Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.17 @ 18:41:43

Player: CrossedViper

Result: Heading to fleet!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (28)       5600
Robots Destroyed (438)     2190
Value Destroyed (19657)    19657
Prototype IDs (90)         1800
Alien Tech Used (11)       2200
Bonus (13662)              13662
              TOTAL SCORE: 49609

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    6017
Follower Combat Kills      2978
Network Hubs Disabled      200
Aligned with FarCom        300
Met Imprinter              300
Was Imprinted              300
Met R17 at Cetus           500
Used Core Reset Matrix     3000
Win                        3000
Friendly Fire              -3433

 Cogmind 
---------
Core Integrity             883/1600
Matter                     235/300
Energy                     93/100
System Corruption          0%
Temperature                Cool (4)
Movement                   Hovering (66)
Location                   To Fleet Rendezvous

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (5) ---
        Combat Antigrav System
  Experimental Gyrokinetic Inverter
>              --- UTILITY (14) -----
         Large Storage Unit
               Spectral Analyzer
  Experimental Targeting Computer
      Advanced Melee Analysis Suite
  Experimental Target Analyzer
      Advanced Core Analyzer
>              --- WEAPON (4) -------
               CR-A16's Pointy Stick
>              --- INVENTORY (10) ---
               EMDS
               Helical Railgun
               Core Stripper
               Sigix Broadsword

 Peak State 
------------
>              --- POWER ------------
    Reinforced Antimatter Reactor
      Improved Quantum Reactor
>              --- PROPULSION -------
               Antigrav System
               Antigrav Array
  Experimental Gyrokinetic Inverter
  Experimental Gyrokinetic Inverter
>              --- UTILITY ----------
  Experimental Cooling System
  Experimental Cooling System
        Medium Storage Unit
         Large Storage Unit
               Spectral Analyzer
    Long-range Terrain Scanner
  Experimental Targeting Computer
      Advanced Melee Analysis Suite
      Advanced Melee Analysis Suite
      Advanced Melee Analysis Suite
  Experimental Target Analyzer
      Advanced Core Analyzer
     Precision Energy Filter
      Improved Power Shielding
>              --- WEAPON -----------
               Sigix Broadsword
               Sigix Broadsword
>              --- INVENTORY --------
    Reinforced Antimatter Reactor
        Combat Antigrav System
        Combat Antigrav System
               Antigrav Array
               EMDS
               Helical Railgun
               Sigix Terminator
               Gravity Flail
               Core Stripper
               CR-A16's Pointy Stick
[Rating: 207]

 Favorites 
-----------
Power                      Quantum Reactor
  Engine                   Ion Engine
  Power Core               Light Neutrino Core
  Reactor                  Quantum Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Armored Leg
  Wheel                    High-density Centrium Wheel
  Hover Unit               Experimental Gyrokinetic Inverter
Utility                    Large Storage Unit
  Device                   Experimental Cooling System
  Storage                  Large Storage Unit
  Processor                Experimental Targeting Computer
  Protection               Centrium Medium Armor Plating
  Artifact                 Stasis Generator
Weapon                     Advanced EMP Blaster
  Energy Gun               Makeshift Laser
  Energy Cannon            EMDS
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Hardcell Cannon
  Launcher                 Advanced EMP Blaster
  Special Weapon           AD-0RF's Magmablaster
  Impact Weapon            Powered Hammer
  Slashing Weapon          Axe
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -2  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Ext Cet Arc Hub Fac Upp Upp Res Res Qua Sec Acc 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   .   .   .   .   .   .   2   2   .   .   .   .   2   .   .   2   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Utility                  12   | .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   1   2   .   .   .   .   2   .   .   1   2   .   .   1   
  Weapon                   2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             446  | .   16  8   10  4   26  8   19  10  3   5   4   .   13  .   7   20  22  17  .   25  12  4   11  8   52  65  31  46  
  Power                    49   | .   1   1   2   1   3   .   1   1   .   .   .   .   .   .   2   2   2   4   .   2   .   1   1   .   12  7   2   4   
    Engine                 10   | .   1   1   1   1   1   .   1   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   2   .   .   .   
    Core                   12   | .   .   .   1   .   2   .   .   1   .   .   .   .   .   .   1   1   1   .   .   1   .   .   1   .   3   .   .   .   
    Reactor                27   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   .   1   .   1   .   .   7   7   2   4   
  Propulsion               84   | .   4   .   2   1   5   1   1   2   1   1   .   .   1   .   .   4   2   2   .   6   1   .   6   3   8   14  2   17  
    Treads                 23   | .   .   .   2   1   4   1   1   1   1   1   .   .   1   .   .   .   2   2   .   .   .   .   1   3   .   2   .   .   
    Leg                    37   | .   4   .   .   .   1   .   .   1   .   .   .   .   .   .   .   3   .   .   .   6   1   .   1   .   8   12  .   .   
    Wheel                  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   4   .   .   .   2   .   
    Hover                  17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   17  
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  151  | .   3   .   .   .   10  5   5   5   1   2   3   .   1   .   4   5   10  9   .   10  10  .   2   1   21  20  14  10  
    Device                 65   | .   1   .   .   .   5   2   1   1   1   2   3   .   .   .   2   2   6   2   .   7   2   .   1   1   11  7   5   3   
    Storage                11   | .   2   .   .   .   .   1   2   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   1   2   1   .   
    Processor              20   | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   7   4   4   2   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             53   | .   .   .   .   .   4   1   2   4   .   .   .   .   1   .   1   2   4   7   .   3   7   .   1   .   2   5   4   5   
    Artifact               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Weapon                   162  | .   8   7   6   2   8   2   12  2   1   2   1   .   11  .   1   9   8   2   .   7   1   3   2   4   11  24  13  15  
    Energy Gun             41   | .   4   5   2   .   1   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   13  4   2   
    Energy Cannon          15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   2   .   1   2   3   5   .   
    Ballistic Gun          32   | .   .   .   3   2   3   .   5   2   .   .   .   .   1   .   .   1   1   1   .   4   .   1   1   .   5   1   .   1   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Launcher               29   | .   4   2   1   .   2   1   2   .   .   1   1   .   6   .   .   3   .   1   .   .   .   .   .   .   1   3   .   1   
    Special Weapon         5    | .   .   .   .   .   .   1   .   .   1   .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
    Impact Weapon          9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   1   5   
    Slashing Weapon        20   | .   .   .   .   .   2   .   .   .   .   1   .   .   1   .   1   3   4   .   .   1   .   .   .   .   .   3   1   3   
    Piercing Weapon        9    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   .   .   .   1   .   .   .   1   .   .   .   3   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  61   | .   .   .   .   .   8   1   1   .   .   .   .   .   3   .   .   1   3   5   .   5   2   .   1   1   3   13  8   6   
Parts Lost                 120  | .   1   .   1   .   7   1   7   .   .   1   1   .   .   .   1   3   .   1   .   6   4   .   15  6   19  22  4   20  
  Power                    12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   1   3   2   .   3   
  Propulsion               20   | .   .   .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   3   3   1   5   
  Utility                  51   | .   1   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   1   .   2   4   .   8   2   8   11  1   10  
  Weapon                   37   | .   .   .   1   .   4   1   5   .   .   1   .   .   .   .   .   2   .   .   .   3   .   .   4   1   5   6   2   2   
  Highest Loss Streak      15   | .   1   .   1   .   6   1   3   .   .   1   1   .   .   .   1   2   .   1   .   2   3   .   15  3   11  6   3   14  
Average Slot Usage (%)     88   | .   94  99  97  100 88  92  93  97  95  91  91  92  86  84  89  88  92  92  94  83  83  94  65  26  73  84  74  79  
  Engine                   3    | .   13  14  8   5   8   11  8   5   .   .   .   .   .   .   5   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     3    | .   .   .   2   5   2   .   .   1   7   7   7   7   7   7   5   7   8   3   .   2   .   .   1   3   1   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   6   11  8   10  10  5   .   5   7   8   7   
  Treads                   9    | .   .   .   15  22  18  22  18  21  10  7   15  15  15  15  13  2   .   11  11  9   .   .   .   3   1   1   4   .   
  Leg                      6    | .   26  28  6   .   1   .   .   1   7   6   .   .   .   .   .   11  16  .   .   1   15  15  8   .   12  14  .   .   
  Device                   7    | .   2   .   .   .   .   .   9   7   15  15  14  15  10  7   10  11  10  4   5   7   6   10  7   1   15  13  6   11  
  Storage                  14   | .   22  28  22  22  14  10  15  15  15  15  15  15  15  15  19  17  17  17  17  17  15  15  11  3   .   6   8   7   
  Processor                3    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   5   2   .   19  15  19  24  
  Protection               7    | .   .   .   .   .   3   9   11  12  7   7   7   7   7   7   5   7   9   22  23  11  13  21  11  1   2   6   6   3   
  Energy Gun               4    | .   5   22  14  1   2   11  13  7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   9   3   1   
  Ballistic Gun            9    | .   14  4   27  42  27  11  14  22  23  20  13  7   1   .   .   .   .   .   5   12  10  10  6   .   1   .   .   .   
