Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.01 @ 14:28:47 // AFD2020/Player2 Player: Minty Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (136) 680 Value Destroyed (4750) 4750 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (3145) 3145 TOTAL SCORE: 13415 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1518 Follower Combat Kills 1078 Entered DSFs 500 Friendly Fire -451 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 99/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Carbon-fiber Leg (fused) > --- UTILITY (6) ------ Improved Signal Interpreter System Shield > --- WEAPON (3) ------- Plasma Sword > --- INVENTORY (5) ---- Advanced Cooling System Improved Energy Well (400) Heavy Laser Cooled Particle Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Field Propulsion Drive Field Propulsion Drive Flightbrick > --- UTILITY ---------- Compact Matter Pod Machine Analyzer Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Kinecellerator Hacking Suite > --- WEAPON ----------- Heavy Machine Gun Heavy Machine Gun Scatter Rocket Array > --- INVENTORY -------- Improved Cooling System Long-range Tractor Beam Cooled Particle Cannon Antimatter Cannon Subdweller Shrapnel Launcher [Rating: 100] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Subdweller Monowheel Leg Carbon-fiber Leg Wheel Subdweller Monowheel Hover Unit Improved Hover Unit Flight Unit Field Propulsion Drive Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Makeshift Light Armor Plating Weapon Battle Cannon Energy Gun Heavy Riot Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Enhanced Coil Gun Ballistic Cannon Battle Cannon Launcher Subdweller Shrapnel Launcher Special Weapon Mining Laser Slashing Weapon Plasma Sword Build | -11 -10 -10 -10 -8 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Sub Mat Fac Fac DSF Fac Upp Slots Evolved 10 | . . . . 4 2 2 . 2 . Power 1 | . . . . . . . . 1 . Propulsion 4 | . . . . 2 1 . . 1 . Utility 4 | . . . . 1 1 2 . . . Weapon 1 | . . . . 1 . . . . . Parts Attached 159 | . 36 1 27 5 28 5 12 42 3 Power 19 | . 4 . 5 1 2 . . 7 . Engine 13 | . 4 . 5 1 . . . 3 . Core 6 | . . . . . 2 . . 4 . Reactor . | . . . . . . . . . . Propulsion 36 | . 14 . 6 1 5 . 1 8 1 Treads . | . . . . . . . . . . Leg 1 | . . . . . . . . . 1 Wheel 7 | . 2 . 5 . . . . . . Hover 5 | . 4 . . . . . . 1 . Flight 23 | . 8 . 1 1 5 . 1 7 . Utility 28 | . 6 . 3 2 8 . 5 4 . Device 8 | . 1 . 1 . 2 . 2 2 . Storage 4 | . 1 . . . 1 . 1 1 . Processor 6 | . 2 . . 1 1 . 2 . . Hackware 6 | . 1 . . 1 3 . . 1 . Protection 4 | . 1 . 2 . 1 . . . . Artifact . | . . . . . . . . . . Weapon 76 | . 12 1 13 1 13 5 6 23 2 Energy Gun 6 | . . . 2 . 3 . . 1 . Energy Cannon 4 | . . . . . 3 . . 1 . Ballistic Gun 37 | . 9 . 2 . 4 4 4 14 . Ballistic Cannon 11 | . 2 . 6 . 1 1 . 1 . Launcher 13 | . . . 3 1 2 . 2 4 1 Special Weapon 2 | . 1 1 . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . 2 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 17 | . 1 . 1 . 6 2 . 7 . Parts Lost 31 | . 2 . 3 2 . . 3 20 1 Power 5 | . . . 1 1 . . . 3 . Propulsion 8 | . 1 . . . . . . 7 . Utility 12 | . 1 . 1 . . . 3 7 . Weapon 6 | . . . 1 1 . . . 3 1 Highest Loss Streak 8 | . 1 . 1 1 . . 3 8 1 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 80 | . 97 100 93 52 70 69 80 67 19 Engine 7 | . 13 14 13 2 . . . 1 . Core 1 | . . . . . 5 5 5 4 . Wheel 8 | . 3 . 21 . . . . . . Hover 2 | . 9 . . . . . . . . Flight 9 | . 14 28 4 7 9 11 11 14 . Device 4 | . 4 14 3 . 4 5 7 7 . Storage 9 | . 12 14 13 7 6 5 4 4 . Processor 6 | . 