Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 22:33:09 Player: feesh Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (104) 520 Value Destroyed (3683) 3683 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (497) 497 TOTAL SCORE: 7620 Bonus ------- High Alert Combat Kills 243 Follower Combat Kills 274 Entered Garrisons 200 Friendly Fire -220 Cogmind --------- Core Integrity 0/700 Matter 162/300 Energy 88/100 System Corruption 9% Temperature Danger (496) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Micro Nuclear Core Enhanced Autogun Magnetic Acceleration Cannon Mining Laser Peak State ------------ > --- POWER ------------ Light Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Core Analyzer Weapon Cycler Improved Shield Generator > --- WEAPON ----------- Enhanced Autogun Mini Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core Light Treads Armored Treads Medium Treads Improved Heat Sink Pulse Rifle Advanced Beam Rifle Enhanced Autogun Enhanced Autogun Gauss Rifle Improved Heavy Machine Gun Assault Cannon Mini Assault Cannon Mining Laser [Rating: 52] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Flight Unit Cesium-ion Thruster Utility Medium Storage Unit Device Drone Bay Storage Medium Storage Unit Processor Target Analyzer Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Grenade Launcher Impact Weapon Shock Maul Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Slots Evolved 6 | . . 2 . 2 2 . Power 1 | . . . . . 1 . Propulsion 1 | . . 1 . . . . Utility 3 | . . 1 . 1 1 . Weapon 1 | . . . . 1 . . Parts Attached 89 | 7 12 11 17 19 20 3 Power 12 | 1 1 1 3 3 3 . Engine 10 | 1 . 1 3 2 3 . Core 2 | . 1 . . 1 . . Reactor . | . . . . . . . Propulsion 25 | 2 3 5 7 4 4 . Treads 17 | 2 1 . 6 4 4 . Leg . | . . . . . . . Wheel 4 | . 2 2 . . . . Hover . | . . . . . . . Flight 4 | . . 3 1 . . . Utility 29 | 2 4 3 5 8 4 3 Device 16 | . 1 2 4 4 3 2 Storage 4 | 2 1 . . 1 . . Processor 2 | . . . . . 1 1 Hackware . | . . . . . . . Protection 7 | . 2 1 1 3 . . Artifact . | . . . . . . . Weapon 23 | 2 4 2 2 4 9 . Energy Gun 5 | 1 2 . . . 2 . Energy Cannon 5 | . 1 . 2 2 . . Ballistic Gun 7 | 1 . 2 . . 4 . Ballistic Cannon 2 | . . . . . 2 . Launcher 3 | . 1 . . 2 . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . 1 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . . 1 . 5 . Parts Lost 40 | . 4 3 3 9 8 13 Power 7 | . . 1 . 1 2 3 Propulsion 12 | . 1 1 3 3 1 3 Utility 10 | . 1 . . 3 2 4 Weapon 11 | . 2 1 . 2 3 3 Highest Loss Streak 13 | . 3 3 1 2 2 13 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 97 | . 97 96 98 93 96 98 Engine 9 | . 7 8 11 7 8 14 Core 2 | . 6 2 . . 5 . Treads 17 | . 15 . 13 25 22 22 Wheel 2 | . 11 14 . . . . Flight 6 | . . 15 18 . . . Device 16 | . 3 18 17 18 21 21 Storage 10 | . 14 11 11 9 7 7 Processor 1 | . . . . . 1 8 Protection 5 | . 9 3 4 6 5 . Energy Gun 2 | . 9 2 . . 4 . Energy Cannon 10 | . 5 . 17 18 7 . Ballistic Gun 6 | . 7 17 4 . 7 7 Ballistic Cannon 2 | . . . . . 1 15 Launcher 1 | . 4 1 . 6 . . Naked Turns . | . . . . . . . Heaviest Build 57 | 14 24 24 32 51 57 55 Greatest Support 68 | 40 40 36 66 60 68 68 Greatest Overweight (x) 1 | 1 1 1 1 1 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 15 15 15 Average Capacity 11 | 7 8 10 10 11 15 15 Most Carried 15 | 6 10 9 10 15 15 15 Average Carried 9 | 3 7 6 9 8 13 14 Final Capacity 15 | 8 10 10 10 15 15 5 Final Carried 15 | 5 10 7 9 13 15 5 Class Distribution -------------------- 45% | Mutant 15% | Scavenger-Gunner 12% | Scavenger-Mutant 11% | Tank 7% | Commander-Mutant 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Tank | -7/Factory Scavenger-Gunner | -7/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Sto Mat Fac Gar Matter Collected 2364 | 291 228 157 327 318 474 569 Remotely . | . . . . . . . Salvage Created 3873 | 96 569 238 933 638 777 622 Parts 220 | 5 48 16 50 31 45 25 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed 6 | . 