Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.23 @ 16:37:22 Player: Naughtyusername Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (168) 840 Value Destroyed (5028) 5028 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (569) 569 TOTAL SCORE: 10837 Bonus ------- High Alert Combat Kills 569 Cogmind --------- Core Integrity 543/1000 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Armored Scrap Engine Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Machine Analyzer Improved Signal Interpreter Core Analyzer Powered Armor Shield Generator Peak State ------------ > --- POWER ------------ Nuclear-Core Core > --- PROPULSION ------- Wheeled Aluminum-Armored Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Improved Heat Sink High-capacity Storage Unit Advanced Targeting Computer Improved Weapon Cycler > --- WEAPON ----------- Thermal Penetrator Construct/G EM Construct/G > --- INVENTORY -------- Machine Analyzer Improved Sensor Array Improved Signal Interpreter Core Analyzer Particle Charger Weapon Cycler Improved Light Armor Plating Powered Armor Shield Generator Authchip [R/Combat] Authchip [Processor] Authchip [Weapon] Advanced EMP Blaster [Rating: 58] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Improved Titanium Leg Treads Advanced Treads Leg Improved Titanium Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Utility Shielding Weapon Enhanced Autogun Energy Gun Arc Projector Energy Cannon Improved EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Advanced EMP Blaster Build | -11 -10 -10 -8 -7 -7 -7 -5 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Slots Evolved 10 | . . . 4 2 . . 4 Power 1 | . . . . . . . 1 Propulsion 3 | . . . 1 1 . . 1 Utility 4 | . . . 2 1 . . 1 Weapon 2 | . . . 1 . . . 1 Parts Attached 99 | 8 8 1 25 29 17 7 4 Power 11 | 1 1 . 4 1 3 1 . Engine 8 | 1 1 . 3 1 1 1 . Core 3 | . . . 1 . 2 . . Reactor . | . . . . . . . . Propulsion 28 | 3 2 . 6 11 3 3 . Treads 7 | 2 . . 5 . . . . Leg 17 | . . . . 11 3 3 . Wheel 4 | 1 2 . 1 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 30 | 2 3 . 6 8 6 1 4 Device 14 | 1 . . 3 3 3 1 3 Storage 3 | 1 2 . . . . . . Processor 2 | . . . . 2 . . . Hackware 3 | . . . . 2 1 . . Protection 8 | . 1 . 3 1 2 . 1 Artifact . | . . . . . . . . Weapon 30 | 2 2 1 9 9 5 2 . Energy Gun 11 | 1 . . . 3 5 2 . Energy Cannon 3 | . . . . 3 . . . Ballistic Gun 7 | 1 1 . 4 1 . . . Ballistic Cannon 5 | . 1 1 1 2 . . . Launcher 4 | . . . 4 . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 8 | . . . 3 2 2 1 . Corrupted Parts 2 | . . . . . 2 . . System Corruption 20 | . . . . . 20 . . Parts Lost 33 | . 2 . 2 9 8 1 11 Power 4 | . 1 . . 1 1 . 1 Propulsion 9 | . . . . . 5 . 4 Utility 9 | . . . 2 4 . . 3 Weapon 11 | . 1 . . 4 2 1 3 Highest Loss Streak 10 | . 2 . 1 3 3 1 10 To Critical Strikes 1 | . . . . . . . 1 Average Backups 17 | 2 14 19 18 18 19 15 12 Power 1 | . 1 1 1 . . . . Propulsion 3 | . 5 8 8 1 . . . Utility 8 | . 4 3 4 10 12 12 12 Weapon 3 | . 3 6 3 4 5 2 . Tool/Special . | . . . . . . . . Unused Backups 38 | . . 2 18 5 1 3 9 Power 5 | . . . 2 1 1 1 . Propulsion 10 | . . 1 9 . . . . Utility 16 | . . 1 3 1 . 2 9 Weapon 7 | . . . 4 3 . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 89 | . 99 100 98 98 95 73 47 Engine 5 | . 13 14 6 3 2 . . Core 2 | . . . 2 3 4 3 5 Treads 7 | . 14 14 21 . . . . Leg 12 | . . . . 29 28 15 . Wheel 4 | . 14 13 5 . . 1 4 Device 11 | . 13 14 9 8 5 15 12 Storage 8 | . 14 14 9 7 7 7 5 Processor 3 | . . . . 6 7 7 5 Hackware 1 | . . . . 