8 . . 6 8 11 22 15 5 Hackware 3 | . . . . 6 16 11 8 1 5 Protection 4 | . . . 9 7 1 5 1 . . Energy Gun 3 | . 2 . 5 . 5 . . . . Ballistic Gun 7 | . 19 14 1 . 2 7 14 10 . Ballistic Cannon 7 | . 2 7 18 9 . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 48 | 11 14 14 24 23 30 32 30 48 3 Greatest Support 40 | 20 26 14 40 24 29 29 31 38 3 Greatest Overweight (x) 3 | . 3 1 2 . 1 1 . 2 . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | . 8 8 8 8 8 8 8 5 5 Average Capacity 7 | . 7 8 8 8 8 8 6 5 5 Most Carried 8 | . 8 8 8 8 8 8 8 5 4 Average Carried 6 | . 6 8 7 7 7 7 6 4 3 Final Capacity 8 | 8 8 8 8 8 8 8 5 5 5 Final Carried 8 | 6 8 8 8 8 7 8 5 3 4 Class Distribution -------------------- 53% | Mutant 13% | Sprinter 7% | Hacker-Scout 7% | Derelict-Mutant 6% | Gunner 4% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Sprinter | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Hacker-Scout | -7/Factory Hacker-Skirmisher | -6/Factory Scavenger-Scout | -6/DSF Mutant | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -10 -10 -8 -7 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Sub Mat Fac Fac DSF Fac Upp Matter Collected 4804 | 200 443 . 812 636 715 . 537 1365 96 Remotely 1067 | . . . . . . . . 1067 . Salvage Created 5068 | . 474 . 594 661 1116 . 762 1254 207 Parts 253 | . 30 . 36 31 70 . 9 69 8 Haulers Intercepted 6 | . 2 . . . 3 . . 1 . Recyclers Shooed 3 | . . . . 2 . . . 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 17 | . . . 9 . . . . . 8 Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Sub Mat Fac Fac DSF Fac Upp Combat Hostiles Destroyed 87 | . 6 . 16 14 21 . 6 21 3 Melee 2 | . . . . . . . . . 2 Guns 33 | . 6 . 3 . 5 . 4 15 . Cannons 16 | . . . 9 2 5 . . . . AOE 36 | . . . 4 12 11 . 2 6 1 Classes Destroyed 21 | . 9 . 3 4 1 . 2 1 1 Worker 15 | . 1 . . 3 2 . . 9 . Builder 13 | . 1 . . 2 3 . . 7 . Tunneler 1 | . 1 . . . . . . . . Hauler 6 | . 2 . . . 3 . . 1 . Recycler 6 | . 1 . . 3 2 . . . . Mechanic 1 | . . . . 1 . . . . . Operator 4 | . 2 . . 1 1 . . . . Watcher 3 | . 2 . . 1 . . . . . Swarmer 5 | . 3 . . . 2 . . . . Saboteur 1 | . . . . . . . . 1 . Grunt 49 | . 3 . 2 10 14 . 2 16 2 Brawler 3 | . . . . 1 1 . . 1 . Protector 3 | . . . . 1 1 . . 1 . Sentry 7 | . . . . 2 2 . . 2 1 Specialist 1 | . . . . . . . 1 . . Hunter 3 | . . . . . 1 . 2 . . Heavy 1 | . . . . . . . 1 . . Artisan 2 | . . . 2 . . . . . . Cobbler 1 | . . . 1 . . . . . . Subdweller 14 | . . . 14 . . . . . . Samaritan 2 | . . . . . . . . . 2 Best Kill Streak 13 | . 3 . 3 12 5 . 3 13 1 Combat Bots Only 7 | . 2 . 3 7 5 . 3 7 1 Max Kills in Single Turn 5 | . 2 . 2 4 3 . 1 5 1 Gunslinging 1 | . 1 . . . . . . . . Exploded 3 | . . . 2 3 2 . 1 2 1 Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Min Sub Mat Fac Fac DSF Fac Upp Hostile Shots Fired 397 | . 44 . 35 45 64 . 51 143 15 Missed 135 | . 18 . 15 14 36 . 13 36 3 Damage Taken 5542 | . 304 . 629 677 396 . 835 2436 265 Core 1301 | . 88 . 73 65 38 . 82 732 223 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 104 | . . . . . 34 . 70 . . Regen/Repaired (Parts) 77 | . 13 . . . 64 . . . . Core Remaining (%) 74 | 100 . . 8 80 94 . 90 . . Volleys Fired 346 | . 84 7 82 38 47 . 18 69 1 Largest 3 | . 2 1 2 3 3 . 3 3 1 Hottest 185 | . 100 100 100 118 185 . 96 100 50 Shots Fired 667 | . 134 7 149 70 101 . 54 151 1 Gun 363 | . 94 . 42 . 46 . 45 136 . Cannon 216 | . 8 . 100 58 46 . . 4 . Launcher 49 | . . . 7 12 9 . 9 11 1 Special 39 | . 32 7 . . . . . . . Kinetic 516 | . 92 . 119 70 30 . 54 151 . Thermal 119 | . 