Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.03 @ 17:53:57

Player: Morm

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (22)      110
Value Destroyed (475)      475
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2205

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             376/550
Matter                     170/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (18)
Movement                   Core (400) Ox7
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (3) ------
  Improved Heat Sink
     Large Storage Unit
           Transport Network Coupler
>          --- WEAPON (3) -------
           Flak Cannon
>          --- INVENTORY (10) ---
           Ion Engine
     Light Ion Engine
     Large Storage Unit
           Beam Cannon
     Light Assault Rifle

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
>          --- UTILITY ----------
  Improved Heat Sink
     Large Storage Unit
           Transport Network Coupler
>          --- WEAPON -----------
           Particle Gun
  Improved Assault Rifle
           Flak Cannon
>          --- INVENTORY --------
           Ion Engine
     Light Ion Engine
     Large Storage Unit
           Beam Cannon
     Light Assault Rifle
[Rating: 17]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Heat Sink
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Processor                Transport Network Coupler
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Flak Cannon

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   2   .   
  Utility                  1    | .   .   .   1   
  Weapon                   1    | .   .   .   1   
Parts Attached             33   | 8   7   11  7   
  Power                    4    | 1   .   2   1   
    Engine                 3    | 1   .   2   .   
    Core                   1    | .   .   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               10   | 4   3   3   .   
    Treads                 .    | .   .   .   .   
    Leg                    8    | 2   3   3   .   
    Wheel                  2    | 2   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  9    | 1   3   3   2   
    Device                 2    | .   1   .   1   
    Storage                6    | 1   2   3   .   
    Processor              1    | .   .   .   1   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   10   | 2   1   3   4   
    Energy Gun             6    | 1   1   1   3   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          3    | 1   .   2   .   
    Ballistic Cannon       1    | .   .   .   1   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   
Parts Lost                 14   | .   1   2   11  
  Power                    1    | .   .   .   1   
  Propulsion               5    | .   1   .   4   
  Utility                  1    | .   .   .   1   
  Weapon                   7    | .   .   2   5   
  Highest Loss Streak      6    | .   1   2   6   
Average Slot Usage (%)     87   | .   94  97  67  
  Engine                   9    | .   14  11  3   
  Core                     1    | .   .   .   5   
  Leg                      29   | .   27  43  14  
  Device                   9    | .   9   11  7   
  Storage                  11   | .   14  11  9   
  Processor                1    | .   .   .   3   
  Energy Gun               12   | .   14  11  9   
  Ballistic Gun            10   | .   14  8   9   
  Ballistic Cannon         1    | .   .   .   4   
Naked Turns                .    | .   .   .   .   
Heaviest Build             34   | 13  14  25  34  
  Greatest Support         40   | 32  20  40  40  
  Greatest Overweight (x)  11   | 2   .   .   11  
  Average Overweight (x)   .    | .   .   .   2   
Largest Inventory Capacity 12   | 6   12  12  10  
  Average Capacity         7    | 5   6   8   10  
  Most Carried             6    | 3   5   6   6   
  Average Carried          2    | 1   2   2   3   
  Final Capacity           10   | 6   6   10  10  
  Final Carried            5    | 1   5   4   5   

