Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.24 @ 02:03:24 Player: Count Orlok With a MLite Result: Destroyed by X-77 Beamer with Gatling Laser Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (87) 435 Value Destroyed (3732) 3732 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1307) 1307 TOTAL SCORE: 11414 Bonus ------- High Alert Combat Kills 12 Follower Combat Kills 374 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -179 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (32) Movement Core (50) Location -4/DSF Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Fission Core Peak State ------------ > --- POWER ------------ Nuclear Core Antimatter Reactor > --- PROPULSION ------- Heavy Treads Backup Propulsion III > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Advanced Target Analyzer Improved Power Shielding Hardened Light Armor Plating Improved Shield Generator Advanced Shield Generator Improved Point Defense System Dynamic Insulation System > --- WEAPON ----------- Improved Arc Projector Cooled Pulse Rifle Smartbomb Launcher > --- INVENTORY -------- Backup Power III Backup Power III Light Fission Core Remote Shield Heavy Laser Cooled Pulse Rifle Heavy Beamcaster Slug Cannon [Rating: 90] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Reactor Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Advanced VSS Leg Hover Unit Backup Propulsion III Flight Unit Nuclear Pulse Thruster Utility Advanced Visual Processing Unit Device Recoil Stabilizer Storage Medium Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Light Armor Plating Weapon Gauss Rifle Energy Gun Heavy Beamcaster Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Slug Cannon Launcher Smartbomb Launcher Special Weapon Molecular Deconstructor Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac DSF Slots Evolved 12 | . . 2 2 2 2 . . . . 2 . . 2 . Power 1 | . . . . 1 . . . . . . . . . . Propulsion 2 | . . 1 . . . . . . . . . . 1 . Utility 7 | . . 1 1 1 1 . . . . 2 . . 1 . Weapon 2 | . . . 1 . 1 . . . . . . . . . Parts Attached 107 | 8 . 8 7 13 2 6 4 6 6 8 14 9 . 16 Power 17 | 1 . 1 1 4 . 1 1 . 1 3 1 1 . 2 Engine 6 | 1 . 1 . 1 . . 1 . . . . . . 2 Core 9 | . . . 1 3 . 1 . . . 3 . 1 . . Reactor 2 | . . . . . . . . . 1 . 1 . . . Propulsion 16 | 2 . 1 1 2 . 1 1 1 2 . 3 . . 2 Treads 12 | 2 . 1 1 2 . 1 1 1 2 . 1 . . . Leg 3 | . . . . . . . . . . . 1 . . 2 Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . 1 . . . Utility 38 | 2 . 2 4 2 1 2 1 2 1 4 6 4 . 7 Device 23 | 1 . 2 2 1 1 1 . 2 . 2 2 3 . 6 Storage 4 | 1 . . . . . 1 . . . 1 . 1 . . Processor 5 | . . . 1 1 . . 1 . . 1 1 . . . Hackware . | . . . . . . . . . . . . . . . Protection 6 | . . . 1 . . . . . 1 . 3 . . 1 Artifact . | . . . . . . . . . . . . . . . Weapon 36 | 3 . 4 1 5 1 2 1 3 2 1 4 4 . 5 Energy Gun 12 | 2 . . . . . . . 1 . . 1 3 . 5 Energy Cannon 3 | . . 1 . . . 1 . . . 1 . . . . Ballistic Gun 15 | 1 . 3 1 4 1 1 1 1 1 . 1 . . . Ballistic Cannon 4 | . . . . 1 . . . 1 . . 2 . . . Launcher 1 | . . . . . . . . . . . . 1 . . Special Weapon 1 | . . . . . . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . 2 . 1 . . . 2 1 . . 1 . . Parts Lost 56 | . . 1 . 3 . . 1 . . 3 10 8 . 30 Power 7 | . . . . 1 . . . . . . 1 1 . 4 Propulsion 9 | . . . . 1 . . . . . 1 3 . . 4 Utility 22 | . . 1 . 1 . . . . . 1 3 4 . 12 Weapon 18 | . . . . . . . 1 . . 1 3 3 . 10 Highest Loss Streak 24 | . . 1 . 2 . . 1 . . 3 6 5 . 24 To Critical Strikes 1 | . . . . . . . . . . . . . . 