Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.08 @ 04:29:11 Player: Amao Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (147) 735 Value Destroyed (5559) 5559 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (117) 117 TOTAL SCORE: 12411 Bonus ------- High Alert Combat Kills 72 Follower Combat Kills 114 Friendly Fire -69 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 100/100 System Corruption 17% Temperature Cool (0) Movement Flying (45) Location -3/Testing Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Impulse Thruster Array > --- UTILITY (9) ------ Improved Corruption Screen > --- WEAPON (4) ------- Kinetic Spear > --- INVENTORY (5) ---- Experimental Power Amplifier Peak State ------------ > --- POWER ------------ Reinforced Fission Core Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Visual Processing Unit Microactuators Microactuators Improved Medium Armor Plating Layered Medium Armor Plating Improved Focal Shield Improved Thermal Shield Point Defense System > --- WEAPON ----------- Quantum Rifle Railgun Heavy Mace > --- INVENTORY -------- Layered Light Armor Plating Layered Medium Armor Plating Tractor Beam [Rating: 80] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Huge Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Antigrav System Flight Unit Q-thruster Utility Small Storage Unit Device Microactuators Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Layered Medium Armor Plating Weapon Heavy Mace Energy Gun Particle Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Hypervelocity Mass Driver Launcher Mini Grenade Launcher Impact Weapon Heavy Mace Piercing Weapon Kinetic Spear Build | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Res Tes Slots Evolved 14 | . . . 2 2 2 2 2 2 . . 2 . Power 1 | . . . . . . 1 . . . . . . Propulsion 4 | . . . . 1 1 . 1 1 . . . . Utility 7 | . . . 1 1 1 1 1 1 . . 1 . Weapon 2 | . . . 1 . . . . . . . 1 . Parts Attached 132 | 4 7 . 14 11 44 7 3 3 14 4 12 9 Power 17 | 1 . . 2 . 4 2 . . 4 1 2 1 Engine 4 | 1 . . 1 . 1 1 . . . . . . Core 8 | . . . 1 . 3 1 . . 3 . . . Reactor 5 | . . . . . . . . . 1 1 2 1 Propulsion 35 | . 4 . 2 2 14 . . 2 3 1 5 2 Treads 4 | . 2 . . . 2 . . . . . . . Leg 12 | . 2 . 2 2 3 . . . 2 1 . . Wheel 12 | . . . . . 8 . . 2 1 . . 1 Hover 1 | . . . . . . . . . . . 1 . Flight 6 | . . . . . 1 . . . . . 4 1 Utility 47 | 1 3 . 5 4 16 3 2 1 5 . 3 4 Device 16 | . . . 2 . 6 1 . 1 3 . 1 2 Storage 10 | 1 1 . . 1 7 . . . . . . . Processor 5 | . 1 . . 2 1 . . . . . . 1 Hackware . | . . . . . . . . . . . . . Protection 16 | . 1 . 3 1 2 2 2 . 2 . 2 1 Artifact . | . . . . . . . . . . . . . Weapon 33 | 2 . . 5 5 10 2 1 . 2 2 2 2 Energy Gun 14 | 1 . . 5 1 4 1 . . 1 1 . . Energy Cannon 2 | . . . . 1 1 . . . . . . . Ballistic Gun 4 | 1 . . . . 1 . . . 1 1 . . Ballistic Cannon 3 | . . . . 2 . . 1 . . . . . Launcher 1 | . . . . 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 8 | . . . . . 4 1 . . . . 2 1 Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . 1 . . . . . 1 2 Corrupted Parts 12 | . . . . . 