32 7 9 . 71 . . . . Explosive 1 | . . . . . . . . . 1 Electromagnetic 31 | . 10 . 21 . . . . . . Robot Hit Streak 18 | . 7 . 7 6 9 . 18 17 1 Robot Miss Streak 8 | . 6 . 3 4 8 . 1 4 3 Penetration Max 1 | . . . . . . . . 1 . Secondary Targets 5 | . 1 . . . 1 . 1 2 . Max Gunslinging Chain 1 | . 1 . . . 1 . 1 1 . Shots Hit Robots 401 | . 64 . 63 41 66 . 45 113 9 Core Hits 281 | . 30 . 31 41 63 . 24 76 16 Critical Kills 5 | . . . . . 1 . . 4 . Critical Parts Destroyed 12 | . . . . . . . . 12 . Critical Strikes 24 | . 1 . 1 4 2 . . 16 . Destroy 17 | . . . . . 1 . . 16 . Blast 6 | . . . 1 4 1 . . . . Corrupt 1 | . 1 . . . . . . . . Melee Attacks 12 | . . . . . . . . 3 9 Impact . | . . . . . . . . . . Slashing 12 | . . . . . . . . 3 9 Piercing . | . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . 3 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 15894 | . 665 24 1604 2503 2964 . 1885 5443 806 Guns 5659 | . 564 . 359 . 592 . 742 3402 . Cannons 2342 | . 34 . 667 696 785 . . 160 . Explosions 7262 | . 40 . 578 1807 1587 . 1143 1811 296 Melee 580 | . . . . . . . . 70 510 Ramming 3 | . 3 . . . . . . . . Kinetic 12381 | . 536 . 1372 2157 1382 . 1885 5049 . Thermal 2297 | . 64 24 122 346 1417 . . 324 . Explosive 461 | . . . . . 165 . . . 296 Electromagnetic 172 | . 62 . 110 . . . . . . Impact . | . . . . . . . . . . Slashing 580 | . . . . . . . . 70 510 Piercing . | . . . . . . . . . . Highest Corruption 9 | . . . . . . . . 9 9 Average Corruption 6 | . . . . . . . . 5 9 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 27 | . . . . . . . . 19 8 Message Errors 7 | . . . . . . . . 5 2 Matter Fused 3 | . . . . . . . . 2 1 Heat Flow Errors 4 | . . . . . . . . 3 1 Energy Discharges 4 | . . . . . . . . 3 1 Parts Fused 2 | . . . . . . . . 1 1 Data Loss (minor) 2 | . . . . . . . . 2 . Data Loss (major) 1 | . . . . . . . . . 1 Misfires 1 | . . . . . . . . 1 . Alerts 1 | . . . . . . . . . 1 Weapon Failures 2 | . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . Overflow Damage 495 | . 8 . 4 172 49 . 10 140 112 Projectiles 60 | . . . . 10 14 . . 36 . Explosions 323 | . 8 . 4 162 35 . 10 104 . Melee 112 | . . . . . . . . . 112 Knockbacks 21 | . . . 7 11 . . . 3 . Impact . | . . . . . . . . . . Kinetic 18 | . . . 7 9 . . . 2 . Secondary 3 | . . . . 2 . . . 1 . Self-Inflicted Damage 359 | . 18 . 91 132 . . 38 80 . Shots 11 | . 1 . 3 3 . . 2 2 . Rammed 1 | . 1 . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 356 | . 136 166 2 356 183 . . 296 223 Average Temperature 63 | . 40 98 1 111 38 . . 71 108 Received Heat Transfer 1156 | . 99 . 114 144 159 . 63 468 109 Effects 3 | . . . . 3 . . . . . Energy Bleed 2 | . . . . 2 . . . . . Interference 1 | . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . . . . . 3 . . . . Heat Transferred 2610 | . 12 50 150 212 1886 . . 300 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Sub Mat Fac Fac DSF Fac Upp Peak Influence 2237 | . 412 75 . 981 1434 706 723 2237 . Initial 702 | . . 75 . . 378 702 494 379 . Average 727 | . 219 75 . 540 1117 702 641 1159 . Maximum Alert Level 5 | . 2 . . 3 4 3 3 5 . Low Security (%) 17 | . 42 100 . 21 . . . . . Level 1 21 | . 50 . . 7 2 . . 16 . Level 2 17 | . 6 . . 25 1 . 56 32 . Level 3 17 | . . . . 45 26 100 43 9 . Level 4 14 | . . . . . 69 . . 4 . Level 5 4 | . . . . . . . . 16 . High Security 5 | . . . . . . . . 20 . Max Security . | . . . . . . . . . . Squads Dispatched 34 | . 2 . . 4 6 . 1 21 . Investigation 6 | . 2 . . . 2 . . 2 . Extermination . | . . . . . . . . . . Reinforcement 11 | . . . . 