Cogmind - Beta 14 --- EXPLORER MODE // 2024.11.08 @ 23:56:06 Player: Fly Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (16) 3200 Robots Destroyed (214) 1070 Value Destroyed (8729) 8729 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1251) 1251 TOTAL SCORE: 18490 Bonus ------- High Alert Combat Kills 138 Follower Combat Kills 139 Entered DSFs 500 Hacked Protovariant 500 Friendly Fire -26 Cogmind --------- Core Integrity 1450/1450 Matter 6/300 Energy 600/600 System Corruption 0% Temperature Cool (0) Movement Walking (114) Location -2/Research Parts ------- > --- POWER (3) -------- Quantum Reactor Quantum Reactor > --- PROPULSION (8) --- Myomer Leg Myomer Leg Heavy Armored Exoskeleton Enhanced Biometal Leg Experimental Myomer Leg > --- UTILITY (8) ------ Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Targeting Computer Core Analyzer Long-range Tractor Beam > --- WEAPON (5) ------- Enhanced Quantum Rifle KE Penetrator (fused) > --- INVENTORY (20) --- Light Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor Particle Reactor Particle Reactor Micro Antimatter Reactor Improved VSS Leg Biometal Leg Enhanced Biometal Leg Compact Battery (200) Advanced Target Analyzer Recoil Stabilizer Makeshift Medium Armor Plating Centrium Medium Armor Plating Improved Shield Generator Improved Component Analysis Suite Matter Neutralizer Coil Gun Linear Accelerator Peak State ------------ > --- POWER ------------ Compact Particle Reactor Quantum Reactor Quantum Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Heavy Armored Exoskeleton Enhanced Biometal Leg Experimental Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Targeting Computer Core Analyzer Centrium Medium Armor Plating Long-range Tractor Beam > --- WEAPON ----------- Enhanced Quantum Rifle KE Penetrator Mass Driver Gamma Bomb Array > --- INVENTORY -------- Light Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor Particle Reactor Particle Reactor Micro Antimatter Reactor Improved VSS Leg Biometal Leg Enhanced Biometal Leg Compact Battery Advanced Target Analyzer Recoil Stabilizer Makeshift Medium Armor Plating Centrium Medium Armor Plating Improved Shield Generator Improved Component Analysis Suite Matter Neutralizer Coil Gun Linear Accelerator [Rating: 171] Favorites ----------- Power Nuclear Core Engine Light Angular Momentum Engine Power Core Nuclear Core Reactor Micro Antimatter Reactor Propulsion Flexi-carbon Leg Treads Advanced Treads Leg Flexi-carbon Leg Utility Large Storage Unit Device Gravity Neutralizer Storage Large Storage Unit Processor Core Analyzer Protection Powered Armor Weapon KE Penetrator Energy Gun Plasma Rifle Ballistic Gun KE Penetrator Ballistic Cannon Heavy Gauss Cannon Launcher Micro-nuke Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Upp Upp Fac DSF Res Tes Res Slots Evolved 17 | . 1 2 . 2 2 2 . . 2 . . 2 . 2 . 2 Power 2 | . . . . 1 . . . . 1 . . . . . . . Propulsion 6 | . . 2 . . . 2 . . . . . . . . . 2 Utility 6 | . 1 . . 1 2 . . . . . . 1 . 1 . . Weapon 3 | . . . . . . . . . 1 . . 1 . 1 . . Parts Attached 181 | 7 8 9 17 4 24 1 12 . 20 4 1 2 7 28 25 12 Power 40 | 1 2 . 3 1 6 1 3 . 3 2 . . 2 5 7 4 Engine 10 | 1 2 . 3 1 2 . 1 . . . . . . . . . Core 14 | . . . . . 4 1 1 . 3 2 . . 2 1 . . Reactor 16 | . . . . . . . 1 . . . . . . 4 7 4 Propulsion 52 | 2 1 7 5 2 8 . 5 . 6 1 1 . 1 3 7 3 Treads 9 | . . 2 . . 5 . . . . . . . . 2 . . Leg 43 | 2 1 5 5 2 3 . 5 . 6 1 1 . 1 1 7 3 Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 45 | 2 2 . 3 1 6 . 1 . 5 1 . 1 2 13 5 3 Device 26 | . . . 3 . 4 . 1 . 4 . . . . 9 3 2 Storage 5 | 1 1 . . . . . . . . . . . 2 1 . . Processor 6 | . . . . . 1 . . . 