6 8 . . Protection 6 | . . . 16 6 6 2 . Energy Gun 7 | . 13 . . 4 13 12 8 Energy Cannon 1 | . . . . 3 3 1 . Ballistic Gun 7 | . 13 2 17 11 . . . Ballistic Cannon 5 | . . 25 7 1 2 2 1 Peak Build Rating 58 | 7 9 10 37 52 54 57 58 Average Rating 36 | 5 8 9 29 47 49 48 52 On Entrance 26 | . 7 9 10 36 49 48 51 Naked Turns . | . . . . . . . . Heaviest Build 78 | 12 49 50 64 75 78 69 73 Greatest Support 80 | 40 20 10 66 80 76 58 46 Greatest Overweight (x) 5 | 1 4 4 4 1 2 5 5 Average Overweight (x) 1 | . 2 4 . . . . 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 Average Capacity 19 | 6 16 20 20 20 20 20 19 Most Carried 20 | 6 20 20 20 20 20 20 14 Average Carried 17 | 2 14 19 19 18 19 15 12 Final Capacity 20 | 8 20 20 20 20 20 20 5 Final Carried 20 | 6 20 20 20 19 20 13 5 Scrap Engine Consumption 57 | . . . . . . 46 11 Constructs Created 4 | . . . . . . 4 . Constructs Modified 15 | . . . . . . 13 2 Class Distribution -------------------- 28% | Mutant 21% | Tank 15% | Construct 15% | Gunner 8% | Scavenger-Gunner 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Tank | -8/Materials Gunner | -7/Factory Gunner | -7/Storage Construct | -7/Recycling Construct | -5/Factory Resources | -11 -10 -10 -8 -7 -7 -7 -5 ----------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Matter Collected 4921 | 222 404 161 1640 1383 750 297 64 Remotely 393 | . . . 223 170 . . . Salvage Created 6510 | 17 454 37 1615 1644 1658 794 291 Parts 359 | 5 43 3 98 84 71 44 11 Haulers Intercepted 12 | . 2 . 5 1 4 . . Recyclers Shooed 3 | . . . . 1 1 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 7 | . . 7 . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -5 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Combat Hostiles Destroyed 110 | . 13 3 29 29 26 6 4 Guns 60 | . 13 . 15 17 10 3 2 Cannons 19 | . . 3 3 4 7 1 1 AOE 20 | . . . 10 6 4 . . Classes Destroyed 13 | 1 6 2 3 1 . . . Worker 7 | . 1 . 1 4 1 . . Builder 10 | . 3 . 1 1 2 3 . Tunneler 2 | 1 . . 1 . . . . Hauler 12 | . 2 . 5 1 4 . . Recycler 15 | . . . 2 5 2 5 1 Operator 4 | . . . 1 2 1 . . Watcher 8 | . 2 . 1 3 2 . . Swarmer 34 | . 9 . 9 13 3 . . Grunt 39 | . 4 . 10 9 15 . 1 Sentry 25 | . . 1 8 4 6 4 2 Hunter 4 | . . . 2 1 . . 1 Programmer 4 | . . . . 2 2 . . Subdweller 4 | . . 2 . . . 2 . Best Kill Streak 9 | 1 6 1 7 9 9 2 1 Combat Bots Only 8 | . 3 1 5 8 7 2 1 Max Kills in Single Turn 3 | 1 2 1 3 3 2 1 1 Gunslinging 1 | . 1 . . . 1 . . Exploded 3 | . . . 3 2 2 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -5 -------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Hostile Shots Fired 927 | . 67 15 107 207 273 125 133 Missed 333 | . 23 4 37 67 109 56 37 Hits 594 | . 44 11 70 140 164 69 96 Projectile 594 | . 44 11 70 140 164 69 96 Critical Strikes 10 | . . . 1 . 1 . 8 Damage Taken 8533 | . 508 229 1222 1871 1881 635 2187 Core 1278 | . 134 68 113 246 181 79 457 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 30 | . . . 14 16 . . . Regen/Repaired (Parts) 583 | . . . 266 90 . 157 70 Core Remaining (%) 56 | 100 . 19 79 . . 27 . Volleys Fired 449 | 5 40 19 104 104 92 50 35 Largest 3 | 2 2 2 3 3 3 3 2 Hottest 219 | 60 60 63 93 138 219 179 118 Shots Fired 939 | 10 79 40 258 216 170 104 62 Gun 692 | 10 79 . 200 168 106 74 55 Cannon 198 | . . 40 37 37 49 30 5 Launcher 49 | . . . 21 11 15 . 2 Special . | . . . . . . . . Kinetic 550 | 5 40 40 237 171 27 25 5 Thermal 181 | 5 39 . . 6 103 . 28 Explosive 25 | . . . 13 7 5 . . Electromagnetic 183 | . . . 