Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.05 @ 20:05:12 Player: SH-pl7 Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (95) 475 Value Destroyed (2807) 2807 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (-10) -10 TOTAL SCORE: 5352 Bonus ------- High Alert Combat Kills 11 Friendly Fire -21 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 160/160 System Corruption 6% Temperature Cool (9) Movement Walking (200) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Light Treads Titanium Leg Titanium Leg > --- UTILITY (4) ------ Large Storage Unit Transport Network Coupler Medium Armor Plating Drone Bay (0/2) > --- WEAPON (3) ------- Great Maul Katana Axe > --- INVENTORY (15) --- Light Treads Large Storage Unit Structural Scanner Actuator Array Reaction Control System Improved Propulsion Shielding Hacking Suite Hacking Suite Hacking Suite System Shield Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Transport Network Coupler Actuator Array Reaction Control System > --- WEAPON ----------- Guided EMP Blaster Axe > --- INVENTORY -------- Light Nuclear Core Light Treads Aluminum Leg Large Storage Unit Structural Scanner Hacking Suite Drone Bay Improved Light Cannon Improved Light Cannon Improved Light Cannon [Rating: 37] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Aerolev Unit Utility Large Storage Unit Device Actuator Array Storage Large Storage Unit Processor Transport Network Coupler Protection Light Armor Plating Weapon Scythe Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Great Maul Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 2 | . . . 1 . 1 Weapon 1 | . . . . . 1 Parts Attached 88 | 6 6 9 19 11 37 Power 10 | 1 2 . 2 . 5 Engine 7 | 1 2 . 2 . 2 Core 3 | . . . . . 3 Reactor . | . . . . . . Propulsion 37 | 2 . 3 7 8 17 Treads 24 | 2 . . 7 8 7 Leg 12 | . . 3 . . 9 Wheel . | . . . . . . Hover 1 | . . . . . 1 Flight . | . . . . . . Utility 19 | 1 3 2 2 2 9 Device 5 | . . 1 . . 4 Storage 5 | 1 2 . 1 . 1 Processor 2 | . . 1 1 . . Hackware . | . . . . . . Protection 7 | . 1 . . 2 4 Artifact . | . . . . . . Weapon 22 | 2 1 4 8 1 6 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 10 | 2 1 1 6 . . Ballistic Cannon 2 | . . 2 . . . Launcher 3 | . . 1 . . 2 Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon 6 | . . . 2 1 3 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . 1 . 3 Corrupted Parts 1 | . . . . . 1 System Corruption 3 | . . . . . 3 Parts Lost 27 | . 2 6 3 1 15 Power 5 | . 1 1 . . 3 Propulsion 13 | . . 3 3 . 7 Utility 4 | . . 1 . . 3 Weapon 5 | . 1 1 . 1 2 Highest Loss Streak 8 | . 2 2 2 1 8 To Critical Strikes . | . . . . . . Average Slot Usage (%) 90 | . 97 65 93 100 91 Engine 8 | . 14 . 9 11 7 Treads 16 | . 28 4 20 33 7 Leg 10 | . . 17 8 . 19 Device 3 | . . . . . 9 Storage 11 | . 14 14 11 11 9 Processor 9 | . . 5 21 12 9 Protection 6 | . 11 . . 9 7 Ballistic Gun 7 | . 28 3 15 . . Ballistic Cannon 2 | . . 17 . . . Slashing Weapon 11 | . . . 6 22 19 Peak Build Rating 37 | 7 8 8 19 19 37 Average Rating 16 | 5 7 5 14 17 26 On Entrance 9 | . 7 8 6 19 19 Naked Turns . | . . . . . . Heaviest Build 49 | 12 28 29 34 36 49 Greatest Support 60 | 40 40 40 60 60 60 Greatest Overweight (x) 2 | . . 2 1 . 2 Average Overweight (x) . | . . 1 . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 10 15 15 15 15 Most Carried 15 | 8 10 10 15 15 15 Average Carried 11 | 4 9 8 10 14 13 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 8 9 7 15 15 11 Class Distribution -------------------- 48% | Mutant 23% | Gladiator 22% | Scavenger-Mutant 5% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Storage Gladiator | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Sto Mat Matter Collected 1755 | 308 165 213 572 125 372 Remotely . | . . . . . . Salvage Created 3926 | 86 213 86 944 684 1913 Parts 218 | 3 18 4 61 40 92 Haulers Intercepted 6 | . . . 2 . 4 Recyclers Shooed 7 | 1 . . 4 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Combat Hostiles Destroyed 81 | . 10 19 15 11 26 Melee 39 | . . . 3 11 25 Guns 23 | . 