Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.16 @ 15:59:08 Player: Cheeriohz Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (65) 325 Value Destroyed (1893) 1893 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1002) 1002 TOTAL SCORE: 7500 Bonus ------- Follower Combat Kills 418 Met Imprinter 300 Was Imprinted 300 Friendly Fire -16 Cogmind --------- Core Integrity 0/1000 Matter 218/300 Energy 271/500 System Corruption 1% Temperature Warm (197) Movement Rolling (115) Ox1 Location -5/Factory Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (3) --- Armored Huge Wheel > --- UTILITY (10) ----- Large Storage Unit Energy Well Signal Interpreter Improved Signal Interpreter Advanced Targeting Computer Target Analyzer Armor Integrity Analyzer > --- WEAPON (3) ------- Wave Gun Wave Gun CR-A16's Pointy Stick > --- INVENTORY (15) --- Micro Fission Core Armored Huge Wheel Armored Huge Wheel Advanced Heat Sink Kinecellerator Zionite Light Carapace Force Field Advanced System Restoration Module Long-range Proton Cannon Heavy Plasma Cannon Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Energy Well Improved Sensor Array Signal Interpreter Improved Signal Interpreter Advanced Targeting Computer Target Analyzer Armor Integrity Analyzer Precision Energy Filter Zionite Weapon Casing > --- WEAPON ----------- Wave Gun Wave Gun Coil Gun > --- INVENTORY -------- Micro Fission Core Armored Huge Wheel Armored Huge Wheel Advanced Heat Sink Advanced Heat Sink Advanced Cooling System Kinecellerator Force Field Advanced System Restoration Module Long-range Proton Cannon Heavy Plasma Cannon Long-range Missile Launcher CR-A16's Pointy Stick [Rating: 76] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Fission Core Propulsion Titanium Leg Leg Titanium Leg Wheel Compact Wheel Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Targeting Computer Hackware Improved Hacking Suite Protection Hardened Light Armor Plating Weapon Makeshift Laser Energy Gun Makeshift Laser Energy Cannon Compact Ion Cannon Ballistic Gun Coil Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Long-range Missile Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . . 2 . . . 6 2 Power . | . . . . . . . . . Propulsion 1 | . . . . . . . 1 . Utility 8 | . . . 2 . . . 4 2 Weapon 1 | . . . . . . . 1 . Parts Attached 85 | 1 8 4 11 2 4 4 23 28 Power 9 | . . 1 2 . . 1 4 1 Engine 6 | . . 1 1 . . 1 3 . Core 3 | . . . 1 . . . 1 1 Reactor . | . . . . . . . . . Propulsion 16 | . 3 2 2 . 1 1 2 5 Treads . | . . . . . . . . . Leg 9 | . . . 2 . 1 1 2 3 Wheel 7 | . 3 2 . . . . . 2 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 36 | 1 4 . 4 . 1 1 11 14 Device 19 | 1 1 . 2 . 1 1 6 7 Storage 3 | . 2 . . . . . . 1 Processor 6 | . . . 1 . . . 4 1 Hackware 2 | . . . . . . . . 2 Protection 6 | . 1 . 1 . . . 1 3 Artifact . | . . . . . . . . . Weapon 24 | . 1 1 3 2 2 1 6 8 Energy Gun 12 | . 1 1 3 1 2 1 . 3 Energy Cannon 2 | . . . . . . . 1 1 Ballistic Gun 3 | . . . . . . . 2 1 Ballistic Cannon 1 | . . . . . . . 1 . Launcher 3 | . . . . 1 . . . 2 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 3 | . . . . . . . 2 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 9 | . . . 3 . . . 4 2 Parts Lost 14 | . 2 2 . . . . 1 9 Power 1 | . . 1 . . . . . . Propulsion 4 | . 1 1 . . . . . 2 Utility 7 | . 1 . . . . . 1 5 Weapon 2 | . . . . . . . . 2 Highest Loss Streak 7 | . 2 2 . . . . 1 7 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 97 | . 99 96 98 100 100 100 98 88 Engine 8 | . 14 13 7 11 11 11 4 2 Leg 17 | . 1 . 17 22 22 22 20 11 Wheel 3 | . 25 26 4 . . . . 3 Device 11 | . 10 . 10 11 11 11 13 11 Storage 9 | . 14 14 11 11 11 11 6 5 Processor 15 | . . . 10 11 11 11 24 29 Protection 8 | . 