  Launcher                 4    | .   9   .   .   .   1   10  1   .   .   2   8   15  13  15  9   2   .   5   5   1   .   .   .   .   1   2   .   .   
  Slashing Weapon          4    | .   .   .   .   .   3   3   .   .   .   1   7   7   6   7   9   12  10  5   5   2   .   .   .   .   .   .   3   4   
  Piercing Weapon          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   7   6   5   6   5   5   2   .   .   .   2   4   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             172  | 12  42  42  50  50  51  55  63  75  76  76  69  69  80  80  109 132 124 149 149 165 172 152 144 40  95  129 137 115 
  Greatest Support         160  | 20  20  20  40  40  40  20  20  40  70  90  90  90  90  90  90  90  100 110 110 110 90  90  90  80  160 140 140 117 
  Greatest Overweight (x)  10   | .   4   2   2   1   2   2   3   2   1   1   .   .   .   .   1   10  3   1   1   2   1   1   2   2   1   1   6   5   
  Average Overweight (x)   .    | .   1   1   1   1   1   1   2   1   1   .   .   .   .   .   .   2   1   1   1   1   1   1   .   .   .   .   3   .   
Largest Inventory Capacity 22   | .   16  16  16  16  16  10  16  16  16  16  16  16  16  16  22  22  22  22  22  22  22  22  22  10  8   14  14  14  
  Average Capacity         15   | .   11  16  16  16  12  9   14  16  16  16  16  16  16  16  21  22  22  22  22  22  22  22  17  9   4   10  14  13  
  Most Carried             22   | .   8   15  16  16  16  10  16  16  16  16  16  16  16  16  22  22  22  22  22  22  22  22  22  10  8   12  14  14  
  Average Carried          14   | .   6   13  15  15  11  9   11  15  15  16  15  16  14  15  20  21  21  21  22  20  20  21  17  8   4   9   13  13  
  Final Capacity           22   | 6   16  16  16  16  10  10  16  16  16  16  16  16  16  16  22  22  22  22  22  22  22  22  10  4   8   14  14  10  
  Final Carried            22   | 6   8   15  16  16  10  10  16  16  16  16  16  16  14  16  22  22  22  22  22  22  21  22  9   4   8   10  14  7   

 Class Distribution 
--------------------
 35% | Scavenger-Mutant
 20% | Mutant
 11% | Hauler-Mutant
 11% | Scavenger-Tank
  8% | Gunner
  4% | Commander-Mutant

 Dominant Class 
----------------
              Mutant | -10/Materials
              Mutant | -10/Mines
              Gunner | -9/Materials
              Gunner | -9/Mines
              Gunner | -9/Exiles
    Scavenger-Mutant | -8/Mines
      Scavenger-Tank | -8/Materials
      Scavenger-Tank | -7/Factory
    Scavenger-Mutant | -7/Waste
    Scavenger-Mutant | -7/Factory
    Scavenger-Mutant | -7/Lower Caves
    Scavenger-Mutant | -7/Lower Caves
              Mutant | -7/Zion
              Mutant | -6/Proximity Caves
       Hauler-Mutant | -6/Factory
       Hauler-Mutant | -5/Factory
    Commander-Mutant | -5/Extension
    Scavenger-Mutant | -5/Cetus
    Scavenger-Mutant | -5/Archives
      Scavenger-Tank | -5/Hub_04(d)
      Scavenger-Tank | -4/Factory
      Scavenger-Tank | -4/Upper Caves
      Scavenger-Tank | -4/Upper Caves
              Mutant | -3/Research
    Scavenger-Mutant | -2/Research
    Scavenger-Mutant | -2/Quarantine
 Scavenger-Gladiator | -2/Section 7
     Alien-Gladiator | -1/Access

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -3   -2   -2   -2   -1   
-----------                Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Res  Res  Qua  Sec  Acc  
Matter Collected           9632  | 200  252  139  296  180  520  189  351  152  76   146  41   69   58   126  177  216  230  285  95   1104 1011 673  179  10   1008 966  527  356  
  Remotely                 193   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    193  .    .    .    
Salvage Created            24421 | .    351  32   188  48   617  470  933  151  1584 929  14   213  .    197  1168 1325 364  1097 413  2208 1754 953  187  19   2451 4118 1459 1178 
  Parts                    1111  | .    31   9    16   2    79   19   58   9    10   34   2    10   .    6    48   55   9    42   18   108  89   38   7    2    121  168  57   64   
Haulers Intercepted        8     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    1    1    .    .    .    .    2    1    1    
Recyclers Shooed           13    | .    .    .    1    .    .    1    1    1    .    2    .    .    .    .    .    1    .    .    .    1    1    .    .    .    3    .    .    1    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      40    | .    .    .    .    .    .    .    .    .    .    .    .    5    3    8    .    .    .    .    .    .    .    20   4    .    .    .    .    .    
  Prevented                38    | .    .    .    .    .    .    .    .    .    .    .    2    4    .    4    .    .    .    .    .    .    .    23   5    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -2  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Ext Cet Arc Hub Fac Upp Upp Res Res Qua Sec Acc 
Combat Hostiles Destroyed  307  | .   11  10  6   1   5   12  18  1   6   7   .   4   .   4   14  14  3   16  3   26  28  14  3   .   23  46  17  15  
  Melee                    45   | .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   7   5   3   .   .   4   .   .   .   .   1   .   9   12  
  Guns                     84   | .   .   1   3   1   2   .   13  1   .   .   .   .   .   .   .   .   .   .   .   13  18  4   .   .   5   19  4   .   
  Cannons                  22   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   5   1   .   7   .   2   .   
  AOE                      103  | .   11  9   3   .   .   11  5   .   .   5   .   4   .   3   6   7   .   11  2   4   .   .   2   .   1   16  .   3   
Classes Destroyed          24   | .   7   1   1   .   2   1   3   .   1   1   .   .   .   .   1   .   .   1   .   2   .   .   .   .   .   1   1   1   
  Worker                   41   | .   4   .   1   .   .   2   .   2   .   4   .   .   .   .   6   2   .   .   .   7   2   .   .   1   5   4   .   1   
  Builder                  26   | .   2   .   .   .   .   1   2   1   .   1   .   .   .   .   1   2   1   .   .   2   5   .   .   .   1   5   .   2   
  Tunneler                 4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   
  Hauler                   8    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   1   1   .   .   .   .   2   1   1   
  Recycler                 19   | .   3   .   .   .   .   .   1   1   .   4   .   .   .   .   2   1   1   .   .   .   .   .   .   .   3   3   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Operator                 10   | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   3   .   .   .   .   .   .   2   1   .   
  Watcher                  13   | .   1   .   .   .   .   .   2   .   .   1   .   .   .   .   1   1   .   2   .   .   3   .   .   .   .   1   .   1   
  Swarmer                  70   | .   9   9   3   .   .   7   6   1   .   .   .   .   .   2   .   5   .   3   .   .   11  3   .   .   .   8   3   .   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Grunt                    81   | .   2   .   1   1   .   4   7   .   .   4   .   3   .   2   6   .   2   4   .   7   2   5   1   .   9   14  6   1   
  Brawler                  10   | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   1   .   1   3   .   .   
  Duelist                  7    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   1   1   .   2   .   .   .   
  Protector                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   1   .   .   
  Sentry                   31   | .   .   .   2   .   .   .   4   .   .   2   .   .   .   .   1   3   1   .   3   1   3   2   1   .   2   2   2   2   
  Demolisher               1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   28   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   4   .   1   .   2   4   3   .   .   2   6   .   4   
  Programmer               48   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   2   .   .   .   4   8   .   .   .   6   10  5   7   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Compactor                6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cetus Guard              7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   
  S7 Guard                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Lightning                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   
  Zionite                  7    | .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-Courier                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Z-Light                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Z-Heavy                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Packrat                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Assembled                5    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           17   | .   10  3   3   1   7   4   9   3   2   17  .   4   .   2   9   10  2   8   6   12  17  5   3   1   8   8   6   4   
  Combat Bots Only         8    | .   7   3   3   1   4   4   6   1   2   4   .   4   .   2   7   6   2   7   3   6   7   5   3   .   8   6   5   3   
Max Kills in Single Turn   6    | .   4   2   2   1   1   3   2   1   1   4   1   2   .   2   5   3   1   3   2   5   2   2   2   1   2   6   1   3   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Exploded                 5    | .   3   2   2   .   .   3   2   .   .   2   .   2   .   2   2   3   .   3   1   2   .   .   2   .   1   5   .   3   
  Melee                    1    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   1   1   1   .   .   1   .   .   .   .   1   .   1   1   
Uniques/NPCs Destroyed     4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  8R-AWN (-9/Exiles)
  EX-HEX (-9/Exiles)
  EX-DEC (-9/Exiles)
  EX-BIN (-9/Exiles)

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -3   -2   -2   -2   -1   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Res  Res  Qua  Sec  Acc  
Damage Taken               39084 | .    259  198  160  203  1433 542  1070 104  .    377  37   .    .    125  1059 1562 690  495  245  1521 2164 701  3538 2943 4881 6732 3474 4571 
  Core                     4595  | .    42   71   .    14   266  59   147  .    .    31   .    .    .    33   165  93   63   66   23   70   86   23   787  584  559  497  199  717  
  Absorbed by Shields      265   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    92   .    .    .    .    .    .    .    131  .    .    42   
Core Remaining (%)         56    | 100  .    54   .    .    .    15   73   .    .    .    .    .    .    90   80   .    .    .    .    68   .    .    22   55   .    .    13   55   
Volleys Fired              755   | .    35   10   11   8    46   23   56   12   13   13   .    3    .    9    11   23   .    20   19   96   79   30   10   1    72   120  34   1    
  Largest                  4     | .    2    1    4    4    4    1    4    4    1    1    .    1    .    2    2    1    .    1    1    4    3    3    3    1    3    4    3    1    
  Hottest                  330   | .    60   40   146  90   150  50   218  139  220  36   .    36   .    72   72   36   .    36   36   136  136  138  253  88   188  330  239  .    
