Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.06 @ 09:33:05 // Winter2019/RPGLIKE Player: Gallgagger Result: Destroyed by Kinetic Drone with Kinetic Shotgun Performance ------------- Evolutions (5) 2500 Regions Visited (23) 4600 Robots Destroyed (840) 4200 Value Destroyed (35307) 35307 Prototype IDs (41) 820 Alien Tech Used (0) 0 Bonus (21789) 21789 TOTAL SCORE: 69216 Bonus ------- Triggered High Security 2000 High Alert Combat Kills 17507 Follower Combat Kills 308 Destroyed Unchained 2000 Entered Garrisons 200 Met Data Miner 300 Friendly Fire -526 Cogmind --------- Core Integrity 0/900 Matter 300/300 Energy 304/430 System Corruption 8% Temperature Cool (24) Movement Flying (21) Location -5/Factory Parts ------- > --- POWER (3) -------- Fusion Reactor Zionite Light DM Reactor Compact Particle Reactor > --- PROPULSION (6) --- Cesium-ion Thruster Cooled VTOL Module Cooled VTOL Module Cooled VTOL Module Cooled Field Propulsion Drive Cooled Field Propulsion Drive > --- UTILITY (9) ------ Armored Scrap Engine Experimental Heat Sink Gravity Neutralizer Triangulator (fused) Seismic Detector Core Analyzer Particle Charger Graphene Brace > --- WEAPON (5) ------- Shotgun Laser Coil Construct/C > --- INVENTORY (5) ---- Protomatter-86 Power Amplifier Improved Kinecellerator ID Mask Phasing AFG Peak State ------------ > --- POWER ------------ Fusion Reactor Zionite Light DM Reactor Compact Particle Reactor > --- PROPULSION ------- Cesium-ion Thruster Cooled VTOL Module Cooled VTOL Module Cooled VTOL Module Cooled Field Propulsion Drive Cooled Field Propulsion Drive > --- UTILITY ---------- Armored Scrap Engine Experimental Heat Sink Gravity Neutralizer Triangulator Seismic Detector Core Analyzer Improved Kinecellerator Graphene Brace > --- WEAPON ----------- Wave Gun Shotgun Laser Coil Construct/C > --- INVENTORY -------- Protomatter Power Amplifier Zionite Weapon Casing Phasing AFG [Rating: 146] Favorites ----------- Power Fusion Reactor Engine Light Angular Momentum Engine Power Core Enhanced Nuclear Core Reactor Fusion Reactor Propulsion Cooled VTOL Module Wheel Wheel Hover Unit Hover Unit Flight Unit Cooled VTOL Module Utility Seismic Detector Device Seismic Detector Processor Core Analyzer Protection Reflective Plating Weapon EM Shotgun Energy Gun EM Shotgun Energy Cannon Constructs Ballistic Gun Light Assault Rifle Ballistic Cannon Mini Assault Cannon Special Weapon Remote Datajack Impact Weapon Hammer Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Was Fac Low Low Dat Pro Fac Was Fac Low Zio Dee Pro Fac Was Fac Slots Evolved 19 | 3 3 . 4 1 . 1 2 . 2 . . . 1 . . 2 . . . . . . . Power 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . Propulsion 5 | 1 1 . 2 . . . . . . . . . . . . 1 . . . . . . . Utility 8 | 1 1 . 2 . . 1 1 . . . . . 1 . . 1 . . . . . . . Weapon 4 | 1 1 . . . . . 1 . 1 . . . . . . . . . . . . . . Parts Attached 114 | 10 7 3 5 5 1 8 9 . 27 . 1 . 1 7 . 10 . 4 7 . 5 . 4 Power 19 | 1 . 1 . 1 . 1 1 . 7 . . . . 2 . 4 . . 1 . . . . Engine 10 | 1 . 1 . 1 . 1 . . 3 . . . . 1 . 2 . . . . . . . Core 4 | . . . . . . . 1 . 1 . . . . . . 2 . . . . . . . Reactor 5 | . . . . . . . . . 3 . . . . 1 . . . . 1 . . . . Propulsion 26 | 3 3 . 5 3 . . 2 . 8 . . . . . . 2 . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . Wheel 3 | 3 . . . . . . . . . . . . . . . . . . . . . . . Hover 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . Flight 20 | . . . 5 3 . . 2 . 8 . . . . . . 2 . . . . . . . Utility 41 | 3 1 1 . 1 . 3 2 . 7 . 1 . 1 4 . 4 . 2 3 . 4 . 4 Device 31 | 3 . . . 1 . 3 . . 5 . 1 . 1 2 . 4 . 2 1 . 4 . 4 Storage . | . . . . . . . . . . . . . . . . . . . . . . . . Processor 5 | . . . . . . . 2 . 1 . . . . 2 . . . . . . . . . Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . Protection 5 | . 1 1 . . . . . . 1 . . . . . . . . . 2 . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 28 | 3 3 1 . . 1 4 4 . 5 . . . . 1 . . . 2 3 . 1 . . Energy Gun 18 | 2 3 1 . . . 3 1 . 3 . . . . . . . . 2 2 . 1 . . Energy Cannon 3 | . . . . . . 1 1 . . . . . . . . . . . 1 . . . . Ballistic Gun 3 | 1 . . . . . . . . 2 . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Unidentified Prototypes 27 | . . . . 2 . 1 2 . 9 . . . . 3 . 1 . 2 6 . . . 1 Corrupted Parts 2 | . . . . . 1 . . . 1 . . . . . . . . . . . . . . System Corruption 7 | . . . . . 5 . . . 2 . . . . . . . . . . . . . . Parts Lost . | . . . . . . . . . . . . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak . | . . . . . . . . . . . . . . . . . . . . . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 1 | . . 1 . . . . . 1 2 4 4 4 3 2 2 2 3 3 2 3 3 4 4 Power . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . 2 2 2 1 . . . 1 1 2 3 3 4 4 Weapon . | . . . . . . . . . . 2 2 2 2 2 2 2 2 1 . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 11 | . . . 1 . . 1 1 . 2 . . . . . 1 2 . . 1 . . . 2 Power . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . Utility 4 | . . . . . . . . . . . . . . . . 2 . . . . . . 2 Weapon 5 | . . . . . . 1 1 . 1 . . . . . 1 . . . 1 . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 83 | . 92 100 91 87 92 85 79 83 77 75 75 75 75 76 76 79 82 82 77 78 77 78 78 Engine 6 | . 12 10 8 7 13 12 5 5 6 . . . . . . 2 4 4 3 . . . . Reactor 4 | . . . . . . . . . 3 10 10 10 9 9 9 8 8 8 8 13 12 13 13 Wheel 1 | . 18 . . . . . . . . . . . . . . . . . . . . . . Hover 3 | . 8 30 23 . . . . . . . . . . . . . . . . . . . . Flight 22 | . . . 5 33 33 31 28 27 26 25 25 25 24 23 23 22 26 26 26 26 26 26 26 Device 23 | . 24 20 17 19 20 23 18 16 23 20 20 20 20 26 28 29 30 30 25 30 30 30 30 Processor 3 | . . . . . . . 4 11 5 10 10 10 9 5 4 4 4 4 4 4 4 4 4 Protection 3 | . . 10 8 6 6 6 5 5 2 . . . . . . . . . 1 . . . . Energy Gun 7 | . 18 30 26 20 15 8 . . 1 5 5 5 4 3 . . . . . . . . . Energy Cannon 1 | . . . . . . 1 6 11 . . . . . . . . . . 1 4 4 4 4 Ballistic Cannon 2 | . . . . . . . . . 4 5 5 5 4 4 4 4 4 4 2 . . . . Peak Build Rating 146 | 11 16 24 24 36 36 58 79 80 112 106 106 106 112 124 115 124 121 131 138 138 146 138 142 Average Rating 77 | 5 10 22 21 33 35 49 68 79 93 106 105 106 107 115 114 117 121 121 127 138 138 137 138 On Entrance 85 | . 9 16 24 23 36 36 57 79 80 106 106 106 106 112 115 115 121 121 122 138 138 138 138 Avg Prop Armor Cover (%) 4 | . 5 . 3 . . . . . 4 . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 78 | 10 23 26 26 29 29 33 39 39 52 51 51 51 52 53 49 55 53 57 78 58 59 57 57 Greatest Support 73 | 31 28 28 35 50 50 50 52 52 68 56 56 56 56 68 63 68 61 61 61 61 73 67 73 Greatest Overweight (x) 1 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 2 2 2 2 2 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 5 5 5 Average Capacity 3 | 2 2 2 2 2 2 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 5 5 Most Carried 5 | 1 2 2 2 2 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 5 5 5 Average Carried 2 | . 1 1 1 2 2 2 2 3 3 4 4 4 3 2 3 3 4 3 3 4 4 5 5 Final Capacity 5 | 2 2 2 2 2 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 5 5 5 Final Carried 5 | 1 . 2 2 2 3 3 3 4 4 4 4 4 3 4 3 4 4 4 4 4 5 5 5 Scrap Engine Consumption 39 | . . . . . . 17 7 . 