3 2 . 1 5 . Assault 15 | . . . . 1 1 . . 13 . Garrison 2 | . . . . . 1 . . 1 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 5 | . . . . 1 1 . . 3 . Haulers Reinforced 1 | . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Min Sub Mat Fac Fac DSF Fac Upp Distress Signals 5 | . 2 . . 3 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 149 | . 20 . 20 25 28 . 6 43 7 Peak Tracking Total 10 | . 5 . 3 8 5 . 2 10 3 Tactical Retreats 7 | . 2 . . 1 1 . . 3 . Traps | -11 -10 -10 -10 -8 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Sub Mat Fac Fac DSF Fac Upp Traps Triggered 8 | . 2 . 3 . . . 1 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused 2 | . . . 1 . 1 . . . . Traps Extracted . | . . . . . . . . . . Installed 3 | . . . 2 . 1 . . . . Triggered 3 | . . . . . 1 . . 2 . Most Traps Carried 2 | . . . 2 1 1 . . . . Machines | -11 -10 -10 -10 -8 -7 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Sub Mat Fac Fac DSF Fac Upp Machines Disabled 39 | . 3 . 2 7 10 . . 17 . Max in Single Turn 6 | . 2 . 1 5 4 . . 6 . Garrison Access 5 | . . . . 1 2 . . 2 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Min Sub Mat Fac Fac DSF Fac Upp Machines Accessed 24 | . 9 . 2 3 6 1 . 3 . Terminals 13 | . 6 . . 3 2 1 . 1 . Fabricators . | . . . . . . . . . . Repair Stations 3 | . 1 . . . 1 . . 1 . Recycling Units 3 | . 2 . . . 1 . . . . Scanalyzers 1 | . . . . . . . . 1 . Garrison Access 2 | . . . . . 2 . . . . Total Hacks 75 | . 30 . 5 14 17 1 . 8 . Successful 34 | . 10 . 5 4 10 1 . 4 . Failed 41 | . 20 . . 10 7 . . 4 . Catastrophic 6 | . 1 . . 4 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 31 | . 10 . . 13 6 . . 2 . Terminals 46 | . 21 . . 14 8 1 . 2 . Fabricators . | . . . . . . . . . . Repair Stations 8 | . 2 . . . 3 . . 3 . Recycling Units 9 | . 7 . . . 2 . . . . Scanalyzers 3 | . . . . . . . . 3 . Garrison Access 4 | . . . . . 4 . . . . Terminal Hacks 17 | . 5 . 5 3 3 1 . . . Record 4 | . . . 4 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . Open DSF 1 | . . . . . . 1 . . . Alert Level 3 | . 1 . . 2 . . . . . Unreport Threat 1 | . . . . 1 . . . . . Locate Traps 2 | . 1 . . . 1 . . . . Dispatch Records 1 | . . . . . 1 . . . . Transport Status 1 | . 1 . . . . . . . . Registered Components 1 | . 1 . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 6 | . 2 . . . 2 . . 2 . Scan Component 3 | . 1 . . . 1 . . 1 . Repair 3 | . 1 . . . 1 . . 1 . Recycling Unit Hacks 4 | . 2 . . . 2 . . . . Report Inventory 2 | . 1 . . . 1 . . . . Retrieve Components 2 | . 1 . . . 1 . . . . Scanalyzer 2 | . . . . . . . . 2 . Insert Component 1 | . . . . . . . . 1 . Analyze 1 | . . . . . . . . 1 . Garrison Access Hacks 1 | . . . . . 1 . . . . Seal Access 1 | . . . . . 1 . . . . Unauthorized Hacks 4 | . 1 . . 1 2 . . . . Terminals 3 | . 1 . . 1 1 . . . . Botnet 3 | . 1 . . 1 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Jam 1 | . . . . . 1 . . . . Data Cores Recovered 3 | . 1 . . . 2 . . . . Used . | . . . . . . . . . . Hacking Detections 19 | . 7 . . 3 6 . . 3 . Full Trace Events 9 | . 5 . . 1 1 . . 2 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . 1 . . . 1 . . . . Time 137 | . 32 . . . 16 . . 89 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 6 | . 1 . . . 5 . . . . Parts Scanalyzed 1 | . . . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . . . 1 . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Sub Mat Fac Fac DSF Fac Upp Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 7 | . . . . 3 . . . 4 . Machine Destruction 7 | . . . . 