Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.24 @ 15:22:10

Player: Venar246

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (9)        1800
Robots Destroyed (149)     745
Value Destroyed (5080)     5080
Prototype IDs (15)         300
Alien Tech Used (0)        0
Bonus (208)                208
              TOTAL SCORE: 10633

 Bonus
-------
High Alert Combat Kills    208

 Cogmind 
---------
Core Integrity             0/1000
Matter                     40/300
Energy                     97/100
System Corruption          17%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Upper Caves

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (5) ---
                    (None)
>               --- UTILITY (8) ------
       Improved Signal Interpreter
       Improved Target Analyzer
>               --- WEAPON (2) -------
                Power Sword
>               --- INVENTORY (5) ----
       Improved Heat Sink
  High-capacity Matter Pod (0)
                Flak Gun
       Improved Heavy Machine Gun
                Magnetic Acceleration Cannon

 Peak State 
------------
>               --- POWER ------------
                Deuterium Engine
          Micro Fission Core
>               --- PROPULSION -------
                Carbon-fiber Leg
                Carbon-fiber Leg
                Antigrav System
                Antigrav System
>               --- UTILITY ----------
       Improved Coolant Injector
          Large Storage Unit
       Improved Signal Interpreter
       Advanced Targeting Computer
       Improved Target Analyzer
       Improved Transmission Jammer
                System Shield
                System Guard
>               --- WEAPON -----------
                Magnetic Acceleration Cannon
          Heavy Flak Cannon
>               --- INVENTORY --------
                Fusion Compressor
          Micro Fission Core
       Improved Heat Sink
  High-capacity Matter Pod
          Heavy Ion Cannon
                Flak Gun
       Improved Heavy Machine Gun
                Magnetic Acceleration Cannon
                Magnetic Acceleration Cannon
                Magnetic Acceleration Cannon
                Magnetic Acceleration Cannon
                Scatter Rocket Array
                Smartbomb Launcher
                Power Sword
[Rating: 76]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Micro Fission Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Hover Unit               Antigrav System
  Flight Unit              Nuclear Pulse Thruster
Utility                    Large Storage Unit
  Device                   Improved Coolant Injector
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Heavy Assault Cannon
  Energy Gun               Gatling Laser
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Heavy Assault Cannon
  Launcher                 Missile Launcher
  Special Weapon           Molecular Deconstructor
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp 
Slots Evolved              10   | .   .   2   2   2   .   .   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   
  Propulsion               3    | .   .   1   1   .   .   .   .   1   .   
  Utility                  6    | .   .   1   1   2   .   .   1   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             143  | 6   5   9   26  22  16  .   28  28  3   
  Power                    19   | 1   .   .   4   3   2   .   3   6   .   
    Engine                 6    | 1   .   .   3   1   .   .   1   .   .   
    Core                   13   | .   .   .   1   2   2   .   2   6   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               42   | 2   .   6   7   7   5   .   6   9   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    34   | 2   .   6   5   7   4   .   5   5   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  5    | .   .   .   .   .   1   .   .   4   .   
    Flight                 3    | .   .   .   2   .   .   .   1   .   .   
  Utility                  40   | 1   3   3   5   6   3   .   13  6   .   
    Device                 7    | .   .   .   2   .   1   .   2   2   .   
    Storage                4    | 1   1   .   .   .   .   .   2   .   .   
    Processor              14   | .   2   .   1   1   .   .   8   2   .   
    Hackware               3    | .   .   .   .   2   .   .   .   1   .   
    Protection             12   | .   .   3   2   3   2   .   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   42   | 2   2   .   10  6   6   .   6   7   3   
    Energy Gun             5    | .   .   .   .   .   1   .   4   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   1   .   .   
    Ballistic Gun          9    | 2   2   .   5   .   .   .   .   .   .   
    Ballistic Cannon       13   | .   .   .   1   5   1   .   .   6   .   
    Launcher               10   | .   .   .   4   1   1   .   1   1   2   
    Special Weapon         1    | .   .   .   .   .   1   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   2   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   3   .   2   .   1   .   .   
