Cogmind - Beta 12 @@@ ROGUE MODE // 2023.08.07 @ 19:51:06 Player: ZOT Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (28) 140 Value Destroyed (1091) 1091 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (399) 399 TOTAL SCORE: 4530 Bonus ------- High Alert Combat Kills 35 Follower Combat Kills 64 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 228/300 Energy 12/100 System Corruption 2% Temperature Cool (9) Movement Core (350) Ox6 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (2) ------ Large Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Ion Engine Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg Wheel Heat Sink Small Storage Unit Medium Reflective Plating Guided Plasma Cannon Peak State ------------ > --- POWER ------------ Ion Engine Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Corruption Screen > --- WEAPON ----------- Guided Plasma Cannon Bore Cannon > --- INVENTORY -------- Ion Engine Ion Engine Light Treads Light Treads Improved Treads Heat Sink Small Storage Unit Targeting Computer Medium Reflective Plating Improved Shield Generator Improved EM Pulse Cannon Light Assault Rifle Mining Laser [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Corruption Screen Weapon Bore Cannon Energy Gun Small Laser Energy Cannon Guided Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Bore Cannon Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power 1 | . . . . . . . 1 Propulsion 3 | . . . 2 . . . 1 Utility . | . . . . . . . . Weapon . | . . . . . . . . Parts Attached 41 | 7 . 9 4 1 2 . 18 Power 3 | . . 1 . . . . 2 Engine 2 | . . 1 . . . . 1 Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 17 | 3 . 3 3 . 1 . 7 Treads 8 | 1 . 2 . . . . 5 Leg 6 | . . . 3 . 1 . 2 Wheel 3 | 2 . 1 . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 6 | 2 . 1 . 1 . . 2 Device 2 | 1 . . . . . . 1 Storage 2 | 1 . 1 . . . . . Processor 2 | . . . . 1 . . 1 Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 15 | 2 . 4 1 . 1 . 7 Energy Gun 4 | 1 . 1 . . . . 2 Energy Cannon 4 | . . 1 . . 1 . 2 Ballistic Gun 3 | . . 1 . . . . 2 Ballistic Cannon 2 | . . 1 1 . . . . Launcher . | . . . . . . . . Special Weapon 1 | 1 . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 2 Parts Lost 23 | . . 2 . . . . 21 Power 3 | . . . . . . . 3 Propulsion 11 | . . 1 . . . . 10 Utility 4 | . . 1 . . . . 3 Weapon 5 | . . . . . . . 5 Highest Loss Streak 12 | . . 2 . . . . 12 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 93 | . 85 94 85 99 100 100 70 Engine 10 | . . 10 11 11 11 11 8 Treads 7 | . 14 5 11 11 10 . 4 Leg 26 | . . . 33 33 33 44 22 Wheel 3 | . 14 22 . . . . . Device 2 | . 14 12 . . . . . Storage 11 | . 14 14 11 11 11 11 9 Processor 7 | . . . . 10 11 11 8 Energy Gun 1 | . 14 5 . . . . 1 Energy Cannon 9 | . . 8 11 11 11 11 5 Ballistic Gun 2 | . . 10 . . . . 4 Ballistic Cannon 7 | . . 2 8 11 11 11 3 Naked Turns . | . . . . . . . . Heaviest Build 49 | 8 8 38 37 37 44 44 49 Greatest Support 50 | 10 10 40 40 40 50 50 50 Greatest Overweight (x) 10 | . . 2 . . 1 . 10 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 Average Capacity 14 | 7 8 12 15 15 15 15 15 Most Carried 15 | 8 8 10 13 15 15 15 15 Average Carried 12 | 6 8 8 8 14 15 14 13 Final Capacity 15 | 8 8 15 15 15 15 15 15 Final Carried 15 | 8 8 10 13 15 15 15 12 Class Distribution -------------------- 92% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Matter Collected 836 | 262 . 124 61 24 . 20 345 Remotely . | . . . . . . . . Salvage Created 1199 | 12 . 9 33 86 . 48 1011 Parts 63 | 2 . 1 2 6 . 5 47 Haulers Intercepted 1 | . . . . . . . 1 Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 24 | . . 1 1 2 . 3 17 Guns 7 | . . . . . . . 7 Cannons 16 | . . 1 1 2 . 3 9 Classes Destroyed 8 | 1 . 1 1 . . . 5 Builder 1 | . . . . . . . 1 Tunneler 1 | 1 . . . . . . . Hauler 1 | . . . . . . . 1 Watcher 1 | . . . . . . . 1 Swarmer 4 | . . 1 . . . 3 . Grunt 15 | . . . 1 2 . . 