8 32 35 79 29 Robot Hit Streak 19 | 6 5 14 14 19 17 14 16 Robot Miss Streak 9 | 2 9 2 5 5 3 3 2 Penetration Max 1 | . . . . 1 . . . Secondary Targets 8 | . 3 . 1 2 2 . . Max Gunslinging Chain 1 | . 1 . 1 1 1 . . Shots Hit Robots 565 | 7 45 25 148 116 115 58 51 Core Hits 283 | 2 28 6 65 61 80 22 19 Critical Kills 2 | . . . 2 . . . . Critical Parts Destroyed 1 | . . . . 1 . . . Critical Strikes 22 | . . 2 3 2 13 . 2 Burn 9 | . . . . . 7 . 2 Destroy 3 | . . . 2 1 . . . Blast 9 | . . 2 1 1 5 . . Corrupt 1 | . . . . . 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 13309 | 80 948 387 3026 3314 3754 811 989 Guns 7500 | 80 589 . 1997 1889 1651 473 821 Cannons 2440 | . . 387 361 383 897 298 114 Explosions 3343 | . 359 . 662 1042 1206 20 54 Melee . | . . . . . . . . Ramming 26 | . . . 6 . . 20 . Kinetic 5875 | 38 369 387 2358 1911 449 249 114 Thermal 2877 | 42 220 . . 225 1887 20 483 Explosive 1476 | . 359 . 349 523 245 . . Electromagnetic 3055 | . . . 313 655 1173 522 392 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 32 | . 3 3 . 11 32 32 . Average Corruption 20 | . 2 3 . 10 13 32 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 218 | . 4 15 . 19 54 126 . Message Errors 56 | . . 7 . 6 12 31 . Matter Fused 39 | . . 3 . 2 9 25 . Heat Flow Errors 22 | . . . . 3 5 14 . Energy Discharges 27 | . 1 2 . 2 4 18 . Parts Rejected 3 | . . . . . 3 . . Parts Fused 1 | . . . . . 1 . . Data Loss (minor) 32 | . 3 . . 1 6 22 . Data Loss (major) 14 | . . 1 . 3 2 8 . Misfires 11 | . . 2 . 1 6 2 . Alerts 2 | . . . . . . 2 . Misdirections 1 | . . . . . 1 . . Weapon Failures 10 | . . . . 1 5 4 . Overload Shots . | . . . . . . . . Overflow Damage 143 | . 19 . 54 17 39 14 . Projectiles 14 | . . . . . . 14 . Explosions 129 | . 19 . 54 17 39 . . Melee . | . . . . . . . . Knockbacks 12 | . . 5 4 . 1 2 . Impact . | . . . . . . . . Kinetic 12 | . . 5 4 . 1 2 . Secondary . | . . . . . . . . Self-Inflicted Damage 399 | . . . 206 27 114 37 15 Shots 14 | . . . 9 1 2 1 1 Rammed 1 | . . . 1 . . . . Targets Rammed 2 | . . . 1 . . 1 . Kicked 1 | . . . . . . 1 . Crushed . | . . . . . . . . Highest Temperature 426 | . 27 3 276 312 426 259 129 Average Temperature 92 | . 13 3 80 96 133 64 36 Received Heat Transfer 1815 | . 96 45 279 240 582 150 423 Effects 14 | . . . . 4 10 . . Shutdowns 1 | . . . . . 1 . . Energy Bleed 1 | . . . . 1 . . . Interference 9 | . . . . 3 6 . . Matter Decay 1 | . . . . . 1 . . Damage (major) 2 | . . . . . 2 . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted 2 | . . . . 1 . 1 . Combat Hostiles 2 | . . . . 1 . 1 . Robots Corrupted 9 | . . . 2 2 2 2 1 Combat Hostiles 8 | . . . 1 2 2 2 1 Parts Fried 20 | . . . 6 4 4 4 2 Impact Corruptions . | . . . . . . . . Robots Melted 3 | . . . . . 3 . . Combat Hostiles 3 | . . . . . 3 . . Parts Melted 21 | . 1 . . 1 18 1 . Heat Transferred 5874 | 100 500 . . 200 4025 50 999 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 10 | . . . 3 2 4 1 . Alert | -11 -10 -10 -8 -7 -7 -7 -5 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Maximum Alert Level 3 | . . . 2 3 3 1 2 Low Security (%) 56 | 100 100 . 78 17 . 72 . Level 1 20 | . . . 15 24 6 27 95 Level 2 16 | . . . 5 37 71 . 4 Level 3 6 | . . . . 19 21 . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 866 | 5 190 . 534 761 866 348 400 Initial 400 | . . . . 240 342 328 400 Average 234 | . 78 . 112 431 630 110 336 Influence Increases 4566 | 5 433 20 1074 1169 1028 322 515 Destroy 0b10 Robot/C 2120 | . 260 20 580 580 520 80 80 Destroy 0b10 Robot/NC 295 | 5 40 . 