Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.10 @ 14:31:35

Player: aperiodic

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (22)       4400
Robots Destroyed (94)      470
Value Destroyed (1690)     1690
Prototype IDs (72)         1440
Alien Tech Used (0)        0
Bonus (4825)               4825
              TOTAL SCORE: 17325

 Bonus
-------
High Alert Combat Kills    51
Entered DSFs               1500
Aligned with FarCom        300
Win                        3000
Friendly Fire              -26

 Cogmind 
---------
Core Integrity             1600/1600
Matter                     69/300
Energy                     698/700
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   To Epsilon Eridani

 Parts 
-------
>              --- POWER (1) --------
      Improved Fusion Compressor
>              --- PROPULSION (2) ---
                   (None)
>              --- UTILITY (20) -----
  Experimental Energy Well
      Advanced Gravity Neutralizer
               Transport Network Coupler
               0b10 Decoder Chip [Looter]
      Advanced Melee Analysis Suite
      Advanced Melee Analysis Suite
               Core Analyzer
      Advanced Reaction Control System
      Improved Light Armor Plating
               Hacking Suite
               Hacking Suite
               Hacking Suite
      Improved Hacking Suite
      Advanced Hacking Suite
      Improved System Shield
      Advanced System Shield
      Advanced System Shield
>              --- WEAPON (2) -------
               Molecular Scythe
>              --- INVENTORY (5) ----
      Improved Core Shielding
      Improved Trap Extractor (6/6 Dirty Bomb)
      Enhanced Nova Cannon
               Scatter Rocket Array

 Peak State 
------------
>              --- POWER ------------
      Improved Fusion Compressor
>              --- PROPULSION -------
                   (None)
>              --- UTILITY ----------
  Experimental Energy Well
      Advanced Gravity Neutralizer
               Transport Network Coupler
               0b10 Decoder Chip [Looter]
      Advanced Melee Analysis Suite
      Advanced Melee Analysis Suite
               Core Analyzer
      Advanced Reaction Control System
      Improved Core Shielding
      Improved Light Armor Plating
               Hacking Suite
               Hacking Suite
               Hacking Suite
      Improved Hacking Suite
      Advanced Hacking Suite
      Improved System Shield
      Advanced System Shield
      Advanced System Shield
>              --- WEAPON -----------
               Molecular Scythe
>              --- INVENTORY --------
      Improved Trap Extractor
      Enhanced Nova Cannon
               Scatter Rocket Array
[Rating: 105]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Improved Fusion Compressor
Propulsion                 None
Utility                    Hacking Suite
  Device                   Advanced Weight Redist. System
  Storage                  Experimental Energy Well
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Utility Shielding
Weapon                     Hammer
  Energy Gun               AWS/Thermal
  Energy Cannon            Compact Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Tiamat Missile Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Hammer
  Slashing Weapon          Scythe