3 . 2 . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Combat Hostiles Destroyed 81 | . 16 5 16 15 14 15 Guns 28 | . 8 4 3 . 11 2 Cannons 34 | . 2 . 13 4 2 13 AOE 17 | . 6 1 . 9 1 . Classes Destroyed 16 | 2 3 2 2 4 3 . Worker 5 | 1 2 . 1 . 1 . Builder 5 | . . 1 1 2 1 . Hauler 1 | . . . 1 . . . Recycler 5 | 1 . 1 1 1 1 . Mechanic 1 | . . . . . 1 . Operator 1 | . 1 . . . . . Drone 1 | . . . . 1 . . Watcher 5 | . 2 1 1 . . 1 Swarmer 5 | . . . 2 . 3 . Grunt 57 | . 16 4 7 11 9 10 Brawler 1 | . . . . 1 . . Sentry 13 | . . 1 7 1 . 4 Specialist 1 | . . . . . 1 . Hunter 1 | . . . . 1 . . Programmer 2 | . . . . . 1 1 Heavy 1 | . . . . 1 . . Best Kill Streak 6 | 1 4 4 4 5 6 5 Combat Bots Only 6 | . 4 3 3 4 6 5 Max Kills in Single Turn 2 | 1 2 1 1 2 1 1 Gunslinging . | . . . . . . . Exploded 2 | . 2 1 . 2 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Gar Hostile Shots Fired 827 | . 94 31 111 169 112 310 Missed 233 | . 27 9 28 64 30 75 Damage Taken 6596 | . 844 251 1036 1594 1108 1763 Core 1158 | . 135 35 155 131 174 528 Absorbed by Shields 771 | . . 28 49 . 408 286 Redirected to Shielding 50 | . . 5 . 15 30 . Regen/Repaired (Parts) 22 | . 22 . . . . . Core Remaining (%) 68 | 100 46 . 52 76 . . Volleys Fired 328 | 5 90 21 54 58 55 45 Largest 3 | 2 2 2 2 3 3 3 Hottest 204 | 60 80 65 136 204 151 121 Shots Fired 594 | 10 108 29 102 102 122 121 Gun 252 | 10 67 20 22 . 97 36 Cannon 305 | . 30 . 80 85 25 85 Launcher 37 | . 11 9 . 17 . . Special . | . . . . . . . Kinetic 253 | 5 41 19 22 . 45 121 Thermal 281 | 5 56 1 80 85 54 . Explosive 37 | . 11 9 . 17 . . Electromagnetic 23 | . . . . . 23 . Robot Hit Streak 19 | 4 9 7 19 6 13 11 Robot Miss Streak 6 | 2 5 3 6 4 5 3 Penetration Max 1 | . . . . . 1 . Secondary Targets 5 | . . . 1 . 4 . Max Gunslinging Chain 1 | . . . 1 . 1 . Shots Hit Robots 344 | 7 63 11 65 49 78 71 Core Hits 183 | 3 40 15 26 32 37 30 Critical Kills 2 | . . . 1 . . 1 Critical Parts Destroyed 2 | . . . 1 . 1 . Critical Strikes 14 | . . . 2 . 6 6 Burn 4 | . . . . . 4 . Meltdown 1 | . . . 1 . . . Destroy 3 | . . . 1 . 1 1 Blast 5 | . . . . . . 5 Corrupt 1 | . . . . . 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9142 | 69 1374 554 1388 2132 1745 1880 Guns 2808 | 69 530 189 299 . 1362 359 Cannons 4253 | . 370 . 1030 1023 309 1521 Explosions 2022 | . 474 365 . 1109 74 . Melee . | . . . . . . . Ramming 59 | . . . 59 . . . Kinetic 3282 | 25 221 171 299 . 686 1880 Thermal 3623 | 44 679 18 1030 1023 829 . Explosive 1948 | . 474 365 . 1109 . . Electromagnetic 230 | . . . . . 230 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 9 | . . . 1 . 6 9 Average Corruption 3 | . . . 1 . 3 6 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 31 | . . . . . 15 16 Message Errors 7 | . . . . . 4 3 Matter Fused 7 | . . . . . 4 3 Heat Flow Errors 3 | . . . . . 1 2 Energy Discharges 3 | . . . . . 2 1 Data Loss (minor) 3 | . . . . . . 3 Data Loss (major) 1 | . . . . . 1 . Misfires 1 | . . . . . . 1 Alerts 1 | . . . . . 1 . Weapon Failures 5 | . . . . . 2 3 Overload Shots . | . . . . . . . Overflow Damage 89 | . 10 . 15 61 . 3 Projectiles 22 | . . . 15 4 . 