Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.20 @ 14:23:04 Player: Minty Result: Destroyed self with Sigix Terminator Performance ------------- Evolutions (8) 4000 Regions Visited (19) 3800 Robots Destroyed (255) 1275 Value Destroyed (10746) 10746 Prototype IDs (44) 880 Alien Tech Used (9) 1800 Bonus (6895) 6895 TOTAL SCORE: 29396 Bonus ------- High Alert Combat Kills 168 Follower Combat Kills 1543 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Used Core Reset Matrix 3000 Met Sigix 2000 Friendly Fire -716 Cogmind --------- Core Integrity 0/1450 Matter 238/300 Energy 100/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- Advanced Heat Sink Advanced Signal Interpreter Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Sigix Containment Pod Peak State ------------ > --- POWER ------------ F-cell Engine Particle Reactor Improved Quantum Reactor > --- PROPULSION ------- Advanced VSS Leg Advanced VSS Leg Advanced VSS Leg Advanced VSS Leg Advanced VSS Leg Advanced VSS Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Experimental Targeting Computer Experimental Target Analyzer Microactuators Experimental Power Shielding Experimental Power Shielding Improved Thermal Shield > --- WEAPON ----------- Core Cannon CL-ANK's Mallet > --- INVENTORY -------- Medium Treads Heavy Treads Advanced VSS Leg Advanced VSS Leg Advanced Heat Sink Small Storage Unit Advanced Weight Redist. System Improved Sensor Array Advanced Sensor Array Advanced Particle Charger Long-range Tractor Beam Long-range Tractor Beam Heavy Machine Gun Heavy Rocket Launcher Sigix Terminator Phasing Sabre Kinetic Spear Fire Trap [Rating: 173] Favorites ----------- Power Light Nuclear Core Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Leg Advanced VSS Leg Wheel Compact Wheel Hover Unit Antigrav System Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Reactive Plating Artifact Phase Redirector Weapon Heavy Battle Rifle Energy Gun Improved Arc Projector Energy Cannon Heavy Proton Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Impact Weapon CL-ANK's Mallet Slashing Weapon Phasing Sabre Piercing Weapon Kinetic Spear Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Slots Evolved 16 | . . 2 . 2 2 . . . . 2 . . . . 2 2 2 . 2 Power 3 | . . . . . . . . . . . . . . . 1 1 . . 1 Propulsion 3 | . . 1 . 1 . . . . . . . . . . . . 1 . . Utility 8 | . . . . . 2 . . . . 2 . . . . 1 1 1 . 1 Weapon 2 | . . 1 . 1 . . . . . . . . . . . . . . . Parts Attached 250 | . 21 5 . 30 42 2 7 4 2 20 3 14 . 3 22 4 22 27 22 Power 33 | . 2 1 . 3 7 1 1 . . 3 . . . 1 1 2 1 4 6 Engine 12 | . 2 1 . 2 2 1 . . . 2 . . . 1 1 . . . . Core 9 | . . . . 1 5 . 1 . . 1 . . . . . . . 1 . Reactor 12 | . . . . . . . . . . . . . . . . 2 1 3 6 Propulsion 71 | . 8 1 . 14 13 . 3 . . 4 . 2 . 2 4 . 7 9 4 Treads 28 | . 2 1 . 6 6 . 2 . . 3 . 2 . 2 3 . 1 . . Leg 27 | . 2 . . 2 5 . . . . . . . . . . . 6 9 3 Wheel 13 | . 3 . . 5 2 . 1 . . 1 . . . . . . . . 1 Hover 3 | . 1 . . 1 . . . . . . . . . . 1 . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Utility 90 | . 3 2 . 4 12 . 1 . 1 11 1 7 . . 14 2 12 12 8 Device 46 | . 1 . . 1 7 . 1 . . 7 1 5 . . 4 2 6 6 5 Storage 7 | . 1 . . 1 . . . . . . . 1 . . 2 . . . 2 Processor 16 | . . . . . 2 . . . . 3 . 1 . . 2 . 3 4 1 Hackware 2 | . 1 . . . 1 . . . . . . . . . . . . . . Protection 18 | . . 2 . 2 2 . . . 1 1 . . . . 6 . 3 1 . Artifact 1 | . . . . . . . . . . . . . . . . . . 1 . Weapon 56 | . 8 1 . 9 10 1 2 4 1 2 2 5 . . 3 . 2 2 4 Energy Gun 14 | . 3 . . 2 3 . . 1 . 1 1 2 . . . . . . 1 Energy Cannon 7 | . . . . . 1 . . . . . 1 . . . 1 . 1 1 2 Ballistic Gun 18 | . 4 1 . 2 5 1 1 2 1 1 . . . . . . . . . Ballistic Cannon 2 | . 1 . . 1 . . . . . . . . . . . . . . . Launcher 7 | . . . . 3 . . . . . . . 2 . . 1 . . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . 1 . . . . . . . . . . . . 1 . 1 Slashing Weapon 4 | . . . . . 1 . 1 1 . . . 1 . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 21 | . . . . 2 . . . . . 4 . 2 . . 2 . 3 7 1 Corrupted Parts 8 | . . . . . 1 . . . . 2 . . . 2 . . 2 . 1 System Corruption 48 | . . . . . 2 . . . . 20 . . . 8 . . 14 . 4 Parts Lost 137 | . 8 2 . 26 16 . 7 . 1 2 3 7 . 12 . . 10 18 25 Power 23 | . 2 1 . 3 4 . 1 . . . . . . 2 . . 1 3 6 Propulsion 51 | . 2 . . 12 10 . 3 . 1 1 . 2 . 6 . . 1 4 9 Utility 36 | . 1 1 . 3 1 . 2 . . 1 1 1 . 2 . . 8 7 8 Weapon 27 | . 3 . . 8 1 . 1 . . . 2 4 . 2 . . . 4 2 Highest Loss Streak 14 | . 7 2 . 14 8 . 5 . 1 1 2 4 . 8 . . 3 7 12 To Critical Strikes 2 | . . . . . . . 1 . . . . 1 . . . . . . . Average Backups 16 | . 7 13 16 12 18 20 19 19 20 19 18 15 17 15 10 16 16 15 13 Power 1 | . . . . . . 2 2 2 2 2 3 3 3 2 1 1 1 . . Propulsion 1 | . 3 1 3 . . . . . . . 1 . . . 1 4 2 4 . Utility 8 | . 1 4 5 6 11 12 10 9 9 8 6 7 9 9 6 10 9 4 4 Weapon 5 | . 2 7 8 5 5 6 6 8 9 8 7 4 5 4 1 1 3 3 4 Tool/Special . | . . . . . . . . . . . . . . . . . . . . Unused Backups 28 | . 7 . . . . 1 1 1 1 3 2 . . . 3 . 1 4 4 Power 3 | . 1 . . . . 1 . . . . . . . . . . 1 . . Propulsion 5 | . 3 . . . . . . . . . . . . . . . . 2 . Utility 13 | . 1 . . . . . 1 1 1 1 2 . . . 3 . . 1 2 Weapon 5 | . 2 . . . . . . . . 2 . . . . . . . 1 . Tool/Special 2 | . . . . . . . . . . . . . . . . . . . 2 Average Slot Usage (%) 85 | . 90 99 100 58 89 100 86 100 94 98 98 89 75 45 74 82 77 81 68 Engine 3 | . 12 11 11 4 . 5 5 . . . . . . 2 8 7 4 3 1 Core 2 | . . . . . 5 1 . 7 7 6 6 5 6 . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . 6 8 9 6 Treads 16 | . 6 33 33 11 12 30 18 23 17 23 26 25 25 6 11 15 9 . . Leg 3 | . 7 . . 2 10 . . . . . . . . . . . 6 27 20 Wheel 2 | . 11 . . 7 3 . 1 7 7 1 . . . . . . . . . Device 10 | . 1 . . . 10 7 6 7 7 13 24 21 18 13 5 9 19 17 17 Storage 6 | . 14 11 11 9 7 7 7 7 7 6 6 6 6 6 4 5 4 4 5 Processor 4 | . . . . . 3 7 7 7 7 5 . . 6 6 9 4 1 8 7 Protection 6 | . . 5 11 2 3 7 6 7 7 12 6 5 6 . 12 15 9 4 2 Energy Gun 2 | . 11 . . . 7 . . . . . 