Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.31 @ 22:32:26 Player: Chair Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (171) 855 Value Destroyed (5850) 5850 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (882) 882 TOTAL SCORE: 11047 Bonus ------- High Alert Combat Kills 682 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 178/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Light Treads Improved Medium Armor Plating Advanced Shield Generator Heavy Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Medium Armored Exoskeleton > --- UTILITY ---------- High-capacity Storage Unit Improved Targeting Computer Improved Kinecellerator Improved Medium Armor Plating Advanced Shield Generator > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Gauss Rifle Heavy Machine Gun > --- INVENTORY -------- Light Treads Light Treads Light Treads Armored Treads Advanced Heat Sink Advanced Cooling System High-capacity Matter Pod High-capacity Matter Pod Transmission Jammer Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Powered Armor Heavy Assault Rifle Improved Assault Rifle Gauss Rifle Advanced EMP Blaster Heavy Shock Bomb Launcher Rocket Launcher Mini Grenade Launcher [Rating: 64] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Medium Armored Exoskeleton Utility High-capacity Storage Unit Device Improved Kinecellerator Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Improved Medium Armor Plating Weapon Minigun Energy Gun Heavy EM Pulse Gun Ballistic Gun Minigun Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Was Slots Evolved 6 | . . . 2 . 2 . . 2 . Power . | . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . Utility 3 | . . . 1 . . . . 2 . Weapon 2 | . . . . . 2 . . . . Parts Attached 120 | 9 9 1 26 10 11 14 16 23 1 Power 15 | 2 1 . 2 1 3 . 1 5 . Engine 13 | 2 1 . 2 1 2 . 1 4 . Core 2 | . . . . . 1 . . 1 . Reactor . | . . . . . . . . . . Propulsion 23 | 4 2 1 10 1 1 3 . 1 . Treads 15 | 2 . . 9 1 1 2 . . . Leg 8 | 2 2 1 1 . . 1 . 1 . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 25 | 1 2 . 2 4 1 1 4 9 1 Device 9 | . 1 . 1 . . . 1 5 1 Storage 4 | 1 1 . 1 . . 1 . . . Processor 1 | . . . . 1 . . . . . Hackware . | . . . . . . . . . . Protection 11 | . . . . 3 1 . 3 4 . Artifact . | . . . . . . . . . . Weapon 57 | 2 4 . 12 4 6 10 11 8 . Energy Gun 10 | 1 4 . 5 . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 38 | 1 . . 6 2 5 6 10 8 . Ballistic Cannon . | . . . . . . . . . . Launcher 9 | . . . 1 2 1 4 1 . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . . 2 . 1 . 1 1 . Corrupted Parts 1 | . . . 1 . . . . . . System Corruption 3 | . . . 3 . . . . . . Parts Lost 14 | . . . 3 1 1 . . 2 7 Power 2 | . . . . . . . . 1 1 Propulsion 3 | . . . 2 . . . . . 1 Utility 6 | . . . . 1 1 . . . 4 Weapon 3 | . . . 1 . . . . 1 1 Highest Loss Streak 7 | . . . 2 1 1 . . 1 7 To Critical Strikes 1 | . . . . . . . . . 1 Average Slot Usage (%) 88 | . 97 100 86 99 100 94 80 83 64 Engine 8 | . 14 14 11 11 6 9 8 6 4 Treads 11 | . . . 29 33 27 19 . . . Leg 7 | . 28 28 1 . . 2 9 7 6 Device 7 | . 12 14 11 . . . . 15 11 Storage 9 | . 14 14 11 11 9 9 9 7 5 Processor 5 | . . . . 8 9 9 9 7 6 Protection 6 | . . . . 13 9 9 9 6 5 Energy Gun 4 | . 18 28 11 . . . . . . Ballistic Gun 25 | . 9 . 9 20 35 35 35 29 21 Peak Build Rating 64 | 6 10 11 30 30 28 49 53 64 61 Average Rating 39 | 3 7 10 26 18 26 33 47 61 50 On Entrance 26 | . 6 10 11 30 18 28 49 50 61 Naked Turns 7 | . . . . . . . . . 7 Heaviest Build 82 | 14 22 22 67 61 67 69 69 82 81 Greatest Support 60 | 40 20 20 60 60 60 60 50 50 50 Greatest Overweight (x) 3 | 1 1 1 3 1 1 1 1 1 1 Average Overweight (x) . | . . 