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   2   .   
    System Corruption      12   | .   .   .   .   .   .   .   .   12  .   
Parts Lost                 76   | .   .   1   13  4   20  .   8   20  10  
  Power                    11   | .   .   .   3   .   2   .   1   4   1   
  Propulsion               29   | .   .   .   4   3   7   .   3   8   4   
  Utility                  20   | .   .   1   2   .   7   .   3   5   2   
  Weapon                   16   | .   .   .   4   1   4   .   1   3   3   
  Highest Loss Streak      12   | .   .   1   7   2   11  .   8   8   12  
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   1   1   
Average Slot Usage (%)     82   | .   99  99  80  76  83  7   59  85  42  
  Engine                   4    | .   14  11  5   1   4   .   1   4   .   
  Core                     2    | .   .   .   .   3   2   .   3   5   3   
  Leg                      20   | .   28  32  29  16  25  .   11  11  5   
  Hover                    1    | .   .   .   .   .   .   7   2   4   .   
  Device                   3    | .   .   .   6   .   1   .   2   9   4   
  Storage                  7    | .   14  11  9   7   6   .   1   5   4   
  Processor                14   | .   13  11  9   15  13  .   25  16  11  
  Hackware                 6    | .   .   .   .   15  11  .   .   4   .   
  Protection               5    | .   .   11  4   6   6   .   2   6   .   
  Energy Gun               1    | .   .   .   .   .   2   .   4   3   .   
  Ballistic Gun            6    | .   27  22  12  .   .   .   .   .   .   
  Ballistic Cannon         4    | .   .   .   2   6   4   .   .   7   7   
Naked Turns                42   | .   .   .   .   .   42  .   .   .   .   
Heaviest Build             68   | 14  31  38  46  50  50  .   50  68  51  
  Greatest Support         73   | 20  20  51  61  65  73  9   58  58  36  
  Greatest Overweight (x)  4    | 1   1   1   1   4   1   .   1   2   3   
  Average Overweight (x)   .    | .   .   .   .   1   .   .   .   .   2   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  5   15  15  15  
  Average Capacity         14   | 6   12  15  15  15  14  5   7   15  13  
  Most Carried             15   | 4   15  15  15  15  15  5   9   15  12  
  Average Carried          12   | 2   10  14  13  14  12  5   5   13  10  
  Final Capacity           15   | 8   15  15  15  15  5   5   15  15  5   
  Final Carried            15   | 4   15  15  14  15  5   5   9   12  5   

 Class Distribution 
--------------------
 56% | Mutant
 30% | Hacker-Mutant
 12% | Scavenger-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -9/Materials
        Mutant | -8/Materials
 Hacker-Mutant | -7/Factory
 Hacker-Mutant | -7/Lower Caves
        Mutant | -7/Lower Caves
        Mutant | -6/Factory
        Mutant | -5/Factory
        Mutant | -5/Upper Caves

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -6   -5   -5   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Fac  Fac  Upp  
Matter Collected           4455 | 236  225  541  967  1022 286  .    110  813  255  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            4961 | .    469  718  1182 900  424  .    42   1141 85   
  Parts                    293  | .    26   68   64   46   20   .    2    59   8    
Haulers Intercepted        7    | .    1    2    3    1    .    .    .    .    .    
Recyclers Shooed           17   | .    2    2    3    5    .    .    .    5    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      24   | .    .    .    .    .    17   .    .    .    7    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp 
Combat Hostiles Destroyed  105  | .   6   18  24  22  9   .   1   21  4   
  Melee                    3    | .   .   .   .   .   2   .   .   .   1   
  Guns                     47   | .   6   18  14  .   6   .   1   2   .   
  Cannons                  36   | .   .   .   3   21  .   .   .   10  2   
  AOE                      16   | .   .   .   7   1   1   .   .   6   1   
Classes Destroyed          15   | .   5   4   4   1   1   .   .   .   .   
  Worker                   7    | .   .   2   1   2   .   .   .   2   .   
  Builder                  5    | .   .   1   1   2   .   .   .   1   .   