60 80 60 45 5 Destroy Leader 560 | . 68 . 162 148 152 . 30 Allied During Kill 2 | . . . . . 2 . . Successful Hack 236 | . 23 . 54 103 22 34 . Select Force Hacks 150 | . . . . . . 150 . Disable Machine 345 | . 30 . 45 120 150 . . Destroy Structure 278 | . 12 . 83 78 92 13 . Advance Influence 400 | . . . . . . . 400 Lose Combat Pursuer 180 | . . . 90 60 30 . . Influence Decreases 4359 | 5 433 20 546 943 940 1164 308 Entered New Map 1214 | . . . . 288 412 514 . Time Decay 2796 | 5 413 20 527 565 428 640 198 Lost Part 329 | . 20 . 19 90 80 10 110 Lost Ally 20 | . . . . . 20 . . Squads Dispatched 28 | . 3 . 6 9 6 . 4 Investigation 10 | . 1 . 2 5 2 . . Extermination 5 | . . . . 3 2 . . Reinforcement 4 | . 2 . 1 . . . 1 Assault 3 | . . . . 1 2 . . Garrison 6 | . . . 3 . . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -5 --------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Distress Signals 8 | . . . 2 2 3 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 160 | . 23 3 42 37 42 6 7 Peak Tracking Total 7 | . 4 1 5 7 6 2 3 Tactical Retreats 8 | . . . 4 2 2 . . Traps | -11 -10 -10 -8 -7 -7 -7 -5 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Traps Triggered 5 | . 3 . 1 1 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -5 ---------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Machines Disabled 23 | . 2 . 3 8 10 . . Max in Single Turn 3 | . 2 . 1 3 2 . . Garrison Access 1 | . . . 1 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -5 --------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Machines Accessed 57 | . 7 . 14 15 8 12 1 Terminals 33 | . 6 . 8 8 6 5 . Fabricators 1 | . . . . 1 . . . Repair Stations 4 | . . . 2 1 . . 1 Recycling Units 14 | . 1 . 2 3 2 6 . Scanalyzers 2 | . . . 1 1 . . . Garrison Access 2 | . . . 1 1 . . . Total Hacks 179 | . 24 . 58 48 15 32 2 Successful 107 | . 15 . 40 27 8 16 1 Failed 72 | . 9 . 18 21 7 16 1 Catastrophic 13 | . 1 . 3 4 1 4 . Database Lockouts . | . . . . . . . . Manual 86 | . 19 . 24 18 5 20 . Terminals 108 | . 23 . 32 24 13 16 . Fabricators 2 | . . . . 2 . . . Repair Stations 22 | . . . 15 5 . . 2 Recycling Units 32 | . 1 . 6 9 2 14 . Scanalyzers 9 | . . . 3 6 . . . Garrison Access 4 | . . . 2 2 . . . Terminal Hacks 29 | . 6 . 6 8 5 4 . Record 1 | . . . . . . 1 . Robot Analysis 1 | . . . 1 . . . . Prototype ID Bank 5 | . 1 . 2 2 . . . Open Door 3 | . . . . . 3 . . Level Access Points 2 | . 1 . . 1 . . . Branch Access Points 1 | . . . . 1 . . . Machine Index 1 | . 1 . . . . . . Terminal Index 3 | . . . 1 . 1 1 . Alert Level 1 | . . . . . 1 . . Recall Investigation 1 | . 1 . . . . . . Hauler Manifests 3 | . 1 . 1 1 . . . Registered Components 2 | . 1 . . 1 . . . Zone Layout 3 | . . . 1 2 . . . Release Object 2 | . . . . . . 2 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 17 | . . . 13 3 . . 1 Scan Component 10 | . . . 7 2 . . 1 Repair 7 | . . . 6 1 . . . Recycling Unit Hacks 12 | . 1 . 3 3 2 3 . Retrieve Components 12 | . 1 . 3 3 2 3 . Scanalyzer 9 | . . . 3 6 . . . Insert Component 4 | . . . 1 3 . . . Analyze 5 | . . . 2 3 . . . Garrison Access Hacks 1 | . . . 1 . . . . Seal Access 1 | . . . 1 . . . . Unauthorized Hacks 39 | . 8 . 14 7 1 9 . Terminals 30 | . 8 . 13 5 1 3 . Track 2 | . . . 2 . . . . Botnet 16 | . 4 . 5 5 1 1 . Skim 12 | . 4 . 6 . . 2 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 9 | . . . 1 2 . 6 . Monitor 1 | . . . . 1 . . . Reject 1 | . . . . . . 1 . Recyclers 1 | . . . . 1 . . . Mask 1 | . . . 1 . . . . Tunnel 5 | . . . . . . 