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac DSF Fac Was Fac DSF Fac Upp Upp Fac DSF Res Res Acc 
Slots Evolved              18   | .   .   .   2   .   .   .   2   .   2   .   2   .   .   .   2   .   .   2   .   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  18   | .   .   .   2   .   .   .   2   .   2   .   2   .   .   .   2   .   .   2   .   2   2   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             131  | 3   2   7   15  2   .   .   10  10  4   12  4   1   1   .   10  2   .   7   12  19  7   3   
  Power                    16   | .   .   .   3   1   .   .   4   1   1   1   .   .   1   .   1   .   .   .   1   2   .   .   
    Engine                 10   | .   .   .   3   1   .   .   3   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   6    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   .   .   1   2   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  61   | 1   2   3   5   1   .   .   4   4   .   6   2   1   .   .   5   1   .   5   9   8   1   3   
    Device                 24   | 1   1   2   3   1   .   .   1   2   .   .   1   1   .   .   2   .   .   5   1   2   .   1   
    Storage                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
    Processor              10   | .   .   1   .   .   .   .   .   1   .   .   1   .   .   .   3   1   .   .   1   2   .   .   
    Hackware               16   | .   .   .   .   .   .   .   1   .   .   6   .   .   .   .   .   .   .   .   6   1   .   2   
    Protection             9    | .   1   .   2   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   1   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   54   | 2   .   4   7   .   .   .   2   5   3   5   2   .   .   .   4   1   .   2   2   9   6   .   
    Energy Gun             5    | .   .   .   .   .   .   .   .   2   1   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          13   | .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   1   .   .   2   1   3   3   .   
    Ballistic Gun          10   | 2   .   2   4   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
    Special Weapon         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          6    | .   .   1   2   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Slashing Weapon        16   | .   .   .   .   .   .   .   1   2   .   1   2   .   .   .   .   .   .   .   1   6   3   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  12   | .   .   .   2   .   .   .   .   1   1   1   .   1   .   .   2   .   .   1   .   3   .   .   
Parts Lost                 29   | .   .   .   1   .   .   .   3   3   .   6   .   .   1   1   8   1   .   .   3   1   .   1   
  Power                    5    | .   .   .   .   .   .   .   3   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  17   | .   .   .   .   .   .   .   .   1   .   4   .   .   1   .   6   .   .   .   3   1   .   1   
  Weapon                   7    | .   .   .   1   .   .   .   .   1   .   2   .   .   .   1   1   1   .   .   .   .   .   .   
  Highest Loss Streak      7    | .   .   .   1   .   .   .   2   3   .   3   .   .   1   2   7   1   .   .   3   1   .   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     63   | .   45  45  49  59  66  66  62  66  49  60  64  66  67  63  79  43  47  47  52  81  78  74  
  Engine                   3    | .   .   .   7   11  11  11  5   5   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   2   .   .   .   .   .   2   6   4   .   .   .   .   3   4   4   
  Device                   12   | .   14  14  9   15  22  22  17  17  15  13  12  13  11  6   15  5   5   10  1   3   4   4   
  Processor                14   | .   .   3   11  11  11  11  9   9   15  8   12  13  13  13  24  18  23  21  23  27  21  20  
  Hackware                 14   | .   .   .   .   .   .   .   2   9   7   26  33  33  33  33  22  17  17  15  21  38  30  30  
  Protection               7    | .   3   .   7   11  11  11  16  17  7   3   .   .   .   .   .   .   .   .   3   1   8   7   
  Ballistic Gun            1    | .   28  19  4   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact Weapon            3    | .   .   6   9   11  11  11  7   .   2   1   .   .   .   .   2   .   .   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   .   .   1   7   .   .   5   6   6   3   .   .   .   .   .   3   3   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             27   | 3   4   5   12  12  8   8   13  15  6   16  4   4   9   8   13  4   .   15  9   15  27  19  
  Greatest Support         19   | 3   3   3   12  12  12  12  12  12  3   12  3   12  12  12  15  3   3   3   12  19  19  19  
  Greatest Overweight (x)  5    | .   1   1   3   .   .   .   1   2   1   3   1   1   1   .   1   1   .   4   2   1   1   5   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | 1   3   5   5   3   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   4   4   
  Average Carried          4    | .   1   3   3   2   4   5   4   4   4   4   4   5   5   5   4   4   5   4   4   4   3   3   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | 1   3   5   3   2   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   4   3   4   

 Class Distribution 
--------------------
 26% | Mutant
 26% | Trapper-Mutant
 19% | Wizard-Mutant
 17% | Hacker-Mutant
  6% | Hacker-Assassin

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
          Mutant | -9/Materials
          Mutant | -9/Mines
  Trapper-Mutant | -9/Exiles
  Trapper-Mutant | -8/Mines
  Trapper-Mutant | -8/Materials
          Mutant | -8/Storage
        Assassin | -7/Factory
   Hacker-Mutant | -7/DSF
 Hacker-Assassin | -6/Factory
 Hacker-Assassin | -6/Waste
 Hacker-Assassin | -6/Factory
 Hacker-Assassin | -6/DSF
   Hacker-Mutant | -5/Factory
   Hacker-Mutant | -5/Upper Caves
   Hacker-Mutant | -5/Upper Caves
   Hacker-Mutant | -4/Factory
   Hacker-Mutant | -4/DSF
   Wizard-Mutant | -3/Research
   Wizard-Mutant | -2/Research
   Wizard-Mutant | -1/Access

