Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.26 @ 23:00:00

Player: Red Box

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (98)      490
Value Destroyed (2863)     2863
Prototype IDs (14)         280
Alien Tech Used (0)        0
Bonus (-43)                -43
              TOTAL SCORE: 6890

 Bonus
-------
High Alert Combat Kills    19
Friendly Fire              -62

 Cogmind 
---------
Core Integrity             201/700
Matter                     214/300
Energy                     100/100
System Corruption          7%
Temperature                Cool (0)
Movement                   Hovering (290) Ox3
Location                   -7/Lower Caves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
         Combat Airjet
>               --- UTILITY (7) ------
  High-capacity Storage Unit
       Advanced Targeting Computer
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (20) ---
  High-capacity Storage Unit
  High-capacity Battery (250)
                Core Analyzer
                Energy Filter
       Hardened Medium Armor Plating
       Improved Medium Armor Plating
       Improved Shield Generator
                Lightning Gun
                Lightning Gun
                Lightning Gun
                Lightning Gun
                Lightning Gun
                Gauss Rifle
                Shock Bomb Launcher
                Rocket Launcher

 Peak State 
------------
>               --- POWER ------------
     Reinforced Ion Engine
>               --- PROPULSION -------
        Compact Wheel
        Compact Wheel
>               --- UTILITY ----------
       Advanced Heat Sink
  High-capacity Storage Unit
       Improved Sensor Array
       Improved Signal Interpreter
       Advanced Targeting Computer
       Hardened Medium Armor Plating
                Hacking Suite
>               --- WEAPON -----------
                Lightning Gun
                Lightning Gun
                Gauss Rifle
>               --- INVENTORY --------
     Reinforced Ion Engine
       Improved Deuterium Engine
                Wheel
         Combat Airjet
  High-capacity Storage Unit
  High-capacity Battery
                Core Analyzer
                Energy Filter
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
       Improved Shield Generator
                Lightning Gun
                Lightning Gun
                Lightning Gun
                Gatling Laser
                Gauss Cannon
                Gauss Cannon
                Shock Bomb Launcher
                Rocket Launcher
                Powered Hammer
[Rating: 43]

 Favorites 
-----------
Power                      Reinforced Ion Engine
  Engine                   Reinforced Ion Engine
Propulsion                 Compact Wheel
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Combat Airjet
Utility                    High-capacity Storage Unit
  Device                   Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Lightning Gun
  Energy Gun               Lightning Gun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Powered Hammer
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low 
Slots Evolved              6    | .   .   .   2   .   .   .   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  5    | .   .   .   2   .   .   .   1   2   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   
Parts Attached             152  | 7   19  .   34  4   3   3   42  29  11  
  Power                    7    | 1   1   .   2   .   .   .   1   .   2   
    Engine                 7    | 1   1   .   2   .   .   .   1   .   2   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               19   | 2   2   .   8   2   .   .   4   .   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    2    | 2   .   .   .   .   .   .   .   .   .   
    Wheel                  16   | .   2   .   8   2   .   .   4   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  39   | 2   3   .   10  2   1   1   13  3   4   
    Device                 13   | 1   .   .   2   1   .   .   5   3   1   
    Storage                8    | 1   2   .   2   .   1   .   .   .   2   
    Processor              3    | .   .   .   1   .   .   .   2   .   .   
    Hackware               2    | .   1   .   .   .   .   1   .   .   .   
    Protection             13   | .   .   .   5   1   .   .   6   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   87   | 2   13  .   14  .   2   2   24  26  4   
    Energy Gun             58   | .   9   .   10  .   2   2   16  17  2   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          9    | 2   2   .   .   .   .   .   .   5   .   
    Ballistic Cannon       3    | .   .   .   .   .   .   .   .   2   1   
    Launcher               7    | .   2   .   2   .   .   .   3   .   .   
