Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 01:23:23 Player: f_ Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (53) 265 Value Destroyed (2858) 2858 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (2182) 2182 TOTAL SCORE: 8365 Bonus ------- High Alert Combat Kills 340 Follower Combat Kills 468 Entered Garrisons 400 Used RIF Installer 1000 Aligned with FarCom 300 Friendly Fire -326 Cogmind --------- Core Integrity 0/550 Matter 292/300 Energy 150/150 System Corruption 19% Temperature Cool (9) Movement Walking (180) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (2) --- Improved Aluminum Leg Potential Leg > --- UTILITY (6) ------ High-capacity Storage Unit Melee Analysis Suite Hacking Suite Hacking Suite Hacking Suite > --- WEAPON (2) ------- Hammer Heavy Mace > --- INVENTORY (20) --- Reinforced Ion Engine Hacking Suite Hacking Suite Hacking Suite Hacking Suite Authchip [R/Combat] Authchip [Device] Relay Coupler [Duelist] (27) Relay Coupler [Sentry] (19) Relay Coupler [Sentry] (24) Relay Coupler [Behemoth] (13) Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Potential Leg Potential Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Hacking Suite Relay Coupler [Grunt] Relay Coupler [Grunt] Relay Coupler [Sentry] > --- WEAPON ----------- Remote Datajack Heavy Mace > --- INVENTORY -------- Light Nuclear Core Relay Coupler [NC] Relay Coupler [Swarmer] Relay Coupler [Grunt] Relay Coupler [Grunt] Relay Coupler [Grunt] Relay Coupler [Sentry] Relay Coupler [Demolisher] Relay Coupler [Behemoth] Shock Bomb Launcher [Rating: 51] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Potential Leg Treads Light Treads Leg Potential Leg Wheel Wheel Utility Hacking Suite Device Improved Heat Sink Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Mace Energy Gun Small Laser Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Shock Bomb Launcher Special Weapon Remote Datajack Impact Weapon Heavy Mace Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Slots Evolved 4 | . . . . . 4 . . . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 4 | . . . . . 4 . . . Weapon . | . . . . . . . . . Parts Attached 76 | 6 1 6 4 2 10 22 20 5 Power 7 | 1 . 2 . . 1 3 . . Engine 2 | 1 . 1 . . . . . . Core 5 | . . 1 . . 1 3 . . Reactor . | . . . . . . . . . Propulsion 9 | 2 . 2 2 . . . . 3 Treads 1 | . . . . . . . . 1 Leg 6 | . . 2 2 . . . . 2 Wheel 2 | 2 . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 31 | 1 1 1 1 . 6 8 12 1 Device 4 | . . . . . 2 2 . . Storage 5 | 1 . . 1 . . . 3 . Processor 4 | . 1 1 . . 1 . . 1 Hackware 16 | . . . . . 1 6 9 . Protection 2 | . . . . . 2 . . . Artifact . | . . . . . . . . . Weapon 29 | 2 . 1 1 2 3 11 8 1 Energy Gun 5 | 1 . . 1 2 1 . . . Energy Cannon 4 | . . . . . 2 2 . . Ballistic Gun 2 | 1 . 1 . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 6 | . . . . . . 3 3 . Special Weapon 3 | . . . . . . 1 2 . Impact Weapon 9 | . . . . . . 5 3 1 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 18 | . . 6 . . . 6 5 1 Power 1 | . . 1 . . . . . . Propulsion 3 | . . 2 . . . . 1 . Utility 9 | . . 1 . . . 5 3 . Weapon 5 | . . 2 . . . 1 1 1 Highest Loss Streak 4 | . . 4 . . . 3 2 1 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 85 | . 97 62 87 100 85 87 96 80 Core 9 | . . 12 14 14 9 9 9 9 Leg 17 | . . 14 22 28 18 18 17 13 Wheel 1 | . 28 . . . . . . . Device 3 | . . . . . 5 7 . . Storage 10 | . 14 14 14 14 9 9 6 9 Processor 6 | . 11 2 14 14 17 5 . 