1 Average Backups 8 | 2 4 6 7 7 6 8 10 9 10 9 4 5 6 5 Power 1 | . 1 1 1 . 2 1 1 1 1 2 2 3 3 2 Propulsion 2 | 1 2 2 2 3 3 3 4 3 4 3 . . . . Utility 3 | . . . 1 1 1 3 3 4 5 3 1 . . . Weapon . | . 1 2 2 1 . . 1 . . . . 1 3 2 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 9 | . . . 3 1 . . . 1 1 . 3 . . . Power 1 | . . . . . . . . . . . 1 . . . Propulsion 4 | . . . 2 . . . . . . . 2 . . . Utility 3 | . . . . 1 . . . 1 1 . . . . . Weapon 1 | . . . 1 . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 100 96 99 98 95 100 99 97 93 86 70 88 78 64 Engine 4 | . 14 11 8 4 . . 1 6 6 . 3 . . . Core 4 | . . . . 8 13 13 11 6 . 4 2 4 5 3 Reactor 2 | . . . . . . . . . 5 5 3 5 5 3 Treads 18 | . 28 33 27 22 20 20 20 20 20 16 3 5 5 3 Device 14 | . 14 19 17 12 20 20 13 10 13 18 9 21 21 16 Storage 6 | . 14 11 9 7 6 6 6 6 6 5 . 4 5 5 Processor 12 | . . . 8 15 13 13 19 20 10 8 4 5 5 4 Protection 3 | . . . . 1 . . . . 4 5 13 10 5 6 Energy Gun 1 | . 14 9 . . . . . . . . 3 7 15 13 Energy Cannon 1 | . . 1 9 3 . 4 5 . . 3 . . . . Ballistic Gun 15 | . 14 10 18 16 22 21 20 23 17 5 4 2 . . Ballistic Cannon 3 | . . . . 1 . . . 2 6 1 7 8 5 1 Peak Build Rating 90 | 7 7 15 23 38 45 50 58 63 76 89 89 77 74 90 Average Rating 54 | 5 7 10 21 33 41 46 55 57 67 84 53 70 74 64 On Entrance 45 | . 7 7 15 23 38 45 50 56 57 76 89 68 76 74 Avg Prop Armor Cover (%) 1 | . . . . . . . . . . . 1 1 1 1 Naked Turns 24 | . . . . . . . . . . . 24 . . . Heaviest Build 85 | 15 15 21 28 32 34 48 52 74 81 85 81 74 67 78 Greatest Support 70 | 40 40 60 60 60 60 60 68 68 68 68 70 70 70 70 Greatest Overweight (x) 17 | . . . . . . . . 1 1 2 17 1 . 3 Average Overweight (x) . | . . . . . . . . . . 1 . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 8 8 8 8 8 8 10 10 10 10 5 9 10 10 Most Carried 10 | 4 6 8 8 8 8 10 10 10 10 10 10 9 7 10 Average Carried 8 | 3 4 6 7 7 6 8 10 9 9 9 4 5 7 5 Final Capacity 10 | 8 8 8 8 8 8 10 10 10 10 10 5 10 10 5 Final Carried 10 | 4 6 8 8 7 8 10 10 10 10 10 3 7 7 1 Class Distribution -------------------- 37% | Derelict-Gunner 11% | Scavenger-Gunner 11% | Scavenger-Tank 10% | Skirmisher 9% | Derelict-Skirmisher 7% | Gunner 6% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Gunner | -6/Factory Gunner | -6/Lower Caves Derelict-Gunner | -6/Lower Caves Derelict-Gunner | -6/Zion Derelict-Gunner | -5/Proximity Caves Derelict-Gunner | -5/Factory Scavenger-Tank | -5/Waste Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Tank | -4/DSF Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac DSF Matter Collected 3341 | 230 . 105 267 337 . 373 152 110 599 214 311 540 . 103 Remotely 213 | . . . . . . . . . . . . 213 . . Salvage Created 3307 | 10 . 105 277 480 . 178 173 . 571 180 382 655 . 296 Parts 168 | 4 . 7 12 42 . 8 14 . 25 12 3 24 . 17 Haulers Intercepted 1 | . . . . . . . . . . . . 1 . . Recyclers Shooed 1 | . . . . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 61 | . . . . . . 6 10 . 45 . . . . . Prevented 6 | . . . . . . 3 3 . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac DSF Combat Hostiles Destroyed 75 | . . 2 5 14 . 5 7 . 16 6 2 14 . 4 Guns 43 | . . 2 3 9 . 4 6 . 8 2 . 5 . 4 Cannons 15 | . . . 2 3 . 1 1 . 5 2 . 1 . . AOE 9 | . . . . 1 . . . . . . . 8 . . Classes Destroyed 14 | 1 . 1 1 6 . 1 . . 1 . 1 2 . . Worker 3 | . . . . 2 . . . . . . . 1 . . Builder 4 | . . . . 4 . . . . . . . . . . Tunneler 2 | 1 . . . 1 . . . . . . . . . . Hauler 1 | . . . . . . . . . . . . 1 . . Watcher 1 | . . . . 1 . . . . . . . . . . Swarmer 27 | . . . . 