Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.12.12 @ 11:58:24 Player: cinemabaroque Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (62) 310 Value Destroyed (2732) 2732 Prototype IDs (4) 80 Alien Tech Used (1) 200 Bonus (3008) 3008 TOTAL SCORE: 12230 Bonus ------- High Alert Combat Kills 8 Used Core Reset Matrix 3000 Cogmind --------- Core Integrity 0/1300 Matter 57/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Large Storage Unit Compact HERF Cannon Peak State ------------ > --- POWER ------------ Light Fission Core Light Antimatter Reactor > --- PROPULSION ------- Light Treads Improved Treads Armored Treads Biometal Medium Treads Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Advanced Cooling System Large Storage Unit Advanced Terrain Scanner Improved Medium Armor Plating Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Advanced Hacking Suite > --- WEAPON ----------- Tesla Rifle Beamcaster Beamcaster Wave Gun > --- INVENTORY -------- Carbon-fiber Leg Flexi-carbon Leg Large Storage Unit Weight Redist. System Makeshift Laser Magnetic Acceleration Cannon Heavy Missile Launcher Makeshift Axe Makeshift Axe [Rating: 95] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Hackware Advanced Hacking Suite Protection Layered Light Armor Plating Weapon Enhanced Autogun Energy Gun Spread Laser Ballistic Gun Enhanced Autogun Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Missile Launcher Impact Weapon Heavy Hammer Slashing Weapon Makeshift Axe Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Fac Res Qua Slots Evolved 14 | . . 2 2 . 2 2 2 . . 2 2 . Power 1 | . . . . . . 1 . . . . . . Propulsion 3 | . . 1 . . 1 . . . . . 1 . Utility 8 | . . 1 1 . 1 1 1 . . 2 1 . Weapon 2 | . . . 1 . . . 1 . . . . . Parts Attached 84 | 7 3 6 11 5 8 5 5 1 6 10 17 . Power 9 | 1 . 1 1 . 1 . . . . 3 2 . Engine 2 | 1 . . . . . . . . . 1 . . Core 5 | . . 1 1 . 1 . . . . 2 . . Reactor 2 | . . . . . . . . . . . 2 . Propulsion 20 | 2 . 3 3 1 3 1 . 1 . 1 5 . Treads 11 | 2 . 2 . 1 2 1 . . . 1 2 . Leg 9 | . . 1 3 . 1 . . 1 . . 3 . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 16 | 2 1 2 1 . 2 1 . . 4 2 1 . Device 4 | . . 1 1 . . 1 . . . . 1 . Storage 2 | 1 1 . . . . . . . . . . . Processor 2 | 1 . 1 . . . . . . . . . . Hackware 1 | . . . . . . . . . . 1 . . Protection 7 | . . . . . 2 . . . 4 1 . . Artifact . | . . . . . . . . . . . . . Weapon 39 | 2 2 . 6 4 2 3 5 . 2 4 9 . Energy Gun 17 | 2 2 . 2 1 . 1 1 . 2 3 3 . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 8 | . . . 2 1 2 1 1 . . 1 . . Ballistic Cannon 1 | . . . . . . . . . . . 1 . Launcher 4 | . . . 1 1 . . 1 . . . 1 . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 5 | . . . 1 1 . 1 2 . . . . . Slashing Weapon 2 | . . . . . . . . . . . 2 . Piercing Weapon 2 | . . . . . . . . . . . 2 . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 2 . . . 1 . . . 1 1 Parts Lost 39 | . . . 5 3 2 . 2 4 . 3 20 . Power 5 | . . . . . 1 . . 1 . . 3 . Propulsion 12 | . . . 3 1 . . 1 . . 2 5 . Utility 11 | . . . . 1 . . . 3 . . 7 . Weapon 11 | . . . 2 1 1 . 1 . . 1 5 . Highest Loss Streak 19 | . . . 5 3 2 . 1 3 . 3 19 . Average Slot Usage (%) 88 | . 97 99 96 95 88 93 84 84 80 88 74 . Engine 2 | . 14 6 . . . . . . . 5 1 . Core 4 | . . 4 9 9 7 6 5 4 . 4 2 . Treads 17 | . 28 31 19 2 15 13 17 17 17 13 13 . Leg 5 | . . 1 6 24 15 12 2 3 5 2 1 . Device 10 | . . 9 17 14 7 13 11 11 11 10 10 . Storage 6 | . 