1 11 . 2 . . . . . Ballistic Gun 14 | . 12 32 33 8 14 30 22 22 27 25 21 1 . . . . . . . Slashing Weapon 2 | . . . . . . . 5 7 2 . . 2 6 6 5 5 2 . . Peak Build Rating 173 | . 12 15 14 21 40 40 42 46 46 64 63 75 54 66 95 115 136 173 153 Average Rating 55 | . 8 14 14 11 32 39 38 45 44 59 60 56 48 36 75 105 127 139 112 On Entrance 48 | 6 6 12 14 14 15 39 40 41 46 44 63 59 59 48 28 91 115 133 94 Avg Prop Armor Cover (%) 16 | . 21 . . 18 12 . 19 20 15 11 . . . 4 4 . . . 1 Naked Turns 2 | . . . . 2 . . . . . . . . . . . . . . . Heaviest Build 133 | 11 49 55 55 58 73 83 87 73 83 96 96 86 61 71 106 132 133 108 120 Greatest Support 210 | 20 40 60 60 80 80 80 60 16 16 96 96 96 83 119 168 168 210 108 132 Greatest Overweight (x) 18 | . 2 . . 18 18 1 5 4 5 5 . . . 15 4 . 1 1 7 Average Overweight (x) 1 | . . . . 1 1 . 2 4 4 1 . . . 5 . . . . . Largest Inventory Capacity 20 | . 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | . 9 20 20 19 20 20 20 20 20 20 20 20 20 20 14 20 20 20 19 Most Carried 20 | . 13 18 16 15 20 20 20 20 20 20 20 20 18 17 20 20 20 20 19 Average Carried 17 | . 7 13 16 12 18 20 19 19 19 19 18 15 17 16 12 19 19 19 16 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 6 13 16 16 12 20 20 19 20 20 20 20 16 18 17 19 20 20 18 2 Class Distribution -------------------- 27% | Scavenger-Skirmisher 20% | Mutant 15% | Scavenger-Tank 8% | Scavenger-Mutant 4% | Assassin 3% | Gladiator 3% | Scavenger-Gladiator 3% | Derelict-Skirmisher 3% | Derelict-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Zion Derelict-Skirmisher | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Mutant | -5/Proximity Caves Assassin | -5/Factory Gladiator | -4/Factory Mutant | -3/Research Alien-Mutant | -3/Quarantine Mutant | -2/Research Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Matter Collected 8821 | 141 378 718 36 663 1176 105 394 50 65 1591 614 738 . 570 371 30 345 453 383 Remotely 341 | . . . . 42 115 . . . . 124 60 . . . . . . . . Salvage Created 11341 | . 474 652 53 866 1344 164 377 . 207 1723 126 791 . 360 943 168 1674 648 771 Parts 484 | . 27 47 4 40 65 . 24 . 3 67 4 28 . 14 37 4 73 28 19 Haulers Intercepted 7 | . 1 . . 1 1 . . . . 2 . . . . 2 . . . . Recyclers Shooed 6 | . . . 1 1 . . . . . 2 . . . . . . 1 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 46 | . . . . . . . 14 . 6 . 4 19 . 3 . . . . . Prevented 3 | . . . . . . . . . . . . 1 . 2 . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Combat Hostiles Destroyed 193 | . 11 12 . 28 23 . 9 . 4 26 2 15 . 11 3 2 24 11 12 Melee 32 | . . . . 1 . . 2 . 1 1 . 1 . . 2 . 16 6 2 Guns 75 | . 6 12 . 7 13 . 3 . . 25 2 5 . 1 . . . . 1 Cannons 29 | . 5 . . 3 2 . . . . . . 3 . . . 1 4 4 7 AOE 51 | . . . . 17 7 . 4 . 3 . . 6 . 10 . . 2 . 2 Classes Destroyed 22 | . 7 2 1 2 2 . 2 . . 1 . 1 . 2 . . . 2 . Worker 16 | . 1 1 1 2 3 . . . . 4 . . . . . . 1 . 3 Builder 14 | . . 1 1 2 1 . . . . 1 . . . . 2 . 2 . 4 Tunneler 3 | . . . 1 . . . . . . . . . . . . . 1 . 1 Hauler 7 | . 1 . . 1 1 . . . . 2 . . . . 2 . . . . Recycler 10 | . 1 1 . 1 3 . . . . 1 . . . . 2 . . . 1 Mechanic 3 | . . . . . . . . . . 1 . . . . 2 . . . . Operator 5 | . 1 . . 1 1 . . . . 1 . . . . . . . 1 . Drone 2 | . . . . . . . . . . . . . . 2 . . . . . Watcher 2 | . 1 . . . . . . . . . . . . . . . 1 . . Swarmer 35 | . 3 1 . 5 6 . 4 . 3 5 . 4 . 4 . . . . . Grunt 69 | . 8 6 . 15 4 . 3 . . 9 1 4 . 2 . . 12 4 1 Brawler 7 | . . . . 2 . . . . . 2 . 2 . 1 . . . . . Duelist 8 | . . . . 3 1 . . . . 3 . 1 . . . . . . . Protector 1 | . . . . . . . . . . . . . . . . . . 1 . Researcher 2 | . . . . . . . . . . . . 1 . . . . . 1 . Sentry 27 | . . 5 . 3 7 . . . . 3 1 1 . 1 1 . 2 . 3 Hunter 17 | . . . . . 3 . 1 . . 1 . . . . . 2 6 2 2 Programmer 18 | . . . . . 2 . . . . 3 . . . . 2 . 4 2 5 Behemoth 2 | . . . . . . . . . . . . . . 1 . . . . 1 Lightning 1 | . . . . . . . . . . . . . . . . . . 1 . Alpha 7 1 | . . . . . . . . . . . . . . . . . . 1 . Packrat 3 | . . . . . . 1 . . 2 . . . . . . . . . . Samaritan 4 | . . . . . . . 1 . . . . . . 3 . . . . . Wasp 2 | . . . . . . . . . . . . 2 . . . . . . . Thug 2 | . . . . . . . . . 1 . . 1 . . . . . . . Mutant 1 | . . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 11 | . 4 6 2 10 6 . 4 . 3 4 1 4 . 4 3 2 7 4 11 Combat Bots Only 8 | . 4 6 . 8 5 . 4 . 3 3 1 4 . 4 1 2 6 4 5 Max Kills in Single Turn 6 | . 1 2 2 4 2 1 3 . 3 2 1 3 . 4 1 1 2 2 6 Gunslinging 1 | . . 1 . . 1 . . . . 1 . . . . . . . . . Exploded 4 | . . . . 3 2 . 3 . 3 . . 3 . 4 . . 2 . 2 Melee 1 | . . . . 1 . . 1 . 1 1 . 1 . . 1 . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Hostile Shots Fired 2078 | . 121 69 . 168 409 . 76 . 25 166 24 92 . 61 50 6 372 225 214 Missed 730 | . 25 25 . 49 149 . 18 . 10 68 7 29 . 21 16 . 164 75 74 Hits 1348 | . 96 44 . 119 260 . 58 . 15 98 17 63 . 40 34 6 208 150 140 Melee 24 | . . . . 8 3 . . . . 5 . 8 . . . . . . . Projectile 1324 | . 96 44 . 111 257 . 58 . 15 93 17 55 . 40 34 6 208 150 140 Critical Strikes 77 | . 1 2 . 9 . . 3 . . 5 . 8 . 2 1 1 11 21 13 Actively Blocked 4 | . . . . . . . . . . . . . . . . . 2 2 . Part Disruptions 3 | . . . . . . . . . . 1 . . . . . . . 2 . Damage Taken 22600 | . 1137 548 . 2543 2545 . 888 . 139 1293 163 1180 . 729 729 138 3416 3058 4094 Core 3482 | . 203 30 . 491 374 . 125 . 33 67 . 90 . 136 42 . 310 387 1194 Absorbed by Shields 295 | . . . . . . . . . . . . . . . . . . 295 . Redirected to Shielding 627 | . . . . . 32 . . . . . . . . . . . 214 339 42 Ignored by Resistances 977 | . . . . . . . 32 . 20 255 35 132 . 53 . . 414 36 . Regen/Repaired (Parts) 1154 | . 41 . . 61 . . . . . . . . . . 985 . . 67 . Core Remaining (%) 59 | 100 18 . 92 10 . . . . 24 . . . . 65 95 100 . 28 . Volleys Fired 470 | . 76 26 5 59 60 2 15 . 3 78 7 32 . 40 10 5 30 4 18 Largest 4 | . 2 3 3 4 4 4 4 . 3 4 4 4 . 3 1 1 2 1 2 Hottest 300 | . 115 69 69 113 260 114 114 . 96 179 220 220 . 169 81 81 111 300 300 Shots Fired 1068 | . 