5 . 4 7 . 7 4 . . . . Grunt 21 | . . . 3 5 . . . . 4 . . 7 . 2 Sentry 6 | . . 2 2 1 . . . . 1 . . . . . Specialist 3 | . . . . . . . . . 1 . . . . 2 Hunter 2 | . . . . 1 . . . . 1 . . . . . Programmer 12 | . . . . 2 . . . . 2 2 . 6 . . Behemoth 1 | . . . . . . 1 . . . . . . . . Compactor 2 | . . . . . . . . . . . 2 . . . Thug 1 | . . . . . . . . . . . . 1 . . Fireman 1 | . . . . . . . . . . . . 1 . . Best Kill Streak 8 | 1 . 1 2 8 . 4 4 . 4 4 1 4 . 2 Combat Bots Only 4 | . . 1 2 4 . 4 4 . 4 4 1 4 . 2 Max Kills in Single Turn 5 | 1 . 1 1 5 . 1 2 . 1 1 1 2 . 1 Gunslinging 1 | . . . . . . . 1 . . . . . . . Exploded 2 | . . . . 1 . . . . . . . 2 . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac DSF Hostile Shots Fired 744 | . . 26 48 106 . 35 15 . 76 44 22 99 . 273 Missed 211 | . . 7 12 32 . 8 5 . 29 16 1 23 . 78 Hits 533 | . . 19 36 74 . 27 10 . 47 28 21 76 . 195 Melee 21 | . . . . . . . . . . . 21 . . . Projectile 512 | . . 19 36 74 . 27 10 . 47 28 . 76 . 195 AOE 2 | . . . . . . . . . . 2 . . . . Critical Strikes 29 | . . 1 1 5 . . . . 2 1 4 3 . 12 Actively Blocked 2 | . . . . . . . . . . . . . . 2 Damage Taken 10142 | . . 278 651 1089 . 373 144 . 931 523 908 1964 . 3281 Core 2172 | . . 29 243 101 . . . . 161 35 237 214 . 1152 Absorbed by Shields 391 | . . . . . . . . . . . . 128 . 263 Redirected to Shielding 102 | . . . . . . . . . . . . . . 102 Regen/Repaired (Parts) 14 | . . . . . . . . . . . 14 . . . Core Remaining (%) 80 | 100 100 92 55 85 . . . . 81 . . 51 . . Volleys Fired 187 | 5 . 14 17 31 . 11 7 . 31 12 7 36 . 16 Largest 4 | 2 . 2 3 3 . 4 4 . 4 3 3 4 . 3 Hottest 194 | 70 . 70 114 116 . 152 152 . 126 126 126 194 . 186 Shots Fired 555 | 10 . 28 45 89 . 44 26 . 115 29 14 115 . 40 Gun 393 | 10 . 28 31 66 . 38 21 . 77 11 5 69 . 37 Cannon 130 | . . . 14 23 . 6 5 . 31 6 3 39 . 3 Launcher 7 | . . . . . . . . . . . . 7 . . Special 25 | . . . . . . . . . 7 12 6 . . . Kinetic 366 | 5 . 14 31 78 . 38 21 . 108 12 5 51 . 3 Thermal 123 | 5 . 14 14 11 . . . . . 5 3 41 . 30 Explosive 7 | . . . . . . . . . . . . 7 . . Electromagnetic 34 | . . . . . . 6 5 . . . . 16 . 7 Robot Hit Streak 15 | 1 . 5 9 6 . 11 12 . 15 5 12 12 . 12 Robot Miss Streak 6 | 2 . 2 3 6 . 5 5 . 5 4 1 3 . 5 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 3 | . . . . . . 1 1 . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . 1 1 . . . . . . 1 Shots Hit Robots 326 | 4 . 21 27 55 . 27 9 . 66 11 12 67 . 27 Core Hits 163 | 1 . 4 10 46 . 9 7 . 25 4 1 38 . 18 Critical Kills 4 | . . . . 2 . . . . . . . 2 . . Critical Parts Destroyed 9 | . . . . . . . . . 3 . . 6 . . Critical Strikes 20 | . . 1 . 2 . . . . 3 . . 11 . 3 Burn 7 | . . 1 . . . . . . . . . 3 . 3 Meltdown 1 | . . . . 1 . . . . . . . . . . Destroy 12 | . . . . 1 . . . . 3 . . 8 . . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 8836 | 62 . 270 460 1524 . 484 235 . 1663 318 213 2932 . 675 Guns 4757 | 62 . 270 236 773 . 394 160 . 1144 169 113 838 . 598 Cannons 2035 | . . . 224 321 . 90 75 . 519 147 100 482 . 77 Explosions 2015 | . . . . 418 . . . . . . . 1597 . . Melee . | . . . . . . . . . . . . . . . Ramming 29 | . . . . 12 . . . . . 2 . 15 . . Kinetic 4680 | 25 . 133 236 950 . 394 160 . 1663 201 113 728 . 77 Thermal 2235 | 37 . 137 224 562 . . . . . 115 100 522 . 538 Explosive 1597 | . . . . . . . . . . . . 1597 . . Electromagnetic 295 | . . . . . . 90 75 . . . . 70 . 60 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 7 | . . . . 1 . . . . . 