7 . . . . . . . . . 3 . 3 2 . Constructs Created 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Constructs Modified 15 | . . . . . . 6 3 . 3 . . . . . . . . . 2 . 1 . . Class Distribution -------------------- 50% | Scavenger-Sprinter 27% | Sprinter 13% | Scavenger-Gunner 6% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Sprinter | -9/Storage Scavenger-Sprinter | -9/Garrison Scavenger-Sprinter | -9/Recycling Scavenger-Sprinter | -7/Factory Sprinter | -7/Waste Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Data Miner Sprinter | -6/Proximity Caves Scavenger-Sprinter | -6/Factory Scavenger-Sprinter | -6/Waste Scavenger-Sprinter | -6/Factory Scavenger-Sprinter | -6/Lower Caves Scavenger-Sprinter | -6/Zion Scavenger-Sprinter | -6/Deep Caves Scavenger-Sprinter | -5/Proximity Caves Scavenger-Sprinter | -5/Factory Scavenger-Sprinter | -5/Waste Scavenger-Sprinter | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Was Fac Low Low Dat Pro Fac Was Fac Low Zio Dee Pro Fac Was Fac Matter Collected 2361 | 228 287 30 80 50 79 202 110 . 394 10 20 . . 130 . 305 7 80 150 . 80 20 99 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 38696 | 116 1180 507 2078 589 1066 2458 1991 93 8371 164 485 . 965 2364 . 7714 460 1934 831 581 2015 1353 1381 Parts 2088 | 7 97 20 167 51 63 99 90 4 499 5 33 . 35 120 . 384 19 149 41 21 78 32 74 Haulers Intercepted 15 | . 2 . 1 . . 1 2 . 6 . . . . 1 . 1 . . . . 1 . . Recyclers Shooed 5 | . 3 . . . . 2 . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 85 | . . . . . . . . . . 5 21 . 35 . . . 19 . . 5 . . . Prevented 16 | . . . . . . . . . . . . . . . . . . . . 16 . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Was Fac Low Low Dat Pro Fac Was Fac Low Zio Dee Pro Fac Was Fac Combat Hostiles Destroyed 686 | . 35 8 52 19 30 22 32 . 165 2 14 . 18 42 . 145 9 11 18 11 25 5 23 Melee 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Guns 130 | . 35 8 44 14 17 11 . . 1 . . . . . . . . . . . . . . Cannons 499 | . . . . . . 9 23 . 158 2 14 . 18 40 . 141 9 11 15 8 23 5 23 AOE 35 | . . . 8 4 10 2 1 . 6 . . . . 2 . 2 . . . . . . . Classes Destroyed 34 | 2 7 2 . . 4 5 1 . 2 . 1 . 2 1 . . . 3 2 . 1 1 . Worker 23 | . 2 . 6 . . 1 4 . 2 . . . . 1 . 5 . . . . 1 . 1 Builder 8 | . 1 . 1 . . 1 1 . 1 . . . . 1 . . . . . . 2 . . Tunneler 7 | 2 . 1 1 . . . 1 . 1 . . . . 1 . . . . . . . . . Hauler 15 | . 2 . 1 . . 1 2 . 6 . . . . 1 . 1 . . . . 1 . . Recycler 24 | 1 1 1 2 1 . 13 1 . . . . . . . . . . . . . 3 . 1 Carrier 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Mechanic 10 | . . . . . . . . . 5 . . . . . . 4 . . . . 1 . . Operator 10 | . 1 . 1 . . . . . 2 . . . . . . 2 . . . . 3 . 1 Drone 7 | . . . . . . . . . . . . . 2 . . . . . . 1 . . 4 Watcher 23 | . 3 . 1 . . . 2 . 4 . . . . 4 . 2 . . . . 2 . 5 Swarmer 86 | . 6 . 7 4 7 2 . . 11 . 3 . 6 11 . 11 4 . . 6 4 . 4 Saboteur 5 | . . . . . . . . . . . . . . 1 . 4 . . . . . . . Grunt 288 | . 29 . 35 10 17 1 19 . 74 . 4 . 4 16 . 57 2 . . 1 12 . 7 Brawler 31 | . . . . . 1 . 2 . 12 . . . 2 . . 14 . . . . . . . Duelist 33 | . . . . . 2 1 2 . 12 . . . 1 2 . 11 1 . . . 1 . . Protector 24 | . . . . . . 4 . . 12 . . . . 1 . 7 . . . . . . . Sentry 72 | . . 2 10 5 . 9 4 . 12 1 1 . 2 4 . 14 . . . 1 4 . 3 Demolisher 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Specialist 4 | . . . . . 2 . . . 2 . . . . . . . . . . . . . . Hunter 45 | . . . . . . 1 2 . 12 . 1 . . 5 . 16 2 . . 1 2 . 3 Programmer 33 | . . . . . 1 . 2 . 16 1 1 . . 1 . 10 . . . . . . 1 Heavy 6 | . . . . . . . 1 . 2 . . . . 1 . 1 . . . . . . 1 Behemoth 2 | . . . . . . . . . . . . . 1 . . . . . . 1 . . . Compactor 5 | . . . . . . . . . . . . . . . . . . . . . . 5 . Striker 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Scientist 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . Scrapper 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . Zionite 53 | . . . . . . . . . . . . . . . . . . 53 . . . . . Z-Light 9 | . . . . . . . . . . . . . . . . . . . 9 . . . . Tinkerer 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . Assembled 12 | . . 6 . . . . . . . . . . . . . . . . 6 . . . . Golem 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . Surgeon 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Thug 6 | . . 2 . . 1 . . 1 . . 1 . . . . . . 1 . . . . . Savage 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Butcher 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Guerrilla 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Marauder 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . Fireman 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . Mutant 5 | . . . . . . . . . . . . . . . . . . 5 . . . . . Best Kill Streak 46 | 2 5 3 6 10 15 6 10 . 31 1 7 . 9 11 . 46 4 32 14 5 9 5 11 Combat Bots Only 45 | . 4 2 6 10 15 5 8 . 25 1 7 . 9 11 . 45 4 2 14 5 7 5 8 Max Kills in Single Turn 4 | 1 2 1 2 4 3 2 2 1 3 1 2 . 1 2 . 3 1 2 1 1 2 1 2 Gunslinging 1 | . 1 . 1 1 1 . . . . . . . . . . . . . . . . . . Exploded 3 | . . . 2 3 2 1 1 . 2 . . . . 2 . 1 . . . . . . . Melee 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 3 | . . . . . . . . . . . . . . 1 . . . 1 . . 1 . . 6S-H0T (-6/Factory) Imprinter (-6/Zion) CL-0N3 (-5/Factory) Combat | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Was Fac Low Low Dat Pro Fac Was Fac Low Zio Dee Pro Fac Was Fac Hostile Shots Fired 1695 | . 151 31 95 53 135 15 55 . 305 10 7 . 20 156 1 398 27 58 18 22 38 . 100 Missed 780 | . 48 15 41 22 50 8 32 . 145 7 4 . 13 54 1 220 18 30 8 9 14 . 41 Hits 915 | . 103 16 54 31 85 7 23 . 160 3 3 . 7 102 . 178 9 28 10 13 24 . 59 Melee 7 | . . 1 . . 3 . . . 1 . . . . . . . . 1 . . 1 . . Projectile 908 | . 103 15 54 31 82 7 23 . 159 3 3 . 7 102 . 178 9 27 10 13 23 . 59 AOE 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 Critical Strikes 40 | . 1 . 3 1 4 . . . 7 . . . . 7 . 5 . 2 . . 2 . 8 Actively Blocked 24 | . . . . . . . . . . . . . . 7 . 5 . 2 . . 2 . 8 Damage Taken 15002 | . 1076 291 602 382 1316 299 300 . 2433 33 54 . 135 1877 . 2940 144 439 284 232 535 . 1630 Core 11787 | . 863 225 463 302 1004 211 216 . 1893 24 42 . 110 1500 . 2353 112 345 184 190 442 . 1308 Absorbed by Shields 90 | . . . . . 37 . . . . . . . . 53 . . . . . . . . . Redirected to Core 10048 | . 659 187 350 208 786 195 186 . 1665 24 42 . 95 1336 . 2021 112 325 184 145 340 . 1188 Redirected to Shielding 13 | . . . . . . . . . 13 . . . . . . . . . . . . . . Ignored by Resistances 236 | . . 5 63 39 47 27 25 . 30 . . . . . . . . . . . . . . Regen/Repaired (Parts) 20 | . . . . . . . 4 . 16 . . . . . . . . . . . . . . Core Remaining (%) 95 | 100 . 95 . . . 100 . . . . . . 84 . . . . . . 100 . . . Volleys Fired 1439 | 8 114 25 74 25 41 83 65 9 269 3 17 . 22 89 . 254 17 117 40 18 60 21 68 Largest 3 | 2 3 3 3 3 3 3 1 1 2 1 1 . 1 1 . 1 1 1 1 1 1 1 1 Hottest 172 | 70 140 165 135 135 135 172 95 95 156 96 96 . 96 96 . 96 96 96 139 139 139 123 123 Shots Fired 1923 | 16 240 59 206 75 119 144 65 9 270 3 17 . 22 89 . 250 17 117 40 18 60 21 66 Gun 816 | 16 240 59 206 75 119 98 . . 3 . . . . . . . . . . . . . . Cannon 1105 | . . . . . . 46 63 9 267 3 17 . 22 89 . 