14 11 9 9 7 6 5 5 5 5 3 . Processor 5 | . 14 12 9 9 7 6 5 4 . . . . Protection 8 | . . . . . 3 13 11 10 16 24 16 . Energy Gun 13 | . 26 22 13 13 6 1 5 11 17 18 12 . Ballistic Gun 6 | . . . 9 5 8 17 11 11 4 1 . . Impact Weapon 1 | . . . 3 5 6 . 2 . . . . . Naked Turns 81 | . . . . . . . . . . . 53 28 Heaviest Build 85 | 12 27 28 34 37 73 75 82 77 50 85 82 . Greatest Support 98 | 40 40 63 63 30 40 60 60 60 60 83 98 3 Greatest Overweight (x) 13 | 1 . . 1 1 1 1 1 1 . 1 13 . Average Overweight (x) . | . . . . 1 . 1 1 . . . . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 10 10 10 10 10 4 Average Capacity 9 | 5 9 10 10 10 10 10 10 10 10 10 9 4 Most Carried 10 | 4 10 10 10 9 10 9 9 7 10 10 9 2 Average Carried 8 | 3 6 9 9 8 7 8 8 7 8 9 7 1 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 10 10 4 4 Final Carried 10 | 4 10 10 9 8 10 9 7 7 10 9 1 2 Class Distribution -------------------- 37% | Scavenger-Mutant 35% | Mutant 19% | Scavenger-Tank 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -3/Research Mutant | -3/Quarantine Resources | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -3 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Fac Res Qua Matter Collected 1411 | 217 63 80 137 145 106 67 76 217 29 150 124 . Remotely . | . . . . . . . . . . . . . Salvage Created 2635 | 122 101 486 372 332 106 67 123 196 . 150 580 . Parts 102 | 8 4 24 13 13 5 . 5 5 . 4 21 . Haulers Intercepted 2 | . . 1 . 1 . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . . 4 . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Fac Res Qua Combat Hostiles Destroyed 56 | . 2 14 10 9 2 1 3 3 . 2 10 . Guns 41 | . 2 14 7 6 2 1 1 3 . 2 3 . AOE 13 | . . . 3 3 . . 1 . . . 6 . Classes Destroyed 10 | 2 1 4 1 1 . . 1 . . . . . Tunneler 1 | 1 . . . . . . . . . . . . Hauler 2 | . . 1 . 1 . . . . . . . . Recycler 2 | 1 . . . . . . . . . . 1 . Operator 1 | . . 1 . . . . . . . . . . Swarmer 7 | . . . . 3 . . . . . . 4 . Grunt 29 | . 2 10 8 3 1 . . 2 . . 3 . Brawler 2 | . . 1 . . . . . 1 . . . . Sentry 12 | . . 3 1 3 1 1 1 . . 2 . . Hunter 1 | . . . 1 . . . . . . . . . Programmer 5 | . . . . . . . 2 . . . 3 . Best Kill Streak 7 | 2 2 7 4 5 1 1 2 3 . 1 6 . Combat Bots Only 7 | . 2 7 4 3 1 1 2 3 . 1 5 . Max Kills in Single Turn 3 | 1 1 1 2 1 1 1 1 1 . 1 3 . Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . . 2 1 . . 1 . . . 3 . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -3 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Fac Res Qua Damage Taken 7149 | . 79 223 598 679 267 41 250 739 . 667 3426 180 Core 2057 | . 10 42 76 122 20 8 . 31 . 446 1122 180 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 87 | 100 96 89 . 64 97 99 . . 96 61 . . Volleys Fired 159 | 6 4 32 27 21 13 3 10 9 . 8 26 . Largest 4 | 2 2 2 3 3 3 3 4 4 . 4 4 . Hottest 296 | 80 80 130 155 135 90 130 191 191 . 291 296 . Shots Fired 372 | 12 8 64 59 42 29 8 28 30 . 25 67 . Gun 343 | 12 8 64 57 39 29 8 23 30 . 25 48 . Cannon 12 | . . . . . . . . . . . 12 . Launcher 17 | . . . 2 3 . . 5 . . . 7 . Special . | . . . . . . . . . . . . . Kinetic 108 | . . . 27 7 20 6 15 15 . 6 12 . Thermal 205 | 6 4 64 24 17 9 2 8 15 . 19 37 . Explosive 17 | . . . 2 3 . . 5 . . . 7 . Electromagnetic 42 | 6 4 . 6 15 . . . . . . 11 . Robot Hit Streak 52 | 12 13 43 52 23 35 22 45 11 . 17 15 . Robot Miss Streak 3 | . 2 3 1 1 1 . 1 1 . 1 2 . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 6 | . . 