1 . . . 1 1 1 . Largest Inventory Capacity 20 | 8 10 10 20 20 20 20 20 20 20 Average Capacity 18 | 6 8 10 16 20 20 20 20 20 16 Most Carried 20 | 6 10 10 20 20 20 20 20 20 19 Average Carried 17 | 2 8 9 14 19 19 19 19 19 15 Final Capacity 20 | 8 10 10 20 20 20 20 20 20 5 Final Carried 20 | 4 10 10 20 20 20 20 20 19 5 Class Distribution -------------------- 47% | Gunner 27% | Mutant 19% | Scavenger-Gunner 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Gunner | -8/Materials Gunner | -8/Garrison Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Waste Resources | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Was Matter Collected 5520 | 259 248 94 463 317 451 823 1257 1608 . Remotely . | . . . . . . . . . . Salvage Created 7049 | . 335 94 1168 182 854 661 1645 1913 197 Parts 378 | . 32 7 68 21 46 27 71 102 4 Haulers Intercepted 10 | . . . 2 . 2 . 3 3 . Recyclers Shooed 3 | . . . . . 1 . 2 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Was Combat Hostiles Destroyed 133 | . 11 2 24 18 12 17 23 25 1 Guns 99 | . 10 2 19 4 8 8 23 24 1 AOE 33 | . . . 5 14 4 9 . 1 . Classes Destroyed 18 | . 4 . 5 1 1 3 1 2 1 Worker 9 | . . . 2 1 2 . 2 2 . Builder 7 | . . . 1 1 . . 4 1 . Tunneler 2 | . 1 . . 1 . . . . . Hauler 10 | . . . 2 . 2 . 3 3 . Recycler 13 | . . . 2 1 3 . 2 5 . Mechanic 1 | . . . . . . . . 1 . Operator 1 | . . . . . . . 1 . . Watcher 10 | . 2 . 2 . 3 . 1 2 . Swarmer 27 | . 6 . 11 3 4 . . 3 . Grunt 59 | . 5 2 7 . 6 9 18 12 . Brawler 2 | . . . . . . 2 . . . Duelist 5 | . . . . . . 2 2 1 . Sentry 12 | . . . 6 . 1 . 3 2 . Specialist 4 | . . . . . . 4 . . . Hunter 2 | . . . . . 1 . . 1 . Programmer 6 | . . . . . . . . 6 . Compactor 1 | . . . . . . . . . 1 Assembled 15 | . . . . 15 . . . . . Best Kill Streak 14 | . 5 2 7 14 6 8 5 8 1 Combat Bots Only 13 | . 3 2 6 13 4 8 3 5 1 Max Kills in Single Turn 4 | . 2 1 2 3 4 3 3 2 1 Gunslinging 1 | . 1 . . 1 . . 1 1 . Exploded 3 | . . . 2 3 3 3 . 1 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Was Hostile Shots Fired 500 | . 35 11 92 44 30 38 73 150 27 Missed 137 | . 13 3 24 9 9 7 24 48 . Damage Taken 5720 | . 220 97 912 499 255 511 803 1243 1180 Core 1060 | . 30 7 69 41 37 48 118 121 589 Absorbed by Shields 346 | . . . . . . . . 346 . Regen/Repaired (Parts) 477 | . . . 89 . . . 187 201 . Core Remaining (%) 80 | 100 . 85 . 72 . . 63 . . Volleys Fired 348 | . 31 4 66 29 24 58 58 65 13 Largest 4 | . 2 2 2 2 4 4 4 4 4 Hottest 114 | . 80 90 90 50 101 103 114 108 108 Shots Fired 1004 | . 62 8 124 42 90 149 229 255 45 Gun 972 | . 62 8 120 28 88 137 229 255 45 Cannon . | . . . . . . . . . . Launcher 32 | . . . 4 14 2 12 . . . Special . | . . . . . . . . . . Kinetic 838 | . 30 . 26 28 88 137 229 255 45 Thermal 30 | . 30 . . . . . . . . Explosive 32 | . . . 4 14 2 12 . . . Electromagnetic 104 | . 2 8 94 . . . . . . Robot Hit Streak 33 | . 17 13 16 4 11 33 13 17 8 Robot Miss Streak 6 | . 5 1 4 2 3 2 6 6 2 Penetration Max 1 | . . . . . . 1 1 1 . Secondary Targets 21 | . 3 . 3 1 1 2 4 6 1 Max Gunslinging Chain 1 | . 1 . 1 1 1 1 1 1 1 Shots Hit Robots 607 | . 47 6 77 21 51 88 137 145 35 Core Hits 318 | . 20 3 43 43 33 50 58 64 4 Critical Kills 4 | . . . . . 1 . 3 . . Critical Parts Destroyed 3 | . . . . . . 1 1 1 . Critical Strikes 14 | . 7 . . . 1 1 4 1 . Burn 7 | . 7 . . . . . . . . Destroy 7 | . . . . . 1 1 4 1 . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 14783 | . 646 98 1500 1334 1206 2429 3021 3567 982 Guns 11684 | . 646 98 1190 326 921 1214 2928 3423 938 Cannons . | . . . . . . . . . . Explosions 3004 | . . . 