1 1 . 1 . 1 1 . Hackware . | . . . . . . . . . . . . . . . . . Protection 8 | 1 1 . . 1 1 . . . . . . . . 2 1 1 Artifact . | . . . . . . . . . . . . . . . . . Weapon 44 | 2 3 2 6 . 4 . 3 . 6 . . 1 2 7 6 2 Energy Gun 2 | . . . . . . . . . . . . . . . 1 1 Energy Cannon . | . . . . . . . . . . . . . . . . . Ballistic Gun 12 | 2 1 . . . 1 . . . 3 . . . 1 2 2 . Ballistic Cannon 26 | . 2 2 5 . 2 . 3 . 3 . . 1 1 5 2 . Launcher 2 | . . . . . . . . . . . . . . . 1 1 Special Weapon 2 | . . . 1 . 1 . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 1 . . . . . 1 . . . . . 5 . Parts Lost 30 | . . . 3 . 3 . 7 . . . . . . 8 9 . Power 5 | . . . . . . . 1 . . . . . . 2 2 . Propulsion 12 | . . . 1 . 2 . 4 . . . . . . 3 2 . Utility 9 | . . . 2 . 1 . 1 . . . . . . 3 2 . Weapon 4 | . . . . . . . 1 . . . . . . . 3 . Highest Loss Streak 7 | . . . 2 . 2 . 4 . . . . . . 3 7 . To Critical Strikes 3 | . . . . . . . . . . . . . . 2 1 . Average Slot Usage (%) 95 | . 96 99 99 99 98 87 91 93 98 100 100 100 95 95 87 86 Engine 4 | . 10 10 10 16 6 . 1 6 4 . . . . . . . Core 5 | . . . . . 7 12 8 . 5 13 16 15 13 6 . . Reactor 2 | . . . . . . . 1 6 5 2 . . . 4 11 12 Treads 3 | . . 5 . . 11 12 8 6 . . . . . 2 . . Leg 24 | . 24 34 39 33 15 12 21 25 32 33 33 30 28 23 15 20 Device 14 | . . . 8 16 21 25 24 25 16 16 16 15 15 8 12 15 Storage 6 | . 12 10 10 8 7 6 6 6 5 5 5 5 5 4 4 4 Processor 7 | . . . . . 7 6 6 6 10 11 11 15 15 15 13 8 Protection 6 | . 25 20 11 7 6 . . . . . . . . 5 4 4 Ballistic Gun 6 | . 14 2 . . 6 6 2 . 3 11 11 10 9 9 8 7 Ballistic Cannon 10 | . 8 17 18 16 7 6 9 12 12 5 5 10 9 12 9 7 Peak Build Rating 171 | 7 9 16 22 27 50 48 62 62 89 91 90 96 96 127 153 171 Average Rating 69 | 4 8 14 17 25 46 47 53 62 80 90 90 95 91 114 143 166 On Entrance 60 | . 7 9 16 22 27 47 48 62 62 89 90 90 96 95 127 140 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 152 | 20 32 35 38 47 59 48 58 58 73 67 60 65 127 152 142 138 Greatest Support 195 | 20 20 46 46 65 100 34 87 77 121 121 121 121 121 116 157 195 Greatest Overweight (x) 2 | . 2 2 . . 2 1 1 . . . . . 1 1 1 . Average Overweight (x) . | . 1 . . . . 1 . . . . . . . . . . Largest Inventory Capacity 25 | 10 15 15 15 15 15 15 15 15 15 15 15 15 25 25 20 20 Average Capacity 16 | 8 14 15 15 15 15 15 15 15 15 15 15 15 21 20 20 20 Most Carried 22 | 10 15 15 15 12 15 15 15 15 15 15 15 14 20 22 20 20 Average Carried 15 | 5 12 14 13 10 14 13 14 15 13 14 15 13 17 18 19 16 Final Capacity 25 | 10 15 15 15 15 15 15 15 15 15 15 15 15 25 20 20 20 Final Carried 20 | 7 15 15 13 12 12 15 15 15 14 15 15 13 19 20 20 20 Class Distribution -------------------- 53% | Hacker-Mutant 40% | Hacker-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Storage Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Hacker-Gunner | -5/Factory Hacker-Gunner | -5/Upper Caves Hacker-Gunner | -5/Upper Caves Hacker-Gunner | -4/Factory Hacker-Gunner | -4/DSF Hacker-Gunner | -3/Research Hacker-Gunner | -3/Testing Hacker-Gunner | -2/Research Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Upp Upp Fac DSF Res Tes Res Matter Collected 7108 | 282 186 241 788 78 971 44 456 . 225 363 100 . 273 1558 1447 96 Remotely 4417 | . . . . . 971 44 240 . 155 363 100 . 273 832 1343 96 Salvage Created 8128 | 73 194 215 1156 142 930 37 376 . 64 568 178 . 349 2247 1525 74 Parts 407 | 4 14 16 75 12 41 3 13 . 4 13 6 . 13 113 79 1 Haulers Intercepted 5 | . . 1 4 . . . . . . . . . . . . . Recyclers Shooed 9 | . 1 . 3 . 1 . . . . . . . . 4 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Upp Upp Fac DSF Res Tes Res Combat Hostiles Destroyed 148 | . 4 6 26 7 21 2 14 . 2 7 3 . 8 21 26 1 Guns 38 | . 2 1 . . 7 2 1 . 1 1 3 . 