5 Hackware 13 | . . . . . . 14 45 27 Protection 2 | . . . . . 7 4 . . Energy Gun 2 | . 14 . 7 14 3 . . . Energy Cannon 2 | . . . . . 13 3 . . Ballistic Gun 5 | . 14 15 14 14 1 . . . Launcher 2 | . . . . . . 3 4 3 Special Weapon 2 | . . . . . . 3 7 . Impact Weapon 4 | . . . . . . 7 5 13 Naked Turns . | . . . . . . . . . Heaviest Build 55 | 11 11 13 17 19 44 44 55 55 Greatest Support 60 | 26 26 26 60 60 60 60 60 43 Greatest Overweight (x) 16 | . . 1 1 . . . 1 16 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 20 | 8 8 8 10 10 10 10 20 20 Average Capacity 10 | 7 8 8 8 10 10 10 11 20 Most Carried 11 | 2 3 5 5 3 10 10 11 11 Average Carried 6 | . 2 4 2 2 6 8 7 8 Final Capacity 20 | 8 8 8 10 10 10 10 20 20 Final Carried 11 | 2 3 4 2 3 10 10 7 11 Class Distribution -------------------- 67% | Mutant 13% | Bothacker-Mutant 8% | Hacker-Mutant 7% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Hacker-Mutant | -8/Materials Hacker-Gladiator | -8/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Matter Collected 1728 | 81 82 244 . 18 137 650 458 58 Remotely . | . . . . . . . . . Salvage Created 1943 | . 82 261 . . 229 861 407 103 Parts 99 | . 3 14 . . 7 48 22 5 Haulers Intercepted 1 | . . . . . 1 . . . Recyclers Shooed 1 | . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Combat Hostiles Destroyed 46 | . 3 5 . . 1 29 6 2 Melee 6 | . . . . . . 4 . 2 Guns 9 | . 3 5 . . 1 . . . Cannons 9 | . . . . . . 9 . . AOE 18 | . . . . . . 14 4 . Classes Destroyed 12 | . 2 3 . . 2 3 2 . Hauler 1 | . . . . . 1 . . . Recycler 2 | . . 1 . . . . 1 . Operator 1 | . . . . . 1 . . . Watcher 2 | . 1 . . . 1 . . . Swarmer 18 | . 3 . . . . 15 . . Grunt 15 | . . 4 . . 1 7 3 . Brawler 2 | . . . . . . 1 . 1 Duelist 2 | . . . . . . 1 . 1 Sentry 2 | . . . . . . . 2 . Demolisher 1 | . . 1 . . . . . . Hunter 1 | . . . . . . . 1 . Programmer 5 | . . . . . . 5 . . Thug 1 | . . . . . 1 . . . Best Kill Streak 5 | . 3 3 . . 1 5 3 2 Combat Bots Only 5 | . 3 2 . . 1 5 3 2 Max Kills in Single Turn 3 | . 1 1 . . 1 3 1 1 Gunslinging . | . . . . . . . . . Exploded 3 | . . . . . . 3 1 . Melee 1 | . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Hostile Shots Fired 256 | . 9 42 . . 15 131 31 28 Missed 78 | . 3 7 . . 7 44 9 8 Damage Taken 2850 | . 55 601 . . 111 1231 499 353 Core 664 | . 20 78 . . 33 245 154 134 Absorbed by Shields 104 | . . . . . 20 72 . 12 Core Remaining (%) 80 | 100 . . . 60 . . . . Volleys Fired 182 | . 11 26 . . 17 86 42 . Largest 2 | . 2 2 . . 2 2 1 . Hottest 123 | . 60 60 . . 123 123 36 . Shots Fired 245 | . 22 48 . . 34 97 44 . Gun 90 | . 22 48 . . 20 . . . Cannon 63 | . . . . . 14 49 . . Launcher 46 | . . . . . . 34 12 . Special 46 | . . . . . . 14 32 . Kinetic 67 | . 11 46 . . 10 . . . Thermal 25 | . . . . . 7 18 . . Explosive 9 | . . . . . . 9 . . Electromagnetic 98 | . 11 2 . . 17 56 12 . Robot Hit Streak 8 | . 4 8 . . 5 6 4 . Robot Miss Streak 7 | . 2 2 . . 3 7 3 . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 149 | . 12 34 . . 16 57 26 4 Core Hits 83 | . 5 13 . . 9 39 14 3 Critical Kills 1 | . . . . . . 1 . . Critical Parts Destroyed 4 | . . . . . . 4 . . Critical Strikes 6 | . . . . . . 5 . 1 Smash 6 | . . . . . . 5 . 1 Melee Attacks 60 | . . . . . . 34 11 15 Impact 60 | . . . . . . 34 11 15 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . . . . 2 . . Combat Hostiles 2 | . . . . . . 2 . . Follow-up Attacks 3 | . . . . . . 3 . . Damage Inflicted 4079 | . 173 366 . 