Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.26 @ 17:38:51 Player: AF_C2_5001 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (25) 5000 Robots Destroyed (343) 1715 Value Destroyed (17143) 17143 Prototype IDs (43) 860 Alien Tech Used (1) 200 Bonus (7955) 7955 TOTAL SCORE: 35873 Bonus ------- High Alert Combat Kills 3582 Follower Combat Kills 1478 Entered Garrisons 1000 Used RIF Installer 2500 Met Zhirov 300 Friendly Fire -905 Cogmind --------- Core Integrity 0/1150 Matter 35/300 Energy 170/170 System Corruption 11% Temperature Cool (0) Movement Treading (180) Location -4/Upper Caves Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (5) --- Heavy Siege Treads Heavy Siege Treads Myomer Leg > --- UTILITY (11) ----- Advanced Heat Sink Large Storage Unit Large Storage Unit Large Storage Unit Advanced Signal Interpreter Improved Target Analyzer Advanced Armor Integrity Analyzer Improved Medium Armor Plating Advanced Thermal Shield Relay Coupler [NC] (22) Relay Coupler [Grunt] (3) > --- WEAPON (2) ------- KE Penetrator KE Penetrator > --- INVENTORY (22) --- Fusion Reactor Heavy Siege Treads Large Storage Unit Large Storage Unit Advanced Energy Well (800) Advanced Thermal Shield Relay Coupler [Sentry] (25) Improved Dynamic Insulation System Transdimensional Reconstructor Heavy Neutron Cannon Coil Gun Coil Gun Coil Gun Coil Gun Coil Gun Micro-nuke Launcher Improved Remote Datajack Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Heavy Siege Treads Heavy Siege Treads Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Large Storage Unit Large Storage Unit Advanced Signal Interpreter Improved Target Analyzer Advanced Armor Integrity Analyzer Experimental Core Shielding Advanced Thermal Shield Advanced System Shield Relay Coupler [Grunt] > --- WEAPON ----------- Hypervelocity Coil Gun Railgun > --- INVENTORY -------- Fusion Reactor Heavy Siege Treads Heavy Siege Treads Large Storage Unit Large Storage Unit Advanced Energy Well Advanced Thermal Shield Relay Coupler [NC] Relay Coupler [Swarmer] Relay Coupler [Sentry] Improved Dynamic Insulation System Transdimensional Reconstructor Long-range Proton Cannon Heavy Disruptor Cannon Coil Gun Coil Gun Coil Gun Micro-nuke Launcher Improved Remote Datajack [Rating: 113] Favorites ----------- Power Neutrino Core Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Light Quantum Reactor Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Utility Large Storage Unit Device Improved Weapon Cycler Storage Large Storage Unit Processor Core Analyzer Hackware Relay Coupler [NC] Protection Improved Light Armor Plating Weapon Flak Gun Energy Gun Pulse Rifle Energy Cannon Compact Ion Cannon Ballistic Gun Flak Gun Launcher Advanced EMP Blaster Special Weapon Remote Datajack Slashing Weapon Katana Piercing Weapon Kinetic Spear Build | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 ------- Run | Scr Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Low Low Zio Pro Fac Gar Fac Upp Upp Zhi Pro Fac Gar Fac Upp Slots Evolved 12 | . . 2 . 2 . . . 2 . . . . . . 2 . 2 . . . . 2 . . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . . 1 . . . 1 . . . . . . . . . . . . . 1 . . . Utility 9 | . . 2 . 1 . . . 1 . . . . . . 2 . 2 . . . . 1 . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 447 | 5 3 12 4 16 13 16 10 29 45 23 5 4 . 13 1 39 42 13 4 9 3 77 17 38 6 Power 36 | 1 . 1 . 4 . 1 3 3 4 1 . 1 . 1 . 3 5 . 1 . 1 4 . 2 . Engine 23 | 1 . 1 . 3 . 1 3 3 3 1 . 1 . . . 2 2 . . . . 2 . . . Core 11 | . . . . 1 . . . . 1 . . . . 1 . 1 3 . 1 . . 1 . 2 . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Propulsion 112 | 2 1 2 2 5 6 3 4 8 11 9 . . . 2 . 10 12 1 2 2 . 16 5 8 1 Treads 20 | . . . . 2 . . . . 7 5 . . . . . . . . 1 . . . 2 2 1 Leg 86 | . . 2 . 2 6 3 4 8 4 4 . . . 2 . 10 12 1 1 2 . 16 3 6 . Wheel 6 | 2 1 . 2 1 . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 128 | 1 1 4 . 3 1 2 1 7 9 6 4 . . 6 1 14 13 2 . 4 . 30 6 11 2 Device 48 | . . 2 . . . . . 2 2 2 . . . 2 1 3 7 2 . 2 . 14 3 4 2 Storage 14 | 1 . . . . . 2 . 2 1 . . . . 1 . . 2 . . . . 5 . . . Processor 10 | . . 1 . 1 1 . . 1 . . 1 . . 1 . . . . . 1 . 2 . 1 . Hackware 20 | . . . . 1 . . . . 3 1 . . . . . 5 4 . . . . 2 2 2 . Protection 36 | . 1 1 . 1 . . 1 2 3 3 3 . . 2 . 6 . . . 1 . 7 1 4 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 171 | 1 1 5 2 4 6 10 2 11 21 7 1 3 . 4 . 12 12 10 1 3 2 27 6 17 3 Energy Gun 30 | 1 1 1 . . 3 5 . 3 4 1 . . . . . 1 1 1 . . 2 6 . . . Energy Cannon 33 | . . . . 1 . . 1 2 3 1 . . . . . 1 . . . . . 16 3 4 1 Ballistic Gun 71 | . . 3 1 3 1 1 . 3 11 4 . 2 . 4 . 7 7 5 1 2 . 5 1 9 1 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 16 | . . . . . . 4 1 3 1 . 1 1 . . . 1 1 1 . . . . 1 1 . Special Weapon 16 | . . . . . . . . . 2 1 . . . . . 2 3 2 . 1 . . 1 3 1 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . 1 1 . 2 . . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . . . 1 . 1 . . . 1 . . . 1 . 1 2 3 . 3 . 2 . . . Parts Lost 122 | . . 5 . 6 2 8 2 6 13 4 . 1 . 2 . 13 13 . 6 . 2 23 4 10 2 Power 16 | . . . . 1 . 1 1 . 1 . . 1 . 1 . 2 4 . 2 . . . . 2 . Propulsion 31 | . . 1 . 1 . 2 1 1 6 . . . . . . 2 5 . 3 . . 5 2 1 1 Utility 40 | . . 1 . 2 . 1 . 3 2 4 . . . . . 8 3 . . . . 10 1 4 1 Weapon 35 | . . 3 . 2 2 4 . 2 4 . . . . 1 . 1 1 . 1 . 2 8 1 3 . Highest Loss Streak 6 | . . 3 . 2 2 4 1 3 4 2 . 1 . 1 . 3 5 . 6 . 1 4 2 2 2 Average Slot Usage (%) 96 | . 93 90 89 86 97 98 99 96 98 99 99 98 100 98 93 96 97 97 94 85 98 97 99 92 88 Engine 4 | . 14 11 11 6 9 8 8 7 6 7 7 5 7 4 . 2 . . . . . 2 . . . Core 1 | . . . . 1 . . . . . . . . . 1 6 2 3 5 3 . . 1 5 4 5 Treads 3 | . . . . 6 3 . . . 19 20 . . . . . . . . 1 2 . . . 6 9 Leg 20 | . . 