4 10 5 1 Cannons 106 | . 2 5 26 7 10 . 13 . 1 6 . . 4 11 21 . AOE 4 | . . . . . 4 . . . . . . . . . . . Classes Destroyed 21 | 1 4 2 4 1 4 . . . 1 1 . . 1 2 . . Worker 15 | . . . 1 . . . . . 1 . . . . 11 2 . Builder 10 | . . . . . . . . . . . . . . 8 2 . Tunneler 1 | . . . . . . . . . 1 . . . . . . . Hauler 5 | . . 1 4 . . . . . . . . . . . . . Recycler 12 | 1 1 . 1 . 2 . . . . . . . . 7 . . Mechanic 3 | . 1 . 1 . . . . . . . . . . 1 . . Operator 3 | . . . 1 . . . . . . . . . . 1 1 . Watcher 17 | . 2 2 2 . 5 . . . . . . . . 3 3 . Swarmer 22 | . 2 2 3 2 . 2 5 . . . . . 4 . 2 . Cutter 4 | . . . . . . . . . . . . . 4 . . . Grunt 48 | . 2 3 8 2 8 . 8 . . 4 3 . . 2 8 . Brawler 1 | . . . . . 1 . . . . . . . . . . . Duelist 2 | . . . 1 . . . 1 . . . . . . . . . Protector 3 | . . . 2 . 1 . . . . . . . . . . . Sentry 24 | . . 1 12 2 3 . . . 1 1 . . . . 3 1 Specialist 3 | . . . . . 1 . . . . . . . . . 2 . Hunter 16 | . . . . 1 4 . . . 1 . . . . 3 7 . Programmer 23 | . . . . . 2 . . . . 2 . . . 15 4 . Heavy 1 | . . . . . 1 . . . . . . . . . . . Behemoth 1 | . . . . . . . . . . . . . . 1 . . Samaritan 1 | . . . . . . . . . . 1 . . . . . . Best Kill Streak 15 | 1 3 2 5 4 8 2 5 . 2 2 2 . 4 15 8 1 Combat Bots Only 8 | . 2 2 4 4 8 2 5 . 1 2 2 . 4 5 8 1 Max Kills in Single Turn 4 | 1 1 1 2 1 4 1 2 . 1 2 1 . 1 3 2 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . 4 . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Upp Upp Fac DSF Res Tes Res Hostile Shots Fired 1245 | . 21 36 82 35 190 19 118 . 20 23 13 . 40 254 369 25 Missed 359 | . 7 7 30 15 59 2 35 . 6 7 2 . 19 64 101 5 Damage Taken 10026 | . 98 201 859 163 1184 160 953 . 158 199 134 . 337 2220 3048 312 Core 926 | . . 23 132 21 105 32 126 . 9 . . . 42 225 211 . Absorbed by Shields . | . . . . . . . . . . . . . . . . . Redirected to Shielding 47 | . . 14 33 . . . . . . . . . . . . . Ignored by Resistances 5787 | . 66 128 331 101 726 100 563 . 95 120 78 . 196 1299 1807 177 Core Remaining (%) 87 | 100 100 . 61 96 85 . . 81 . . 99 . 96 . 66 . Volleys Fired 432 | 2 21 24 93 22 73 5 37 . 8 14 6 . 11 58 53 5 Largest 5 | 2 2 2 2 2 2 2 2 . 3 3 3 . 4 5 5 5 Hottest 275 | 40 55 78 100 78 100 72 92 . 145 119 119 . 163 249 250 275 Shots Fired 1124 | 4 42 48 154 44 139 10 62 . 24 42 18 . 37 271 207 22 Gun 399 | 4 26 7 . . 69 5 7 . 3 28 12 . 18 116 92 12 Cannon 696 | . 16 41 132 44 66 5 55 . 21 14 6 . 19 155 114 8 Launcher 3 | . . . . . . . . . . . . . . . 1 2 Special 26 | . . . 22 . 4 . . . . . . . . . . . Kinetic 1093 | 4 42 48 132 44 135 10 62 . 24 42 18 . 37 271 206 18 Thermal 28 | . . . 22 . 4 . . . . . . . . . . 2 Explosive 1 | . . . . . . . . . . . . . . . 1 . Electromagnetic 2 | . . . . . . . . . . . . . . . . 2 Robot Hit Streak 43 | 3 27 33 43 16 27 6 22 . 20 38 15 . 27 39 19 11 Robot Miss Streak 4 | . 2 3 2 2 3 1 1 . 3 2 1 . 1 4 2 2 Penetration Max 1 | . . . . . 1 . 1 . . 1 . . . 1 1 . Secondary Targets . | . . . . . . . . . . . . . . . . . Shots Hit Robots 788 | 3 31 30 94 32 108 7 51 . 17 35 12 . 25 182 143 18 Core Hits 419 | 2 11 13 49 13 56 2 24 . 14 35 12 . 16 87 80 5 Critical Kills 3 | . . . . . 1 . . . . . . . . . 2 . Critical Parts Destroyed 8 | . . . . . . . 1 . . 1 . . 1 3 2 . Critical Strikes 52 | . . . 7 1 3 . 5 . 3 1 . . 1 16 15 . Destroy 11 | . . . . . 1 . 1 . . 1 . . 1 3 4 . Blast 41 | . . . 7 1 2 . 4 . 3 . . . . 13 11 . Melee Attacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 23927 | 34 467 559 2127 685 3758 150 1406 . 441 1036 315 . 633 7099 4698 519 Guns 8094 | 34 248 80 . . 1239 107 140 . 69 667 202 . 363 2809 1879 257 Cannons 14055 | . 211 479 2090 658 1247 43 1265 . 359 369 113 . 270 4110 2669 172 Explosions 1428 | . . . . . 