  Tunneler                 1    | .   .   .   1   .   .   .   .   .   .   
  Hauler                   7    | .   1   2   3   1   .   .   .   .   .   
  Recycler                 15   | .   3   .   2   6   .   .   .   4   .   
  Mechanic                 1    | .   .   .   1   .   .   .   .   .   .   
  Operator                 4    | .   1   1   1   1   .   .   .   .   .   
  Watcher                  4    | .   .   1   1   .   .   .   .   2   .   
  Swarmer                  31   | .   3   10  3   9   1   .   .   5   .   
  Grunt                    34   | .   3   4   15  6   1   .   .   5   .   
  Duelist                  2    | .   .   .   1   .   1   .   .   .   .   
  Sentry                   12   | .   .   4   4   2   1   .   .   1   .   
  Specialist               2    | .   .   .   .   .   2   .   .   .   .   
  Hunter                   13   | .   .   .   1   2   3   .   .   3   4   
  Programmer               11   | .   .   .   .   3   .   .   1   7   .   
Best Kill Streak           9    | .   5   5   9   6   3   .   1   8   2   
  Combat Bots Only         7    | .   3   4   7   3   3   .   1   5   2   
Max Kills in Single Turn   5    | .   2   2   3   2   1   .   1   5   1   
  Gunslinging              1    | .   1   1   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   2   1   1   .   .   4   1   
  Melee                    1    | .   .   .   .   .   1   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -6   -5   -5   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Low  Low  Fac  Fac  Upp  
Hostile Shots Fired        1013  | .    21   68   175  182  177  .    103  154  133  
  Missed                   310   | .    6    19   56   73   50   .    37   40   29   
Damage Taken               12231 | .    177  540  2084 1454 2313 .    1140 2591 1932 
  Core                     2320  | .    25   69   261  110  571  .    282  359  643  
  Absorbed by Shields      140   | .    .    .    .    .    140  .    .    .    .    
  Ignored by Resistances   29    | .    .    .    .    29   .    .    .    .    .    
Core Remaining (%)         65    | 100  90   82   52   .    .    2    66   .    .    
Volleys Fired              414   | .    26   57   104  95   30   .    10   70   22   
  Largest                  2     | .    2    2    2    1    2    .    1    2    2    
  Hottest                  160   | .    40   46   61   60   111  .    80   160  106  
Shots Fired                648   | .    52   115  178  95   31   .    10   130  37   
  Gun                      383   | .    52   115  157  .    23   .    3    33   .    
  Cannon                   243   | .    .    .    8    94   7    .    7    95   32   
  Launcher                 22    | .    .    .    13   1    1    .    .    2    5    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  560   | .    52   115  165  94   7    .    .    95   32   
  Thermal                  66    | .    .    .    .    .    23   .    10   33   .    
  Explosive                21    | .    .    .    13   .    1    .    .    2    5    
  Electromagnetic          1     | .    .    .    .    1    .    .    .    .    .    
  Robot Hit Streak         19    | .    8    10   11   19   12   .    13   13   6    
  Robot Miss Streak        6     | .    4    5    3    4    5    .    2    6    4    
  Penetration Max          1     | .    .    .    .    1    .    .    .    .    .    
  Secondary Targets        5     | .    2    2    1    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    1    .    .    .    .    .    .    
Shots Hit Robots           462   | .    34   70   118  69   41   .    10   97   23   
  Core Hits                276   | .    17   33   61   34   37   .    3    82   9    
  Critical Kills           3     | .    .    2    1    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    1    .    .    .    .    .    .    .    
  Critical Strikes         22    | .    .    3    3    9    3    .    .    3    1    
    Destroy                4     | .    .    3    1    .    .    .    .    .    .    
    Blast                  14    | .    .    .    2    9    .    .    .    3    .    
    Sever                  4     | .    .    .    .    .    3    .    .    .    1    
Melee Attacks              27    | .    .    .    .    .    20   .    .    .    7    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 27    | .    .    .    .    .    20   .    .    .    7    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           14631 | .    461  1091 3167 4054 1138 .    294  3512 914  
  Guns                     4367  | .    433  1060 1661 .    416  .    79   718  .    