4 . . . 6 2 . . System Corruption 48 | . . . . . 10 . . . 27 11 . . Parts Lost 56 | . . . 6 7 15 1 1 1 12 6 2 5 Power 8 | . . . . . 3 . . . 3 1 . 1 Propulsion 18 | . . . 2 1 7 . 1 . 4 1 1 1 Utility 20 | . . . 2 4 3 . . 1 4 3 1 2 Weapon 10 | . . . 2 2 2 1 . . 1 1 . 1 Highest Loss Streak 5 | . . . 5 4 3 1 1 1 5 4 2 4 To Critical Strikes 1 | . . . . . 1 . . . . . . . Average Slot Usage (%) 72 | . 93 100 91 85 80 76 81 81 63 33 8 19 Engine 3 | . 14 14 9 . 1 2 5 5 2 . . . Core 3 | . . . 1 9 5 6 5 5 3 1 . . Treads 4 | . 20 28 15 . 2 . . . . . . . Leg 3 | . 5 . 4 20 4 . . . 2 3 . . Wheel 6 | . . . . . 10 13 10 15 5 . . 1 Device 8 | . . . 4 4 9 8 11 15 15 8 . 3 Storage 8 | . 6 14 8 7 11 13 11 7 2 . . . Processor 5 | . 8 . . 3 8 6 5 5 5 5 2 1 Protection 7 | . 9 14 15 14 3 9 10 10 8 3 . 1 Energy Gun 5 | . 14 14 21 10 3 2 . . 1 2 . . Energy Cannon 1 | . . . . . 4 . . . . . . . Ballistic Gun 3 | . 14 14 8 . 3 1 . . 1 5 . . Ballistic Cannon 1 | . . . . 7 . . 4 5 2 . . . Launcher 1 | . . . . 7 2 . . . . . . . Impact Weapon 4 | . . . . . 4 9 11 10 8 . . 3 Naked Turns 69 | . . . . . . . . . . . 69 . Heaviest Build 73 | 14 30 30 35 25 39 50 60 62 73 71 18 29 Greatest Support 72 | 3 40 40 40 30 60 56 56 72 72 40 25 28 Greatest Overweight (x) 11 | 4 4 . 10 1 11 . 2 . 3 2 5 1 Average Overweight (x) . | 2 . . . . . . . . 1 . . . Largest Inventory Capacity 25 | 8 15 15 15 8 25 8 8 8 8 5 5 5 Average Capacity 8 | 7 8 15 13 7 8 8 8 8 6 5 5 5 Most Carried 15 | 5 13 15 15 8 10 8 8 7 7 5 5 5 Average Carried 6 | 4 6 13 12 4 7 6 7 5 4 4 4 1 Final Capacity 15 | 8 15 15 5 8 8 8 8 8 5 5 5 5 Final Carried 15 | 5 13 15 5 8 7 8 8 7 4 4 3 1 Class Distribution -------------------- 30% | Mutant 20% | Scavenger-Mutant 16% | Scavenger-Gladiator 12% | Scavenger-Gunner 6% | Gladiator 6% | Tank 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Gladiator | -6/Factory Scavenger-Gladiator | -5/Factory Scavenger-Gladiator | -4/Factory Gladiator | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -3/Research Mutant | -3/Testing Resources | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Res Tes Matter Collected 2407 | 240 130 87 312 255 818 45 50 33 173 74 62 128 Remotely 36 | . . . . . . . . . . . . 36 Salvage Created 5846 | . 236 36 525 449 2430 356 399 231 737 103 105 239 Parts 216 | . 15 4 38 23 77 9 8 10 13 6 4 9 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . . . 7 8 . . Prevented 12 | . . . . . . . . . 7 5 . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Res Tes Combat Hostiles Destroyed 123 | . 6 2 15 12 42 4 7 10 15 4 2 4 Melee 32 | . . . . . 15 1 2 5 5 . 1 3 Guns 37 | . 6 2 15 3 7 . . . . 4 . . Cannons 6 | . . . . 2 4 . . . . . . . AOE 9 | . . . . 6 3 . . . . . . . Classes Destroyed 14 | . 3 . 2 4 3 . . . 1 . . 1 Worker 5 | . . . . 1 4 . . . . . . . Builder 2 | . . . . . . . . . . . . 2 Recycler 9 | . . . . 1 7 1 . . . . . . Mechanic 2 | . . . . 1 1 . . . . . . . Operator 1 | . . . 1 . . . . . . . . . Watcher 5 | . 1 . 1 1 2 . . . . . . . Swarmer 41 | . 3 2 6 3 8 . . 9 6 4 . . Grunt 52 | . 3 . 7 5 20 4 6 . 