250 17 117 40 18 60 21 66 Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . Special 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . Kinetic 888 | 8 87 . . . . . 3 . 249 3 17 . 22 89 . 250 17 117 26 . . . . Thermal 316 | 8 107 8 . . . 43 18 . 1 . . . . . . . . . . . 44 21 66 Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 717 | . 46 51 206 75 119 101 42 9 20 . . . . . . . . . 14 18 16 . . Robot Hit Streak 48 | 6 21 10 30 48 23 34 23 10 40 5 11 . 20 17 . 40 20 40 17 16 29 22 33 Robot Miss Streak 4 | 2 4 3 3 2 2 4 2 . 2 1 1 . 1 2 . 4 2 2 3 2 3 1 3 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 26 | . 9 1 8 3 5 . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 1 . . . . . . . . . . . . . . . . . . Shots Hit Robots 1645 | 10 178 54 168 60 106 104 52 9 252 3 17 . 22 84 . 225 16 112 23 14 55 21 60 Core Hits 1124 | 4 85 35 128 46 58 81 40 3 202 1 13 . 16 48 . 181 8 58 16 5 45 9 42 Critical Kills 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Critical Parts Destroyed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 11 | . 9 1 . . . . . . . . . . . . . . . . . . . 1 . Burn 9 | . 8 1 . . . . . . . . . . . . . . . . . . . . . Destroy 2 | . 1 . . . . . . . . . . . . . . . . . . . . 1 . Melee Attacks 136 | . . . . . 125 . . . . . . . . 6 . 5 . . . . . . . Impact 125 | . . . . . 125 . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 6 | . . . . . 3 . . . . . . . . 2 . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 119421 | 100 2150 753 3309 1151 2374 2023 4538 132 28583 488 1930 . 2295 10601 . 28600 1839 11393 2442 1534 5392 2128 5666 Guns 8825 | 100 2150 708 2640 959 1233 956 . . 79 . . . . . . . . . . . . . . Cannons 104289 | . . . . . . 599 4171 132 26976 488 1930 . 2295 9860 . 27444 1839 11393 2442 1534 5392 2128 5666 Explosions 5658 | . . 45 669 192 492 468 367 . 1528 . . . . 741 . 1156 . . . . . . . Melee 621 | . . . . . 621 . . . . . . . . . . . . . . . . . . Ramming 28 | . . . . . 28 . . . . . . . . . . . . . . . . . . Kinetic 83424 | 36 493 . . . . . 102 . 25748 488 1930 . 2295 9860 . 27444 1839 11393 1796 . . . . Thermal 18296 | 64 1032 215 669 192 492 1081 1295 . 1126 . . . . 405 . 369 . . . . 3562 2128 5666 Explosive 1616 | . . . . . . . 344 . 433 . . . . 336 . 503 . . . . . . . Electromagnetic 15436 | . 625 538 2640 959 1233 942 2797 132 1276 . . . . . . 284 . . 646 1534 1830 . . Impact 621 | . . . . . 621 . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 12 | . . . . . 10 10 1 6 12 . . . . 1 8 11 11 11 . . . 8 8 Average Corruption 8 | . . . . . 8 10 1 4 7 . . . . 1 4 9 11 11 . . . 8 8 Corruption Purged 17 | . . . . . . . . . 17 . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Effects 208 | . . . . . 26 51 5 . 41 . . . . 1 1 62 7 2 . . . 2 10 Message Errors 39 | . . . . . 3 8 3 . 7 . . . . . . 10 3 1 . . . 1 3 Matter Fused 49 | . . . . . 5 12 . . 11 . . . . . 1 18 1 . . . . . 1 Heat Flow Errors 27 | . . . . . 7 4 1 . 6 . . . . . . 7 . . . . . . 2 Energy Discharges 33 | . . . . . 4 12 1 . 5 . . . . 1 . 9 . . . . . . 1 Parts Rejected 4 | . . . . . 1 . . . 1 . . . . . . 1 . . . . . 1 . Parts Fused 2 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . Data Loss (minor) 19 | . . . . . . 7 . . 3 . . . . . . 5 3 . . . . . 1 Data Loss (major) 8 | . . . . . 2 . . . 4 . . . . . . 2 . . . . . . . Misfires 6 | . . . . . 3 2 . . 1 . . . . . . . . . . . . . . Alerts 7 | . . . . . . 3 . . . . . . . . . 3 . 1 . . . . . Misdirections 3 | . . . . . . . . . 1 . . . . . . 2 . . . . . . . Weapon Failures 11 | . . . . . 1 2 . . 2 . . . . . . 4 . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 9082 | . . . . 1 40 130 264 . 2142 168 230 . 131 1075 . 2180 195 1207 162 446 476 . 235 Projectiles 8786 | . . . . . . 50 264 . 2093 168 230 . 131 1014 . 2115 195 1207 162 446 476 . 235 Explosions 256 | . . . . 1 . 80 . . 49 . . . . 61 . 65 . . . . . . . Melee 40 | . . . . . 40 . . . . . . . . . . . . . . . . . . Knockbacks 277 | . . . . . . . . . 76 2 6 . 3 43 . 96 8 37 6 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 252 | . . . . . . . . . 66 2 5 . 3 40 . 88 8 34 6 . . . . Secondary 25 | . . . . . . . . . 10 . 1 . . 3 . 8 . 3 . . . . . Self-Inflicted Damage 359 | . . 25 5 25 96 119 . . 40 . . . . 49 . . . . . . . . . Shots 11 | . . 1 1 1 2 4 . . 1 . . . . 1 . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 376 | . 108 225 75 20 251 262 79 66 318 49 52 . 56 274 36 376 86 103 202 200 330 118 352 Average Temperature 52 | . 25 84 22 6 47 56 35 35 36 40 33 . 32 49 28 61 44 45 64 68 77 47 80 Received Heat Transfer 2753 | . 483 9 255 165 119 54 111 . 408 6 9 . 36 114 . 483 . 72 75 . 63 . 291 Effects 5 | . . . . . . . . . 1 . . . . . . 1 . . . . 2 . 1 Shutdowns 3 | . . . . . . . . . 1 . . . . . . 1 . . . . . . 1 Interference 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Robots Corrupted 25 | . . . . 1 3 . 9 . 1 . . . . . . 3 . . 3 3 2 . . Combat Hostiles 21 | . . . . 1 2 . 8 . . . . . . . . 2 . . 3 3 2 . . Parts Fried 101 | . 3 . 10 5 4 5 27 1 12 . . . . . . 8 . . . 8 18 . . Impact Corruptions 9 | . . . . . 5 . . . 1 . . . . . . 3 . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 23 | . 10 . 1 . . 3 1 . . . . . . . . . . 2 . . 4 . 2 Heat Transferred 15992 | 185 3515 420 950 200 523 2034 650 . 775 . . . . 400 . 300 . . . . 2263 1406 2371 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 29 | . . 1 11 2 8 6 . . . . . . . . . 1 . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Was Fac Low Low Dat Pro Fac Was Fac Low Zio Dee Pro Fac Was Fac Maximum Alert Level 5 | . 2 1 3 2 5 3 5 4 5 . . . . 5 4 5 . . . . 2 1 2 Low Security (%) 12 | 100 30 84 24 . . . . . . . . . . 16 . . . . . . 7 29 27 Level 1 10 | . 42 15 18 . . . . . . . . . . 3 . . . . . . 53 70 17 Level 2 21 | . 26 . 30 100 10 45 35 . . . . . . 27 . . . . . . 39 . 54 Level 3 20 | . . . 25 . 24 54 25 56 20 . . . . 15 26 18 . . . . . . . Level 4 12 | . . . . . 53 . 26 43 14 . . . . 21 73 13 . . . . . . . Level 5 7 | . . . . . 11 . 7 . 29 . . . . 10 . . . . . . . . . High Security 15 | . . . . . . . 6 . 34 . . . . 3 . 67 . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 3 | . . . 1 . . . . . 1 . . . . . . 1 . . . . . . . Peak Influence 5539 | 5 595 230 994 676 1622 865 1698 1100 5036 . . . . 1769 1105 5539 . . . . 626 234 659 Initial 1100 | . 3 230 . 412 432 729 661 1100 756 . . . . 34 1100 773 . . . . 103 219 131 Average 1190 | 2 280 125 483 537 1230 725 1019 1092 2256 . . . . 869 1097 2820 . . . . 363 210 371 Influence Increases 21325 | 15 1051 55 1598 564 1190 682 1689 . 4770 50 225 . 381 2131 15 5008 210 . . 245 729 19 698 Destroy 0b10 Robot/C 12340 | . 700 40 1040 380 680 300 640 . 3080 40 200 . 320 820 . 2880 180 . . 200 460 . 380 Destroy 0b10 Robot/NC 790 | 15 50 10 65 5 . 120 55 . 165 . 5 . 10 55 . 115 . . . 15 65 . 40 Destroy Leader 2136 | . 170 . 254 100 20 . 138 . 530 10 20 . 20 182 . 416 30 . . 30 106 . 110 Allied During Kill 103 | . . . 13 4 21 . . . . . . . 1 39 . 25 . . . . . . . Successful Hack 159 | . 6 . 11 6 20 4 13 . 12 . . . . 42 . 33 . . . . 12 . . Select Force Hacks 450 | . 110 . 130 . . 210 . . . . . . . . . . . . . . . . . Disable Machine 1485 | . . . . 