 Class Distribution 
--------------------
 42% | Mutant
 39% | Scavenger-Mutant
 11% | Scavenger-Skirmisher
  7% | Scavenger-Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -9/Materials
 Scavenger-Skirmisher | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Scr Mat Mat Mat 
Matter Collected           672  | 158 268 124 122 
  Remotely                 .    | .   .   .   .   
Salvage Created            692  | .   298 149 245 
  Parts                    46   | .   17  11  18  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  20   | .   7   6   7   
  Guns                     20   | .   7   6   7   
Classes Destroyed          3    | .   1   1   1   
  Recycler                 2    | .   .   .   2   
  Swarmer                  10   | .   .   4   6   
  Grunt                    10   | .   7   2   1   
Best Kill Streak           3    | .   3   3   3   
  Combat Bots Only         3    | .   3   3   3   
Max Kills in Single Turn   2    | .   2   2   1   
  Gunslinging              1    | .   1   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Damage Taken               1614 | .   399 298 917 
  Core                     244  | .   35  35  174 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         92   | 100 86  91  .   
Volleys Fired              86   | .   27  13  46  
  Largest                  3    | .   2   2   3   
  Hottest                  132  | .   70  60  132 
Shots Fired                195  | .   54  26  115 
  Gun                      177  | .   54  26  97  
  Cannon                   18   | .   .   .   18  
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  96   | .   27  8   61  
  Thermal                  99   | .   27  18  54  
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         15   | .   7   4   15  
  Robot Miss Streak        8    | .   4   3   8   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        4    | .   3   .   1   
    Max Gunslinging Chain  1    | .   1   .   1   
Shots Hit Robots           130  | .   32  14  84  
  Core Hits                39   | .   12  8   19  
  Critical Hits            .    | .   .   .   .   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1011 | .   414 139 458 
  Guns                     859  | .   414 139 306 
  Cannons                  152  | .   .   .   152 
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  630  | .   227 58  345 
  Thermal                  381  | .   187 81  113 
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 8    | .   .   .   8   
  Impact                   .    | .   .   .   .   
  Kinetic                  8    | .   .   .   8   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      36   | .   .   .   36  
  Shots                    1    | .   .   .   1   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        438  | .   144 438 88  
  Average Temperature      65   | .   67  220 26  
  Received Heat Transfer   645  | .   216 24  405 
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             3    | .   2   1   .   
  Heat Transferred         1088 | .   508 321 259 
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             267  | .   195 267 254 
  Initial                  112  | .   .   81  112 
  Average                  104  | .   84  141 136 
Maximum Alert Level        1    | .   .   1   1   
  Low Security (%)         84   | 100 100 61  82  
  Level 1                  15   | .   .   38  17  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          5    | .   3   1   1   
  Investigation            2    | .   1   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   2   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           2    | .   .   .   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              37   | .   13  9   15  
  Peak Tracking Total      6    | .   5   4   6   
  Tactical Retreats        1    | .   .   1   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            2    | .   2   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          1    | .   .   .   1   
  Max in Single Turn       1    | .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          6    | .   1   5   .   
  Terminals                2    | .   1   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   1   .   
  Recycling Units          2    | .   .   2   .   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                18   | .   4   14  .   
  Successful               13   | .   3   10  .   
  Failed                   4    | .   1   3   .   
    Catastrophic           1    | .   .   1   .   
  Database Lockouts        1    | .   .   1   .   
  Manual                   .    | .   .   .   .   
  Terminals                9    | .   4   5   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   1   .   
  Recycling Units          6    | .   .   6   .   
  Scanalyzers              2    | .   .   2   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             6    | .   3   3   .   
  Record                   5    | .   2   3   .   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       1    | .   .   1   .   
  Refit                    1    | .   .   1   .   
Recycling Unit Hacks       4    | .   .   4   .   
  Recycle Component        1    | .   .   1   .   
  Process                  2    | .   .   2   .   
  Retrieve Components      1    | .   .   1   .   
Scanalyzer                 2    | .   .   2   .   
  Insert Component         1    | .   .   1   .   
  Analyze                  1    | .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         4    | .   1   3   .   
  Full Trace Events        2    | .   .   2   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             1    | .   .   1   .   
  Recycled Matter          357  | .   .   357 .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   
  Part Schematics Acquired 1    | .   .   1   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Scr Mat Mat Mat 
Turns Passed               1248 | 157 390 373 328 
Spaces Moved               720  | 138 237 256 89  
  Core                     7    | 6   .   .   1   
  Treads                   .    | .   .   .   .   
  Legs                     583  | 2   237 256 88  
  Wheels                   130  | 130 .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 
  Average Speed            124  | 98  120 120 188 
  Slowest Speed            600  | 150 120 120 600 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       20   | 8   39  26  9   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      899  | 159 288 296 156 
  Wait                     16   | 1   5   3   7   
  Move                     717  | 137 236 255 89  
  Hop                      .    | .   .   .   .   
  Pick Up                  34   | 10  10  7   7   
  Fast Attach              .    | .   .   .   .   
  Attach                   19   | 6   3   4   6   
  Detach                   2    | .   .   2   .   
  Swap                     14   | 2   4   7   1   
  Drop                     11   | 3   3   5   .   
  Fire                     86   | .   27  13  46  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
   23 | -11/Scrapyard | Discovered new exit (range 16)
  158 | -11/Scrapyard | Entered Materials
  312 | -10/Materials | Build established: Mutant
  391 | -10/Materials | Discovered new exit (range 13)
  548 | -10/Materials | Entered another Materials area
  548 | -9/Materials  | Evolved 2 slots: Propulsion x2
  708 | -9/Materials  | Central database locked down
  771 | -9/Materials  | Build established: Scavenger-Mutant
  822 | -9/Materials  | Discovered new exit (range 8)
  921 | -9/Materials  | Entered another Materials area
  921 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1037 | -8/Materials  | Lost 6 parts (2n1u3w)
 1249 | -8/Materials  | Self-destructed

 Last Messages 
---------------
U-05 Engineer lays Concrete. <x5>
S-10 Pest destroyed.
U-05 Engineer lays Concrete. <x3>
R-06 Scavenger knocked back. <x2>
R-06 Scavenger destroyed.
R-06 Scavenger collects Flight Unit.
U-05 Engineer builds a Door.
R-06 Scavenger collects Flight Unit.
R-06 Scavenger collects Lgt. Ion Engine.
Aluminum Leg destroyed.
Acquired 3 matter.
Particle Gun destroyed.
Lgt. Nuclear Core destroyed.
R-06 Scavenger destroyed.
R-06 Scavenger knocked back.
R-06 Scavenger destroyed.
Imp. Assault Rifle destroyed.
R-06 Scavenger collects Sml. Storage Unit.
G-47 Trooper knocked back.
W-25 Informer sends out distress signal.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40

 Item Schematics 
-----------------
 Hcp. Storage Unit | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PortableFrostBoregun
  Manual?         0
Play Time         00:41:06
  Cumulative      5.7 hours
  Start           2020.12.03 @ 16:45:27
  End             2020.12.03 @ 17:53:57
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           9
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          9
Achievement%      10
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          1
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 51c5770c-c6ce-4a31-9341-bdd7dee8f259