7 . . . Brawler 1 | . . . . . . . . . 1 . . . Duelist 1 | . . . . 1 . . . . . . . . Sentry 11 | . . . 2 3 3 . 1 1 1 . . . Specialist 4 | . . . . . 4 . . . . . . . Hunter 3 | . . . . . 3 . . . . . . . Programmer 10 | . . . . . 4 . . . . . 2 4 Best Kill Streak 9 | . 4 2 3 6 6 2 3 9 6 4 2 2 Combat Bots Only 9 | . 3 2 3 4 6 2 3 9 6 4 2 2 Max Kills in Single Turn 3 | . 1 1 2 3 3 1 1 1 1 1 1 1 Gunslinging 1 | . . . 1 . . . . . . . . . Exploded 2 | . . . . 2 2 . . . . . . . Melee 1 | . . . . . 1 1 1 1 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Res Tes Hostile Shots Fired 1032 | . 25 18 71 80 305 13 30 46 125 92 153 74 Missed 337 | . 3 8 21 20 109 5 7 15 33 18 73 25 Damage Taken 10285 | . 221 57 615 796 2556 121 365 281 1274 1721 1364 914 Core 3216 | . 56 . 234 156 408 16 55 61 172 740 1096 222 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 161 | . 25 7 51 78 . . . . . . . . Ignored by Resistances 3247 | . 67 20 152 232 730 33 101 239 537 524 368 244 Core Remaining (%) 67 | 100 . 77 41 71 41 98 94 . . 15 . . Volleys Fired 194 | . 20 7 45 46 58 . . 1 . 17 . . Largest 3 | . 2 2 3 3 3 . . 1 . 2 . . Hottest 168 | . 60 60 150 160 168 . . 66 . 129 . . Shots Fired 374 | . 40 14 117 84 88 . . 1 2 28 . . Gun 304 | . 40 14 117 47 56 . . . 2 28 . . Cannon 55 | . . . . 26 28 . . 1 . . . . Launcher 15 | . . . . 11 4 . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 110 | . 20 7 38 26 6 . . 1 . 12 . . Thermal 188 | . . . 72 47 51 . . . 2 16 . . Explosive 15 | . . . . 11 4 . . . . . . . Electromagnetic 61 | . 20 7 7 . 27 . . . . . . . Robot Hit Streak 27 | . 13 13 20 11 27 . . . 1 18 . . Robot Miss Streak 6 | . 2 1 2 6 4 . . 1 . 1 . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 5 | . . 1 2 . 1 . . . . 1 . . Max Gunslinging Chain 1 | . . 1 1 . 1 . . . . 1 . . Shots Hit Robots 466 | . 31 10 60 47 147 13 20 24 46 25 9 34 Core Hits 142 | . 14 2 25 30 45 2 3 3 5 5 1 7 Critical Kills 7 | . . . . . 4 1 . . 1 . 1 . Critical Parts Destroyed 36 | . . . . . 12 2 4 5 5 . 2 6 Critical Strikes 52 | . . . 2 3 20 3 4 5 6 . 3 6 Burn 7 | . . . 2 2 3 . . . . . . . Blast 1 | . . . . 1 . . . . . . . . Smash 44 | . . . . . 17 3 4 5 6 . 3 6 Melee Attacks 250 | . . . . . 90 14 23 29 47 . 10 37 Impact 235 | . . . . . 90 14 23 29 47 . 10 22 Slashing . | . . . . . . . . . . . . . Piercing 15 | . . . . . . . . . . . . 15 Sneak Attacks 10 | . . . . . 6 1 1 . . . . 2 Combat Hostiles 1 | . . . . . . . 1 . . . . . Follow-up Attacks 13 | . . . . . 1 . 3 2 6 . . 1 Damage Inflicted 15720 | . 476 121 778 1653 5723 623 908 831 1849 680 443 1635 Guns 3185 | . 399 121 778 389 788 . . . 30 680 . . Cannons 980 | . . . . 480 500 . . . . . . . Explosions 1552 | . 77 . . 784 691 . . . . . . . Melee 9978 | . . . . . 3744 623 908 831 1819 . 418 1635 Ramming 25 | . . . . . . . . . . . 25 . Kinetic 1272 | . 179 42 190 480 91 . . . . 290 . . Thermal 2614 | . 77 . 515 389 1213 . . . 30 390 . . Explosive 884 | . . . . 686 198 . . . . . . . Electromagnetic 947 | . 220 79 73 98 477 . . . . . . . Impact 9549 | . . . . . 3744 623 908 831 1819 . 