10 1 12 . . Cannons 4 | . . 4 . . . AOE 14 | . . 14 . . . Classes Destroyed 15 | 2 3 2 5 2 1 Worker 2 | . . . 1 . 1 Builder 2 | . . . . 1 1 Tunneler 4 | 1 . 2 1 . . Hauler 6 | . . . 2 . 4 Recycler 8 | 1 . . 2 1 4 Operator 5 | . . . 1 1 3 Watcher 2 | . 2 . . . . Swarmer 11 | . 8 . 3 . . Grunt 27 | . 2 2 4 3 16 Brawler 3 | . . . . 2 1 Duelist 2 | . . . 1 . 1 Sentry 18 | . . . 7 6 5 Demolisher 2 | . . 2 . . . Hunter 3 | . . . . . 3 Assembled 15 | . . 15 . . . Best Kill Streak 17 | 1 3 17 6 4 4 Combat Bots Only 15 | . 3 15 6 4 4 Max Kills in Single Turn 6 | 1 2 6 2 1 1 Gunslinging 1 | . . . 1 . . Exploded 6 | . . 6 . . . Melee 1 | . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Sto Mat Hostile Shots Fired 453 | . 39 47 72 46 249 Missed 105 | . 11 10 13 10 61 Damage Taken 5628 | . 439 885 902 533 2869 Core 1027 | . 56 126 220 65 560 Absorbed by Shields . | . . . . . . Redirected to Shielding 52 | . 41 11 . . . Core Remaining (%) 51 | 100 . 27 . 28 . Volleys Fired 109 | 8 27 22 52 . . Largest 2 | 2 2 2 2 . . Hottest 70 | 40 40 70 46 . . Shots Fired 207 | 16 54 33 104 . . Gun 176 | 16 54 2 104 . . Cannon 24 | . . 24 . . . Launcher 7 | . . 7 . . . Special . | . . . . . . Kinetic 200 | 16 54 26 104 . . Thermal . | . . . . . . Explosive 7 | . . 7 . . . Electromagnetic . | . . . . . . Robot Hit Streak 17 | 5 6 4 17 . . Robot Miss Streak 5 | 3 4 3 5 . . Penetration Max . | . . . . . . Secondary Targets 2 | . . . 2 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 289 | 10 30 18 86 43 102 Core Hits 141 | 3 14 40 32 14 38 Critical Kills 2 | . 1 . 1 . . Critical Parts Destroyed 1 | 1 . . . . . Critical Strikes 23 | 1 1 1 2 4 14 Destroy 3 | 1 1 . 1 . . Blast 1 | . . 1 . . . Sever 19 | . . . 1 4 14 Melee Attacks 206 | . . . 15 53 138 Impact 10 | . . . . . 10 Slashing 196 | . . . 15 53 128 Piercing . | . . . . . . Sneak Attacks 29 | . . . 5 9 15 Combat Hostiles . | . . . . . . Follow-up Attacks 33 | . . . 1 5 27 Damage Inflicted 9195 | 121 454 1369 1673 1716 3862 Guns 1589 | 121 409 14 1045 . . Cannons 243 | . . 243 . . . Explosions 1157 | . 45 1112 . . . Melee 6206 | . . . 628 1716 3862 Ramming . | . . . . . . Kinetic 1832 | 121 409 257 1045 . . Thermal . | . . . . . . Explosive 1157 | . 45 1112 . . . Electromagnetic . | . . . . . . Impact 252 | . . . . . 252 Slashing 5954 | . . . 628 1716 3610 Piercing . | . . . . . . Highest Corruption 6 | . . 2 . 5 6 Average Corruption 3 | . . 2 . 4 5 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 25 | . . 7 . 10 8 Message Errors 6 | . . 2 . 3 1 Matter Fused 9 | . . 2 . 3 4 Heat Flow Errors 1 | . . 1 . . . Energy Discharges 2 | . . 1 . 1 . Parts Rejected 1 | . . . . . 1 Parts Fused 1 | . . 1 . . . Data Loss (minor) 2 | . . . . . 2 Data Loss (major) 3 | . . . . 3 . Overload Shots . | . . . . . . Overflow Damage 334 | . . 13 73 11 237 Projectiles . | . . . . . . Explosions 13 | . . 13 . . . Melee 321 | . . . 73 11 237 Knockbacks 6 | . . 4 . . 2 Impact 2 | . . . . . 2 Kinetic 4 | . . 4 . . . Secondary . | . . . . . . Self-Inflicted Damage 167 | . 61 106 . . . Shots 5 | . 1 4 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 160 | . 12 160 26 8 21 Average Temperature 43 | . 12 72 9 6 6 Received Heat Transfer 1878 | . 54 189 267 225 1143 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 1 | . . . . . 1 Impact Corruptions 1 | . . . . . 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Peak Influence 435 | 10 208 134 347 386 435 Initial 146 | . 6 81 21 146 83 Average 176 | 4 73 86 155 288 232 Maximum Alert Level 2 | . 1 . 1 1 2 Low Security (%) 55 | 100 93 100 67 16 29 Level 1 42 | . 6 . 32 83 67 Level 2 1 | . . . . . 3 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 1 . 1 1 3 Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 5 | . . . 1 1 3 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Sto Mat Distress Signals 13 | . 5 . 3 2 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 122 | . 17 20 20 20 45 Peak Tracking Total 16 | . 4 16 3 4 8 Tactical Retreats 8 | . 1 . 