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -3  -2  -1  
-----------                Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac DSF Fac Was Fac DSF Fac Upp Upp Fac DSF Res Res Acc 
Matter Collected           1923 | 246 .   110 167 .   .   42  101 90  .   162 40  .   20  .   261 97  3   31  78  261 142 72  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3808 | 104 .   .   728 100 .   42  519 631 .   413 277 .   11  52  256 92  .   31  77  261 142 72  
  Parts                    172  | 7   .   .   18  5   .   3   19  32  .   27  10  .   3   4   6   5   .   1   4   10  14  4   
Haulers Intercepted        14   | .   .   .   4   .   .   .   3   3   .   .   2   .   .   .   1   .   .   .   .   1   .   .   
Recyclers Shooed           4    | .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
Parts Field Recycled       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Retrieved Matter         99   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   99  .   .   .   .   
Parts Self-Destructed      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac DSF Fac Was Fac DSF Fac Upp Upp Fac DSF Res Res Acc 
Combat Hostiles Destroyed  41   | .   .   .   10  .   .   .   10  6   .   10  .   .   .   1   .   2   .   .   1   .   1   .   
  Melee                    18   | .   .   .   7   .   .   .   6   3   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Guns                     11   | .   .   .   .   .   .   .   .   3   .   8   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
  AOE                      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Classes Destroyed          13   | 2   .   .   6   .   .   .   2   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Worker                   12   | .   .   .   .   .   .   .   2   .   .   .   1   .   1   .   2   .   .   2   .   2   .   2   
  Builder                  7    | .   .   .   1   .   .   2   2   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Tunneler                 6    | 3   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hauler                   14   | .   .   .   4   .   .   .   3   3   .   .   2   .   .   .   1   .   .   .   .   1   .   .   
  Recycler                 10   | 1   .   .   1   1   .   .   2   3   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Mechanic                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  3    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Swarmer                  17   | .   .   .   1   .   .   .   9   3   .   3   .   .   .   .   .   1   .   .   .   .   .   .   
  Cutter                   2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    15   | .   .   .   8   .   .   .   .   3   .   2   .   .   .   .   .   1   .   .   .   .   1   .   
  Sentry                   3    | .   .   .   1   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Decomposer               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
Best Kill Streak           6    | 2   .   .   6   1   .   1   4   3   .   3   1   .   1   2   1   2   .   2   3   2   1   2   
  Combat Bots Only         4    | .   .   .   4   .   .   .   4   2   .   3   .   .   .   1   .   2   .   .   1   .   1   .   
Max Kills in Single Turn   1    | 1   .   .   1   1   .   1   1   1   .   1   1   .   1   1   1   1   .   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Melee                    1    | .   .   .   1   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -6   -6   -6   -6   -5   -5   -5   -4   -4   -3   -2   -1   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  DSF  Fac  Was  Fac  DSF  Fac  Upp  Upp  Fac  DSF  Res  Res  Acc  
Damage Taken               4115 | .    .    .    519  42   .    .    582  325  .    959  .    .    66   61   854  350  .    .    176  101  .    80   
  Core                     1715 | .    .    .    227  6    .    .    210  162  .    423  .    .    22   .    332  226  .    .    63   44   .    .    
  Absorbed by Shields      4    | .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  250  | .    .    .    11   .    .    .    113  25   .    92   .    .    .    .    .    .    .    .    .    9    .    .    
  Regen/Repaired (Parts)   122  | .    .    .    .    .    .    .    17   105  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         76   | 100  .    100  .    .    .    41   .    32   .    39   .    .    .    97   .    .    44   .    94   96   100  100  
Volleys Fired              52   | 8    .    4    .    .    .    .    .    .    .    3    .    .    .    .    13   8    .    3    2    8    3    .    
  Largest                  2    | 2    .    2    .    .    .    .    .    .    .    1    .    .    .    .    2    1    .    1    1    1    1    .    
  Hottest                  120  | 40   .    100  .    .    .    .    .    .    .    90   .    .    .    .    105  90   .    105  105  105  120  .    
Shots Fired                111  | 16   .    5    .    .    .    .    .    14   .    38   .    .    .    .    15   7    .    3    2    8    3    .    
  Gun                      69   | 16   .    2    .    .    .    .    .    14   .    35   .    .    .    .    2    .    .    .    .    .    .    .    
  Cannon                   36   | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    13   4    .    3    2    8    3    .    
  Launcher                 3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    
  Special                  3    | .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  20   | 16   .    2    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Thermal                  88   | .    .    3    .    .    .    .    .    14   .    38   .    .    .    .    13   4    .    3    2    8    3    .    
  Explosive                3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         30   | 6    .    1    .    .    .    .    .    15   .    30   .    .    .    .    7    8    .    11   13   .    .    .    
  Robot Miss Streak        2    | 1    .    1    .    .    .    .    .    .    .    2    .    .    .    .    2    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Autonomous               49   | .    .    .    .    .    .    .    .    14   .    35   .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           227  | 11   .    1    45   2    .    6    31   34   .    38   12   .    1    1    22   7    .    3    2    5    3    3    
  Core Hits                76   | 8    .    .    10   1    .    .    8    13   .    12   5    .    1    1    4    5    .    1    2    3    1    1    
  Critical Kills           4    | .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Critical Parts Destroyed 7    | .    .    .    6    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         15   | .    .    .    8    1    .    .    2    2    .    .    1    .    .    .    .    .    .    1    .    .    .    .    
