Cogmind - Beta 11 *** ADVENTURER MODE // 2022.03.31 @ 20:25:44 Player: Turbografx16 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (91) 455 Value Destroyed (2813) 2813 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (114) 114 TOTAL SCORE: 6242 Bonus ------- High Alert Combat Kills 114 Cogmind --------- Core Integrity 579/700 Matter 275/300 Energy 465/465 System Corruption 0% Temperature Cool (34) Movement Treading (170) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Deuterium Engine Improved Deuterium Engine > --- PROPULSION (3) --- Armored Treads Armored Treads Armored Treads > --- UTILITY (6) ------ Cryofiber Web Coolant Injector Large Storage Unit Improved Targeting Computer Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON (2) ------- Heavy Ion Cannon > --- INVENTORY (15) --- Improved Heat Sink Improved Heat Sink Advanced Terrain Scan Processor Improved Power Shielding Heavy Ion Cannon Heavy Ion Cannon Grenade Launcher Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Cryofiber Web Cooling System Large Storage Unit Targeting Computer Advanced Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Ion Cannon Mini Assault Cannon > --- INVENTORY -------- Deuterium Engine Armored Treads Improved Heat Sink Improved Heat Sink Improved Heat Sink Coolant Injector Advanced Terrain Scan Processor Improved Power Shielding Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon Grenade Launcher Heavy Missile Launcher [Rating: 42] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Titanium Leg Hover Unit Aerolev Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Heavy Ion Cannon Energy Gun Small Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Slots Evolved 6 | . . . 2 2 2 . Power 1 | . . . . . 1 . Propulsion 1 | . . . . 1 . . Utility 4 | . . . 2 1 1 . Weapon . | . . . . . . . Parts Attached 74 | 2 10 1 16 24 21 . Power 12 | . 1 . 1 4 6 . Engine 7 | . . . 1 2 4 . Core 5 | . 1 . . 2 2 . Reactor . | . . . . . . . Propulsion 18 | . 2 . 5 9 2 . Treads 12 | . 2 . 3 5 2 . Leg 5 | . . . 2 3 . . Wheel . | . . . . . . . Hover 1 | . . . . 1 . . Flight . | . . . . . . . Utility 20 | 1 3 . 4 5 7 . Device 9 | 1 1 . 3 1 3 . Storage 2 | . 2 . . . . . Processor 4 | . . . 1 1 2 . Hackware . | . . . . . . . Protection 5 | . . . . 3 2 . Artifact . | . . . . . . . Weapon 24 | 1 4 1 6 6 6 . Energy Gun 5 | . . . 2 2 1 . Energy Cannon 11 | . . . 3 4 4 . Ballistic Gun 6 | 1 3 1 1 . . . Ballistic Cannon 1 | . . . . . 1 . Launcher . | . . . . . . . Special Weapon 1 | . 1 . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 8 | . . . 3 3 2 . Parts Lost 5 | . . . . 2 2 1 Power 2 | . . . . 1 1 . Propulsion . | . . . . . . . Utility 2 | . . . . 1 1 . Weapon 1 | . . . . . . 1 Highest Loss Streak 1 | . . . . 1 1 1 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 97 | . 99 100 96 96 98 100 Engine 5 | . 9 . 6 1 4 15 Core 6 | . 4 14 4 7 8 . Treads 16 | . 12 28 9 7 23 23 Leg 8 | . 15 . 11 19 . . Device 16 | . 14 14 22 18 15 15 Storage 9 | . 14 14 11 9 7 7 Processor 7 | . . . 7 6 10 15 Protection 5 | . . . . 8 11 7 Energy Cannon 11 | . . . 13 17 15 15 Ballistic Gun 7 | . 23 28 8 . . . Naked Turns . | . . . . . . . Heaviest Build 64 | 11 30 30 39 64 62 60 Greatest Support 60 | 20 46 46 46 60 60 60 Greatest Overweight (x) 5 | . 5 . 2 1 1 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 8 10 15 15 15 15 15 Most Carried 15 | 7 10 13 15 15 13 9 Average Carried 9 | 5 8 10 11 11 9 8 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 6 10 13 15 8 9 8 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Low Matter Collected 1200 | 224 150 206 192 213 215 . Remotely . | . . . . . . . Salvage Created 3602 | 125 286 320 785 1197 859 30 Parts 173 | 6 18 13 52 53 29 2 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed 2 | 1 . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Combat Hostiles Destroyed 75 | . 7 6 17 26 18 1 Guns 14 | . 6 6 2 . . . Cannons 56 | . 1 . 15 25 14 1 Classes Destroyed 11 | 2 2 2 2 2 1 . Worker 3 | . . 1 1 1 . . Tunneler 2 | 1 . . 1 . . . Hauler 1 | . . . 1 . . . Recycler 7 | 1 . 2 2 1 1 . Operator 2 | . . . . 2 . . Watcher 1 | . 1 . . . . . Swarmer 24 | . . 3 6 7 7 1 Grunt 39 | . 7 3 9 15 5 . Sentry 9 | . . . 2 3 4 . Hunter 1 | . . . . 1 . . Programmer 2 | . . . . . 2 . Best Kill Streak 7 | 2 3 5 6 7 4 1 Combat Bots Only 7 | . 3 3 3 7 4 1 Max Kills in Single Turn 2 | 1 1 2 2 2 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Low Damage Taken 3449 | . 264 384 279 1023 1333 166 Core 367 | . 54 25 70 97 111 10 Absorbed by Shields . | . . . . . . . Redirected to Shielding 15 | . . . . . 15 . Core Remaining (%) 83 | 100 . 68 82 82 . . Volleys Fired 225 | 4 39 34 30 64 52 2 Largest 2 | 2 2 2 2 2 2 2 Hottest 130 | 60 100 40 120 130 130 130 Shots Fired 436 | 8 69 63 61 128 104 3 Gun 145 | 8 60 63 14 . . . Cannon 282 | . . . 47 128 104 3 Launcher . | . . . . . . . Special 9 | . 9 . . . . . Kinetic 141 | 4 60 63 14 . . . Thermal 295 | 4 9 . 47 128 104 3 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 44 | 7 13 38 44 22 19 6 Robot Miss Streak 2 | 1 1 2 1 1 1 . Penetration Max . | . . . . . . . Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 335 | 7 50 50 41 98 86 3 Core Hits 132 | 4 20 14 27 44 22 1 Critical Kills 4 | . . . . 1 3 . Critical Parts Destroyed . | . . . . . . . Critical Strikes 4 | . . . . 1 3 . Meltdown 4 | . . . . 1 3 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7358 | 60 451 661 991 2692 2420 83 Guns 1254 | 60 379 653 162 . . . Cannons 5945 | . . . 807 2672 2383 83 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 87 | . . 8 22 20 37 . Kinetic 1224 | 30 379 653 162 . . . Thermal 6047 | 30 72 . 807 2672 2383 83 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . 1 1 5 . . . Average Corruption 1 | . 1 1 5 . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 13 | . 2 3 8 . . . Message Errors 3 | . 1 . 2 . . . Matter Fused 1 | . 1 . . . . . Heat Flow Errors 5 | . . 2 3 . . . Energy Discharges 1 | . . 1 . . . . Data Loss (minor) 1 | . . . 1 . . . Data Loss (major) 1 | . . . 1 . . . Misfires 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 82 | . . . 2 49 29 2 Projectiles 82 | . . . 2 49 29 2 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 1 | . . . 1 . . . Impact 1 | . . . 1 . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 4 | . . 1 . 1 2 . Targets Rammed 10 | . . 1 4 2 3 . Kicked 4 | . . . 3 1 . . Crushed 2 | . . . 1 . 1 . Highest Temperature 377 | 40 60 249 132 363 377 25 Average Temperature 94 | 25 16 127 46 138 143 25 Received Heat Transfer 1872 | . 195 240 78 675 648 36 Effects 3 | . . 3 . . . . Interference 3 | . . 3 . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 5 | . . . . 1 4 . Combat Hostiles 5 | . . . . 1 4 . Parts Melted 28 | . . . 3 11 14 . Heat Transferred 8661 | 75 150 . 1295 3811 3219 111 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Peak Influence 697 | 10 167 211 421 697 514 . Initial 207 | . 5 31 69 151 207 . Average 248 | 8 82 155 205 380 301 . Maximum Alert Level 2 | . . 1 2 2 2 . Low Security (%) 42 | 100 100 75 56 11 15 . Level 1 36 | . . 24 19 38 68 . Level 2 20 | . . . 