    Special Weapon         2    | .   .   .   2   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   .   .   .   .   1   2   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   4    | .   .   .   .   .   .   .   4   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   
Parts Lost                 33   | .   1   .   12  .   .   .   4   .   16  
  Power                    2    | .   .   .   .   .   .   .   .   .   2   
  Propulsion               7    | .   .   .   4   .   .   .   1   .   2   
  Utility                  11   | .   .   .   3   .   .   .   1   .   7   
  Weapon                   13   | .   1   .   5   .   .   .   2   .   5   
  Highest Loss Streak      4    | .   1   .   4   .   .   .   2   .   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   100 100 97  99  78  99  98  99  71  
  Engine                   10   | .   14  14  11  11  11  11  9   7   5   
  Leg                      2    | .   21  .   .   .   .   .   .   .   .   
  Wheel                    16   | .   6   28  21  21  22  22  17  15  6   
  Device                   8    | .   10  .   11  11  11  6   4   15  4   
  Storage                  10   | .   14  14  11  11  11  11  9   7   6   
  Processor                7    | .   .   .   5   11  11  11  9   15  12  
  Hackware                 6    | .   3   14  5   .   .   4   9   7   4   
  Protection               8    | .   .   .   10  11  11  11  12  7   3   
  Energy Gun               19   | .   12  28  19  22  1   22  25  18  11  
  Ballistic Gun            2    | .   14  .   .   .   .   .   .   1   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             104  | 13  56  56  104 65  65  66  76  77  73  
  Greatest Support         32   | 20  20  20  26  26  26  26  32  32  32  
  Greatest Overweight (x)  10   | 2   2   2   10  3   2   2   2   2   5   
  Average Overweight (x)   2    | .   .   2   3   2   2   2   1   2   2   
Largest Inventory Capacity 25   | 8   20  20  25  20  20  20  20  20  20  
  Average Capacity         19   | 7   12  20  21  20  20  20  20  20  18  
  Most Carried             24   | 7   20  20  24  20  20  20  20  20  20  
  Average Carried          18   | 4   9   19  19  19  19  20  19  19  16  
  Final Capacity           20   | 8   20  20  20  20  20  20  20  20  20  
  Final Carried            20   | 7   20  20  20  20  20  20  20  20  15  

 Class Distribution 
--------------------
 65% | Mutant
 10% | Gunner
  8% | Tank
  7% | Scavenger-Skirmisher
  4% | Scavenger-Mutant
  3% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
               Mutant | -9/Mines
               Mutant | -9/Exiles
               Mutant | -8/Mines
               Gunner | -8/Materials
 Scavenger-Skirmisher | -7/Factory
               Mutant | -7/Lower Caves

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  
Matter Collected           2171 | 272  145  171  422  41   120  108  454  349  89   
  Remotely                 9    | .    .    .    .    .    .    .    9    .    .    
Salvage Created            3357 | 109  135  85   1021 .    .    82   1365 560  .    
  Parts                    229  | 5    18   3    91   .    .    5    66   41   .    
Haulers Intercepted        2    | .    .    .    1    .    .    .    .    1    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      10   | .    .    .    .    .    .    .    .    .    10   
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low 
Combat Hostiles Destroyed  70   | .   5   3   23  .   .   2   27  10  .   
  Guns                     49   | .   1   3   14  .   .   2   21  8   .   
  Cannons                  2    | .   .   .   .   .   .   .   .   2   .   
  AOE                      17   | .   4   .   7   .   .   .   6   .   .   
Classes Destroyed          15   | 2   4   1   5   .   .   1   1   1   .   
  Worker                   1    | .   .   .   1   .   .   .   .   .   .   
  Builder                  6    | .   1   1   2   .   .   .   1   1   .   
  Tunneler                 2    | 1   .   .   .   .   .   .   1   .   .   
  Hauler                   2    | .   .   .   1   .   .   .   .   1   .   
  Recycler                 2    | 1   .   .   .   .   .   .   1   .   .   
  Operator                 2    | .   1   .   1   .   .   .   .   .   .   
  Watcher                  16   | .   3   .   5   .   .   .   5   3   .   
  Swarmer                  21   | .   5   .   7   .   .   .   7   2   .   
  Grunt                    22   | .   .   .   7   .   .   .   12  3   .   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   1   .   .   
  Sentry                   16   | .   .   .   8   .   .   .   7   1   .   
  Hunter                   2    | .   .   .   .   .   .   2   .   .   .   
  Programmer               4    | .   .   .   .   .   .   .   .   4   .   
  Assembled                3    | .   .   3   .   .   .   .   .   .   .   