303 1008 285 1215 93 100 . Melee . | . . . . . . . . . . Ramming 95 | . . . 7 . . . . 44 44 Kinetic 10327 | . 272 . 305 326 921 1214 2928 3423 938 Thermal 527 | . 330 . 104 . . . 93 . . Explosive 2807 | . . . 199 1008 285 1215 . 100 . Electromagnetic 1027 | . 44 98 885 . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . . . 3 3 . . . 4 4 Average Corruption 3 | . . . 3 3 . . . 3 4 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 62 | . . . . 7 . . . 50 5 Message Errors 14 | . . . . 2 . . . 11 1 Matter Fused 13 | . . . . . . . . 11 2 Heat Flow Errors 8 | . . . . 1 . . . 6 1 Energy Discharges 5 | . . . . . . . . 5 . Parts Rejected 1 | . . . . . . . . 1 . Data Loss (minor) 10 | . . . . 2 . . . 8 . Data Loss (major) 1 | . . . . . . . . 1 . Misfires 4 | . . . . . . . . 4 . Alerts 3 | . . . . 1 . . . 2 . Weapon Failures 3 | . . . . 1 . . . 1 1 Overload Shots . | . . . . . . . . . . Overflow Damage 40 | . . . 18 6 13 . . 3 . Projectiles . | . . . . . . . . . . Explosions 37 | . . . 18 6 13 . . . . Melee 3 | . . . . . . . . 3 . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 163 | . . . 66 . . . . 86 11 Shots 3 | . . . 2 . . . . 1 . Rammed 9 | . . . 1 . . . . . 8 Targets Rammed 33 | . . . 2 . . . . 6 25 Kicked 23 | . . . . . . . . 6 17 Crushed 1 | . . . 1 . . . . . . Highest Temperature 351 | . 117 156 237 126 194 274 333 351 310 Average Temperature 85 | . 31 81 62 23 59 108 116 87 149 Received Heat Transfer 1362 | . 69 36 216 . 81 243 423 294 . Effects 2 | . . . . . . . 2 . . Interference 2 | . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . Parts Fried 3 | . . . 2 . . . . 1 . Impact Corruptions 1 | . . . . . . . . 1 . Robots Melted 1 | . 1 . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 1730 | . 1480 . 100 . . . 150 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . . 3 . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Was Peak Influence 777 | . 332 119 490 243 255 777 731 774 255 Initial 378 | . . 54 . 132 24 54 378 266 255 Average 391 | . 130 113 286 176 162 474 589 522 235 Maximum Alert Level 3 | . 1 . 2 1 1 3 3 3 1 Low Security (%) 27 | 100 89 100 18 42 74 21 . 7 24 Level 1 27 | . 10 . 69 57 25 8 5 26 75 Level 2 31 | . . . 12 . . 33 91 34 . Level 3 13 | . . . . . . 36 2 31 . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 26 | . 2 . 2 . 1 . 7 14 . Investigation 5 | . 2 . . . . . 2 1 . Extermination 5 | . . . . . . . . 5 . Reinforcement 9 | . . . 2 . . . 4 3 . Assault 2 | . . . . . . . 1 1 . Garrison 5 | . . . . . 1 . . 4 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Was Distress Signals 8 | . . . 2 . 2 . 3 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 194 | . 14 4 34 22 16 17 31 51 5 Peak Tracking Total 9 | . 4 3 7 8 5 8 5 9 5 Tactical Retreats 9 | . . . 4 1 1 . 3 . . Traps | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Was Traps Triggered 11 | . . . 1 . . 5 1 4 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . 1 . . . . 1 . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Was Machines Disabled 29 | . . . 3 . 1 8 6 11 . Max in Single Turn 4 | . . . 1 . 1 1 2 4 . Garrison Relay 3 | . . . . . . 3 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Was Machines Accessed 39 | . 4 1 7 . 6 3 6 12 . Terminals 25 | . 3 . 5 . 4 3 5 5 . Fabricators 3 | . . . . . . . . 3 . Repair Stations 4 | . . . 1 . . . 1 2 . Recycling Units 2 | . 1 . . . 1 . . . . Scanalyzers 2 | . . . 1 . . . . 1 . Garrison Access 2 | . . . . . 1 . . 1 . Total Hacks 120 | . 10 1 30 . 22 4 22 31 . Successful 61 | . 7 1 15 . 12 1 11 14 . Failed 58 | . 3 . 15 . 