    Meltdown               1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Smash                  10   | .    .    .    8    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  4    | .    .    .    .    .    .    .    1    2    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              226  | .    .    1    58   2    .    8    52   39   .    3    17   .    1    1    18   .    .    .    .    13   9    4    
  Impact                   130  | .    .    1    58   2    .    8    40   .    .    3    .    .    .    .    18   .    .    .    .    .    .    .    
  Slashing                 96   | .    .    .    .    .    .    .    12   39   .    .    17   .    1    1    .    .    .    .    .    13   9    4    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            58   | .    .    .    10   2    .    6    12   8    .    1    6    .    1    .    2    .    .    .    .    4    3    3    
    Combat Hostiles        2    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9456 | 84   .    6    1525 149  .    323  1521 1331 .    1166 581  .    70   33   926  379  .    109  76   452  366  359  
  Guns                     1455 | 84   .    6    .    .    .    .    .    416  .    926  .    .    .    .    23   .    .    .    .    .    .    .    
  Cannons                  629  | .    .    .    .    .    .    .    .    .    .    83   .    .    .    .    251  110  .    109  76   .    .    .    
  Explosions               269  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    269  .    .    .    .    .    .    
  Melee                    7098 | .    .    .    1525 149  .    323  1521 915  .    157  581  .    70   33   652  .    .    .    .    452  366  354  
  Ramming                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Kinetic                  113  | 84   .    6    .    .    .    .    .    .    .    .    .    .    .    .    23   .    .    .    .    .    .    .    
  Thermal                  1971 | .    .    .    .    .    .    .    .    416  .    1009 .    .    .    .    251  110  .    109  76   .    .    .    
  Explosive                269  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    269  .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   4062 | .    .    .    1525 149  .    323  1256 .    .    157  .    .    .    .    652  .    .    .    .    .    .    .    
  Slashing                 3036 | .    .    .    .    .    .    .    265  915  .    .    581  .    70   33   .    .    .    .    .    452  366  354  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         7    | .    .    .    4    4    4    4    .    .    2    2    .    5    5    5    6    7    7    .    .    .    .    .    
  Average Corruption       3    | .    .    .    2    4    4    4    .    .    2    2    .    5    5    5    3    6    7    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  28   | .    .    .    5    2    3    7    .    .    .    2    .    1    1    .    1    6    .    .    .    .    .    .    
    Message Errors         4    | .    .    .    1    1    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Matter Fused           7    | .    .    .    1    .    .    3    .    .    .    2    .    .    1    .    .    .    .    .    .    .    .    .    
    Heat Flow Errors       4    | .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
    Energy Discharges      4    | .    .    .    1    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      6    | .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    
    Data Loss (major)      1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Weapon Failures        1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1622 | .    .    .    392  43   .    122  402  43   .    22   38   .    .    .    73   41   .    .    .    141  166  139  
  Projectiles              30   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    27   .    .    .    .    .    .    
  Explosions               14   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   .    .    .    .    .    .    
  Melee                    1578 | .    .    .    392  43   .    122  402  43   .    22   38   .    .    .    70   .    .    .    .    141  166  139  
Knockbacks                 19   | .    .    .    11   .    .    4    2    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Impact                   15   | .    .    .    8    .    .    3    2    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                4    | .    .    .    3    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Targets Rammed             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        234  | .    .    .    234  .    .    94   .    .    .    114  .    .    .    .    185  112  .    79   .    112  26   .    
  Average Temperature      53   | .    .    .    110  .    .    48   .    .    .    44   .    .    .    .    56   31   .    36   .    50   19   .    
  Received Heat Transfer   609  | .    .    .    243  6    .    .    45   96   .    48   .    .    .    .    81   63   .    .    .    18   .    9    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              43   | .    .    .    15   1    .    4    19   .    .    1    .    .    .    .    3    .    .    .    .    .    .    .    
  Impact Corruptions       53   | .    .    .    19   1    .    7    21   .    .    2    .    .    .    .    3    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             5    | .    .    .    .    .    .    .    .    1    .    2    .    .    .    .    1    .    .    1    .    .    .    .    
  Heat Transferred         2442 | .    .    .    .    .    .    .    .    518  .    1258 .    .    .    .    333  148  .    111  74   .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac DSF Fac Was Fac DSF Fac Upp Upp Fac DSF Res Res Acc 
Peak Influence             625  | 20  73  37  625 298 .   25  372 288 115 280 210 88  66  59  93  .   .   33  43  141 103 74  
  Initial                  243  | .   13  28  14  243 .   .   9   111 115 80  147 73  61  39  25  .   .   22  23  24  52  8   
  Average                  118  | 8   33  34  357 281 .   8   76  185 115 192 183 85  61  54  28  .   .   23  32  77  71  27  
Maximum Alert Level        2    | .   .   .   2   1   .   .   1   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Low Security (%)         79   | 100 100 100 22  .   .   100 91  54  100 56  63  100 100 100 100 .   .   100 100 100 100 100 
  Level 1                  14   | .   .   .   24  100 .   .   8   45  .   43  36  .   .   .   .   .   .   .   .   .   .   .   
  Level 2                  5    | .   .   .   52  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   2   .   2   .   .   .   2   1   .   2   1   .   .   .   .   .   .   .   .   2   1   1   
  Investigation            5    | .   1   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Extermination            3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   
  Reinforcement            6    | .   1   .   1   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -3  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac DSF Fac Was Fac DSF Fac Upp Upp Fac DSF Res Res Acc 