1202 . . . . . . . . . 136 90 Melee . | . . . . . . . . . . . . . . . . . Ramming 350 | . 8 . 37 27 70 . 1 . 13 . . . . 180 14 . Kinetic 22100 | 34 459 559 2090 658 2486 150 1405 . 428 1036 315 . 633 6919 4548 380 Thermal 49 | . . . . . . . . . . . . . . . . 49 Explosive 1338 | . . . . . 1202 . . . . . . . . . 136 . Electromagnetic 90 | . . . . . . . . . . . . . . . . 90 Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 20 | . . . 6 1 2 . . . 5 . . . . 7 20 . Average Corruption 5 | . . . 2 1 1 . . . 3 . . . . 6 10 . Corruption Purged 5 | . . . . . . . . . 5 . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 102 | . . . 21 . 8 . . . . . . . . 30 43 . Message Errors 32 | . . . 4 . 2 . . . . . . . . 13 13 . Matter Fused 18 | . . . 6 . 3 . . . . . . . . 4 5 . Heat Flow Errors 8 | . . . 1 . 1 . . . . . . . . . 6 . Energy Discharges 4 | . . . . . . . . . . . . . . 4 . . Parts Rejected 3 | . . . 1 . . . . . . . . . . 2 . . Parts Fused 2 | . . . 1 . . . . . . . . . . . 1 . Data Loss (minor) 10 | . . . 5 . . . . . . . . . . 3 2 . Data Loss (major) 9 | . . . 2 . . . . . . . . . . . 7 . Misfires 5 | . . . 1 . 1 . . . . . . . . 2 1 . Alerts 1 | . . . . . . . . . . . . . . 1 . . Misdirections 1 | . . . . . . . . . . . . . . . 1 . Weapon Failures 9 | . . . . . 1 . . . . . . . . 1 7 . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 388 | . 10 . 11 3 69 . . . . . . . . 255 40 . Projectiles 320 | . 10 . 11 3 35 . . . . . . . . 236 25 . Explosions 49 | . . . . . 34 . . . . . . . . . 15 . Melee 19 | . . . . . . . . . . . . . . 19 . . Knockbacks 130 | . 6 2 13 6 11 . 19 . . 8 6 . 3 35 21 . Impact 2 | . . . 1 1 . . . . . . . . . . . . Kinetic 123 | . 6 2 11 4 11 . 18 . . 8 6 . 3 33 21 . Secondary 5 | . . . 1 1 . . 1 . . . . . . 2 . . Self-Inflicted Damage 54 | . . . 45 . . . . . . . . . . . . 9 Shots 2 | . . . 1 . . . . . . . . . . . . 1 Rammed 2 | . . . . . 2 . . . . . . . . . . . Targets Rammed 30 | . 1 . 8 1 6 . 1 . 1 . . . . 11 1 . Kicked 28 | . 1 . 8 1 4 . 1 . 1 . . . . 11 1 . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 576 | . 20 108 355 156 335 15 198 . 121 89 109 . . 486 576 66 Average Temperature 107 | . 10 29 47 53 84 8 114 . 51 26 51 . . 201 171 44 Received Heat Transfer 2059 | . 69 120 195 54 342 . 562 . 36 99 123 . . 135 234 90 Effects 21 | . . . . . . . . . . . . . . 13 8 . Shutdowns 11 | . . . . . . . . . . . . . . 7 4 . Energy Bleed 4 | . . . . . . . . . . . . . . 2 2 . Interference 2 | . . . . . . . . . . . . . . 1 1 . Matter Decay 4 | . . . . . . . . . . . . . . 3 1 . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . 2 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 5 | . . . . . . . . . . . . . . 5 . . Impact Corruptions 4 | . . . . . . . . . . . . . . 4 . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . Heat Transferred 100 | . . . . . . . . . . . . . . . . 100 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Upp Upp Fac DSF Res Tes Res Peak Influence 494 | 5 114 176 386 372 342 109 . . 165 . . 42 236 494 402 217 Initial 169 | . 2 29 52 116 122 31 . . 57 . . 42 22 99 27 169 Average 151 | 1 68 56 132 216 129 90 . . 113 . . 42 138 268 166 206 Maximum Alert Level 2 | . . . 1 1 1 . . . . . . . 1 2 2 1 Low Security (%) 66 | 100 100 100 79 43 66 100 . . 100 . . 100 65 25 60 23 Level 1 29 | . . . 20 56 33 . . . . . . . 34 56 32 76 Level 2 3 | . . . . . . . . . . . . . . 17 6 . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . 1 . . . Squads Dispatched 25 | . 1 . 6 2 3 1 . . . . . . 1 5 6 . Investigation 3 | . 1 . 1 . . . . . . . . . . . 1 . Extermination 8 | . . . . . 2 1 . . . . . . . 3 2 . Reinforcement 10 | . . . 3 1 1 . . . . . . . 