120 78 15 91 154 8 45 . 5 310 30 80 . 55 10 5 37 4 21 Gun 837 | . 93 78 15 43 139 8 43 . 3 307 21 50 . 34 . . . . 3 Cannon 146 | . 27 . . 14 8 . . . . 3 9 22 . . 10 5 30 4 14 Launcher 85 | . . . . 34 7 . 2 . 2 . . 8 . 21 . . 7 . 4 Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 672 | . 55 78 15 50 71 8 43 . 3 307 16 26 . . . . . . . Thermal 177 | . 56 . . . 70 . . . . 3 9 22 . . . . . 4 13 Explosive 84 | . . . . 34 7 . 2 . 2 . . 8 . 21 . . 7 . 3 Electromagnetic 135 | . 9 . . 7 6 . . . . . 5 24 . 34 10 5 30 . 5 Robot Hit Streak 18 | . 7 12 4 12 18 5 7 . 2 14 9 8 . 8 3 5 7 3 6 Robot Miss Streak 7 | . 6 4 1 6 3 . 4 . 2 7 3 5 . 2 2 . 3 1 2 Penetration Max 4 | . . . . . 1 . 1 . . 1 . . . . . . . 1 4 Secondary Targets 19 | . . 7 . 3 1 . 1 . . 7 . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 1 . 1 . . 1 . . . . . . . . . Shots Hit Robots 772 | . 74 49 10 75 105 3 31 . 7 154 18 54 . 42 28 5 64 32 21 Core Hits 443 | . 28 27 3 78 56 3 17 . 6 68 4 38 . 35 10 3 35 14 18 Critical Kills 28 | . . . . . 2 . . . . 3 . . . . . . 13 4 6 Critical Parts Destroyed 38 | . . . . . 2 . . . . 2 . . . . . . 17 10 7 Critical Strikes 81 | . 2 1 . . 7 . 1 . . 5 . . . . 1 . 31 18 15 Burn 3 | . . . . . 3 . . . . . . . . . . . . . . Destroy 27 | . . 1 . . 3 . . . . 5 . . . . . . . 4 14 Blast 1 | . 1 . . . . . . . . . . . . . . . . . . Corrupt 2 | . 1 . . . . . . . . . . . . . . . 1 . . Smash 42 | . . . . . 1 . . . . . . . . . . . 30 10 1 Sever 2 | . . . . . . . 1 . . . . . . . 1 . . . . Impale 4 | . . . . . . . . . . . . . . . . . . 4 . Melee Attacks 186 | . . . . 12 5 . 6 1 7 . . 11 . 3 38 . 44 53 6 Kinetic 59 | . . . . . . . . . . . . . . . . . 35 24 . Impact 23 | . . . . 12 5 . . . . . . . . . . . . . 6 Slashing 51 | . . . . . . . 6 1 7 . . 11 . 3 15 . 1 7 . Piercing 53 | . . . . . . . . . . . . . . . 23 . 8 22 . Sneak Attacks 36 | . . . . 2 1 . 1 . 4 . . 1 . 3 14 . 7 2 1 Combat Hostiles 3 | . . . . . . . . . . . . . . . 1 . 1 1 . Follow-up Attacks 5 | . . . . . . . . . . . . . . . 4 . 1 . . Damage Inflicted 38566 | . 1141 774 183 3783 3029 76 1028 . 687 4132 307 2314 . 1991 1807 204 4617 2709 9784 Guns 9958 | . 796 767 183 485 1770 52 641 . 50 4067 208 532 . 353 . . . . 54 Cannons 6916 | . 344 . . 283 182 . . . . . 99 437 . . 188 204 814 900 3465 Explosions 13176 | . . . . 2838 912 . 202 . 225 . . 823 . 1361 . . 851 . 5964 Melee 8328 | . . . . 177 158 . 185 . 412 . . 520 . 277 1607 . 2906 1785 301 Ramming 188 | . 1 7 . . 7 24 . . . 65 . 2 . . 12 . 46 24 . Kinetic 11998 | . 521 767 183 689 971 52 641 . 50 4067 142 324 . . . . 2454 1137 . Thermal 12607 | . 501 . . . 1215 . . . . . 99 437 . . . . 359 900 9096 Explosive 6863 | . . . . 2805 623 . 202 . 225 . . 823 . 1361 . . 492 . 332 Electromagnetic 2173 | . 118 . . 112 55 . . . . . 66 208 . 353 188 204 814 . 55 Impact 636 | . . . . 177 158 . . . . . . . . . . . . . 301 Slashing 2265 | . . . . . . . 185 . 412 . . 520 . 277 649 . 88 134 . Piercing 1836 | . . . . . . . . . . . . . . . 958 . 364 514 . Highest Corruption 20 | . . . . 8 2 . . . . 20 13 17 9 17 2 . 20 20 15 Average Corruption 14 | . . . . 5 1 . . . . 13 13 15 9 16 1 . 15 17 4 Corruption Purged 12 | . . . . . 2 . . . . 10 . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 344 | . . . . 16 3 . . . . 82 35 36 3 78 1 . 35 49 6 Message Errors 74 | . . . . 2 . . . . . 16 4 5 1 19 . . 11 14 2 Matter Fused 76 | . . . . 4 2 . . . . 16 13 9 . 17 . . 3 12 . Heat Flow Errors 47 | . . . . 2 1 . . . . 11 4 6 . 13 . . 5 4 1 Energy Discharges 39 | . . . . 2 . . . . . 10 3 4 . 8 . . 1 10 1 Parts Rejected 5 | . . . . . . . . . . 1 . 1 . 1 . . 1 . 1 Parts Fused 3 | . . . . . . . . . . . 1 . . 2 . . . . . Data Loss (minor) 42 | . . . . 1 . . . . . 7 5 6 1 12 . . 6 4 . Data Loss (major) 18 | . . . . 3 . . . . . 3 3 1 . 2 1 . 3 1 1 Misfires 15 | . . . . 1 . . . . . 7 2 2 . 1 . . 2 . . Alerts 7 | . . . . . . . . . . 2 . . 1 3 . . 1 . . Misdirections 6 | . . . . . . . . . . . . . . . . . 2 4 . Weapon Failures 12 | . . . . 1 . . . . . 9 . 2 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 5497 | . . . . 151 128 . 71 . 21 . . 101 . 142 361 . 1522 1066 1934 Projectiles 1256 | . . . . . . . . . . . . . . . . . . 420 836 Explosions 1310 | . . . . 113 101 . 12 . . . . 11 . . . . 67 . 1006 Melee 2931 | . . . . 38 27 . 59 . 21 . . 90 . 142 361 . 1455 646 92 Knockbacks 13 | . 3 . . 7 2 1 . . . . . . . . . . . . . Impact 4 | . . . . 1 2 1 . . . . . . . . . . . . . Kinetic 9 | . 3 . . 6 . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1562 | . . . . 485 54 . . . . . . 44 . 30 . . 65 . 884 Shots 27 | . . . . 17 3 . . . . . . 1 . 1 . . 2 . 3 Rammed 15 | . 1 1 . . 2 . . . . 4 . . . . 1 . 6 . . Targets Rammed 20 | . 1 1 . . 2 1 . . . 6 . 1 . . 1 . 6 1 . Kicked 1 | . . . . . . . . . . . . . . . . . . 1 . Crushed 4 | . . . . . . 1 . . . 2 . 1 . . . . . . . Highest Temperature 493 | . 315 66 18 232 229 80 493 . 30 401 279 248 . 418 126 300 260 488 332 Average Temperature 94 | . 105 21 7 87 54 42 281 . 17 88 88 51 . 91 53 154 121 136 126 Received Heat Transfer 4588 | . 627 225 . 819 453 . 468 . . 306 78 450 . 358 . . 300 189 315 Effects 12 | . . . . . . . 4 . . 5 . . . . . . . 3 . Shutdowns 2 | . . . . . . . . . . 1 . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . 1 . Interference 3 | . . . . . . . 1 . . 2 . . . . . . . . . Matter Decay 4 | . . . . . . . 2 . . 1 . . . . . . . 1 . Short Circuit 2 | . . . . . . . 1 . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . 1 . . . . . . . Robots Corrupted 7 | . . . . 1 1 . . . . . . . . 1 1 1 2 . . Combat Hostiles 5 | . . . . . 1 . . . . . . . . . 1 1 2 . . Parts Fried 14 | . . . . 1 2 . . . . . . . . 6 . 3 2 . . Impact Corruptions 6 | . . . . 2 1 . . . . . . . . . . . . . 3 Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 15 | . . . . . 10 . . . . . . . . . . . 1 4 . Heat Transferred 4499 | . 1321 . . . 2036 . . . . . 