418 1206 Slashing . | . . . . . . . . . . . . . Piercing 429 | . . . . . . . . . . . . 429 Highest Corruption 40 | . . . . . 16 . . . 29 40 10 17 Average Corruption 12 | . . . . . 10 . . . 21 29 4 14 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked 5 | . . . . . . . . . . . . 5 Effects 144 | . . . . . 103 . . . 12 15 4 10 Message Errors 32 | . . . . . 22 . . . 1 4 1 4 Matter Fused 38 | . . . . . 29 . . . 6 2 . 1 Heat Flow Errors 18 | . . . . . 15 . . . . 1 1 1 Energy Discharges 20 | . . . . . 13 . . . 2 3 1 1 Parts Rejected 2 | . . . . . . . . . . 1 . 1 Parts Fused 1 | . . . . . 1 . . . . . . . Data Loss (minor) 13 | . . . . . 10 . . . 1 . 1 1 Data Loss (major) 5 | . . . . . 5 . . . . . . . Misfires 7 | . . . . . 4 . . . 2 1 . . Alerts 1 | . . . . . 1 . . . . . . . Misdirections 4 | . . . . . 2 . . . . 1 . 1 Weapon Failures 3 | . . . . . 1 . . . . 2 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 2761 | . 5 . . 10 1182 119 206 235 322 . 141 541 Projectiles 40 | . . . . 10 30 . . . . . . . Explosions 84 | . 5 . . . 79 . . . . . . . Melee 2637 | . . . . . 1073 119 206 235 322 . 141 541 Knockbacks 71 | . . . . 7 32 5 6 2 8 . 1 10 Impact 62 | . . . . . 30 5 6 2 8 . 1 10 Kinetic 7 | . . . . 7 . . . . . . . . Secondary 2 | . . . . . 2 . . . . . . . Self-Inflicted Damage 279 | . . . . 56 211 . . . . . 12 . Shots 8 | . . . . 3 5 . . . . . . . Rammed 4 | . . . . . . . . . . . 4 . Targets Rammed 4 | . . . . . . . . . . . 4 . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 879 | . 87 . 879 314 351 . 2 26 66 663 243 73 Average Temperature 181 | . 32 . 284 160 115 . 2 15 31 256 127 50 Received Heat Transfer 2644 | . 168 . 234 324 516 75 120 18 376 479 334 . Effects 63 | . . . 43 2 3 . . . . 15 . . Shutdowns 13 | . . . 8 . . . . . . 5 . . Energy Bleed 10 | . . . 6 . 2 . . . . 2 . . Interference 7 | . . . 2 2 1 . . . . 2 . . Matter Decay 4 | . . . 4 . . . . . . . . . Short Circuit 2 | . . . 1 . . . . . . 1 . . Damage (minor) 8 | . . . 7 . . . . . . 1 . . Damage (major) 14 | . . . 13 . . . . . . 1 . . Damage (core) 5 | . . . 2 . . . . . . 3 . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . Parts Fried 49 | . . . . . 25 3 6 4 9 . . 2 Impact Corruptions 112 | . . . . . 44 4 7 12 20 . 6 19 Robots Melted 2 | . . . . 1 1 . . . . . . . Combat Hostiles 2 | . . . . 1 1 . . . . . . . Parts Melted 9 | . . . 1 4 4 . . . . . . . Heat Transferred 5047 | . 100 . 1406 1110 1904 . . . 37 490 . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . 2 . . . 1 . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Res Tes Peak Influence 505 | . 164 71 239 458 505 334 166 353 . . 402 286 Initial 204 | . . 21 23 13 178 204 56 33 . . 170 182 Average 156 | . 78 66 121 232 155 255 67 168 . . 257 205 Maximum Alert Level 2 | . . . 1 2 2 1 . 1 . . 2 1 Low Security (%) 66 | 100 100 100 75 45 68 14 100 56 . . 33 60 Level 1 30 | . . . 24 41 26 85 . 43 . . 63 39 Level 2 2 | . . . . 12 4 . . . . . 3 . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 27 | . . . 2 2 14 . 1 1 . . 6 1 Investigation 6 | . . . . . 