Best Kill Streak           6    | 2   3   2   6   .   .   1   5   4   .   
  Combat Bots Only         5    | .   3   1   5   .   .   1   5   3   .   
Max Kills in Single Turn   4    | 1   3   1   4   .   .   1   3   2   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   3   .   4   .   .   .   2   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  
Damage Taken               5029 | .    114  55   1528 12   .    111  967  328  1914 
  Core                     1044 | .    34   10   329  .    .    .    172  59   440  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  142  | .    .    .    .    .    .    .    142  .    .    
  Regen/Repaired (Parts)   460  | .    .    .    97   .    .    .    336  27   .    
Core Remaining (%)         66   | 100  .    82   .    .    .    17   68   .    .    
Volleys Fired              199  | 6    20   9    66   .    .    6    57   20   15   
  Largest                  3    | 2    2    2    2    .    .    2    3    3    2    
  Hottest                  188  | 40   90   90   130  .    .    121  176  188  160  
Shots Fired                441  | 11   39   18   122  .    .    10   164  58   19   
  Gun                      406  | 11   36   18   111  .    .    10   160  54   6    
  Cannon                   17   | .    .    .    .    .    .    .    .    4    13   
  Launcher                 12   | .    3    .    5    .    .    .    4    .    .    
  Special                  6    | .    .    .    6    .    .    .    .    .    .    
  Kinetic                  65   | 11   24   .    .    .    .    .    .    17   13   
  Thermal                  79   | .    1    .    17   .    .    6    31   18   6    
  Explosive                12   | .    3    .    5    .    .    .    4    .    .    
  Electromagnetic          285  | .    11   18   100  .    .    4    129  23   .    
  Robot Hit Streak         32   | 3    5    4    32   .    .    7    11   9    13   
  Robot Miss Streak        8    | 2    8    4    6    .    .    4    6    4    4    
  Penetration Max          1    | .    .    .    .    .    .    .    .    1    .    
  Secondary Targets        2    | .    .    .    1    .    .    .    1    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    1    .    .    
Shots Hit Robots           275  | 6    13   14   96   .    .    7    91   43   5    
  Core Hits                188  | 3    13   9    68   .    .    7    62   26   .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         2    | .    .    .    .    .    .    .    2    .    .    
    Corrupt                2    | .    .    .    .    .    .    .    2    .    .    
Melee Attacks              49   | .    .    .    .    .    .    .    1    10   38   
  Impact                   48   | .    .    .    .    .    .    .    .    10   38   
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    .    1    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6532 | 73   401  132  1954 .    .    122  2551 1202 97   
  Guns                     4616 | 73   180  132  1293 .    .    122  1748 971  97   
  Cannons                  93   | .    .    .    .    .    .    .    .    93   .    
  Explosions               1743 | .    219  .    661  .    .    .    803  60   .    
  Melee                    66   | .    .    .    .    .    .    .    .    66   .    
  Ramming                  14   | .    2    .    .    .    .    .    .    12   .    
  Kinetic                  517  | 73   102  .    .    .    .    .    .    342  .    
  Thermal                  1537 | .    12   .    249  .    .    64   602  513  97   
  Explosive                1200 | .    219  .    512  .    .    .    469  .    .    
  Electromagnetic          3198 | .    66   132  1193 .    .    58   1480 269  .    
  Impact                   66   | .    .    .    .    .    .    .    .    66   .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8    | .    .    .    8    8    8    8    .    1    7    
  Average Corruption       5    | .    .    .    6    8    8    8    .    1    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  139  | .    .    .    57   26   22   15   .    4    15   
    Message Errors         48   | .    .    .    15   9    10   6    .    2    6    
    Matter Fused           38   | .    .    .    15   6    9    3    .    2    3    
    Heat Flow Errors       13   | .    .    .    7    3    2    1    .    .    .    
    Energy Discharges      13   | .    .    .    4    4    .    4    .    .    1    
    Parts Rejected         2    | .    .    .    2    .    .    .    .    .    .    
    Data Loss (minor)      13   | .    .    .    8    3    1    .    .    .    1    
    Data Loss (major)      5    | .    .    .    2    1    .    1    .    .    1    
    Misfires               5    | .    .    .    3    .    .    .    .    .    2    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        1    | .    .    .    1    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            27   | .    .    .    11   .    .    .    .    16   .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               11   | .    .    .    11   .    .    .    .    .    .    