3 14 11 11 11 11 6 4 Energy Gun 15 | . 23 28 22 21 22 22 4 1 Energy Cannon 1 | . . . . . . . 2 4 Ballistic Gun 1 | . 4 . . . . . 3 2 Naked Turns . | . . . . . . . . . Heaviest Build 90 | 15 90 33 40 40 40 42 51 68 Greatest Support 65 | 20 32 26 34 34 35 38 65 55 Greatest Overweight (x) 2 | . 2 1 2 1 1 1 . 1 Average Overweight (x) . | . . 1 1 1 . 1 . . Largest Inventory Capacity 25 | 8 25 15 15 15 15 15 15 15 Average Capacity 14 | 8 11 15 15 15 15 15 15 15 Most Carried 15 | 8 9 14 15 15 15 15 15 15 Average Carried 13 | 6 7 10 14 14 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 Final Carried 15 | 8 8 14 15 15 14 15 15 12 Class Distribution -------------------- 62% | Mutant 33% | Scavenger-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Matter Collected 1725 | 225 221 46 110 29 81 40 159 814 Remotely . | . . . . . . . . . Salvage Created 2790 | 172 302 243 327 174 . 188 159 1225 Parts 136 | 10 20 19 18 7 . 9 11 42 Haulers Intercepted 4 | . 1 . 2 . . . . 1 Recyclers Shooed 7 | . 1 . 1 . . . 1 4 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 29 | . . . . . 1 28 . . Prevented 7 | . . . . . . 7 . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 38 | . 8 2 3 5 . 5 2 13 Guns 24 | . 8 1 3 3 . 5 2 2 Cannons 7 | . . . . . . . . 7 AOE 6 | . . . . 2 . . . 4 Classes Destroyed 13 | 2 4 1 1 2 . 1 1 1 Worker 2 | . . . . 1 . . 1 . Builder 5 | . . 2 . . . . . 3 Tunneler 5 | 4 . 1 . . . . . . Hauler 4 | . 1 . 2 . . . . 1 Recycler 7 | 1 1 1 1 . . . . 3 Watcher 4 | . 1 . 1 . . . 1 1 Swarmer 9 | . 6 . . . . 3 . . Grunt 15 | . 2 2 1 4 . . 1 5 Brawler 3 | . . . . 1 . 1 . 1 Duelist 1 | . . . . . . 1 . . Sentry 3 | . . . 2 . . . . 1 Hunter 1 | . . . . . . . . 1 Programmer 6 | . . . . . . . 1 5 Best Kill Streak 4 | 3 3 3 1 4 . 3 3 4 Combat Bots Only 4 | . 3 2 1 3 . 3 1 4 Max Kills in Single Turn 2 | 1 2 1 1 1 . 2 1 2 Gunslinging 1 | . 1 . . . . 1 . . Exploded 2 | . . . . 1 . . . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Hostile Shots Fired 281 | . 40 11 14 21 . 29 11 155 Missed 61 | . 8 3 9 2 . 10 2 27 Damage Taken 4234 | . 286 107 53 229 . 356 154 3049 Core 1131 | . 46 10 20 10 . 33 . 1012 Absorbed by Shields 17 | . . . . . . . . 17 Redirected to Shielding 152 | . . . . . . . . 152 Regen/Repaired (Parts) 8 | . . . 8 . . . . . Core Remaining (%) 90 | 100 . 77 . . . 84 100 . Volleys Fired 184 | 13 34 12 17 13 . 14 12 69 Largest 3 | 2 2 2 2 2 . 2 2 3 Hottest 201 | 70 100 115 121 110 . 100 119 201 Shots Fired 349 | 26 68 24 34 20 . 28 24 125 Gun 264 | 26 68 24 34 14 . 28 24 46 Cannon 72 | . . . . . . . . 72 Launcher 13 | . . . . 6 . . . 7 Special . | . . . . . . . . . Kinetic 79 | 13 11 . . . . . 8 47 Thermal 256 | 13 57 24 34 14 . 28 16 70 Explosive 13 | . . . . 6 . . . 7 Electromagnetic 1 | . . . . . . . . 1 Robot Hit Streak 18 | 2 6 17 17 18 . 9 7 18 Robot Miss Streak 4 | 2 4 1 2 3 . 2 2 4 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 4 | . 1 . . . . 2 1 . Max Gunslinging Chain 1 | . 1 . . . . 1 1 . Shots Hit Robots 225 | 13 36 19 21 14 . 20 16 86 Core Hits 108 | 6 14 7 7 11 . 9 9 45 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 13 | 1 2 . 1 . . 1 1 7 Burn 8 | 1 2 . 1 . . 1 1 2 Destroy 1 | . . . . . . . . 1 Blast 4 | . . . . . . . . 4 Melee Attacks 3 | . . . . . . . . 3 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 3 | . . . . . . . . 3 Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5736 | 175 451 262 385 408 . 386 356 3313 Guns 2916 | 175 451 262 385 147 . 386 356 754 Cannons 1659 | . . . . . . . . 1659 Explosions 1094 | . . . . 261 . . . 833 Melee 67 | . . . . . . . . 67 Ramming . | . . . . . . . . . Kinetic 1386 | 86 90 . . . . . 139 1071 Thermal 3189 | 89 361 262 385 147 . 386 217 1342 Explosive 1094 | . . . . 261 . . . 