Shots Fired                1479  | .    50   10   35   32   64   23   142  47   13   12   .    3    .    10   16   23   .    20   19   219  185  79   29   1    107  271  68   1    
  Gun                      1089  | .    36   2    33   32   64   3    129  47   1    .    .    .    .    .    .    .    .    .    .    197  149  49   19   1    56   224  47   .    
  Cannon                   149   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    36   30   9    .    40   4    21   .    
  Launcher                 228   | .    14   8    2    .    .    20   13   .    .    12   .    3    .    10   16   23   .    20   19   13   .    .    .    .    11   43   .    1    
  Special                  13    | .    .    .    .    .    .    .    .    .    12   .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Kinetic                  684   | .    21   .    23   32   63   .    55   35   1    .    .    .    .    .    .    .    .    .    .    197  149  49   19   .    34   6    .    .    
  Thermal                  320   | .    5    .    6    .    1    3    74   12   12   .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    29   149  26   1    
  Explosive                26    | .    14   8    2    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          449   | .    10   2    4    .    .    18   13   .    .    12   .    3    .    10   16   23   .    20   19   22   36   30   9    .    44   116  42   .    
  Robot Hit Streak         21    | .    5    3    7    8    9    4    11   16   16   14   .    .    .    4    8    12   .    12   .    20   13   9    6    5    21   19   14   .    
  Robot Miss Streak        10    | .    3    1    2    2    3    2    4    2    1    1    .    .    .    3    2    3    .    .    .    10   4    2    2    .    4    2    1    .    
  Penetration Max          1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    1    .    1    1    .    .    
  Secondary Targets        10    | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    1    4    .    .    .    1    1    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    1    1    .    .    
Shots Hit Robots           1100  | .    22   5    23   18   66   23   81   33   13   7    1    .    .    4    37   39   26   12   .    138  112  44   17   5    84   171  71   48   
  Core Hits                770   | .    32   10   11   6    27   27   48   10   6    23   1    7    .    10   40   36   6    28   13   90   57   16   7    3    57   133  40   26   
  Critical Hits            120   | .    .    .    .    .    18   1    .    .    .    .    .    .    .    .    .    .    .    .    .    23   16   5    1    .    21   9    12   14   
  Critical Kills           40    | .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    8    1    .    .    4    4    5    5    
  Critical Parts Destroyed 64    | .    .    .    .    .    9    1    .    .    .    .    .    .    .    .    .    .    .    .    .    14   8    3    1    .    13   4    4    7    
Melee Attacks              365   | .    .    .    .    .    21   21   .    .    .    .    1    .    3    .    34   34   104  10   .    19   .    .    .    5    11   6    37   59   
  Kinetic                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
  Impact                   73    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    59   5    .    .    .    .    .    .    .    .    .    9    
  Slashing                 244   | .    .    .    .    .    21   21   .    .    .    .    1    .    1    .    26   31   34   5    .    18   .    .    .    .    .    5    36   45   
  Piercing                 46    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    8    3    11   .    .    1    .    .    .    5    11   .    .    5    
  Sneak Attacks            45    | .    .    .    .    .    1    4    .    .    .    .    1    .    .    .    6    6    4    2    .    3    .    .    .    1    2    1    3    11   
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Follow-up Attacks        30    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    7    11   1    .    .    .    .    .    .    .    .    .    6    
Damage Inflicted           63688 | .    1175 613  539  277  2302 2136 1779 465  583  1173 113  426  .    797  3319 2956 1144 2397 938  6384 4659 1457 571  251  4251 8936 4203 9844 
  Guns                     16842 | .    272  22   343  277  775  16   1215 465  15   .    .    .    .    .    .    .    .    .    .    3461 2847 571  280  29   677  4810 767  .    
  Cannons                  5983  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    387  1719 886  291  .    2010 144  546  .    
  Explosions               22780 | .    903  591  196  .    .    794  547  .    .    1173 .    426  .    797  1875 1256 .    2174 938  1808 93   .    .    .    1117 3949 .    4143 
  Melee                    17449 | .    .    .    .    .    1527 1326 .    .    .    .    113  .    .    .    1444 1700 1144 223  .    728  .    .    .    206  447  .    2890 5701 
  Ramming                  66    | .    .    .    .    .    .    .    17   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   .    33   .    .    
  Kinetic                  9409  | .    140  .    240  277  743  .    306  278  15   .    .    .    .    .    .    .    .    .    .    3461 2847 571  280  .    230  21   .    .    
  Thermal                  13684 | .    155  .    61   .    32   41   1060 187  568  142  .    203  .    .    52   31   .    582  .    155  93   .    .    29   1184 4530 484  4095 
  Explosive                3347  | .    770  591  196  .    .    233  .    .    .    .    .    .    .    .    976  .    .    .    .    .    .    .    .    .    .    533  .    48   
  Electromagnetic          19733 | .    110  22   42   .    .    536  396  .    .    1031 .    223  .    797  847  1225 .    1592 938  2040 1719 886  291  .    2390 3819 829  .    
  Impact                   756   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    286  93   .    .    .    .    .    .    .    .    .    377  
  Slashing                 15549 | .    .    .    .    .    1527 1326 .    .    .    .    113  .    .    .    1276 1602 633  130  .    728  .    .    .    .    .    .    2890 5324 
  Piercing                 1144  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    168  98   225  .    .    .    .    .    .    206  447  .    .    .    
Highest Corruption         34    | .    1    1    .    .    .    1    .    .    22   21   19   18   18   1    3    .    1    1    1    12   4    4    6    5    19   31   34   .    
  Average Corruption       7     | .    1    1    .    .    .    1    .    .    11   20   18   18   18   1    1    .    1    1    1    6    3    4    4    3    10   23   15   .    
  Corruption Purged        8     | .    .    .    .    .    .    .    .    .    4    3    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  428   | .    3    3    .    .    .    6    .    .    8    21   32   20   3    .    11   .    3    1    1    46   3    17   4    .    35   167  44   .    
    Message Errors         66    | .    .    2    .    .    .    4    .    .    4    1    6    2    1    .    3    .    1    1    .    5    .    2    .    .    5    24   5    .    
    Matter Fused           61    | .    .    .    .    .    .    .    .    .    2    4    5    3    2    .    2    .    .    .    .    6    .    5    2    .    3    19   8    .    
    Heat Flow Errors       39    | .    .    .    .    .    .    .    .    .    1    3    4    1    .    .    1    .    .    .    .    5    3    1    1    .    4    10   5    .    
    Energy Discharges      37    | .    .    .    .    .    .    2    .    .    1    1    2    5    .    .    1    .    .    .    .    5    .    1    .    .    1    13   5    .    
    Parts Rejected         4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    .    .    
    Data Loss (minor)      27    | .    3    .    .    .    .    .    .    .    .    1    2    1    .    .    1    .    .    .    1    3    .    4    .    .    2    5    4    .    
    Data Loss (major)      11    | .    .    .    .    .    .    .    .    .    .    3    .    2    .    .    .    .    .    .    .    1    .    .    .    .    .    4    1    .    
    Misfires               3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    .    .    
    Alerts                 3     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
    Misdirections          54    | .    .    .    .    .    .    .    .    .    .    3    12   4    .    .    .    .    .    .    .    1    .    .    .    .    1    29   4    .    
    Targeting Errors       101   | .    .    1    .    .    .    .    .    .    .    3    1    2    .    .    3    .    2    .    .    13   .    3    1    .    12   50   10   .    
    Weapon Failures        22    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    6    .    1    .    .    4    9    1    .    
Overload Shots             1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            4161  | .    7    69   8    .    258  466  .    .    .    62   .    .    .    3    598  319  195  47   43   137  176  15   .    .    134  167  358  1099 
  Projectiles              239   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   159  15   .    .    33   .    22   .    
  Explosions               1037  | .    7    69   8    .    .    70   .    .    .    62   .    .    .    3    154  20   .    47   43   36   17   .    .    .    21   167  .    313  
  Melee                    2885  | .    .    .    .    .    258  396  .    .    .    .    .    .    .    .    444  299  195  .    .    91   .    .    .    .    80   .    336  786  
Knockbacks                 3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    1    
  Impact                   3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      1232  | .    3    52   .    .    .    174  13   .    .    82   .    .    .    40   182  144  .    11   .    162  .    .    .    8    52   309  .    .    