  Cannons                  6165  | .    .    .    380  3565 66   .    192  1672 290  
  Explosions               3026  | .    .    .    1098 380  63   .    .    1090 395  
  Melee                    822   | .    .    .    .    .    593  .    .    .    229  
  Ramming                  251   | .    28   31   28   109  .    .    23   32   .    
  Kinetic                  9127  | .    433  1060 2041 3565 66   .    .    1672 290  
  Thermal                  2053  | .    .    .    .    284  416  .    271  1082 .    
  Explosive                2164  | .    .    .    1098 .    63   .    .    608  395  
  Electromagnetic          214   | .    .    .    .    96   .    .    .    118  .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 822   | .    .    .    .    .    593  .    .    .    229  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         26    | .    .    3    3    3    26   26   7    17   17   
  Average Corruption       4     | .    .    2    3    2    5    26   7    9    17   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  94    | .    .    17   21   19   17   1    1    10   8    
    Message Errors         17    | .    .    2    4    3    5    .    .    2    1    
    Matter Fused           27    | .    .    3    6    3    7    1    1    4    2    
    Heat Flow Errors       13    | .    .    3    3    3    1    .    .    2    1    
    Energy Discharges      7     | .    .    .    1    4    1    .    .    1    .    
    Parts Rejected         5     | .    .    2    .    2    1    .    .    .    .    
    Parts Fused            2     | .    .    2    .    .    .    .    .    .    .    
    Data Loss (minor)      11    | .    .    1    4    3    .    .    .    1    2    
    Data Loss (major)      2     | .    .    1    .    1    .    .    .    .    .    
    Misfires               2     | .    .    2    .    .    .    .    .    .    .    
    Alerts                 4     | .    .    .    2    .    1    .    .    .    1    
    Misdirections          1     | .    .    .    .    .    1    .    .    .    .    
    Weapon Failures        3     | .    .    1    1    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            658   | .    .    3    22   472  6    .    .    149  6    
  Projectiles              300   | .    .    .    .    299  .    .    .    1    .    
  Explosions               344   | .    .    .    22   173  .    .    .    148  1    
  Melee                    14    | .    .    3    .    .    6    .    .    .    5    
Knockbacks                 71    | .    .    .    .    27   1    .    .    39   4    
  Impact                   2     | .    .    .    .    2    .    .    .    .    .    
  Kinetic                  65    | .    .    .    .    22   1    .    .    38   4    
  Secondary                4     | .    .    .    .    3    .    .    .    1    .    
Self-Inflicted Damage      817   | .    .    .    172  88   .    .    10   436  111  
  Shots                    17    | .    .    .    6    1    .    .    .    7    3    
  Rammed                   6     | .    .    .    .    .    .    .    6    .    .    
Targets Rammed             46    | .    8    5    5    18   .    .    6    4    .    
  Kicked                   40    | .    8    5    5    18   .    .    .    4    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        430   | .    8    276  275  326  427  .    136  430  251  
  Average Temperature      82    | .    3    85   65   47   131  .    49   102  89   
  Received Heat Transfer   1776  | .    96   132  837  150  153  .    111  297  .    
  Effects                  5     | .    .    .    .    .    2    .    .    3    .    
    Shutdowns              2     | .    .    .    .    .    1    .    .    1    .    
    Energy Bleed           1     | .    .    .    .    .    1    .    .    .    .    
    Interference           2     | .    .    .    .    .    .    .    .    2    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              5     | .    3    .    .    1    .    .    .    1    .    
  Impact Corruptions       3     | .    1    1    .    1    .    .    .    .    .    
Robots Melted              3     | .    .    .    .    .    .    .    .    3    .    
  Combat Hostiles          3     | .    .    .    .    .    .    .    .    3    .    
  Parts Melted             6     | .    .    .    .    .    1    .    2    3    .    
  Heat Transferred         2659  | .    .    .    .    150  350  .    409  1750 .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    1    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp 
Peak Influence             623  | .   153 394 623 540 .   .   220 584 .   
