Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.05 @ 23:32:35 Player: BlackCaro Result: Destroyed by B-60 Warrior with Heavy Mace Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (98) 490 Value Destroyed (3453) 3453 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8943 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 229/300 Energy 198/310 System Corruption 24% Temperature Cool (0) Movement Core (600) Ox11 Location -5/Upper Caves Parts ------- > --- POWER (2) -------- Reinforced Fission Core > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Medium Storage Unit Improved Terrain Scan Processor Advanced Target Analyzer Advanced Thermal Shield > --- WEAPON (3) ------- Power Sword > --- INVENTORY (8) ---- Scythe Peak State ------------ > --- POWER ------------ Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Medium Treads Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Compact Battery Compact Battery Advanced Terrain Scanner Experimental Terrain Scan Processor Advanced Target Analyzer Layered Medium Armor Plating Advanced Thermal Shield > --- WEAPON ----------- Long-range Proton Cannon Enhanced Gauss Cannon Lance > --- INVENTORY -------- Reinforced Fission Core Micro Fission Core Tesla Rifle Improved EM Pulse Cannon KE Penetrator Heavy Mace Power Sword [Rating: 70] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Wheel Flight Unit Nuclear Pulse Array Utility Medium Storage Unit Device Advanced Terrain Scanner Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Reactive Plating Weapon High-powered Shotgun Energy Gun Improved Medium Laser Energy Cannon Plasma Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Enhanced Gauss Cannon Impact Weapon Heavy Flail Slashing Weapon Power Sword Piercing Weapon Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Upp Slots Evolved 10 | . . . 2 . . . 2 . 2 2 2 . Power 1 | . . . . . . . . . . . 1 . Propulsion 2 | . . . 1 . . . 1 . . . . . Utility 6 | . . . 1 . . . 1 . 1 2 1 . Weapon 1 | . . . . . . . . . 1 . . . Parts Attached 185 | 7 3 5 5 . 1 13 10 28 35 40 9 29 Power 24 | 1 2 . . . . 3 1 4 4 5 1 3 Engine 15 | 1 2 . . . . 3 1 1 2 3 1 1 Core 7 | . . . . . . . . 1 2 2 . 2 Reactor 2 | . . . . . . . . 2 . . . . Propulsion 45 | 2 . 1 3 . . 2 2 7 12 9 4 3 Treads 7 | . . . . . . . . 1 1 2 1 2 Leg 33 | 2 . 1 3 . . 2 2 6 10 7 . . Wheel 3 | . . . . . . . . . . . 2 1 Hover . | . . . . . . . . . . . . . Flight 2 | . . . . . . . . . 1 . 1 . Utility 52 | 2 1 2 1 . 1 2 4 4 7 14 2 12 Device 18 | 1 . 1 . . . 1 2 . 1 7 2 3 Storage 10 | 1 . 1 . . 1 . . . 1 1 . 5 Processor 11 | . 1 . . . . 1 . 2 . 3 . 4 Hackware . | . . . . . . . . . . . . . Protection 13 | . . . 1 . . . 2 2 5 3 . . Artifact . | . . . . . . . . . . . . . Weapon 64 | 2 . 2 1 . . 6 3 13 12 12 2 11 Energy Gun 17 | 1 . . 1 . . 2 1 2 6 1 . 3 Energy Cannon 12 | . . . . . . . 1 1 3 5 . 2 Ballistic Gun 12 | 1 . 2 . . . 1 . 2 1 3 . 2 Ballistic Cannon 11 | . . . . . . 1 1 3 2 3 1 . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . . . . Slashing Weapon 9 | . . . . . . 2 . 4 . . 1 2 Piercing Weapon 2 | . . . . . . . . . . . . 2 Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . . . 2 1 . 1 . . Parts Lost 78 | . . 1 . . . 6 3 12 10 19 2 25 Power 8 | . . . . . . 1 . 1 1 2 . 3 Propulsion 28 | . . . . . . 1 1 7 5 7 1 6 Utility 19 | . . . . . . 1 1 1 2 4 . 10 Weapon 23 | . . 1 . . . 3 1 3 2 6 1 6 Highest Loss Streak 12 | . . 1 . . . 5 1 3 5 11 2 12 Average Slot Usage (%) 92 | . 96 100 98 100 100 99 98 95 96 90 88 74 Engine 6 | . 