3 Explosions 67 | . 10 . . 57 . . Melee . | . . . . . . . Knockbacks 14 | . . . . . . 14 Impact . | . . . . . . . Kinetic 11 | . . . . . . 11 Secondary 3 | . . . . . . 3 Self-Inflicted Damage 89 | . 32 . 18 39 . . Shots 3 | . 2 . . 1 . . Rammed 9 | . . . 9 . . . Targets Rammed 9 | . . . 9 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 622 | 20 531 22 482 430 622 462 Average Temperature 164 | 13 217 15 136 125 153 189 Received Heat Transfer 2015 | . 456 119 363 369 265 443 Effects 45 | . 12 . 3 2 13 15 Shutdowns 12 | . 4 . 1 1 3 3 Energy Bleed 4 | . 1 . 1 . 1 1 Interference 7 | . 1 . 1 . 2 3 Matter Decay 4 | . . . . 1 2 1 Short Circuit 3 | . 2 . . . 1 . Damage (minor) 1 | . . . . . . 1 Damage (major) 13 | . 4 . . . 3 6 Damage (core) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 1 | . . . . . . 1 Robots Melted 3 | . . . 1 2 . . Combat Hostiles 2 | . . . . 2 . . Parts Melted 10 | . 1 . 3 2 4 . Heat Transferred 7047 | 100 1482 37 1850 1850 1728 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . 1 . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Peak Influence 573 | 10 353 328 502 573 330 571 Initial 231 | . 6 111 138 195 204 231 Average 281 | 4 124 216 356 410 195 428 Maximum Alert Level 2 | . 1 1 2 2 1 2 Low Security (%) 27 | 100 71 23 6 10 31 . Level 1 46 | . 28 76 52 35 68 44 Level 2 26 | . . . 41 53 . 55 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 18 | . 3 . 4 5 6 . Investigation 4 | . 1 . 2 1 . . Extermination 2 | . . . . . 2 . Reinforcement 10 | . 2 . 2 4 2 . Assault . | . . . . . . . Garrison 2 | . . . . . 2 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Gar Distress Signals 6 | . . 1 2 3 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 136 | . 20 10 37 24 21 24 Peak Tracking Total 10 | . 4 4 4 4 4 10 Tactical Retreats 5 | . . 1 1 2 1 . Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Traps Triggered 3 | . 1 . . 1 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Sto Mat Fac Gar Machines Disabled 4 | . 1 . . 2 1 . Max in Single Turn 1 | . 1 . . 1 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Gar Machines Accessed 18 | . 3 2 9 3 1 . Terminals 10 | . . 2 7 1 . . Fabricators . | . . . . . . . Repair Stations 2 | . 1 . . 1 . . Recycling Units 5 | . 2 . 2 1 . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 43 | . 10 5 17 9 2 . Successful 25 | . 9 2 8 5 1 . Failed 18 | . 1 3 9 4 1 . Catastrophic 2 | . . . 2 . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 19 | . . 5 12 2 . . Fabricators . | . . . . . . . Repair Stations 7 | . 2 . . 5 . . Recycling Units 15 | . 8 . 5 2 . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . 2 . Terminal Hacks 8 | . . 2 5 1 . . Prototype ID Bank 3 | . . 1 1 1 . . Open Door 3 | . . . 3 . . . Alert Level 1 | . . . 1 . . . Locate Traps 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . 2 . . 2 . . Scan Component 3 | . 1 . . 2 . . Repair 1 | . 1 . . . . . Recycling Unit Hacks 12 | . 7 . 3 2 . . Recycle Component 1 | . 1 . . . . . Process 1 | . 1 . . . . . Report Inventory 6 | . 3 . 2 1 . . Retrieve Matter 1 | . 1 . . . . . Retrieve Components 3 | . 1 . 1 1 . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . . 1 5 2 1 . Full Trace Events 4 | . . . 3 1 . . Feedback Events 1 | . . . 1 . . . Corruption 1 | . . . 1 . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 36 | . 36 . . . . . Parts Recycled 1 | . 1 . . . . . Recycled Matter 21 | . 21 . . . . . Retrieved Matter 21 | . 21 . . . . . Retrieved Components 4 | . 1 . 2 1 . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Sto Mat Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Gar Total Allies 10 | . . . 10 . . . Largest Group 10 | . . . 10 . . . Highest-Rated Group 88 | . . . 88 . . . Highest-Rated Ally 16 | . . . 16 . . . Total Orders . | . . . . . . . Ally Attacks 57 | . . . 57 . . . Total Damage 548 | . . . 548 . . . Kills 12 | . . . 12 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 10 | . . . 4 6 . . Drone Recoveries 5 | . . . 2 3 . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Sto Mat Fac Gar Turns Passed 4828 | 210 900 234 1544 603 753 584 Spaces Moved 2650 | 117 529 163 986 246 332 277 Core 7 | 7 . . . . . . Treads 1545 | 110 219 . 361 246 332 277 Legs . | . . . . . . . Wheels 390 | . 310 80 . . . . Hover . | . . . . . . . Flight 708 | . . 83 625 . . . Fastest Speed 50 | 50 80 80 109 160 163 166 Average Speed 137 | 155 120 97 128 161 164 167 Slowest Speed 250 | 160 160 109 160 240 245 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 34 | 7 63 12 92 31 9 30 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug 11 | . . . . 11 . . Terrain Destroyed 242 | . 82 43 . 115 2 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 242 | . 82 43 . 115 2 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Gar Total 3334 | 134 689 207 1164 353 451 336 Wait 131 | . 37 7 58 9 17 3 Move 2642 | 116 528 162 985 245 331 275 Hop . | . . . . . . . Pick Up 84 | 6 16 4 18 16 19 5 Fast Attach 23 | 6 1 . 8 5 3 . Attach 32 | 1 4 5 . 12 10 . Detach 3 | . . . . 3 . . Swap 34 | . 7 6 9 2 7 3 Drop 47 | . 6 2 22 3 9 5 Fire 328 | 5 90 21 54 58 55 45 Melee . | . . . . . . . Ram 6 | . . . 6 . . . Kick . | . . . . . . . Crush 3 | . . . 3 . . . Escape Stasis . | . . . . . . . Rewire 1 | . . . 1 . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Storage -8/Materials -7/Factory -7/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 25 | -11/Scrapyard | Discovered new exit (range 16) 211 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 525 | -10/Materials | Repaired Broken Lgt. Treads 747 | -10/Materials | Lost 3 parts (1n2w) 816 | -10/Materials | Discovered new exit (range 16) 856 | -10/Materials | Core integrity fell below 50% 949 | -10/Materials | Discovered new exit (range 15) 1111 | -10/Materials | Entered another Materials area 1111 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1113 | -9/Materials | Discovered new exit (range 7) 1191 | -9/Materials | Lost 3 parts (1p1n1w) 1345 | -9/Materials | Entered Storage 1476 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1760 | -9/Storage | Build established: Commander-Mutant 1761 | -9/Storage | Lost 4 allies 1793 | -9/Storage | Learned location of Armory (-4) 1859 | -9/Storage | Lost 3 allies 2131 | -9/Storage | Build established: Mutant 2592 | -9/Storage | Build established: Scavenger-Mutant 2861 | -9/Storage | Discovered new exit (range 16) 2889 | -9/Storage | Entered Materials 2889 | -8/Materials | Accompanied by 2 allies 2889 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3430 | -8/Materials | Discovered new exit (range 4) 3492 | -8/Materials | Entered Factory 3492 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4106 | -7/Factory | Garrison activated, responded to threat 4234 | -7/Factory | Identified exit to Garrison 4245 | -7/Factory | Entered Garrison 4326 | -7/Garrison | Triggered checkpoint 4471 | -7/Garrison | Build established: Scavenger-Gunner 4480 | -7/Garrison | Triggered checkpoint 4496 | -7/Garrison | Triggered checkpoint 4578 | -7/Garrison | Triggered checkpoint 