  Melee                    16   | .    .    .    .    .    .    .    .    16   .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      174  | .    38   .    42   .    .    .    88   6    .    
  Shots                    6    | .    2    .    2    .    .    .    2    .    .    
  Rammed                   1    | .    .    .    .    .    .    .    .    1    .    
Targets Rammed             2    | .    1    .    .    .    .    .    .    1    .    
  Kicked                   1    | .    1    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        448  | .    30   112  440  241  210  136  448  373  80   
  Average Temperature      103  | .    12   49   96   91   98   58   132  105  23   
  Received Heat Transfer   958  | .    .    40   405  .    .    .    306  27   180  
  Effects                  7    | .    .    .    5    .    .    .    2    .    .    
    Shutdowns              3    | .    .    .    2    .    .    .    1    .    .    
    Energy Bleed           1    | .    .    .    1    .    .    .    .    .    .    
    Interference           1    | .    .    .    1    .    .    .    .    .    .    
    Short Circuit          1    | .    .    .    .    .    .    .    1    .    .    
    Damage (minor)         1    | .    .    .    1    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    2    .    .    .    .    .    .    
  Combat Hostiles          2    | .    .    .    2    .    .    .    .    .    .    
  Parts Fried              31   | .    .    .    9    .    .    .    22   .    .    
  Impact Corruptions       1    | .    .    .    .    .    .    .    .    1    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4    | .    .    .    .    .    .    1    1    2    .    
  Heat Transferred         2306 | .    37   .    325  .    .    92   677  950  225  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5    | .    .    .    3    .    .    .    1    1    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low 
Peak Influence             467  | 10  137 20  467 171 .   65  411 155 .   
  Initial                  171  | .   6   .   .   171 .   .   .   63  .   
  Average                  112  | 2   17  .   164 90  .   22  188 75  .   
Maximum Alert Level        2    | .   .   .   2   .   .   .   2   .   .   
  Low Security (%)         83   | 100 100 100 72  100 .   100 66  100 .   
  Level 1                  11   | .   .   .   11  .   .   .   31  .   .   
  Level 2                  4    | .   .   .   16  .   .   .   2   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          9    | .   .   .   1   1   .   .   .   7   .   
  Investigation            4    | .   .   .   1   .   .   .   .   3   .   
  Extermination            3    | .   .   .   .   .   .   .   .   3   .   
  Reinforcement            1    | .   .   .   .   .   .   .   .   1   .   
  Assault                  1    | .   .   .   .   1   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low 
Distress Signals           1    | .   .   .   1   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              123  | .   15  5   37  .   .   2   45  15  4   
  Peak Tracking Total      8    | .   3   2   8   .   .   1   5   3   1   
  Tactical Retreats        12   | .   .   1   .   .   .   .   7   1   3   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low 
Traps Triggered            1    | .   .   .   .   .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         67   | .   .   .   .   .   .   .   67  .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 2    | .   .   .   2   .   .   .   .   .   .   
  Reprogrammed             18   | .   .   .   6   .   .   .   12  .   .   
  Reused                   5    | .   .   .   1   .   .   .   4   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                7    | .   .   .   1   .   .   .   5   .   1   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low 
Machines Disabled          9    | .   1   .   3   .   .   .   4   1   .   
  Max in Single Turn       3    | .   1   .   2   .   .   .   3   1   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low 
Machines Accessed          63   | .   9   .   18  1   1   .   16  18  .   
  Terminals                41   | .   7   .   12  .   .   .   10  12  .   
  Fabricators              4    | .   .   .   .   .   .   .   .   4   .   
  Repair Stations          5    | .   .   .   2   .   .   .   2   1   .   
  Recycling Units          6    | .   2   .   2   .   .   .   2   .   .   
  Scanalyzers              3    | .   .   .   2   .   .   .   1   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   1   .   
Total Hacks                225  | .   31  .   81  1   1   .   57  54  .   
  Successful               156  | .   20  .   63  1   1   .   42  29  .   
  Failed                   68   | .   10  .   18  .   .   .   15  25  .   