  Initial                  282  | .   .   .   155 282 .   .   .   24  .   
  Average                  210  | .   66  224 360 233 .   .   85  194 .   
Maximum Alert Level        2    | .   .   1   2   2   .   .   1   2   .   
  Low Security (%)         54   | 100 100 37  30  40  .   .   91  61  .   
  Level 1                  32   | .   .   62  25  51  .   .   8   20  .   
  Level 2                  13   | .   .   .   44  8   .   .   .   17  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          28   | .   1   1   5   8   .   .   8   5   .   
  Investigation            7    | .   .   .   1   1   .   .   3   2   .   
  Extermination            7    | .   .   .   .   3   .   .   2   2   .   
  Reinforcement            10   | .   1   1   2   3   .   .   2   1   .   
  Assault                  2    | .   .   .   1   1   .   .   .   .   .   
  Garrison                 2    | .   .   .   1   .   .   .   1   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   1   2   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp 
Distress Signals           12   | .   1   3   2   4   .   .   1   1   .   
Communications Jammed      7    | .   .   .   .   .   .   .   .   7   .   
  Distress Signals         4    | .   .   .   .   .   .   .   .   4   .   
Times Spotted              180  | .   10  27  38  34  14  .   18  34  5   
  Peak Tracking Total      7    | .   3   5   6   4   7   .   7   6   3   
  Tactical Retreats        13   | .   .   .   2   3   1   .   6   1   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp 
Traps Triggered            6    | .   .   2   1   3   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  
----------                 Run  | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp 
Machines Disabled          25   | .   .   .   2   5   1   .   .   17  .   
  Max in Single Turn       9    | .   .   .   1   1   1   .   .   9   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp 
Machines Accessed          22   | .   1   3   2   6   .   .   6   4   .   
  Terminals                18   | .   1   2   2   6   .   .   4   3   .   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   1   .   
Total Hacks                54   | .   3   11  3   18  .   .   11  8   .   
  Successful               23   | .   1   8   1   8   .   .   3   2   .   
  Failed                   31   | .   2   3   2   10  .   .   8   6   .   
    Catastrophic           10   | .   .   .   .   1   .   .   4   5   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   37   | .   3   2   3   17  1   .   7   4   .   
  Terminals                43   | .   3   4   3   18  .   .   8   7   .   
  Fabricators              2    | .   .   .   .   .   .   .   2   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              7    | .   .   7   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   1   .   
Terminal Hacks             15   | .   1   2   1   8   .   .   1   2   .   
  Record                   1    | .   .   .   .   1   .   .   .   .   .   
  Prototype ID Bank        4    | .   .   .   .   4   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   1   .   .   
  Branch Access Points     2    | .   .   .   .   1   .   .   .   1   .   
  Hauler Manifests         6    | .   1   2   1   1   .   .   .   1   .   
  Zone Layout              1    | .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   2   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   1   .   .   
  Build                    1    | .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   6   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   3   .   .   .   .   .   .   .   
  Analyze                  3    | .   .   3   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         19   | .   1   2   1   6   .   .   6   3   .   
  Full Trace Events        5    | .   .   .   .   .   .   .   3   2   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         1    | .   .   .   .   .   .   .   .   1   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   3   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   1   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   62   | .   .   .   .   .   .   .   62  .   .   
  Total Part Build Rating  2    | .   .   .   .   .   .   .   2   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   3   .   .   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   3   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  
------------               Run  | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  
--------                   Run  | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -6   -5   -5   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Fac  Fac  Upp  
Turns Passed               8575 | 79   826  789  1161 2418 805  11   595  1745 146  
Spaces Moved               4729 | 60   450  419  569  1026 587  19   792  783  24   
  Core                     282  | 8    .    .    .    .    84   .    185  .    5    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    
  Legs                     3888 | 52   450  419  569  1026 483  .    144  726  19   
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    238  | .    .    .    .    .    20   19   142  57   .    
  Flight                   321  | .    .    .    .    .    .    .    321  .    .    