10 14 11 11 11 11 9 3 3 5 5 3 Core 1 | . . . . . . . . 1 2 . 5 5 Treads 1 | . . . . . . . . 1 . 3 2 2 Leg 23 | . 28 28 31 33 33 33 34 32 27 16 7 3 Device 9 | . 14 14 11 11 11 11 9 2 6 14 11 8 Storage 8 | . . 5 11 11 11 11 9 9 7 8 5 7 Processor 11 | . 14 8 . . . 3 9 15 15 13 23 15 Protection 6 | . . . 11 11 11 7 7 8 7 5 5 3 Energy Gun 5 | . 14 12 2 11 11 10 10 2 3 1 . 1 Energy Cannon 1 | . . . . . . . 3 . 2 6 2 2 Ballistic Gun 5 | . 14 15 19 11 11 6 2 2 2 3 2 . Ballistic Cannon 3 | . . . . . . 4 1 6 4 5 4 3 Impact Weapon 1 | . . . . . . . . . 7 1 . . Slashing Weapon 1 | . . . . . . . . 4 . . 3 2 Naked Turns 12 | . . . . . . . . . . . . 12 Heaviest Build 62 | 12 12 15 26 26 30 33 30 37 42 50 59 62 Greatest Support 61 | 20 20 20 35 35 35 35 48 46 51 61 30 28 Greatest Overweight (x) 5 | 2 . 1 1 . . 1 . 1 1 3 4 5 Average Overweight (x) . | . . . . . . . . . . . 1 1 Largest Inventory Capacity 8 | 6 6 6 6 6 8 8 8 8 8 8 8 8 Average Capacity 7 | 5 4 4 6 6 7 8 8 8 8 8 8 7 Most Carried 8 | 2 4 6 6 6 6 8 8 8 8 8 8 8 Average Carried 6 | . 3 4 5 6 5 7 7 7 7 7 7 6 Final Capacity 8 | 6 4 6 6 6 8 8 8 8 8 8 8 8 Final Carried 8 | 2 4 6 6 6 6 8 8 8 6 8 8 1 Class Distribution -------------------- 58% | Mutant 19% | Scavenger-Mutant 6% | Scavenger-Assassin 6% | Skirmisher 3% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Mutant | -7/Factory Skirmisher | -6/Factory Assassin | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Upp Matter Collected 3526 | 284 72 118 124 22 . 227 104 643 458 940 78 456 Remotely . | . . . . . . . . . . . . . Salvage Created 3421 | 118 139 90 144 . . 278 213 549 483 942 126 339 Parts 201 | 6 15 6 13 . . 17 17 38 26 45 12 6 Haulers Intercepted 1 | . . . . . . . . . 1 . . . Recyclers Shooed 4 | 1 . . . . . . . 1 . 2 . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . . . . . 5 Prevented 3 | . . . . . . . . . . . . 3 Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Upp Combat Hostiles Destroyed 82 | . 6 4 4 . . 8 6 15 11 20 2 6 Melee 8 | . . . . . . 1 . 7 . . . . Guns 33 | . 5 4 4 . . 5 4 2 3 6 . . Cannons 38 | . . . . . . 2 2 6 8 13 2 5 AOE 1 | . 1 . . . . . . . . . . . Classes Destroyed 14 | 2 3 . 1 . . 2 1 1 3 . . 1 Worker 6 | . . . . . . 1 . 3 1 . 1 . Builder 1 | . . . . . . . . . 1 . . . Tunneler 2 | 2 . . . . . . . . . . . . Hauler 1 | . . . . . . . . . 1 . . . Recycler 1 | 1 . . . . . . . . . . . . Operator 1 | . 1 . . . . . . . . . . . Watcher 3 | . . . 1 . . . . . 1 1 . . Swarmer 25 | . 5 3 . . . 3 3 4 4 3 . . Grunt 30 | . 1 1 4 . . 4 . 5 4 9 . 2 Brawler 1 | . . . . . . . . . . . . 1 Duelist 2 | . . . . . . 1 . 1 . . . . Sentry 9 | . . . . . . . 3 3 1 . 1 1 Hunter 4 | . . . . . . . . 2 . 2 . . Programmer 11 | . . . . . . . . . 2 6 1 2 Decomposer 1 | . . . . . . . . . . . . 1 Best Kill Streak 4 | 3 3 3 2 . . 2 3 4 3 4 1 2 Combat Bots Only 4 | . 3 3 2 . . 2 3 4 3 4 1 2 Max Kills in Single Turn 2 | 1 1 1 1 . . 1 2 1 1 1 1 1 Gunslinging 1 | . . . . . . . 1 . . . . . Exploded 1 | . 1 . . . . . . . . . . . Melee 1 | . . . . . . 1 . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Upp Damage Taken 11262 | . 133 123 83 . . 954 304 1627 2130 2626 259 3023 Core 1923 | . 17 23 25 . . 187 30 227 199 189 . 1026 Absorbed by Shields 45 | . . . . . . . . . . . 30 15 Core Remaining (%) 72 | 100 . 84 . . . 47 . 53 71 77 . . Volleys Fired 353 | 8 14 14 15 . . 32 16 79 51 79 5 40 Largest 3 | 2 2 2 2 . . 2 2 2 2 3 3 3 Hottest 207 | 60 60 65 81 . . 95 132 124 130 190 167 207 Shots Fired 670 | 16 28 28 30 . . 