  Shots                    63    | .    1    2    .    .    .    12   2    .    .    4    .    .    .    2    6    7    .    1    .    10   .    .    .    .    2    14   .    .    
  Rammed                   4     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
Targets Rammed             7     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    3    .    .    
  Kicked                   3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        536   | .    84   .    123  129  124  54   376  24   252  181  234  60   .    .    223  .    .    85   288  536  311  244  299  16   153  245  296  .    
  Average Temperature      101   | .    57   .    49   38   65   23   130  8    105  91   104  38   .    .    94   .    .    28   124  160  69   82   115  12   39   67   105  .    
  Received Heat Transfer   4179  | .    84   .    45   117  .    264  378  36   .    123  .    .    .    36   141  126  171  75   27   126  108  123  615  228  456  450  351  99   
  Effects                  23    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    21   .    .    1    .    .    .    .    .    
    Shutdowns              7     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    
    Energy Bleed           5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    
    Interference           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Matter Decay           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Damage (major)         6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           55    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    1    1    3    .    7    3    6    4    5    .    .    9    12   2    .    
  Combat Hostiles          47    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    1    1    2    .    5    1    5    3    5    .    .    9    11   2    .    
  Parts Fried              149   | .    1    .    .    .    .    3    .    .    .    18   .    1    .    1    3    11   1    9    10   9    16   9    2    .    18   32   5    .    
  Impact Corruptions       6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    3    
Robots Melted              6     | .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          6     | .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             22    | .    .    .    1    .    .    .    5    .    11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    .    1    
  Heat Transferred         14144 | .    200  .    148  .    50   87   2520 407  3520 350  .    250  .    .    100  50   .    400  .    250  100  .    .    37   962  3961 592  160  
Parts Sabotaged            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      41    | .    1    .    .    .    .    2    7    .    .    6    .    2    .    1    3    2    .    6    .    2    1    .    .    .    .    8    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -3   -2   -2   -2   -1   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Res  Res  Qua  Sec  Acc  
Peak Influence             1916 | .    480  185  177  139  .    217  369  159  15   269  .    .    .    .    658  692  636  692  400  1030 1112 .    .    579  636  1832 1237 1916 
  Initial                  987  | .    .    67   13   44   .    .    .    87   15   10   .    .    .    .    230  322  319  256  276  140  504  .    .    438  333  306  987  645  
  Average                  432  | .    290  116  52   55   .    47   185  78   15   68   .    .    .    .    330  497  477  527  368  635  788  .    .    467  471  1133 1054 742  
Maximum Alert Level        5    | .    2    .    .    .    .    1    1    .    .    1    .    .    .    .    2    2    2    2    2    3    4    .    .    2    2    5    4    5    
  Low Security (%)         36   | .    20   100  100  100  .    94   57   100  100  82   .    .    .    .    .    4    .    .    .    10   .    .    .    .    .    .    .    .    
  Level 1                  17   | .    62   .    .    .    .    5    42   .    .    17   .    .    .    .    89   39   16   8    40   15   .    .    .    .    20   8    .    .    
  Level 2                  27   | .    16   .    .    .    .    .    .    .    .    .    .    .    .    .    9    55   83   91   59   21   25   .    .    100  79   21   .    54   
  Level 3                  11   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    52   71   .    .    .    .    16   68   42   
  Level 4                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    27   31   .    
  Level 5                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    26   .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          62   | .    1    .    1    .    .    .    .    3    .    2    .    .    .    .    6    3    2    .    .    5    8    .    1    2    5    13   5    5    
  Investigation            9    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    1    1    .    .    .    .    1    .    .    .    1    1    1    1    
  Extermination            19   | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    3    1    .    .    .    2    1    .    .    .    2    5    2    2    
  Reinforcement            16   | .    1    .    1    .    .    .    .    1    .    .    .    .    .    .    2    1    1    .    .    1    2    .    .    1    1    3    .    1    
  Assault                  12   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    1    .    1    1    1    4    1    1    
  Garrison                 6    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    3    .    .    .    .    .    1    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       9    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    1    1    .    .    .    1    .    .    1    1    2    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -2  -2  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Ext Cet Arc Hub Fac Upp Upp Res Res Qua Sec Acc 
Distress Signals           29   | .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   2   1   4   2   1   5   .   .   .   1   6   2   1   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              608  | .   19  9   10  7   33  26  27  9   6   8   .   2   .   10  21  18  34  20  12  40  42  15  15  30  44  80  30  41  
  Peak Tracking Total      14   | .   4   3   4   2   9   3   6   4   2   5   .   4   .   4   3   7   4   5   1   7   8   6   12  14  10  6   8   10  
  Tactical Retreats        62   | .   2   .   .   .   8   14  .   3   .   1   .   .   .   2   2   1   5   1   .   3   .   2   2   4   3   2   .   7   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -2  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Ext Cet Arc Hub Fac Upp Upp Res Res Qua Sec Acc 
Traps Triggered            42   | .   5   2   .   .   .   .   .   4   .   1   1   .   .   .   1   6   3   .   .   3   1   .   .   .   2   4   3   6   
  Indirectly               12   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   3   .   .   .   2   .   .   .   .   1   4   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -2  -2  -2  -1  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Ext Cet Arc Hub Fac Upp Upp Res Res Qua Sec Acc 
Machines Disabled          113  | .   6   2   .   .   10  2   1   .   .   2   .   .   .   .   15  10  .   5   2   16  1   2   .   .   1   25  4   9   
  Max in Single Turn       9    | .   2   1   .   .   2   1   1   .   .   1   .   .   .   .   5   5   .   3   1   5   1   1   .   .   1   3   1   9   
  Network Hub              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -2  -2  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Ext Cet Arc Hub Fac Upp Upp Res Res Qua Sec Acc 
Machines Accessed          18   | .   1   1   4   1   2   .   4   1   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   
  Terminals                10   | .   1   .   4   .   .   .   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
Total Hacks                38   | .   4   1   9   1   2   .   10  6   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   1   
  Successful               15   | .   1   1   3   1   2   .   2   3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Failed                   23   | .   3   .   6   .   .   .   8   3   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   
    Catastrophic           4    | .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   168  | .   4   .   9   .   1   .   10  3   .   .   .   .   .   .   21  16  18  15  .   24  .   .   .   4   4   24  6   9   
  Terminals                29   | .   4   .   9   .   .   .   10  6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   
Terminal Hacks             8    | .   1   1   1   1   2   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Record                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     3    | .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         6    | .   .   .   2   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                6    | .   .   .   2   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Track                  3    | .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 3    | .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   1   .   4   .   .   .   4   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   
  Full Trace Events        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   41   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   8   .   .   .   .   .   .   .   .   25  .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -2  -2  -2  -1  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Ext Cet Arc Hub Fac Upp Upp Res Res Qua Sec Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  .   .   .   .   2   .   .   .   .   .   .   
Allies Hacked              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -3   -2   -2   -2   -1   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Res  Res  Qua  Sec  Acc  
Total Allies               72    | .    .    2    .    .    .    .    .    3    .    .    .    .    9    .    .    8    20   4    .    5    .    2    .    3    3    .    9    4    
  Largest Group            13    | .    .    2    2    1    1    .    .    3    .    .    .    .    9    9    8    8    13   4    1    3    .    2    1    2    2    2    5    3    
  Highest-Rated Group      500   | .    .    41   41   31   31   .    .    93   .    .    .    .    282  282  268  349  500  310  85   170  .    77   47   206  244  244  138  271  
  Highest-Rated Ally       122   | .    .    31   31   31   31   .    .    31   .    .    .    .    38   38   38   70   70   85   85   85   .    47   47   103  122  122  46   122  
Zionite Dispatches         19    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    3    2    .    3    .    .    .    2    2    .    .    3    
  Heavy                    5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    1    1    .    .    1    
  Light                    2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    
  Recon                    3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    .    .    
  Fire                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Hacker                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Demo                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Kinetic Resupply         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Explosive Resupply       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee Resupply           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Offense Resupply         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Defense Resupply         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Hover Resupply           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Total Orders               8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    2    .    .    .    .    1    .    .    2    
  DROP                     5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    1    .    .    2    
  EXPLORE                  3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    .    .    
Ally Attacks               437   | .    .    .    13   15   .    .    .    18   .    .    .    .    .    32   41   .    175  43   5    18   .    2    .    7    6    22   37   3    
  Total Damage             13562 | .    .    .    193  185  .    .    .    145  .    .    .    .    .    512  1003 .    3859 1579 346  688  .    80   .    861  698  2298 851  264  
  Kills                    84    | .    .    .    3    6    .    .    .    1    .    .    .    .    .    5    4    .    32   7    1    4    .    .    .    6    .    11   3    1    
Allies Corrupted           9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    4    .    .    .    .    .    1    .    1    
Allies Melted              2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -2  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Ext Cet Arc Hub Fac Upp Upp Res Res Qua Sec Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   2   .   2   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             23   | .   .   .   .   .   .   17  .   .   .   .   .   .   .   .   2   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Drone Recoveries         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
Zionite Intel Received     22   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   2   2   2   .   4   .   .   .   .   .   7   1   .   