2 2 7 . . Average Corruption 2 | . . . . 1 . . . . . 2 2 3 . . Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 43 | . . . . 4 . . . . . 3 10 26 . . Message Errors 14 | . . . . 2 . . . . . 2 2 8 . . Matter Fused 8 | . . . . 1 . . . . . . 2 5 . . Heat Flow Errors 7 | . . . . 1 . . . . . . 2 4 . . Energy Discharges 5 | . . . . . . . . . . . 3 2 . . Data Loss (minor) 3 | . . . . . . . . . . . . 3 . . Data Loss (major) 3 | . . . . . . . . . . 1 1 1 . . Misfires 1 | . . . . . . . . . . . . 1 . . Weapon Failures 2 | . . . . . . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 231 | . . . . 128 . . . . 25 . . 78 . . Projectiles 59 | . . . . 1 . . . . 25 . . 33 . . Explosions 172 | . . . . 127 . . . . . . . 45 . . Melee . | . . . . . . . . . . . . . . . Knockbacks 11 | . . . . 3 . . . . 2 . . 6 . . Impact . | . . . . . . . . . . . . . . . Kinetic 10 | . . . . 3 . . . . 2 . . 5 . . Secondary 1 | . . . . . . . . . . . . 1 . . Self-Inflicted Damage 384 | . . . . 61 . . . . . . . 323 . . Shots 8 | . . . . 1 . . . . . . . 7 . . Rammed 7 | . . . . 2 . . . . . 1 . 4 . . Targets Rammed 9 | . . . . 4 . . . . . 1 . 4 . . Kicked . | . . . . . . . . . . . . . . . Crushed 2 | . . . . 2 . . . . . . . . . . Highest Temperature 628 | 45 . 236 543 628 . 508 348 . 615 329 279 401 . 142 Average Temperature 151 | 23 . 54 291 154 . 173 137 . 165 116 135 137 . 46 Received Heat Transfer 1866 | . . 108 198 333 . 36 . . 210 . . 209 . 772 Effects 47 | . . 2 18 7 . 3 . . 14 1 . 2 . . Shutdowns 13 | . . . 2 1 . 2 . . 6 1 . 1 . . Energy Bleed 6 | . . . 4 1 . . . . 1 . . . . . Interference 10 | . . 2 3 3 . 1 . . 1 . . . . . Matter Decay 1 | . . . . 1 . . . . . . . . . . Short Circuit 2 | . . . . 1 . . . . . . . 1 . . Damage (minor) 2 | . . . 1 . . . . . 1 . . . . . Damage (major) 10 | . . . 6 . . . . . 4 . . . . . Damage (core) 3 | . . . 2 . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 4 | . . . . . . 1 1 . . . . 2 . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . . Parts Melted 6 | . . . . . . . . . . . . 4 . 2 Heat Transferred 4196 | 111 . 481 407 559 . . . . . 150 150 1110 . 1228 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac DSF Maximum Alert Level 2 | . . . . 1 . . . . . . . 2 1 . Low Security (%) 82 | 100 100 100 100 70 100 . . . . 100 100 35 55 100 Level 1 16 | . . . . 29 . . . . . . . 57 44 . Level 2 1 | . . . . . . . . . . . . 6 . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 439 | 5 . 30 75 275 119 . . . . 167 36 439 208 138 Initial 208 | . . . . 23 105 . . . . 29 . . 208 131 Average 81 | . . 5 11 87 72 . . . . 46 2 245 200 104 Influence Increases 3078 | 5 . 60 157 497 24 135 175 . 497 251 56 1069 . 152 Destroy 0b10 Robot/C 1680 | . . 40 100 280 . 100 140 . 420 120 . 400 . 80 Destroy 0b10 Robot/NC 80 | 5 . . . 40 . . . . . . . 35 . . Destroy Leader 304 | . . 20 30 72 . 20 20 . 30 20 . 82 . 10 Allied During Kill 156 | . . . . . . . . . 47 . . 109 . . Successful Hack 36 | . . . 12 . 24 . . . . . . . . . Disable Machine 285 | . . . 15 60 . . . . . 75 . 135 . . Destroy Structure 372 | . . . . 30 . . . . . 36 56 248 . 2 Lose Combat Pursuer 165 | . . . . 15 . 15 15 . . . . 60 . 60 Influence Decreases 3078 | 5 . 60 105 334 220 154 104 71 450 298 56 642 239 340 Entered New Map 512 | . . . . 29 110 8 . 71 . 18 . . 219 57 Time Decay 1956 | 5 . 60 105 275 110 146 94 . 423 260 56 402 20 . Lost Part 423 | . . . . 30 . . 10 . . 20 . 80 . 283 Lost Ally 187 | . . . . . . . . . 27 . . 160 . . Squads Dispatched 19 | . . 1 2 4 . . . . . 