Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.09 @ 00:07:50 Player: JuliusNebulus Result: Destroyed by X-72 Disruptor with Improved Arc Projector Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (80) 400 Value Destroyed (2886) 2886 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (333) 333 TOTAL SCORE: 7859 Bonus ------- High Alert Combat Kills 293 Follower Combat Kills 40 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 20/100 System Corruption 23% Temperature Cool (0) Movement Walking (137) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Armored-FC Exoskeleton > --- UTILITY (6) ------ Advanced Heat Sink Medium Storage Unit Advanced Targeting Computer EM Disruption Field Improved System Shield > --- WEAPON (5) ------- Power Sword > --- INVENTORY (10) --- Huge Storage Unit Improved Focal Shield Improved EM Pulse Cannon Peak State ------------ > --- POWER ------------ Angular-Ion Engine > --- PROPULSION ------- Armored-FC Exoskeleton > --- UTILITY ---------- Scrap Engine Advanced Heat Sink Improved Targeting Computer Advanced Targeting Computer EM Disruption Field > --- WEAPON ----------- Heavy Phase Cannon Magnetic Acceleration Cannon Heavy Flak Cannon Power Sword > --- INVENTORY -------- Huge Storage Unit Improved Focal Shield Improved EM Pulse Cannon [Rating: 79] Favorites ----------- Power Constructs Engine Constructs Power Core Micro Nuclear Core Propulsion Compact Wheel Treads Light Treads Leg Constructs Wheel Compact Wheel Flight Unit Flight Unit Utility Advanced Targeting Computer Device Armored Scrap Engine Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Improved System Shield Weapon Improved Light Cannon Energy Gun Lightning Gun Energy Cannon Constructs Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Improved Grenade Launcher Special Weapon Plasma Flamer Slashing Weapon Power Sword Build | -11 -10 -10 -9 -9 -9 -7 -6 -5 ------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Fac Slots Evolved 10 | . . . 2 . . 4 2 2 Power 1 | . . . . . . . 1 . Propulsion 2 | . . . 2 . . . . . Utility 4 | . . . . . . 3 1 . Weapon 3 | . . . . . . 1 . 2 Parts Attached 73 | 3 . 11 9 4 1 13 17 15 Power 8 | . . 2 1 . . 1 3 1 Engine 6 | . . 2 1 . . . 3 . Core 2 | . . . . . . 1 . 1 Reactor . | . . . . . . . . . Propulsion 16 | 2 . 5 5 4 . . . . Treads 4 | 2 . . 2 . . . . . Leg 4 | . . 3 1 . . . . . Wheel 4 | . . . . 4 . . . . Hover . | . . . . . . . . . Flight 4 | . . 2 2 . . . . . Utility 18 | 1 . . 1 . 1 3 5 7 Device 9 | . . . . . 1 . 4 4 Storage 2 | 1 . . . . . . . 1 Processor 6 | . . . 1 . . 3 1 1 Hackware 1 | . . . . . . . . 1 Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 31 | . . 4 2 . . 9 9 7 Energy Gun 6 | . . 2 1 . . 1 2 . Energy Cannon 5 | . . . . . . . 3 2 Ballistic Gun 4 | . . 1 1 . . 1 . 1 Ballistic Cannon 12 | . . . . . . 7 2 3 Launcher 2 | . . . . . . . 2 . Special Weapon 1 | . . 1 . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 2 . Corrupted Parts 1 | . . . . . . . . 1 System Corruption 1 | . . . . . . . . 1 Parts Lost 50 | . . 6 7 . . 2 9 26 Power 9 | . . . 2 . . . 2 5 Propulsion 17 | . . 4 4 . . 2 2 5 Utility 9 | . . . 1 . . . 1 7 Weapon 15 | . . 2 . . . . 4 9 Highest Loss Streak 8 | . . 4 4 . . 1 8 7 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 65 | . 28 41 44 35 55 84 66 60 Engine 3 | . . 2 6 . . . 6 4 Core 1 | . . . . . . 4 . . Treads 3 | . 28 16 10 . . 4 . . Leg 1 | . . 8 1 . . . . 2 Wheel 10 | . . . . 35 44 25 5 . Device 8 | . . . . . 11 7 12 11 Processor 14 | . . . 7 . . 22 20 11 Energy Gun 2 | . . 2 2 . . 2 3 . Energy Cannon 2 | . . . . . . . 5 5 Ballistic Cannon 9 | . . . . . . 16 8 10 Naked Turns 28 | . . 1 19 8 . . . . Heaviest Build 61 | . . 3 4 . 1 19 34 61 Greatest Support 82 | 3 3 8 8 3 3 64 33 82 Greatest Overweight (x) 19 | . . . 1 . . 