  Main Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Emergency Access         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Guard Positions          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Component Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Prototype Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Component Schematics     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Prototype Schematics     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   
  Unaware Analyses         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   1   .   
  Active Terminals         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Active Garrisons         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Depthwide Sectors/0      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Depthwide Sectors/-1     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -3   -2   -2   -2   -1   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Res  Res  Qua  Sec  Acc  
Turns Passed               26040 | .    841  941  682  1011 1690 2506 857  668  251  307  430  297  3151 377  931  1124 1922 561  181  985  748  672  190  258  949  1837 806  867  
Spaces Moved               13902 | 1    471  499  344  538  825  1172 318  334  114  148  258  183  1902 216  459  530  844  257  80   340  372  431  116  260  515  1101 364  910  
  Core                     84    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    56   28   .    .    .    
  Treads                   7827  | .    .    .    232  538  805  1172 318  334  114  148  258  183  1902 216  459  138  4    257  80   295  .    .    1    1    75   170  127  .    
  Legs                     4536  | 1    471  499  112  .    20   .    .    .    .    .    .    .    .    .    .    343  840  .    .    45   372  431  59   .    412  931  .    .    
  Wheels                   609   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    49   .    .    .    .    .    .    56   203  .    .    237  64   
  Hover                    846   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    846  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            48    | 120  120  150  180  180  160  180  200  180  180  160  160  160  160  165  165  180  150  180  180  130  130  130  90   50   50   112  130  48   
  Average Speed            157   | 120  153  179  180  180  178  199  200  180  180  175  160  160  163  165  174  181  179  180  180  174  130  130  113  85   122  119  143  67   
  Slowest Speed            300   | 120  240  180  180  180  200  200  220  200  180  180  160  160  165  165  185  300  220  180  180  180  130  130  160  160  160  165  165  140  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Exploration Rate (%)       49    | 2    88   96   38   81   90   103  41   17   85   7    62   39   91   51   23   18   73   71   74   40   11   59   8    15   14   91   21   32   
  Regions Visited          28
    Branch Regions         16
  Pre-discovered Areas     23    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    9    4    .    .    .    9    .    .    .    .    .    .    .    .    
  Known Exits Taken        8     | .    1    .    1    1    .    .    1    .    .    1    .    .    .    .    .    1    .    .    .    1    .    .    .    .    1    .    .    .    
  Unknown Exits Taken      18    | 1    .    1    .    .    1    1    .    .    .    .    1    1    1    1    1    .    1    1    1    .    1    1    1    1    .    1    1    .    
Scrap Searched             16    | .    .    1    .    1    .    1    .    .    .    .    3    2    4    2    .    .    .    .    .    .    .    1    1    .    .    .    .    .    
Spaces Dug                 76    | .    8    5    10   .    .    16   .    .    .    .    .    .    .    .    .    23   1    .    .    2    2    .    .    .    .    2    3    4    
Terrain Destroyed          1176  | .    62   51   14   .    5    28   7    .    .    2    .    5    .    8    15   27   1    48   .    204  20   14   5    .    3    99   6    552  
  Melee                    11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    .    .    .    .    2    2    4    
  Projectile               109   | .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    45   9    14   5    .    3    24   4    .    
  AOE                      1056  | .    62   51   14   .    .    28   7    .    .    2    .    5    .    8    15   27   .    48   .    157  11   .    .    .    .    73   .    548  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -3   -2   -2   -2   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Res  Res  Qua  Sec  Acc  
Total                      16320 | .    535  529  390  565  971  1292 433  376  139  180  274  185  1946 227  524  628  1139 326  98   520  475  482  151  286  687  1390 509  1063 
  Wait                     206   | .    .    4    .    4    .    53   16   .    2    14   7    .    15   1    9    5    20   .    .    13   4    2    5    .    10   4    10   8    
  Move                     13875 | .    470  498  343  537  824  1171 317  334  113  147  257  182  1901 215  458  529  843  256  79   339  371  430  115  260  514  1100 363  909  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  241   | .    9    9    15   5    23   10   18   8    2    .    2    .    1    2    8    10   3    9    .    13   6    3    4    5    13   38   8    17   
  Fast Attach              193   | .    2    .    .    2    10   3    2    3    1    2    .    .    9    .    1    11   14   10   .    8    .    1    3    1    37   33   24   16   
  Attach                   156   | .    4    2    6    1    11   1    12   7    .    .    2    .    2    .    6    5    .    1    .    8    9    2    9    7    8    23   9    21   
  Detach                   21    | .    .    .    .    .    1    .    1    .    .    .    .    .    1    .    2    1    1    .    .    .    2    1    1    2    1    2    4    1    
  Swap                     104   | .    10   6    4    1    5    4    5    .    2    3    2    .    2    .    .    4    8    6    .    9    3    1    .    .    7    10   2    10   
  Drop                     276   | .    5    .    11   7    26   6    5    12   6    1    3    .    13   .    1    14   21   17   .    16   1    2    4    3    14   51   18   19   
  Fire                     755   | .    35   10   11   8    46   23   56   12   13   13   .    3    .    9    11   23   .    20   19   96   79   30   10   1    72   120  34   1    
  Melee                    308   | .    .    .    .    .    21   21   .    .    .    .    1    .    2    .    28   26   77   7    .    18   .    .    .    5    11   6    37   48   
  Ram                      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Kick                     3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
  Crush                    1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            18    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    13   
  Rewire                   157   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    147  .    .    .    .    10   .    .    .    .    .    .    
  Trap                     4     | .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Min x2 / Sto)
-9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio])
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 3 exits: *Fac / Low x2)
-7/Waste
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac x2 / [*Low])
-5/Factory (discovered 6 exits: Fac x4 / [*Upp] / *Ext)
-5/Extension (discovered 2 exits: *Fac / *Cet)
-5/Cetus (discovered 2 exits: *Fac / *Arc)
-5/Archives
-5/Hub_04(d) (discovered 2 exits: *Fac x2)
-4/Factory
-4/Upper Caves
-4/Upper Caves
-3/Research
-2/Research
-2/Quarantine
-2/Section 7
-1/Access
To Fleet Rendezvous

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 0)
     1 | -11/Scrapyard      | Entered Materials
   122 | -10/Materials      | Identified exit to Mines
   174 | -10/Materials      | Destroyed 7 combat bots
   267 | -10/Materials      | Discovered new exit (range 16)
   303 | -10/Materials      | Build established: Mutant
   609 | -10/Materials      | Discovered new exit (range 10)
   842 | -10/Materials      | Entered Mines
   903 | -10/Mines          | Assembled infested the area
   996 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  1068 | -10/Mines          | Met a Derelict who couldn't figure out how to use a Trap Extractor
  1174 | -10/Mines          | Learned location of 1 exit from Materials
  1196 | -10/Mines          | Learned Materials stockpile data
  1318 | -10/Mines          | Discovered new exit (range 5)
  1390 | -10/Mines          | Discovered new exit (range 6)
  1783 | -10/Mines          | Entered Materials
  1783 | -9/Materials       | Accompanied by 2 allies
  1783 | -9/Materials       | Evolved 2 slots: Weapon x2
  1784 | -9/Materials       | Identified exit to Storage
  1788 | -9/Materials       | Led the pair of lost Derelicts to an unsafe place