9 3 11 17 . Catastrophic 9 | . . . . . . 1 3 5 . Database Lockouts 1 | . . . . . 1 . . . . Manual 45 | . 7 . 14 . 13 1 4 6 . Terminals 83 | . 9 . 21 . 18 4 16 15 . Fabricators 6 | . . . . . . . . 6 . Repair Stations 14 | . . . 5 . . . 6 3 . Recycling Units 4 | . 1 . . . 3 . . . . Scanalyzers 9 | . . . 4 . . . . 5 . Garrison Access 3 | . . . . . 1 . . 2 . Terminal Hacks 25 | . 4 1 5 . 7 1 4 3 . Robot Analysis 6 | . 3 . . . 2 . . 1 . Prototype ID Bank 2 | . . . 2 . . . . . . Open Door 1 | . . 1 . . . . . . . Branch Access Points 1 | . . . . . . . 1 . . Terminal Index 2 | . . . . . 1 . 1 . . Unreport Threat 2 | . . . 1 . . . 1 . . Locate Traps 1 | . . . . . 1 . . . . Dispatch Records 4 | . 1 . . . 1 . 1 1 . Security Status 1 | . . . 1 . . . . . . Hauler Manifests 3 | . . . 1 . 1 . . 1 . Registered Components 1 | . . . . . 1 . . . . Garrison Registry 1 | . . . . . . 1 . . . Fabricator Hacks 2 | . . . . . . . . 2 . Network Status 1 | . . . . . . . . 1 . Load Schematic 1 | . . . . . . . . 1 . Repair Station Hacks 12 | . . . 4 . . . 6 2 . Scan Component 6 | . . . 2 . . . 3 1 . Repair 6 | . . . 2 . . . 3 1 . Recycling Unit Hacks 1 | . . . . . 1 . . . . Retrieve Components 1 | . . . . . 1 . . . . Scanalyzer 8 | . . . 4 . . . . 4 . Insert Component 4 | . . . 2 . . . . 2 . Analyze 4 | . . . 2 . . . . 2 . Garrison Access Hacks 1 | . . . . . 1 . . . . Unlock Access 1 | . . . . . 1 . . . . Unauthorized Hacks 12 | . 3 . 2 . 3 . 1 3 . Terminals 9 | . 2 . 2 . 2 . 1 2 . Botnet 9 | . 2 . 2 . 2 . 1 2 . Fabricators 1 | . . . . . . . . 1 . Fabnet 1 | . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . 1 . . . 1 . . . . Reject 1 | . . . . . 1 . . . . Tunnel 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 31 | . 3 . 4 . 5 3 5 11 . Full Trace Events 4 | . 1 . 1 . . . 1 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 4 | . . . 2 . . . . 2 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 6 | . . . 2 . . . 3 1 . Time 230 | . . . 62 . . . 146 22 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 10 | . . . . . 10 . . . . Parts Scanalyzed 4 | . . . 2 . . . . 2 . Part Schematics Acquired 4 | . . . 2 . . . . 2 . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Was Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 17 | . . . . . . 13 . 4 . Machine Destruction 13 | . . . . . . 13 . . . Programmers 4 | . . . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Was Total Allies 4 | . . . . 3 . . . . 1 Largest Group 3 | . . . . 3 3 . . . 1 Highest-Rated Group 40 | . . . . 40 40 . . . 31 Highest-Rated Ally 31 | . . . . 16 16 . . . 31 Total Orders 1 | . . . 1 . . . . . . EXPLORE 1 | . . . 1 . . . . . . Ally Attacks 18 | . . . . . 7 . . . 11 Total Damage 280 | . . . . . 89 . . . 191 Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Was Robot Analysis Total 6 | . 3 . . . 2 . . 1 . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . Drone Launches 1 | . . . 1 . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Was Turns Passed 9852 | 92 611 415 1564 517 818 1180 1620 2875 160 Spaces Moved 3570 | 66 334 211 543 242 285 398 463 1020 8 Core 14 | 14 . . . . . . . . . Treads 1331 | 11 . . 514 242 285 279 . . . Legs 2225 | 41 334 211 29 . . 119 463 1020 8 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 190 160 160 160 240 250 250 140 Average Speed 220 | 112 130 190 215 175 237 242 250 250 208 Slowest Speed 400 | 160 190 190 400 240 240 250 250 250 250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 37 | 4 52 50 38 63 32 55 44 29 11 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 2 | . 1 1 . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . . Scrap Searched 1 | . . . . 1 . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 319 | . . . 49 76 9 31 70 84 . Melee . | . . . . . . . . . . Projectile 49 | . . . . . . 1 30 18 . AOE 269 | . . . 49 76 9 30 39 66 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Was Total 4951 | 81 457 218 820 299 389 519 813 1234 121 Wait 679 | . 56 . 141 1 48 12 251 96 74 Move 3563 | 65 333 210 542 241 285 397 462 1020 8 Hop . | . . . . . . . . . . Pick Up 87 | 6 14 1 22 8 10 9 9 8 . Fast Attach 36 | 4 2 . 7 1 1 2 7 12 . Attach 21 | 3 1 . 6 3 3 1 1 3 . Detach 8 | 1 . . 5 1 . . . 1 . Swap 63 | 2 6 1 13 6 7 11 8 8 1 Drop 99 | . 14 2 16 9 11 15 17 15 . Fire 348 | . 31 4 66 29 24 58 58 65 13 Melee . | . . . . . . . . . . Ram 8 | . . . . . . . . . 8 Kick 23 | . . . . . . . . 6 17 Crush 2 | . . . 2 . . . . . . Escape Stasis 14 | . . . . . . 14 . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -9/Mines -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac / Sto x2) -7/Factory -7/Waste History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 93 | -11/Scrapyard | Entered Materials 324 | -10/Materials | Build established: Mutant 406 | -10/Materials | Discovered new exit (range 16) 512 | -10/Materials | Discovered new exit (range 14) 704 | -10/Materials | Entered Mines 842 | -10/Mines | Learned location of Mines (-9) 887 | -10/Mines | Found the Drone Emporium 898 | -10/Mines | Found Prototype Device 1113 | -10/Mines | Discovered new exit (range 3) 1119 | -10/Mines | Entered Materials 1119 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1121 | -9/Materials | Identified Decoy Drone Bay 1759 | -9/Materials | Discovered new exit (range 10) 2387 | -9/Materials | Repaired Corrupted Lgt. Treads 2414 | -9/Materials | Repaired Lgt. Treads 2683 | -9/Materials | Entered Mines 2787 | -9/Mines | Learned location of 1 exit from Proximity Caves 2787 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2799 | -9/Mines | Met a Derelict bent on vengeance 2875 | -9/Mines | Assembled infested the area 2880 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2968 | -9/Mines | Destroyed 13 combat bots 2978 | -9/Mines | Build established: Scavenger-Mutant 3125 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3154 | -9/Mines | Discovered new exit (range 13) 3192 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3200 | -9/Mines | Entered Materials 3200 | -8/Materials | Accompanied by 3 allies 3200 | -8/Materials | Evolved 2 slots: Weapon x2 3289 | -8/Materials | Central database locked down 3415 | -8/Materials | Lost 3 allies 3720 | -8/Materials | Build established: Gunner 3908 | -8/Materials | Garrison activated, responded to threat 4018 | -8/Materials | Identified exit to Garrison 4018 | -8/Materials | Entered Garrison 4142 | -8/Garrison | Triggered checkpoint 4266 | -8/Garrison | Garrison Relay disabled 4355 | -8/Garrison | Triggered checkpoint 4395 | -8/Garrison | Destroyed 8 combat bots 4508 | -8/Garrison | Triggered checkpoint 4558 | -8/Garrison | Garrison Relay disabled 4599 | -8/Garrison | Discovered new exit (range 15) 4635 | -8/Garrison | Discovered new exit (range 74) 4635 | -8/Garrison | Discovered new exit (range 7) 4635 | -8/Garrison | Discovered new exit (range 53) 4811 | -8/Garrison | Found Imp. Powered Armor 5138 | -8/Garrison | Garrison Relay disabled 5198 | -8/Garrison | Entered Materials 6073 | -8/Materials | Identified exit to Storage 6278 | -8/Materials | Repaired Gauss Rifle 6331 | -8/Materials | Repaired Imp. Assault Rifle 6383 | -8/Materials | Repaired Hvy. Ion Engine 6783 | -8/Materials | Discovered new exit (range 12) 6798 | -8/Materials | First assault squad dispatched 6818 | -8/Materials | Entered Factory 6818 | -7/Factory | Evolved 2 slots: Utility x2 7586 | -7/Factory | Garrison activated, responded to threat 7650 | -7/Factory | Cargo convoy interrupted 7712 | -7/Factory | Lost 7 allies 7999 | -7/Factory | Build established: Scavenger-Gunner 8325 | -7/Factory | Build established: Gunner 8352 | -7/Factory | Garrison activated, responded to threat 8754 | -7/Factory | Repaired Imp. Medium Armor Plating 8794 | -7/Factory | Build established: Scavenger-Gunner 9611 | -7/Factory | Specialist reinforcements revealed to be Infiltrators 9618 | -7/Factory | First assault squad dispatched 9693 | -7/Factory | Sucked down chute 9693 | -7/Factory | Entered Waste 9694 | -7/Waste | Met a frightened Derelict 9777 | -7/Waste | Spotted C-40 Crusher 9781 | -7/Waste | Spotted C-40 Crusher 9800 | -7/Waste | Destroyed C-40 Crusher 9802 | -7/Waste | Spotted C-40 Crusher 9808 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9811 | -7/Waste | Crushed by Compactor (1 part destroyed) 9814 | -7/Waste | Crushed by Compactor (1 part destroyed) 9817 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9823 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 9825 | -7/Waste | Spotted C-40 Crusher 9833 | -7/Waste | Core integrity fell below 50% 9837 | -7/Waste | Spotted C-40 Crusher 9841 | -7/Waste | Crushed by Compactor (1 part destroyed) 9848 | -7/Waste | Spotted C-40 Crusher 9851 | -7/Waste | Core integrity fell below 20% 9853 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 09815_ Slug penetrates C-40 Crusher. 09817_ Mni. Grenade Launcher crushed. 09817_ Hcp. Matter Pod crushed. 09817_ Hvy. Machine Gun crushed. 09817_ Gauss Rifle crushed. 09822_ Kicked C-40 Crusher. 09823_ Adv. Cooling System crushed. 09824_ Kicked C-40 Crusher out of the way. 09831_ Kicked C-40 Crusher. 09832_ System corrupted: Heat flow error (+134). 09832_ Kicked C-40 Crusher out of the way. 09834_ Kicked C-40 Crusher. 09835_ Kicked C-40 Crusher out of the way. 09841_ Imp. Targeting Computer crushed. 09842_ Kicked C-40 Crusher out of the way. 09843_ Kicked C-40 Crusher. 09845_ Kicked C-40 Crusher out of the way. 09846_ Critical hit (Destroy). 09846_ Med. Armored Exoskeleton destroyed. 09846_ Slammed into C-40 Crusher. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ?????????????############?????????????????? | | ?????????????# #?????????????????? | | ?????????????# #???????#?????????? | | ?????????????# !!= #### #?????????? | | ?????????????# =CC ????????? | | ?????????????#]=CC CC ????????? | | ?????????????#=[!!@CC CC CC ????????? | | ?????????????#![![ CC CC ????????? | | ?????????????#!![ #### #?????????? | | ?????????????# ] #???????#?????????? | | ?????????????# #?????????????????? | | ?????????????############?????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Kinecelleration 40 Item Schematics ----------------- Hcp. Matter Pod | -9/Materials | Scanalyzed Hrd. Light Armor Plating | -9/Materials | Scanalyzed Imp. Powered Armor | -7/Factory | Scanalyzed Arm. Treads | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IonicSigixCompanion Manual? 0 Play Time 01:32:50 Cumulative 159.6 hours Start 2025.03.31 @ 16:35:10 End 2025.03.31 @ 22:32:26 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 127 Rogue 127 Adventurer 0 Explorer 0 Win Type - Total 6 Types 6/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 63 Achievement% 53 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4a0cce55-14cf-437e-a843-61e5d2482d5b