    Catastrophic           4    | .   .   .   .   .   .   .   .   4   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   
  Manual                   118  | .   22  .   40  .   .   .   25  31  .   
  Terminals                147  | .   22  .   56  .   .   .   27  42  .   
  Fabricators              9    | .   .   .   .   .   .   .   .   9   .   
  Repair Stations          26   | .   .   .   6   .   .   .   18  2   .   
  Recycling Units          22   | .   9   .   7   .   .   .   6   .   .   
  Scanalyzers              17   | .   .   .   12  .   .   .   5   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   1   .   
Terminal Hacks             47   | .   6   .   19  1   1   .   9   11  .   
  Record                   1    | .   .   .   .   .   1   .   .   .   .   
  Part Schematic           2    | .   .   .   1   .   .   .   .   1   .   
  Robot Analysis           16   | .   1   .   9   .   .   .   4   2   .   
  Prototype ID Bank        8    | .   2   .   2   .   .   .   3   1   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   .   
  Terminal Index           2    | .   1   .   .   .   .   .   .   1   .   
  Unreport Threat          3    | .   .   .   .   .   .   .   2   1   .   
  Locate Traps             7    | .   1   .   2   .   .   .   .   4   .   
  Disarm Traps             1    | .   .   .   1   .   .   .   .   .   .   
  Reprogram Traps          1    | .   .   .   1   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   1   .   
  Registered Components    2    | .   1   .   1   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   1   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   1   .   
  Network Status           1    | .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       26   | .   .   .   6   .   .   .   18  2   .   
  Scan Component           13   | .   .   .   3   .   .   .   9   1   .   
  Repair                   13   | .   .   .   3   .   .   .   9   1   .   
Recycling Unit Hacks       6    | .   2   .   2   .   .   .   2   .   .   
  Retrieve Components      6    | .   2   .   2   .   .   .   2   .   .   
Scanalyzer                 17   | .   .   .   12  .   .   .   5   .   .   
  Insert Component         8    | .   .   .   6   .   .   .   2   .   .   
  Analyze                  9    | .   .   .   6   .   .   .   3   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         58   | .   12  .   24  .   .   .   7   15  .   
  Terminals                43   | .   9   .   20  .   .   .   5   9   .   
    Track                  11   | .   2   .   6   .   .   .   1   2   .   
    Assimilate             10   | .   3   .   5   .   .   .   1   1   .   
    Botnet                 19   | .   3   .   8   .   .   .   2   6   .   
    Operators              3    | .   1   .   1   .   .   .   1   .   .   
  Fabricators              5    | .   .   .   .   .   .   .   .   5   .   
    Report                 2    | .   .   .   .   .   .   .   .   2   .   
    Liberate               3    | .   .   .   .   .   .   .   .   3   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          9    | .   3   .   4   .   .   .   2   .   .   
    Monitor                1    | .   .   .   1   .   .   .   .   .   .   
    Reject                 5    | .   2   .   1   .   .   .   2   .   .   
    Recyclers              1    | .   .   .   1   .   .   .   .   .   .   
    Mask                   2    | .   1   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   
    Reprogram              1    | .   .   .   .   .   .   .   .   1   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   .   .   
  Used                     1    | .   1   .   .   .   .   .   .   .   .   
Hacking Detections         53   | .   8   .   16  .   .   .   14  15  .   
  Full Trace Events        3    | .   .   .   1   .   .   .   .   2   .   
  Feedback Events          1    | .   .   .   1   .   .   .   .   .   .   
    Corruption             1    | .   .   .   1   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   9    | .   .   .   6   .   .   .   2   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             13   | .   .   .   3   .   .   .   9   1   .   
  Time                     539  | .   .   .   112 .   .   .   383 44  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     15   | .   1   .   11  .   .   .   3   .   .   
Parts Scanalyzed           7    | .   .   .   5   .   .   .   2   .   .   
  Part Schematics Acquired 7    | .   .   .   5   .   .   .   2   .   .   
  Parts Damaged            1    | .   .   .   1   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   1   .   .   
  Non-combat               1    | .   .   .   .   .   .   .   1   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   1   .   .   
  find_recycling           1    | .   .   .   .   .   .   .   1   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   2   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   2   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low 
Total Allies               10   | .   1   .   3   2   .   .   1   3   .   