1 . 8 . 3 Investigation 1 | . . . 1 . . . . . . . . . . . Extermination 5 | . . . . 2 . . . . . 1 . 2 . . Reinforcement 9 | . . 1 . 2 . . . . . . . 3 . 3 Assault . | . . . . . . . . . . . . . . . Garrison 4 | . . . 1 . . . . . . . . 3 . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . 1 . . . . . . . 2 . . Haulers Reinforced 1 | . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac DSF Distress Signals 1 | . . 1 . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 116 | . . 6 16 16 . 6 7 . 17 7 6 22 . 13 Peak Tracking Total 6 | . . 4 4 4 . 4 3 . 4 4 3 4 . 6 Tactical Retreats 8 | . . . . 1 . 1 1 . . . . 3 . 2 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac DSF Traps Triggered 4 | . . . . . . . . . . 1 . 2 . 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac DSF Machines Disabled 21 | . . . 1 4 . . . . 2 5 . 9 . . Max in Single Turn 4 | . . . 1 4 . . . . 2 4 . 2 . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac DSF Machines Accessed 12 | . 1 2 5 1 1 1 . . . . . . 1 . Terminals 11 | . 1 2 5 1 1 . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 16 | . 1 3 7 1 2 1 . . . . . . 1 . Successful 9 | . . 1 5 . 1 1 . . . . . . 1 . Failed 7 | . 1 2 2 1 1 . . . . . . . . . Catastrophic . | . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 21 | . 1 2 4 1 . . . 2 1 1 . 9 . . Terminals 15 | . 1 3 7 1 2 . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 5 | . . 1 1 . 1 1 . . . . . . 1 . Record 3 | . . 1 1 . 1 . . . . . . . . . Open Door 1 | . . . . . . 1 . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 4 | . . . 4 . . . . . . . . . . . Terminals 4 | . . . 4 . . . . . . . . . . . Botnet 4 | . . . 4 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 7 | . 1 1 2 1 1 . . . . . . 1 . . Full Trace Events 1 | . . . 1 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac DSF Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . 4 . . Programmers 4 | . . . . . . . . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac DSF Total Allies 30 | . . . . . . . . 6 . . 18 6 . . Largest Group 18 | . . . . . . . . 6 4 . 18 10 . . Highest-Rated Group 638 | . . . . . . . . 342 268 . 638 309 . . Highest-Rated Ally 96 | . . . . . . . . 96 96 . 50 50 . . Zionite Dispatches 2 | . . . . . . . . . . . . 2 . . Fire 2 | . . . . . . . . . . . . 2 . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 108 | . . . . . . . . . 22 . 57 29 . . Total Damage 4160 | . . . . . . . . . 373 . 2041 1746 . . Kills 26 | . . . . . . . . . 5 . 6 15 . . Allies Corrupted 2 | . . . . . . . . . . . . 2 . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac DSF Active Infowar (turns) 12981 | 25 237 359 851 1028 231 916 970 3159 2813 874 446 1072 . . Optics 10137 | . . . . 1028 231 916 970 3159 2813 874 146 . . . Structural 4734 | . . 316 851 1028 231 916 20 . . . 300 1072 . . Seismic 375 | 25 237 113 . . . . . . . . . . . . Decoding 4976 | . . . . . . . 950 3159 867 . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 1 1 2 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . . 1 . . Depthwide Sectors/0 1 | . . . . . . . . . . . . 1 . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac DSF Turns Passed 13741 | 115 237 359 851 1028 231 916 970 3159 2813 874 729 1132 45 282 Spaces Moved 6567 | 54 140 175 456 537 137 500 519 1582 1097 325 364 577 28 76 Core 67 | 4 . . . . . . . . . . 58 . . 5 Treads 6393 | 50 140 175 456 537 137 500 519 1582 1097 325 207 577 28 63 Legs 9 | . . . . . . . . . . . 1 . . 