Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.27 @ 13:25:51 Player: Happytimes Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (38) 190 Value Destroyed (802) 802 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (10) 10 TOTAL SCORE: 3162 Bonus ------- High Alert Combat Kills 10 Cogmind --------- Core Integrity 425/550 Matter 124/300 Energy 280/280 System Corruption 0% Temperature Cool (75) Movement Rolling (93) Location -8/Storage Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (4) --- Compact Wheel Armored Wheel Armored Wheel > --- UTILITY (4) ------ Small Storage Unit Signal Interpreter Power Shielding Hardened Light Armor Plating > --- WEAPON (2) ------- Autogun Autogun > --- INVENTORY (8) ---- Cooled Ion Engine Hover Unit Improved Flight Unit Weight Redist. System EM Pulse Cannon Grenade Launcher Datajack Maul Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Compact Wheel Compact Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Small Storage Unit Signal Interpreter Power Shielding Hardened Light Armor Plating > --- WEAPON ----------- EM Pulse Cannon Autogun > --- INVENTORY -------- Cooled Ion Engine Hover Unit Improved Flight Unit Weight Redist. System Autogun Grenade Launcher Datajack Maul [Rating: 20] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Armored Wheel Wheel Armored Wheel Flight Unit Improved Flight Unit Utility Small Storage Unit Storage Small Storage Unit Processor Signal Interpreter Protection Power Shielding Weapon Light Assault Rifle Energy Gun Backup Laser I Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion 2 | . . . 1 1 . Utility 2 | . . . 1 1 . Weapon . | . . . . . . Parts Attached 46 | 5 4 3 27 3 4 Power 6 | 1 . 1 4 . . Engine 6 | 1 . 1 4 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 14 | 2 2 . 9 1 . Treads . | . . . . . . Leg . | . . . . . . Wheel 13 | 2 2 . 8 1 . Hover . | . . . . . . Flight 1 | . . . 1 . . Utility 8 | 1 2 . 4 . 1 Device . | . . . . . . Storage 1 | 1 . . . . . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 6 | . 2 . 3 . 1 Artifact . | . . . . . . Weapon 18 | 1 . 2 10 2 3 Energy Gun 2 | . . 1 1 . . Energy Cannon 2 | . . . 1 . 1 Ballistic Gun 10 | 1 . . 7 1 1 Ballistic Cannon . | . . . . . . Launcher 4 | . . 1 1 1 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . . . 6 . . Parts Lost 3 | . . . 2 . 1 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 2 | . . . 2 . . Weapon . | . . . . . . Highest Loss Streak 1 | . . . 1 . 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 92 100 96 90 97 Engine 11 | . 14 14 11 9 9 Wheel 31 | . 28 28 31 36 36 Storage 11 | . 14 14 11 9 9 Processor 1 | . . . 1 9 9 Protection 15 | . 9 14 19 9 15 Energy Gun 5 | . 11 11 3 . . Ballistic Gun 16 | . 14 14 17 18 13 Naked Turns . | . . . . . . Heaviest Build 28 | 9 17 19 23 20 28 Greatest Support 56 | 26 26 24 44 56 56 Greatest Overweight (x) . | . . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 Most Carried 8 | 5 8 8 8 8 8 Average Carried 6 | . 4 8 7 7 8 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | . 8 8 8 8 8 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Scr Mat Min Mat Mat Sto Matter Collected 870 | 236 69 31 494 40 . Remotely . | . . . . . . Salvage Created 1079 | . 135 31 797 29 87 Parts 88 | . 11 5 60 6 6 Haulers Intercepted 4 | . 1 . 3 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Combat Hostiles Destroyed 31 | . 2 3 19 3 4 Guns 20 | . 2 1 16 1 . Cannons 2 | . . . . . 2 AOE 9 | . . 2 3 2 2 Classes Destroyed 6 | . 2 1 3 . . Hauler 4 | . 1 . 3 . . Operator 2 | . . . 2 . . Watcher 1 | . . . 1 . . Swarmer 16 | . . 3 7 3 3 Grunt 9 | . 2 . 7 . . Sentry 6 | . . . 5 . 1 Best Kill Streak 4 | . 1 3 4 3 4 Combat Bots Only 4 | . 1 3 4 3 4 Max Kills in Single Turn 2 | . 1 2 2 2 1 Gunslinging . | . . . . . . Exploded 2 | . . 