12 Duelist 4 | . . . . . . . 4 Hunter 1 | . . . . . . . 1 Best Kill Streak 7 | 1 . 1 1 2 . 3 7 Combat Bots Only 6 | . . 1 1 2 . 3 6 Max Kills in Single Turn 2 | 1 . 1 1 1 . 1 2 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Jun Mat Min Mat Min Exi Min Mat Damage Taken 2935 | . . 327 . 12 . 18 2578 Core 583 | . . 23 . . . . 560 Absorbed by Shields 26 | . . . . . . . 26 Regen/Repaired (Parts) 25 | . . . 25 . . . . Core Remaining (%) 96 | 100 . 90 . . . 100 . Volleys Fired 91 | 2 . 10 3 2 . 3 71 Largest 2 | 1 . 2 2 2 . 1 2 Hottest 140 | 40 . 140 117 117 . 120 126 Shots Fired 138 | 2 . 19 6 4 . 3 104 Gun 73 | 2 . 8 . . . . 63 Cannon 64 | . . 10 6 4 . 3 41 Launcher . | . . . . . . . . Special 1 | . . 1 . . . . . Kinetic 77 | . . 6 3 2 . . 66 Thermal 36 | 2 . 10 3 2 . 3 16 Explosive . | . . . . . . . . Electromagnetic 25 | . . 3 . . . . 22 Robot Hit Streak 10 | 2 . 4 1 2 . 5 10 Robot Miss Streak 6 | . . 2 6 1 . . 2 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 96 | 2 . 11 1 2 . 3 77 Core Hits 39 | 1 . 1 1 2 . 3 31 Critical Kills 4 | . . 1 1 1 . . 1 Critical Parts Destroyed 5 | . . 1 . . . . 4 Critical Strikes 11 | . . 3 1 1 . . 6 Destroy 9 | . . 2 1 1 . . 5 Corrupt 1 | . . 1 . . . . . Sever 1 | . . . . . . . 1 Melee Attacks 3 | . . . . . . . 3 Impact . | . . . . . . . . Slashing 3 | . . . . . . . 3 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2110 | 21 . 195 32 41 . 101 1720 Guns 844 | 21 . 65 . . . . 758 Cannons 1150 | . . 104 32 41 . 101 872 Explosions . | . . . . . . . . Melee 90 | . . . . . . . 90 Ramming 2 | . . 2 . . . . . Kinetic 861 | . . 39 32 24 . . 766 Thermal 544 | 21 . 129 . 17 . 101 276 Explosive . | . . . . . . . . Electromagnetic 613 | . . 25 . . . . 588 Impact . | . . . . . . . . Slashing 90 | . . . . . . . 90 Piercing . | . . . . . . . . Highest Corruption 2 | . . 2 . . . . 2 Average Corruption 2 | . . 2 . . . . 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 4 | . . . . . . . 4 Impact . | . . . . . . . . Kinetic 4 | . . . . . . . 4 Secondary . | . . . . . . . . Self-Inflicted Damage 1 | . . 1 . . . . . Shots . | . . . . . . . . Rammed 3 | . . 1 . . . . 2 Targets Rammed 3 | . . 1 . . . . 2 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 443 | . . 285 125 77 . 222 443 Average Temperature 157 | . . 98 67 42 . 116 185 Received Heat Transfer 1251 | . . 120 . 6 . . 1125 Effects 10 | . . . . . . 1 9 Shutdowns 4 | . . . . . . . 4 Energy Bleed 1 | . . . . . . . 1 Interference 1 | . . . . . . 1 . Matter Decay 1 | . . . . . . . 1 Short Circuit 3 | . . . . . . . 3 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 2 | . . . . . . . 2 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 1173 | 50 . 273 . 37 . 240 573 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Peak Influence 433 | 5 24 71 88 87 . 70 433 Initial 34 | . 3 9 . 34 . . 27 Average 89 | 1 7 25 37 72 . 27 231 Maximum Alert Level 2 | . . . . . . . 2 Low Security (%) 86 | 100 100 100 100 100 . 100 51 Level 1 7 | . . . . . . . 25 Level 2 6 | . . . . . . . 23 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . 1 . 2 1 . . 3 Investigation 4 | . 1 . 1 1 . . 1 Extermination . | . . . . . . . . Reinforcement 1 | . . . 1 . . . . Assault 1 | . . . . . . . 1 Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Jun Mat Min Mat Min Exi Min Mat Distress Signals 2 | . . . . . . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 39 | . 2 5 4 2 . 3 23 Peak Tracking Total 9 | . 2 3 2 2 . 3 9 Tactical Retreats 1 | . . 1 . . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Machines Disabled 1 | . . . . . . . 1 Max in Single Turn 1 | . . . . . . . 1 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Jun Mat Min Mat Min Exi Min Mat Machines Accessed 9 | . 1 . 1 1 4 . 2 Terminals 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . 1 . . . . Recycling Units 1 | . . . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Total Hacks 44 | . 2 . 3 1 34 . 4 Successful 42 | . 