3 . . . 4 . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Min Sub Mat Fac Fac DSF Fac Upp Total Allies 1 | . 1 . . . . . . . . Largest Group 1 | . 1 1 1 1 1 1 1 1 1 Highest-Rated Group 126 | . 64 63 63 79 84 88 112 126 107 Highest-Rated Ally 126 | . 64 63 63 79 84 88 112 126 107 Total Orders . | . . . . . . . . . . Ally Attacks 92 | . 22 . 25 15 2 . . 26 2 Total Damage 6254 | . 229 . 863 684 88 . . 4066 324 Kills 58 | . 4 . 6 9 1 . . 34 4 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Sub Mat Fac Fac DSF Fac Upp Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 1 . . . . . 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Sub Mat Fac Fac DSF Fac Upp Turns Passed 5618 | . 1083 79 1902 382 650 85 188 1017 232 Spaces Moved 5354 | 1 1060 99 1674 324 820 90 198 724 364 Core 376 | . 2 . . . . . . 10 364 Treads . | . . . . . . . . . . Legs 1 | 1 . . . . . . . . . Wheels 1414 | . 102 . 1312 . . . . . . Hover 522 | . 522 . . . . . . . . Flight 3041 | . 434 99 362 324 820 90 198 714 . Fastest Speed 26 | 120 32 32 32 40 34 34 34 26 50 Average Speed 62 | 120 51 36 90 40 37 64 38 70 50 Slowest Speed 205 | 120 200 112 192 40 89 89 40 205 50 Overloaded Moves 103 | . . . . . . . . 103 . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 29 | . 4 . . 6 10 1 1 7 . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 40 | 2 96 21 71 31 23 2 97 17 40 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 3 | . . . . . 1 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . Scrap Searched 10 | . . . 9 . . . . . 1 Spaces Dug 7 | . 6 . . . . . . . 1 Terrain Destroyed 680 | . 33 1 89 149 146 . 80 158 24 Melee 1 | . . . . . . . . . 1 Projectile 68 | . 6 1 . 4 1 . 1 55 . AOE 611 | . 27 . 89 145 145 . 79 103 23 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Min Sub Mat Fac Fac DSF Fac Upp Total 6915 | . 1420 120 1927 503 1064 118 269 1097 397 Wait 871 | . 197 14 92 133 146 16 28 228 17 Move 5289 | . 1051 98 1673 312 800 87 195 709 364 Hop 27 | . 4 . . 5 9 1 1 7 . Pick Up 59 | . 14 . 15 7 8 2 5 5 3 Fast Attach 81 | . 16 . 15 2 15 3 5 24 1 Attach 39 | . 7 . 3 3 7 2 3 12 2 Detach 37 | . 10 . 4 . 5 3 3 12 . Swap 39 | . 13 1 9 . 6 . 4 6 . Drop 111 | . 23 . 32 3 20 4 7 22 . Fire 346 | . 84 7 82 38 47 . 18 69 1 Melee 12 | . . . . . . . . 3 9 Ram 1 | . 1 . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap 3 | . . . 2 . 1 . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -6/DSF -5/Factory -5/Upper Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 117 | -10/Materials | Discovered new exit (range 8) 180 | -10/Materials | Discovered new exit (range 9) 245 | -10/Materials | Discovered new exit (range 12) 566 | -10/Materials | Repaired VTOL Module? 589 | -10/Materials | Build established: Mutant 1084 | -10/Materials | Entered Mines 1087 | -10/Mines | Learned location of Zion (-7) 1116 | -10/Mines | Assembled infested the area 1121 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1156 | -10/Mines | Discovered new exit (range 4) 1163 | -10/Mines | Entered Subcaves 1196 | -10/Subcaves | Shifting Twisted Machinery released Shrapnel Trap 1217 | -10/Subcaves | Visited Clippyterm 1218 | -10/Subcaves | Learned Research machine intel 1224 | -10/Subcaves | Shifting Twisted Machinery released Piercing Trap 1263 | -10/Subcaves | Discovered new exit (range 9) 1309 | -10/Subcaves | Shifting Twisted Machinery released Sub. Shrapnel Launcher 1333 | -10/Subcaves | Core integrity fell below 50% 1339 | -10/Subcaves | Ambushed by Subdweller buried in earth 1575 | -10/Subcaves | Discovered new exit (range 7) 1672 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1710 | -10/Subcaves | Build established: Derelict-Mutant 1980 | -10/Subcaves | Learned Materials garrison access intel 1990 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2059 | -10/Subcaves | Build established: Mutant 2189 | -10/Subcaves | A Subdweller sparked back to life 2189 | -10/Subcaves | A Subdweller sparked back to life 2209 | -10/Subcaves | Found Prototype Device 2209 | -10/Subcaves | Identified Power Bank 2211 | -10/Subcaves | Attached Power Bank, gained temporary slots: Power x3 2583 | -10/Subcaves | Visited 4L-MR0's lab 2599 | -10/Subcaves | Found Flightbrick 2715 | -10/Subcaves | Shifting Twisted Machinery released Piercing Trap 2721 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 2801 | -10/Subcaves | Core integrity fell below 20% 3065 | -10/Subcaves | Entered Materials 3065 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 3066 | -8/Materials | Loaded intel: 1 garrison access location 3068 | -8/Materials | Attached Flightbrick, gained temporary slots: Utility x3 3198 | -8/Materials | Destroyed 7 combat bots 3318 | -8/Materials | Discovered new exit (range 14) 3375 | -8/Materials | Met 7R-MNS 3447 | -8/Materials | Entered Factory 3447 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3448 | -7/Factory | Caught up to 7R-MNS 3508 | -7/Factory | Garrison activated, responded to threat 3847 | -7/Factory | First assault squad dispatched 4002 | -7/Factory | Discovered new exit (range 5) 4017 | -7/Factory | Repaired Sub. Shrapnel Launcher 4071 | -7/Factory | Identified exit to Factory 4089 | -7/Factory | Build established: Hacker-Scout 4097 | -7/Factory | Entered another Factory area 4097 | -6/Factory | Evolved 2 slots: Utility x2 4173 | -6/Factory | Identified exit to DSF 4182 | -6/Factory | Entered DSF 4212 | -6/DSF | Additional patrols routed to DSF 4251 | -6/DSF | Discovered new exit (range 15) 4297 | -6/DSF | Identified exit to Factory 4312 | -6/DSF | Lost 3 parts (3u) 4370 | -6/DSF | Entered Factory 4370 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 4447 | -5/Factory | Found Prototype Launcher 4447 | -5/Factory | Identified Scatter Rocket Array 4538 | -5/Factory | Discovered new exit (range 16) 4857 | -5/Factory | Build established: Gunner 4950 | -5/Factory | Garrison activated, responded to threat 4970 | -5/Factory | First assault squad dispatched 5000 | -5/Factory | Destroyed 7 combat bots 5076 | -5/Factory | Lost 8 parts (4n3u1w) 5182 | -5/Factory | High security lockdown imminent 5211 | -5/Factory | Identified exit to Upper Caves 5262 | -5/Factory | High security lockdown engaged 5375 | -5/Factory | Core integrity fell below 50% 5387 | -5/Factory | Entered Upper Caves 5389 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5389 | -5/Upper Caves | Core integrity fell below 20% 5399 | -5/Upper Caves | Learned Factory stockpile data 5410 | -5/Upper Caves | Lost 7 parts (1p2n2u2w) 5535 | -5/Upper Caves | Build established: Mutant 5619 | -5/Upper Caves | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 05484_ G-50 Soldier destroyed. 05484_ Critical hit (Burn: +50). 05487_ Scatter Rocket Array destroyed. 05501_ Hvy. Laser fries itself beyond repair. 05505_ G-67 Veteran destroyed. 05510_ Player 2 drops Cld. Particle Cannon. Player 2: "Take this Cld. Particle Cannon." 05510_ Player 2 drops Hvy. Laser. 05512_ System corrupted: Energy discharge (-19). 05512_ The unstable cave ceiling collapses. 05512_ G-50 Soldier destroyed. 