833 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 67 | . . . . . . . . 67 Highest Corruption 6 | . . . . . . 1 . 6 Average Corruption 3 | . . . . . . 1 . 3 Corruption Purged 6 | . . . . . . . . 6 Corruption Blocked 8 | . . . . . . . . 8 Effects 8 | . . . . . . . . 8 Message Errors 2 | . . . . . . . . 2 Matter Fused 4 | . . . . . . . . 4 Energy Discharges 1 | . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 30 | . . . . . . . . 30 Projectiles 27 | . . . . . . . . 27 Explosions 3 | . . . . . . . . 3 Melee . | . . . . . . . . . Knockbacks 7 | . . . . . . . . 7 Impact . | . . . . . . . . . Kinetic 6 | . . . . . . . . 6 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 46 | . . . . . . . . 46 Shots 1 | . . . . . . . . 1 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 712 | 72 85 338 444 229 . 81 20 712 Average Temperature 132 | 29 26 134 127 84 . 25 9 320 Received Heat Transfer 972 | . 54 57 30 126 . 63 63 579 Effects 45 | . . 1 3 . . . . 41 Shutdowns 7 | . . . . . . . . 7 Energy Bleed 10 | . . 1 1 . . . . 8 Interference 6 | . . . . . . . . 6 Matter Decay 2 | . . . . . . . . 2 Short Circuit 2 | . . . . . . . . 2 Damage (minor) 6 | . . . . . . . . 6 Damage (major) 8 | . . . 2 . . . . 6 Damage (core) 4 | . . . . . . . . 4 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . 1 1 . . . . . . Combat Hostiles 1 | . . 1 . . . . . . Parts Melted 9 | . 2 2 1 . . 1 . 3 Heat Transferred 6771 | 333 1221 740 851 296 . 925 518 1887 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Peak Influence 324 | 25 226 101 160 148 . . 140 324 Initial 102 | . 16 36 39 18 . . 102 . Average 93 | 12 94 88 71 60 . . 59 148 Maximum Alert Level 1 | . 1 . . . . . . 1 Low Security (%) 91 | 100 94 100 100 100 . . 100 74 Level 1 8 | . 5 . . . . . . 25 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 9 | . 1 . 1 . . 1 1 5 Investigation 1 | . . . . . . . . 1 Extermination 3 | . . . . . . . 1 2 Reinforcement 4 | . 1 . 1 . . . . 2 Assault 1 | . . . . . . 1 . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Distress Signals 1 | . . . . . . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 75 | . 13 2 5 5 . 20 4 26 Peak Tracking Total 7 | . 4 1 2 3 . 7 2 5 Tactical Retreats 5 | . 1 . . . . 3 . 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Traps Triggered . | . . . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Machines Disabled 7 | . . . 1 . . . . 6 Max in Single Turn 3 | . . . 1 . . . . 3 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Machines Accessed 13 | . 7 . 2 . . . 2 2 Terminals 7 | . 6 . 1 . . . . . Fabricators 1 | . . . . . . . 1 . Repair Stations 4 | . . . 1 . . . 1 2 Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 28 | . 21 . 3 . . . 2 2 Successful 16 | . 14 . 2 . . . . . Failed 12 | . 7 . 1 . . . 2 2 Catastrophic 1 | . . . . . . . . 1 Database Lockouts . | . . . . . . . . . Manual 29 | . 16 . . . . . 7 6 Terminals 19 | . 18 . 1 . . . . . Fabricators 1 | . . . . . . . 1 . Repair Stations 5 | . . . 2 . . . 1 2 Recycling Units 3 | . 3 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 6 | . 6 . . . . . . . Branch Access Points 1 | . 1 . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . Alert Level 1 | . 1 . . . . . . . Locate Traps 1 | . 1 . . . . . . . Zone Layout 2 | . 2 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . Scan Component 1 | . . . 1 . . . . . Repair 1 | . . . 1 . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 7 | . 7 . . . . . . . Terminals 6 | . 6 . . . . . . . Track 1 | . 1 . . . . . . . Botnet 5 | . 5 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Recyclers 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 10 | . 6 . 2 . . . 1 1 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . Time 26 | . . . 