1 . 2 1 34 . 4 Failed 2 | . 1 . 1 . . . . Catastrophic 1 | . 1 . . . . . . Database Lockouts . | . . . . . . . . Manual 8 | . 2 . . . 3 . 3 Terminals 2 | . 2 . . . . . . Fabricators . | . . . . . . . . Repair Stations 3 | . . . 3 . . . . Recycling Units 3 | . . . . . . . 3 Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Terminal Hacks 35 | . . . . 1 34 . . Record 33 | . . . . . 33 . . Open Door 1 | . . . . 1 . . . EX-Prototype ID Bank 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . Scan Component 1 | . . . 1 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks 1 | . . . . . . . 1 Report Inventory 1 | . . . . . . . 1 Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 4 | . 1 . . . . . 3 Terminals 1 | . 1 . . . . . . Assimilate 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . . . . . . . 2 Monitor 1 | . . . . . . . 1 Mask 1 | . . . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Reprogram 1 | . . . . . . . 1 Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 3 | . 1 . 1 . . . 1 Full Trace Events 2 | . 1 . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 26 | . . . 26 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 Machine Destruction 2 | . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Jun Mat Min Mat Min Exi Min Mat Total Allies 8 | . . 5 . . . . 3 Largest Group 3 | . . 3 1 1 1 . 3 Highest-Rated Group 58 | . . 58 31 31 31 . 15 Highest-Rated Ally 31 | . . 31 31 31 31 . 5 Total Orders 2 | . . 2 . . . . . FOLLOW 1 | . . 1 . . . . . AID 1 | . . 1 . . . . . Ally Attacks 50 | . . 38 7 . . . 5 Total Damage 487 | . . 360 87 . . . 40 Kills 9 | . . 7 2 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Turns Passed 2481 | 60 29 414 110 200 999 251 418 Spaces Moved 1478 | 52 36 266 54 150 596 196 128 Core 19 | 13 . . . . . . 6 Treads 44 | . . 16 . . . . 28 Legs 1090 | . . . 54 150 596 196 94 Wheels 325 | 39 36 250 . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 80 120 120 120 120 120 Average Speed 135 | 72 80 103 120 120 165 120 153 Slowest Speed 550 | 80 80 240 120 120 190 120 550 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 31 | 3 13 47 8 33 93 41 13 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 10 | . . 1 1 . . . 8 Melee . | . . . . . . . . Projectile 10 | . . 1 1 . . . 8 AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Jun Mat Min Mat Min Exi Min Mat Total 1817 | 69 35 382 93 166 609 209 254 Wait 162 | . . 90 26 9 9 9 19 Move 1471 | 51 35 265 53 149 595 195 128 Hop . | . . . . . . . . Pick Up 36 | 9 . 5 6 4 . 1 11 Fast Attach 6 | 5 . . . . . . 1 Attach 21 | 1 . 3 3 1 . . 13 Detach 1 | . . . 1 . . . . Swap 14 | 1 . 6 1 . 2 . 4 Drop 7 | . . 2 . 1 1 1 2 Fire 91 | 2 . 10 3 2 . 3 71 Melee 3 | . . . . . . . 3 Ram 3 | . . 1 . . . . 2 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 2 | . . . . . 2 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 15) 61 | -11/Junkyard | Entered Materials 85 | -10/Materials | Discovered new exit (range 6) 90 | -10/Materials | Entered Mines 207 | -10/Mines | Learned Materials emergency access door positions 232 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 311 | -10/Mines | Assembled infested the area 315 | -10/Mines | Build established: Mutant 316 | -10/Mines | Assisted by a Guerilla fighting off Assembled 444 | -10/Mines | Discovered new exit (range 7) 504 | -10/Mines | Entered Materials 504 | -9/Materials | Accompanied by 1 ally 504 | -9/Materials | Evolved 2 slots: Propulsion x2 509 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 544 | -9/Materials | Repaired EM Pulse Gun 581 | -9/Materials | Discovered new exit (range 15) 614 | -9/Materials | Entered Mines 614 | -9/Mines | Accompanied by 1 ally 618 | -9/Mines | Met a Derelict shopkeep closing up shop 803 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 804 | -9/Mines | Discovered new exit (range 5) 814 | -9/Mines | Entered Exiles 814 | -9/Exiles | Accompanied by 1 ally 