15 10 4 20 26 26 28 9 9 30 30 30 30 26 25 22 21 17 16 23 24 25 12 5 Device 6 | . . 9 11 6 . . . 6 1 6 . . . 3 6 7 12 11 11 10 11 10 5 5 4 Storage 17 | . 14 11 11 9 9 14 18 15 21 23 23 23 23 23 20 20 14 17 17 17 17 15 15 15 15 Processor 8 | . . 11 11 16 18 18 18 15 11 7 7 7 7 7 6 . . . . . 5 9 15 14 15 Hackware 9 | . . . . 5 9 9 . . 1 . . . . . . 4 25 29 29 29 23 16 9 12 10 Protection 6 | . 11 6 11 3 9 3 9 6 7 6 14 15 15 10 13 16 2 . . . . 3 9 6 9 Energy Gun 2 | . 24 8 . . 7 6 9 4 . . . . . . . . . . . . 3 3 . . . Energy Cannon 1 | . . . . 4 1 . 2 1 . . . . . . . . . . . . . 5 9 3 3 Ballistic Gun 8 | . . 10 12 8 4 7 . 3 11 14 14 14 15 15 13 11 10 5 7 1 6 1 . 6 6 Launcher 1 | . . . . . . 3 6 3 1 . . . . . . . . 4 2 . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 95 | 11 16 23 24 25 25 50 59 60 75 73 80 80 70 72 76 85 75 79 76 59 75 95 94 91 86 Greatest Support 140 | 20 20 20 20 25 49 49 41 53 80 82 80 80 80 80 80 80 80 70 70 95 95 138 105 140 140 Greatest Overweight (x) 4 | . . 2 2 2 1 1 2 1 3 3 . 1 1 1 . 1 1 1 4 1 . . 3 3 . Average Overweight (x) . | . . . 1 . . . 1 . . . . . . . . . . 1 1 . . . . . . Largest Inventory Capacity 22 | 6 6 6 6 6 6 16 16 16 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 Average Capacity 19 | 5 6 6 6 6 6 13 16 16 21 22 22 22 22 22 22 22 19 22 22 22 22 22 22 22 22 Most Carried 22 | 5 6 6 6 6 6 16 16 16 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 Average Carried 18 | 2 5 4 6 5 5 12 15 15 20 21 20 21 21 21 21 21 18 19 20 21 21 21 20 21 20 Final Capacity 22 | 6 6 6 6 6 6 16 16 16 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 Final Carried 22 | 5 6 6 6 6 6 16 16 16 22 22 22 22 22 22 22 22 19 22 22 22 22 19 22 22 18 Class Distribution -------------------- 41% | Scavenger-Mutant 36% | Bothacker-Mutant 17% | Hauler-Mutant 3% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Hauler-Mutant | -6/Proximity Caves Hauler-Mutant | -6/Factory Bothacker-Mutant | -6/Garrison Bothacker-Mutant | -5/Factory Bothacker-Mutant | -5/Upper Caves Bothacker-Mutant | -5/Upper Caves Bothacker-Mutant | -5/Zhirov Bothacker-Mutant | -4/Proximity Caves Bothacker-Mutant | -4/Factory Scavenger-Mutant | -4/Garrison Bothacker-Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Resources | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 ----------- Run | Scr Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Low Low Zio Pro Fac Gar Fac Upp Upp Zhi Pro Fac Gar Fac Upp Matter Collected 9329 | 250 20 153 71 219 176 349 151 441 891 966 46 297 . 382 . 942 1023 318 154 . 370 960 332 705 113 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 16054 | . 82 368 51 666 520 1711 404 1370 1105 1382 . 265 . 452 . 910 1461 224 124 . 329 2731 317 1433 149 Parts 708 | . 4 28 4 30 31 75 32 70 61 60 . 10 . 16 . 40 51 11 4 . 13 89 10 56 13 Haulers Intercepted 10 | . . . . 1 . 3 . 1 . 2 . . . . . . 2 . . . . . . 1 . Recyclers Shooed 11 | . . . . 2 . 3 . . . . . . . . . . . . . . . 1 . 5 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 54 | . . . . . . . . . . . . 7 . 13 . . . 12 4 . 10 . . . 8 Prevented 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 ------- Run | Scr Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Low Low Zio Pro Fac Gar Fac Upp Upp Zhi Pro Fac Gar Fac Upp Combat Hostiles Destroyed 280 | . 2 14 2 9 12 27 14 22 21 23 . 8 . 7 . 18 17 5 2 . 7 38 11 16 5 Melee 15 | . . 4 2 3 6 . . . . . . . . . . . . . . . . . . . . Guns 142 | . 2 10 . 4 4 13 3 3 18 23 . 1 . 7 . 11 12 . 2 . 7 9 . 8 5 Cannons 34 | . . . . 2 2 . . 1 2 . . . . . . 2 . . . . . 19 2 4 . AOE 72 | . . . . . . 13 11 14 . . . 7 . . . 5 5 5 . . . 1 8 3 . Classes Destroyed 19 | . 1 5 1 3 1 2 1 3 . . . . . 1 . . . . . . . 1 . . . Worker 16 | . . 1 1 1 . 3 . 5 . 1 . . . . . . 3 . . . . 1 . . . Builder 12 | . . 1 . . . 3 . 1 . 2 . . . . . . 2 . . . . . . 3 . Tunneler 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Hauler 10 | . . . . 1 . 3 . 1 . 2 . . . . . . 2 . . . . . . 1 . Recycler 7 | . . 1 . 2 . . . 1 . . . . . . . . 2 . . . . . . 1 . Mechanic 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Operator 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Drone 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Watcher 6 | . . . . . . . . 1 . 1 . . . . . . 1 . . . . 3 . . . Swarmer 56 | . . 11 . . 3 4 9 . 3 . . 4 . 5 . 2 . 1 . . 4 . 5 . 5 Grunt 134 | . 2 2 . 5 7 18 2 13 12 12 . 4 . . . 11 16 4 . . 3 14 3 6 . Brawler 8 | . . . . . . 2 . 2 . 3 . . . . . . . . 1 . . . . . . Duelist 5 | . . . . . . . 1 . 1 1 . . . . . 1 . . . . . 1 . . . Sentry 31 | . . 1 . 2 1 3 2 3 5 2 . . . 1 . 1 . . 1 . . 6 1 2 . Specialist 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Hunter 19 | . . . . 2 . . . 3 . 2 . . . . . 2 . 1 . . . 2 2 5 . Programmer 25 | . . . . . . . . 1 1 3 . . . . . 1 1 . . . . 15 . 3 . Behemoth 2 | . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . Decomposer 3 | . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 Packrat 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Assembled 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . Butcher 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 14 | . 2 5 2 3 4 11 6 14 9 5 . 4 . 3 . 3 6 4 2 . 4 5 8 4 5 Combat Bots Only 9 | . 2 4 2 2 4 9 6 8 9 5 . 4 . 3 . 3 5 4 2 . 4 5 8 2 5 Max Kills in Single Turn 5 | . 1 2 1 1 2 5 3 4 2 2 . 4 . 2 . 2 2 2 1 . 1 1 3 3 2 Gunslinging 1 | . . 1 . . 1 . . . . 1 . . . 1 . . . . . . . . . . . Exploded 4 | . . . . . . 2 3 3 . . . 4 . . . 2 2 2 . . . 1 3 2 . Melee 1 | . . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -------- Run | Scr Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Low Low Zio Pro Fac Gar Fac Upp Upp Zhi Pro Fac Gar Fac Upp Damage Taken 25041 | . 160 682 21 762 383 1165 423 1212 1801 1538 . 