5 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . Used . | . . . . . . . . Hacking Detections 48 | . 6 . 10 13 8 10 1 Full Trace Events 12 | . . . 2 5 2 3 . Feedback Events 2 | . . . . 2 . . . Corruption 1 | . . . . 1 . . . Hackware Fried 1 | . . . . 1 . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . 1 2 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 7 | . . . 6 1 . . . Time 226 | . . . 196 30 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 43 | . 3 . 10 2 13 15 . Parts Scanalyzed 3 | . . . 1 2 . . . Part Schematics Acquired 3 | . . . 1 2 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -5 ------------ Run | Yrd Mat Sub Mat Fac Sto Rec Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -5 -------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Total Allies 2 | . . . . . 2 . . Largest Group 2 | . . . . . 2 . . Highest-Rated Group 62 | . . . . . 62 . . Highest-Rated Ally 31 | . . . . . 31 . . Total Orders . | . . . . . . . . Ally Attacks 4 | . . . . . 4 . . Total Damage 81 | . . . . . 81 . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -5 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Active Infowar (turns) 4455 | 16 1156 739 1745 675 124 . . Terrain 1519 | . . . 1000 519 . . . Seismic 3180 | 16 1156 739 745 400 124 . . Robot Analysis Total 1 | . . . 1 . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -5 ------------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Turns Passed 9928 | 98 1202 739 2211 1687 1057 2528 406 Spaces Moved 5226 | 50 635 481 1175 1046 498 1202 139 Core 14 | 4 . . . . . . 10 Treads 1081 | 30 223 . 793 . . 35 . Legs 2550 | . . . . 1046 498 1006 . Wheels 1581 | 16 412 481 382 . . 161 129 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 95 140 105 116 122 120 50 Average Speed 154 | 130 164 140 137 126 148 194 211 Slowest Speed 495 | 160 240 140 305 200 265 470 495 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 4 | . . . 4 . . . . Cave-ins Triggered 1 | . . . . 1 . . . Exploration Rate (%) 47 | 5 97 21 72 25 61 99 2 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 7 | . . 1 1 . . 5 . Known Exits Taken 3 | . . 1 1 1 . . . Unknown Exits Taken 4 | 1 1 . . . 1 1 . Scrap Searched 2 | . . 2 . . . . . Spaces Dug 64 | . . . 32 31 . 1 . Terrain Destroyed 346 | . 11 . 125 91 106 13 . Melee . | . . . . . . . . Projectile 38 | . . . 3 15 13 7 . AOE 308 | . 11 . 122 76 93 6 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -5 --------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Total 6358 | 68 711 510 1632 1273 662 1303 199 Wait 306 | . 13 1 235 26 9 8 14 Move 5219 | 49 634 480 1174 1045 497 1201 139 Hop . | . . . . . . . . Pick Up 89 | 6 13 3 32 21 11 3 . Fast Attach 47 | 7 1 1 10 10 13 2 3 Attach 33 | . 1 . 8 13 7 1 3 Detach 21 | . . . 3 3 3 9 3 Swap 83 | 1 7 2 28 26 13 6 . Drop 105 | . 2 4 37 25 13 22 2 Fire 449 | 5 40 19 104 104 92 50 35 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 1 | . . . . . . 1 . Crush 1 | . . . 1 . . . . Escape Stasis . | . . . . . . . . Rewire 4 | . . . . . 