55 32 113 97 184 9 78 Gun 332 | 16 28 28 30 . . 35 20 45 38 67 1 24 Cannon 338 | . . . . . . 20 12 68 59 117 8 54 Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 385 | 8 14 19 27 . . 28 6 93 37 112 6 35 Thermal 180 | . . . 3 . . 27 16 19 43 52 3 17 Explosive . | . . . . . . . . . . . . . Electromagnetic 105 | 8 14 9 . . . . 10 1 17 20 . 26 Robot Hit Streak 16 | 6 7 6 3 . . 11 15 16 7 16 9 7 Robot Miss Streak 8 | 1 2 3 3 . . 8 1 3 4 5 1 3 Penetration Max 1 | . . . . . . . . . . . . 1 Secondary Targets 2 | . 1 . . . . . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . 1 . . . . . Shots Hit Robots 471 | 12 14 19 14 . . 35 29 77 83 117 10 61 Core Hits 158 | 4 9 5 6 . . 16 7 26 24 39 5 17 Critical Hits 15 | . . . . . . 1 1 1 1 1 1 9 Critical Kills 3 | . . . . . . 1 . . 1 . 1 . Critical Parts Destroyed 10 | . . . . . . . 1 1 . 1 . 7 Melee Attacks 72 | . . . . . . 8 . 23 20 1 2 18 Impact 22 | . . . . . . . . 1 20 1 . . Slashing 42 | . . . . . . 8 . 22 . . 2 10 Piercing 8 | . . . . . . . . . . . . 8 Sneak Attacks 6 | . . . . . . 1 . . 3 . 1 1 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 11604 | 179 188 322 214 . . 830 528 1582 1994 3193 392 2182 Guns 3886 | 179 165 299 214 . . 475 316 411 395 1042 25 365 Cannons 5584 | . . . . . . 107 212 625 983 2097 214 1346 Explosions 100 | . 23 23 . . . . . . . 54 . . Melee 2026 | . . . . . . 248 . 538 616 . 153 471 Ramming 8 | . . . . . . . . 8 . . . . Kinetic 5069 | 74 36 242 196 . . 276 65 788 525 1684 188 995 Thermal 2770 | . 23 23 18 . . 306 268 226 735 919 51 201 Explosive . | . . . . . . . . . . . . . Electromagnetic 1731 | 105 129 57 . . . . 195 22 118 590 . 515 Impact 647 | . . . . . . . . 31 616 . . . Slashing 1262 | . . . . . . 248 . 507 . . 153 354 Piercing 117 | . . . . . . . . . . . . 117 Highest Corruption 24 | . . . . . . . . 1 2 12 . 24 Average Corruption 8 | . . . . . . . . 1 1 5 . 13 Corruption Purged . | . . . . . . . . . . . . . Effects 131 | . . . . . . . . 2 4 49 . 76 Message Errors 25 | . . . . . . . . 1 2 8 . 14 Matter Fused 18 | . . . . . . . . . . 9 . 9 Heat Flow Errors 16 | . . . . . . . . . 1 5 . 10 Energy Discharges 10 | . . . . . . . . 1 . 3 . 6 Parts Rejected 1 | . . . . . . . . . . . . 1 Data Loss (minor) 8 | . . . . . . . . . . 5 . 3 Data Loss (major) 4 | . . . . . . . . . . 2 . 2 Misfires 3 | . . . . . . . . . . 1 . 2 Alerts 4 | . . . . . . . . . . . . 4 Misdirections 13 | . . . . . . . . . . 1 . 12 Targeting Errors 23 | . . . . . . . . . 1 11 . 11 Weapon Failures 6 | . . . . . . . . . . 4 . 2 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 479 | . . 3 . . . 50 . 4 186 91 . 145 Projectiles 116 | . . . . . . . . . 36 67 . 13 Explosions 27 | . . 3 . . . . . . . 24 . . Melee 336 | . . . . . . 50 . 4 150 . . 132 Knockbacks 35 | . . . . . . . . 8 9 13 . 5 Impact 3 | . . . . . . . . . 3 . . . Kinetic 31 | . . . . . . . . 8 6 12 . 5 Secondary 1 | . . . . . . . . . . 1 . . Self-Inflicted Damage 56 | . . . . . . . . . . 56 . . Shots 1 | . . . . . . . . . . 1 . . Rammed . | . . . . . . . . . . . . . Targets Rammed 2 | . . . . . . . . 2 . . . . Kicked 2 | . . . . . . . . 2 . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 696 | . 6 15 54 . . 338 305 54 311 310 110 696 Average Temperature 131 | . 6 4 19 . . 159 91 14 85 119 49 205 Received Heat Transfer 2600 | . 12 42 39 . . 468 81 378 471 531 48 530 Effects 36 | . . . . . . 5 . . . 1 . 30 Shutdowns 6 | . . . . . . . . . . . . 6 Energy Bleed 5 | . . . . . . 3 . . . . . 2 Interference 6 | . . . . . . 2 . . . 1 . 