2 2 2 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Sto Damage Taken 1519 | . 202 76 690 20 531 Core 303 | . 13 7 158 6 119 Absorbed by Shields . | . . . . . . Redirected to Shielding 28 | . . . 23 1 4 Core Remaining (%) 84 | 100 . 92 60 . . Volleys Fired 95 | . 15 3 61 2 14 Largest 2 | . 2 2 2 2 2 Hottest 86 | . 50 50 53 53 86 Shots Fired 183 | . 26 6 119 4 28 Gun 171 | . 26 5 117 2 21 Cannon 5 | . . . . . 5 Launcher 7 | . . 1 2 2 2 Special . | . . . . . . Kinetic 137 | . 15 3 96 2 21 Thermal 34 | . 11 2 21 . . Explosive 7 | . . 1 2 2 2 Electromagnetic 5 | . . . . . 5 Robot Hit Streak 16 | . 6 2 16 1 7 Robot Miss Streak 4 | . 1 3 4 2 2 Penetration Max . | . . . . . . Secondary Targets 1 | . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 122 | . 18 2 82 1 19 Core Hits 62 | . 9 3 39 3 8 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed 1 | . . . 1 . . Critical Strikes 2 | . . . 2 . . Destroy 2 | . . . 2 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2011 | . 152 86 1193 86 494 Guns 1418 | . 152 17 978 12 259 Cannons 84 | . . . . . 84 Explosions 509 | . . 69 215 74 151 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1191 | . 78 9 833 12 259 Thermal 227 | . 74 8 145 . . Explosive 509 | . . 69 215 74 151 Electromagnetic 84 | . . . . . 84 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 4 | . . . 4 . . Shots 1 | . . . 1 . . Rammed 1 | . . . 1 . . Targets Rammed 1 | . . . 1 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 141 | . 107 16 20 . 141 Average Temperature 30 | . 45 12 8 . 47 Received Heat Transfer 570 | . 120 . 216 . 234 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . . 3 . . Heat Transferred 962 | . 333 37 592 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Peak Influence 495 | . 78 112 495 269 269 Initial 145 | . . 30 43 145 113 Average 130 | . 34 53 163 216 211 Maximum Alert Level 2 | . . . 2 1 1 Low Security (%) 76 | 100 100 100 73 24 33 Level 1 18 | . . . 17 75 66 Level 2 5 | . . . 9 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 2 . 5 . . Investigation 2 | . 1 . 1 . . Extermination . | . . . . . . Reinforcement 5 | . 1 . 4 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Distress Signals 2 | . 1 . 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 56 | . 6 3 29 8 10 Peak Tracking Total 5 | . 3 3 4 5 4 Tactical Retreats 4 | . . . 2 1 1 Traps | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Mat Mat Sto Machines Disabled 1 | . . . 1 . . Max in Single Turn 1 | . . . 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Machines Accessed 10 | . 2 . 6 1 1 Terminals 7 | . 1 . 4 1 1 Fabricators . | . . . . . . Repair Stations 2 | . 1 . 1 . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 26 | . 6 . 16 3 1 Successful 16 | . 3 . 11 1 1 Failed 10 | . 3 . 5 2 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 18 | . 4 . 10 3 1 Fabricators . | . . . . . . Repair Stations 4 | . 2 . 2 . . Recycling Units . | . . . . . . Scanalyzers 4 | . . . 4 . . Garrison Access . | . . . . . . Terminal Hacks 10 | . 2 . 6 1 1 Prototype ID Bank 1 | . . . . 1 . Level Access Points 1 | . . . 1 . . Emergency Access Points 1 | . 1 . . . . Alert Level 1 | . . . 1 . . Unreport Threat 1 | . . . 1 . . Locate Traps 1 | . . . 1 . . Patrol Status 1 | . . . 1 . . Zone Layout 3 | . 1 . 1 . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 1 . 1 . . Scan Component 1 | . . . 1 . . Refit 1 | . 1 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 4 | . . . 4 . . Insert Component 2 | . . . 2 . . Analyze 2 | . . . 2 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 2 . 4 1 . Full Trace Events 2 | . 1 . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . 2 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . 2 . . Part Schematics Acquired 2 | . . . 2 . . Parts Damaged 1 | . . . 1 . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Scr Mat Min Mat Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Scr Mat Min Mat Mat Sto Turns Passed 1468 | 37 294 116 849 66 106 Spaces Moved 1099 | 35 237 111 608 46 62 Core 9 | 9 . . . . . Treads . | . . . . . . Legs . | . . . . . . Wheels 1090 | 26 237 111 608 46 62 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 90 86 95 95 Average Speed 90 | 79 90 90 91 95 95 Slowest Speed 100 | 90 90 90 100 95 95 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 4 43 32 48 6 17 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 48 | . . 4 21 18 5 Melee . | . . . . . . Projectile . | . . . . . . AOE 48 | . . 4 21 18 5 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Total 1395 | 44 294 120 791 63 83 Wait 106 | . 28 4 59 12 3 Move 1094 | 34 236 110 607 45 62 Hop . | . . . . . . Pick Up 29 | 5 10 . 13 1 . Fast Attach 13 | . . . 12 . 1 Attach 15 | 5 2 . 7 1 . Detach . | . . . . . . Swap 18 | . 2 3 8 2 3 Drop 24 | . 1 . 23 . . Fire 95 | . 15 3 61 2 14 Melee . | . . . . . . Ram 1 | . . . 1 . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -8/Storage History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 38 | -11/Scrapyard | Entered Materials 272 | -10/Materials | Discovered new exit (range 4) 305 | -10/Materials | Discovered new exit (range 16) 311 | -10/Materials | Build established: Mutant 332 | -10/Materials | Entered Mines 404 | -10/Mines | Discovered new exit (range 15) 443 | -10/Mines | Learned Materials terminal intel 448 | -10/Mines | Entered Materials 448 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 449 | -9/Materials | Loaded intel: 12 terminal locations 478 | -9/Materials | Identified exit to Materials 1297 | -9/Materials | Entered another Materials area 1297 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1298 | -8/Materials | Discovered new exit (range 14) 1323 | -8/Materials | Identified exit to Storage 1363 | -8/Materials | Entered Storage 1469 | -8/Storage | Self-destructed Last Messages --------------- 01363_ S-10 Pest unfolds itself. 01363_ U-05 Engineer lays Concrete. LOCATION=STORAGE GOAL=ESCAPE 01375_ K-01 Serf collects debris. 01393_ Acquired Hrd. Light Armor Plating. 01396_ S-10 Pest destroyed. 01409_ R-06 Scavenger collects Lgt. Assault Rifle. 01413_ R-06 Scavenger collects Lgt. Ion Engine. 01414_ Critical hit (Destroy). 01418_ R-06 Scavenger collects Lgt. Ion Engine. 01420_ Heat Sink fried. 01420_ Y-45 Defender destroyed. 01420_ R-06 Scavenger collects Corrupted Lgt. Treads. 01424_ R-06 Scavenger collects Corrupted Imp. Ion Engine. 01437_ Connecting with Terminal... >>Layout(Zone) Retrieving Zone 9J layout... Downloaded map data. 01464_ Com. Wheel destroyed. 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"??????????????????? | | ????????????????????# #?? ?????????????????? | | ????????????????????# #???"?????????????????? | | ????????????????????# #?????????????????????? | | ????????????????????# #?????????????????????? | | ????????????????????? #?????????????????????? | | ????????????????????? ??????????????????????? | | ????????????????????? ??????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Power Shielding 33 Propulsion Shielding 33 Evasion (%) 50 Item Schematics ----------------- Weight Redist. System | -9/Materials | Scanalyzed Hover Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LaserReactiveExoskeleton Manual? 0 Play Time 00:15:13 Cumulative 40.3 hours Start 2022.03.27 @ 13:11:58 End 2022.03.27 @ 13:25:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 120 Rogue 120 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 45 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4572cf56-7709-452f-b2b6-fcdaf44109f2