  2074 | -9/Materials       | Build established: Gunner
  2273 | -9/Materials       | Identified exit to Mines
  2465 | -9/Materials       | Entered Mines
  2465 | -9/Mines           | Accompanied by 1 ally
  2479 | -9/Mines           | Met a Derelict bent on vengeance
  2602 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  2610 | -9/Mines           | Discovered new exit (range 7)
  2704 | -9/Mines           | Discovered new exit (range 11)
  2705 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  2878 | -9/Mines           | Found a hidden stash of uninstalled traps
  2987 | -9/Mines           | Identified exit to Exiles
  3014 | -9/Mines           | Learned 2 Materials zone layouts
  3030 | -9/Mines           | Found the Drone Emporium
  3038 | -9/Mines           | Found Prototype Device
  3466 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  3476 | -9/Mines           | Entered Exiles
  3476 | -9/Exiles          | Accompanied by 1 ally
  3506 | -9/Exiles          | Led the pair of lost Derelicts to a safe place
  3518 | -9/Exiles          | Met 8R-AWN
  3659 | -9/Exiles          | Met EX-HEX
  3755 | -9/Exiles          | Met EX-BIN
  3778 | -9/Exiles          | Aligned with FarCom system
  3780 | -9/Exiles          | Given EX-Vault access code
  3821 | -9/Exiles          | Opened EX-Vault
  3832 | -9/Exiles          | Found Cloak of Protection
  3842 | -9/Exiles          | Found Lightpack 2.0
  3845 | -9/Exiles          | Found Longsword +1
  3884 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  3932 | -9/Exiles          | Met EX-DEC
  3940 | -9/Exiles          | Learned location of Zion (-7)
  4057 | -9/Exiles          | Identified Sensor Drone Bay
  4125 | -9/Exiles          | Attacked by the Exiles
  4150 | -9/Exiles          | Destroyed 8R-AWN
  4176 | -9/Exiles          | Found Prototype Processor
  4177 | -9/Exiles          | Identified Exp. Targeting Computer
  4196 | -9/Exiles          | Found Prototype Ballistic Gun
  4196 | -9/Exiles          | Identified 8R-AWN's Boregun
  4361 | -9/Exiles          | Core integrity fell below 50%
  4405 | -9/Exiles          | Lost 6 parts (3n3w)
  4455 | -9/Exiles          | Destroyed EX-HEX
  4488 | -9/Exiles          | Destroyed EX-DEC
  4595 | -9/Exiles          | Destroyed EX-BIN
  4627 | -9/Exiles          | Found Prototype Device
  4627 | -9/Exiles          | Identified System Purifier
  4658 | -9/Exiles          | Build established: Mutant
  5000 | -9/Exiles          | Build established: Scavenger-Mutant
  5144 | -9/Exiles          | Discovered new exit (range 10)
  5166 | -9/Exiles          | Entered Mines
  5187 | -8/Mines           | AD-0RF came to Exiles' defense
  5281 | -8/Mines           | Found Prototype Special Weapon
  5281 | -8/Mines           | Identified AD-0RF's Magmablaster
  5452 | -8/Mines           | Core integrity fell below 20%
  5885 | -8/Mines           | Discovered new exit (range 4)
  5973 | -8/Mines           | Discovered new exit (range 5)
  7672 | -8/Mines           | Entered Materials
  7672 | -8/Materials       | Evolved 2 slots: Utility x2
  7673 | -8/Materials       | Identified exit to Factory
  7883 | -8/Materials       | Lost 3 parts (1u2w)
  8042 | -8/Materials       | Lost 3 parts (1n2w)
  8525 | -8/Materials       | Discovered exit to Factory (range 3)
  8529 | -8/Materials       | Entered Factory
  8529 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  8569 | -7/Factory         | Identified exit to Lower Caves
  8678 | -7/Factory         | Build established: Scavenger-Tank
  8884 | -7/Factory         | Allied Derelicts emerged from ambush trap array
  8975 | -7/Factory         | Discovered new exit (range 14)
  9197 | -7/Factory         | Sucked down chute
  9197 | -7/Factory         | Entered Waste
  9212 | -7/Waste           | EMP discharged
  9251 | -7/Waste           | Spotted C-40 Crusher
  9257 | -7/Waste           | Destroyed C-40 Crusher
  9276 | -7/Waste           | Spotted C-40 Crusher
  9278 | -7/Waste           | Destroyed C-40 Crusher
  9280 | -7/Waste           | Spotted C-40 Crusher
  9288 | -7/Waste           | Destroyed C-40 Crusher
  9301 | -7/Waste           | Found Damper Plating
  9308 | -7/Waste           | Spotted C-40 Crusher
  9312 | -7/Waste           | EMP discharged
  9312 | -7/Waste           | System corruption reached 10%
  9316 | -7/Waste           | Destroyed C-40 Crusher
  9320 | -7/Waste           | Spotted C-40 Crusher
  9330 | -7/Waste           | Destroyed C-40 Crusher
  9350 | -7/Waste           | Spotted C-40 Crusher
  9357 | -7/Waste           | Destroyed C-40 Crusher
  9389 | -7/Waste           | Found Damper Plating
  9412 | -7/Waste           | EMP discharged
  9428 | -7/Waste           | Discovered new exit (range 12)
  9448 | -7/Waste           | Entered Factory
  9543 | -7/Factory         | Build established: Scavenger-Mutant
  9668 | -7/Factory         | Garrison activated, responded to threat
  9727 | -7/Factory         | Discovered exit to Lower Caves (range 7)
  9755 | -7/Factory         | Entered Lower Caves
 10128 | -7/Lower Caves     | Found Prototype Device
 10164 | -7/Lower Caves     | Discovered new exit (range 9)
 10185 | -7/Lower Caves     | Entered another Lower Caves area
 10247 | -7/Lower Caves     | Encountered a Warlord checkpoint
 10351 | -7/Lower Caves     | Learned Factory security intel
 10453 | -7/Lower Caves     | Learned Factory emergency access door positions
 10469 | -7/Lower Caves     | Discovered new exit (range 5)
 10482 | -7/Lower Caves     | Entered Zion
 10546 | -7/Zion            | System corruption cleaned by Quarantine Array
 10685 | -7/Zion            | Discovered new exit (range 16)
 10925 | -7/Zion            | Received a hallucinogenic algorithm
 10986 | -7/Zion            | Given the Hacking Drone Bay
 11164 | -7/Zion            | Found CR-A16's Pointy Stick
 11498 | -7/Zion            | Found Prototype Launcher
 11498 | -7/Zion            | Identified Rocket Array
 11510 | -7/Zion            | Found Prototype Launcher
 11510 | -7/Zion            | Identified Gui. Missile Launcher
 11866 | -7/Zion            | Build established: Mutant
 11933 | -7/Zion            | Found Prototype Device
 13057 | -7/Zion            | Gained Derelict followers
 13237 | -7/Zion            | Imprinted
 13240 | -7/Zion            | Declared Zion's savior
 13633 | -7/Zion            | Entered Proximity Caves
 13633 | -6/Proximity Caves | Accompanied by 9 allies
 13927 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 13989 | -6/Proximity Caves | Discovered new exit (range 7)
 14010 | -6/Proximity Caves | Entered Factory
 14010 | -6/Factory         | Accompanied by 8 allies
 14010 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 14066 | -6/Factory         | Found Launcher Loader
 14090 | -6/Factory         | Discovered new exit (range 5)
 14271 | -6/Factory         | Retrieved Zion intel report: Unaware Analyses
 14272 | -6/Factory         | Zion Recon squad teleported in
 14344 | -6/Factory         | Build established: Hauler-Mutant
 14396 | -6/Factory         | Discovered new exit (range 27)
 14443 | -6/Factory         | Destroyed 7 combat bots
 14469 | -6/Factory         | P-70 Sage assimilated allied Z-Drone
 14717 | -6/Factory         | Retrieved Zion intel report: Emergency Access
 14769 | -6/Factory         | Retrieved Zion intel report: Prototype Schematics
 14840 | -6/Factory         | Retrieved Zion intel report: Depthwide Sectors/-1
 14906 | -6/Factory         | Discovered new exit (range 15)
 14941 | -6/Factory         | Entered another Factory area
 14941 | -5/Factory         | Evolved 2 slots: Utility x2
 14942 | -5/Factory         | Identified exit to Extension
 15132 | -5/Factory         | Retrieved Zion intel report: Depthwide Sectors/-1
 15294 | -5/Factory         | Discovered new exit (range 14)
 15861 | -5/Factory         | Retrieved Zion intel report: Main Access
 15861 | -5/Factory         | Identified exit to Factory
 15862 | -5/Factory         | Zion Light squad teleported in
 15979 | -5/Factory         | Zion Fire squad teleported in
 16008 | -5/Factory         | Zion Explosive Resupply teleported in
 16065 | -5/Factory         | Entered Extension
 16065 | -5/Extension       | Accompanied by 8 allies
 16487 | -5/Extension       | Retrieved Zion intel report: Unaware Analyses
 16522 | -5/Extension       | Retrieved Zion intel report: Prototype Schematics
 16523 | -5/Extension       | Zion Defense Resupply teleported in
 16791 | -5/Extension       | Build established: Commander-Mutant
 17076 | -5/Extension       | Found Prototype Protection
 17095 | -5/Extension       | Identified Zio. Weapon Casing
 17380 | -5/Extension       | Spotted B-75 Beast
 17390 | -5/Extension       | Spotted B-75 Beast
 17393 | -5/Extension       | Allies destroyed B-75 Beast
 17411 | -5/Extension       | Allies destroyed B-75 Beast