26 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 2 | . . . . . . 2 . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Total Allies 11 | . . . . . 4 2 . 5 Largest Group 4 | . . . . . 4 4 . 4 Highest-Rated Group 253 | . . . . . 154 154 . 253 Highest-Rated Ally 70 | . . . . . 41 41 . 70 Zionite Dispatches 2 | . . . . . . . . 2 Light 1 | . . . . . . . . 1 Hacker 1 | . . . . . . . . 1 Total Orders . | . . . . . . . . . Ally Attacks 44 | . . . . . . 38 . 6 Total Damage 1282 | . . . . . . 1130 . 152 Kills 15 | . . . . . . 14 . 1 Allies Corrupted 1 | . . . . . . 1 . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Zionite Intel Received 1 | . . . . . . . 1 . Trap Installations 1 | . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Turns Passed 6514 | 88 561 149 488 476 1741 776 1002 1233 Spaces Moved 3496 | 37 385 102 213 208 853 360 688 650 Core . | . . . . . . . . . Treads . | . . . . . . . . . Legs 2745 | 37 26 . 149 208 853 360 688 424 Wheels 751 | . 359 102 64 . . . . 226 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 95 | 120 100 95 95 200 130 190 120 110 Average Speed 155 | 120 102 99 168 200 199 194 120 139 Slowest Speed 270 | 120 130 105 270 200 200 195 120 196 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 38 | 4 70 18 24 48 88 55 19 17 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . 1 . . . . Known Exits Taken 2 | . 1 . . . . . 1 . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . . Scrap Searched 3 | . . 1 . . 2 . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 115 | . . . . 35 . . . 80 Melee . | . . . . . . . . . Projectile 14 | . . . . 1 . . . 13 AOE 101 | . . . . 34 . . . 67 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Total 4246 | 54 486 124 312 249 893 409 844 875 Wait 318 | 2 41 . 50 23 26 17 87 72 Move 3488 | 36 384 101 212 207 852 359 687 650 Hop . | . . . . . . . . . Pick Up 68 | 2 11 7 8 2 4 2 14 18 Fast Attach 31 | 1 1 . 6 . 2 3 9 9 Attach 25 | . 2 2 2 . . . 6 13 Detach 13 | . . . 3 . . 1 2 7 Swap 29 | . 5 2 3 2 2 1 8 6 Drop 80 | . 8 . 11 2 7 5 19 28 Fire 184 | 13 34 12 17 13 . 14 12 69 Melee 3 | . . . . . . . . 3 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 7 | . . . . . . 7 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 89 | -11/Scrapyard | Entered Materials 287 | -10/Materials | Discovered new exit (range 14) 313 | -10/Materials | Build established: Mutant 431 | -10/Materials | Identified exit to Mines 591 | -10/Materials | Discovered new exit (range 16) 650 | -10/Materials | Entered Mines 708 | -10/Mines | Learned location of Mines (-9) 713 | -10/Mines | Discovered new exit (range 11) 799 | -10/Mines | Entered Materials 799 | -9/Materials | Evolved 2 slots: Utility x2 1223 | -9/Materials | Repaired Sensor Array 1239 | -9/Materials | Discovered new exit (range 12) 1287 | -9/Materials | Entered Mines 1305 | -9/Mines | Met a Derelict bent on vengeance 1446 | -9/Mines | Learned location of Storage (-9) 1740 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1763 | -9/Mines | Entered Zion 2098 | -7/Zion | Found Prototype Device 2695 | -7/Zion | Given A8's code to call for help 2851 | -7/Zion | Imprinted 2853 | -7/Zion | Declared Zion's savior 3450 | -7/Zion | Discovered new exit (range 14) 3468 | -7/Zion | Found CR-A16's Pointy Stick 3504 | -7/Zion | Entered Proximity Caves 3504 | -6/Proximity Caves | Accompanied by 4 allies 3613 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3654 | -6/Proximity Caves | Lost 3 allies 4274 | -6/Proximity Caves | Discovered new exit (range 3) 4280 | -6/Proximity Caves | Entered Factory 4280 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 4281 | -6/Factory | Identified Mobile Refinery Mk. CCLXVII 