170 . 1257 . 2316 2256 225 466 . 756 4667 730 3642 409 Core 2830 | . 23 114 . 116 51 171 46 115 141 45 . 39 . 175 . 121 292 49 24 . 157 737 33 320 61 Absorbed by Shields 829 | . . . . . 8 . . . 54 420 . . . 66 . 187 . . . . . 94 . . . Reduced by Siege Mode 76 | . . . . . . . . . . . . . . . . . . . . . . . . 76 . Core Remaining (%) 64 | 100 90 . 71 . . . 30 . . . . . . 26 . 85 . . . . 47 . . . . Volleys Fired 912 | . 10 33 . 26 12 57 17 44 66 82 1 10 . 34 . 88 86 9 15 3 35 154 33 89 8 Largest 2 | . 2 2 . 2 2 2 2 2 2 2 1 2 . 2 . 2 2 1 2 1 2 2 2 2 2 Hottest 196 | . 100 100 . 91 128 126 138 138 119 108 39 56 . 56 . 103 67 39 58 30 116 196 188 188 66 Shots Fired 1662 | . 20 65 . 47 22 96 24 69 113 162 1 18 . 68 . 164 155 9 27 3 70 305 48 163 13 Gun 1207 | . 20 65 . 29 16 77 7 37 95 161 . 14 . 68 . 146 136 . 26 . 70 133 1 95 11 Cannon 312 | . . . . 18 6 . 4 7 10 . . . . . . 7 . . . . . 172 38 50 . Launcher 90 | . . . . . . 19 13 25 1 . 1 4 . . . 7 5 5 1 . . . 6 3 . Special 53 | . . . . . . . . . 7 1 . . . . . 4 14 4 . 3 . . 3 15 2 Kinetic 968 | . . 34 . 29 9 31 . 10 84 157 . 14 . 68 . 146 136 . 26 . 52 66 . 95 11 Thermal 436 | . 20 31 . . 7 46 11 33 1 4 . . . . . . . . . . 18 194 35 36 . Explosive 32 | . . . . . . . . . . . 1 4 . . . 7 5 5 1 . . . 6 3 . Electromagnetic 173 | . . . . 18 6 19 13 26 21 . . . . . . 7 . . . . . 45 4 14 . Robot Hit Streak 29 | . 5 7 . 8 9 11 16 20 17 16 . 6 . 11 . 12 15 3 12 5 16 24 10 21 29 Robot Miss Streak 5 | . 1 2 . 2 1 5 . 3 4 5 . 5 . 3 . 3 4 4 1 . 2 5 2 5 1 Penetration Max 1 | . . . . 1 . 1 . . . . . . . 1 . 1 1 . . . . 1 . 1 1 Secondary Targets 23 | . . 2 . . 1 1 . . 6 4 . . . 2 . . 3 . . . 1 1 . . 2 Max Gunslinging Chain 1 | . . 1 . . 1 1 . . 1 1 . . . 1 . . 1 . . . 1 1 . . 1 Shots Hit Robots 1245 | . 11 47 5 49 22 62 9 53 101 150 . 14 . 49 . 106 107 3 21 3 50 232 26 115 10 Core Hits 832 | . 4 21 3 19 15 59 17 62 114 173 . 20 . 15 . 51 57 12 8 . 18 85 22 50 7 Critical Hits 43 | . . . 1 . . 1 . . . . . . . 2 . 4 4 . . . 2 7 2 19 1 Critical Kills 14 | . . . . . . . . . . . . . . 1 . 1 1 . . . 1 2 1 6 1 Critical Parts Destroyed 28 | . . . 1 . . . . . . . . . . 1 . 3 3 . . . 1 5 1 13 . Melee Attacks 49 | . . 8 5 21 15 . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 49 | . . 8 5 21 15 . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 5 | . . 1 2 2 . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 39195 | . 139 771 308 1599 562 3233 579 3356 1781 2832 . 893 . 1327 . 2957 3361 751 527 . 1152 7104 2200 3502 261 Guns 19201 | . 139 538 . 391 119 1224 110 582 1630 2638 . 181 . 1327 . 2113 2480 . 429 . 1152 2465 23 1411 249 Cannons 6946 | . . . . 370 129 . 27 126 151 . . . . . . 139 . . . . . 4317 696 991 . Explosions 11381 | . . . . 200 . 2009 442 2648 . 151 . 712 . . . 705 867 751 98 . . 322 1481 995 . Melee 1493 | . . 233 308 638 314 . . . . . . . . . . . . . . . . . . . . Ramming 174 | . . . . . . . . . . 43 . . . . . . 14 . . . . . . 105 12 Kinetic 15878 | . . 298 . 391 67 628 . 230 1524 2545 . 181 . 1327 . 2113 2480 . 429 . 857 1148 . 1411 249 Thermal 9768 | . 139 240 . 200 52 838 187 741 . 244 . . . . . . . . . . 295 4669 622 1541 . Explosive 5693 | . . . . . . . . 852 . . . 712 . . . 705 867 751 98 . . . 1481 227 . Electromagnetic 6189 | . . . . 370 129 1767 392 1533 257 . . . . . . 139 . . . . . 1287 97 218 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1493 | . . 233 308 638 314 . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 11 | . . . . . . 2 3 2 3 7 7 7 7 . . 1 2 2 7 7 7 9 9 11 11 Average Corruption 4 | . . . . . . 1 2 1 2 4 7 7 7 . . 1 1 2 3 7 7 5 9 10 11 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 300 | . . . . . . 1 13 6 12 30 10 22 4 . . 6 2 6 16 13 23 40 24 56 16 Message Errors 61 | . . . . . . 1 . 1 2 7 2 5 3 . . 3 1 2 5 5 2 7 3 11 1 Matter Fused 50 | . . . . . . . 3 . 3 5 3 5 . . . . . . . . 4 6 6 12 3 Heat Flow Errors 33 | . . . . . . . 4 . 3 1 . 3 1 . . . . 2 2 3 . 3 4 6 1 Energy Discharges 36 | . . . . . . . 2 3 2 4 2 3 . . . 2 . 1 . 3 3 3 2 4 2 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Data Loss (minor) 27 | . . . . . . . 3 1 1 3 3 . . . . . . 1 4 2 2 3 . 2 2 Data Loss (major) 10 | . . . . . . . . . . 1 . 4 . . . . . . 1 . 2 . 1 1 . Misfires 8 | . . . . . . . . . . . . 2 . . . . . . . . 1 1 1 2 1 Alerts 3 | . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Misdirections 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 3 Targeting Errors 58 | . . . . . . . 1 1 1 8 . . . . . 1 1 . 2 . 8 16 4 14 1 Weapon Failures 9 | . . . . . . . . . . 1 . . . . . . . . 2 . 1 1 3 . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1041 | . . . 12 134 . 52 . 144 . 58 . . . . . 7 11 . . . . 228 41 354 . Projectiles 226 | . . . . 13 . . . 14 . . . . . . . . . . . . . 177 4 18 . Explosions 698 | . . . . 16 . 52 . 130 . 58 . . . . . 7 11 . . . . 51 37 336 . Melee 117 | . . . 12 105 . . . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1325 | . . . . 55 . 268 187 216 18 169 . 20 . . . 39 58 20 3 . . 69 . 203 . Shots 47 | . . . . 1 . 13 10 9 1 2 . 1 . . . 1 3 1 1 . . 2 . 2 . Rammed 27 | . . . . . . . . . . 4 . . . . . . . . . . . . . 20 3 Targets Rammed 29 | . . . . . . . . . . 4 . . . . . . 2 . . . . . . 20 3 Kicked 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 491 | . 292 81 . 328 60 339 327 15 296 226 . 268 124 6 . 117 24 426 139 239 125 292 491 385 246 Average Temperature 79 | . 131 48 . 83 21 72 118 5 74 59 . 110 64 3 . 24 5 127 29 93 47 72 142 143 123 Received Heat Transfer 4413 | . 84 138 20 135 147 432 81 216 597 310 . 81 . 150 . 483 318 48 99 . 93 522 129 330 . Effects 9 | . 1 . . . . . . . . . . 3 . . . . . 2 . . . . 2 1 . Shutdowns 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Energy Bleed 2 | . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . Interference 5 | . . . . . . . . . . . . 3 . . . . . 2 . . . . . . . Siege Activations 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . Total Turns 19 | . . . . . . . . . . . . . . . . . . . . . . . . 19 . Longest Duration 11 | . . . . . . . . . . . . . . . . . . . . . . . . 11 . Robots Corrupted 13 | . . . . . . 1 . 4 1 . . . . . . . . . . . . 5 1 1 . Combat Hostiles 12 | . . . . . . 1 . 4 1 . . . . . . . . . . . . 4 1 1 . Parts Fried 42 | . . . . 1 . 6 . 11 2 . . . . . . 2 . . . . . 18 . 2 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 5 | . . . . . . . . . . . . . . . . . . . . . . 5 . . . Combat Hostiles 5 | . . . . . . . . . . . . . . . . . . . . . . 5 . . . Parts Melted 33 | . . 1 . . 1 2 . . . . . . . . . . . . . . . 27 1 1 . Heat Transferred 13934 | . 407 656 . 150 111 1608 359 1201 . 300 . . . . . . . . . . 407 6388 907 1440 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 20 | . . . . . . 8 3 8 . . . . . . . . . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 ------- Run | Scr Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Low Low Zio Pro Fac Gar Fac Upp Upp Zhi Pro Fac Gar Fac Upp Peak Influence 1622 | . 70 376 151 340 823 939 925 1333 1622 1229 . . . . 69 489 269 . . . . 731 1151 923 . Initial 933 | . . 29 146 58 221 401 484 485 933 851 . . . . 69 48 256 . . . . . 500 604 . Average 564 | . 39 203 146 172 494 691 729 973 1295 878 . . . . 69 258 89 . . . . 254 896 747 . Maximum Alert Level 5 | . . 1 . 1 3 3 3 4 5 4 . . . . . 2 1 . . . . 3 4 3 . Low Security (%) 27 | 100 100 53 100 64 . . . . . . . . . . 100 39 83 . . . . 48 . . . Level 1 16 | . . 46 . 35 47 . . 9 . . . . . . . 48 16 . . . . 26 . . . Level 2 19 | . . . . . 24 51 34 24 . 10 . . . . . 12 . . . . . 23 23 50 . Level 3 26 | . . . . . 28 48 65 1 29 84 . . . . . . . . . . . 1 65 49 . Level 4 11 | . . . . . . . . 65 65 5 . . . . . . . . . . . . 11 . . Level 5 . | . . . . . . . . . 5 . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 55 | . 1 3 . 3 . 6 . 10 . 9 . . . . . . 7 . . . . 9 . 7 . Investigation 8 | . . . . 2 . 1 . 2 . . . . . . . . 1 . . . . 2 . . . Extermination 10 | . . . . . . . . 2 . 2 . . . . . . . . . . . 4 . 2 . Reinforcement 23 | . 1 3 . 1 . 2 . 2 . 3 . . . . . . 6 . . . . 1 . 4 . Assault 6 | . . . . . . 2 . 1 . 2 . . . . . . . . . . . . . 1 . Garrison 8 | . . . . . . 1 . 3 . 2 . . . . . . . . . . . 2 . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 8 | . . . . . . 2 . 1 . 1 . . . . . . 1 . . . . . . 3 . Haulers Reinforced 6 | . . . . . . . . 1 . 1 . . . . . . 4 . . . . . . . . Alert ID Control Effect 17 | . . . . . . . . . 1 . . . . . . 1 8 1 . . . . 1 4 1 Stealth | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 --------- Run | Scr Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Low Low Zio Pro Fac Gar Fac Upp Upp Zhi Pro Fac Gar Fac Upp Distress Signals 10 | . . . . 1 . 2 . . . 2 . . . . . . . . . . . 1 . 4 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 440 | . 3 20 4 13 18 48 12 31 36 34 . 4 . 7 . 25 36 10 3 . 12 55 19 38 12 Peak Tracking Total 10 | . 2 6 8 3 4 10 5 7 9 6 . 4 . 3 . 5 5 5 3 . 4 5 10 6 5 Tactical Retreats 32 | . . . 1 . . 2 2 3 3 4 . . . . . 2 1 . . . 5 2 1 5 1 Traps | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 ------- Run | Scr Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Low Low Zio Pro Fac Gar Fac Upp Upp Zhi Pro Fac Gar Fac Upp Traps Triggered 35 | . . . . 1 2 1 5 9 7 1 . . . . . 7 . . . . . 1 . 1 . Indirectly 6 | . . . . . . . 2 4 . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Machines | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 ---------- Run | Scr Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Low Low Zio Pro Fac Gar Fac Upp Upp Zhi Pro Fac Gar Fac Upp Machines Disabled 82 | . . . . 2 2 2 3 34 5 4 . . . . . 3 4 . . . . 12 4 7 . Max in Single Turn 13 | . . . . 2 1 1 1 13 2 4 . . . . . 1 1 . . . . 4 1 4 . Garrison Access 4 | . . . . . . . . . . 1 . . . . . . 3 . . . . . . . . Garrison Relay 12 | . . . . . 1 . 2 . 3 . . . . . . 3 . . . . . . 3 . . Phase Generator 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 --------- Run | Scr Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Low Low Zio Pro Fac Gar Fac Upp Upp Zhi Pro Fac Gar Fac Upp Machines Accessed 51 | . 1 3 . 3 . 3 . 2 . 6 1 . . 1 1 . 10 1 . 3 1 12 . 3 . Terminals 30 | . 1 3 . 2 . 2 . 1 . 5 . . . 1 . . 6 . . . 1 6 . 2 . Fabricators 3 | . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . Repair Stations 3 | . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Access 9 | . . . . 1 . 1 . 1 . 1 . . . . 1 . 3 . . . . 1 . . . Total Hacks 150 | . 3 6 . 9 . 11 . 3 . 13 5 . . 3 2 . 25 1 . 12 4 45 . 8 . Successful 70 | . 2 1 . 2 . 4 . 2 . 4 5 . . 1 1 . 12 1 . 12 2 20 . 1 . Failed 80 | . 1 5 . 7 . 7 . 1 . 9 . . . 2 1 . 13 . . . 2 25 . 7 . Catastrophic 17 | . . . . . . 1 . 1 . 4 . . . 1 . . 2 . . . 1 5 . 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 59 | . 2 5 . 8 . 4 . . . 5 . . . 2 1 . 8 . . . 3 16 . 5 . Terminals 92 | . 3 6 . 6 . 8 . 2 . 11 . . . 3 . . 16 . . . 4 26 . 7 . Fabricators 10 | . . . . . . . . . . . . . . . . . . . . . . 9 . 1 . Repair Stations 8 | . . . . . . . . . . . . . . . . . 4 . . . . 4 . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . Garrison Access 19 | . . . . 3 . 3 . 1 . 2 . . . . 2 . 5 . . . . 3 . . . Terminal Hacks 44 | . 1 1 . 1 . 3 . 1 . 2 5 . . 1 . . 6 1 . 12 1 8 . 1 . Record 11 | . . . . . . . . . . . 5 . . 1 . . . . . 4 1 . . . . Part Schematic 5 | . . 1 . . . . . . . . . . . . . . . . . 4 . . . . . Robot Analysis 3 | . . . . 1 . . . . . . . . . . . . 2 . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . 1 . . . . . . . . . 4 . 2 . . . Open Door 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Branch Access Points 2 | . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . Terminal Index 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Index 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Unreport Threat 5 | . . . . . . 2 . 1 . . . . . . . . . . . . . 2 . . . Locate Traps 2 | . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Zone Layout 4 | . . . . . . 1 . . . . . . . . . . 1 . . . . 1 . 1 . Fabricator Hacks 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . Load Schematic 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . Build 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . Repair Station Hacks 4 | . . . . . . . . . . . . . . . . . 2 . . . . 2 . . . Scan Component 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Repair 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . Insert Component 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Analyze 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . Garrison Access Hacks 9 | . . . . 1 . 1 . 1 . 1 . . . . 1 . 3 . . . . 1 . . . Unlock Access 5 | . . . . 1 . 1 . 1 . . . . . . 1 . . . . . . 1 . . . Seal Access 4 | . . . . . . . . . . 1 . . . . . . 3 . . . . . . . . Unauthorized Hacks 6 | . 1 . . . . . . . . 1 . . . . . . 1 . . . 1 2 . . . Terminals 6 | . 1 . . . . . . . . 1 . . . . . . 1 . . . 1 2 . . . Botnet 5 | . 1 . . . . . . . . 1 . . . . . . . . . . 1 2 . . . Disrupt 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 43 | . 1 3 . 3 . 3 . 1 . 6 . . . 1 1 . 8 . . . 1 12 . 3 . Full Trace Events 8 | . 1 . . 1 . 2 . 1 . . . . . . . . 1 . . . . 2 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . 1 . . . . . . . . . . . . . . . . . 4 . 1 . . . Parts Built 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . Matter 204 | . . . . . . . . . . . . . . . . . . . . . . 204 . . . Time 42 | . . . . . . . . . . . . . . . . . . . . . . 42 . . . Total Part Build Rating 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . Parts Repaired 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Time 26 | . . . . . . . . . . . . . . . . . 13 . . . . 13 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Parts Damaged 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 ------------ Run | Scr Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Low Low Zio Pro Fac Gar Fac Upp Upp Zhi Pro Fac Gar Fac Upp Used RIF Installer 5 | . . . . . 1 . 1 . 1 . . . . . . 1 . . . . . . 1 . . Coupler Efficiency 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Alert ID Control 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Autoassimilate 2 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . Robots Hacked 39 | . . . . . . . . . 5 1 . . . . . 4 9 3 . 3 . . 3 8 3 Non-combat 4 | . . . . . . . . . . . . . . . . . 1 1 . . . . . 2 . Combat 35 | . . . . . . . . . 5 1 . . . . . 4 8 2 . 3 . . 3 6 3 Autoassimilated 8 | . . . . . . . . . . . . . . . . . 4 . . . . . 2 1 1 Robot Hacks Applied 43 | . . . . . . . . . 7 1 . . . . . 4 10 3 . 3 . . 2 11 2 parse_system 5 | . . . . . . . . . . . . . . . . . . 1 . 3 . . 1 . . generate_echo 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . find_recycling 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . purge_threat 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . reprogram_traps 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . map_route 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . mark_security 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . link_fov 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . scatter_targeting 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . spike_heat 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . amplify_resonance 7 | . . . . . . . . . 2 1 . . . . . . 3 1 . . . . . . . disable_weapons 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . go_dormant 3 | . . . . . . . . . 2 . . . . . . 1 . . . . . . . . . overwrite_iff 8 | . . . . . . . . . . . . . . . . 2 2 . . . . . . 2 2 streamctrl_high 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . 2 . formatsys_high 4 | . . . . . . . . . 1 . . . . . . . 1 1 . . . . 1 . . Relay Couplers Released 51 | . . . . . 5 . 9 . 14 . . . . . . 10 . . . . . . 13 . . Machine Destruction 51 | . . . . . 5 . 9 . 14 . . . . . . 10 . . . . . . 13 . . Attached 16 | . . . . . . . . . 3 1 . . . . . 5 3 . . . . . 2 2 . Robots Rewired 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -------- Run | Scr Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Low Low Zio Pro Fac Gar Fac Upp Upp Zhi Pro Fac Gar Fac Upp Total Allies 28 | . . . . . 3 . . . 1 . . . 2 . . 3 7 1 . . . . 3 5 3 Largest Group 3 | . . . . . 3 3 . . 1 . . . 2 2 . 2 2 1 . . . . 2 2 2 Highest-Rated Group 162 | . . . . . 114 114 . . 32 . . . 67 67 . 32 61 12 . . . . 162 115 97 Highest-Rated Ally 115 | . . . . . 38 38 . . 32 . . . 42 42 . 32 49 12 . . . . 115 115 58 Total Orders 5 | . . . . . . . . . . . . . . . . . . 2 . . . 1 2 . . STAY 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . EXPLORE 3 | . . . . . . . . . . . . . . . . . . 2 . . . 1 . . . Ally Attacks 156 | . . . . . 30 25 . . 6 . . . . . . 9 31 4 . . . . 29 20 2 Total Damage 5915 | . . . . . 780 780 . . 341 . . . . . . 227 1116 60 . . . . 1701 842 68 Kills 42 | . . . . . 6 8 . . 3 . . . . . . 1 8 1 . . . . 7 7 1 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 ------- Run | Scr Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Low Low Zio Pro Fac Gar Fac Upp Upp Zhi Pro Fac Gar Fac Upp Robot Analysis Total 3 | . . . . 1 . . . . . . . . . . . . 2 . . . . . . . . Derelict Logs Recovered 11 | . . . 2 . . . . . . . 