Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.09 @ 11:49:07 Player: Olafz Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (834) 834 TOTAL SCORE: 3374 Bonus ------- Pacifist 834 Cogmind --------- Core Integrity 700/700 Matter 66/300 Energy 100/100 System Corruption 0% Temperature Cool (2) Movement Flying (35) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- VTOL Module > --- UTILITY (6) ------ Visual Processing Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- ECM Suite ECM Suite Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- VTOL Module > --- UTILITY ---------- Visual Processing Unit > --- WEAPON ----------- (None) > --- INVENTORY -------- ECM Suite ECM Suite [Rating: 4] Favorites ----------- Power None Propulsion VTOL Module Flight Unit VTOL Module Utility Visual Processing Unit Processor Visual Processing Unit Weapon None Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . . 1 1 . Utility 4 | . . 2 1 1 . Weapon . | . . . . . . Parts Attached 5 | . 1 1 2 1 . Power . | . . . . . . Engine . | . . . . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 4 | . 1 1 2 . . Treads . | . . . . . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 4 | . 1 1 2 . . Utility 1 | . . . . 1 . Device . | . . . . . . Storage . | . . . . . . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon . | . . . . . . Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun . | . . . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 3 | . . 1 2 . . Power . | . . . . . . Propulsion 3 | . . 1 2 . . Utility . | . . . . . . Weapon . | . . . . . . Highest Loss Streak 2 | . . 1 2 . . To Critical Strikes . | . . . . . . Average Slot Usage (%) 9 | . 10 11 6 11 15 Flight 8 | . 10 11 6 7 7 Processor 1 | . . . . 3 7 Peak Build Rating 4 | . 2 2 2 4 4 Average Rating 1 | . 1 1 1 3 4 On Entrance 1 | . . 2 2 2 4 Naked Turns 35 | . 12 1 22 . . Heaviest Build . | . . . . . . Greatest Support 4 | 3 4 4 4 4 4 Greatest Overweight (x) . | . . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 4 | . 3 4 4 2 2 Average Carried 2 | . 2 2 2 2 2 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 4 | . 3 4 2 2 2 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Matter Collected 1 | . . . 1 . . Remotely . | . . . . . . Salvage Created . | . . . . . . Parts . | . . . . . . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Combat Hostiles Destroyed . | . . . . . . Classes Destroyed . | . . . . . . Best Kill Streak . | . . . . . . Combat Bots Only . | . . . . . . Max Kills in Single Turn . | . . . . . . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Hostile Shots Fired 99 | . . 35 64 . . Missed 42 | . . 14 28 . . Damage Taken 796 | . . 220 576 . . Core 707 | . . 169 538 . . Absorbed by Shields . | . . . . . . Core Remaining (%) 64 | 100 100 57 2 . . Volleys Fired . | . . . . . . Largest . | . . . . . . Hottest . | . . . . . . Shots Fired . | . . . . . . Gun . | . . . . . . Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic . | . . . . . . Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak . | . . . . . . Robot Miss Streak . | . . . . . . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots . | . . . . . . Core Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted . | . . . . . . Guns . | . . . . . . Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic . | . . . . . . Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 3 | . . 3 . . . Average Temperature 3 | . . 3 . . . Received Heat Transfer 81 | . . 81 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Peak Influence 208 | . 30 137 208 104 . Initial 94 | . . 12 63 94 . Average 67 | . 9 60 108 101 . Maximum Alert Level 1 | . . . 1 . . Low Security (%) 97 | 100 100 100 93 100 . Level 1 2 | . . . 6 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . . 1 2 . . Investigation 1 | . . . 1 . . Extermination . | . . . . . . Reinforcement 2 | . . 1 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 31 | . 2 16 12 . 1 Peak Tracking Total 11 | . 2 11 7 . 1 Tactical Retreats 3 | . . 1 2 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Machines Accessed 3 | . 1 . 1 1 . Terminals 3 | . 1 . 1 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 9 | . 1 . 2 6 . Successful 4 | . . . . 4 . Failed 5 | . 1 . 2 2 . Catastrophic 2 | . . . 1 1 . Database Lockouts . | . . . . . . Manual 6 | . 1 . 2 3 . Terminals 9 | . 1 . 2 6 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . . . . 3 . Prototype ID Bank 1 | . . . . 1 . Alert Level 1 | . . . . 