  Fastest Speed            40   | 50   120  126  126  122  50   60   40   120  50   
  Average Speed            146  | 111  155  133  143  203  112  60   63   183  251  
  Slowest Speed            400  | 120  190  193  200  400  195  60   120  260  330  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            4    | .    .    .    .    .    .    .    4    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       30   | 5    49   36   49   29   72   6    27   24   9    
  Regions Visited          9
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    1    .    .    .    1    .    
  Unknown Exits Taken      7    | 1    1    1    1    .    1    1    1    .    .    
Scrap Searched             1    | .    .    .    .    .    1    .    .    .    .    
Spaces Dug                 2    | .    .    .    .    2    .    .    .    .    .    
Terrain Destroyed          335  | .    .    .    112  39   19   .    .    51   114  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               64   | .    .    .    1    29   5    .    .    14   15   
  AOE                      271  | .    .    .    111  10   14   .    .    37   99   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -6   -5   -5   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Fac  Fac  Upp  
Total                      5620 | 69   523  536  751  1193 661  18   862  947  60   
  Wait                     117  | .    8    25   16   6    2    .    12   48   .    
  Move                     4712 | 59   449  418  568  1025 586  18   783  782  24   
  Hop                      4    | .    .    .    .    .    .    .    4    .    .    
  Pick Up                  76   | 4    17   11   14   13   .    .    9    7    1    
  Fast Attach              78   | 6    4    2    9    12   6    .    21   18   .    
  Attach                   47   | .    .    3    11   6    9    .    7    8    3    
  Detach                   9    | .    .    .    .    2    .    .    4    2    1    
  Swap                     18   | .    1    4    6    4    1    .    .    2    .    
  Drop                     69   | .    10   11   18   12   4    .    6    6    2    
  Fire                     414  | .    26   57   104  95   30   .    10   70   22   
  Melee                    27   | .    .    .    .    .    20   .    .    .    7    
  Ram                      6    | .    .    .    .    .    .    .    6    .    .    
  Kick                     40   | .    8    5    5    18   .    .    .    4    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   3    | .    .    .    .    .    3    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 5 exits: *Fac / *Sto x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves
-6/Factory
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves

 History 
---------
 Turn | Location       | Event
   20 | -11/Scrapyard  | Discovered new exit (range 13)
   80 | -11/Scrapyard  | Entered Materials
  283 | -10/Materials  | Discovered new exit (range 11)
  317 | -10/Materials  | Build established: Mutant
  772 | -10/Materials  | Discovered new exit (range 15)
  800 | -10/Materials  | Discovered new exit (range 15)
  906 | -10/Materials  | Entered another Materials area
  906 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1203 | -9/Materials   | Discovered new exit (range 15)
 1695 | -9/Materials   | Entered another Materials area
 1695 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 2217 | -8/Materials   | Discovered new exit (range 16)
 2373 | -8/Materials   | Lost 3 parts (1p1n1u)
 2382 | -8/Materials   | Destroyed 7 combat bots
 2410 | -8/Materials   | Discovered new exit (range 13)
 2495 | -8/Materials   | First assault squad dispatched
 2551 | -8/Materials   | Garrison activated, responded to threat
 2597 | -8/Materials   | Lost 7 parts (1p3n3w)
 2856 | -8/Materials   | Entered Factory
 2856 | -7/Factory     | Evolved 2 slots: Utility x2
 2904 | -7/Factory     | Discovered new exit (range 10)
 3030 | -7/Factory     | Identified exit to Storage
 3030 | -7/Factory     | Identified exit to Lower Caves
 3156 | -7/Factory     | Discovered new exit (range 6)
 3157 | -7/Factory     | Build established: Hacker-Mutant
 5256 | -7/Factory     | First assault squad dispatched
 5274 | -7/Factory     | Entered Lower Caves
 5287 | -7/Lower Caves | Learned Factory garrison access intel
 5574 | -7/Lower Caves | Discovered new exit (range 15)
 5600 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research
 5609 | -7/Lower Caves | Found Prototype Special Weapon
 5609 | -7/Lower Caves | Identified Molecular Deconstructor
 5746 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes
 5815 | -7/Lower Caves | Lost 9 parts (1p4n2u2w)
 5960 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 6002 | -7/Lower Caves | System corruption reached 10%
 6004 | -7/Lower Caves | Core integrity fell below 50%
 6024 | -7/Lower Caves | Core integrity fell below 20%
 6048 | -7/Lower Caves | Lost 11 parts (1p3n5u2w)
 6079 | -7/Lower Caves | Entered another Lower Caves area
 6084 | -7/Lower Caves | Encountered a Warlord checkpoint
 6084 | -7/Lower Caves | Discovered new exit (range 10)
 6090 | -7/Lower Caves | Entered Factory
 6090 | -6/Factory     | Evolved 2 slots: Power x1, Utility x1
 6091 | -6/Factory     | Loaded intel: 4 garrison access locations
 6160 | -6/Factory     | Garrison activated, responded to threat
 6289 | -6/Factory     | Build established: Mutant
 6296 | -6/Factory     | Spotted B-75 Beast
 6306 | -6/Factory     | Fabricated Imp. Targeting Computer?