4 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -10/Subcaves -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 7 exits: *Fac x4 / *Sto / *Low x2) -7/Storage (discovered 2 exits: *Fac / *Rec) -7/Recycling -5/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 99 | -11/Scrapyard | Entered Materials 182 | -10/Materials | Discovered new exit (range 16) 318 | -10/Materials | Build established: Mutant 718 | -10/Materials | Discovered new exit (range 10) 816 | -10/Materials | Identified exit to Materials 1026 | -10/Materials | Discovered new exit (range 14) 1111 | -10/Materials | Core integrity fell below 50% 1301 | -10/Materials | Entered Subcaves 1422 | -10/Subcaves | Identified exit to Materials 1583 | -10/Subcaves | Learned location of Zion (-6) 1583 | -10/Subcaves | Met a Zionite searching for "candidates" 1679 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1868 | -10/Subcaves | Disturbed a concealed Subdweller 1879 | -10/Subcaves | Core integrity fell below 20% 2040 | -10/Subcaves | Entered Materials 2040 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2221 | -8/Materials | Repaired Battle Cannon 2249 | -8/Materials | Repaired Seismic Detector 2276 | -8/Materials | Repaired Lgt. Cannon 2303 | -8/Materials | Repaired Com. Wheel 2599 | -8/Materials | Build established: Tank 2731 | -8/Materials | Repaired Lgt. Armor Plating 2788 | -8/Materials | Discovered new exit (range 15) 2811 | -8/Materials | Repaired Adv. EMP Blaster 3129 | -8/Materials | Learned Storage emergency access door positions 3223 | -8/Materials | Learned location of 1 exit from Extension 3258 | -8/Materials | Learned Storage stockpile data 3284 | -8/Materials | Learned Factory interactive machine intel 3300 | -8/Materials | Learned Factory recycling unit intel 3323 | -8/Materials | Identified exit to Factory 3352 | -8/Materials | Learned Storage trap positions 3767 | -8/Materials | Garrison activated, responded to threat 4251 | -8/Materials | Entered Factory 4251 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4252 | -7/Factory | Identified exit to Lower Caves 4253 | -7/Factory | Loaded intel: 52 interactive machine locations 4254 | -7/Factory | Loaded intel: 6 recycling unit locations 4422 | -7/Factory | System Shield fried by hacking feedback 4952 | -7/Factory | Destroyed 8 combat bots 5051 | -7/Factory | Lost 3 parts (1p2w) 5071 | -7/Factory | Build established: Gunner 5205 | -7/Factory | Discovered exit to Lower Caves (range 5) 5259 | -7/Factory | Identified exit to Storage 5437 | -7/Factory | Crushed by falling debris 5468 | -7/Factory | Lost 3 parts (2u1w) 5494 | -7/Factory | Repaired Broken Imp. Carbon-fiber Leg 5625 | -7/Factory | System corruption reached 10% 5692 | -7/Factory | Discovered new exit (range 12) 5735 | -7/Factory | Identified exit to Factory 5851 | -7/Factory | First assault squad dispatched 5938 | -7/Factory | Entered Storage 5939 | -7/Storage | Loaded intel: 12 trap records 6200 | -7/Storage | Lost 3 parts (1p1n1w) 6337 | -7/Storage | Core integrity fell below 50% 6623 | -7/Storage | Used back door to open Recycling access 6623 | -7/Storage | Discovered new exit (range 5) 6730 | -7/Storage | Discovered exit to Factory (range 5) 6739 | -7/Storage | Met a pair of Derelict thieves 6756 | -7/Storage | P-60 Hacker assimilated allied XC-5MO(g) 6842 | -7/Storage | Destroyed 7 combat bots 6885 | -7/Storage | System corruption reached 30% 6995 | -7/Storage | Entered Recycling 7208 | -7/Recycling | Found Powered Armor 7248 | -7/Recycling | Build established: Scavenger-Gunner 7766 | -7/Recycling | Discovered new exit (range 10) 7848 | -7/Recycling | Entered Scraplab 7861 | -7/Recycling | Found Prototype Device 7861 | -7/Recycling | Identified Scrap Engine 8173 | -7/Recycling | Build established: Mutant 8584 | -7/Recycling | Build established: Construct 9523 | -7/Recycling | Entered Factory 9523 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 9707 | -5/Factory | Garrison activated, responded to threat 9929 | -5/Factory | Self-destructed Last Messages --------------- destroyed. 