  Largest Group            3    | .   1   1   3   3   3   3   1   3   .   
  Highest-Rated Group      51   | .   10  10  30  51  51  51  10  48  .   
  Highest-Rated Ally       31   | .   10  10  10  31  31  31  10  16  .   
Total Orders               22   | .   .   2   8   2   .   4   6   .   .   
  STAY                     12   | .   .   1   4   2   .   2   3   .   .   
  FOLLOW                   10   | .   .   1   4   .   .   2   3   .   .   
Ally Attacks               4    | .   .   .   .   .   .   4   .   .   .   
  Total Damage             42   | .   .   .   .   .   .   42  .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low 
Robot Analysis Total       15   | .   1   .   9   .   .   .   3   2   .   
Derelict Logs Recovered    4    | .   .   2   .   2   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  
Turns Passed               15299 | 94   1983 1009 3085 757  558  544  3842 2033 1394 
Spaces Moved               9319  | 54   1241 771  1758 559  460  416  2129 1339 592  
  Core                     8     | 8    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    
  Legs                     861   | 46   815  .    .    .    .    .    .    .    .    
  Wheels                   8233  | .    426  771  1758 559  460  416  2129 1339 375  
  Hover                    217   | .    .    .    .    .    .    .    .    .    217  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   95   110  110  120  120  120  115  130  80   
  Average Speed            129   | 111  126  110  133  121  120  120  125  130  188  
  Slowest Speed            430   | 150  190  110  230  125  120  120  130  130  430  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       4     | .    .    .    1    .    .    .    .    .    3    
Exploration Rate (%)       73    | 5    96   97   97   95   85   91   88   34   43   
  Regions Visited          9
    Branch Regions         5
  Pre-discovered Areas     2     | .    .    .    .    1    1    .    .    .    .    
  Known Exits Taken        2     | .    .    .    .    .    .    .    1    1    .    
  Unknown Exits Taken      7     | 1    1    1    1    1    1    1    .    .    .    
Scrap Searched             5     | .    .    1    .    2    .    1    .    .    1    
Spaces Dug                 62    | .    .    .    6    .    .    .    .    6    50   
Terrain Destroyed          208   | .    19   .    90   .    .    .    40   9    50   
  Melee                    44    | .    .    .    .    .    .    .    .    6    38   
  Projectile               19    | .    .    .    6    .    .    .    .    1    12   
  AOE                      145   | .    19   .    84   .    .    .    40   2    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  
Total                      12017 | 73   1613 915  2358 640  467  450  3164 1555 782  
  Wait                     2059  | .    292  130  469  63   .    23   832  143  107  
  Move                     9307  | 53   1240 770  1757 558  459  415  2128 1338 589  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  107   | 7    25   3    23   7    1    1    17   8    15   
  Fast Attach              33    | 7    .    .    3    1    2    1    15   1    3    
  Attach                   42    | .    5    .    17   2    .    .    10   2    6    
  Detach                   8     | .    2    .    1    .    .    .    5    .    .    
  Swap                     77    | .    14   .    14   1    1    2    17   26   2    
  Drop                     63    | .    14   3    8    8    4    2    15   6    3    
  Fire                     199   | 6    20   9    66   .    .    6    57   20   15   
  Melee                    49    | .    .    .    .    .    .    .    1    10   38   
  Ram                      1     | .    .    .    .    .    .    .    .    1    .    