15 15 30 90 . 540 . . . . 255 . 525 . . . . . . 15 Anti-Garrison Action 1350 | . . . . . 300 . 300 . 150 . . . . 300 . 300 . . . . . . . Destroy Structure 947 | . . 5 40 9 134 18 58 . 188 . . . . 153 . 234 . . . . 56 4 48 Advance Influence 350 | . . . . . . . 350 . . . . . . . . . . . . . . . . Partial Spotted 270 | . . . 15 30 . . 30 . 15 . . . . 30 15 30 . . . . 15 15 75 Lose Combat Pursuer 945 | . 15 . 30 15 . . 15 . 90 . . . 30 255 . 450 . . . . 15 . 30 Influence Decreases 21653 | 10 465 644 622 876 234 1561 734 1124 814 2004 767 2540 326 417 1160 574 2160 3589 . 80 268 457 227 Entered New Map 16577 | . 2 361 2 566 234 893 432 1104 324 1864 587 2540 . 21 1150 332 2050 3589 . . 62 407 57 Time Decay 4466 | 10 463 223 450 140 . 518 302 20 490 140 180 . 326 356 10 222 110 . . 80 206 50 170 Lost Ally 160 | . . 60 20 20 . . . . . . . . . 40 . 20 . . . . . . . Purge Threat 450 | . . . 150 150 . 150 . . . . . . . . . . . . . . . . . Squads Dispatched 126 | . 12 . 10 2 . . 12 . 33 . 1 . . 11 . 32 . . . . 4 . 9 Investigation 32 | . 10 . 9 . . . 3 . 2 . 1 . . 2 . . . . . . 2 . 3 Extermination 11 | . . . . . . . 2 . 4 . . . . 2 . 1 . . . . 1 . 1 Reinforcement 16 | . 2 . 1 1 . . 1 . 4 . . . . 2 . 3 . . . . . . 2 Assault 62 | . . . . . . . 6 . 23 . . . . 5 . 28 . . . . . . . Garrison 5 | . . . . 1 . . . . . . . . . . . . . . . . 1 . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Unchained Authorized 3 | . . . . . . . . . . . . . . 1 . . . . . . 1 . 1 Data Miner Redirects 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . 2 . . . . 1 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Was Fac Low Low Dat Pro Fac Was Fac Low Zio Dee Pro Fac Was Fac Distress Signals 16 | . 3 . 4 1 . . 1 . 2 . . . . 1 . 3 . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 895 | . 45 18 62 23 29 9 42 6 192 2 10 . 17 70 6 198 9 55 16 11 27 6 42 Peak Tracking Total 27 | . 6 4 6 6 11 4 6 6 11 1 4 . 9 12 6 27 4 7 5 5 7 2 9 Tactical Retreats 37 | . 1 2 1 1 . . 1 . 5 . . . 1 9 . 10 . 3 . . 1 . 2 ID Masks Used 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . IFF Responses 8 | . . . . . . . . . . . . . . 8 . . . . . . . . . Traps | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Was Fac Low Low Dat Pro Fac Was Fac Low Zio Dee Pro Fac Was Fac Traps Triggered 39 | . 2 . 1 . 11 . 4 . 7 . . . . 5 . 6 . . . . 3 . . Indirectly 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Was Fac Low Low Dat Pro Fac Was Fac Low Zio Dee Pro Fac Was Fac Machines Disabled 124 | . . . . 1 6 2 8 . 39 . . . 1 19 . 44 . 1 2 . . . 1 Max in Single Turn 15 | . . . . 1 1 1 2 . 14 . . . 1 4 . 15 . 1 1 . . . 1 Garrison Access 12 | . . . . . . . 3 . 2 . . . . 4 . 3 . . . . . . . Garrison Relay 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged 3 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Was Fac Low Low Dat Pro Fac Was Fac Low Zio Dee Pro Fac Was Fac Machines Accessed 87 | . 8 1 10 5 4 10 8 . 5 2 2 4 . 12 . 5 . . . . 7 . 4 Terminals 50 | . 5 . 7 4 4 2 4 . 2 1 1 . . 8 . 2 . . . . 6 . 4 Fabricators 3 | . . . . . . . 1 . 1 . . . . 1 . . . . . . . . . Repair Stations 3 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . Recycling Units 10 | . 2 . 1 . . 7 . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Garrison Access 12 | . . . . 1 . . 3 . 2 . . . . 3 . 2 . . . . 1 . . Total Hacks 214 | . 14 1 30 8 8 16 21 . 9 2 6 28 . 26 . 17 . . . . 15 . 13 Successful 108 | . 8 1 11 5 2 13 7 . 4 2 6 28 . 9 . 6 . . . . 5 . 1 Failed 106 | . 6 . 19 3 6 3 14 . 5 . . . . 17 . 11 . . . . 10 . 12 Catastrophic 24 | . . . 3 1 2 1 4 . 1 . . . . 5 . 1 . . . . 1 . 5 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 122 | . 15 . 24 5 . 13 6 . 6 . 6 . . 15 . 7 . 6 . . 11 . 8 Terminals 138 | . 11 . 27 7 8 6 13 . 5 1 5 . . 20 . 10 . . . . 12 . 13 Fabricators 3 | . . . . . . . 1 . 1 . . . . 1 . . . . . . . . . Repair Stations 3 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . Recycling Units 11 | . 2 . 1 . . 8 . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . Garrison Access 24 | . . . . 1 . . 7 . 3 . . . . 5 . 5 . . . . 3 . . Terminal Hacks 63 | . 1 1 6 3 2 4 3 . . 2 6 28 . 3 . 3 . . . . 1 . . Record 17 | . . . . . . . . . . 1 5 11 . . . . . . . . . . . Part Schematic 11 | . . . . . . . . . . . . 10 . 1 . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 5 | . . . 1 . . . 1 . . . . 3 . . . . . . . . . . . Open Door 6 | . . 1 . 2 1 . . . . 1 1 . . . . . . . . . . . . Branch Access Points 2 | . . . 1 . . . . . . . . . . . . 1 . . . . . . . Terminal Index 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Repair Station Index 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Garrison Index 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Alert Level 2 | . . . . . . 1 . . . . . . . 1 . . . . . . . . . Unreport Threat 4 | . . . 2 1 . 1 . . . . . . . . . . . . . . . . . Maintenance Status 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Transport Status 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . 1 . . . . . . . . . . . . 1 . . . . . . . Registered Prototypes 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Patrol Navigation 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Release Object 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Network Status 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Insert Component 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Garrison Access Hacks 6 | . . . . 1 . . 1 . 1 . . . . 2 . 1 . . . . . . . Unlock Access 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Seal Access 5 | . . . . . . . 1 . 1 . . . . 2 . 1 . . . . . . . Unauthorized Hacks 37 | . 7 . 5 1 . 9 2 . 3 . . . . 4 . 1 . . . . 4 . 1 Terminals 22 | . 4 . 2 1 . 2 2 . 2 . . . . 3 . 1 . . . . 4 . 1 Botnet 16 | . . . . 1 . 2 2 . 2 . . . . 3 . 1 . . . . 4 . 1 Sabotage 6 | . 4 . 2 . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . Haulers 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . Repair Stations 3 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . Patch 3 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . Recycling Units 10 | . 2 . 1 . . 7 . . . . . . . . . . . . . . . . . Tunnel 10 | . 2 . 1 . . 7 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 7 | . . . 1 . . . . . 2 . . . . . . . . . . . 3 . 1 Used 3 | . . . . . . . . . 1 . . . . . . . . . . . 2 . . Hacking Detections 58 | . 3 . 7 4 4 3 7 . 4 . 1 . . 10 . 4 . . . . 7 . 4 Full Trace Events 20 | . 1 . 5 . 2 . 3 . 1 . 1 . . 2 . . . . . . 2 . 3 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 54 | . . . . . . . . . . . . 4 . . . . . . . . 50 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . . . . . 10 . 1 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Sto Gar Rec Fac Was Fac Low Low Dat Pro Fac Was Fac Low Zio Dee Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 5 | . . . . . . . 1 . . . . . . 3 . 1 . . . . . . . Non-combat 3 | . . . . . . . 1 . . . . . . 2 . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Robot Hacks Applied 4 | . . . . . . . 1 . . . . . . 2 . 1 . . . . . . . parse_system 2 | . . . . . . . . . . . . . . 1 . 1 . . . . . . . find_chute 2 | . . . . . . . 