23 49 15 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 15 | . . . 5 3 7 . Investigation 2 | . . . 1 1 . . Extermination 2 | . . . . . 2 . Reinforcement 9 | . . . 4 2 3 . Assault . | . . . . . . . Garrison 2 | . . . . . 2 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Distress Signals 8 | . 2 . 2 3 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 131 | . 11 7 34 39 28 12 Peak Tracking Total 11 | . 5 3 8 7 6 11 Tactical Retreats 4 | . 1 1 1 1 . . Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Traps Triggered 3 | . 1 . . 2 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Low Machines Disabled 6 | . . . 1 4 1 . Max in Single Turn 1 | . . . 1 1 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Machines Accessed 8 | . . 1 1 1 5 . Terminals 6 | . . . 1 1 4 . Fabricators . | . . . . . . . Repair Stations 1 | . . . . . 1 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 18 | . . 1 2 4 11 . Successful 10 | . . 1 1 2 6 . Failed 8 | . . . 1 2 5 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 11 | . . . . 2 9 . Terminals 15 | . . . 2 4 9 . Fabricators . | . . . . . . . Repair Stations 2 | . . . . . 2 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 5 | . . 1 1 1 2 . Open Door 1 | . . 1 . . . . Open DSF 1 | . . . . . 1 . Alert Level 1 | . . . . 1 . . Locate Traps 1 | . . . . . 1 . Recall Investigation 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 5 | . . . . 1 4 . Terminals 5 | . . . . 1 4 . Assimilate 2 | . . . . . 2 . Botnet 3 | . . . . 1 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 4 | . . . . 1 3 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Low Turns Passed 4535 | 76 705 354 746 935 1426 293 Spaces Moved 1997 | 50 371 156 317 303 631 169 Core 1 | . 1 . . . . . Treads 1367 | . 157 156 166 88 631 169 Legs 629 | 50 213 . 151 215 . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 120 120 160 130 130 170 170 Average Speed 169 | 120 137 160 180 194 176 170 Slowest Speed 300 | 120 300 160 270 250 250 170 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 34 | 5 71 40 33 51 19 22 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 4 | . 4 . . . . . Terrain Destroyed 21 | . 5 . 1 11 4 . Melee . | . . . . . . . Projectile 21 | . 5 . 1 11 4 . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Total 2707 | 59 493 196 431 519 837 172 Wait 302 | . 51 2 35 99 115 . Move 1991 | 49 370 155 316 302 630 169 Hop . | . . . . . . . Pick Up 43 | 2 10 3 12 9 7 . Fast Attach 22 | 1 5 . 7 6 3 . Attach 19 | . . . 5 8 6 . Detach 4 | . . . 3 . 1 . Swap 33 | 1 5 1 4 10 12 . Drop 58 | 2 13 . 15 19 8 1 Fire 225 | 4 39 34 30 64 52 2 Melee . | . . . . . . . Ram . | . . . . . . . Kick 4 | . . . 3 1 . . Crush 6 | . . 1 1 1 3 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 77 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 334 | -10/Materials | Discovered new exit (range 4) 526 | -10/Materials | Discovered new exit (range 7) 581 | -10/Materials | Discovered new exit (range 12) 782 | -10/Materials | Entered Mines 890 | -10/Mines | Discovered new exit (range 8) 1098 | -10/Mines | Discovered new exit (range 5) 1114 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1136 | -10/Mines | Entered Materials 1136 | -9/Materials | Evolved 2 slots: Utility x2 1816 | -9/Materials | Discovered new exit (range 8) 1882 | -9/Materials | Entered another Materials area 1882 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2029 | -8/Materials | Destroyed 7 combat bots 2190 | -8/Materials | Discovered new exit (range 16) 2702 | -8/Materials | Discovered new exit (range 8) 2817 | -8/Materials | Entered Factory 2817 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4076 | -7/Factory | Garrison activated, responded to threat 4234 | -7/Factory | Discovered new exit (range 6) 4243 | -7/Factory | Entered Lower Caves 4524 | -7/Lower Caves | Learned Factory trap positions 4536 | -7/Lower Caves | Self-destructed Last Messages --------------- 04186_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F008. 