2 2 19 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 10 | 8 5 5 5 5 5 5 5 10 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 5 5 Average Carried 4 | 3 5 4 4 5 4 4 4 3 Final Capacity 10 | 5 5 5 5 5 5 5 5 10 Final Carried 5 | 5 5 5 5 5 4 5 5 3 Scrap Engine Consumption 133 | . . . . . 3 51 43 36 Constructs Created 9 | . . . . . . 1 3 5 Constructs Modified 28 | . . . . . . 1 8 19 Class Distribution -------------------- 45% | Gunner 34% | Mutant 19% | Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Gunner | -7/Factory Gunner | -6/Factory Gunner | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Fac Matter Collected 1949 | 166 . 121 . . . 250 505 907 Remotely . | . . . . . . . . . Salvage Created 3126 | . . 154 . . . 239 694 2039 Parts 127 | . . 14 . . . 6 36 71 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -6 -5 ------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Fac Combat Hostiles Destroyed 59 | . . 7 . . . 7 15 30 Melee 3 | . . 1 . . . . . 2 Guns 7 | . . 4 . . . . . 3 Cannons 44 | . . 2 . . . 7 12 23 AOE 2 | . . . . . . . 1 1 Classes Destroyed 13 | . . 3 . . . 4 3 3 Worker 6 | . . . . . . 2 3 1 Builder 7 | . . . . . . . 4 3 Tunneler 1 | . . 1 . . . . . . Recycler 6 | . . . . . . . . 6 Watcher 1 | . . . . . . . 1 . Swarmer 18 | . . 5 . . . 2 4 7 Saboteur 1 | . . . . . . . . 1 Grunt 21 | . . 2 . . . 2 6 11 Duelist 1 | . . . . . . 1 . . Sentry 5 | . . . . . . 1 1 3 Specialist 1 | . . . . . . . . 1 Hunter 3 | . . . . . . . 3 . Programmer 9 | . . . . . . 1 1 7 Best Kill Streak 20 | . . 4 . . . 3 6 20 Combat Bots Only 9 | . . 3 . . . 3 4 9 Max Kills in Single Turn 2 | . . 1 . . . 1 2 2 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . . . 1 1 Melee 1 | . . 1 . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -6 -5 -------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Fac Hostile Shots Fired 756 | . . 119 78 4 . 54 191 310 Missed 233 | . . 36 32 3 . 17 52 93 Damage Taken 8410 | . . 909 654 16 . 569 1970 4292 Core 1969 | . . 169 321 14 . 183 282 1000 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 221 | . . . . . . . . 221 Regen/Repaired (Parts) 833 | . . . . . . 7 258 568 Core Remaining (%) 57 | 100 . 32 . . 16 73 66 . Volleys Fired 181 | . . 45 . . . 17 52 67 Largest 5 | . . 1 . . . 3 3 5 Hottest 245 | . . 100 . . . 133 174 245 Shots Fired 400 | . . 45 . . . 43 121 191 Gun 93 | . . 36 . . . 5 18 34 Cannon 291 | . . . . . . 38 96 157 Launcher 7 | . . . . . . . 7 . Special 9 | . . 9 . . . . . . Kinetic 208 | . . 4 . . . 38 64 102 Thermal 119 | . . 41 . . . . 27 51 Explosive 7 | . . . . . . . 7 . Electromagnetic 66 | . . . . . . 5 23 38 Robot Hit Streak 25 | . . 8 . . . 14 20 25 Robot Miss Streak 9 | . . 3 . . . 2 5 9 Penetration Max 1 | . . . . . . . 1 1 Secondary Targets . | . . . . . . . . . Shots Hit Robots 269 | . . 19 . . . 33 75 142 Core Hits 170 | . . 16 1 . . 16 33 104 Critical Kills 3 | . . . . . . . . 3 Critical Parts Destroyed 1 | . . . . . . . . 1 Critical Strikes 14 | . . 3 . . . 2 3 6 Burn 3 | . . 3 . . . . . . Meltdown 2 | . . . . . . . . 2 Destroy 2 | . . . . . . . . 2 Blast 6 | . . . . . . 2 3 1 Sever 1 | . . . . . . . . 1 Melee Attacks 7 | . . . . . . . . 7 Impact . | . . . . . . . . . Slashing 7 | . . . . . . . . 7 Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7797 | . . 405 65 7 . 748 2109 4463 Guns 1302 | . . 214 . . . 79 315 694 Cannons 5212 | . . . . . . 644 1344 3224 Explosions 612 | . . . . . . . 435 177 Melee 352 | . . . . . . . . 352 Ramming 252 | . . 124 65 7 . 25 15 16 Kinetic 3652 | . . 32 . . . 644 878 2098 Thermal 2343 | . . 249 . . . . 364 1730 Explosive 435 | . . . . . . . 435 . Electromagnetic 763 | . . . . . . 79 417 267 Impact . | . . . . . . . . . Slashing 352 | . . . . . . . . 352 Piercing . | . . . . . . . . . Highest Corruption 23 | . . . 5 5 5 2 7 23 Average Corruption 8 | . . . 