Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.03 @ 13:12:26 Player: furiousskeleton Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (85) 425 Value Destroyed (2972) 2972 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1526) 1526 TOTAL SCORE: 8323 Bonus ------- High Alert Combat Kills 126 Entered Garrisons 400 Used RIF Installer 500 Entered DSFs 500 Cogmind --------- Core Integrity 201/700 Matter 300/300 Energy 100/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Heavy Deuterium Engine Light Treads Improved Heat Sink Relay Coupler [NC] (37) Missile Launcher Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit High-capacity Matter Pod Improved Signal Interpreter Powered Armor Powered Armor Hardlight Generator > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Heavy Deuterium Engine Light Treads Light Treads Improved Heat Sink Improved Cooling System Compact Battery Improved Sensor Array Improved Sensor Array Experimental Sensor Array Improved Terrain Scan Processor Heavy Assault Rifle Heavy Assault Rifle Improved Grenade Launcher [Rating: 37] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Protection Powered Armor Weapon Improved Assault Rifle Ballistic Gun Improved Assault Rifle Launcher Missile Launcher Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac DSF Gar Slots Evolved 6 | . . . 2 2 2 . . . . Power . | . . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . Utility 5 | . . . 2 1 2 . . . . Weapon . | . . . . . . . . . . Parts Attached 66 | 6 2 1 13 15 8 13 1 5 2 Power 9 | 1 . 1 3 3 . 1 . . . Engine 5 | 1 . . 1 2 . 1 . . . Core 4 | . . 1 2 1 . . . . . Reactor . | . . . . . . . . . . Propulsion 12 | 2 . . 1 4 1 3 . 1 . Treads 12 | 2 . . 1 4 1 3 . 1 . Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 28 | 1 2 . 4 8 7 4 . 2 . Device 17 | . 1 . 4 7 2 2 . 1 . Storage 4 | 1 1 . . . 1 . . 1 . Processor 3 | . . . . 1 2 . . . . Hackware . | . . . . . . . . . . Protection 4 | . . . . . 2 2 . . . Artifact . | . . . . . . . . . . Weapon 17 | 2 . . 5 . . 5 1 2 2 Energy Gun . | . . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 13 | 2 . . 5 . . 3 1 . 2 Ballistic Cannon . | . . . . . . . . . . Launcher 4 | . . . . . . 2 . 2 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 2 . . . . . Parts Lost 19 | . . . 1 3 2 2 . 2 9 Power 4 | . . . 1 2 . . . . 1 Propulsion 1 | . . . . . . 1 . . . Utility 10 | . . . . 1 2 . . 2 5 Weapon 4 | . . . . . . 1 . . 3 Highest Loss Streak 9 | . . . 1 1 2 2 . 2 9 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 97 | . 93 100 99 97 97 99 100 94 93 Engine 6 | . 14 8 3 6 7 7 7 7 6 Core 2 | . . 5 6 2 . . . . . Treads 24 | . 28 28 22 26 23 22 23 23 20 Device 21 | . 7 14 33 26 20 15 15 19 21 Storage 13 | . 14 14 11 9 15 15 15 19 22 Processor 4 | . . . . 8 12 7 7 . . Protection 3 | . . . . . 2 14 15 8 6 Ballistic Gun 17 | . 28 28 21 18 15 12 15 7 6 Launcher 1 | . . . . . . 2 . 6 6 Naked Turns 4 | . . . . . . . . . 4 Heaviest Build 74 | 11 27 29 34 40 58 74 71 74 72 Greatest Support 60 | 40 40 40 40 60 60 60 60 60 60 Greatest Overweight (x) 9 | . . . 1 . . 1 1 1 9 Average Overweight (x) . | . . . . . . . 1 . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 9 15 15 15 15 15 15 15 14 Most Carried 15 | 3 4 9 15 15 15 13 13 15 13 Average Carried 11 | 1 3 6 9 14 13 11 13 13 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 5 Final Carried 15 | 3 4 9 13 15 13 13 13 13 5 Class Distribution -------------------- 61% | Scavenger-Mutant 33% | Mutant 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/DSF Scavenger-Mutant | -7/Garrison Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Gar Fac DSF Gar Matter Collected 2457 | 268 24 183 287 587 134 548 . 358 68 Remotely 961 | . . 183 287 491 . . . . . Salvage Created 2960 | 62 28 287 444 550 192 779 . 405 213 Parts 177 | 1 1 20 25 46 4 37 . 25 18 Haulers Intercepted 1 | . . . 1 . . . . . . Recyclers Shooed 4 | . . 1 1 1 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac DSF Gar Combat Hostiles Destroyed 77 | . 2 8 9 17 4 16 . 13 8 Guns 60 | . 2 8 9 17 4 12 . 5 3 AOE 17 | . . . . . . 4 . 8 5 Classes Destroyed 14 | 1 1 2 3 1 1 1 . 3 1 Worker 1 | . . 1 . . . . . . . Hauler 1 | . . . 1 . . . . . . Recycler 2 | 1 . 1 . . . . . . . Operator 1 | . . . . 1 . . . . . Watcher 3 | . . . 2 1 . . . . . Swarmer 31 | . 2 6 . 10 1 . . 8 4 Grunt 33 | . . 2 8 4 2 13 . 2 2 Brawler 2 | . . . . . 1 1 . . . Duelist 1 | . . . . . . 1 . . . Sentry 5 | . . . 1 3 . 1 . . . Specialist 1 | . . . . . . . . 1 . Hunter 1 | . . . . . . . . 1 . Programmer 2 | . . . . . . . . . 2 Heavy 1 | . . . . . . . . 1 . Best Kill Streak 9 | 1 2 6 5 6 2 9 . 5 4 Combat Bots Only 9 | . 2 4 5 5 2 9 . 5 4 Max Kills in Single Turn 4 | 1 1 2 1 2 1 3 . 4 3 Gunslinging 1 | . . . . 1 . . . . . Exploded 4 | . . . . . . 3 . 4 3 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Gar Fac DSF Gar Hostile Shots Fired 573 | . 4 28 32 95 17 240 . 59 98 Missed 163 | . 4 6 6 33 5 69 . 19 21 Damage Taken 3846 | . . 168 261 525 158 941 . 562 1231 Core 593 | . . 19 20 55 . 53 . 39 407 Absorbed by Shields 1049 | . . . . . 32 680 . 194 143 Ignored by Resistances 1436 | . . 51 78 160 54 499 . 208 386 Core Remaining (%) 94 | 100 . 92 95 90 . . . . . Volleys Fired 222 | 2 6 14 27 38 16 61 . 35 23 Largest 2 | 2 2 2 2 2 2 2 . 2 2 Hottest 59 | 40 40 40 46 46 46 59 . 59 59 Shots Fired 406 | 4 12 28 54 76 32 119 . 47 34 Gun 382 | 4 12 28 54 76 32 117 . 34 25 Cannon . | . . . . . . . . . . Launcher 24 | . . . . . . 2 . 13 9 Special . | . . . . . . . . . . Kinetic 382 | 4 12 28 54 76 32 117 . 34 25 Thermal . | . . . . . . . . . . Explosive 24 | . . . . . . 2 . 13 9 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 44 | 3 9 19 11 31 20 43 . 44 8 Robot Miss Streak 2 | . 1 2 1 1 1 1 . 2 1 Penetration Max . | . . . . . . . . . . Secondary Targets 7 | . . 2 . 1 . 4 . . . Max Gunslinging Chain 1 | . . 1 . 1 . 1 . . . Shots Hit Robots 326 | 3 10 22 45 61 28 108 . 30 19 Core Hits 172 | 2 3 16 18 28 11 43 . 33 18 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . 1 . . 1 Critical Strikes 2 | . . . . . . 1 . . 1 Destroy 2 | . . . . . . 1 . . 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6886 | 32 99 260 677 918 405 1877 . 1660 958 Guns 4666 | 32 99 255 677 916 405 1648 . 341 293 Cannons . | . . . . . . . . . . Explosions 2213 | . . . . . . 229 . 1319 665 Melee . | . . . . . . . . . . Ramming 7 | . . 5 . 2 . . . . . Kinetic 4666 | 32 99 255 677 916 405 1648 . 341 293 Thermal . | . . . . . . . . . . Explosive 2213 | . . . . . . 229 . 1319 665 Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 11 | . . . . . 3 3 3 3 11 Average Corruption 3 | . . . . . 3 3 3 3 3 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 26 | . . . . . 1 12 . 7 6 Message Errors 7 | . . . . . . 4 . 1 2 Matter Fused 9 | . . . . . . 4 . 