4708 | -7/Garrison | Discovered new exit (range 12) 4727 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4772 | -7/Garrison | Triggered checkpoint 4823 | -7/Garrison | Core integrity fell below 50% 4827 | -7/Garrison | Core integrity fell below 20% 4829 | -7/Garrison | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- effect. L-41 Fighter system terminally corrupted. Acquired 4 matter. Force Field destroyed. Imp. Deuterium Engine destroyed. Lgt. Deuterium Engine destroyed. Y-54 Guardian Imp. Heat Sink blasted off. P-60 Hacker knocked back. Y-54 Guardian destroyed. Arm. Treads destroyed. Enh. Autogun destroyed. Overheating: Mni. Assault Cannon damaged (-66). Overheating: Mni. Assault Cannon damaged (-11). P-60 Hacker knocked back. Overheating: Mni. Assault Cannon damaged (-10). Weapon Cycler destroyed. Mni. Assault Cannon destroyed. Lrg. Storage Unit destroyed. Lgt. Nuclear Core crushed and broken. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????#?????????????????????? | | ??????????????????????????? ?????????????????????? | | ???????????????????????????"#????????????????????? | | ??????????????????????????? ????????????????????? | | ??????????????????????????? ????????????????????? | | ??????????????????????????? ???????????????????## | | ??????????????????????????? #???????????????????# | | ??????????????????????????# #????????????######## | | ??????????????????????????# ##???????????# | | ??????????????????????????# ????????????## #### | | ??????????????????????????# #????????????#"""""#?? | | ????????????????????????###%#????????????#######?? | | ????????????????????????#@Y*#????????????????????? | | ???????????????????????]Y!Yp#????????????????????? | | ??????????????????????###=%%#????????????????????? | | ????????#####???????????###p#????????????????????? | | ???????## ############??#*#????????????????????? | | ???????# #??# #????????????????????? | | ???????# < #??#%+ ???????????????????? | | ???????# #??# # #??????????????????? | | ???????## ######### #??# ###??????????????????? | | ????????############# #### #????????????????????? | | ????????????# ^ #????????????????????? | | ???????????## ###### ########### #####?????????? | | ???????????#! !#???# #??# [#?????????? | | ???????????#! !!#???# #????###### ### #?????????? | | ???????????# !%#???# #?????????????#"####??????? | | ???????????# [=!#???# [#?????????????# #??????? | | ???????????# [ !#???#= #????????###### =######?? | | ???????????##[ ###### !########## ### | | ????????????# %% % %= | | ????????????######### % =* | | ????????????????????############# ## ## ### | | ????????????????????????????????# ## ## ### | | ????????????????????????????????" [*%# | | ????????????????????????????????" =%# | | ????????????????????????????????" % # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 50 Energy Generation 25 Energy Capacity 470 Matter Stores 375 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 6 Armor Coverage 150 Core Shielding 20 Weapon Cycling 15 Evasion (%) 44 Target Analysis 5 Core Analysis 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Backstab Made in Tau Ceti IV Please Form A Line Remodeling Risk Taker Serviceable Loadout The More The Merrier Challenges ------------ None Game ------ Seed DefensePortableCompactor Manual? 0 Play Time 01:14:37 Cumulative 2.8 hours Start 2024.04.01 @ 21:17:53 End 2024.04.01 @ 22:33:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 7 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1a3d8b93-4b66-4050-ac07-44bfbdfe3f45