3 Matter Decay 1 | . . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . . . 1 Damage (major) 15 | . . . . . . . . . . . . 15 Damage (core) 2 | . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . 1 . 1 Combat Hostiles 2 | . . . . . . . . . . 1 . 1 Parts Fried 9 | 1 . . . . . . 3 . 2 3 . . Impact Corruptions 5 | . . . . . . . . . 5 . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 3 | . . . . . . . . . . 3 . . Heat Transferred 4910 | . . 50 37 . . 666 518 444 1112 1650 100 333 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . 1 1 . . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Upp Peak Influence 239 | 15 189 90 144 55 . 73 165 239 173 235 144 . Average Influence 73 | 4 103 43 86 55 . 17 100 120 68 75 108 . Maximum Alert Level 1 | . . . . . . . . 1 . 1 . . Low Security (%) 96 | 100 100 100 100 100 . 100 100 86 100 92 100 . Level 1 3 | . . . . . . . . 13 . 7 . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 24 | . 1 1 3 . . . . 3 7 8 1 . Investigation 12 | . . 1 1 . . . . 2 3 4 1 . Extermination 7 | . . . . . . . . . 3 4 . . Reinforcement 5 | . 1 . 2 . . . . 1 1 . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Upp Distress Signals 4 | . . . 1 . . . . 2 . 1 . . Communications Jammed 18 | . . . . . . . . . 16 2 . . Distress Signals 18 | . . . . . . . . . 16 2 . . Times Spotted 159 | . 12 4 15 . . 10 7 24 30 30 2 25 Peak Tracking Total 8 | . 3 3 8 . . 3 4 4 5 4 1 8 Tactical Retreats 16 | . 1 . 1 . . 1 . . 4 1 . 8 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Upp Traps Triggered 6 | . . . . . . . . 3 2 1 . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 4 | . 4 . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Upp Machines Disabled 6 | . . . . . . . . 3 2 . . 1 Max in Single Turn 1 | . . . . . . . . 1 1 . . 1 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Upp Machines Accessed 34 | . 4 1 3 . 4 1 3 3 6 4 4 1 Terminals 10 | . 3 . 1 . . 1 1 1 1 . 2 . Fabricators 1 | . . . . . . . . . 1 . . . Repair Stations 6 | . . . 1 . . . . 1 1 2 1 . Recycling Units 9 | . 1 . 1 . . . 1 1 2 2 1 . Scanalyzers 2 | . . . . . . . 1 . 1 . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 111 | . 12 1 7 . 33 3 7 8 17 15 7 1 Successful 81 | . 8 1 5 . 33 1 5 3 10 8 6 1 Failed 30 | . 4 . 2 . . 2 2 5 7 7 1 . Catastrophic 5 | . 1 . . . . . . 1 1 2 . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 31 | . 11 . 3 . . 3 4 2 4 . 4 . Fabricators 3 | . . . . . . . . . 3 . . . Repair Stations 17 | . . . 3 . . . . 3 2 8 1 . Recycling Units 20 | . 1 . 1 . . . 1 3 5 7 2 . Scanalyzers 5 | . . . . . . . 2 . 3 . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 54 | . 7 1 2 . 33 1 2 . 3 . 4 1 Record 39 | . 4 . . . 33 . . . . . 2 . Open Door 2 | . . 1 . . . . . . . . . 1 Branch Access Points 1 | . . . . . . . 1 . . . . . Locate Traps 3 | . 1 . . . . . . . 1 . 1 . Disarm Traps 1 | . 1 . . . . . . . . . . . Maintenance Status 2 | . . . 1 . . . . . 1 . . . Surveillance Status 1 | . . . . . . . . . . . 1 . Zone Layout 5 | . 1 . 1 . . 1 1 . 1 . . . Fabricator Hacks 2 | . . . . . . . . . 2 . . . Load Schematic 1 | . . . . . . . . . 1 . . . Build 1 | . . . . . . . . . 1 . . . Repair Station Hacks 9 | . . . 2 . . . . 2 2 3 . . Scan Component 5 | . . . 1 . . . . 1 1 2 . . Repair 4 | . . . 1 . . . . 1 1 1 . . Recycling Unit Hacks 12 | . 1 . 1 . . . 1 1 1 5 2 . Recycle Component 1 | . . . . . . . . . . 1 . . Process 1 | . . . . . . . . . . 1 . . Report Inventory 10 | . 1 . 1 . . . 1 1 1 3 2 . Scanalyzer 4 | . . . . . . . 2 . 