5 5 5 1 5 12 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 75 | . . . 1 1 6 1 28 38 Message Errors 18 | . . . . . . . 6 12 Matter Fused 8 | . . . . 1 1 . 4 2 Heat Flow Errors 9 | . . . 1 . 2 1 3 2 Energy Discharges 12 | . . . . . 3 . 5 4 Data Loss (minor) 12 | . . . . . . . 5 7 Data Loss (major) 2 | . . . . . . . 1 1 Misfires 6 | . . . . . . . 3 3 Misdirections 2 | . . . . . . . . 2 Weapon Failures 6 | . . . . . . . 1 5 Overload Shots . | . . . . . . . . . Overflow Damage 205 | . . . . . . . 49 156 Projectiles 41 | . . . . . . . 2 39 Explosions 98 | . . . . . . . 47 51 Melee 66 | . . . . . . . . 66 Knockbacks 32 | . . 1 . . . 12 6 13 Impact 1 | . . 1 . . . . . . Kinetic 30 | . . . . . . 12 6 12 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 326 | . . 55 28 2 . 12 146 83 Shots 5 | . . . . . . . 4 1 Rammed 56 | . . 29 16 4 . 3 3 1 Targets Rammed 56 | . . 29 16 4 . 3 3 1 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 817 | . . 288 189 . 186 156 662 817 Average Temperature 169 | . . 127 95 . 83 50 226 161 Received Heat Transfer 1473 | . . 237 273 9 . 39 273 642 Effects 42 | . . 1 . . . . 23 18 Shutdowns 4 | . . . . . . . 3 1 Energy Bleed 6 | . . 1 . . . . 3 2 Interference 11 | . . . . . . . 9 2 Matter Decay 1 | . . . . . . . . 1 Short Circuit 1 | . . . . . . . 1 . Damage (minor) 9 | . . . . . . . 4 5 Damage (major) 6 | . . . . . . . 2 4 Damage (core) 4 | . . . . . . . 1 3 Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . 2 . Parts Fried 1 | . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . . . . . . 2 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 8 | . . 5 . . . . . 3 Heat Transferred 3802 | . . 1275 . . . . 700 1827 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 Alert | -11 -10 -10 -9 -9 -9 -7 -6 -5 ------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Fac Peak Influence 659 | . . 135 147 94 36 175 498 659 Initial 200 | . . . 52 49 36 114 21 200 Average 167 | . . 71 88 66 36 71 158 355 Maximum Alert Level 2 | . . . . . . . 2 2 Low Security (%) 64 | 100 100 100 100 100 100 100 65 . Level 1 20 | . . . . . . . 15 63 Level 2 14 | . . . . . . . 18 36 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 17 | . . . 2 1 . 4 5 5 Investigation 2 | . . . . 1 . . . 1 Extermination 6 | . . . . . . 2 2 2 Reinforcement 9 | . . . 2 . . 2 3 2 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 4 | . . . . . . 1 2 1 Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -7 -6 -5 --------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Fac Distress Signals 6 | . . . 1 2 . . . 3 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 136 | . . 27 16 4 . 17 21 51 Peak Tracking Total 23 | . . 23 10 9 . 4 5 12 Tactical Retreats 5 | . . 1 1 . . 1 1 1 Traps | -11 -10 -10 -9 -9 -9 -7 -6 -5 ------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Fac Traps Triggered 3 | . . . . . . 1 1 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Fac Machines Disabled 6 | . . . . . . . . 6 Max in Single Turn 3 | . . . . . . . . 3 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -6 -5 --------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Fac Machines Accessed 6 | . . . 2 1 2 . . 1 Terminals 6 | . . . 2 1 2 . . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 13 | . . . 4 2 6 . . 1 Successful 3 | . . . 2 . . . . 1 Failed 10 | . . . 2 2 6 . . . Catastrophic 4 | . . . 1 . 3 . . . Database Lockouts . | . . . . . . . . . Manual 13 | . . . 4 3 6 . . . Terminals 13 | . . . 4 2 6 . . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 2 | . . . 1 . . . . 1 Open DSF 1 | . . . . . . . . 1 Level Access Points 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 1 | . . . 1 . . . . . Terminals 1 | . . . 1 . . . . . Assimilate 1 | . . . 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 4 | . . . 