11 393 2243 768 125 Guns 653 | . 173 360 . . 120 . . . Cannons 849 | . . . . . 231 618 . . Explosions 1822 | . . . . . 38 1192 592 . Melee 734 | . . . . . . 433 176 125 Ramming 21 | . . 6 . 11 4 . . . Kinetic 424 | . 53 330 . . 41 . . . Thermal 388 | . . . . . 84 304 . . Explosive 678 | . . . . . . 597 81 . Electromagnetic 1834 | . 120 30 . . 264 909 511 . Impact 734 | . . . . . . 433 176 125 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 19 | . . . . . 4 14 14 19 Average Corruption 10 | . . . . . 3 8 14 17 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 134 | . . . . . 1 84 31 18 Message Errors 43 | . . . . . . 28 11 4 Matter Fused 31 | . . . . . . 20 8 3 Heat Flow Errors 10 | . . . . . . 7 1 2 Energy Discharges 14 | . . . . . 1 6 4 3 Data Loss (minor) 14 | . . . . . . 9 3 2 Data Loss (major) 9 | . . . . . . 7 1 1 Misfires 5 | . . . . . . 3 2 . Alerts 2 | . . . . . . 2 . . Misdirections 4 | . . . . . . . 1 3 Weapon Failures 2 | . . . . . . 2 . . Overload Shots . | . . . . . . . . . Overflow Damage 368 | . . . . . 12 207 149 . Projectiles 23 | . . . . . 12 11 . . Explosions 117 | . . . . . . 16 101 . Melee 228 | . . . . . . 180 48 . Knockbacks 3 | . . . . . . 1 2 . Impact 3 | . . . . . . 1 2 . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 265 | . . . . . . 137 128 . Shots 11 | . . . . . . 8 3 . Rammed . | . . . . . . . . . Targets Rammed 4 | . . 2 . 1 1 . . . Kicked 4 | . . 2 . 1 1 . . . Crushed . | . . . . . . . . . Highest Temperature 269 | . 40 47 . . 267 269 78 113 Average Temperature 60 | . 19 17 . . 63 75 31 55 Received Heat Transfer 828 | . 27 249 . . 60 231 126 135 Siege Activations . | . . . . . . . . . Robots Corrupted 4 | . . . . . . 3 1 . Combat Hostiles 3 | . . . . . . 2 1 . Parts Fried 8 | . . . . . 1 7 . . Impact Corruptions 11 | . . . . . . 9 2 . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 470 | . . . . . 124 346 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . . . . . 1 2 1 . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Peak Influence 1910 | . 188 163 . . 128 1910 986 413 Initial 930 | . . 73 . . . 13 930 322 Average 562 | . 89 57 . . 67 931 753 364 Maximum Alert Level 5 | . . . . . . 5 3 2 Low Security (%) 38 | 100 100 100 . 100 100 7 . . Level 1 8 | . . . . . . 11 . 59 Level 2 13 | . . . . . . 15 27 40 Level 3 23 | . . . . . . 30 72 . Level 4 10 | . . . . . . 23 . . Level 5 5 | . . . . . . 12 . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 12 | . 4 . . . 1 . 7 . Investigation 7 | . 3 . . . . . 4 . Extermination . | . . . . . . . . . Reinforcement 2 | . 1 . . . 1 . . . Assault 2 | . . . . . . . 2 . Garrison 1 | . . . . . . . 1 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Distress Signals 3 | . . . . . . . 3 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 106 | . 12 6 . . 9 43 31 5 Peak Tracking Total 7 | . 4 2 . . 3 6 7 3 Tactical Retreats 11 | . 1 . . . 2 6 2 . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Traps Triggered 12 | . . . . . 2 7 1 2 Indirectly 1 | . . . . . . 1 . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Machines Disabled 17 | . 1 . . . 1 11 3 1 Max in Single Turn 3 | . 1 . . . 1 3 1 1 Garrison Relay 6 | . . . . . . 5 . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Machines Accessed 22 | . 5 . 3 . 3 4 7 . Terminals 17 | . 5 . . . 2 4 6 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . Total Hacks 79 | . 18 . 17 . 6 11 27 . Successful 44 | . 10 . 17 . 