2 2 . 2 . . . 1 . . 1 . . . 1 Drone Launches 4 | . . . . . . . . . . . . . . . . . . 2 . . . 2 . . . Drone Recoveries 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 ------------- Run | Scr Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Low Low Zio Pro Fac Gar Fac Upp Upp Zhi Pro Fac Gar Fac Upp Turns Passed 16939 | 35 145 336 177 393 499 839 607 772 1162 1202 345 621 312 784 70 1402 1259 702 557 306 488 1983 648 1018 277 Spaces Moved 9103 | 29 122 164 95 179 292 468 347 401 537 579 257 367 193 406 53 736 729 316 343 209 309 1052 409 375 136 Core 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . Treads 1121 | . . . . . . . . . 384 401 . . . . . . . . . . . . 13 187 136 Legs 7597 | . . 105 81 50 260 468 347 401 153 178 257 367 193 406 53 736 729 316 343 209 309 1052 396 188 . Wheels 384 | 28 122 59 14 129 32 . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 80 90 80 100 120 150 120 150 130 130 130 130 130 130 122 120 150 150 120 120 120 120 120 180 Average Speed 135 | 78 80 119 166 109 118 131 150 143 159 149 130 132 133 150 130 136 127 150 150 132 120 120 122 156 180 Slowest Speed 240 | 80 80 180 180 180 150 150 180 150 220 220 130 160 160 160 130 160 150 150 240 150 120 120 210 210 180 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 3 23 29 30 15 49 49 61 12 77 15 40 54 15 55 2 88 17 92 60 60 52 37 64 13 17 Regions Visited 25 Branch Regions 10 Pre-discovered Areas 5 | . . . 2 . . . . . . . . . . . . . . . . 3 . . . . . Known Exits Taken 9 | . . . . 1 . 1 . 1 . 1 1 . . . 1 . 1 . . . . 1 . 1 . Unknown Exits Taken 11 | 1 1 1 1 . . . . . . . . 1 1 1 . . . 1 1 1 1 . . . . Scrap Searched 11 | . . . 1 . . . . . . . 2 . . 3 . . . 4 1 . . . . . . Spaces Dug 89 | . . . . . . 7 . 3 . . 15 17 . . . 3 . 19 10 . . 2 13 . . Terrain Destroyed 831 | . . . . 15 1 36 1 142 74 47 15 57 . 1 . 14 46 62 14 . . 132 60 112 2 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 62 | . . . . 1 1 2 . . . . . . . 1 . 8 1 . 4 . . 23 3 16 2 AOE 769 | . . . . 14 . 34 1 142 74 47 15 57 . . . 6 45 62 10 . . 109 57 96 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 --------- Run | Scr Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Low Low Zio Pro Fac Gar Fac Upp Upp Zhi Pro Fac Gar Fac Upp Total 12057 | 38 149 228 104 298 399 594 408 528 728 755 266 484 247 509 54 968 954 537 364 240 377 1532 506 637 153 Wait 936 | . 12 1 . 36 24 18 . 15 24 31 . 102 53 42 . 42 51 185 . . 25 162 33 80 . Move 9080 | 28 121 163 94 179 291 468 346 401 535 578 256 366 192 405 52 735 728 315 342 208 308 1052 407 374 136 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 244 | 5 2 6 . 8 3 24 3 16 22 14 2 1 1 7 1 17 24 9 3 7 4 40 10 15 . Fast Attach 140 | 5 1 4 2 12 6 3 3 4 9 6 2 1 . 3 . 13 17 2 1 7 1 24 4 10 . Attach 126 | . 1 6 . 3 3 6 2 7 12 5 2 . . 4 1 13 10 2 3 3 2 24 5 10 2 Detach 4 | . . . . . 1 . . . 1 . . . . . . . . . . . . 2 . . . Swap 182 | . 1 2 2 1 4 7 5 18 24 12 1 3 . 6 . 13 15 9 . . . 29 8 18 4 Drop 237 | . 1 5 1 12 8 11 5 18 13 23 2 1 1 8 . 15 21 6 . 12 2 45 6 21 . Fire 912 | . 10 33 . 26 12 57 17 44 66 82 1 10 . 34 . 88 86 9 15 3 35 154 33 89 8 Melee 49 | . . 8 5 21 15 . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 5 | . . . . . . . . . . . . . . . . . 2 . . . . . . 3 . Crush 24 | . . . . . . . . . . 4 . . . . . . . . . . . . . 17 3 Escape Stasis 102 | . . . . . 16 . 27 5 22 . . . . . . 32 . . . . . . . . . Rewire 16 | . . . . . 16 . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: [*Sto] / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: [*Sto] / Gar) -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 7 exits: *Res x4 / *Upp x2 / Gar) -4/Garrison (discovered 2 exits: *Fac x2) -4/Factory -4/Upper Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 36 | -11/Scrapyard | Entered Materials 168 | -10/Materials | Discovered new exit (range 10) 181 | -10/Materials | Entered another Materials area 181 | -9/Materials | Evolved 2 slots: Utility x2 315 | -9/Materials | Build established: Mutant 370 | -9/Materials | Lost 3 parts (1u2w) 380 | -9/Materials | Discovered new exit (range 14) 517 | -9/Materials | Entered Mines 518 | -9/Mines | Assembled infested the area 532 | -9/Mines | Learned location of Storage (-8) 667 | -9/Mines | Learned location of Zion (-7) 675 | -9/Mines | Discovered new exit (range 10) 694 | -9/Mines | Entered Materials 694 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 911 | -8/Materials | Discovered new exit (range 17) 1004 | -8/Materials | Build established: Scavenger-Mutant 1087 | -8/Materials | Identified exit to Garrison 1087 | -8/Materials | Entered Garrison 1116 | -8/Garrison | Triggered checkpoint 1178 | -8/Garrison | Triggered checkpoint 1230 | -8/Garrison | Garrison Relay disabled 1316 | -8/Garrison | Triggered checkpoint 1337 | -8/Garrison | Triggered checkpoint 1381 | -8/Garrison | Triggered checkpoint 1461 | -8/Garrison | Discovered new exit (range 9) 1559 | -8/Garrison | Discovered new exit (range 15) 1581 | -8/Garrison | Installed Relay Interface Framework 1586 | -8/Garrison | Entered Materials 1586 | -8/Materials | Accompanied by 3 allies 1743 | -8/Materials | Discovered new exit (range 15) 1986 | -8/Materials | First assault squad dispatched 2067 | -8/Materials | Destroyed 9 combat bots 2289 | -8/Materials | Garrison activated, responded to threat 2344 | -8/Materials | Core integrity fell below 50% 2354 | -8/Materials | Lost 4 parts (1n3w) 2425 | -8/Materials | Identified exit to Garrison 2425 | -8/Materials | Entered Garrison 2473 | -8/Garrison | Triggered checkpoint 2729 | -8/Garrison | Discovered new exit (range 9) 2808 | -8/Garrison | Triggered checkpoint 2867 | -8/Garrison | Discovered new exit (range 14) 2897 | -8/Garrison | Expanded RIF knowledge: Alert ID Control 2940 | -8/Garrison | Triggered checkpoint 3032 | -8/Garrison | Entered Factory 3032 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3216 | -7/Factory | Destroyed 8 combat bots 3221 | -7/Factory | Lost 3 parts (1u2w) 3432 | -7/Factory | First assault squad dispatched 3804 | -7/Factory | Identified exit to Garrison 3804 | -7/Factory | Entered Garrison 3846 | -7/Garrison | Triggered checkpoint 3947 | -7/Garrison | Garrison Relay disabled 4031 | -7/Garrison | Lost 4 parts (1p3n) 4074 | -7/Garrison | Triggered checkpoint 4142 | -7/Garrison | Phase Generator disabled 4202 | -7/Garrison | Triggered checkpoint 4237 | -7/Garrison | Lost 4 parts (2n2w) 4476 | -7/Garrison | Destroyed 9 combat bots 4498 | -7/Garrison | Garrison Relay disabled 4585 | -7/Garrison | Discovered new exit (range 10) 4741 | -7/Garrison | Discovered new exit (range 12) 4790 | -7/Garrison | Triggered checkpoint 4904 | -7/Garrison | Garrison Relay disabled 4959 | -7/Garrison | Expanded RIF knowledge: Coupler Efficiency 4966 | -7/Garrison | Entered Factory 5287 | -7/Factory | Identified exit to Lower Caves 5766 | -7/Factory | First assault squad dispatched 5868 | -7/Factory | Garrison activated, responded to threat 6064 | -7/Factory | Build established: Hauler-Mutant 6168 | -7/Factory | Entered Lower Caves 6375 | -7/Lower Caves | Learned Factory terminal intel 6422 | -7/Lower Caves | Learned Armory trap positions 6422 | -7/Lower Caves | Learned Research stockpile data 6422 | -7/Lower Caves | Learned Factory security intel 6422 | -7/Lower Caves | Learned Extension terminal intel 6422 | -7/Lower Caves | Learned Factory garrison access intel 6442 | -7/Lower Caves | Identified exit to Lower Caves 6513 | -7/Lower Caves | Entered another Lower Caves area 6583 | -7/Lower Caves | Encountered a Warlord checkpoint 6600 | -7/Lower Caves | Learned Factory emergency access door positions 6653 | -7/Lower Caves | Learned Factory stockpile data 7102 | -7/Lower Caves | Discovered new exit (range 5) 7134 | -7/Lower Caves | Entered Zion 7232 | -7/Zion | Discovered new exit (range 13) 7273 | -7/Zion | Gained Derelict followers 7341 | -7/Zion | System corruption cleaned by Quarantine Array 7384 | -7/Zion | Given the Hacking Drone Bay 7385 | -7/Zion | Found Prototype Device 7446 | -7/Zion | Entered Proximity Caves 7446 | -6/Proximity Caves | Accompanied by 2 allies 7552 | -6/Proximity Caves | Identified Hacking Drone Bay 7612 | -6/Proximity Caves | Learned Factory trap positions 7740 | -6/Proximity Caves | Learned Factory machine intel 7854 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7897 | -6/Proximity Caves | Spotted B-75 Beast 7965 | -6/Proximity Caves | Core integrity fell below 50% 7995 | -6/Proximity Caves | Destroyed B-75 Beast 8194 | -6/Proximity Caves | Discovered new exit (range 13) 8230 | -6/Proximity Caves | Entered Factory 8230 | -6/Factory | Evolved 2 slots: Utility x2 8231 | -6/Factory | Loaded intel: 100 trap records 8235 | -6/Factory | Loaded intel: 318 machine locations 8236 | -6/Factory | Loaded intel: 22 terminal locations 8237 | -6/Factory | Loaded intel: 4 garrison access locations 8294 | -6/Factory | Identified exit to Garrison 8300 | -6/Factory | Entered Garrison 8324 | -6/Garrison | Triggered checkpoint 8338 | -6/Garrison | Garrison Relay disabled 8442 | -6/Garrison | Spotted B-75 Beast 8541 | -6/Garrison | Destroyed B-75 Beast 8569 | -6/Garrison | Lost 3 parts (3u) 8637 | -6/Garrison | Triggered checkpoint 8662 | -6/Garrison | Build established: Bothacker-Mutant 8728 | -6/Garrison | Triggered checkpoint 8855 | -6/Garrison | Lost 3 parts (1n1u1w) 9029 | -6/Garrison | Discovered new exit (range 12) 9126 | -6/Garrison | Triggered checkpoint 9206 | -6/Garrison | Garrison Relay disabled 9334 | -6/Garrison | Triggered checkpoint 9400 | -6/Garrison | Garrison Relay disabled 9456 | -6/Garrison | Discovered new exit (range 8) 9520 | -6/Garrison | Triggered checkpoint 9546 | -6/Garrison | Triggered checkpoint 9678 | -6/Garrison | Discovered new exit (range 12) 9698 | -6/Garrison | Expanded RIF knowledge: Autoassimilate 9702 | -6/Garrison | Entered Factory 9702 | -5/Factory | Evolved 2 slots: Utility x2 10154 | -5/Factory | Repaired Lrg. Storage Unit 10283 | -5/Factory | Identified exit to Upper Caves 10961 | -5/Factory | Entered Upper Caves 10977 | -5/Upper Caves | Lost 5 parts (1p3n1w) 11369 | -5/Upper Caves | Learned 4 Factory zone layouts 11595 | -5/Upper Caves | Discovered new exit (range 11) 11663 | -5/Upper Caves | Entered another Upper Caves area 11711 | -5/Upper Caves | Encountered a Warlord checkpoint 11713 | -5/Upper Caves | Discovered new exit (range 7) 11988 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12046 | -5/Upper Caves | Lost 6 parts (2p3n1w) 12174 | -5/Upper Caves | Discovered new exit (range 12) 12220 | -5/Upper Caves | Entered Zhirov 12220 | -5/Zhirov | Discovered new exit (range 3) 12247 | -5/Zhirov | Met Zhirov 12332 | -5/Zhirov | Found Alien Artifact 12332 | -5/Zhirov | Identified Integrated Reactor 12332 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 12409 | -5/Zhirov | Found Alien Artifact 12476 | -5/Zhirov | Learned location of Quarantine (-3) 12476 | -5/Zhirov | Learned location of Testing (-2) 12476 | -5/Zhirov | Learned location of Command (-1) 12483 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 12526 | -5/Zhirov | Entered Proximity Caves 12532 | -4/Proximity Caves | Learned Research interactive machine intel 12897 | -4/Proximity Caves | Core integrity fell below 50% 12961 | -4/Proximity Caves | Discovered new exit (range 7) 13014 | -4/Proximity Caves | Entered Factory 13014 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13131 | -4/Factory | Lost 4 parts (2n1u1w) 13307 | -4/Factory | Identified exit to Research 13598 | -4/Factory | Fabricated Lrg. Storage Unit (x1) 13862 | -4/Factory | Repaired Lrg. Storage Unit 13916 | -4/Factory | Lost 3 parts (1u2w) 13973 | -4/Factory | Discovered new exit (range 9) 13991 | -4/Factory | Identified exit to Upper Caves 14060 | -4/Factory | Fabricated Lrg. Storage Unit (x1) 14138 | -4/Factory | Spotted B-86 Titan 14392 | -4/Factory | Core integrity fell below 50% 14418 | -4/Factory | Build established: Scavenger-Mutant 14420 | -4/Factory | Discovered exit to Upper Caves (range 14) 14866 | -4/Factory | Garrison activated, responded to threat 14966 | -4/Factory | Lost 4 parts (1n2u1w) 14997 | -4/Factory | Identified exit to Garrison 14997 | -4/Factory | Entered Garrison 15026 | -4/Garrison | Triggered checkpoint 15055 | -4/Garrison | Garrison Relay disabled 15116 | -4/Garrison | Spotted B-86 Titan 15135 | -4/Garrison | Assimilated Titan 7a with formatsys_high 15142 | -4/Garrison | Triggered checkpoint 15145 | -4/Garrison | Triggered checkpoint 15176 | -4/Garrison | Destroyed 8 combat bots 15221 | -4/Garrison | Discovered new exit (range 12) 15234 | -4/Garrison | Identified exit to Factory 15278 | -4/Garrison | Triggered checkpoint 15363 | -4/Garrison | Garrison Relay disabled 15434 | -4/Garrison | Triggered checkpoint 15499 | -4/Garrison | Discovered exit to Factory (range 9) 15517 | -4/Garrison | Expanded RIF knowledge: Autoassimilate 15538 | -4/Garrison | Triggered checkpoint 15597 | -4/Garrison | Garrison Relay disabled 15645 | -4/Garrison | Entered Factory 15645 | -4/Factory | Accompanied by 1 ally 15872 | -4/Factory | System corruption reached 10% 15951 | -4/Factory | Core integrity fell below 20% 16368 | -4/Factory | Build established: Bothacker-Mutant 16508 | -4/Factory | Discovered exit to Upper Caves (range 16) 16645 | -4/Factory | First assault squad dispatched 16663 | -4/Factory | Entered Upper Caves 16687 | -4/Upper Caves | Learned Research terminal intel 16882 | -4/Upper Caves | Build established: Scavenger-Mutant 16940 | -4/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 16929_ S-27 Virus destroyed. 16929_ Switching to secondary target: S-27 Virus. 16929_ Slug penetrates S-27 Virus. 16932_ System corrupted: FCS attempts to trigger KE Penetrator. 16932_ System corrupted: KE Penetrator misfires. 16932_ S-27 Virus suffers critical hit. 16932_ S-27 Virus destroyed. 16932_ Acquired 28 matter. 16933_ Slug penetrates Earth. 16933_ System corrupted: KE Penetrator targeting data glitched. 16933_ S-27 Virus destroyed. 16937_ Lgt. Nuclear Core fries itself beyond repair. 16938_ Slug penetrates S-27 Virus. 16938_ S-27 Virus destroyed. 16938_ Switching to secondary target: S-27 Virus. 16938_ Slug penetrates S-27 Virus. 16939_ Acquired 22 matter. 16939_ Unknown Flight Unit fries itself beyond repair. 16940_ Lgt. Nuclear Core fries itself beyond repair. 16940_ Unknown Flight Unit fries itself beyond repair. Map ----- +----------------------------------------------------+ | ??????????????????# ##??####???????????# | | ???????????????????# #### ##??????????# | | ????????????????????# ## ###????????# # | | ?????????????????????# #####???## #? | | ?????????????????????## ### ##### #? | | ??????????????????????# ##?####### ## #? | | ??????????????????????# #????????## #? | | ??????????????????????# #?????????#### ## | | ??????????????????????# #????????????###### # | | ??????????????????????# #?????????????????## | | ??????????????????????# ##???????###???????## | | ??????????????????###?# #####???# ##???????# | | ?????????##???????# #?## ! ##### #???????# | | ??? ## ###### ##?## ##??????## | | ??? #??## #???????# | | ??? * ##???#### %# ##???????# | | ??? #### #####??# ## #????????# | | ????????????????#### ##;#??# ## ##???????## | | ?????????????##??## # ####% ## ##??????## | | ?????????????# ### %!% ## ##????## | | ?????????????# # ### ## #???## | | ?????????????# # ## # ######?##?# ##?## | | ?????????????# #### % #????????# ### | | ?????????????## ##??### =########## | | ??????????????## #?????# =#%=s ### | | ???????????????###?????#=@ %=%*s ###?# | | ???????????????????????# !%####### ##???# | | ???????????????????????##[##?????# ## ######????# | | ????????????????????????###??????##### #?????????# | | ?????????????????????????????????????###?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Coolant Potential 65 Energy Generation 35 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 EM Shielding 3 Armor Coverage 675 Resistance: KI 20 Resistance: TH 30 Core Shielding 40 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 8 Target Analysis 6 Core Analysis 6 Armor Integrity Analysis 66 Recoil Reduction 4 Matter Filtering 50 Offensive Hacking 10 Defensive Hacking 14 Relay Coupler Types 128 Relay Coupler Value 4 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Hacked Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Assault Drone Bay | -5/Zhirov | Free Hvy. Gatling Laser | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Lrg. Storage Unit | x1 | -4/Factory Lrg. Storage Unit | x1 | -4/Factory Alien Tech Used ----------------- Integrated Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed SwarmFissionCycler Manual? 0 Play Time 03:31:52 Cumulative 510.0 hours Start 2020.09.25 @ 23:53:28 End 2020.09.26 @ 17:38:51 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 321 Rogue 321 Adventurer 0 Explorer 0 Win Type - Total 34 Types 22/1/6/5/0/0/0/0/0 Lore% 86 Gallery% 88 Achievement% 77 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 98x62 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 99ec8e18-14e0-4df0-836f-2e1d8404c79f