04201_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 04202_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F013. 04217_ Dropped Arm. Treads. 04221_ Discarded Targeting Computer. 04234_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 04257_ Dropped Imp. Heat Sink. 04524_ Acquired derelict log, extracted data. Data stored: Factory trap records. 04531_ S-27 Virus springs to life. 04531_ Destroyed VTOL Module. 04531_ S-27 Virus destroyed. 04532_ S-27 Virus springs to life. 04534_ G-47 Trooper springs to life. 04534_ Hvy. Ion Cannon destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????#?????????????????###?? | | ???????????????????????????? ####???####?????# ## | | ???????????????????????? ??? #?## ###????# # | | ???????????????????????? ?? ## ## ###??# | | ????????????????????????? ?? #### | | ????????????????????????? ?? ? #?# ## | | ????????????????????????? ## ??# ##??# | | ????????????????????????? ??## #### | | ?????????????????????????? ?## ## | | ?????????????????????????? ??# ### | | ?????????????????????????? ??# #### ##?? | | ??????????????????????????# ??## ######### | | ?????????????????????????## ?## #?## # | | ?????????????????????????# ### ## # | | ?????????????????????????# ## ##### # | | ????????????????????###??# ## ###???## # | | ???????????????????## ?## #### ##??????## | | ???????????????????# ### ####??####????????## | | ???????????????????# ## ##??????????????????## | | ???????????????????# ##????????????????????# | | ?????????????#?????# ####?????????????????????? | | ????????????## #### ############# ?????????? | | ????????????# ?????????? | | ???????????# # #????????????? | | ???????????????# ######////###### #????????????? | | ???????????????# ??""""" @ """""????????????????? | | ?????????????? ??# " "%* s" " #???????????????# | | ????????????? ???# s[ s #???????????????# | | ???????????? ????# s s #???????????????# | | ??????????# ?????# ####gg#### #??????????????## | | ???????????#??????# ??? g ???? #??????????????# | | ??????????????????+ ???? ggg?????+??????????????# | | ??????????????????+????? ???????????????????## | | ???????????????????????? ????????????????????# | | ????????????????????????"""" ????????????????????# | | ????????????????????????"""" ???????????????????# | | ????????????????????????"""" ???????????????????? | | ???????????????????????????? ???????????????????? | | ????????????????????????????? "??????????????????? | | ?????????????????????????????#???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Coolant Potential 65 Energy Generation 25 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 600 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Evasion (%) 55 Targeting Accuracy 14 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TerrainSegregatorTreads Manual? 0 Play Time 00:48:18 Cumulative 51.3 hours Start 2022.03.31 @ 19:37:38 End 2022.03.31 @ 20:25:44 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 73 Rogue 17 Adventurer 56 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0/0/0 Lore% 46 Gallery% 52 Achievement% 54 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dedb2665-903a-4a41-8723-bd1154c63415