1 . . . . . . 1 . . . . . . . . . Manual 2 | . . . . . . . . . . . . . . 1 . 1 . . . . . . . Relay Couplers Released 11 | . . . . . 5 . 2 . . . . . . 1 . 3 . . . . . . . Machine Destruction 10 | . . . . . 5 . 2 . . . . . . 1 . 2 . . . . . . . Programmers 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . 1 3 . . . . . . . 2 1 . . . . . . . . . Allies Hacked 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Was Fac Low Low Dat Pro Fac Was Fac Low Zio Dee Pro Fac Was Fac Total Allies 15 | . . 5 . 1 3 . . 1 . . . . 2 2 . 1 . . . . . . . Largest Group 5 | . . 5 1 1 3 . . . . . . . 2 3 . 1 . . . . . . . Highest-Rated Group 91 | . . 85 14 8 76 . . . . . . . 59 91 . 85 . . . . . . . Highest-Rated Ally 85 | . . 31 14 8 31 . . . . . . . 30 85 . 85 . . . . . . . Initial Warlord ECA Mod 6 | . . . . . . 6 4 4 4 4 4 4 3 3 3 3 3 3 3 2 2 2 2 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 62 | . . 30 . . 7 . . . . . . . . 8 . 17 . . . . . . . Total Damage 1761 | . . 349 . . 266 . . . . . . . . 508 . 638 . . . . . . . Kills 22 | . . 7 . . 4 . . . . . . . . 3 . 8 . . . . . . . Allies Corrupted 2 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Was Fac Low Low Dat Pro Fac Was Fac Low Zio Dee Pro Fac Was Fac Active Infowar (turns) 14579 | 34 1216 515 1185 282 1079 1433 715 46 1986 288 368 22 737 832 34 1440 230 494 589 160 429 113 352 Sensors 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Terrain 5598 | 34 1216 515 1185 282 1079 1287 . . . . . . . . . . . . . . . . . Traps 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . Seismic 14207 | 8 1216 515 1185 282 1079 1433 715 46 1986 288 368 22 737 798 34 1440 230 494 277 160 429 113 352 Triangulation 3467 | . . . . . . . . . . . . . . . . 1100 230 494 589 160 429 113 352 Jamming 36 | . . . . . . . . . 34 . . . . . . . . . . . . . 2 ID Mask 34 | . . . . . . . . . . . . . . 34 . . . . . . . . . Robot Analysis Total 101 | . 1 . . . . . . . . . . . . . . . . . . . 100 . . Derelict Logs Recovered 10 | . . 1 . . . . . . . 1 2 . 1 . . . 3 1 . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Was Fac Low Low Dat Pro Fac Was Fac Low Zio Dee Pro Fac Was Fac Turns Passed 14680 | 79 1216 515 1185 282 1079 1433 715 46 1995 288 368 22 737 835 34 1484 230 494 589 160 429 113 352 Spaces Moved 25379 | 48 953 739 1515 325 1563 1716 1584 110 3029 1123 1273 85 964 2125 101 2473 882 861 1207 499 996 317 891 Core 93 | 1 . . . . . . . . 92 . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . Wheels 399 | 47 352 . . . . . . . . . . . . . . . . . . . . . . Hover 2324 | . 601 739 984 . . . . . . . . . . . . . . . . . . . . Flight 22563 | . . . 531 325 1563 1716 1584 110 2937 1123 1273 85 964 2125 101 2473 882 861 1207 499 996 317 891 Fastest Speed 5 | 50 52 52 28 28 28 28 26 26 5 25 25 25 25 5 15 5 21 21 21 21 5 12 5 Average Speed 28 | 87 67 52 43 28 28 28 27 26 26 25 25 25 25 24 23 24 21 21 27 21 20 20 20 Slowest Speed 100 | 100 80 52 52 28 28 28 28 26 100 25 25 25 25 25 25 25 21 21 88 21 21 21 21 Overloaded Moves 283 | . . . . . . . . . 11 . . . . 116 14 26 . . . . 46 31 39 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 162 | . . . 5 4 1 16 22 1 23 1 1 . 1 36 4 8 1 . . . 17 1 20 Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 74 | 4 92 98 96 49 88 99 43 66 76 99 97 71 98 59 86 49 95 82 90 98 21 98 31 Regions Visited 23 Branch Regions 11 Pre-discovered Areas 12 | . 2 . 1 . . 7 . . . . . 1 . . . . 1 . . . . . . Known Exits Taken 9 | . . . 1 1 . . . . 1 1 1 1 1 . . 1 . . . 1 . . . Unknown Exits Taken 7 | 1 1 1 . . . 1 . . . . . . . . . . 1 1 1 . . . . Scrap Searched 25 | . . 1 . . . . . . . 9 4 . 1 . . . 4 4 . 2 . . . Spaces Dug 59 | . . . . . 39 . 2 . . . . . . 2 . 4 . . 6 2 2 . 2 Terrain Destroyed 870 | . . 6 41 9 55 17 62 . 195 1 11 . 16 122 . 235 9 4 23 11 28 2 23 Melee 39 | . . . . . 39 . . . . . . . . . . . . . . . . . . Projectile 321 | . . . . . . . 12 . 90 1 11 . 16 23 . 68 9 4 23 11 28 2 23 AOE 510 | . . 6 41 9 16 17 50 . 105 . . . . 99 . 167 . . . . . . . Terrain Rammed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Walls Destroyed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Was Fac Low Low Dat Pro Fac Was Fac Low Zio Dee Pro Fac Was Fac Total 30763 | 65 1311 815 1867 454 1889 2540 1786 118 3977 1125 1305 84 1439 2327 107 3127 910 1074 1424 538 1152 346 983 Wait 2839 | . 167 33 225 77 30 700 102 . 493 1 9 . 443 54 . 195 4 63 139 9 77 2 16 Move 25053 | 47 952 738 1506 316 1558 1684 1544 107 2983 1120 1270 84 961 2056 95 2458 879 860 1206 498 962 314 855 Hop 142 | . . . 3 4 1 15 18 1 22 1 1 . 1 33 1 6 1 . . . 17 1 16 Pick Up 54 | . 2 2 3 . 1 5 1 1 17 . . . . 3 1 13 . 2 1 . 2 . . Fast Attach 59 | 7 5 . 2 2 2 8 4 . 9 . . . . 3 . 6 . 3 4 . 3 1 . Attach 10 | . 3 . . . . . . . 3 . . . 1 1 . 1 . . . . 1 . . Detach 4 | . 2 . . . . . 1 . . . . . . . . . . . . . 1 . . Swap 98 | 3 4 3 6 3 2 3 6 . 20 . 2 . . 9 . 7 . 5 11 . 6 . 8 Drop 93 | . 6 . 5 2 . 15 5 . 28 . . . . 1 2 15 . 5 6 . 3 . . Fire 1439 | 8 114 25 74 25 41 83 65 9 269 3 17 . 22 89 . 254 17 117 40 18 60 21 68 Melee 136 | . . . . . 125 . . . . . . . . 6 . 5 . . . . . . . Ram 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 60 | . . . . . 31 . 22 . . . . . . 7 . . . . . . . . . Rewire 63 | . . . . 5 42 . . . . . . . 10 6 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 712 | . 56 14 43 20 55 27 18 . 133 . 6 . 1 59 8 167 9 19 17 13 20 7 20 Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / Sub) -9/Materials (discovered 6 exits: [*Mat x3] / *Min / *Sto x2) -9/Storage -9/Garrison (discovered 3 exits: *Rec x3) -9/Recycling -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Waste -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Waste -6/Factory (discovered 5 exits: *Fac x3 / *Low x2) -6/Lower Caves (discovered 2 exits: *Low / *Zio) -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 3 exits: [*Fac] / [*Upp] / Ext) -5/Waste -5/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 7 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 379 | -10/Materials | Discovered new exit (range 16) 419 | -10/Materials | Reached level 2 513 | -10/Materials | Discovered new exit (range 7) 684 | -10/Materials | Upgraded with Weapon slot (x1) 704 | -10/Materials | Reached level 3 748 | -10/Materials | Discovered new exit (range 12) 750 | -10/Materials | Upgraded with Propulsion slot (x1) 750 | -10/Materials | Upgraded with Utility slot (x1) 854 | -10/Materials | Discovered new exit (range 16) 951 | -10/Materials | Discovered new exit (range 12) 1144 | -10/Materials | Reached level 4 1246 | -10/Materials | Build established: Scavenger-Gunner 1296 | -10/Materials | Entered Mines 1312 | -10/Mines | Identified exit to Subcaves 1320 | -10/Mines | Discovered new exit (range 9) 1442 | -10/Mines | Discovered new exit (range 11) 1450 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1475 | -10/Mines | Assembled infested the area 1480 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1612 | -10/Mines | Found a hidden stash of uninstalled traps 1626 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1811 | -10/Mines | Entered Materials 1811 | -9/Materials | Accompanied by 1 ally 1813 | -9/Materials | Reached level 5 1861 | -9/Materials | Discovered new exit (range 13) 1877 | -9/Materials | Reached level 6 1978 | -9/Materials | Discovered new exit (range 12) 2032 | -9/Materials | Discovered new exit (range 13) 2137 | -9/Materials | Upgraded with Utility slot (x1) 2200 | -9/Materials | Reached level 7 2235 | -9/Materials | Discovered new exit (range 15) 2264 | -9/Materials | Discovered new exit (range 16) 2420 | -9/Materials | Reached level 8 2603 | -9/Materials | Identified exit to Mines 2603 | -9/Materials | Identified exit to Storage 2748 | -9/Materials | Reached level 9 2786 | -9/Materials | Upgraded with Propulsion slot (x2) 2786 | -9/Materials | Upgraded with Utility slot (x1) 2888 | -9/Materials | Discovered new exit (range 13) 2923 | -9/Materials | Sterilization system engaged 2923 | -9/Materials | Non-combat units ordered to evacuate 2996 | -9/Materials | Entered Storage 3044 | -9/Storage | Reached level 10 3064 | -9/Storage | Upgraded with Power slot (x1) 3081 | -9/Storage | Build established: Scavenger-Sprinter 3221 | -9/Storage | Identified exit to Garrison 3252 | -9/Storage | Garrison activated, responded to threat 3278 | -9/Storage | Entered Garrison 3292 | -9/Garrison | Triggered checkpoint 3326 | -9/Garrison | Destroyed 15 combat bots 3403 | -9/Garrison | Reached level 11 3438 | -9/Garrison | Destroyed 15 combat bots 3446 | -9/Garrison | Triggered checkpoint 3451 | -9/Garrison | Discovered new exit (range 10) 3550 | -9/Garrison | Triggered checkpoint 3573 | -9/Garrison | Discovered new exit (range 12) 3596 | -9/Garrison | Discovered new exit (range 9) 3750 | -9/Garrison | Triggered checkpoint 3761 | -9/Garrison | Garrison Relay disabled 3817 | -9/Garrison | P-60 Hacker assimilated allied 0P-CLV(l) 3825 | -9/Garrison | Core integrity fell below 50% 3848 | -9/Garrison | System corruption reached 10% 3854 | -9/Garrison | Core integrity fell below 20% 3886 | -9/Garrison | Triggered checkpoint 3921 | -9/Garrison | Garrison Relay disabled 4004 | -9/Garrison | Triggered checkpoint 4067 | -9/Garrison | Garrison Relay disabled 4099 | -9/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4236 | -9/Garrison | Garrison Relay disabled 4329 | -9/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4357 | -9/Garrison | Entered Recycling 4484 | -9/Recycling | Discovered new exit (range 15) 4643 | -9/Recycling | Upgraded with Utility slot (x1) 4663 | -9/Recycling | Scanned before Scraplab entrance 4667 | -9/Recycling | Entered Scraplab 4668 | -9/Recycling | Angered Scraplab inhabitants 4668 | -9/Recycling | Found Prototype Device 4668 | -9/Recycling | Identified Scrap Engine 5444 | -9/Recycling | Reached level 12 5790 | -9/Recycling | Entered Factory 5792 | -7/Factory | Reached level 13 5798 | -7/Factory | Upgraded with Weapon slot (x1) 6130 | -7/Factory | Reached level 14 6176 | -7/Factory | Discovered new exit (range 16) 6190 | -7/Factory | First assault squad dispatched 6233 | -7/Factory | Discovered new exit (range 8) 6268 | -7/Factory | Reached level 15 6286 | -7/Factory | Upgraded with Utility slot (x1) 6319 | -7/Factory | Destroyed 8 combat bots 6358 | -7/Factory | Discovered new exit (range 12) 6462 | -7/Factory | High security lockdown imminent 6505 | -7/Factory | Manually triggered Chute Trap 6505 | -7/Factory | Sucked down chute 6505 | -7/Factory | Entered Waste 6506 | -7/Waste | Met a frightened Derelict 6507 | -7/Waste | Reached level 16 6512 | -7/Waste | Spotted C-40 Crusher 6515 | -7/Waste | Spotted C-40 Crusher 6516 | -7/Waste | Spotted C-40 Crusher 6519 | -7/Waste | Discovered new exit (range 15) 6519 | -7/Waste | Spotted C-40 Crusher 6520 | -7/Waste | EMP discharged 6520 | -7/Waste | Spotted C-40 Crusher 6550 | -7/Waste | Spotted C-40 Crusher 6551 | -7/Waste | Entered Factory 6655 | -7/Factory | Build established: Sprinter 6700 | -7/Factory | Discovered new exit (range 6) 6727 | -7/Factory | Discovered new exit (range 8) 6951 | -7/Factory | First assault squad dispatched 7144 | -7/Factory | Reached level 17 7182 | -7/Factory | Discovered new exit (range 12) 7243 | -7/Factory | System corruption reached 10% 7343 | -7/Factory | Destroyed 8 combat bots 7772 | -7/Factory | Cargo convoy interrupted 7812 | -7/Factory | Core integrity fell below 50% 7844 | -7/Factory | Destroyed 9 combat bots 7850 | -7/Factory | High security lockdown imminent 7906 | -7/Factory | Reached level 18 7907 | -7/Factory | Upgraded with Weapon slot (x1) 7930 | -7/Factory | High security lockdown engaged 8080 | -7/Factory | Destroyed 12 combat bots 8220 | -7/Factory | Discovered new exit (range 16) 8238 | -7/Factory | Destroyed 23 combat bots 8280 | -7/Factory | Sterilization system engaged 8280 | -7/Factory | Non-combat units ordered to evacuate 8316 | -7/Factory | Reached level 19 8380 | -7/Factory | Combat units ordered to evacuate 8410 | -7/Factory | Destroyed 25 combat bots 8484 | -7/Factory | Upgraded with Power slot (x1) 8492 | -7/Factory | Destroyed 17 combat bots 8545 | -7/Factory | Identified exit to Lower Caves 8546 | -7/Factory | Entered Lower Caves 8556 | -7/Lower Caves | Learned 4 Factory zone layouts 8728 | -7/Lower Caves | Discovered new exit (range 9) 8730 | -7/Lower Caves | Identified exit to Lower Caves 8834 | -7/Lower Caves | Entered another Lower Caves area 8838 | -7/Lower Caves | Discovered new exit (range 12) 8841 | -7/Lower Caves | Identified exit to Factory 8879 | -7/Lower Caves | Learned Extension stockpile data 8879 | -7/Lower Caves | Learned Armory emergency access door positions 8879 | -7/Lower Caves | Learned Extension garrison access intel 8885 | -7/Lower Caves | Learned Factory terminal intel 8897 | -7/Lower Caves | Destroyed 7 combat bots 8933 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9035 | -7/Lower Caves | Ambushed by wild Derelicts 9039 | -7/Lower Caves | Discovered new exit (range 10) 9041 | -7/Lower Caves | Identified exit to Data Miner 9055 | -7/Lower Caves | Learned Factory emergency access door positions 9202 | -7/Lower Caves | Entered Data Miner 9202 | -7/Data Miner | Discovered new exit (range 6) 9207 | -7/Data Miner | Met Data Miner 9215 | -7/Data Miner | Learned location of Section 7 (-3) 9215 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9218 | -7/Data Miner | Received God Mode back door access code from Data Miner 9223 | -7/Data Miner | Identified exit to Proximity Caves 9224 | -7/Data Miner | Entered Proximity Caves 9237 | -6/Proximity Caves | Learned 8 Factory zone layouts 9299 | -6/Proximity Caves | Discovered exit to Factory (range 7) 9429 | -6/Proximity Caves | Destroyed 9 combat bots 9446 | -6/Proximity Caves | Reached level 20 9483 | -6/Proximity Caves | Spotted B-75 Beast 9489 | -6/Proximity Caves | Destroyed B-75 Beast 9651 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 9819 | -6/Proximity Caves | Upgraded with Utility slot (x1) 9961 | -6/Proximity Caves | Entered Factory 9961 | -6/Factory | Accompanied by 2 allies 9962 | -6/Factory | Identified exit to Lower Caves 9964 | -6/Factory | Loaded intel: 26 terminal locations 10140 | -6/Factory | Unchained