  Kick                     1     | .    1    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            3     | .    .    .    .    .    .    .    .    .    3    
  Rewire                   1     | .    .    .    .    .    .    .    .    .    1    
  Trap                     67    | .    .    .    .    .    .    .    67   .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 3 exits: *Fac x2 / *Low)
-7/Lower Caves

 History 
---------
  Turn | Location       | Event
    31 | -11/Scrapyard  | Discovered new exit (range 14)
    95 | -11/Scrapyard  | Entered Materials
   305 | -10/Materials  | Build established: Mutant
   647 | -10/Materials  | Discovered new exit (range 8)
   860 | -10/Materials  | Discovered new exit (range 8)
   907 | -10/Materials  | Discovered new exit (range 8)
  1296 | -10/Materials  | Discovered new exit (range 5)
  1516 | -10/Materials  | Central database locked down
  2078 | -10/Materials  | Entered Mines
  2078 | -10/Mines      | Accompanied by 1 ally
  2221 | -10/Mines      | Received a Rocket Launcher from a helpful Derelict
  2252 | -10/Mines      | Learned Materials emergency access door positions
  2300 | -10/Mines      | Assembled infested the area
  2305 | -10/Mines      | Assisted by a Guerilla fighting off Assembled
  2518 | -10/Mines      | Discovered new exit (range 10)
  2720 | -10/Mines      | Discovered new exit (range 15)
  2799 | -10/Mines      | Learned Materials machine intel
  3087 | -10/Mines      | Entered Materials
  3087 | -9/Materials   | Accompanied by 1 ally
  3087 | -9/Materials   | Evolved 2 slots: Utility x2
  3089 | -9/Materials   | Loaded intel: 54 machine locations
  3471 | -9/Materials   | Discovered new exit (range 22)
  3647 | -9/Materials   | Discovered new exit (range 16)
  3899 | -9/Materials   | Discovered new exit (range 4)
  4505 | -9/Materials   | Crushed by falling debris
  4505 | -9/Materials   | Core integrity fell below 50%
  4536 | -9/Materials   | Lost 3 parts (1n1u1w)
  4613 | -9/Materials   | Discovered new exit (range 13)
  5179 | -9/Materials   | Lost 4 parts (1n1u2w)
  5659 | -9/Materials   | Core integrity fell below 20%
  5848 | -9/Materials   | Repaired Broken Cmb. Airjet
  5875 | -9/Materials   | Repaired Wheel
  6011 | -9/Materials   | Repaired Spread Laser
  6172 | -9/Materials   | Entered Mines
  6172 | -9/Mines       | Accompanied by 2 allies
  6207 | -9/Mines       | Met a Derelict bent on vengeance
  6300 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
  6300 | -9/Mines       | Discovered new exit (range 5)
  6480 | -9/Mines       | Met a Derelict who couldn't figure out how to use a Trap Extractor
  6541 | -9/Mines       | Learned 2 Materials zone layouts
  6543 | -9/Mines       | Received a Mining Laser from a helpful Derelict
  6643 | -9/Mines       | Discovered new exit (range 9)
  6700 | -9/Mines       | Discovered new exit (range 7)
  6729 | -9/Mines       | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  6750 | -9/Mines       | Learned location of Recycling (-7)
  6839 | -9/Mines       | Met a Derelict testing a Signal Generator
  6929 | -9/Mines       | Entered Exiles
  6929 | -9/Exiles      | Accompanied by 3 allies
  6960 | -9/Exiles      | Met 8R-AWN
  6981 | -9/Exiles      | Met EX-HEX
  7016 | -9/Exiles      | Met EX-BIN
  7032 | -9/Exiles      | Met EX-DEC
  7037 | -9/Exiles      | Learned location of Zion (-6)
  7152 | -9/Exiles      | Visited The Gauntlet
  7469 | -9/Exiles      | Discovered new exit (range 15)
  7487 | -9/Exiles      | Entered Mines
  7487 | -8/Mines       | Accompanied by 3 allies
  7634 | -8/Mines       | Discovered new exit (range 7)
  7949 | -8/Mines       | Discovered new exit (range 5)
  8031 | -8/Mines       | Entered Materials
  8031 | -8/Materials   | Accompanied by 1 ally
  8031 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
  8724 | -8/Materials   | Build established: Tank
  8745 | -8/Materials   | Discovered new exit (range 11)
  9762 | -8/Materials   | Discovered new exit (range 15)
 10068 | -8/Materials   | Build established: Mutant
 10103 | -8/Materials   | Repaired Shock Rifle
 10324 | -8/Materials   | Repaired Corrupted Adv. Heat Sink
 10592 | -8/Materials   | Build established: Gunner