Distress Signals           17   | .   .   .   6   .   .   .   4   2   .   .   .   .   .   .   3   .   .   .   .   1   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              150  | .   3   1   42  8   .   1   24  20  .   11  3   6   .   1   14  4   .   .   3   4   .   5   
  Peak Tracking Total      12   | .   2   1   12  6   .   3   8   7   .   3   2   6   .   1   10  3   .   .   1   3   5   5   
  Tactical Retreats        32   | .   .   .   13  2   .   1   4   2   .   1   .   1   .   .   2   1   .   .   2   2   .   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac DSF Fac Was Fac DSF Fac Upp Upp Fac DSF Res Res Acc 
Traps Triggered            13   | .   .   .   3   .   .   .   1   3   1   3   1   .   1   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            6    | .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         6    | .   .   6   6   6   6   6   6   6   6   6   6   6   6   6   6   6   6   6   6   6   6   6   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -3  -2  -1  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac DSF Fac Was Fac DSF Fac Upp Upp Fac DSF Res Res Acc 
Machines Disabled          2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -3  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac DSF Fac Was Fac DSF Fac Upp Upp Fac DSF Res Res Acc 
Machines Accessed          57   | .   1   1   7   .   2   .   9   7   2   .   3   .   1   .   5   1   .   1   .   9   2   6   
  Terminals                47   | .   1   .   6   .   .   .   8   6   2   .   2   .   1   .   4   .   .   1   .   8   2   6   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          3    | .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
Total Hacks                168  | .   4   1   19  .   2   .   32  18  3   .   7   .   1   .   13  1   .   1   .   37  7   22  
  Successful               104  | .   .   1   11  .   2   .   14  13  1   .   7   .   1   .   12  1   .   1   .   23  5   12  
  Failed                   63   | .   4   .   8   .   .   .   18  5   2   .   .   .   .   .   1   .   .   .   .   13  2   10  
    Catastrophic           11   | .   .   .   2   .   .   .   2   .   1   .   .   .   .   .   1   .   .   .   .   .   1   4   
  Database Lockouts        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Manual                   88   | .   .   .   12  .   1   .   23  6   .   .   3   .   .   .   9   .   .   .   .   20  3   11  
  Terminals                148  | .   4   .   17  .   .   .   29  12  3   .   6   .   1   .   11  .   .   1   .   35  7   22  
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Repair Stations          11   | .   .   .   2   .   .   .   3   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   
Terminal Hacks             63   | .   .   1   5   .   2   .   6   5   1   .   4   .   1   .   6   1   .   1   .   17  4   9   
  Record                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   
  Robot Analysis           2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Prototype ID Bank        12   | .   .   .   2   .   .   .   1   .   .   .   1   .   .   .   2   .   .   .   .   3   1   2   
  Open Door                7    | .   .   1   .   .   .   .   .   4   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Open DSF                 4    | .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   1   .   .   .   .   
  Level Access Points      5    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   1   1   
  Branch Access Points     2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Machine Index            5    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   1   1   
  Terminal Index           3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Unreport Threat          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Locate Traps             9    | .   .   .   2   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   5   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Zone Layout              3    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       8    | .   .   .   2   .   .   .   2   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           4    | .   .   .   1   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   4    | .   .   .   1   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         30   | .   .   .   4   .   .   .   6   4   .   .   2   .   .   .   6   .   .   .   .   4   1   3   
  Terminals                28   | .   .   .   4   .   .   .   6   4   .   .   2   .   .   .   4   .   .   .   .   4   1   3   
    Track                  3    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Assimilate             9    | .   .   .   .   .   .   .   4   1   .   .   .   .   .   .   2   .   .   .   .   1   .   1   
    Botnet                 10   | .   .   .   .   .   .   .   2   2   .   .   1   .   .   .   1   .   .   .   .   2   1   1   
    Disrupt                4    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Operators              2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
    Reprogram              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Watchers               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         42   | .   1   .   5   .   .   .   9   4   1   .   2   .   1   .   2   .   .   .   .   9   2   6   
  Full Trace Events        4    | .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   62   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   62  .   .   
  Total Part Build Rating  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   
Parts Repaired             4    | .   .   .   1   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     121  | .   .   .   26  .   .   .   19  76  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -3  -2  -1  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac DSF Fac Was Fac DSF Fac Upp Upp Fac DSF Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -3  -2  -1  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac DSF Fac Was Fac DSF Fac Upp Upp Fac DSF Res Res Acc 
Total Allies               4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   
  Largest Group            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   
  Highest-Rated Group      45   | .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   26  .   .   .   .   26  .   45  
  Highest-Rated Ally       45   | .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   26  .   .   .   .   26  .   45  
Total Orders               2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  STAY                     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  FOLLOW                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac DSF Fac Was Fac DSF Fac Upp Upp Fac DSF Res Res Acc 
Robot Analysis Total       2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         101  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  5   35  27  23  
  Items                    101  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  5   35  27  23  