200 618 . . . . 250 . 74 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . 1 . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Maximum Alert Level 2 | . . 1 . 2 2 . . . . 1 . . . . 2 . 2 1 1 Low Security (%) 67 | . 100 84 100 66 29 . . . . 89 . . . . 55 100 47 48 96 Level 1 27 | . . 15 . 21 63 . . . . 10 . . . . 35 . 30 51 3 Level 2 5 | . . . . 12 6 . . . . . . . . . 9 . 21 . . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Peak Influence 462 | . 115 226 87 457 415 . . . . 272 . . . . 450 165 462 267 221 Initial 450 | . . . 87 12 131 . . . . . . . . . 450 165 31 248 54 Average 162 | . 23 118 59 199 250 . . . . 119 . . . . 225 105 233 198 86 Influence Increases 8249 | . 423 366 15 998 979 5 220 . 206 1007 40 284 . 220 953 56 975 504 998 Destroy 0b10 Robot/C 4420 | . 220 240 . 560 580 . 160 . 120 640 40 240 . 180 260 40 580 220 340 Destroy 0b10 Robot/NC 370 | . 25 15 15 35 50 5 . . . 55 . 5 . 10 50 . 35 10 60 Destroy Leader 986 | . 54 70 . 112 142 . 30 . 20 156 . 20 . 30 76 10 142 30 94 Allied During Kill 331 | . . . . . 14 . . . 66 88 . 4 . . 40 6 65 . 48 Trap Triggered on 0b10 10 | . . . . . . . . . . . . . . . . . . 10 . Successful Hack 137 | . 34 26 . 28 . . . . . 12 . . . . 30 . . 7 . Disable Machine 540 | . 45 . . 105 120 . . . . 30 . . . . 15 . 15 165 45 Destroy Structure 705 | . . . . 128 43 . . . . 11 . . . . 2 . 78 32 411 Advance Influence 450 | . . . . . . . . . . . . . . . 450 . . . . Partial Spotted 60 | . . . . . . . . . . . . . . . . . 30 30 . Lose Combat Pursuer 240 | . 45 15 . 30 30 . 30 . . 15 . 15 . . 30 . 30 . . Influence Decreases 7743 | . 423 140 209 740 869 405 196 24 206 756 291 284 . 220 614 334 594 848 590 Entered New Map 1026 | . . . 139 20 159 148 . 24 . . 94 . . . . 174 30 194 44 Time Decay 5015 | . 343 120 70 310 550 257 166 . 206 616 197 211 . 211 514 160 404 474 206 Search Patrol Dispatched 100 | . . . . . . . . . . . . . . . 100 . . . . Lost Part 1164 | . 80 20 . 260 160 . 30 . . 20 . 65 . 9 . . 100 180 240 Lost Ally 288 | . . . . . . . . . . 120 . 8 . . . . 60 . 100 Purge Threat 150 | . . . . 150 . . . . . . . . . . . . . . . Squads Dispatched 55 | . 2 1 . 7 11 . . . . 11 . 1 . . 6 1 8 5 2 Investigation 16 | . 1 1 . 2 5 . . . . . . . . . 1 1 2 2 1 Extermination 13 | . . . . . 2 . . . . 3 . . . . 3 . 2 2 1 Reinforcement 11 | . 1 . . 2 . . . . . 2 . . . . 2 . 3 1 . Assault 2 | . . . . . . . . . . . . 1 . . . . 1 . . Garrison 13 | . . . . 3 4 . . . . 6 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . 1 . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . 1 . . Construction Impeded 3 | . . . . 1 . . . . . 1 . . . . . . 1 . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . 1 . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Distress Signals 12 | . 2 . . 4 2 . . . . 1 . . . . 1 . 2 . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 312 | . 22 18 . 37 35 . 11 . 5 37 2 15 . 10 17 2 36 29 36 Peak Tracking Total 11 | . 6 6 . 7 6 . 4 . 3 5 1 5 . 4 4 2 8 6 11 Tactical Retreats 19 | . 2 1 . 2 2 . 2 . . 1 . 2 . . 2 . 1 . 4 ECM-based Alert Blocks 6 | . . . . . . . . . . . . . . . . . . . 6 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Traps Triggered 11 | . 1 . . . 4 . . . . . . . . . 2 . 1 1 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . . . . . . 1 . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . . . . . . . 1 . Triggered 1 | . . . . . . . . . . . . . . . . . . 1 . Most Traps Carried 1 | . . . . . . . . . . . . . . 1 1 1 1 1 . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Machines Disabled 38 | . 3 . . 7 8 . 1 . . 2 . 1 . . 1 . 1 11 3 Max in Single Turn 4 | . 1 . . 1 4 . 1 . . 1 . 1 . . 1 . 1 1 2 Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Machines Accessed 41 | . 9 2 . 6 6 . . . . 2 1 1 4 . 3 1 1 4 1 Terminals 17 | . 6 1 . 3 4 . . . . . . . . . . . . 3 . Fabricators 2 | . . . . . 1 . . . . 1 . . . . . . . . . Repair Stations 6 | . 1 . . 1 . . . . . . . . . . 2 . 1 1 . Recycling Units 3 | . 2 . . . . . . . . . . . . . . 1 . . . Scanalyzers 4 | . . 1 . 1 . . . . . 1 . . . . 1 . . . . Garrison Access 3 | . . . . 1 1 . . . . . . . . . . . . . 1 Total Hacks 137 | . 30 9 . 19 18 . . . . 4 1 1 33 . 13 2 2 4 1 Successful 91 | . 19 7 . 10 4 . . . . 1 1 1 33 . 10 1 . 4 . Failed 45 | . 11 2 . 9 14 . . . . 2 . . . . 3 1 2 . 1 Catastrophic 11 | . . . . 2 5 . . . . 1 . . . . . . 2 . 1 Database Lockouts 1 | . . . . . . . . . . 1 . . . . . . . . . Manual 96 | . 15 2 . 4 7 . . . . 2 . . . . 13 . 20 29 4 Terminals 53 | . 22 4 . 10 14 . . . . . . . . . . . . 3 . Fabricators 4 | . . . . . 3 . . . . 1 . . . . . . . . . Repair Stations 15 | . 2 . . 2 . . . . . . . . . . 8 . 2 1 . Recycling Units 8 | . 6 . . . . . . . . . . . . . . 2 . . . Scanalyzers 16 | . . 5 . 3 . . . . . 3 . . . . 5 . . . . Garrison Access 6 | . . . . 4 1 . . . . . . . . . . . . . 1 Terminal Hacks 53 | . 6 1 . 5 3 . . . . . 1 1 33 . . . . 3 . Record 12 | . . . . . . . . . . . . . 11 . . . . 1 . Part Schematic 13 | . . . . . . . . . . . . . 13 . . . . . . Robot Schematic 7 | . . . . . 1 . . . . . . . 6 . . . . . . Prototype ID Bank 5 | . 2 . . . . . . . . . . . 3 . . . . . . Open Door 4 | . . . . . . . . . . . 1 1 . . . . . 2 . Branch Access Points 3 | . . 1 . 1 1 . . . . . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . . . . . Alert Level 2 | . . . . 1 1 . . . . . . . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . . . . . . . . . Maintenance Status 1 | . . . . 1 . . . . . . . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 10 | . 2 . . 2 . . . . . . . . . . 6 . . . . Scan Component 5 | . 1 . . 1 . . . . . . . . . . 3 . . . . Repair 5 | . 1 . . 1 . . . . . . . . . . 3 . . . . Recycling Unit Hacks 4 | . 3 . . . . . . . . . . . . . . 1 . . . Process 1 | . 1 . . . . . . . . . . . . . . . . . . Report Inventory 1 | . . . . . . . . . . . . . . . . 1 . . . Retrieve Matter 1 | . 1 . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . . . . . Scanalyzer 13 | . . 5 . 3 . . . . . 1 . . . . 4 . . . . Insert Component 2 | . . 1 . . . . . . . . . . . . 1 . . . . Analyze 3 | . . 1 . . . . . . . . . . . . 2 . . . . Retrieve Study 8 | . . 3 . 3 . . . . . 1 . . . . 1 . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . . . . . . Unauthorized Hacks 10 | . 8 1 . . . . . . . . . . . . . . . 1 . Terminals 9 | . 8 1 . . . . . . . . . . . . . . . . . Track 1 | . 1 . . . . . . . . . . . . . . . . . . Botnet 2 | . 2 . . . . . . . . . . . . . . . . . . Skim 6 | . 5 1 . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . 1 . Patch 1 | . . . . . . . . . . . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 28 | . 8 2 . 5 5 . . . . 2 . . . . 2 1 1 1 1 Full Trace Events 9 | . 1 1 . 2 3 . . . . . . . . . 1 . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 11 | . . . . . 1 . . 4 . . . . 6 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 45 | . . 1 . . . . . 14 . . . . 13 . 1 . . 16 . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 8 | . . 3 . 3 . . . . . 1 . . . . 1 . . . . Parts Repaired 5 | . 1 . . 1 . . . . . . . . . . 3 . . . . Time 147 | . 26 . . 26 . . . . . . . . . . 95 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter 51 | . 51 . . . . . . . . . . . . . . . . . . Retrieved Matter 51 | . 51 . . . . . . . . . . . . . . . . . . Retrieved Components 8 | . 8 . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . 1 . . . . . . . . . . . . 1 . . . . Part Schematics Acquired 2 | . . 1 . . . . . . . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . 1 . . . . . . 1 . . . . . . . Allies Hacked 2 | . . . . . . . . . 2 . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Total Allies 19 | . . . . . 1 . . 6 . 3 . 1 . . 1 . 2 . 5 Largest Group 6 | . . . . . 1 . . 6 6 5 . 1 . . 1 1 3 . 3 Highest-Rated Group 345 | . . . . . 32 . . 221 221 190 . 30 . . 127 127 281 . 345 Highest-Rated Ally 127 | . . . . . 32 . . 41 41 51 . 30 . . 127 127 127 . 122 Zionite Dispatches 5 | . . . . . . . . . . 1 . . . . 1 . 1 . 2 Heavy 1 | . . . . . . . . . . . . . . . . . . . 1 Light 1 | . . . . . . . . . . . . . . . . . . . 1 Hacker 2 | . . . . . . . . . . 1 . . . . . . 1 . . Hero 1 | . . . . . . . . . . . . . . . 1 . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 137 | . . . . . 19 . . . 8 32 . 4 . . 17 . 28 . 29 Total Damage 5971 | . . . . . 531 . . . 120 591 . 31 . . 1586 . 954 . 2158 Kills 42 | . . . . . 7 . . . 2 7 . . . . 11 . 7 . 8 Allies Corrupted 3 | . . . . . . . . . . 3 . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Active Infowar (turns) 13693 | . . . . . 718 2107 824 1688 998 1109 745 833 141 1867 1338 269 161 651 244 Sensors 10232 | . . . . . 718 2107 824 1688 998 1109 745 441 . . 1020 . 161 421 . IFF 2404 | . . . . . . . . . . . . 395 141 1867 1 . . . . Machine Analysis 1446 | . . . . . . . . . . . . . . . 1177 269 . . . Cloaking 275 | . . . . . . . . . . . . . . . . . . 275 . ECM 244 | . . . . . . . . . . . . . . . . . . . 244 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . 1 . . 1 1 1 1 . 1 1 . 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 11 | . . . . . . . . . . . . . . . 2 . 3 6 . Emergency Access 1 | . . . . . . . . . . . . . . . . . 1 . . Guard Positions 1 | . . . . . . . . . . . . . . . 1 . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . 1 . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . 1 . . 1 . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . 1 . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . 1 . Trap Installations 2 | . . . . . . . . . . . . . . . . . 1 1 . Active Garrisons 2 | . . . . . . . . . . . . . . . . . 1 1 . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Turns Passed 19904 | . 1413 277 159 689 1593 2107 911 1688 998 2051 782 834 141 1884 1411 329 963 1214 460 Spaces Moved 9902 | 1 643 112 90 281 765 1094 378 1018 554 887 452 408 87 424 663 194 506 1006 339 Core 263 | . 14 . . 6 2 . . . . . . . . 122 118 . . . 1 Treads 4959 | . 138 112 90 90 213 1094 239 . . 696 452 408 87 302 528 194 316 . . Legs 1992 | 1 204 . . 3 254 . . . . . . . . . . . 190 1006 334 Wheels 2592 | . 216 . . 174 296 . 139 1018 554 191 . . . . . . . . 4 Hover 96 | . 71 . . 8 . . . . . . . . . . 17 . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 60 160 160 50 115 160 160 160 160 130 162 162 162 160 60 160 90 90 90 Average Speed 165 | 120 117 160 160 148 164 191 214 160 170 165 162 162 162 415 170 160 134 90 96 Slowest Speed 950 | 120 240 160 160 950 950 200 280 160 175 243 162 162 162 800 250 160 180 180 270 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 88 | . . . . . . . . . . . . 7 . . . . . 81 . Cave-ins Triggered 1 | . . . . 1 . . . . . . . . . . . . . . . Teleports 4 | . . . . . . . . . . . . . . . . . . 3 1 Exploration Rate (%) 45 | 2 81 12 29 37 24 98 54 88 69 23 59 52 70 66 15 7 17 88 14 Regions Visited 19 Branch Regions 10 Pre-discovered Areas 4 | . 1 . 1 . . . . . 1 . . . 1 . . . . . . Known Exits Taken 9 | . 1 1 . . 1 1 1 1 1 . . . . 1 . . . 1 . Unknown Exits Taken 10 | 1 . . 1 1 . . . . . 1 1 1 1 . 1 1 1 . . Scrap Searched 13 | . . . . . . 2 . 3 3 . 3 1 . 1 . . . . . Spaces Dug 25 | . . . . 3 . . . . . 7 . 5 . . 1 . 4 5 . Terrain Destroyed 863 | . . . . 134 47 . 12 . 6 16 . 81 . 63 1 . 36 41 426 Melee 18 | . . . . 3 . . . . . . . 5 . . 1 . 4 5 . Projectile 110 | . . . . . 1 . . . . 16 . 1 . . . . . 36 56 AOE 735 | . . . . 131 46 . 12 . 6 . . 75 . 63 . . 32 . 370 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Total 12347 | . 1188 151 94 444 963 1104 434 1079 596 1270 487 502 88 497 885 206 676 1239 444 Wait 1034 | . 400 . . 37 43 1 10 48 21 226 7 7 . 7 101 1 33 77 15 Move 9883 | . 642 111 89 280 764 1093 377 1017 553 886 451 407 86 423 662 193 505 1005 339 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 137 | . 17 7 . 12 12 . 3 3 2 14 7 5 . 4 22 2 9 17 1 Fast Attach 147 | . 10 1 . 