09917_ Arm. Scrap Engine damaged due to network destabilization (-6). 09918_ Arm. Scrap Engine consumes Corrupted Unknown Leg. 09920_ Penetrated by Slug. 09921_ Dropped Hcp. Storage Unit. 09921_ U-05 Engineer repairs door. 09923_ Penetrated by Slug. 09923_ Nuclear-Core Core destroyed. 09923_ Arm. Scrap Engine damaged due to network destabilization (-10). 09924_ U-05 Engineer builds a Wall. 09924_ R-10 Processor collects Lgt. Ion Engine. 09925_ Penetrated by Slug. 09926_ Arm. Scrap Engine consumes Corrupted Gauss Rifle. 09926_ Penetrated by Slug. 09928_ R-10 Processor collects Wheel. 09928_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????##????????????????????? | | ???????????????????????????##############????????? | | ???????????????????????????# #????????? | | ???????????????????????????# #????????? | | ???????????????????????????# #????????? | | ???????????????????????????# #????????? | | ???????????????????????????# #????????? | | ????????????????#??????????# #????????? | | ????????????????# ?????????# #????????? | | ?????????????? ?# ????????# #????????? | | ?????????????? # ???????# #????????? | | ??????????????? p % ???????# #????????? | | ????????????????# ??????# % #????????? | | ????????????????# ?????# #???####?? | | ????????????##### ############/##########T ### | | ???????????C !!t% | | ??????????? !!Y | | ?????????? !!!%Y | | ?????????? |! u | | ?????????? R=%! @ u | | ?????????????#######/#############/############### | | ????????????????????????????# # #?????? | | ????????????????????????????# """ ! ##??????? | | ????????????????????????????# "R % "" " ##??????? | | ????????????????????????????# """ !"" % #???????? | | ????????????????????????????# "" "" #???????? | | ????????????????????????????# #???????? | | ????????????????????????????# !!/ #???????? | | ????????????????????????????# ! ! #???????? | | ????????????????????????????# !!! #???????? | | ????????????????????????????# #???????? | | ????????????????????????????# #???????? | | ????????????????????????????# %#???????? | | ????????????????????????????### ##########???????? | | ??????????????????????????????##?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 65 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 225 Utility Shielding 33 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 7 Energy Filtering 30 Particle Charging 15 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 10 Authchip Count 3 Item Schematics ----------------- Machine Analyzer | -8/Materials | Scanalyzed Seismic Detector | -7/Factory | Scanalyzed Hpw. Field Laser | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Battle Cannon | 35% | -8/Materials Seismic Detector | 50% | -8/Materials Lgt. Cannon | 40% | -8/Materials Com. Wheel | 66% | -8/Materials Lgt. Armor Plating | 24% | -8/Materials Adv. EMP Blaster | 68% | -8/Materials Imp. Carbon-fiber Leg | 28% | -7/Factory | Broken Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TacticalLegRedirector Manual? 0 Play Time 01:14:48 Cumulative 140.1 hours Start 2025.08.23 @ 05:21:03 End 2025.08.23 @ 16:37:22 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 63 Rogue 63 Adventurer 0 Explorer 0 Win Type - Total 3 Types 1/0/2/0/0/0/0/0/0/0 Lore% 75 Gallery% 63 Achievement% 78 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 28/SwanstonBold Map View 50x52 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9c36136c-17d2-4f34-8529-2b5e730373b5