee Speed Boost 40 Phase Shifting 20 Evasion (%) 64 Targeting Accuracy 6 Melee Accuracy 8 Core Analysis 15 Recoil Reduction 4 Offensive Hacking 23 Defensive Hacking 10 Item Schematics ----------------- Adv. Hacking Suite | -7/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Gravmag Array | -5/Factory | Scanalyzed Adv. Terrain Scan Processor | -5/Factory | Z-intel Coolant Injector | -5/Factory | Z-intel Maul | -5/Factory | Z-intel Imp. Maneuvering Thrusters | -5/Factory | Z-intel Axe | -5/Factory | Z-intel Gyrokinetic Inverter | -5/Factory | Z-intel Lance | -5/Factory | Z-intel Hcp. Storage Unit | -5/Factory | Z-intel Matter Compressor | -5/Factory | Z-intel Fusion Compressor | -5/Factory | Z-intel Field Propulsion Drive | -5/Factory | Z-intel Hvy. Treads | -5/Factory | Z-intel Med. Matter Pod | -5/Factory | Z-intel Hvy. Pick | -5/Factory | Z-intel Imp. Weapon Cycler | -5/Factory | Z-intel Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- Adventurer Help From High Places Let's See Who's Tougher Reappropriation Robot Respite The One This Is Interesting... Challenges ------------ None Game ------ Seed GlidesysLatentGun Manual? 0 Play Time 03:24:55 Cumulative 28.3 hours Start 2020.04.09 @ 09:25:31 End 2020.04.13 @ 14:10:46 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0 Lore% 28 Gallery% 36 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 10f166a7-beae-4e14-a97b-2a707ae9b468