authorized (6S-H0T) 10162 | -6/Factory | Destroyed 11 combat bots 10207 | -6/Factory | Discovered new exit (range 13) 10284 | -6/Factory | Core integrity fell below 50% 10295 | -6/Factory | Core integrity fell below 20% 10301 | -6/Factory | Destroyed 6S-H0T 10324 | -6/Factory | Found Prototype Processor 10324 | -6/Factory | Identified Exp. Targeting Computer 10328 | -6/Factory | Found Unknown Processor 10328 | -6/Factory | Identified ID Mask 10328 | -6/Factory | ID Mask engaged 10348 | -6/Factory | Spotted B-75 Beast 10362 | -6/Factory | ID Mask no longer valid 10400 | -6/Factory | Reached level 21 10515 | -6/Factory | Cargo convoy interrupted 10531 | -6/Factory | Incoming assault squad redirected 10539 | -6/Factory | Incoming assault squad redirected 10583 | -6/Factory | Discovered new exit (range 12) 10658 | -6/Factory | Build established: Scavenger-Sprinter 10661 | -6/Factory | First assault squad dispatched 10762 | -6/Factory | Befriended a Behemoth using the annoying Tinkerer's hack 10764 | -6/Factory | High security lockdown imminent 10796 | -6/Factory | Manually triggered Chute Trap 10796 | -6/Factory | Sucked down chute 10796 | -6/Factory | Entered Waste 10798 | -6/Waste | Found Prototype Device 10811 | -6/Waste | EMP discharged 10815 | -6/Waste | Spotted C-40 Crusher 10815 | -6/Waste | Spotted C-40 Crusher 10817 | -6/Waste | Spotted C-40 Crusher 10818 | -6/Waste | Spotted C-40 Crusher 10819 | -6/Waste | Spotted C-40 Crusher 10824 | -6/Waste | Spotted C-40 Crusher 10824 | -6/Waste | Discovered new exit (range 11) 10830 | -6/Waste | Entered Factory 10908 | -6/Factory | Discovered new exit (range 16) 10985 | -6/Factory | Identified Exp. EM Disruption Field 11100 | -6/Factory | Spotted B-75 Beast 11107 | -6/Factory | Befriended a Behemoth using the annoying Tinkerer's hack 11180 | -6/Factory | First assault squad dispatched 11218 | -6/Factory | Discovered new exit (range 17) 11288 | -6/Factory | Discovered new exit (range 15) 11304 | -6/Factory | System corruption reached 10% 11304 | -6/Factory | Reached level 22 11306 | -6/Factory | High security lockdown imminent 11318 | -6/Factory | Upgraded with Utility slot (x1) 11332 | -6/Factory | Destroyed 7 combat bots 11386 | -6/Factory | High security lockdown engaged 11445 | -6/Factory | Destroyed 13 combat bots 11638 | -6/Factory | Destroyed 11 combat bots 11705 | -6/Factory | Destroyed 8 combat bots 11921 | -6/Factory | Destroyed 45 combat bots 12032 | -6/Factory | Reached level 23 12053 | -6/Factory | Destroyed 11 combat bots 12064 | -6/Factory | Sterilization system engaged 12064 | -6/Factory | Non-combat units ordered to evacuate 12126 | -6/Factory | Destroyed 12 combat bots 12164 | -6/Factory | Combat units ordered to evacuate 12244 | -6/Factory | Destroyed 12 combat bots 12279 | -6/Factory | Upgraded with Propulsion slot (x1) 12314 | -6/Factory | Entered Lower Caves 12356 | -6/Lower Caves | Encountered a Warlord checkpoint 12411 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 12445 | -6/Lower Caves | Identified exit to Lower Caves 12544 | -6/Lower Caves | Entered Zion 12558 | -6/Zion | Given the Hacking Drone Bay 12566 | -6/Zion | Discovered new exit (range 9) 12574 | -6/Zion | System corruption cleaned by Quarantine Array 12577 | -6/Zion | Attacked by Zionites 12577 | -6/Zion | Spotted UC-CN0(B) 12577 | -6/Zion | Spotted IP-WPX(B) 12586 | -6/Zion | Destroyed IP-WPX(B) 12600 | -6/Zion | Destroyed UC-CN0(B) 12663 | -6/Zion | Destroyed Imprinter 12666 | -6/Zion | Extracted access codes from Imprinter's data core 12669 | -6/Zion | Learned location of 1 exit from Factory 12743 | -6/Zion | Found Prototype Device 12743 | -6/Zion | Identified Bomb Factory No. 2 12814 | -6/Zion | Opened final containment barrier to the Deep Caves 13014 | -6/Zion | Found Prototype Device 13014 | -6/Zion | Identified Phasing AFG 13037 | -6/Zion | Discovered new exit (range 3) 13037 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 13038 | -6/Zion | Entered Deep Caves 13078 | -6/Deep Caves | Found Prototype Protection 13078 | -6/Deep Caves | Identified Zio. Heavy Carapace 13139 | -6/Deep Caves | Z-Facility disabled 13195 | -6/Deep Caves | Destroyed 14 combat bots 13222 | -6/Deep Caves | Found Prototype Energy Cannon 13222 | -6/Deep Caves | Identified Latent Energy Streamer 13459 | -6/Deep Caves | Spotted AG-31157 13483 | -6/Deep Caves | Destroyed AG-31157 13489 | -6/Deep Caves | Spotted AG-06821 13517 | -6/Deep Caves | Destroyed AG-06821 13587 | -6/Deep Caves | Found Prototype Protection 13588 | -6/Deep Caves | Identified Zio. Weapon Casing 13625 | -6/Deep Caves | Discovered new exit (range 7) 13627 | -6/Deep Caves | Entered Proximity Caves 13646 | -5/Proximity Caves | Identified exit to Factory 13661 | -5/Proximity Caves | Spotted B-75 Beast 13665 | -5/Proximity Caves | Destroyed B-75 Beast 13694 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13787 | -5/Proximity Caves | Entered Factory 13788 | -5/Factory | Identified exit to Extension 13810 | -5/Factory | Unchained authorized (CL-0N3) 13851 | -5/Factory | Reached level 24 13856 | -5/Factory | Discovered new exit (range 17) 14012 | -5/Factory | K-01 Serf reconstituted as Striker 14012 | -5/Factory | Spotted Striker 14064 | -5/Factory | Destroyed Striker 14064 | -5/Factory | Striker reconstituted as CL-0N3 14098 | -5/Factory | Destroyed CL-0N3 14101 | -5/Factory | Extracted schematics, analyses from CL-0N3's data core 14101 | -5/Factory | Found ID Mask 14108 | -5/Factory | Garrison activated, responded to threat 14174 | -5/Factory | Discovered new exit (range 13) 14211 | -5/Factory | Destroyed 7 combat bots 14216 | -5/Factory | Sucked down chute 14216 | -5/Factory | Entered Waste 14226 | -5/Waste | Spotted C-40 Crusher 14226 | -5/Waste | Spotted C-40 Crusher 14228 | -5/Waste | Discovered new exit (range 17) 14228 | -5/Waste | Spotted C-40 Crusher 14228 | -5/Waste | Spotted C-40 Crusher 14231 | -5/Waste | EMP discharged 14233 | -5/Waste | Destroyed C-40 Crusher 14241 | -5/Waste | Destroyed C-40 Crusher 14243 | -5/Waste | Destroyed C-40 Crusher 14246 | -5/Waste | Spotted C-40 Crusher 14246 | -5/Waste | Spotted C-40 Crusher 14261 | -5/Waste | Destroyed C-40 Crusher 14276 | -5/Waste | Destroyed C-40 Crusher 14329 | -5/Waste | Entered Factory 14379 | -5/Factory | Unchained authorized (QV-33N) 14394 | -5/Factory | Discovered new exit (range 4) 14394 | -5/Factory | Garrison activated, responded to threat 14509 | -5/Factory | Destroyed 8 combat bots 14618 | -5/Factory | Core integrity fell below 50% 14665 | -5/Factory | Core integrity fell below 20% 14681 | -5/Factory | Destroyed by Kinetic Drone with Kinetic Shotgun Last Messages --------------- 14631_ Y-64 Sentinel suffers critical hit (Burn). 14631_ Thermal Drone destroyed. 14632_ Slug penetrates Wall. 14636_ Thermal Drone destroyed. QV-33N: "Don't you just love drones?" 14639_ Pressure Siphon disabled. 14646_ U-05 Engineer works on Pressure Siphon. 14649_ System corrupted: Heat flow error (+117). 14651_ U-05 Engineer works on Pressure Siphon. 14654_ G-50 Soldier destroyed. 14658_ U-05 Engineer works on Pressure Siphon. 