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -6   -6   -6   -6   -5   -5   -5   -4   -4   -3   -2   -1   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  DSF  Fac  Was  Fac  DSF  Fac  Upp  Upp  Fac  DSF  Res  Res  Acc  
Turns Passed               7011 | 71   81   378  740  112  166  258  1213 689  219  232  330  111  61   18   573  245  8    158  82   513  423  330  
Spaces Moved               7554 | 89   139  428  637  206  321  433  995  611  172  196  311  125  73   31   562  389  15   229  114  725  375  378  
  Core                     7554 | 89   139  428  637  206  321  433  995  611  172  196  311  125  73   31   562  389  15   229  114  725  375  378  
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   50   50   50   50   50   50   50   50   50   50   50   50   50   50   50   50   50   50   50   50   50   50   
  Average Speed            56   | 50   54   63   50   50   50   50   50   60   71   84   85   79   77   50   50   52   50   53   50   50   50   59   
  Slowest Speed            300  | 50   100  100  200  50   50   50   100  150  100  200  100  100  100  50   100  100  50   250  150  100  100  300  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       39   | 4    34   64   63   34   70   63   60   79   5    93   10   72   3    41   14   66   5    5    79   20   10   10   
  Regions Visited          22
    Branch Regions         7
  Pre-discovered Areas     1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        8    | .    .    .    .    .    .    .    1    .    1    .    .    .    1    .    1    .    1    1    .    1    1    .    
  Unknown Exits Taken      9    | 1    1    1    1    1    1    1    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Scrap Searched             2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
Spaces Dug                 41   | .    .    4    3    .    .    .    8    6    .    .    2    .    .    .    1    .    .    .    .    10   6    1    
Terrain Destroyed          74   | .    .    4    3    .    .    .    8    6    .    .    2    .    .    .    3    22   .    .    .    16   9    1    
  Melee                    35   | .    .    1    3    .    .    .    8    6    .    .    2    .    .    .    .    .    .    .    .    8    6    1    
  Projectile               17   | .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    8    3    .    
  AOE                      22   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    22   .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -6   -6   -6   -6   -5   -5   -5   -4   -4   -3   -2   -1   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  DSF  Fac  Was  Fac  DSF  Fac  Upp  Upp  Fac  DSF  Res  Res  Acc  
Total                      9847 | 100  143  518  952  210  326  459  1620 875  268  252  345  135  74   31   803  420  14   262  132  842  590  476  
  Wait                     1751 | .    .    74   235  .    .    19   556  160  90   16   11   9    .    .    192  21   .    14   .    69   195  90   
  Move                     7532 | 88   138  427  636  205  320  432  994  610  171  195  311  124  72   30   561  388  14   228  113  724  374  377  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  24   | 1    1    3    .    .    4    .    2    4    .    2    1    .    .    .    4    .    .    1    .    .    1    .    
  Fast Attach              75   | 3    2    1    7    1    .    .    8    5    2    8    2    1    1    .    7    1    .    5    10   8    .    3    
  Attach                   30   | .    .    1    4    1    .    .    2    4    2    4    2    .    .    .    1    1    .    2    2    3    1    .    
  Detach                   25   | .    1    1    3    .    .    .    1    2    2    3    1    .    .    .    .    1    .    4    3    2    .    1    
  Swap                     26   | .    .    5    4    .    .    .    .    1    .    .    .    .    .    .    2    .    .    .    .    8    6    .    
  Drop                     46   | .    1    1    5    1    2    .    5    6    1    3    .    1    .    .    5    .    .    5    2    7    1    .    
  Fire                     52   | 8    .    4    .    .    .    .    .    .    .    3    .    .    .    .    13   8    .    3    2    8    3    .    
  Melee                    226  | .    .    1    58   2    .    8    52   39   .    3    17   .    1    1    18   .    .    .    .    13   9    4    
  Ram                      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            59   | .    .    .    .    .    .    .    .    44   .    15   .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat / [*Min])
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 3 exits: *Fac x2 / *Sto)
-8/Storage
-7/Factory
-7/DSF
-6/Factory (discovered 5 exits: Fac x4 / [*Low])
-6/Waste
-6/Factory
-6/DSF
-5/Factory (discovered 6 exits: Fac x4 / *Upp x2)
-5/Upper Caves
-5/Upper Caves
-4/Factory
-4/DSF
-3/Research (discovered 3 exits: *Res x3)
-2/Research (discovered 3 exits: *Acc x3)
-1/Access
To Epsilon Eridani