3 4 10 . Failed 35 | . 8 . . . 3 7 17 . Catastrophic 3 | . . . . . . 1 2 . Database Lockouts . | . . . . . . . . . Manual 40 | . 15 . 1 . 4 4 16 . Terminals 57 | . 18 . . . 4 11 24 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 5 | . . . . . 2 . 3 . Terminal Hacks 32 | . 5 . 17 . 1 4 5 . Record 16 | . . . 16 . . . . . Robot Analysis 3 | . 3 . . . . . . . Open Door 1 | . . . . . . 1 . . Emergency Access Points 1 | . . . . . . 1 . . Terminal Index 3 | . 1 . . . 1 . 1 . Alert Level 1 | . 1 . . . . . . . Unreport Threat 4 | . . . . . . . 4 . Garrison Registry 1 | . . . . . . 1 . . Patrol Navigation 1 | . . . . . . 1 . . Derelict Proto ID Bank 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 . 2 . Unlock Access 2 | . . . . . 1 . 1 . Coupler Status 1 | . . . . . . . 1 . Unauthorized Hacks 9 | . 5 . . . 1 . 3 . Terminals 8 | . 5 . . . 1 . 2 . Assimilate 2 | . 2 . . . . . . . Botnet 6 | . 3 . . . 1 . 2 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Watchers 1 | . . . . . . . 1 . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 19 | . 5 . . . 3 4 7 . Full Trace Events 6 | . 3 . . . . . 3 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Used RIF Installer 2 | . . . . . . 2 . . Hotswap 1 | . . . . . . 1 . . Robots Hacked 29 | . . . . . . 10 19 . Non-combat 7 | . . . . . . . 7 . Combat 22 | . . . . . . 10 12 . Robot Hacks Applied 29 | . . . . . . 10 19 . link_fov 1 | . . . . . . . 1 . formatsys_low 6 | . . . . . . . 6 . formatsys_high 22 | . . . . . . 10 12 . Relay Couplers Released 25 | . . . . . . 22 . 3 Machine Destruction 25 | . . . . . . 22 . 3 Attached 10 | . . . . . . 6 4 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Total Allies 30 | . . . . 1 . 11 18 . Largest Group 16 | . . . . 1 1 10 16 . Highest-Rated Group 249 | . . . . 31 31 171 249 . Highest-Rated Ally 31 | . . . . 31 31 31 31 . Total Orders 21 | . . . . . . 8 13 . STAY 5 | . . . . . . 5 . . FOLLOW 3 | . . . . . . 3 . . DROP 7 | . . . . . . . 7 . PICKUP 6 | . . . . . . . 6 . Ally Attacks 116 | . . . . . 14 1 101 . Total Damage 1889 | . . . . . 148 14 1727 . Kills 23 | . . . . . 1 1 21 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Robot Analysis Total 3 | . 3 . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Turns Passed 6703 | 38 270 1025 593 358 469 2729 861 360 Spaces Moved 5073 | 31 257 289 515 392 397 2221 801 170 Core 3 | 2 . . . . . . . 1 Treads 1 | . . . . . . . . 1 Legs 4776 | . . 282 515 392 397 2221 801 168 Wheels 293 | 29 257 7 . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 45 | 50 90 80 90 90 45 45 45 146 Average Speed 98 | 87 90 175 113 90 86 87 87 179 Slowest Speed 850 | 100 90 190 190 90 90 90 170 850 Overloaded Moves 199 | . . . . . 27 112 56 4 Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 50 | 3 39 47 92 72 26 92 63 21 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 5 | . . 1 1 1 1 . 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched 1 | . . . . 1 . . . . Spaces Dug 5 | . . . . . . 1 3 1 Terrain Destroyed 100 | . . . . . 10 56 33 1 Melee 5 | . . . . . . 1 3 1 Projectile 4 | . . . . . 4 . . . AOE 91 | . . . . . 6 55 30 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Total 6460 | 38 275 763 523 396 487 2862 914 202 Wait 959 | . 6 436 . . 48 449 19 1 Move 5067 | 30 256 288 514 391 397 2220 801 170 Hop . | . . . . . . . . . Pick Up 54 | 2 1 5 2 1 8 20 10 5 Fast Attach 30 | 6 1 . . 1 7 5 6 4 Attach 21 | . . 4 3 . 1 6 6 1 Detach 2 | . . . . . 