1 1 3 . . . . . . 1 . Max Gunslinging Chain 1 | . . 1 1 1 . . . . . . 1 . Shots Hit Robots 322 | 12 6 55 54 39 27 6 23 25 . 22 53 . Core Hits 247 | 3 4 79 55 42 7 4 10 12 . 7 24 . Critical Hits 1 | . . . . . . 1 . . . . . . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . . . . Melee Attacks 28 | . . . 2 2 . 1 11 . . . 12 . Impact 16 | . . . 2 2 . 1 11 . . . . . Slashing 11 | . . . . . . . . . . . 11 . Piercing 1 | . . . . . . . . . . . 1 . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . 1 . Damage Inflicted 6693 | 146 76 879 903 892 256 137 535 459 . 447 1963 . Guns 4830 | 146 76 879 732 551 256 137 342 459 . 447 805 . Cannons 223 | . . . . . . . . . . . 223 . Explosions 1614 | . . . 171 341 . . 193 . . . 909 . Melee 26 | . . . . . . . . . . . 26 . Ramming . | . . . . . . . . . . . . . Kinetic 1273 | . . . 238 100 210 72 158 159 . 113 223 . Thermal 3541 | 65 21 879 437 301 46 65 184 300 . 334 909 . Explosive 1350 | . . . 171 341 . . 193 . . . 645 . Electromagnetic 503 | 81 55 . 57 150 . . . . . . 160 . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 26 | . . . . . . . . . . . 26 . Highest Corruption 9 | . . . . . . . . . . . 9 9 Average Corruption 8 | . . . . . . . . . . . 8 9 Corruption Purged . | . . . . . . . . . . . . . Effects 4 | . . . . . . . . . . . 4 . Message Errors 1 | . . . . . . . . . . . 1 . Matter Fused 2 | . . . . . . . . . . . 2 . Misfires 1 | . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 155 | . . . . 39 . . . . . . 116 . Projectiles 5 | . . . . . . . . . . . 5 . Explosions 150 | . . . . 39 . . . . . . 111 . Melee . | . . . . . . . . . . . . . Knockbacks 5 | . . . . . . . . . . . 5 . Impact . | . . . . . . . . . . . . . Kinetic 5 | . . . . . . . . . . . 5 . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 108 | . . . . . . . . . . . 108 . Shots 3 | . . . . . . . . . . . 3 . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 1020 | 72 123 150 370 96 143 108 388 573 . 1020 514 . Average Temperature 191 | 30 65 37 108 32 54 58 182 316 . 444 224 . Received Heat Transfer 1566 | . 60 141 270 351 156 18 36 150 . 72 303 9 Effects 61 | . . . . . . . . 13 . 42 6 . Shutdowns 18 | . . . . . . . . 1 . 14 3 . Energy Bleed 8 | . . . . . . . . 1 . 5 2 . Interference 11 | . . . . . . . . 7 . 4 . . Matter Decay 4 | . . . . . . . . 1 . 3 . . Short Circuit 3 | . . . . . . . . . . 2 1 . Damage (minor) 3 | . . . . . . . . . . 3 . . Damage (major) 11 | . . . . . . . . 3 . 8 . . Damage (core) 3 | . . . . . . . . . . 3 . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . 1 . . . 1 . Combat Hostiles 2 | . . . . . . . 1 . . . 1 . Parts Melted 11 | . . . 1 . . 1 1 2 . 2 4 . Heat Transferred 5259 | 150 50 1110 545 360 55 150 412 648 . 593 1186 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Fac Res Qua Peak Influence 426 | 10 55 426 303 421 163 70 143 . . 46 269 84 Initial 163 | . 5 19 54 36 163 24 29 . . 1 20 84 Average 97 | 2 18 189 144 255 54 33 52 . . 28 106 78 Maximum Alert Level 2 | . . 2 1 2 . . . . . . 1 . Low Security (%) 86 | 100 100 60 82 33 100 100 100 . . 100 92 100 Level 1 10 | . . 23 17 54 . . . . . . 7 . Level 2 3 | . . 15 . 11 . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 19 | . 1 1 3 5 . 1 . . . 1 5 2 Investigation 5 | . 1 . 1 1 . . . . . . 1 1 Extermination 2 | . . . . . . . . . . 1 1 . Reinforcement 8 | . . 1 2 2 . 1 . . . . 