14664_ Penetrated by Slug. 14671_ Y-64 Sentinel destroyed. 14672_ Penetrated by Slug. 14674_ System corrupted: Shotgun Laser Coil Construct/C failed to cycle. 14676_ Y-64 Sentinel destroyed. 14679_ G-50 Soldier destroyed. 14679_ H-66 Slayer destroyed. EX Drone disintegrates. 14681_ Thermal Drone destroyed. Map ----- +----------------------------------------------------+ | ?? #????????# #??^^ #?????????????? | | ?? #????????# #???????????????????? | | ????????### #????????# """ #???????????????????? | | ??????????? #????????# """ #???????????????????? | | ??????????? ??????????# """ #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# ??? #???????????????????? | | ??????????? ?????????# ??? #???????????????????? | | ??????????# ????????????????????? ??????#??????? | | ??????????# ????????????????????? ? #??????? | | ?????? ???# #??????????????###### #??????? | | ???""" ???# #??????????????# ???? | | ??? ""?# #??????????????#! ^ ????? | | ??? ""## #??????????????# ????? | | #?? ## #??????????????+ ????? | | #?? /// ## #??????????????# """" """" ?????""" | | #? /// ## #??????????????# """" """" ""?????? | | #?? // ## #??????????????# %""" """" """" "?? | | #?? ## #??????????????# | | #??? # #??????????????# """ """" """"???? | | #??? ## #????????????### """" ???????? | | #????" ## #??????##????# """" """????? | | #????" ## #????### #???# ?? | | #????? ?# #????# #??# [ ? | | #????? ## ###### %%###[ ?? | | #######+## 8 %[h=g=!@!%n* ##########+##?? | | ##### %!*##= #?????????????? | | #???## !=### #?????????????? | | % #????## ??####+####?????????????? | | ##"####### #?????# ????????????????????????? | | ""#####+""####### ????????????????????????? | | #% ## ?????????????????????????? | | # ## "?????????????????????????? | | # ## "?????????????????????????? | | !# !## "?????????????????????????? | | # ## ??????????????????????????? | | # ##???????????????????????????? | | ##""#################????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 111 Energy Generation 78 Energy Capacity 495 Matter Stores 300 Matter Capacity 300 Sight Range 17 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Power Amplification 20 Additional Mass Support 12 Armor Coverage 1200 Resistance: TH 10 Resistance: EM 25 Propulsion Shielding 66 Evasion (%) 77 Core Analysis 6 Armor Integrity Analysis 30 Matter Filtering 50 Particle Charging 15 Kinecelleration 40 Offensive Hacking 5 Defensive Hacking 5 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Cld. Plasma Cannon | -7/Data Miner | Free Thunder Leg | -7/Data Miner | Free Remote Force Field | -7/Data Miner | Free Enh. Gauss Cannon | -7/Data Miner | Free Mass Driver | -7/Data Miner | Free System Guard | -7/Data Miner | Free Triangulator | -6/Factory | Hacked Robot Schematics ------------------ R-10 Processor | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free K-01 Serf | -5/Factory | Archive T-07 Excavator | -5/Factory | Archive A-02 Transporter | -5/Factory | Archive A-15 Conveyor | -5/Factory | Archive R-06 Scavenger | -5/Factory | Archive M-22 Extractor | -5/Factory | Archive M-30 Cleanser | -5/Factory | Archive M-13 Machinist | -5/Factory | Archive M-28 Smith | -5/Factory | Archive M-36 Artificer | -5/Factory | Archive O-16 Technician | -5/Factory | Archive O-24 Administrator | -5/Factory | Archive O-32 Director | -5/Factory | Archive W-16 Scout | -5/Factory | Archive W-25 Informer | -5/Factory | Archive W-44 Eye | -5/Factory | Archive S-10 Pest | -5/Factory | Archive S-43 Plague | -5/Factory | Archive G-34 Mercenary | -5/Factory | Archive G-47 Trooper | -5/Factory | Archive G-67 Veteran | -5/Factory | Archive G-73 Enforcer | -5/Factory | Archive B-36 Bruiser | -5/Factory | Archive B-48 Gladiator | -5/Factory | Archive B-60 Warrior | -5/Factory | Archive B-74 Champion | -5/Factory | Archive L-31 Rogue | -5/Factory | Archive L-41 Fighter | -5/Factory | Archive L-61 Swordsman | -5/Factory | Archive Y-45 Defender | -5/Factory | Archive Y-54 Guardian | -5/Factory | Archive Y-64 Sentinel | -5/Factory | Archive Y-72 Warden | -5/Factory | Archive D-53 Grenadier | -5/Factory | Archive D-63 Destroyer | -5/Factory | Archive D-83 Annihilator | -5/Factory | Archive X-57 Shotgunner | -5/Factory | Archive X-62 Marksman | -5/Factory | Archive X-67 Chaingunner | -5/Factory | Archive X-72 Disruptor | -5/Factory | Archive X-77 Beamer | -5/Factory | Archive X-82 Rainmaker | -5/Factory | Archive X-87 Electro | -5/Factory | Archive H-55 Commando | -5/Factory | Archive H-66 Slayer | -5/Factory | Archive H-77 Assassin | -5/Factory | Archive H-88 Terminator | -5/Factory | Archive P-60 Hacker | -5/Factory | Archive P-70 Sage | -5/Factory | Archive P-80 Master | -5/Factory | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Was Fac Low Low Dat Pro Fac Was Fac Low Zio Dee Pro Fac Was Fac Levels Raised 23 | . 3 . 5 1 1 1 3 1 3 . . . 1 1 . 2 . . . . 1 . . XP Earned 38319 | 3000 4925 700 7215 1382 1612 811 5842 97 4784 83 175 73 877 2103 32 2507 108 39 81 502 954 32 385 XP Spent 37425 | 2960 4400 . 7560 500 750 3130 4550 1000 4225 . . . 2300 300 . 4300 . . . . 1250 . 200 Upgrades 59 | 10 7 . 11 1 1 5 4 1 8 . . . 1 6 . 2 . . . . 1 . 1 Power Slot 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . Propulsion Slot 5 | 1 1 . 2 . . . . . . . . . . . . 1 . . . . . . . Utility Slot 8 | 1 1 . 2 . . 1 1 . . . . . 1 . . 1 . . . . . . . Weapon Slot 4 | 1 1 . . . . . 1 . 1 . . . . . . . . . . . . . . Core Integrity 6 | . . . . . . . . . . . . . . 6 . . . . . . . . . Heat Dissipation 10 | 3 . . 4 . . 3 . . . . . . . . . . . . . . . . . Energy Generation 3 | . 1 . . . . . 1 . 1 . . . . . . . . . . . . . . Energy Storage 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . Mass Support 3 | 1 1 . 1 . . . . . . . . . . . . . . . . . . . . Inventory Capacity 5 | 2 . . . . 1 . . 1 . . . . . . . . . . . . 1 . . Sight Range 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Ranged Accuracy 6 | 1 2 . 1 . . 1 1 . . . . . . . . . . . . . . . . Hack Attack % 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Hack Defense % 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 KI Damage % 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . Protomatter Created 11940 | . 687 51 911 349 439 300 522 . 2981 . 335 . 149 663 . 2824 74 277 306 101 383 169 419 Integrity Restored 13950 | . 1057 277 654 393 1108 535 288 . 2444 . 87 . 15 1318 174 3488 144 391 323 271 422 142 419 Core 10876 | . 863 200 488 302 970 245 202 . 1907 . 66 . 15 1309 174 2465 112 308 221 190 401 41 397 Parts 3074 | . 194 77 166 91 138 290 86 . 537 . 21 . . 9 . 1023 32 83 102 81 21 101 22 Protomatter Decayed 4905 | . 128 38 436 101 144 124 275 . 1399 . 246 . 33 202 . 1095 3 118 195 . 187 35 146 Game ------ Seed CompanionPrecisionFirepult Manual? 0 Play Time 03:25:39 Cumulative 531.9 hours Start 2026.01.05 @ 20:00:26 End 2026.01.06 @ 09:33:05 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 197 Rogue 43 Adventurer 154 Explorer 0 Win Type - Total 20 Types 4/4/3/3/2/1/0/1/1/1 Lore% 95 Gallery% 88 Achievement% 61 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 89ce3d1d-d670-4adf-91b2-83abf822e16c