20 23 1 5 . 1 5 . 8 . 2 18 2 18 15 18 Attach 117 | . 10 4 . 14 5 . 6 . . 6 4 10 . 9 9 . 8 15 17 Detach 74 | . 8 1 . 5 3 . 3 . 1 1 1 5 2 5 10 . 4 11 14 Swap 152 | . 8 . . 4 28 2 7 5 3 36 5 5 . 3 10 2 7 23 4 Drop 123 | . 16 . . 1 13 3 2 5 4 12 5 6 . 1 11 1 13 18 12 Fire 470 | . 76 26 5 59 60 2 15 . 3 78 7 32 . 40 10 5 30 4 18 Melee 177 | . . . . 12 5 . 6 1 7 . . 11 . 3 31 . 43 52 6 Ram 1 | . 1 . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . . . . . 1 . Crush 18 | . . 1 . . 2 1 . . . 6 . 1 . . 1 . 6 . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . Rewire 12 | . . . . . 5 1 . . 1 . . 5 . . . . . . . Trap 1 | . . . . . . . . . . . . . . . . . . 1 . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low / Ext) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory -3/Research -3/Quarantine -2/Research (discovered 1 exit: *Acc) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 3 | -10/Materials | Discovered new exit (range 16) 306 | -10/Materials | Repaired EM Pulse Gun 418 | -10/Materials | Core integrity fell below 50% 493 | -10/Materials | Lost 7 parts (1p2n1u3w) 505 | -10/Materials | Discovered new exit (range 9) 633 | -10/Materials | Discovered new exit (range 16) 724 | -10/Materials | Loaded intel: 5 trap records 848 | -10/Materials | Identified exit to Materials 869 | -10/Materials | Build established: Scavenger-Mutant 907 | -10/Materials | Learned 4 Subcaves zone layouts 934 | -10/Materials | Learned location of Recycling (-8) 972 | -10/Materials | Loaded intel: 2 recycling unit locations 1059 | -10/Materials | Core integrity fell below 20% 1397 | -10/Materials | Build established: Mutant 1414 | -10/Materials | Entered another Materials area 1414 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1415 | -9/Materials | Identified exit to Mines 1691 | -9/Materials | Entered Mines 1740 | -9/Mines | Learned location of Zion (-7) 1833 | -9/Mines | Discovered new exit (range 10) 1835 | -9/Mines | Build established: Tank 1850 | -9/Mines | Entered Materials 1850 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1947 | -8/Materials | Lost 7 parts (3n1u3w) 2054 | -8/Materials | Garrison activated, responded to threat 2130 | -8/Materials | Crushed by falling debris 2167 | -8/Materials | Core integrity fell below 50% 2194 | -8/Materials | Lost 14 parts (2p6n2u4w) 2343 | -8/Materials | Core integrity fell below 20% 2373 | -8/Materials | Destroyed 8 combat bots 2379 | -8/Materials | Lost 4 parts (3n1w) 2439 | -8/Materials | Identified exit to Storage 2443 | -8/Materials | Build established: Mutant 2481 | -8/Materials | Repaired Hammer+ 2495 | -8/Materials | Discovered new exit (range 10) 2539 | -8/Materials | Entered Factory 2539 | -7/Factory | Evolved 2 slots: Utility x2 2617 | -7/Factory | Lost 5 parts (1p4n) 2706 | -7/Factory | Garrison activated, responded to threat 3046 | -7/Factory | Garrison activated, responded to threat 3103 | -7/Factory | Build established: Scavenger-Tank 3338 | -7/Factory | Lost 8 parts (1p5n1u1w) 3709 | -7/Factory | Build established: Scavenger-Skirmisher 3719 | -7/Factory | Discovered new exit (range 9) 3730 | -7/Factory | Identified exit to Factory 3766 | -7/Factory | Core integrity fell below 50% 3839 | -7/Factory | Identified exit to Lower Caves 4105 | -7/Factory | Discovered exit to Factory (range 4) 4132 | -7/Factory | Entered Lower Caves 4683 | -7/Lower Caves | Discovered new exit (range 9) 5105 | -7/Lower Caves | Identified exit to Lower Caves 6239 | -7/Lower Caves | Entered another Lower Caves area 6302 | -7/Lower Caves | Lost 5 parts (3n1u1w) 6364 | -7/Lower Caves | Discovered exit to Factory (range 11) 6485 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 7058 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 7146 | -7/Lower Caves | Discovered new exit (range 5) 7149 | -7/Lower Caves | Identified exit to Zion 7150 | -7/Lower Caves | Entered Zion 7194 | -7/Zion | Given the Hacking Drone Bay 7258 | -7/Zion | Discovered new exit (range 15) 7280 | -7/Zion | Identified exit to Proximity Caves 7523 | -7/Zion | Learned Factory trap positions 7804 | -7/Zion | Gained Derelict followers 7933 | -7/Zion | Met Imprinter 7961 | -7/Zion | Imprinted 7964 | -7/Zion | Declared Zion's savior 8838 | -7/Zion | Entered Proximity Caves 8838 | -6/Proximity Caves | Accompanied by 6 allies 8840 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8964 | -6/Proximity Caves | P-60 Hacker assimilated allied VV-MG4(g) 9193 | -6/Proximity Caves | Learned location of Extension (-6) 9477 | -6/Proximity Caves | Build established: Derelict-Skirmisher 9836 | -6/Proximity Caves | Entered Factory 9836 | -6/Factory | Accompanied by 5 allies 9836 | -6/Factory | Evolved 2 slots: Utility x2 9837 | -6/Factory | Identified exit to Extension 9838 | -6/Factory | Loaded intel: 127 trap records 9993 | -6/Factory | Garrison activated, responded to threat 10034 | -6/Factory | System corruption reached 10% 10044 | -6/Factory | Lost 5 allies 10120 | -6/Factory | Central database locked down 10567 | -6/Factory | Build established: Scavenger-Tank 11049 | -6/Factory | Zion Hacker squad teleported in 11118 | -6/Factory | Terminal network hard line cut 11562 | -6/Factory | Garrison activated, responded to threat 11876 | -6/Factory | Build established: Derelict-Tank 11878 | -6/Factory | Discovered new exit (range 7) 11887 | -6/Factory | Entered Lower Caves 12226 | -6/Lower Caves | Build established: Scavenger-Tank 12453 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 12544 | -6/Lower Caves | Encountered a Warlord checkpoint 12582 | -6/Lower Caves | Discovered new exit (range 12) 12662 | -6/Lower Caves | Learned location of 1 exit from Factory 12669 | -6/Lower Caves | Entered another Lower Caves area 12683 | -6/Lower Caves | Found Prototype Device 12683 | -6/Lower Caves | Identified Heart of Steel 12716 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 