2 . . . Insert Component 2 | . . . . . . . 1 . 1 . . . Analyze 2 | . . . . . . . 1 . 1 . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . Used 1 | . 1 . . . . . . . . . . . Hacking Detections 21 | . 1 . 3 . . 1 1 3 5 4 3 . Full Trace Events 13 | . . . 1 . . . 1 3 3 4 1 . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 1 . 1 . . . Parts Built 2 | . . . . . . . . . 2 . . . Matter 124 | . . . . . . . . . 124 . . . Time 31 | . . . . . . . . . 31 . . . Total Part Build Rating 4 | . . . . . . . . . 4 . . . Parts Repaired 4 | . . . 1 . . . . 1 1 1 . . Time 121 | . . . 13 . . . . 38 32 38 . . Parts Recycled 1 | . . . . . . . . . . 1 . . Recycled Matter 22 | . . . . . . . . . . 22 . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 1 . 1 . . . Part Schematics Acquired 2 | . . . . . . . 1 . 1 . . . Parts Damaged 1 | . . . . . . . 1 . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . 3 . . Programmers 3 | . . . . . . . . . . 3 . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Upp Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Upp Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Upp Turns Passed 9646 | 80 420 434 367 81 847 1102 248 978 1543 1609 376 1561 Spaces Moved 6200 | 39 306 311 241 68 703 778 143 465 922 814 248 1162 Core 290 | 12 . . . . . . . . . . . 278 Treads 382 | . . . . . . . . . 21 182 52 127 Legs 4797 | 27 306 311 241 68 703 778 143 465 901 632 87 135 Wheels 731 | . . . . . . . . . . . 109 622 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 120 120 100 50 Average Speed 125 | 113 120 120 122 120 120 120 120 120 130 147 136 115 Slowest Speed 250 | 150 120 150 150 120 120 150 120 150 180 210 210 250 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 41 | 4 48 58 25 32 91 99 9 56 22 17 7 70 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 1 | . . . . . 1 . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 . 1 1 1 1 . Scrap Searched 8 | . . 2 . 1 . 3 . . . . . 2 Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 33 | . . 2 . . . 6 . . 2 13 . 10 Melee . | . . . . . . . . . . . . . Projectile 27 | . . . . . . 6 . . 2 9 . 10 AOE 6 | . . 2 . . . . . . . 4 . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Upp Total 7340 | 55 332 345 283 67 707 878 188 733 1121 1070 275 1286 Wait 324 | . 2 3 17 . . 31 5 96 50 98 . 22 Move 6188 | 38 305 310 240 67 702 777 142 464 921 813 247 1162 Hop . | . . . . . . . . . . . . . Pick Up 111 | 2 3 7 3 . 2 10 9 22 20 18 6 9 Fast Attach 80 | 7 3 2 3 . . 4 1 8 17 19 4 12 Attach 60 | . . 2 2 . . 5 5 8 10 13 3 12 Detach 14 | . 1 1 . . . 1 1 1 1 6 1 1 Swap 45 | . . 1 . . 1 4 4 12 8 8 2 5 Drop 91 | . 4 5 3 . 2 6 5 18 23 15 5 5 Fire 353 | 8 14 14 15 . . 32 16 79 51 79 5 40 Melee 72 | . . . . . . 8 . 23 20 1 2 18 Ram . | . . . . . . . . . . . . . Kick 2 | . . . . . . . . 2 . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials -9/Mines -9/Exiles (discovered 2 exits: *Min x2) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Storage -7/Factory -6/Factory -5/Factory -5/Upper Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 81 | -11/Scrapyard | Entered Materials 245 | -10/Materials | Discovered new exit (range 11) 313 | -10/Materials | Build established: Mutant 326 | -10/Materials | Discovered new exit (range 8) 376 | -10/Materials | Discovered new exit (range 16) 501 | -10/Materials | Entered Mines 732 | -10/Mines | Learned 2 Materials zone layouts 830 | -10/Mines | Discovered new exit (range 5) 846 | -10/Mines | Met a Derelict shopkeep closing up shop 935 | -10/Mines | Entered Materials 935 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 974 | -9/Materials | Repaired Aluminum Leg 1249 | -9/Materials | Discovered new exit (range 6) 1302 | -9/Materials | Entered Mines 1377 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1378 | -9/Mines | Discovered new exit (range 5) 1383 | -9/Mines | Entered Exiles 1399 | -9/Exiles | Discovered new exit (range 15) 1413 | -9/Exiles | Met 8R-AWN 1434 | -9/Exiles | Met EX-HEX 1479 | -9/Exiles | Met EX-DEC 1488 | -9/Exiles | Learned location of Zion (-7) 1575 | -9/Exiles | Discovered new exit (range 15) 1663 | -9/Exiles | Visited The Gauntlet 1830 | -9/Exiles | Met EX-BIN 2230 | -9/Exiles | Entered Mines 2879 | -8/Mines | Core integrity fell below 50% 2924 | -8/Mines | Lost 5 parts (1p1n3w) 3122 | -8/Mines | Discovered new exit (range 10) 3162 | -8/Mines | Discovered new exit (range 12) 3239 | -8/Mines | Build established: Scavenger-Mutant 3332 | -8/Mines | Entered Materials 3332 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3386 | -8/Materials | Discovered new exit (range 10) 3391 | -8/Materials | Identified exit to Storage 3580 | -8/Materials | Entered Storage 3961 | -8/Storage | Repaired Lgt. Deuterium Engine? 4528 | -8/Storage | Discovered new exit (range 20) 4558 | -8/Storage | Entered Factory 4558 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4588 | -7/Factory | Lost 3 parts (2n1u) 4858 | -7/Factory | Build established: Mutant 5102 | -7/Factory | Fabricated Imp. Aluminum Leg (x2) 5733 | -7/Factory | Repaired Imp. Aluminum Leg 5959 | -7/Factory | Discovered new exit (range 9) 6048 | -7/Factory | Lost 5 parts (2n1u2w) 6101 | -7/Factory | Entered another Factory area 6101 | -6/Factory | Evolved 2 slots: Utility x2 6540 | -6/Factory | Lost 3 parts (2n1w) 6854 | -6/Factory | Build established: Skirmisher 6942 | -6/Factory | Repaired Imp. Light Armor Plating 7089 | -6/Factory | Lost 11 parts (2p3n3u3w) 7344 | -6/Factory | System corruption reached 10% 7597 | -6/Factory | Discovered new exit (range 13) 7631 | -6/Factory | Found Prototype Processor 7631 | -6/Factory | Identified Exp. Terrain Scan Processor 7710 | -6/Factory | Entered another Factory area 7710 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8081 | -5/Factory | Discovered new exit (range 6) 8086 | -5/Factory | Entered Upper Caves 8274 | -5/Upper Caves | Build established: Scavenger-Assassin 8630 | -5/Upper Caves | System corruption reached 10% 8665 | -5/Upper Caves | Lost 8 parts (1p3n3u1w) 8926 | -5/Upper Caves | Build established: Mutant 9119 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9222 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 9242 | -5/Upper Caves | Core integrity fell below 50% 9254 | -5/Upper Caves | Released all parts (4) 9265 | -5/Upper Caves | Core integrity fell below 20% 9284 | -5/Upper Caves | Lost 12 parts (2p2n5u3w) 9647 | -5/Upper Caves | Destroyed by B-60 Warrior with Heavy Mace Last Messages --------------- 09611_ Slug penetrates Wall. 09629_ System corrupted: IFF burst signal emitted. 09629_ System corrupted: Power Sword targeting data glitched. 09631_ Penetrated by Slug. 09632_ Y-72 Warden suffers critical hit. 09632_ Destroyed Unknown Device. 09633_ Mak. Salvage Targeting Computer destroyed. 09633_ System corrupted by crushing effect (+2). 09634_ Penetrated by Slug. 09634_ Y-72 Warden suffers critical hit. 09634_ Destroyed Med. Treads. 09637_ KE Penetrator destroyed. 09638_ Com. Wheel destroyed. 