 6414 | -6/Factory     | Lost 8 parts (1p3n3u1w)
 6484 | -6/Factory     | Found Prototype Launcher
 6484 | -6/Factory     | Identified Scatter Rocket Array
 6662 | -6/Factory     | Discovered new exit (range 8)
 6685 | -6/Factory     | Entered another Factory area
 6685 | -5/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 7640 | -5/Factory     | Lost 3 parts (2n1u)
 8061 | -5/Factory     | Build established: Scavenger-Mutant
 8159 | -5/Factory     | Lost 3 parts (2p1n)
 8216 | -5/Factory     | Identified exit to Upper Caves
 8399 | -5/Factory     | System corruption reached 10%
 8410 | -5/Factory     | Spotted B-75 Beast
 8430 | -5/Factory     | Entered Upper Caves
 8466 | -5/Upper Caves | Core integrity fell below 50%
 8484 | -5/Upper Caves | Lost 12 parts (2p4n4u2w)
 8556 | -5/Upper Caves | Core integrity fell below 20%
 8576 | -5/Upper Caves | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
08555_ The unstable cave ceiling collapses.
08555_ Penetrated by Slug.
08555_ Dropped Lrg. Storage Unit.
08557_ System corrupted: Component data lost.
08558_ H-66 Slayer Hvy. Assault Rifle severed.
08558_ Penetrated by Slug. <x2>
08558_ Arm. Leg destroyed.
08558_ Slug penetrates Abandoned Machinery.
08559_ The unstable cave ceiling collapses.
08560_ Destroyed Phase Shifter.
08563_ The unstable cave ceiling collapses.
08564_ Penetrated by Slug. <x2>
08565_ The unstable cave ceiling collapses.
08565_ H-66 Slayer destroyed.
08566_ The unstable cave ceiling collapses. <x2>
08569_ Penetrated by Slug.
08570_ The unstable cave ceiling collapses.
08572_ Penetrated by Slug.
08573_ The unstable cave ceiling collapses. <x2>
08576_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Coolant Potential          80
Energy Generation          29
Energy Capacity            375
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       810
Jamming Range              14
Corruption Containment     8
Armor Coverage             600
Resistance: TH             10
Resistance: EM             20
Weapon Cycling             15
Evasion (%)                62
Targeting Accuracy         16
Launcher Accuracy          20
Target Analysis            6
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
 Imp. Targeting Computer | -9/Materials | Scanalyzed
            Titanium Leg | -9/Materials | Scanalyzed
           Hacking Suite | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Targeting Computer | x1 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GreatSubatomicWheel
  Manual?         0
Play Time         01:08:45
  Cumulative      29.4 hours
  Start           2024.07.24 @ 13:52:15
  End             2024.07.24 @ 15:22:10
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          55
  Rogue           55
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             26
Gallery%          35
Achievement%      28
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e788ae11-e805-438a-a5e5-e81677d24210