12789 | -6/Lower Caves | Murdered Warlord Statue 12854 | -6/Lower Caves | Lost 4 parts (1n1u2w) 12862 | -6/Lower Caves | Identified exit to Factory 13279 | -6/Lower Caves | Discovered new exit (range 14) 13316 | -6/Lower Caves | Ambushed by wild Derelicts 13427 | -6/Lower Caves | Found Alien Artifact 13427 | -6/Lower Caves | Identified Core Expander 13427 | -6/Lower Caves | Installed Core Expander, added new Propulsion slot 13503 | -6/Lower Caves | Entered Data Miner 13505 | -6/Data Miner | Discovered new exit (range 6) 13535 | -6/Data Miner | Met Data Miner 13577 | -6/Data Miner | Learned location of Section 7 (-2) 13577 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 13598 | -6/Data Miner | Received God Mode back door access code from Data Miner 13644 | -6/Data Miner | Entered Proximity Caves 13706 | -5/Proximity Caves | Build established: Scavenger-Mutant 13729 | -5/Proximity Caves | Learned Factory security intel 13832 | -5/Proximity Caves | Spotter reported a threat 13863 | -5/Proximity Caves | Spotted B-75 Beast 13904 | -5/Proximity Caves | Destroyed B-75 Beast 13932 | -5/Proximity Caves | Lost 8 parts (1p5n1u1w) 14063 | -5/Proximity Caves | Spotter reported a threat 14146 | -5/Proximity Caves | Learned Factory non-interactive machine intel 14201 | -5/Proximity Caves | Build established: Mutant 14341 | -5/Proximity Caves | Spotter reported a threat 14536 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14584 | -5/Proximity Caves | Lost 3 parts (1p1n1w) 15432 | -5/Proximity Caves | Discovered exit to Factory (range 13) 15528 | -5/Proximity Caves | Entered Factory 15528 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 15529 | -5/Factory | Identified exit to Upper Caves 15531 | -5/Factory | Loaded intel: 173 non-interactive machine locations 15828 | -5/Factory | Search patrols dispatched 15986 | -5/Factory | Zion hero teleported in (CL-ANK) 16061 | -5/Factory | Build established: Assassin 16189 | -5/Factory | Repaired Hcp. Storage Unit 16260 | -5/Factory | Repaired Med. Treads 16605 | -5/Factory | Repaired Imp. Heavy Armor Plating 16792 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 16895 | -5/Factory | Discovered new exit (range 5) 16901 | -5/Factory | Retrieved Zion intel report: Guard Positions 16930 | -5/Factory | Build established: Gladiator 16939 | -5/Factory | Entered another Factory area 16939 | -4/Factory | Accompanied by 1 ally (CL-ANK) 16939 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 17216 | -4/Factory | Discovered new exit (range 13) 17268 | -4/Factory | Entered Research 17268 | -3/Research | Accompanied by 1 ally (CL-ANK) 17268 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 17352 | -3/Research | Zion Hacker squad teleported in 17485 | -3/Research | System corruption reached 10% 17681 | -3/Research | Zion dispatch access revoked 17687 | -3/Research | Build established: Mutant 17702 | -3/Research | Found Prototype Impact Weapon 17721 | -3/Research | Lost 3 allies 17757 | -3/Research | Lost 3 parts (3u) 17776 | -3/Research | Identified CL-ANK's Mallet 17915 | -3/Research | Retrieved Zion intel report: Trap Installations 18016 | -3/Research | Retrieved Zion intel report: Active Garrisons 18018 | -3/Research | First assault squad dispatched 18044 | -3/Research | Incoming assault squad redirected 18203 | -3/Research | Retrieved Zion intel report: Emergency Access 18219 | -3/Research | Discovered new exit (range 12) 18231 | -3/Research | Entered Quarantine 18234 | -3/Quarantine | Spotted Alpha 7 18254 | -3/Quarantine | Destroyed Alpha 7 18259 | -3/Quarantine | Build established: Scavenger-Gladiator 18261 | -3/Quarantine | Found Prototype Processor 18261 | -3/Quarantine | Identified Exp. Target Analyzer 18267 | -3/Quarantine | Found Prototype Processor 18267 | -3/Quarantine | Identified Exp. Targeting Computer 18293 | -3/Quarantine | Found Alien Launcher 18293 | -3/Quarantine | Identified Sigix Terminator 18339 | -3/Quarantine | Found Alien Energy Cannon 18339 | -3/Quarantine | Identified Core Cannon 18465 | -3/Quarantine | Cryocooling Duct disabled 18480 | -3/Quarantine | Ambient heat levels rising (+20) 18480 | -3/Quarantine | Non-combat units ordered to evacuate 18480 | -3/Quarantine | Found Alien Artifact 18560 | -3/Quarantine | Identified Core Reset Matrix 18560 | -3/Quarantine | Used Core Reset Matrix 18564 | -3/Quarantine | Detected hypermatrix surge 18564 | -3/Quarantine | Sensed 12 artifacts in vicinity 18578 | -3/Quarantine | Met incapacitated Sigix Warrior 18578 | -3/Quarantine | Lockdown squad dispatched 18587 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 18589 | -3/Quarantine | Unlocked Sigix quarantine chamber 18602 | -3/Quarantine | Found Sigix Containment Pod 18626 | -3/Quarantine | Spotted Lightning 18662 | -3/Quarantine | Spotted Lightning 18666 | -3/Quarantine | Destroyed Lightning 18675 | -3/Quarantine | Spotted Lightning 18715 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 18723 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 18728 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 18730 | -3/Quarantine | Found Transdimensional Reconstructor 18732 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 18732 | -3/Quarantine | Warped through subspace 18768 | -3/Quarantine | Core integrity fell below 50% 18773 | -3/Quarantine | Lost 7 parts (1n5u1w) 18858 | -3/Quarantine | Found Matter Drive 18901 | -3/Quarantine | Found Phase Redirector 18928 | -3/Quarantine | Discovered new exit (range 16) 19019 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 19038 | -3/Quarantine | Warped through subspace 19112 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 19128 | -3/Quarantine | Found Terrabomb 19134 | -3/Quarantine | Found Terrabomb 19186 | -3/Quarantine | Cryocooling Duct disabled 19201 | -3/Quarantine | Ambient heat levels rising (+20) 19201 | -3/Quarantine | Combat units ordered to evacuate 19224 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 19230 | -3/Quarantine | Warped through subspace 19259 | -3/Quarantine | Found Subatomic Replicator 19301 | -3/Quarantine | Quarantine Guard activated 19361 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 19385 | -3/Quarantine | Build established: Alien-Mutant 19393 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 19402 | -3/Quarantine | Spotted Quarantine Guard 19403 | -3/Quarantine | Spotted Quarantine Guard 19427 | -3/Quarantine | Spotted Quarantine Guard 19444 | -3/Quarantine | Identified exit to Research 19445 | -3/Quarantine | Entered Research 19445 | -2/Research | Evolved 2 slots: Power x1, Utility x1 19471 | -2/Research | Lost 7 parts (2p2n2u1w) 19536 | -2/Research | Zion Heavy squad teleported in 19632 | -2/Research | Spotted B-90 Cyclops 19677 | -2/Research | Lost 3 parts (2p1w) 19683 | -2/Research | Spotted B-90 Cyclops 19701 | -2/Research | Warped through subspace 19701 | -2/Research | Discovered new exit (range 5) 19707 | -2/Research | Identified exit to Access 19707 | -2/Research | Spotted B-90 Cyclops 19733 | -2/Research | Zion Light squad teleported in 19783 | -2/Research | Lost 3 allies 19789 | -2/Research | Lost 7 parts (2p3n2u) 19820 | -2/Research | Destroyed B-90 Cyclops 19877 | -2/Research | Core integrity fell below 50% 19879 | -2/Research | System corruption reached 10% 19900 | -2/Research | Used Terrabomb 19901 | -2/Research | Emitted hypermatrix ping 19905 | -2/Research | Fired Sigix Terminator 19905 | -2/Research | Destroyed self with Sigix Terminator Last Messages --------------- 19901_ Emitted hypermatrix ping. 19901_ Dropped Terrabomb. 19901_ Dropped Adv. Particle Charger. 19901_ U-05 Engineer lays Concrete. 19902_ Dropped Power Maul. 19902_ Dropped Quantum Reactor. 19903_ Dropped Hcp. Storage Unit. 19903_ U-05 Engineer lays Concrete. 19904_ U-05 Engineer builds a Wall. 19904_ U-05 Engineer lays Concrete. 19905_ Sigix Terminator expended. 19905_ P-80 Master destroyed. 19905_ Destroyed Unknown Special Weapon. 19905_ U-05 Engineer destroyed. 19905_ Destroyed Unknown Energy Gun. 19905_ P-80 Master destroyed. 19905_ Destroyed Unknown Engine. 19905_ U-05 Engineer destroyed. 19905_ Energy Well destroyed. 19905_ Destroyed Energy Well. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????" ?????????????????????? | | ???????????????????#";;;;;;;;;???????????????????? | | ????????????????? ; ; ????????????????? | | ??????????????? ; ; ??????????????? | | ????????????? ; ; ????????????? | | ????????????? ; ] ; ????????????? | | ???????????? ; ???????????? | | ??????#####?" ; ";######?????? | | ??????# ; ; #?????? | | ??????# = ; ;;;; ; ####### | | ??????# !! ;;;;;;;T ;;; | | ??????# !! % % % ! < % | | ?????## ; % ! ! % ] ####### | | # ] * !% % % #?????? | | ??????###" ;; !;;;;;;;;;;;;; ###?????? | | ??#######" % @]; ; #???????? | | ??# " ; ; k"#??????? | | ??# !/ " ; ; "#??????? | | ??# !/ " ;; ##??????? | | ??# / # ; ;;;k ???????? | | ??# # " ; ; ???????? | | ??# ! # " ; ; ???????? | | ??#####+## " ;;;;;;;;;;; "??????? | | ??????# # ; ; ;;; = ; "??????? | | ??????# # ; ; "??????? | | ??????# #? ; """ # "??????? | | ??????# #? ] ; """" # ??????? | | ??????# #???" ;;; "?????# ??????? | | ??????#### #????? ]] ; + ?????? ???????? | | ?????????# #???????? ?;;; ???????????????????? | | ?????????# #??????????? ? ?????????????????????? | | ?????????? #?????????????????????????????????????? | | ?????????? #?????????????????????????????????????? | | ?????????? ?????????????????????????????????????? | | ?????????? ?????????????????????????????????????? | | ?????????? ?????????????????????????????????????? | | ?????????? ?????????????????????????????????????? | | ??????????##?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 125 Energy Generation 65 Energy Capacity 1790 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Cloak Strength 3 Corruption Containment 8 Armor Coverage 975 Resistance: KI 30 Resistance: TH 30 Resistance: EM 15 Core Shielding 30 Power Shielding 90 Weapon Shielding 90 Point Defense Rating 240 Melee Speed Boost 20 Phase Shifting 10 Evasion (%) 57 Targeting Accuracy 12 Target Analysis 11 Core Analysis 6 Recoil Reduction 6 Particle Charging 15 Kinecelleration 30 Force Boost 20 Salvage Targeting 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Exp. Energy Well | -3/Quarantine | Z-intel Adv. Variable Charge Gun | -3/Quarantine | Z-intel Enh. Armored Medium Treads | -3/Quarantine | Z-intel Cld. Plasma Rifle | -3/Quarantine | Z-intel Adv. Gravity Neutralizer | -3/Quarantine | Z-intel Adv. KE Penetrator | -3/Quarantine | Z-intel Electron Diverter | -3/Quarantine | Z-intel Tesla Bomb Launcher | -3/Quarantine | Z-intel Helical Railgun | -3/Quarantine | Z-intel Hvy. Hardcell Cannon | -3/Quarantine | Z-intel Thunder Hammer | -3/Quarantine | Z-intel Enh. Flexi-carbon Leg | -3/Quarantine | Z-intel Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- EM Pulse Gun | 8% | -10/Materials Hammer | 39% | -8/Materials Hcp. Storage Unit | 19% | -5/Factory Med. Treads | 31% | -5/Factory Imp. Heavy Armor Plating | 24% | -5/Factory Studied --------- None Alien Tech Used ----------------- Core Expander Sigix Terminator Core Cannon Core Reset Matrix High-powered Transdimensional Reconstructor Matter Drive Phase Redirector Transdimensional Reconstructor Terrabomb Achievements -------------- None Challenges ------------ None Game ------ Seed AbsorptionFactorySpoofer Manual? 0 Play Time 01:41:10 Cumulative 1280.1 hours Start 2026.03.20 @ 12:03:38 End 2026.03.20 @ 14:23:04 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1569 Rogue 1285 Adventurer 124 Explorer 160 Win Type - Total 63 Types 49/0/8/4/1/0/0/1/0/0 Lore% 93 Gallery% 83 Achievement% 69 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 45fc99e9-d4b4-42ec-906d-0fdb7d6ece0e