05514_ Acquired Carbon-fiber Leg. 05517_ Acquired 44 matter. 05518_ Lgt. Angular Momentum Engine fries itself beyond repair. 05522_ Acquired Cld. Particle Cannon. 05523_ Acquired Hvy. Laser. 05529_ System corrupted: Heat flow error (+263). 05530_ Hvy. Laser fries itself beyond repair. 05530_ Acquired 31 matter. 05555_ System corrupted: Carbon-fiber Leg fused. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????##??????????????????????????? | | ?????????????????????# ?????????????????????????? | | ????????????????????? ????###??????????????????? | | ?????????????????????? ???? #??????????????????? | | ??????????????????????# #### ???????????????????? | | ??????????????????????# ???????????????## ?? | | ?????????????????###### ???????????????# | | ?????????????????? ???????????????# | | ????????????????????%= #????????###???? ? | | ??????????????????????# #??????### #???? #? | | ??????????????????????# @ ######?# #???# #? | | ??????????????????????## #?# #?## #? | | ???????????????????????## #### ### ### #? | | ????????????????????????# ##??# #? | | ????????????????????????# #???# #?? | | ????????????????????????# #???#### #????? | | ???????????????????????? ??????# ######## | | ???????????????????????? ??????# | | ??????????????????????? ??????## | | ??????????????????????? ???????### ####### | | ??????????????????????? ?????????# #????# | | ??????????????????????## ?????????# ???# # | | ????????????????????????p ?????????## ?# # | | ???????????????????????? ??????????# ## | | ???????????????????????? ?????????? #### | | ???????????????????????? ?????????# ##??# | | ????????????????????????????????????######???## | | ??????????????????????????????????????????????# # | | ??????????????????????????????????????????????# ? | | ??????????????????????????????????????????????# ? | | ?????????????????????????????????????????????? ? | | ?????????????????????????????????????????????? ? | | ?????????????????????????????????????????????? #? | | ??????????????????????????????????????????????##?? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 32 Energy Capacity 715 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Propulsion Shielding 66 Evasion (%) 74 Targeting Accuracy 16 Kinecelleration 30 Offensive Hacking 20 Defensive Hacking 21 Item Schematics ----------------- Sub. Shrapnel Launcher | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -10 -8 -7 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Sub Mat Fac Fac DSF Fac Upp Slots Evolved 10 | . . . 4 2 2 . 2 . . Power 1 | . . . . . . . 1 . . Propulsion 1 | . . . . . 1 . . . . Utility 5 | . . . 3 1 1 . . . . Weapon 3 | . . . 1 1 . . 1 . . Parts Attached 80 | . 28 . 1 12 9 4 8 15 3 Parts Lost 2 | . . . . 1 . . . 1 . Damage Taken 1401 | . 179 . 160 167 . . . 883 12 Core 172 | . 33 . 36 42 . . . 61 . Player 2/Cogmind (%) 11 | . 27 . 33 39 . . . 7 . Absorbed by Shields . | . . . . . . . . . . Damage Inflicted 6254 | . 229 . 863 684 88 . . 4066 324 Player 2/Cogmind (%) 28 | . 25 . 34 21 2 . . 42 28 Combat Hostiles Destroyed 43 | . 4 . 6 6 1 . . 23 3 Player 2/Cogmind (%) 33 | . 40 . 27 30 4 . . 52 50 Game ------ Seed SlugParticleMapper Manual? 0 Play Time 00:48:31 Cumulative 684.1 hours Start 2024.03.01 @ 13:41:36 End 2024.03.01 @ 14:28:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 706 Rogue 431 Adventurer 123 Explorer 152 Win Type - Total 25 Types 19/0/4/1/0/0/0/1/0 Lore% 80 Gallery% 91 Achievement% 76 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 86ef9106-532c-4918-a7ec-300c2e9fb4b9