3 . . . . . 2 1 Extermination 6 | . . . . . 3 . . 1 . . 2 . Reinforcement 10 | . . . 2 2 4 . . . . . 2 . Assault . | . . . . . . . . . . . . . Garrison 5 | . . . . . 4 . 1 . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Res Tes Distress Signals 8 | . 1 . . 2 2 . 2 . . . 1 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 197 | . 10 3 21 18 61 6 9 14 18 12 18 7 Peak Tracking Total 13 | . 2 2 5 5 5 4 6 5 6 6 13 5 Tactical Retreats 25 | . 2 . 1 3 6 1 . 2 1 2 6 1 Traps | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Res Tes Traps Triggered 6 | . . . . 2 2 . 1 . . . 1 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 4 | . 4 . . . . . . . . . . . Reprogrammed 3 | . . . 3 . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 3 | . . . . . 3 . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Res Tes Machines Disabled 7 | . . . . 3 4 . . . . . . . Max in Single Turn 4 | . . . . 1 4 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Res Tes Machines Accessed 27 | . 5 . 4 . 7 2 1 2 . . 4 2 Terminals 18 | . 4 . 3 . 3 2 . 1 . . 4 1 Fabricators 1 | . . . . . 1 . . . . . . . Repair Stations 2 | . . . . . 1 . . . . . . 1 Recycling Units 4 | . 1 . 1 . 1 . 1 . . . . . Scanalyzers 2 | . . . . . 1 . . 1 . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 54 | . 7 . 11 . 11 3 1 7 . . 11 3 Successful 28 | . 4 . 9 . 5 1 1 2 . . 5 1 Failed 26 | . 3 . 2 . 6 2 . 5 . . 6 2 Catastrophic 3 | . . . . . 1 . . . . . 1 1 Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 35 | . 5 . 8 . 4 3 . 3 . . 11 1 Fabricators 1 | . . . . . 1 . . . . . . . Repair Stations 4 | . . . . . 2 . . . . . . 2 Recycling Units 8 | . 2 . 3 . 2 . 1 . . . . . Scanalyzers 6 | . . . . . 2 . . 4 . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 17 | . 2 . 6 . 1 1 . 1 . . 5 1 Open DSF 3 | . . . . . . 1 . . . . 2 . Emergency Access Points 2 | . . . . . . . . 1 . . . 1 Unreport Threat 1 | . . . 1 . . . . . . . . . Locate Traps 4 | . 1 . 3 . . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . Reprogram Traps 1 | . . . 1 . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . 1 . Registered Prototypes 1 | . . . 1 . . . . . . . . . Zone Layout 3 | . . . . . 1 . . . . . 2 . Fabricator Hacks 1 | . . . . . 1 . . . . . . . Build 1 | . . . . . 1 . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 7 | . 2 . 3 . 1 . 1 . . . . . Retrieve Matter 3 | . 1 . 2 . . . . . . . . . Retrieve Components 4 | . 1 . 1 . 1 . 1 . . . . . Scanalyzer 3 | . . . . . 2 . . 1 . . . . Insert Component 2 | . . . . . 1 . . 1 . . . . Analyze 1 | . . . . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . Hacking Detections 17 | . 4 . 2 . 3 2 1 1 . . 2 2 Full Trace Events 5 | . . . . . 2 . . . . . 2 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time 84 | . . . . . 84 . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 4 | . . . . . 1 . 3 . . . . . Parts Scanalyzed 2 | . . . . . 1 . . 1 . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Res Tes Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Res Tes Total Allies 1 | . . . . . . . . . . 