1 2 2 . Assault 3 | . . . 2 . . . . . . . . . . . 1 . Garrison 1 | . . . . 1 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . 1 . . . . . . . . . . 1 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Upp Upp Fac DSF Res Tes Res Distress Signals 6 | . 1 . 2 2 . . . . . . . . . 1 . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 209 | . 9 9 39 14 31 3 16 . 2 7 3 . 10 30 33 3 Peak Tracking Total 10 | . 3 2 10 4 10 3 6 . 1 2 2 . 5 6 8 2 Tactical Retreats 12 | . 1 . 2 2 . 1 1 . . . . . 2 . 3 . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Upp Upp Fac DSF Res Tes Res Traps Triggered 17 | . 2 1 7 1 1 . . . . . . . 1 1 1 2 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed 5 | . . . 5 . . . . . . . . . . . . . Reprogrammed 1 | . 1 . . . . . . . . . . . . . . . Reused 1 | . 1 . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 6 | . 1 . . . 2 . . 1 . 2 . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Upp Upp Fac DSF Res Tes Res Machines Disabled 18 | . . . 2 . 4 . . . . . . . 1 2 9 . Max in Single Turn 4 | . . . 1 . 3 . . . . . . . 1 1 4 . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Upp Upp Fac DSF Res Tes Res Machines Accessed 39 | . 5 3 9 6 1 1 1 . 1 1 . 1 . 3 6 1 Terminals 37 | . 5 3 9 6 1 1 . . 1 . . 1 . 3 6 1 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Total Hacks 104 | . 20 14 23 11 1 2 1 . 2 1 . 2 . 7 19 1 Successful 60 | . 14 8 12 6 1 1 1 . 1 1 . 1 . 2 12 . Failed 44 | . 6 6 11 5 . 1 . . 1 . . 1 . 5 7 1 Catastrophic 6 | . . . 1 . . . . . . . . . . 2 2 1 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 1 | . . . 1 . . . . . . . . . . . . . Terminals 102 | . 20 14 23 11 1 2 . . 2 . . 2 . 7 19 1 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Terminal Hacks 60 | . 14 8 12 6 1 1 1 . 1 1 . 1 . 2 12 . Record 4 | . 2 1 . . . . . . . . . . . . 1 . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . Prototype ID Bank 3 | . 3 . . . . . . . . . . . . . . . Open Door 5 | . . . 3 . . . 1 . . 1 . . . . . . Open DSF 3 | . . . . . 1 . . . . . . 1 . 1 . . Level Access Points 1 | . . . . 1 . . . . . . . . . . . . Branch Access Points 5 | . 1 1 1 1 . 1 . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . 1 . Terminal Index 1 | . . . . . . . . . . . . . . . 1 . Alert Level 4 | . . 1 1 1 . . . . . . . . . . 1 . Unreport Threat 3 | . . 1 2 . . . . . . . . . . . . . Locate Traps 5 | . 1 1 . . . . . . 1 . . . . . 2 . Disarm Traps 1 | . . . 1 . . . . . . . . . . . . . Reprogram Traps 2 | . 2 . . . . . . . . . . . . . . . Dispatch Records 2 | . 1 1 . . . . . . . . . . . . . . Security Status 1 | . . . . 1 . . . . . . . . . . . . Patrol Status 1 | . . 1 . . . . . . . . . . . . . . Transport Status 1 | . . . . . . . . . . . . . . . 1 . Investigation Status 1 | . . . 1 . . . . . . . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . 1 . . Recall Reinforcements 1 | . . . 1 . . . . . . . . . . . . . Hauler Manifests 3 | . 2 . . . . . . . . . . . . . 1 . Registered Components 1 | . . . . . . . . . . . . . . . 1 . Zone Layout 5 | . . 1 1 2 . . . . . . . . . . 1 . Protovariant Controls 2 | . . . . . . . . . . . . . . . 2 . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 26 | . 3 2 7 3 . 1 . . 1 . . 1 . 2 5 1 Full Trace Events 3 | . 1 . 1 . . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Upp Upp Fac DSF Res Tes Res Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . 3 . . Programmers 3 | . . . . . . . . . . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Upp Upp Fac DSF Res Tes Res Total Allies 2 | . . . 2 . . . . . . . . . . . . . Largest Group 2 | . . . 2 . . . . . . . . . . . . . Highest-Rated Group 62 | . . . 