3 2 Heat Flow Errors 3 | . . . . . . 1 . 1 1 Energy Discharges 3 | . . . . . 1 1 . 1 . Data Loss (minor) 1 | . . . . . . 1 . . . Misfires 2 | . . . . . . . . 1 1 Alerts 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 76 | . . . . . . 15 . 56 5 Projectiles . | . . . . . . . . . . Explosions 76 | . . . . . . 15 . 56 5 Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 92 | . . . . . . 26 . . 66 Shots 3 | . . . . . . 1 . . 2 Rammed 2 | . . 1 . 1 . . . . . Targets Rammed 2 | . . 1 . 1 . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 242 | . . 27 7 4 . 88 . 104 242 Average Temperature 34 | . . 8 7 4 . 23 . 62 96 Received Heat Transfer 1432 | . . 66 192 198 29 691 . 27 229 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred . | . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac DSF Gar Peak Influence 544 | 5 67 267 150 283 125 529 240 497 544 Initial 329 | . 2 22 21 54 39 89 240 150 329 Average 162 | 2 57 94 54 79 55 354 240 310 386 Maximum Alert Level 2 | . . 1 . 1 . 2 1 2 2 Low Security (%) 69 | 100 100 88 100 91 100 25 . 19 . Level 1 18 | . . 11 . 8 . 19 100 63 74 Level 2 12 | . . . . . . 55 . 17 25 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . Squads Dispatched 4 | . . . 1 1 1 . . 1 . Investigation 2 | . . . 1 1 . . . . . Extermination 1 | . . . . . 1 . . . . Reinforcement 1 | . . . . . . . . 1 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac DSF Gar Distress Signals 7 | . . . . 6 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 100 | . 3 10 11 28 6 18 . 13 11 Peak Tracking Total 8 | . 3 4 5 8 4 6 . 5 6 Tactical Retreats 9 | . 1 2 . 3 1 2 . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac DSF Gar Traps Triggered 10 | . . . 2 1 . 4 . 2 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Gar Fac DSF Gar Machines Disabled 2 | . . . . . . 1 . 1 . Max in Single Turn 1 | . . . . . . 1 . 1 . Garrison Relay 1 | . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac DSF Gar Machines Accessed 13 | . . . 4 5 2 1 1 . . Terminals 10 | . . . 3 5 . 1 1 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . Scanalyzers 1 | . . . . . 1 . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 37 | . . . 12 17 3 1 4 . . Successful 18 | . . . 7 8 1 1 1 . . Failed 19 | . . . 5 9 2 . 3 . . Catastrophic 3 | . . . 1 2 . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 32 | . . . 10 17 . 1 4 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . 2 . . . . . . Scanalyzers 1 | . . . . . 1 . . . . Garrison Access 2 | . . . . . 2 . . . . Terminal Hacks 15 | . . . 5 8 . 1 1 . . Prototype ID Bank 1 | . . . 1 . . . . . . Open DSF 1 | . . . . . . . 1 . . Emergency Access Points 2 | . . . . 1 . 1 . . . Alert Level 3 | . . . 1 2 . . . . . Unreport Threat 2 | . . . 1 1 . . . . . Locate Traps 1 | . . . . 1 . . . . . Dispatch Records 1 | . . . . 1 . . . . . Surveillance Status 2 | . . . 1 1 . . . . . Registered Prototypes 1 | . . . 1 . . . . . . Zone Layout 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 2 | . . . 2 . . . . . . Report Inventory 1 | . . . 1 . . . . . . Retrieve Matter 1 | . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Unlock Access 1 | . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . Used . | . . . . . . . . . . Hacking Detections 11 | . . . 3 5 2 . 1 . . Full Trace Events 1 | . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Gar Fac DSF Gar Used RIF Installer 1 | . . . . . . 1 . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 5 | . . . . . . 5 . . . Machine Destruction 5 | . . . . . . 5 . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Gar Fac DSF Gar Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac DSF Gar Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Gar Fac DSF Gar Turns Passed 4309 | 98 233 458 529 1304 266 708 14 348 351 Spaces Moved 1924 | 54 130 253 239 675 124 214 5 106 124 Core 14 | 4 . . . . . . . . 10 Treads 1910 | 50 130 253 239 675 124 214 5 106 114 Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 240 160 50 Average Speed 177 | 151 160 160 160 160 160 232 240 239 231 Slowest Speed 500 | 160 160 160 240 160 160 240 240 240 500 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 29 | 4 22 52 24 41 5 34 1 88 26 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . . . . 1 1 . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 80 | . . . . . . 3 . 42 35 Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 80 | . . . . . . 3 . 42 35 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac DSF Gar Total 2429 | 64 144 281 331 830 160 306 6 155 152 Wait 107 | . 4 5 31 58 5 3 . . 1 Move 1916 | 53 129 252 238 674 124 212 5 105 124 Hop . | . . . . . . . . . . Pick Up 60 | 3 2 6 13 20 4 7 . 5 . Fast Attach 16 | 6 . . 5 3 2 . . . . Attach 27 | . 1 . 5 7 6 3 . 4 1 Detach 3 | . . . . 3 . . . . . Swap 24 | . 1 1 3 6 . 10 1 1 1 Drop 42 | . 1 2 9 20 3 4 . 3 . Fire 222 | 2 6 14 27 38 16 61 . 35 23 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 2 | . . 1 . 1 . . . . . Escape Stasis 10 | . . . . . . 6 . 2 2 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Garrison -7/Factory -7/DSF -7/Garrison History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 99 | -11/Scrapyard | Entered Materials 271 | -10/Materials | Discovered new exit (range 8) 314 | -10/Materials | Build established: Mutant 332 | -10/Materials | Entered Mines 341 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 432 | -10/Mines | Discovered new exit (range 9) 636 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 639 | -10/Mines | Found Prototype Device 790 | -10/Mines | Entered Materials 790 | -9/Materials | Evolved 2 slots: Utility x2 1186 | -9/Materials | Discovered new exit (range 13) 1319 | -9/Materials | Entered another Materials area 1319 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1390 | -8/Materials | Identified Exp. Sensor Array 1734 | -8/Materials | Found Powered Armor 1737 | -8/Materials | Found Powered Armor 1774 | -8/Materials | Build established: Scavenger-Mutant 2606 | -8/Materials | Discovered new exit (range 7) 2622 | -8/Materials | Identified exit to Factory 2623 | -8/Materials | Entered Factory 2623 | -7/Factory | Evolved 2 slots: Utility x2 2889 | -7/Factory | Identified exit to Garrison 2889 | -7/Factory | Entered Garrison 3020 | -7/Garrison | Triggered checkpoint 3161 | -7/Garrison | Destroyed 9 combat bots 3388 | -7/Garrison | Triggered checkpoint 3426 | -7/Garrison | Installed Relay Interface Framework 3517 | -7/Garrison | Garrison Relay disabled 3573 | -7/Garrison | Discovered new exit (range 10) 3593 | -7/Garrison | Identified exit to Factory 3597 | -7/Garrison | Entered Factory 3611 | -7/Factory | Identified exit to DSF 3611 | -7/Factory | Entered DSF 3657 | -7/DSF | Additional patrols routed to DSF 3800 | -7/DSF | Discovered new exit (range 15) 3900 | -7/DSF | Sterilization