8 Wheels . | . . . . . . . . . . . . . . . Hover 92 | . . . . . . . . . . . 92 . . . Flight 6 | . . . . . . . . . . . 6 . . . Fastest Speed 50 | 50 160 160 160 160 166 166 166 166 166 246 50 160 160 90 Average Speed 185 | 151 160 160 160 164 166 166 166 192 216 249 186 162 160 191 Slowest Speed 900 | 160 160 160 160 170 166 166 166 246 246 330 900 240 160 240 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 5 21 16 40 23 3 64 63 90 91 10 97 15 1 36 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 9 | . . . . . . . . 4 . . . 5 . . Known Exits Taken 8 | . . . 1 . 1 1 1 1 1 . . 1 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . . . . . . Scrap Searched 11 | . . . . . . 3 2 3 3 . . . . . Spaces Dug 3 | . . . . . . 1 . . . 2 . . . . Terrain Destroyed 181 | . . . . 31 . 2 5 . 17 17 . 108 . 1 Melee . | . . . . . . . . . . . . . . . Projectile 41 | . . . . 3 . 2 5 . 17 2 . 11 . 1 AOE 140 | . . . . 28 . . . . . 15 . 97 . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac DSF Total 7760 | 74 153 225 549 628 140 569 615 1694 1470 358 395 687 28 175 Wait 773 | 3 12 22 54 27 . 46 82 85 325 5 5 50 . 57 Move 6554 | 53 139 174 455 536 136 499 518 1581 1096 325 363 576 27 76 Hop . | . . . . . . . . . . . . . . . Pick Up 44 | 5 2 3 6 5 2 2 1 7 1 2 1 4 . 3 Fast Attach 53 | 6 . 5 1 2 1 1 1 2 3 1 11 10 . 9 Attach 36 | 1 . 1 2 5 1 . . 4 . 5 4 3 . 10 Detach 4 | . . . 1 . . . . . . . . 1 . 2 Swap 44 | 1 . 2 5 9 . 5 3 4 4 5 2 3 1 . Drop 55 | . . 4 8 9 . 5 3 11 10 2 2 . . 1 Fire 187 | 5 . 14 17 31 . 11 7 . 31 12 7 36 . 16 Melee . | . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 9 | . . . . 4 . . . . . 1 . 4 . . Escape Stasis 1 | . . . . . . . . . . . . . . 1 Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Waste -5/Factory -4/Factory -4/DSF History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 116 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Discovered new exit (range 15) 307 | -10/Materials | Build established: Mutant 353 | -10/Materials | Entered another Materials area 353 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 702 | -9/Materials | Discovered new exit (range 3) 712 | -9/Materials | Entered another Materials area 712 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1009 | -8/Materials | Build established: Skirmisher 1471 | -8/Materials | Discovered new exit (range 16) 1514 | -8/Materials | Garrison activated, responded to threat 1561 | -8/Materials | Identified exit to Factory 1563 | -8/Materials | Entered Factory 1563 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1792 | -7/Factory | Build established: Tank 2155 | -7/Factory | Build established: Skirmisher 2581 | -7/Factory | Discovered new exit (range 7) 2591 | -7/Factory | Entered another Factory area 2591 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2769 | -6/Factory | Discovered new exit (range 14) 2819 | -6/Factory | Identified exit to Lower Caves 2822 | -6/Factory | Entered Lower Caves 2892 | -6/Lower Caves | Build established: Gunner 3157 | -6/Lower Caves | Learned location of 1 exit from Factory 3280 | -6/Lower Caves | Spotted B-75 Beast 3505 | -6/Lower Caves | Destroyed B-75 Beast 3531 | -6/Lower Caves | Encountered a Warlord checkpoint 3725 | -6/Lower Caves | Discovered new exit (range 9) 3736 | -6/Lower Caves | Identified exit to Lower Caves 3738 | -6/Lower Caves | Entered another Lower Caves area 3750 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 3893 | -6/Lower Caves | Build established: Derelict-Gunner 4695 | -6/Lower Caves | Discovered new exit (range 9) 4706 | -6/Lower Caves | Identified exit to Zion 4708 | -6/Lower Caves | Entered Zion 4775 | -6/Zion | Discovered new exit (range 20) 5013 | -6/Zion | Found Prototype Device 5027 | -6/Zion | Identified Bomb Factory No. 2 5258 | -6/Zion | Learned location of Quarantine (-3) 5272 | -6/Zion | Given the Hacking Drone Bay 5278 | -6/Zion | Found Prototype Device 5279 | -6/Zion | Identified Hacking Drone Bay 5318 | -6/Zion | Build established: Derelict-Skirmisher 5581 | -6/Zion | Learned location of Extension (-4) 6142 | -6/Zion | Learned location of 1 exit from Lower Caves 6467 | -6/Zion | Given A8's code to call for help 6512 | -6/Zion | Learned location of Warlord (-4) 6620 | -6/Zion | Met Imprinter 6652 | -6/Zion | Imprinted 6654 | -6/Zion | Declared Zion's savior 6665 | -6/Zion | Build established: Derelict-Gunner 7613 | -6/Zion | Enhanced Grunt warped into view, answering call for help 7618 | -6/Zion | Enhanced Grunt warped into view, answering call for help 7865 | -6/Zion | Identified exit to Proximity Caves 7867 | -6/Zion | Entered Proximity Caves 7867 | -5/Proximity Caves | Accompanied by 4 allies 7868 | -5/Proximity Caves | Identified exit to Factory 8286 | -5/Proximity Caves | Lost 3 allies 8665 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9682 | -5/Proximity Caves | Build established: Scavenger-Gunner 9971 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 10139 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 10160 | -5/Proximity Caves | Found Prototype Special Weapon 10160 | -5/Proximity Caves | Identified Molecular Deconstructor 10342 | -5/Proximity Caves | Caught by Unaware searching for contraband prototypes 10680 | -5/Proximity Caves | Entered Factory 10680 | -5/Factory | Evolved 2 slots: Utility x2 10681 | -5/Factory | Identified exit to Factory 10971 | -5/Factory | Lost 3 parts (1n1u1w) 11071 | -5/Factory | Build established: Derelict-Gunner 11554 | -5/Factory | Sucked down chute 11554 | -5/Factory | Entered Waste 11582 | -5/Waste | Spotted C-40 Crusher 11599 | -5/Waste | Spotted C-40 Crusher 11609 | -5/Waste | Destroyed C-40 Crusher 11609 | -5/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 11612 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11620 | -5/Waste | Crushed by Compactor (1 part destroyed) 11626 | -5/Waste | Crushed by Compactor (1 part destroyed) 11629 | -5/Waste | Crushed by Compactor (1 part destroyed) 11633 | -5/Waste | Destroyed C-40 Crusher 11642 | -5/Waste | Spotted C-40 Crusher 11655 | -5/Waste | Spotted C-40 Crusher 11660 | -5/Waste | Lost 4 parts (2n2w) 11662 | -5/Waste | Spotted C-40 Crusher 11665 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 11668 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 11671 | -5/Waste | Crushed by Compactor (1 part destroyed) 11684 | -5/Waste | Crushed by Compactor (1 part destroyed) 11700 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11716 | -5/Waste | Warlord forces began an assault 11731 | -5/Waste | Lost 6 parts (1p1n3u1w) 11908 | -5/Waste | Spotted C-40 Crusher 11913 | -5/Waste | Allies destroyed C-40 Crusher 12212 | -5/Waste | Discovered new exit (range 13) 12283 | -5/Waste | Entered Factory 12283 | -5/Factory | Accompanied by 9 allies 12284 | -5/Factory | Build established: Scavenger-Tank 12390 | -5/Factory | Zion Fire squad teleported in 12514 | -5/Factory | Lost 8 allies 12605 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 