1 1 2 . . . Full Trace Events 4 | . . . 1 1 2 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Sto Rec Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -6 -5 -------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Fac Total Allies 12 | . . . . . . . 12 . Largest Group 4 | . . . . . . . 4 . Highest-Rated Group 107 | . . . . . . . 107 . Highest-Rated Ally 31 | . . . . . . . 31 . Total Orders . | . . . . . . . . . Ally Attacks 25 | . . . . . . . 25 . Total Damage 311 | . . . . . . . 311 . Kills 6 | . . . . . . . 6 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -6 -5 ------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Fac Turns Passed 4001 | 43 28 397 174 48 147 1084 1018 1062 Spaces Moved 3284 | 65 56 520 257 75 280 846 654 531 Core 1275 | 65 56 473 147 75 280 176 . 3 Treads 388 | . . . . . . 285 94 9 Legs 288 | . . . . . . . . 288 Wheels 1033 | . . . . . . 385 560 88 Hover 143 | . . . . . . . . 143 Flight 157 | . . 47 110 . . . . . Fastest Speed 37 | 50 50 37 50 50 50 50 95 118 Average Speed 99 | 50 50 48 55 50 50 118 126 149 Slowest Speed 1000 | 50 50 50 100 50 50 150 160 1000 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 7 | . . 3 4 . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 26 | 3 13 72 30 22 43 22 15 15 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 137 | . . . . . . . 68 69 Melee . | . . . . . . . . . Projectile 23 | . . . . . . . 13 10 AOE 114 | . . . . . . . 55 59 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -6 -5 --------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Fac Total 3676 | 74 55 609 284 82 286 890 749 647 Wait 32 | . . 3 . . . . 5 24 Move 3264 | 64 55 514 249 74 279 845 653 531 Hop 5 | . . 2 3 . . . . . Pick Up 19 | 5 . 2 1 . 1 5 5 . Fast Attach 44 | 3 . 5 4 4 1 7 8 12 Attach 21 | . . 5 5 . . 2 6 3 Detach 16 | 1 . 2 5 . . 1 6 1 Swap 8 | . . 1 . . . 4 3 . Drop 20 | 1 . 1 1 . 2 6 8 1 Fire 181 | . . 45 . . . 17 52 67 Melee 7 | . . . . . . . . 7 Ram 56 | . . 29 16 4 . 3 3 1 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 3 | . . . . . 3 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: Mat x3 / *Sto) -9/Storage -9/Recycling -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 44 | -11/Scrapyard | Entered Materials 64 | -10/Materials | Discovered new exit (range 16) 72 | -10/Materials | Entered Mines 101 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 229 | -10/Mines | Learned Materials trap positions 329 | -10/Mines | Build established: Mutant 357 | -10/Mines | Lost 4 parts (2n2w) 416 | -10/Mines | Core integrity fell below 50% 457 | -10/Mines | Assembled infested the area 462 | -10/Mines | Assisted by a Guerilla fighting off Assembled 467 | -10/Mines | Discovered new exit (range 6) 469 | -10/Mines | Entered Materials 469 | -9/Materials | Evolved 2 slots: Propulsion x2 470 | -9/Materials | Identified exit to Storage 471 | -9/Materials | Loaded intel: 12 trap records 480 | -9/Materials | Identified exit to Materials 607 | -9/Materials | Lost 4 parts (1p3n) 635 | -9/Materials | Core integrity fell below 50% 643 | -9/Materials | Entered Storage 644 | -9/Storage | Core integrity fell below 20% 655 | -9/Storage | Lost 3 parts (1p1n1u) 689 | -9/Storage | Used back door to open Recycling access 689 | -9/Storage | Discovered new exit (range 5) 691 | -9/Storage | Entered Recycling 692 | -9/Recycling | Found Scrap Engine 833 | -9/Recycling | Discovered new exit (range 9) 838 | -9/Recycling | Entered Factory 838 | -7/Factory | Evolved 4 slots: Utility x3, Weapon x1 1573 | -7/Factory | Build established: Gunner 1912 | -7/Factory | Discovered new exit (range 11) 1922 | -7/Factory | Entered another Factory area 1922 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2486 | -6/Factory | Build established: Construct 2800 | -6/Factory | Lost 8 parts (1p2n1u4w) 2892 | -6/Factory | Discovered new exit (range 14) 2940 | -6/Factory | Entered another Factory area 2940 | -5/Factory | Evolved 2 slots: Weapon x2 2985 | -5/Factory | Build established: Gunner 3240 | -5/Factory | Lost 4 parts (2n2u) 3305 | -5/Factory | Core integrity fell below 50% 3335 | -5/Factory | Lost 3 parts (1u2w) 3372 | -5/Factory | System corruption reached 10% 3402 | -5/Factory | Lost 4 parts (1p1n1u1w) 3915 | -5/Factory | Destroyed 9 combat bots 3921 | -5/Factory | Core integrity fell below 20% 3942 | -5/Factory | Lost 3 parts (1p1u1w) 3965 | -5/Factory | Cargo convoy interrupted 4002 | -5/Factory | Destroyed by X-72 Disruptor with Improved Arc Projector Last Messages --------------- 03992_ Acquired 4 matter. 03992_ Slug penetrates X-72 Disruptor. 03993_ Penetrated by Slug. 03993_ KE Penetrator destroyed. 03995_ K-01 Serf collects debris. 03995_ Slug penetrates Wall. 03995_ Armored-FC Exoskeleton destroyed. 03995_ Armored-FC Exoskeleton core remains intact and functional. 03996_ P-70 Sage destroyed. 03996_ Slug penetrates Wall. 03996_ Penetrated by Slug. 03998_ K-01 Serf collects debris. 03998_ Slug penetrates Wall. 03999_ Wall collapses. 03999_ U-05 Engineer builds a Wall. 04001_ K-01 Serf collects debris. 04001_ Slug penetrates Wall. 04001_ Destroyed Phase Shifter. 04002_ Slug penetrates X-67 Chaingunner. Map ----- +----------------------------------------------------+ | # # ????????????????????????????????? | | #######+######+####################+#####????????? | | % ??????? | | % ??????? | | ??????? | | % % ??????? | | ??????? | | +############## T####+##### #?????????? | | % #????????#### # #?????????? | | !% ###???????????#| """ # #?????????? | | ! #?????????????# """"" # #?????????? | | #?????????????# """"" # #?????????? | | #?????????????# # % #?????????? | | #?????????????#!! # #?????????? | | ####?????????????#!! # k #?????????? | | ?????????????????#! # k #?????????? | | ?????????????????# ! # #???""????? | | ?????????????????########## k # "" ???? | | ????????????????########### %" /% ??? | | ????????????????# # " #* ????? | | ????????????????#""" % # #????!????? | | ????????????????#"Y !%!# ! ###### #?????????? | | ????????????????#""" [|=#!i% # ! # #?????????? | | ????????????????# =%!%#h=[ + #?#?????????? | | ????????????????# ![k%/u%!= # #???????????? | | ???????????????## ] !|x@#=[* # #???????????? | | ???????????????# *xh#%|= # #???????????? | | ???????????????## p!h%* ######???????????? | | ????????????????#############+#######????????????? | | ?????????????????????### #????????????? | | ???????????????????????# " " " " " !#????????????? | | ???????????????????????# " " " " " #????????????? | | ???????????????????????# " " " " " #????????????? | | ???????????????????????# " " " " " #????????????? | | ???????????????????????# " " " " " #????????????? | | ???????????????????????# " " " " " #????????????? | | ???????????????????????# " " " " " #????????????? | | ???????????????????????# " " " " " #????????????? | | ???????????????????????# " " " " " #????????????? | | ???????????????????????# #????????????? | | ???????????????????????# #????????????? | | ???????????????????????##############????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 35 Energy Capacity 564 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Resistance: KI 25 Resistance: EM 25 Evasion (%) 62 Targeting Accuracy 24 Recoil Reduction 2 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher Oh No You Don't! Challenges ------------ None Game ------ Seed AdvancedRelayFlamer Manual? 0 Play Time 00:47:52 Cumulative 17.1 hours Start 2024.05.08 @ 23:18:31 End 2024.05.09 @ 00:07:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 22 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9436479e-2d1b-45a5-a158-e86b31037670