09639_ Knocked back. 09641_ System corrupted: Power Sword targeting data glitched. 09642_ Slug penetrates Wall. 09644_ System corrupted: Power Sword targeting data glitched. 09644_ Mic. Fission Core severed. 09645_ Penetrated by Slug. 09646_ System corrupted: Energy discharge (-117). Map ----- +----------------------------------------------------+ | ??????????????????????????????# ##?### | | ??????????????????????????????## ###???## | | ???????????????????????????????## #????### | | ????????????????????????????????# #####??# | | ???????????????????????????????# ## #??# | | ???????????????????????????????# ##?#=%### #?# | | ???????????????????????????????##???# !#?# #?# | | ????????????????????????????????????# #?# #### # | | ?????????????????????????????????##?# ### #?#### | | ????????????????????????? ??????? ?# #???## | | ??????????????????????? ##??##?# ## ###### | | ??????????????????????? " "?""?# # ##### | | ????????????????????????# # ? ?# # ### ### | | ????????????????????????# ## "# ### ## | | ????????????????????????? # "# ## | | ??????????????????????????# "# | | ???????????????????????##?# "# ## | | ??????????????????????### ### "## ### | | ???????????????????#?#### #### | | ????????????????? ############"% ####### | | ??????????????? ###########/ ####### | | ???????????#?# ? ? ############% ###### | | ????????? ##?########## ##;# !/ #### | | ?????????? ########### [! ### | | ????????? ?########### b Y / ### | | ???????? ? ########### @l ### ### | | ??????? ###########; ;;###### ##### | | ?????#? ############ # ###### ###### | | ???????##############; ## ;############### | | ?????################# ##### ############# | | ????################### ################### | | ????#################### ################## | | ???######################################### | | ??########################## ############# # | | ????####################### ########### ## | | ???######################## ########### ## | | ???################### ##### ####### ## | | ??################### ##### ##### ### ## | | ???################# ###### ## #### ## | | ??################## ###### ## ##### ## | | ???################## ####### # ## ##### ## | | ?#################### ####### # % # | | ???################## ####### # !% % | | ?#################### ###### # ######## | | ?################### ##### ######## # | | #?################## #### ######## # | | ??################## ## ######## ## | | ??################### ### ######### ### | | ?#################### #### ########## ### | | ??################### ################ ### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 32 Energy Capacity 1330 Matter Stores 366 Matter Capacity 550 Sight Range 20 Robot Scan Range 13 Terrain Scan Range 20 Terrain Scan Density 1010 Jamming Range 8 Armor Coverage 225 Resistance: KI 20 Resistance: TH 30 Power Shielding 66 Evasion (%) 50 Targeting Accuracy 13 Target Analysis 8 Recoil Reduction 2 Salvage Targeting 4 Item Schematics ----------------- Imp. Aluminum Leg | -8/Materials | Scanalyzed Gauss Cannon | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Aluminum Leg | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Dynamic Key No Signal Total Silence Challenges ------------ None Game ------ Seed AlphaAccelerationShield Manual? 0 Play Time 01:51:15 Cumulative 23.3 hours Start 2020.03.05 @ 21:33:19 End 2020.03.05 @ 23:32:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 17 Gallery% 31 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 6d27fc87-18bc-4b2d-918c-5b8357f1e829