1 1 Assault . | . . . . . . . . . . . . . Garrison 4 | . . . . 2 . . . . . . 2 . Intercept . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . 1 1 Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Fac Res Qua Distress Signals 5 | . . 2 1 1 . . . . . 1 . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 125 | . 3 19 16 25 3 2 3 8 . 4 37 5 Peak Tracking Total 15 | . 3 6 4 11 2 1 2 5 . 3 15 5 Tactical Retreats 14 | . . 1 1 3 . . . 1 . . 8 . Traps | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Fac Res Qua Traps Triggered 3 | . . . . 1 . . . . . . 2 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -3 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Fac Res Qua Machines Disabled 2 | . . . 1 1 . . . . . . . . Max in Single Turn 1 | . . . 1 1 . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Fac Res Qua Machines Accessed 18 | . 3 2 . 2 4 1 . . 1 1 3 1 Terminals 14 | . 3 2 . 1 3 1 . . . 1 2 1 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 1 . . . . . 1 . Total Hacks 36 | . 5 6 . 2 10 3 . . 1 1 6 2 Successful 13 | . 2 1 . 2 5 . . . 1 . 2 . Failed 23 | . 3 5 . . 5 3 . . . 1 4 2 Catastrophic 2 | . . 2 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 19 | . 4 6 . 2 3 3 . . . 1 . . Terminals 32 | . 5 6 . 1 9 3 . . . 1 5 2 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 1 . . . . . 1 . Terminal Hacks 10 | . 1 1 . 1 4 . . . 1 . 2 . Record 1 | . . . . . 1 . . . . . . . Part Schematic 1 | . 1 . . . . . . . . . . . Open Door 2 | . . . . . . . . . 1 . 1 . Level Access Points 1 | . . . . 1 . . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . Unreport Threat 2 | . . 1 . . 1 . . . . . . . Locate Traps 1 | . . . . . 1 . . . . . . . Zone Layout 1 | . . . . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 1 . . . . . . . Unlock Access 1 | . . . . 1 . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . . . . . Terminals 1 | . 1 . . . . . . . . . . . Track 1 | . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 16 | . 3 2 . 2 3 1 . . . 1 3 1 Full Trace Events 1 | . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Fac Res Qua Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -3 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Fac Res Qua Total Allies 6 | . . . . . . . . . . . . 6 Largest Group 5 | . . . . . . . . . . . . 5 Highest-Rated Group 68 | . . . . . . . . . . . . 68 Highest-Rated Ally 15 | . . . . . . . . . . . . 15 Total Orders . | . . . . . . . . . . . . . Ally Attacks 14 | . . . . . . . . . . . . 14 Total Damage 263 | . . . . . . . . . . . . 263 Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Fac Res Qua Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Fac Res Qua Turns Passed 4652 | 111 281 563 445 259 329 307 511 781 183 381 473 28 Spaces Moved 2325 | 52 154 244 188 126 162 157 228 416 104 178 265 51 Core 159 | 4 . . . . . . . . . . 104 51 Treads 1974 | 48 154 244 133 . 162 157 228 416 104 178 150 . Legs 192 | . . . 55 126 . . . . . . 11 . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 120 150 160 180 183 163 163 162 50 50 Average Speed 161 | 153 160 160 155 150 162 180 183 180 163 181 121 50 Slowest Speed 700 | 160 160 160 180 150 180 183 183 183 163 185 700 50 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 17 | 5 23 28 27 35 7 5 6 57 13 5 11 10 Regions Visited 12 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 . 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . . . . . . . 1 . . . Spaces Dug 23 | . . . 2 2 . 1 10 . . . 8 . Terrain Destroyed 178 | . . . 20 32 . 1 59 . . . 66 . Melee 23 | . . . 2 2 . 1 10 . . . 8 . Projectile 5 | . . . . . . . . . . . 5 . AOE 150 | . . . 18 30 . . 49 . . . 53 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Fac Res Qua Total 2875 | 68 181 354 292 153 207 174 284 428 117 217 347 53 Wait 231 | . 12 62 56 . 21 6 27 3 . 17 27 . Move 2313 | 51 153 243 187 125 161 156 227 415 103 177 264 51 Hop . | . . . . . . . . . . . . . Pick Up 33 | 4 6 5 5 . 3 1 2 . 5 . 1 1 Fast Attach 41 | 7 2 2 4 1 2 1 . 1 5 8 7 1 Attach 26 | . . 2 5 1 4 1 2 . 1 2 8 . Detach 3 | . . . 1 . 1 . . . . 1 . . Swap 18 | . 1 2 2 3 2 3 3 . . . 2 . Drop 24 | . 3 6 3 . . 2 2 . 3 4 1 . Fire 159 | 6 4 32 27 21 13 3 10 9 . 8 26 . Melee 27 | . . . 2 2 . 1 11 . . . 11 . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage (discovered 2 exits: *Fac / Gar) -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -3/Research (discovered 2 exits: [*Res] / *Qua) -3/Quarantine History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 112 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 353 | -10/Materials | Discovered new exit (range 6) 393 | -10/Materials | Entered another Materials area 393 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 611 | -9/Materials | Destroyed 7 combat bots 950 | -9/Materials | Discovered new exit (range 5) 956 | -9/Materials | Entered another Materials area 956 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1319 | -8/Materials | Lost 5 parts (3n2w) 1377 | -8/Materials | Discovered new exit (range 14) 1401 | -8/Materials | Entered Storage 1423 | -8/Storage | Identified exit to Garrison 1461 | -8/Storage | Garrison activated, responded to threat 1601 | -8/Storage | Identified exit to Factory 1620 | -8/Storage | Lost 3 parts (1n1u1w) 1660 | -8/Storage | Entered Factory 1660 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1757 | -7/Factory | Identified exit to Lower Caves 1919 | -7/Factory | Discovered new exit (range 8) 1989 | -7/Factory | Entered another Factory area 1989 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2269 | -6/Factory | Discovered new exit (range 15) 2296 | -6/Factory | Entered another Factory area 2296 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 2777 | -5/Factory | Discovered new exit (range 5) 2807 | -5/Factory | Entered Upper Caves 3147 | -5/Upper Caves | Learned Factory emergency access door positions 3270 | -5/Upper Caves | Build established: Scavenger-Mutant 3295 | -5/Upper Caves | Spotted B-75 Beast 3546 | -5/Upper Caves | Lost 3 parts (1p2u) 3570 | -5/Upper Caves | Discovered new exit (range 11) 3588 | -5/Upper Caves | Entered another Upper Caves area 3752 | -5/Upper Caves | Discovered new exit (range 15) 3771 | -5/Upper Caves | Entered Factory 3771 | -4/Factory | Evolved 2 slots: Utility x2 4003 | -4/Factory | Lost 3 parts (2n1w) 4141 | -4/Factory | Discovered new exit (range 6) 4152 | -4/Factory | Entered Research 4152 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 4460 | -3/Research | Garrison activated, responded to threat 4557 | -3/Research | Released all parts (8) 4568 | -3/Research | Found Enh. Force Lance 4571 | -3/Research | Found Enh. Force Lance 4579 | -3/Research | Released all parts (3) 4587 | -3/Research | Discovered new exit (range 16) 4592 | -3/Research | Core integrity fell below 50% 4602 | -3/Research | Spotted B-86 Titan 4607 | -3/Research | Lost 19 parts (2p5n7u5w) 4616 | -3/Research | Core integrity fell below 20% 4621 | -3/Research | Discovered new exit (range 9) 4625 | -3/Research | Entered Quarantine 4626 | -3/Quarantine | Spotted Alpha 7 4637 | -3/Quarantine | Found Alien Artifact 4637 | -3/Quarantine | Identified Core Reset Matrix 4637 | -3/Quarantine | Used Core Reset Matrix 4641 | -3/Quarantine | Detected hypermatrix surge 4641 | -3/Quarantine | Emitted hypermatrix ping 4641 | -3/Quarantine | Sensed 14 artifacts in vicinity 4646 | -3/Quarantine | Assembled emerged from beneath the floor 4653 | -3/Quarantine | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 04628_ Current location identified: Quarantine 04628_ ALERT: Suspicious activity at Terminal Q014. Dispatching Investigation squad. 04637_ Acquired Alien Artifact. 04637_ Identified Core Reset Matrix. 04637_ Wiping memory... 04638_ CORE RESET [Achievement: Alien Roots] 04641_ Detected hypermatrix surge. 04641_ Emitted hypermatrix ping. 04641_ Sensed 14 artifacts in vicinity. 04643_ Slug penetrates Wall. 04646_ Assembled emerge from beneath the floor. 04646_ Slug penetrates as-02539. 04646_ Slug penetrates Wall. 04646_ as-02539 destroyed. 04650_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 04652_ Acquired Unknown Energy Cannon. 04652_ Terminal disabled. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????#######??????????????????????????????????? | | ????????#"""""#??????????????????????????????????? | | ????????#"""""#??????????????????????????????????? | | ????????#"" ""#??????????????????????????????????? | | ????????# #??????????????????????????????????? | | ????????# #?###??????????????????????????????? | | ???# ###+#####"############???????????????????? | | ???# % #???????????????????? | | ???# #???????????????????? | | ???+ #???????????????????? | | ???# #???????????????????? | | ???# ################# #???????????????????? | | ???# ??????# # #???????????????????? | | ???# ???????# # #???????????????????? | | ???# ????????# "" ; +???????????????????? | | ???# ????????# """ # #???????????????????? | | ???# ?????????+ "]" # #???????????????????? | | ???#??????????# """ ?# #############???????? | | ????????????????"" ?# =! ! ??????? | | ??????????????? ??# = =! u ??????? | | ??????????????######+#??#@ """ ??????? | | ????????????????????????# g """??????????? | | ????????????????????????# g"""??????????? | | ????????????????????????# "T g g ?????????? | | ????????????????????????# """ k ???????? | | ????????????????????????##+##########T###????????? | | ??????????????????????????????????????#??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 77 Energy Generation 34 Energy Capacity 505 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 20 Terrain Scan Density 60 Armor Coverage 825 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 4 Offensive Hacking 24 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Reset Matrix Achievements -------------- Alien Roots Challenges ------------ None Game ------ Seed WarpWarpSegregator Manual? 0 Play Time 01:06:06 Cumulative 69.1 hours Start 2021.12.12 @ 10:03:51 End 2021.12.12 @ 11:58:24 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 35 Rogue 26 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 38 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8fd318a3-c522-445c-bc23-2615c3bf574c