 10802 | -8/Materials   | Discovered new exit (range 10)
 11510 | -8/Materials   | Repaired Lightning Gun
 11565 | -8/Materials   | Repaired Corrupted Imp. Signal Interpreter
 11604 | -8/Materials   | Repaired Hrd. Medium Armor Plating
 11631 | -8/Materials   | Repaired Com. Wheel
 11677 | -8/Materials   | Repaired Imp. Shield Generator
 11722 | -8/Materials   | Repaired Gauss Rifle
 11749 | -8/Materials   | Repaired Com. Wheel
 11765 | -8/Materials   | Identified exit to Factory
 11873 | -8/Materials   | Entered Factory
 11873 | -7/Factory     | Evolved 2 slots: Utility x2
 12736 | -7/Factory     | Discovered new exit (range 12)
 12753 | -7/Factory     | Identified exit to Factory
 12796 | -7/Factory     | Build established: Scavenger-Mutant
 12819 | -7/Factory     | Discovered new exit (range 8)
 12829 | -7/Factory     | Identified exit to Lower Caves
 13175 | -7/Factory     | Build established: Scavenger-Skirmisher
 13241 | -7/Factory     | Discovered exit to Factory (range 14)
 13344 | -7/Factory     | Repaired Lightning Gun
 13906 | -7/Factory     | Entered Lower Caves
 13971 | -7/Lower Caves | Spotted B-75 Beast
 14520 | -7/Lower Caves | Build established: Mutant
 14530 | -7/Lower Caves | Lost 3 parts (1n2u)
 14824 | -7/Lower Caves | Crushed by falling debris
 14855 | -7/Lower Caves | Lost 3 parts (2u1w)
 14897 | -7/Lower Caves | Crushed by falling debris
 14898 | -7/Lower Caves | Core integrity fell below 50%
 14929 | -7/Lower Caves | Crushed by falling debris
 15300 | -7/Lower Caves | Self-destructed

 Last Messages 
---------------
15057_ 60-PKS(c): "I like it here. It's the perfect spot where no one
  bothers me, for obvious reasons."
15070_ Destroyed Gravmag System.
15075_ 60-PKS(c) heat damages Component Analysis Suite, Recalibrator.
15076_ 60-PKS(c) heat damages Lgt. Nuclear Core. <x2>
15116_ System corrupted: Energy discharge (-101).
15139_ PM  RFA8J2|0YU GS&JI 9 =FM 
15182_ System corrupted: FCS attempts to trigger Gatling Laser.
15182_ System corrupted: Gatling Laser misfires.
15222_ System corrupted: FCS attempts to trigger Gatling Laser.
15222_ System corrupted: Gatling Laser misfires.
15241_  2YVZ0H2G&AED7 FGAXV
15252_ Gatling Laser destroyed.
15256_ HZ>5/4U>XD5OPOHGEWGUSPWB3
15282_ Slug penetrates Wall.
15290_ Gauss Cannon destroyed.
15290_ Gatling Laser destroyed.
15291_ Acquired 4 matter.
15297_ Imp. Deuterium Engine destroyed.
15297_ Knocked back.

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????????????????????????#""  |
| ?????????????????????????????????????????????##    |
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| ???????????????#     ##                  "###?##   |
| ???????????????#                       """  ##     |
| ??????????????#   #                    """""""     |
| ??????????????????#    #""           $ "           |
| ??????????????????#  "####                         |
| ??????????????????#  ##?#         %      #######   |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Coolant Potential          50
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             450
Weapon Shielding           66
Evasion (%)                55
Targeting Accuracy         8
Energy Filtering           30
Particle Charging          15
Offensive Hacking          10

 Item Schematics 
-----------------
   Hcp. Storage Unit | -9/Materials | Hacked
   Imp. Medium Laser | -9/Materials | Scanalyzed
     Rnf. Ion Engine | -9/Materials | Scanalyzed
     Rocket Launcher | -9/Materials | Scanalyzed
        Hcp. Battery | -9/Materials | Scanalyzed
         Cmb. Airjet | -9/Materials | Scanalyzed
      Powered Hammer | -8/Materials | Scanalyzed
 Shock Bomb Launcher | -8/Materials | Scanalyzed
       Neutrino Core | -7/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LargeSubatomicGuard
  Manual?         0
Play Time         01:51:59
  Cumulative      506.8 hours
  Start           2023.02.26 @ 20:57:13
  End             2023.02.26 @ 23:00:00
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          363
  Rogue           363
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             69
Gallery%          77
Achievement%      58
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6df59bed-6644-4d6f-9c31-077b10efbc43