62 . . . . . . . . . . . . . Highest-Rated Ally 31 | . . . 31 . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 32 | . . . 32 . . . . . . . . . . . . . Total Damage 439 | . . . 439 . . . . . . . . . . . . . Kills 5 | . . . 5 . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Upp Upp Fac DSF Res Tes Res Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . 2 . . 2 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Upp Upp Fac DSF Res Tes Res Turns Passed 9901 | 85 598 376 1145 271 1643 263 1198 21 389 985 117 12 197 1227 1176 198 Spaces Moved 5496 | 53 265 217 581 151 852 109 763 18 198 792 75 9 75 496 704 138 Core 7 | 7 . . . . . . . . . . . . . . . . Treads 453 | . . 41 . . 303 109 . . . . . . . . . . Legs 5036 | 46 265 176 581 151 549 . 763 18 198 792 75 9 75 496 704 138 Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 190 120 120 120 120 225 120 120 115 115 115 115 114 115 110 114 Average Speed 139 | 110 192 128 120 121 155 225 140 120 115 115 115 115 139 182 123 114 Slowest Speed 260 | 120 260 260 120 122 260 225 190 120 120 115 115 115 188 188 187 114 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . . . . . . . . . . . Exploration Rate (%) 36 | 4 52 23 86 22 23 4 95 6 5 87 13 . 53 18 78 7 Regions Visited 16 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . . . . 1 . . . . . Known Exits Taken 15 | 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . Scrap Searched 5 | . . . . . . . 3 . . 2 . . . . . . Spaces Dug 17 | . . . 15 . 2 . . . . . . . . . . . Terrain Destroyed 237 | . . 2 28 . 39 1 11 . 3 2 4 . . 61 85 1 Melee . | . . . . . . . . . . . . . . . . . Projectile 138 | . . 2 16 . 3 1 11 . 3 2 4 . . 61 34 1 AOE 98 | . . . 12 . 36 . . . . . . . . . 50 . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Upp Upp Fac DSF Res Tes Res Total 6778 | 75 308 270 832 193 1024 117 825 17 340 836 92 10 141 651 884 163 Wait 412 | . . 4 112 12 27 . 3 . 91 18 10 . 36 34 65 . Move 5480 | 52 264 216 580 150 851 108 762 17 197 791 74 8 74 495 703 138 Hop . | . . . . . . . . . . . . . . . . . Pick Up 140 | 14 14 7 12 3 20 3 3 . 11 4 . . 12 19 13 5 Fast Attach 31 | . . 2 . . 6 . 8 . 2 1 . . . . 11 1 Attach 66 | 7 6 3 7 2 7 . . . 7 . . 2 5 13 3 4 Detach 2 | . . . . . . . . . 1 . . . . . . 1 Swap 84 | . 2 4 10 2 11 1 4 . 11 3 1 . 2 15 11 7 Drop 101 | . . 10 10 1 23 . 7 . 11 5 1 . 1 6 24 2 Fire 432 | 2 21 24 93 22 73 5 37 . 8 14 6 . 11 58 53 5 Melee . | . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . Kick 28 | . 1 . 8 1 4 . 1 . 1 . . . . 11 1 . Crush 2 | . . . . . 2 . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / Min x2) -9/Materials (discovered 4 exits: Mat / Min x2 / *Sto) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 3 exits: Res / Ext / DSF) -4/DSF -3/Research -3/Testing -2/Research History --------- Turn | Location | Event 56 | -11/Scrapyard | Identified exit to Materials 56 | -11/Scrapyard | Discovered exit to Materials (range 15) 86 | -11/Scrapyard | Entered Materials 86 | -10/Materials | Evolved 1 slot: Utility x1 312 | -10/Materials | Build established: Hacker-Mutant 468 | -10/Materials | Identified exit to Materials 468 | -10/Materials | Discovered exit to Materials (range 7) 490 | -10/Materials | Identified exit to Mines 567 | -10/Materials | Discovered exit to Materials (range 13) 684 | -10/Materials | Entered another Materials area 684 | -9/Materials | Evolved 2 slots: Propulsion x2 974 | -9/Materials | Identified exit to Mines 974 | -9/Materials | Identified exit to Storage 974 | -9/Materials | Identified exit to Materials 974 | -9/Materials | Discovered exit to Materials (range 11) 1060 | -9/Materials | Entered Storage 1543 | -9/Storage | Identified exit to Recycling 1698 | -9/Storage | Crushed by falling debris 2049 | -9/Storage | Met a pair of Derelict thieves 2194 | -9/Storage | Discovered exit to Materials (range 6) 2205 | -9/Storage | Entered Materials 2205 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2253 | -8/Materials | Garrison activated, responded to threat 2366 | -8/Materials | Identified exit to Factory 2476 | -8/Materials | Entered Factory 2476 | -7/Factory | Evolved 2 slots: Utility x2 2689 | -7/Factory | Found Powered Armor 2697 | -7/Factory | Found Powered Armor 3259 | -7/Factory | Cargo convoy interrupted 3744 | -7/Factory | Destroyed 8 combat bots 4026 | -7/Factory | Identified exit to Factory 4026 | -7/Factory | Discovered exit to Factory (range 15) 4119 | -7/Factory | Entered another Factory area 4119 | -6/Factory | Evolved 2 slots: Propulsion x2 4202 | -6/Factory | Identified exit to Lower Caves 4382 | -6/Factory | Entered Lower Caves 4774 | -6/Lower Caves | Learned Factory terminal intel 4810 | -6/Lower Caves | Attracted the attention of an 0b10 base 4873 | -6/Lower Caves | Lost 4 parts (1p2n1w) 5009 | -6/Lower Caves | Learned Factory stockpile data 5250 | -6/Lower Caves | Lost 3 parts (2n1u) 5543 | -6/Lower Caves | Build established: Scavenger-Mutant 5561 | -6/Lower Caves | Identified exit to Lower Caves 5561 | -6/Lower Caves | Discovered exit to Lower Caves (range 16) 5580 | -6/Lower Caves | Entered another Lower Caves area 5594 | -6/Lower Caves | Identified exit to Factory 5594 | -6/Lower Caves | Discovered exit to Factory (range 6) 5601 | -6/Lower Caves | Entered Factory 5601 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 5603 | -5/Factory | Loaded intel: 26 terminal locations 5983 | -5/Factory | Identified exit to Upper Caves 5983 | -5/Factory | Discovered exit to Upper Caves (range 5) 5990 | -5/Factory | Entered Upper Caves 6050 | -5/Upper Caves | Build established: Hacker-Gunner 6165 | -5/Upper Caves | Learned location of 1 exit from Factory 6864 | -5/Upper Caves | Learned location of 1 exit from Factory 6942 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6966 | -5/Upper Caves | Identified exit to Upper Caves 6966 | -5/Upper Caves | Discovered exit to Upper Caves (range 7) 6975 | -5/Upper Caves | Entered another Upper Caves area 6996 | -5/Upper Caves | Learned location of Armory (-4) 7075 | -5/Upper Caves | Encountered a Warlord checkpoint 7082 | -5/Upper Caves | Identified exit to Factory 7082 | -5/Upper Caves | Discovered exit to Factory (range 5) 7092 | -5/Upper Caves | Entered Factory 7092 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 7093 | -4/Factory | Identified exit to Research 7093 | -4/Factory | Identified exit to Extension 7103 | -4/Factory | Identified exit to DSF 7104 | -4/Factory | Entered DSF 7126 | -4/DSF | Additional patrols routed to DSF 7130 | -4/DSF | Discovered exit to Research (range 15) 7275 | -4/DSF | Sterilization system engaged 7295 | -4/DSF | Ambient heat levels rising (+10) 7301 | -4/DSF | Entered Research 7301 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 7716 | -3/Research | Lost 3 parts (1n2u) 7835 | -3/Research | Spotted B-86 Titan 7914 | -3/Research | Destroyed B-86 Titan 8462 | -3/Research | Identified exit to Testing 8462 | -3/Research | Discovered exit to Testing (range 12) 8485 | -3/Research | Spotted B-86 Titan 8528 | -3/Research | Entered Testing 8877 | -3/Testing | System corruption reached 10% 8907 | -3/Testing | Found Prototype Processor 8907 | -3/Testing | Identified Exp. Signal Interpreter 9508 | -3/Testing | Protovariant out of control (PL-GG81USTA25) 9508 | -3/Testing | Unleashed a protovariant (PL-GG81USTA25) 9534 | -3/Testing | Spotted PL-GG81USTA25 9648 | -3/Testing | Lost 7 parts (2p2u3w) 9653 | -3/Testing | Destroyed 8 combat bots 9653 | -3/Testing | Identified exit to Research 9653 | -3/Testing | Discovered exit to Research (range 15) 9704 | -3/Testing | Entered Research 9704 | -2/Research | Evolved 2 slots: Propulsion x2 9779 | -2/Research | Found Gamma Bomb Array 9856 | -2/Research | Spotted B-90 Cyclops 9902 | -2/Research | Self-destructed Last Messages --------------- 09779_ Acquired Gamma Bomb Array. 