1 1 . . Swap 25 | . . 2 1 1 2 11 8 . Drop 38 | . . . 3 1 5 18 10 1 Fire 182 | . 11 26 . . 17 86 42 . Melee 51 | . . . . . . 29 11 11 Ram . | . . . . . . . . . Kick 4 | . . 2 . 1 1 . . . Crush . | . . . . . . . . . Escape Stasis 26 | . . . . . . 17 . 9 Rewire 1 | . . . . . . . 1 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles -9/Mines -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 39 | -11/Scrapyard | Entered Materials 210 | -10/Materials | Discovered new exit (range 12) 260 | -10/Materials | Discovered new exit (range 13) 300 | -10/Materials | Build established: Mutant 309 | -10/Materials | Entered Mines 364 | -10/Mines | Lost 4 parts (1p1n1u1w) 386 | -10/Mines | Discovered new exit (range 11) 436 | -10/Mines | Assembled infested the area 1135 | -10/Mines | Learned 2 Materials zone layouts 1141 | -10/Mines | Discovered new exit (range 15) 1163 | -10/Mines | Identified exit to Materials 1324 | -10/Mines | Discovered new exit (range 5) 1330 | -10/Mines | Identified exit to Exiles 1334 | -10/Mines | Entered Exiles 1382 | -10/Exiles | Met 8R-AWN 1410 | -10/Exiles | Met EX-HEX 1469 | -10/Exiles | Met EX-BIN 1507 | -10/Exiles | Aligned with FarCom system 1509 | -10/Exiles | Given EX-Vault access code 1553 | -10/Exiles | Opened EX-Vault 1566 | -10/Exiles | Found Potential Leg 1570 | -10/Exiles | Found Potential Leg 1592 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1616 | -10/Exiles | Met EX-DEC 1632 | -10/Exiles | Learned location of Zion (-7) 1669 | -10/Exiles | Visited The Gauntlet 1915 | -10/Exiles | Discovered new exit (range 14) 1926 | -10/Exiles | Identified exit to Mines 1927 | -10/Exiles | Left Exiles lab with Potential Leg 1927 | -10/Exiles | Entered Mines 1945 | -9/Mines | Met a Derelict bent on vengeance 2077 | -9/Mines | Learned Materials stockpile data 2087 | -9/Mines | Learned Materials stockpile data 2268 | -9/Mines | Discovered new exit (range 10) 2275 | -9/Mines | Received a Mining Laser from a helpful Derelict 2278 | -9/Mines | Identified exit to Materials 2285 | -9/Mines | Entered Materials 2285 | -8/Materials | Accompanied by 1 ally 2285 | -8/Materials | Evolved 4 slots: Utility x4 2754 | -8/Materials | Identified exit to Garrison 2754 | -8/Materials | Entered Garrison 2808 | -8/Garrison | Triggered checkpoint 2860 | -8/Garrison | Triggered checkpoint 2887 | -8/Garrison | Garrison Relay disabled 2955 | -8/Garrison | Triggered checkpoint 3098 | -8/Garrison | Discovered new exit (range 8) 3103 | -8/Garrison | Identified exit to Materials 3254 | -8/Garrison | Discovered exit to Materials (range 10) 3357 | -8/Garrison | Discovered exit to Materials (range 81) 3357 | -8/Garrison | Discovered exit to Materials (range 17) 3357 | -8/Garrison | Discovered exit to Materials (range 64) 3531 | -8/Garrison | Triggered checkpoint 3671 | -8/Garrison | Installed Relay Interface Framework 3686 | -8/Garrison | Triggered checkpoint 3802 | -8/Garrison | Triggered checkpoint 3859 | -8/Garrison | Lost 3 parts (3u) 3871 | -8/Garrison | Garrison Relay disabled 4242 | -8/Garrison | Triggered checkpoint 4440 | -8/Garrison | Triggered checkpoint 4464 | -8/Garrison | System corruption reached 10% 4469 | -8/Garrison | Expanded RIF knowledge: Hotswap 4525 | -8/Garrison | Garrison Relay disabled 4612 | -8/Garrison | Triggered checkpoint 4930 | -8/Garrison | Build established: Bothacker-Mutant 4936 | -8/Garrison | Triggered checkpoint 4980 | -8/Garrison | Garrison