1 . Zone Layout 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . . . . 1 . Terminals 1 | . . . . 1 . Botnet 1 | . . . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 1 . 1 1 . Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Turns Passed 210 | 9 47 48 65 29 12 Spaces Moved 532 | 18 111 129 162 78 34 Core 83 | 18 22 . 43 . . Treads . | . . . . . . Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight 449 | . 89 129 119 78 34 Fastest Speed 35 | 50 35 35 35 35 35 Average Speed 37 | 50 37 35 38 35 35 Slowest Speed 50 | 50 50 35 50 35 35 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 5 | . . 5 . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 18 | 4 32 28 33 3 11 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Total 532 | 17 114 126 163 78 34 Wait . | . . . . . . Move 520 | 17 110 121 161 77 34 Hop 2 | . . 2 . . . Pick Up 5 | . 3 2 . . . Fast Attach 2 | . 1 . . 1 . Attach 3 | . . 1 2 . . Detach . | . . . . . . Swap . | . . . . . . Drop . | . . . . . . Fire . | . . . . . . Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 10 | -11/Scrapyard | Entered Materials 40 | -10/Materials | Discovered new exit (range 15) 52 | -10/Materials | Discovered new exit (range 14) 57 | -10/Materials | Entered another Materials area 57 | -9/Materials | Evolved 2 slots: Utility x2 79 | -9/Materials | Discovered new exit (range 14) 103 | -9/Materials | Discovered new exit (range 7) 105 | -9/Materials | Entered another Materials area 105 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 131 | -8/Materials | Core integrity fell below 50% 135 | -8/Materials | Core integrity fell below 20% 168 | -8/Materials | Discovered new exit (range 7) 170 | -8/Materials | Entered Factory 170 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 193 | -7/Factory | Discovered new exit (range 4) 199 | -7/Factory | Entered Lower Caves 211 | -7/Lower Caves | Self-destructed Last Messages --------------- Connecting with Terminal... Current location identified: Factory >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 0 systems. Awaiting botnet instructions. >>Prototypes Downloading prototype IDs... Imp. Spread Laser Cold Fusion Reactor >>Alert(Check) Current Alert Level: Low Security >>Layout(Zone) Retrieving Zone 1D layout... Downloaded map data. Acquired Visual Processing Unit. EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????## | | ????????????????????????????????????????????????# | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ????????????????????????????####???????????####?# | | ????????????????????######### ##????????## ?## | | ???????????????????##" #??????## ?## | | ??????????????????##"" #??????# ### | | ???????????????????"""" #??????# ## | | ?????????????????????#" #??????# # | | ??????????????????????# @ ##?????# # # | | ??????????????????????# f ##???## # ### | | ??????????????????????### ##### ## #?? | | ????????????????????????## #?# #?? | | ?????????????????????????# #??# #?? | | ?????????????????????????# ##?# ### | | ?????????????????????????# ## ### | | ?????????????????????????## ### | | ??????????????????????????#### ### | | ?????????????????????????????## ### | | ??????????????????????????????# #?# | | ??????????????????????????????# #?# ## | | ??????????????????????????????# ## ## ##? | | ?????????????????????????????? ## #### ###?? | | ?????????????????????????????# ####???####???? | | ?????????????????????????????# ####?????????????? | | ?????????????????????????????# #????????????????? | | ?????????????????????????????# ????????????????? | | ?????????????????????????????# #????????????????? | | ????????????????????????????? ?????????????????? | | ????????????????????????????? ?????????????????? | | ????????????????????????????? ?????????????????? | | ???????????????????????????? ?????????????????? | | ???????????????????????????? ?????????????????? | | ???????????????????????????? ?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 5 Energy Capacity 100 Matter Stores 100 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Evasion (%) 63 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmoredAmuletBoregun Manual? 0 Play Time 00:05:06 Cumulative 183.7 hours Start 2024.08.09 @ 11:44:19 End 2024.08.09 @ 11:49:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 308 Rogue 306 Adventurer 2 Explorer 0 Win Type - Total 6 Types 5/0/0/1/0/0/0/0/0 Lore% 69 Gallery% 62 Achievement% 53 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9c4e45b5-dfef-4eaf-92a1-caf339d6d76b