 17468 | -5/Extension       | P-70 Sage assimilated allied W3-BE2(A)
 17523 | -5/Extension       | Zion Hacker squad teleported in
 17540 | -5/Extension       | Zion Kinetic Resupply teleported in
 17551 | -5/Extension       | Terminal network hard line cut
 17689 | -5/Extension       | Build established: Hauler-Mutant
 17865 | -5/Extension       | First assault squad dispatched
 17964 | -5/Extension       | Discovered exit to Factory (range 10)
 17966 | -5/Extension       | Discovered new exit (range 6)
 17987 | -5/Extension       | Entered Cetus
 18013 | -5/Cetus           | Spotted Cetus Guard
 18013 | -5/Cetus           | Spotted Cetus Guard
 18023 | -5/Cetus           | Destroyed Cetus Guard
 18023 | -5/Cetus           | Spotted Cetus Guard
 18024 | -5/Cetus           | Destroyed Cetus Guard
 18025 | -5/Cetus           | Destroyed Cetus Guard
 18025 | -5/Cetus           | Spotted Cetus Guard
 18026 | -5/Cetus           | Destroyed Cetus Guard
 18056 | -5/Cetus           | Destroyed 7 combat bots
 18062 | -5/Cetus           | Cetus Manufacturing Module disabled
 18108 | -5/Cetus           | Identified Hacking Drone Bay
 18177 | -5/Cetus           | Retrieved Zion intel report: Unaware Analyses
 18178 | -5/Cetus           | Zion Heavy squad teleported in
 18201 | -5/Cetus           | Zion Light squad teleported in
 18257 | -5/Cetus           | Retrieved Zion intel report: Guard Positions
 18358 | -5/Cetus           | Discovered new exit (range 16)
 18368 | -5/Cetus           | Build established: Scavenger-Mutant
 18389 | -5/Cetus           | Spotted Cetus Guard
 18389 | -5/Cetus           | Spotted Cetus Guard
 18392 | -5/Cetus           | Spotted Cetus Guard
 18392 | -5/Cetus           | Spotted Cetus Guard
 18397 | -5/Cetus           | Destroyed Cetus Guard
 18398 | -5/Cetus           | Allies destroyed Cetus Guard
 18404 | -5/Cetus           | Destroyed Cetus Guard
 18405 | -5/Cetus           | Destroyed Cetus Guard
 18412 | -5/Cetus           | Discovered exit to Factory (range 15)
 18421 | -5/Cetus           | Scared off Revision 17
 18484 | -5/Cetus           | Found Zio. Weapon Casing
 18491 | -5/Cetus           | Found Zio. Weapon Casing
 18548 | -5/Cetus           | Entered Archives
 18548 | -5/Archives        | Accompanied by 1 ally
 18633 | -5/Archives        | Unable to access archive contents
 18651 | -5/Archives        | Discovered new exit (range 16)
 18729 | -5/Archives        | Entered Hub_04(d)
 18860 | -5/Hub_04(d)       | Retrieved Zion intel report: Active Terminals
 18884 | -5/Hub_04(d)       | Retrieved Zion intel report: Active Garrisons
 18885 | -5/Hub_04(d)       | Zion Recon squad teleported in
 18894 | -5/Hub_04(d)       | Discovered exit to Factory (range 6)
 18945 | -5/Hub_04(d)       | Garrison activated, responded to threat
 19063 | -5/Hub_04(d)       | Zion Heavy squad teleported in
 19128 | -5/Hub_04(d)       | Retrieved Zion intel report: Depthwide Sectors/0
 19140 | -5/Hub_04(d)       | Retrieved Zion intel report: Emergency Access
 19141 | -5/Hub_04(d)       | Zion Recon squad teleported in
 19157 | -5/Hub_04(d)       | Discovered exit to Factory (range 12)
 19199 | -5/Hub_04(d)       | Network Hub disabled
 19254 | -5/Hub_04(d)       | Spotted Lightning
 19254 | -5/Hub_04(d)       | Spotted Lightning
 19254 | -5/Hub_04(d)       | Spotted Lightning
 19358 | -5/Hub_04(d)       | Destroyed Lightning
 19364 | -5/Hub_04(d)       | Found Exp. Targeting Computer
 19367 | -5/Hub_04(d)       | Crushed by falling debris
 19378 | -5/Hub_04(d)       | Destroyed Lightning
 19383 | -5/Hub_04(d)       | Found Prototype Device
 19422 | -5/Hub_04(d)       | Spotted Lightning
 19425 | -5/Hub_04(d)       | Spotted Lightning
 19433 | -5/Hub_04(d)       | System corruption reached 10%
 19447 | -5/Hub_04(d)       | Destroyed Lightning
 19451 | -5/Hub_04(d)       | Spotted Lightning
 19453 | -5/Hub_04(d)       | Found Prototype Energy Cannon
 19463 | -5/Hub_04(d)       | Allied Derelicts emerged from ambush trap array
 19519 | -5/Hub_04(d)       | Build established: Scavenger-Tank
 19519 | -5/Hub_04(d)       | Destroyed Lightning
 19569 | -5/Hub_04(d)       | Destroyed Lightning
 19576 | -5/Hub_04(d)       | Found Prototype Energy Cannon
 19579 | -5/Hub_04(d)       | Found Prototype Device
 19583 | -5/Hub_04(d)       | Found Prototype Device
 19587 | -5/Hub_04(d)       | Destroyed Lightning
 19604 | -5/Hub_04(d)       | Identified EMDS (x2)
 19605 | -5/Hub_04(d)       | Found EMDS
 19629 | -5/Hub_04(d)       | First assault squad dispatched
 19655 | -5/Hub_04(d)       | Identified Exp. Phase Shifter (x2)
 19714 | -5/Hub_04(d)       | Entered Factory
 19714 | -4/Factory         | Evolved 2 slots: Utility x2
 19862 | -4/Factory         | Garrison activated, responded to threat
 19922 | -4/Factory         | Destroyed 7 combat bots
 19997 | -4/Factory         | Discovered new exit (range 14)
 20014 | -4/Factory         | Destroyed 7 combat bots
 20255 | -4/Factory         | First assault squad dispatched
 20382 | -4/Factory         | Identified EM Dispersion Field
 20420 | -4/Factory         | Lost 3 parts (3u)
 20462 | -4/Factory         | Entered Upper Caves
 20464 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 20630 | -4/Upper Caves     | Found Alien Artifact
 20772 | -4/Upper Caves     | Discovered new exit (range 10)
 20792 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 21134 | -4/Upper Caves     | Entered another Upper Caves area
 21134 | -4/Upper Caves     | Accompanied by 1 ally
 21224 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 21240 | -4/Upper Caves     | Identified Dimensional Node Initializer
 21240 | -4/Upper Caves     | Initialized slip node
 21289 | -4/Upper Caves     | Core integrity fell below 50%
 21321 | -4/Upper Caves     | Discovered new exit (range 4)
 21324 | -4/Upper Caves     | Entered Research
 21324 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 21347 | -3/Research        | Lost 15 parts (1p2n8u4w)
 21384 | -3/Research        | Spotted B-86 Titan
 21400 | -3/Research        | Spotted B-86 Titan
 21415 | -3/Research        | Zion Heavy squad teleported in
 21433 | -3/Research        | Identified Heart of Steel
 21444 | -3/Research        | Spotted B-86 Titan
 21465 | -3/Research        | Lost 3 parts (1n1u1w)
 21481 | -3/Research        | Zion Demo squad teleported in
 21530 | -3/Research        | Build established: Mutant
 21572 | -3/Research        | Lost 3 parts (1p1n1u)
 21574 | -3/Research        | First assault squad dispatched
 21580 | -3/Research        | Discovered new exit (range 4)
 21582 | -3/Research        | Entered another Research area
 21582 | -2/Research        | Evolved 2 slots: Utility x2
 21611 | -2/Research        | Found Unknown Device
 21611 | -2/Research        | Identified Antimissile System
 21647 | -2/Research        | Zion Offense Resupply teleported in
 21788 | -2/Research        | Lost 4 parts (1p1n2u)
 21793 | -2/Research        | Destroyed 8 combat bots
 22068 | -2/Research        | Build established: Scavenger-Mutant
 22131 | -2/Research        | First assault squad dispatched
 22199 | -2/Research        | System corruption reached 10%
 22435 | -2/Research        | Lost 11 parts (2p2n4u3w)
 22509 | -2/Research        | Spotted B-90 Cyclops
 22510 | -2/Research        | Discovered new exit (range 14)
 22517 | -2/Research        | Zion Heavy squad teleported in
 22524 | -2/Research        | Identified exit to Quarantine
 22531 | -2/Research        | Entered Quarantine
 22531 | -2/Quarantine      | Accompanied by 2 allies
 22675 | -2/Quarantine      | Lost 3 parts (1p1n1w)
 22702 | -2/Quarantine      | Found Zio. Weapon Casing
 22719 | -2/Quarantine      | Lost 3 parts (1p1n1w)
 22829 | -2/Quarantine      | Retrieved Zion intel report: Component Stockpiles
 22857 | -2/Quarantine      | Spotted Alpha 7
 22873 | -2/Quarantine      | Allies destroyed Alpha 7
 22902 | -2/Quarantine      | Found Prototype Processor
 22902 | -2/Quarantine      | Identified Exp. Target Analyzer
 22905 | -2/Quarantine      | Found Exp. Targeting Computer
 22959 | -2/Quarantine      | Found Alien Slashing Weapon
 23055 | -2/Quarantine      | Retrieved Zion intel report: Branch Access
 23066 | -2/Quarantine      | First assault squad dispatched
 23096 | -2/Quarantine      | Found Zio. Weapon Casing
 23144 | -2/Quarantine      | Retrieved Zion intel report: Component Schematics
 23245 | -2/Quarantine      | Identified Sigix Broadsword
 23265 | -2/Quarantine      | Found Alien Launcher
 23449 | -2/Quarantine      | Retrieved Zion intel report: Emergency Access
 23452 | -2/Quarantine      | Lost 3 parts (2u1w)
 23496 | -2/Quarantine      | Retrieved Zion intel report: Prototype Schematics
 23503 | -2/Quarantine      | Found Prototype Processor
 23504 | -2/Quarantine      | Identified Exp. Core Analyzer
 23553 | -2/Quarantine      | Found Alien Impact Weapon
 23642 | -2/Quarantine      | Core integrity fell below 50%