843 | -9/Exiles | Met 8R-AWN 844 | -9/Exiles | Led the pair of lost Derelicts to a safe place 874 | -9/Exiles | Met EX-HEX 954 | -9/Exiles | Met EX-BIN 968 | -9/Exiles | Aligned with FarCom system 969 | -9/Exiles | Given EX-Vault access code 1011 | -9/Exiles | Opened EX-Vault 1017 | -9/Exiles | Found Gui. Plasma Cannon 1087 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1142 | -9/Exiles | Met EX-DEC 1193 | -9/Exiles | Learned location of Zion (-6) 1313 | -9/Exiles | Discovered new exit (range 10) 1464 | -9/Exiles | Visited The Gauntlet 1800 | -9/Exiles | Discovered new exit (range 14) 1813 | -9/Exiles | Left Exiles lab with Gui. Plasma Cannon 1813 | -9/Exiles | Entered Mines 2053 | -8/Mines | Discovered new exit (range 10) 2064 | -8/Mines | Entered Materials 2064 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2222 | -8/Materials | Garrison activated, responded to threat 2361 | -8/Materials | Lost 12 parts (3p7n1u1w) 2430 | -8/Materials | Core integrity fell below 50% 2464 | -8/Materials | Core integrity fell below 20% 2482 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02425_ Lgt. Treads destroyed. 02427_ Enh. Autogun destroyed. 02437_ Lgt. Treads destroyed. 02446_ Slammed into G-50 Soldier. 02447_ Critical hit (Burn: +37). 02449_ Slammed into M-13 Machinist. 02449_ Destabilizing: System corrupted (+2). 02453_ Acquired Katana. 02459_ Critical hit (Burn: +37). 02465_ Targeting Computer destroyed. 02465_ >> MONITOR: Recycling Unit M002 accepting Lgt. Nuclear Core (86%). 02467_ Lgt. Assault Rifle destroyed. 02468_ G-47 Trooper Aluminum Leg severed. 02468_ >> MONITOR: Recycling Unit M002 accepting Corrupted Transport Network Coupler (85%). 02469_ Katana destroyed. 02471_ >> MONITOR: Recycling Unit M002 accepting Enh. Autogun (100%). 02474_ >> MONITOR: Recycling Unit M002 accepting Hvy. Particle Gun (100%). 02479_ Acquired Wheel. 02480_ Imp. Shield Generator destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????######?????????????? | | ????????????????????????# ?????????????? | | ????????????????????????# ""????????????? | | ????????????????????????# R????????????? | | ????????????????????????# """#??????????? | | ?????????????????????#+## #??????????? | | ????????????????????? + """ #??????????? | | ?????????????????????# # """ #??????????? | | ?????????????????????# # """ #??????????? | | ?????????????????????# # [%% #??????????? | | ??????????Y??????????# #####+####??????????? | | ?????????????????????+ g g = #???????????? | | ?????????????????????# i = #???????????? | | ???#?????????????????# ! ! #####??????????? | | ? #?????????????????#* @ ==#??????????? | | #?????????????????#%* ==#??????????? | | #?????????????????#%![[ ==#??????????? | | ###################!m=!! ==#??????????? | | = %%%! !!#?????? #??? | | [ !G" !!#???? #??? | | [= %% |%""* ######## #??? | | ###### !%###########[ *%% #??? | | #???# =!%#????????##!%%[ [ !% #??? | | "#???# % #?????????#%!########+####+#?????? | | "#???# [*=#?????????#a # ! %!* % #?????? | | "#???# #?????????# + * #?????? | | #???# #?????????+ %# ##????? | | ##### #???????? #% # ##????? | | + +??????? # ## #?????? | | ####### #?????? ?# ?# * #?????? | | ##?????#####????? ??# ?##########+####?????? | | ?????????????????##??#/?????????????????????? | | ????????????????????? ?????????????????????? | | ?????????????????????""?????????????????????? | | ?????????????????????""?????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 15 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Corruption Block 8 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ExplosiveVariableSheargun Manual? 0 Play Time 00:36:38 Cumulative 84.6 hours Start 2023.08.07 @ 18:59:52 End 2023.08.07 @ 19:51:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 105 Rogue 105 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 43 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a452874a-11b4-4647-b4ac-e7fe1d424ef1