4606 | -6/Factory | Build established: Scavenger-Mutant 4712 | -6/Factory | Retrieved Zion intel report: Trap Installations 5040 | -6/Factory | Discovered new exit (range 16) 5109 | -6/Factory | Identified exit to Factory 5282 | -6/Factory | Entered another Factory area 5282 | -5/Factory | Evolved 2 slots: Utility x2 5962 | -5/Factory | Zion Hacker squad teleported in 6302 | -5/Factory | Zion Light squad teleported in 6370 | -5/Factory | Found Prototype Protection 6370 | -5/Factory | Identified Zio. Weapon Casing 6491 | -5/Factory | Core integrity fell below 50% 6498 | -5/Factory | Terminal network hard line cut 6503 | -5/Factory | Core integrity fell below 20% 6515 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06502_ Coil Gun destroyed. 06502_ Destroyed Coil Gun. 06503_ Power failure, Mic. Fission Core shutdown. 06503_ Overheating: Core damaged (-110). 06504_ Overheating: Armor Integrity Analyzer damaged (-10). 06504_ Arm. Wheel destroyed. 06505_ Overheating: System interference. 06505_ Lrn. Missile Launcher temporarily disabled. 06505_ Wave Gun temporarily disabled. 06505_ Armor Integrity Analyzer temporarily disabled. 06505_ Lrn. Missile Launcher destroyed. 06505_ U-05 Engineer builds a Wall. 06506_ Overheating: System interference. 06506_ Target Analyzer temporarily disabled. 06506_ The unstable cave ceiling collapses. 06511_ U-05 Engineer builds a Wall. 06513_ The unstable cave ceiling collapses. 06513_ Broken Prc. Energy Filter destroyed. 06514_ The unstable cave ceiling collapses. 06514_ Adv. Cooling System destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#######?????????????????? | | ?????????????????????#### ##????????????????? | | ?????????????????????# ##????????????????? | | ?????????????????????# # #????????????????? | | ??????????############! #? ??????????????? | | ??????????# # " #? ??????????????? | | ??????????# """# = ?? ??????????????? | | ??????????# """# #?? #?????????????? | | ??????????# """# ####? #?????????????? | | ??????????# # u!?? #?????????????? | | ??????????# """# !gg #??? #?????????????? | | ??????????# """# ! # #??# ##########????? | | ??????????# ! """# g ##?# # #????? | | ??????????# # %@ # #?# # """ !#????? | | ????????#########+##### g ######## # """ #????? | | ????????# %=g # """ #????? | | ????????# # #?#??? | | ????????# % ^ + """ #?# ?? | | ????????# # """ ### ## | | ????????# R + """ "# | | ????????# %%" """ "%% # "# | | ????????# %% % %"" """ %"%% # """ # | | ????????# % """ """ """ # """ # | | ????????#! % % %%%%""" """ """ # """ # | | #### ####% %!!! # "## # | | # =%!] =!! # "## # | | # = !!%!= # ## # | | # ####+################# ########### # | | # # #?????????## ##????????# # | | # """"#?????????# #????????# # | | # """"#?????????# ########## # | | ?# """"#?????????# # | | ?# """"??????????# | | ?# """"??????????# # | | # ?# """"??????????# ############## | | # ??# ??????????# #????????????? | | # ??##########??????????## ##????????????? | | # ???????????????????????# #?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 25 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 12 Armor Coverage 600 Weapon Shielding 100 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Armor Integrity Analysis 30 Energy Filtering 50 Item Schematics ----------------- Lgt. Fission Core | -7/Zion | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SubdwellerAlphaSource Manual? 0 Play Time 01:09:00 Cumulative 72.2 hours Start 2024.03.16 @ 14:50:56 End 2024.03.16 @ 15:59:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 65 Rogue 65 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 50 Achievement% 40 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5842ce67-d82a-4a76-9329-9f402b4bf861