1 . . Largest Group 1 | . . . . . . . . . . 1 . . Highest-Rated Group 165 | . . . . . . . . . . 165 . . Highest-Rated Ally 165 | . . . . . . . . . . 165 . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 10 | . . . . . . . . . . 10 . . Total Damage 458 | . . . . . . . . . . 458 . . Kills 2 | . . . . . . . . . . 2 . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Res Tes Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Res Tes Turns Passed 7718 | 120 489 168 817 363 2717 450 475 297 758 258 541 265 Spaces Moved 5456 | 58 256 90 410 171 1764 370 349 234 429 208 872 245 Core 824 | 58 13 . 6 . 43 . . . 15 178 453 58 Treads 792 | . 177 90 295 . 230 . . . . . . . Legs 808 | . 66 . 109 171 346 . . . 63 30 23 . Wheels 2429 | . . . . . 1106 370 349 234 351 . . 19 Hover 39 | . . . . . . . . . . . 39 . Flight 564 | . . . . . 39 . . . . . 357 168 Fastest Speed 40 | 50 120 160 120 120 95 100 100 100 90 50 40 40 Average Speed 109 | 187 154 160 155 123 118 100 112 100 142 93 53 48 Slowest Speed 600 | 250 250 160 550 190 600 100 130 100 330 260 300 115 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 27 | 5 49 26 38 25 34 12 11 9 64 36 19 28 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 4 | . . 1 . . . . . . 2 1 . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 121 | . 10 . . 60 47 . . . 1 3 . . Melee . | . . . . . . . . . . . . . Projectile 6 | . . . . 2 . . . . 1 3 . . AOE 115 | . 10 . . 58 47 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Res Tes Total 6630 | 70 314 100 504 246 2217 436 421 278 535 247 934 328 Wait 320 | . 6 2 9 . 136 34 35 13 35 9 14 27 Move 5444 | 57 255 89 409 170 1763 369 348 233 428 207 871 245 Hop . | . . . . . . . . . . . . . Pick Up 177 | 9 18 2 12 14 71 9 5 3 15 3 10 6 Fast Attach . | . . . . . . . . . . . . . Attach 128 | 4 7 . 13 11 42 7 2 3 14 4 12 9 Detach 29 | . 2 . 2 3 12 1 . . . 1 5 3 Swap 4 | . . . 1 . 2 . 1 . . . . . Drop 92 | . 6 . 13 2 45 3 4 . 3 6 8 2 Fire 194 | . 20 7 45 46 58 . . 1 . 17 . . Melee 230 | . . . . . 88 13 18 25 40 . 10 36 Ram 4 | . . . . . . . . . . . 4 . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . 8 . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -3/Testing History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 121 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 590 | -10/Materials | Discovered new exit (range 8) 610 | -10/Materials | Entered Mines 763 | -10/Mines | Discovered new exit (range 13) 766 | -10/Mines | Discovered new exit (range 7) 770 | -10/Mines | Learned location of Storage (-9) 778 | -10/Mines | Entered Materials 778 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1170 | -9/Materials | Build established: Tank 1409 | -9/Materials | Lost 5 parts (2n2u1w) 1485 | -9/Materials | Core integrity fell below 50% 1566 | -9/Materials | Discovered new exit (range 15) 1595 | -9/Materials | Entered another Materials area 1595 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1826 | -8/Materials | Lost 4 parts (2u2w) 1904 | -8/Materials | Discovered new exit (range 10) 1940 | -8/Materials | Lost 3 parts (1n2u) 1958 | -8/Materials | Entered Factory 1958 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2231 | -7/Factory | Build established: Scavenger-Gunner 2508 | -7/Factory | System corruption reached 10% 2891 | -7/Factory | Garrison activated, responded to threat 2935 | -7/Factory | Cargo convoy interrupted 2957 | -7/Factory | Lost 3 parts (2n1u) 3003 | -7/Factory | Garrison activated, responded to threat 3232 | -7/Factory | Build established: Mutant 3555 | -7/Factory | Build established: Scavenger-Mutant 4186 | -7/Factory | Core integrity fell below 50% 4512 | -7/Factory | Discovered new exit (range 19) 4675 | -7/Factory | Entered another Factory area 4675 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5106 | -6/Factory | Discovered new exit (range 19) 5125 | -6/Factory | Entered another Factory area 5125 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5193 | -5/Factory | Build established: Scavenger-Gladiator 5506 | -5/Factory | Garrison activated, responded to threat 5590 | -5/Factory | Discovered new exit (range 10) 5600 | -5/Factory | Entered another Factory area 5600 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5805 | -4/Factory | Destroyed 9 combat bots 5858 | -4/Factory | Discovered new exit (range 19) 5897 | -4/Factory | Entered Upper Caves 5984 | -4/Upper Caves | Encountered a Warlord checkpoint 6204 | -4/Upper Caves | Build established: Gladiator 6211 | -4/Upper Caves | Attracted the attention of an 0b10 base 6318 | -4/Upper Caves | Lost 5 parts (2p1n1u1w) 6420 | -4/Upper Caves | Discovered new exit (range 10) 6430 | -4/Upper Caves | Lost 5 parts (2n3u) 6447 | -4/Upper Caves | System corruption reached 10% 6655 | -4/Upper Caves | Entered another Upper Caves area 6691 | -4/Upper Caves | Spotted B-86 Titan 6725 | -4/Upper Caves | Core integrity fell below 50% 6759 | -4/Upper Caves | Lost 4 parts (1p1n2u) 6867 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 6881 | -4/Upper Caves | ME-RLN showed up to help 6882 | -4/Upper Caves | Core integrity fell below 20% 6883 | -4/Upper Caves | ME-RLN revealed a hidden path 6908 | -4/Upper Caves | System corruption reached 30% 6913 | -4/Upper Caves | Entered Research 6913 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 7049 | -3/Research | Build established: Mutant 7102 | -3/Research | Spotted B-86 Titan 7248 | -3/Research | Core integrity fell below 50% 7317 | -3/Research | Core integrity fell below 20% 7439 | -3/Research | System corruption reached 10% 7446 | -3/Research | Discovered new exit (range 8) 7454 | -3/Research | Entered Testing 7605 | -3/Testing | Lost 4 parts (1p1n2u) 7719 | -3/Testing | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- Destroyed Mic. Antimatter Reactor. P-80 Master system corrupted by crushing effect. Imp. Corruption Screen intercepted 1% system corruption. P-80 Master resets P-80 Master, system corruption cleaned. Imp. Corruption Screen intercepted 1% system corruption. Power Maul destroyed. &Z1ZDLPJUOYH#JFUVDU5QTI1CI>JKPPT0Y