 23710 | -2/Quarantine      | Retrieved Zion intel report: Prototype Stockpiles
 23761 | -2/Quarantine      | Retrieved Zion intel report: Active Terminals
 23834 | -2/Quarantine      | Found Alien Artifact
 23834 | -2/Quarantine      | Identified Matter Drive
 23865 | -2/Quarantine      | System corruption reached 30%
 23915 | -2/Quarantine      | Lost 3 parts (2u1w)
 24022 | -2/Quarantine      | Found Alien Artifact
 24022 | -2/Quarantine      | Identified Stasis Generator
 24024 | -2/Quarantine      | Terminal network hard line cut
 24051 | -2/Quarantine      | Found Alien Artifact
 24051 | -2/Quarantine      | Identified Subatomic Replicator
 24214 | -2/Quarantine      | Spotted Fortress
 24277 | -2/Quarantine      | Identified Core Stripper
 24307 | -2/Quarantine      | Lost 6 parts (4u2w)
 24359 | -2/Quarantine      | Discovered new exit (range 5)
 24368 | -2/Quarantine      | Entered Section 7
 24397 | -2/Section 7       | Found Alien Artifact
 24398 | -2/Section 7       | Identified Integrated Dissipator
 24398 | -2/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 24495 | -2/Section 7       | Allied Derelicts emerged from ambush trap array
 24508 | -2/Section 7       | Spotted S7 Guard
 24525 | -2/Section 7       | Allies destroyed S7 Guard
 24535 | -2/Section 7       | Found Alien Artifact
 24536 | -2/Section 7       | Identified Integrated Heat Negator
 24536 | -2/Section 7       | Installed Integrated Heat Negator, increased core heat dissipation (+40)
 24541 | -2/Section 7       | Found Prototype Protection
 24541 | -2/Section 7       | Identified Hvy. Regenerative Plating
 24657 | -2/Section 7       | Found Alien Artifact
 24657 | -2/Section 7       | Identified Core Reset Matrix
 24657 | -2/Section 7       | Identified Sigix Terminator
 24657 | -2/Section 7       | Used Core Reset Matrix
 24661 | -2/Section 7       | Emitted hypermatrix ping
 24661 | -2/Section 7       | Sensed 22 artifacts in vicinity
 24666 | -2/Section 7       | Assembled emerged from beneath the floor
 24907 | -2/Section 7       | First assault squad dispatched
 25016 | -2/Section 7       | Retrieved Zion intel report: Unaware Analyses
 25053 | -2/Section 7       | Spotted S7 Guard
 25058 | -2/Section 7       | Found Core Membrane
 25058 | -2/Section 7       | Installed Core Membrane, gained immunity to corruption
 25077 | -2/Section 7       | Core integrity fell below 20%
 25078 | -2/Section 7       | Garrison activated, responded to threat
 25102 | -2/Section 7       | Destroyed S7 Guard
 25148 | -2/Section 7       | Lost 3 parts (1n1u1w)
 25149 | -2/Section 7       | Discovered new exit (range 10)
 25156 | -2/Section 7       | Spotted B-90 Cyclops
 25174 | -2/Section 7       | Entered Access
 25174 | -1/Access          | Evolved 2 slots: Propulsion x1, Utility x1
 25265 | -1/Access          | Zion Hover Resupply teleported in
 25446 | -1/Access          | Spotted B-99 Colossus
 25508 | -1/Access          | Zion Melee Resupply teleported in
 25510 | -1/Access          | Found Prototype Processor
 25510 | -1/Access          | Identified Exp. Melee Analysis Suite
 25513 | -1/Access          | Found Unknown Piercing Weapon
 25513 | -1/Access          | Identified CR-A16's Pointy Stick
 25550 | -1/Access          | Found Prototype Processor
 25550 | -1/Access          | Identified Spectral Analyzer
 25623 | -1/Access          | Spotted B-99 Colossus
 25660 | -1/Access          | Used Subatomic Replicator to replicate Sigix Broadsword
 25712 | -1/Access          | First assault squad dispatched
 25747 | -1/Access          | Build established: Alien-Gladiator
 25794 | -1/Access          | Zion Heavy squad teleported in
 25815 | -1/Access          | Found Prototype Protection
 25815 | -1/Access          | Identified Zio. Weapon Casing
 25902 | -1/Access          | Lost 4 parts (1n3u)
 26010 | -1/Access          | Spotted B-99 Colossus
 26017 | -1/Access          | Fired Sigix Terminator
 26017 | -1/Access          | Destroyed B-99 Colossus
 26017 | -1/Access          | High security lockdown imminent
 26023 | -1/Access          | Discovered new exit (range 23)
 26041 | ***                | Heading to fleet!

 Last Messages 
---------------
26029_ Cmb. Antigrav System destroyed.
26029_ Penetrated by Slug. <x2>
26029_ Imp. Power Shielding destroyed.
26030_ Dropped Rnf. Antimatter Reactor.
26032_ Penetrated by Slug. <x3>
26033_ U-05 Engineer lays Concrete. <x2>
26034_ K-01 Serf collects debris.
26035_ U-05 Engineer lays Concrete.
26036_ Knocked back.
26036_ Penetrated by Slug.
26036_ Slug penetrates Earth. <x2>
26036_ U-05 Engineer lays Concrete. <x2>
26038_ The unstable cave ceiling collapses.
26039_ K-01 Serf collects debris.
26039_ U-05 Engineer lays Concrete.
26039_ Penetrated by Slug. <x2>
26039_ Quantum Reactor destroyed.
26039_ Penetrated by Slug.
26040_ K-01 Serf collects debris.
26040_ U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
| ?#      ##            "                 #????????? |
| ???#######            "                 #?#??????? |
| ????????#             "                 #????????? |
| ????#??##             ;                 ##???????? |
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| ??????#               ;   p         =   "##??????? |
| ??????#               ;    ;            " #??????? |
| ?????##  ;           *;    ;            ; ##?????? |
| ?????#   ";;     ;;;;;;    ;;;;     ;;;;;  #?????? |
| ?????#     ; ;     ;          ;            #?????? |
| ????##     " ;     ;          ;            ##????? |
| ????#      ; ;     ;          ;             #????? |
| ????#      ; "     ;          ;             #????? |
| ????#  ;;;;;;;     ;       BB ;             ##???? |
| ???#   ;                   BB ;              #???? |
| ???#";;;                      ;              #???? |
| ?     ;;         #            ;              #???? |
|       ;;                      ;             ##???? |
| ?###  ;;                      ;             #????? |
| ???#  ;;    p                 ;             #????? |
| ???#  ""                      ;            ##????? |
| ???#  ""                      ;            #?????? |
| ???#  ;;;;;; #  #             ;           ##?????? |
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| ???#         ;     ;    "@    ;     ##???##??????? |
| ???#         ;     ;          ;        #?????????? |
| ???#         ;     ;          ;    ###    #??????? |
| ???#         ;     ;          ;   k       #??????? |
| ???#         ;    ;;          ;            #?????? |
| ????         ;    ;            #               ??? |
| ????      "  ;    ;;""u       #                ??? |
| ???? !    "" #     #"                     ##   ??? |
| ?????        ##   ##"          ##           ?????? |
| ????????    ??## #?#T          #?             ???? |
| ???????    ????##??#""          ??         # ????? |
| ??????   ??????????#""        #  ?  k      #?????? |
| ???????????????????#""        # #?? #   # ##?????? |
| ???????????????????              ???        ?????? |
| ???????????????????       kk   ? ????      ??????? |
| ????????????????????##############???#?###+??????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           226
Energy Generation          55
Energy Capacity            600
Matter Stores              300
Matter Capacity            300
Sight Range                24
Robot Scan Range           10
Terrain Scan Range         24
Terrain Scan Density       10
Cloak Strength             5
EM Shielding               4
Corruption Prevention      12
Armor Coverage             1425
Resistance: KI             30
Resistance: TH             20
Resistance: EX             50
Resistance: EM             90
Power Shielding            66
Weapon Shielding           100
Point Defense Rating       80
Weapon Cycling             15
Phase Shifting             20
Evasion (%)                60
Targeting Accuracy         14
Melee Accuracy             24
Launcher Accuracy          30
Target Analysis            12
Core Analysis              10
Recoil Reduction           4
Matter Filtering           50
Energy Filtering           50
Stasis Canceling           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Dimensional Node Initializer
Sigix Broadsword
Matter Drive
Stasis Generator
Subatomic Replicator
Core Stripper
Integrated Dissipator
Integrated Heat Negator
Core Reset Matrix
Core Membrane
Sigix Terminator

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ShieldDynamicFacilitator
  Manual?         0
Play Time         03:18:55
  Cumulative      152.3 hours
  Start           2020.12.17 @ 15:05:39
  End             2020.12.17 @ 18:41:43
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          152
  Rogue           145
  Adventurer      0
  Explorer        7
Win Type          2
  Total           3
  Types           0/0/3/0/0/0/0/0/0
Lore%             59
Gallery%          86
Achievement%      64
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1abe3390-7d52-4fb0-8958-54d773dd9f8c