Relay disabled 5102 | -8/Garrison | Triggered checkpoint 5414 | -8/Garrison | Garrison Relay disabled 5430 | -8/Garrison | Core integrity fell below 50% 5433 | -8/Garrison | Rescued a captive Derelict 5483 | -8/Garrison | Entered Materials 5483 | -8/Materials | Accompanied by 10 allies 5835 | -8/Materials | Lost 4 allies 5883 | -8/Materials | First assault squad dispatched 5887 | -8/Materials | Build established: Commander-Mutant 5925 | -8/Materials | Discovered new exit (range 16) 6002 | -8/Materials | Lost 11 allies 6263 | -8/Materials | Garrison activated, responded to threat 6284 | -8/Materials | Build established: Hacker-Mutant 6331 | -8/Materials | Identified exit to Garrison 6344 | -8/Materials | Entered Garrison 6369 | -8/Garrison | Lost 7 allies 6452 | -8/Garrison | Triggered checkpoint 6465 | -8/Garrison | Core integrity fell below 20% 6558 | -8/Garrison | Garrison Relay disabled 6668 | -8/Garrison | Triggered checkpoint 6704 | -8/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- alarm sounds. 06679_ Triggered Stasis Trap. 06679_ A bubble of rippling energy engulfs the area. 06679_ Field strength at 85. 06681_ Field strength at 70. 06682_ Field strength at 55. 06683_ Field strength at 40. 06684_ Field strength at 25. 06685_ Field strength at 10. 06686_ Stasis field depleted. 06686_ Triggered Stasis Trap. 06686_ A bubble of rippling energy engulfs the area. 06686_ Field strength at 85. 06688_ Field strength at 62. 06689_ Field strength at 43. 06690_ Field strength at 28. 06691_ Field strength at 13. 06692_ Stasis field depleted. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????gg????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????###########????????????????????? | | ??????????????????? #????????????????????? | | ????????????????????? #????????????????????? | | ??????????????????????? #????????????????????? | | ????????????????????????#@ #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #?g?gg?? ??????????? | | ????????????????????????# ^^##""""## #?????????? | | ????????????????????????# #?????????? | | ????????????????????????# #?????????? | | ????????????????????????# #?????????? | | ????????????????????????#gg ## ## #?????????? | | ??????????????????????### g## ## #?????????? | | ??????????????????????# "?????????? | | ??????????????????????# "?????????? | | ??????????????????????# "?????????? | | ??????????????????????# "?????????? | | ??????????????????????### ## ## #?????????? | | ????????????????????????# ## ## #?????????? | | ????????????????????????# #?????????? | | ????????????????????????# #?????????? | | ????????????????????????# #?????????? | | ????????????????????????# ##""""## #?????????? | | ????????????????????????# #????????? #?????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 ECM Strength 1 Armor Coverage 375 Evasion (%) 66 Targeting Accuracy 5 Melee Accuracy 5 Recoil Reduction 1 Offensive Hacking 30 Defensive Hacking 10 Relay Coupler Types 3 Relay Coupler Value 85 Authchip Count 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SignalRefineryMinigun Manual? 0 Play Time 01:36:59 Cumulative 160.7 hours Start 2024.04.06 @ 23:41:19 End 2024.04.07 @ 01:23:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 127 Rogue 122 Adventurer 0 Explorer 5 Win Type - Total 4 Types 1/0/1/2/0/0/0/0/0 Lore% 50 Gallery% 60 Achievement% 47 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f79b0f4a-6f83-4fc4-89e0-beeabb2ee7fb