 History 
---------
 Turn | Location       | Event
   10 | -11/Scrapyard  | Discovered new exit (range 15)
   72 | -11/Scrapyard  | Entered Materials
  129 | -10/Materials  | Discovered new exit (range 10)
  153 | -10/Materials  | Entered Mines
  171 | -10/Mines      | Discovered new exit (range 16)
  203 | -10/Mines      | Assembled infested the area
  257 | -10/Mines      | Discovered new exit (range 12)
  314 | -10/Mines      | Build established: Mutant
  358 | -10/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
  531 | -10/Mines      | Entered Materials
  531 | -9/Materials   | Evolved 2 slots: Utility x2
  581 | -9/Materials   | Repaired Broken Adv. Weight Redist. System
  619 | -9/Materials   | Discovered new exit (range 13)
  826 | -9/Materials   | Discovered new exit (range 13)
 1008 | -9/Materials   | Core integrity fell below 50%
 1271 | -9/Materials   | Entered Mines
 1317 | -9/Mines       | Discovered new exit (range 15)
 1356 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
 1356 | -9/Mines       | Discovered new exit (range 6)
 1383 | -9/Mines       | Entered Exiles
 1401 | -9/Exiles      | Met 8R-AWN
 1409 | -9/Exiles      | Met EX-HEX
 1434 | -9/Exiles      | Met EX-DEC
 1443 | -9/Exiles      | Learned location of Zion (-7)
 1475 | -9/Exiles      | Met EX-BIN
 1482 | -9/Exiles      | Aligned with FarCom system
 1483 | -9/Exiles      | Given EX-Vault access code
 1494 | -9/Exiles      | Opened EX-Vault
 1498 | -9/Exiles      | Found AWS/Thermal
 1510 | -9/Exiles      | Warned to stay clear of 0b10 Research branches
 1542 | -9/Exiles      | Discovered new exit (range 10)
 1549 | -9/Exiles      | Left Exiles lab with AWS/Thermal
 1549 | -9/Exiles      | Entered Mines
 1592 | -8/Mines       | Discovered new exit (range 7)
 1690 | -8/Mines       | Build established: Trapper-Mutant
 1807 | -8/Mines       | Entered Materials
 1807 | -8/Materials   | Evolved 2 slots: Utility x2
 2508 | -8/Materials   | Discovered new exit (range 10)
 2654 | -8/Materials   | Repaired Adv. Weight Redist. System
 2916 | -8/Materials   | Identified exit to Storage
 3000 | -8/Materials   | Discovered new exit (range 10)
 3020 | -8/Materials   | Entered Storage
 3101 | -8/Storage     | Found Prototype Launcher
 3101 | -8/Storage     | Identified Scatter Rocket Array
 3124 | -8/Storage     | Repaired Imp. Utility Shielding
 3167 | -8/Storage     | Repaired Adv. Weight Redist. System
 3557 | -8/Storage     | Build established: Mutant
 3677 | -8/Storage     | Core integrity fell below 50%
 3702 | -8/Storage     | Discovered new exit (range 15)
 3709 | -8/Storage     | Entered Factory
 3709 | -7/Factory     | Evolved 2 slots: Utility x2
 3711 | -7/Factory     | Lost 3 parts (1p1u1w)
 3927 | -7/Factory     | Identified exit to DSF
 3928 | -7/Factory     | Entered DSF
 3952 | -7/DSF         | Additional patrols routed to DSF
 4032 | -7/DSF         | Lost 3 parts (2u1w)
 4036 | -7/DSF         | Core integrity fell below 50%
 4071 | -7/DSF         | Sterilization system engaged
 4091 | -7/DSF         | Ambient heat levels rising (+10)
 4106 | -7/DSF         | Ambient heat levels rising (+10)
 4111 | -7/DSF         | Discovered new exit (range 7)
 4121 | -7/DSF         | Ambient heat levels rising (+10)
 4136 | -7/DSF         | Ambient heat levels rising (+10)
 4151 | -7/DSF         | Ambient heat levels rising (+10)
 4160 | -7/DSF         | Entered Factory
 4160 | -6/Factory     | Evolved 2 slots: Utility x2
 4429 | -6/Factory     | Identified exit to Factory
 4468 | -6/Factory     | Build established: Hacker-Assassin
 4484 | -6/Factory     | Discovered new exit (range 10)
 4490 | -6/Factory     | Sucked down chute
 4490 | -6/Factory     | Entered Waste
 4505 | -6/Waste       | EMP discharged
 4509 | -6/Waste       | Spotted C-40 Crusher
 4519 | -6/Waste       | Spotted C-40 Crusher
 4520 | -6/Waste       | Spotted C-40 Crusher
 4551 | -6/Waste       | Spotted C-40 Crusher
 4568 | -6/Waste       | Spotted C-40 Crusher
 4568 | -6/Waste       | Spotted C-40 Crusher
 4593 | -6/Waste       | Discovered new exit (range 11)
 4601 | -6/Waste       | Entered Factory
 4662 | -6/Factory     | Identified exit to DSF
 4662 | -6/Factory     | Entered DSF
 4673 | -6/DSF         | Discovered exit to Factory (range 13)
 4680 | -6/DSF         | Entered Factory
 4680 | -5/Factory     | Evolved 2 slots: Utility x2
 4787 | -5/Factory     | Identified exit to Upper Caves
 4787 | -5/Factory     | Identified exit to Factory
 4971 | -5/Factory     | Build established: Hacker-Mutant
 5253 | -5/Factory     | Entered Upper Caves
 5276 | -5/Upper Caves | Lost 7 parts (1p5u1w)
 5289 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
 5336 | -5/Upper Caves | Core integrity fell below 50%
 5380 | -5/Upper Caves | Learned Factory stockpile data
 5491 | -5/Upper Caves | Discovered new exit (range 16)
 5498 | -5/Upper Caves | Entered another Upper Caves area
 5500 | -5/Upper Caves | Discovered exit to Factory (range 13)
 5506 | -5/Upper Caves | Entered Factory
 5506 | -4/Factory     | Evolved 2 slots: Utility x2
 5634 | -4/Factory     | Identified exit to DSF
 5664 | -4/Factory     | Entered DSF
 5699 | -4/DSF         | Discovered new exit (range 15)
 5701 | -4/DSF         | Additional patrols routed to DSF
 5712 | -4/DSF         | Lost 3 parts (3u)
 5746 | -4/DSF         | Entered Research
 5746 | -3/Research    | Evolved 2 slots: Utility x2
 5817 | -3/Research    | Identified exit to Research
 5934 | -3/Research    | Build established: Wizard-Mutant
 5983 | -3/Research    | Fabricated Adv. Gravity Neutralizer?
 6206 | -3/Research    | Central database locked down
 6248 | -3/Research    | Found Prototype Slashing Weapon
 6248 | -3/Research    | Identified Molecular Scythe
 6259 | -3/Research    | Entered another Research area
 6259 | -2/Research    | Evolved 2 slots: Utility x2
 6264 | -2/Research    | Identified exit to Access
 6682 | -2/Research    | Entered Access
 6682 | -1/Access      | Evolved 2 slots: Utility x2
 6719 | -1/Access      | Identified exit to Surface
 7012 | ***            | Escaped!