12606 | -5/Factory | Zion Fire squad teleported in 12830 | -5/Factory | P-80 Master assimilated allied LO-M8C(i) 12855 | -5/Factory | Garrison activated, responded to threat 12863 | -5/Factory | Lost 4 allies 12931 | -5/Factory | Lost 5 parts (1p1u3w) 13406 | -5/Factory | Discovered exit to Factory (range 6) 13415 | -5/Factory | Entered another Factory area 13415 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13460 | -4/Factory | Identified exit to DSF 13460 | -4/Factory | Entered DSF 13559 | -4/DSF | Additional patrols routed to DSF 13626 | -4/DSF | Lost 5 parts (1n3u1w) 13723 | -4/DSF | Core integrity fell below 50% 13732 | -4/DSF | Core integrity fell below 20% 13742 | -4/DSF | Destroyed by X-77 Beamer with Gatling Laser Last Messages --------------- 13728_ Penetrated by Slug. 13728_ Critical hit (Burn: +50). 13730_ Slug penetrates Wall. 13731_ Penetrated by Slug. 13731_ Slug penetrates Wall. 13731_ Penetrated by Slug. 13735_ Slug penetrates G-67 Veteran. 13735_ G-67 Veteran destroyed. 13738_ Slug penetrates Wall. 13738_ Critical hit (Destroy). 13738_ Adv. Coolant Injector destroyed. 13738_ Penetrated by Slug. 13739_ Triggered Stasis Trap. 13739_ A bubble of rippling energy engulfs the area. 13739_ Field strength at 94. 13741_ Penetrated by Slug. 13741_ Slug penetrates Matter Repository. 13741_ Field strength at 77. 13742_ Med. Storage Unit destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ???????????????????????????##?????????? | | ??????????????????????????#""?????????? | | ?????????????###??????????#"#?????????? | | ?????????#####"###???????##"####??????? | | ?????##??# ]]]% #########"""""#??????? | | "##**# # ]]]!%#!= #! ##%%"""#??????? | | % h !=%x[!! ^ %%%##"#???? | | % =*x%g! @ %%%%""#???? | | ##**# ##" ###!!!#! ## !%%"###????? | | ?????# ???## ##"!!!#!!### ###??????? | | ??????????!! %######### ##???????? | | ?????????#!! #??????#!! #???????? | | ?????????#!! ???????#!! #???????? | | ?????????### "#???????### ##???????? | | ??????????|| !????????#! !#???????? | | ?????????#|| !????????#!! #???????? | | ?????????#|| !????????#!! !#???????? | | ?????????### #????????### ##???????? | | ???????????# ???????????# =????????? | | ??????????? ???????????# ==???????? | | ??????????? ??????????? #??????? | | ??????????? H ?????????? #??????? | | ??????????? ?????????? #??????? | | ???????????? ????????? ## #??????? | | ??????????????????????? ?# #??????? | | ???????????????????????#??######??????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Coolant Potential 100 Energy Generation 41 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 600 Power Shielding 66 Point Defense Rating 160 Weapon Cycling 15 Evasion (%) 50 Target Analysis 8 Core Analysis 6 Recoil Reduction 7 Particle Charging 37 Kinecelleration 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Backstab Botjacking Bumper Bots Construction Begets Destruction DATA ERROR: Steam Global Achievement% Deconstruction For Emergencies Only Heavy Suspicion Hydra I Have A Map? More Dakka Please My Bad Organ Harvest Overwhelming Spot Them First Sprinter That Tickles There's More Where That Came From Well Done Challenges ------------ None Game ------ Seed LightNeutrinoSlamshotty Manual? 0 Play Time 01:37:11 Cumulative 21.1 hours Start 2025.10.24 @ 00:27:32 End 2025.10.24 @ 02:03:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 22 Achievement% 13 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 68118401-91f2-4849-9507-d857deb8887e