system engaged 3920 | -7/DSF | Ambient heat levels rising (+10) 3935 | -7/DSF | Ambient heat levels rising (+10) 3950 | -7/DSF | Ambient heat levels rising (+10) 3959 | -7/DSF | Entered Garrison 4100 | -7/Garrison | Triggered checkpoint 4220 | -7/Garrison | Triggered checkpoint 4302 | -7/Garrison | System corruption reached 10% 4305 | -7/Garrison | Core integrity fell below 50% 4306 | -7/Garrison | Released all parts (1) 4310 | -7/Garrison | Self-destructed Last Messages --------------- Lgt. Treads severed. L-41 Fighter suffers critical hit (Destroy). Destroyed Carbon-fiber Leg. Force Field destroyed. System corrupted: Matter fused (-7). Lgt. Treads severed. Knocked back. Imp. Assault Rifle destroyed. Hvy. Assault Rifle destroyed. Rnf. Deuterium Engine destroyed. System corrupted by crushing effect (+1). Imp. Heat Sink destroyed. Critical hit (Burn: +37). Com. Battery destroyed. System corrupted by crushing effect (+4). Acquired 11 matter. Hvy. Assault Rifle destroyed. Hcp. Matter Pod severed. Released Lrg. Storage Unit. Detecting nearby RIF Installer. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????"?"????????????????????????????? | | ??????????????????"?"????????????????????????????? | | ??????????????????"?"????????????????????????????? | | ??????????????????"""????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????######??####?????? | | ????????????????????????????????# # ? #?????? | | ???????????????????????????????? ## ####??? | | ????????????????????????????????? ^^ ?? | | ????????????????????????????????? ??? | | ????????????????????????????????? ???? | | ????????????????????????###?????? #?? ? | | ????????????????????????# ########!= # # #? | | ????????????????????????#@ !*!l!b*! !%[ | | ????????????????????????########%[==g [ | | ???????????????????????????????#**= | | ???????????????????????????????#%== | | ???????????????????????????????###% ## #? | | ???????????????????????########## [[ ## # ## | | ???????????????????????# [ | | ???????????????????????# | | ???????????????????????# ####### #? | | ???????????????????????# #????? ## "######? | | ???????????????????????# #?????# # ## ??????? | | ?????????????########### #?????### ??###??????? | | ?????????????# ^#???????# #???????????? | | ???????????### ######## ^#???????# #???????????? | | ???????????# !! ######## #???????# #???????????? | | ???????????# = ## ######### #???????????? | | ???????????# [ ##### ## #???????????? | | ???????????### ##??????# #???????????? | | ?????????????# #???????# ############???????????? | | ?????????????# #???????# #??????????????????????? | | ?????????????# ######??# #??????????????????????? | | ?????????????# #??# #??????????????????????? | | ?????????????### ##??# #??????????????????????? | | ??????????????#"""""#??# #??????????????????????? | | ??????????????#######??# #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 490 Matter Stores 500 Matter Capacity 500 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 800 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed BurstMicrowarpMaul Manual? 0 Play Time 00:49:24 Cumulative 11.1 hours Start 2024.04.03 @ 12:22:03 End 2024.04.03 @ 13:12:26 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 11 Rogue 0 Adventurer 11 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 20 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 89d8dc27-6500-4e93-b46a-30f39ccc92d9