 Last Messages 
---------------
06967_ Acquired Adv. Hacking Suite.
06971_ Acquired Adv. Reaction Control System.
06977_ >> DECODED: Impulse Thruster location.
06983_ Sneak attack on K-01 Serf.
06983_ K-01 Serf destroyed.
06985_ K-01 Serf collects debris.
06985_ Acquired 23 matter.
06987_ >> DECODED: Biometal Heavy Treads location.
06987_ Sneak attack on K-01 Serf.
06987_ Destroyed Wheel.
06987_ Destroyed Lgt. Ion Engine.
06987_ K-01 Serf destroyed.
06989_ Acquired 17 matter.
07008_ >> DECODED: Lgt. Quantum Reactor location.
07008_ Connecting with Terminal...
>>Open(Door)
Sealed Barrier opened.
07010_ The Access Shell folds into the floor.
[Achievement: Inspector Gadget]
[Achievement: The Little Core That Could]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          35
Energy Capacity            700
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    16
Armor Coverage             150
Core Shielding             30
Utility Shielding          66
Evasion (%)                62
Targeting Accuracy         8
Melee Accuracy             22
Core Analysis              6
Offensive Hacking          74
Defensive Hacking          40
Trap Extractor Capacity    6

 Item Schematics 
-----------------
     Adv. Gravity Neutralizer | -3/Research | Hacked
       Exp. Utility Shielding | -3/Research | Hacked
       Imp. Fusion Compressor | -3/Research | Hacked
 Adv. Quantum Shading Machine | -2/Research | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Adv. Gravity Neutralizer | x1 | -3/Research 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Inspector Gadget
The Little Core That Could

 Challenges 
------------
None

 Game 
------
Seed              SkeletonNeutronGreatsword
  Manual?         0
Play Time         02:01:12
  Cumulative      573.8 hours
  Start           2022.07.10 @ 12:32:43
  End             2022.07.10 @ 14:31:35
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          188
  Rogue           184
  Adventurer      4
  Explorer        0
Win Type          0
  Total           15
  Types           7/2/4/0/0/0/1/1/0
Lore%             86
Gallery%          88
Achievement%      76
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: eb95cd34-7260-4e00-9814-541067b03ef6