09788_ Acquired Quantum Reactor. 09856_ Wave Intensifier disabled. 09858_ Slug penetrates B-90 Cyclops. 09861_ B-90 Cyclops activates siege mode. 09863_ Slug penetrates B-90 Cyclops. 09863_ Slug penetrates Wall. 09863_ Slug penetrates B-90 Cyclops. 09871_ Dropped Plasma Rifle. 09875_ Acquired Matter Neutralizer. 09880_ Acquired Enh. Quantum Rifle. 09893_ ALERT: Security rotation in progress. 09900_ Triggered Segregator Trap. 09900_ Arcs of energy rise from the floor. 09900_ Gamma Bomb Array blown off. 09901_ Triggered Segregator Trap. 09901_ Arcs of energy rise from the floor. 09901_ Mass Driver blown off. 09901_ Com. Particle Reactor blown off. 09901_ Centrium Medium Armor Plating blown off. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????######????? ?????????????? | | ???????????????????????? ????? ?????????????? | | ???????????????????????? ????? ?????????????? | | ???????????????????????"" ????? ?????????????? | | ???????????????????????"" 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""???# #????????????? | | ????????????????????????? ????# #????????????? | | ????????????????????????? ????# #????????????? | | ?????????????????#########+#+###### #????????????? | | ?????????? !@] #????????????? | | ?????????? * ##### #????????????? | | ?????????? #???# #????????????? | | ??????????? ^ #####+#####????????? | | ???????????###############+##### #????????? | | ????????????????????????? ???# #????????? | | ???????????????????????? ???# #????????? | | ???????????????????????? ???# #????????? | | ??????????????????????? ???# #????????? | | ?????????????????????? ???# !! #????????? | | ?????????????????????# ???# ! #????????? | | ?????????????????????# ???# #????????? | | ?????????????????????# ???# [ #????????? | | ?????????????????????#####"######+"""####????????? | | ?????????????????????????# #???????????? | | ?????????????????????????# #???????????? | | ?????????????????????????# #???????????? | | ?????????????????????????# #???????????? | | ???????????????########### #???????????? | | ???????????????# # "" #???????????? | | ???????????????# # "" "???????????? | | ???????????????# """ # "" "???????????? | | ???????????????# """ + """ "???????????? | | ???????????????# """ # """ ???????????? | | ???????????????# # """ ??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 106 Coolant Potential 65 Energy Generation 63 Energy Capacity 635 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 12 Armor Coverage 550 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 16 Core Analysis 9 Recoil Reduction 4 Matter Filtering 30 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Rampage Challenges ------------ None Game ------ Seed ThiefOmegaAutohacker Manual? 0 Play Time 02:01:00 Cumulative 25.0 hours Start 2024.11.08 @ 00:50:10 End 2024.11.08 @ 23:56:06 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 13 Rogue 0 Adventurer 0 Explorer 13 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 31 Achievement% 29 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/Cog Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d2392616-cc04-4fa3-9c27-e2e99547efc0