1 2 4 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Traps Triggered 3 | . 1 . . 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Sto Mat Machines Disabled 5 | . 2 1 . 2 . Max in Single Turn 2 | . 2 1 . 1 . Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Sto Mat Machines Accessed 20 | . 4 . 4 4 8 Terminals 18 | . 4 . 4 4 6 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . . 1 Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 44 | . 9 . 12 10 13 Successful 21 | . 6 . 5 4 6 Failed 23 | . 3 . 7 6 7 Catastrophic 6 | . . . 2 1 3 Database Lockouts . | . . . . . . Manual 26 | . 3 . 11 3 9 Terminals 42 | . 9 . 12 10 11 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . . 1 Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Terminal Hacks 10 | . 3 . 3 2 2 Robot Analysis 3 | . . . 3 . . Open Door 2 | . . . . 2 . Branch Access Points 1 | . . . . . 1 Terminal Index 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Hauler Manifests 2 | . 1 . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . . . . 1 Report Inventory 1 | . . . . . 1 Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks 9 | . 3 . 2 2 2 Terminals 9 | . 3 . 2 2 2 Botnet 9 | . 3 . 2 2 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . . . 3 2 5 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Sto Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Sto Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders 1 | . . . . . 1 EXPLORE 1 | . . . . . 1 Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Robot Analysis Total 3 | . . . 3 . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches 2 | . . . . . 2 Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Sto Mat Turns Passed 4979 | 179 740 786 727 864 1683 Spaces Moved 2357 | 89 396 341 244 404 883 Core 3 | 3 . . . . . Treads 1310 | 86 396 58 203 404 163 Legs 1044 | . . 283 41 . 720 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 120 Average Speed 162 | 156 160 209 180 160 141 Slowest Speed 320 | 160 160 260 240 160 320 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 56 | 6 71 81 35 58 85 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . 2 . . . Spaces Dug 2 | . . . . 1 1 Terrain Destroyed 64 | . 13 49 . 1 1 Melee 2 | . . . . 1 1 Projectile . | . . . . . . AOE 62 | . 13 49 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Sto Mat Total 3036 | 110 449 378 408 550 1141 Wait 221 | . 12 6 56 70 77 Move 2352 | 88 395 340 243 403 883 Hop . | . . . . . . Pick Up 49 | 8 5 1 12 5 18 Fast Attach 31 | 6 2 1 9 2 11 Attach 23 | . 2 3 1 1 16 Detach 1 | . . . . . 1 Swap 34 | . 2 5 9 8 10 Drop 51 | . 4 . 13 13 21 Fire 109 | 8 27 22 52 . . Melee 165 | . . . 13 48 104 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 3 exits: [*Min] / *Sto x2) -9/Storage -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 180 | -11/Scrapyard | Entered Materials 329 | -10/Materials | Build established: Mutant 492 | -10/Materials | Discovered new exit (range 16) 875 | -10/Materials | Discovered new exit (range 16) 920 | -10/Materials | Entered Mines 930 | -10/Mines | Assembled infested the area 946 | -10/Mines | Learned location of Storage (-9) 953 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 987 | -10/Mines | Destroyed 15 combat bots 1046 | -10/Mines | Core integrity fell below 50% 1521 | -10/Mines | Learned Materials stockpile data 1630 | -10/Mines | Discovered new exit (range 12) 1706 | -10/Mines | Entered Materials 1706 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1717 | -9/Materials | Discovered new exit (range 16) 1882 | -9/Materials | Discovered new exit (range 6) 2255 | -9/Materials | Discovered new exit (range 6) 2358 | -9/Materials | Core integrity fell below 50% 2433 | -9/Materials | Entered Storage 2826 | -9/Storage | Build established: Scavenger-Mutant 3288 | -9/Storage | Discovered new exit (range 7) 3297 | -9/Storage | Entered Materials 3297 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3726 | -8/Materials | Core integrity fell below 50% 3769 | -8/Materials | Lost 8 parts (6n1u1w) 4004 | -8/Materials | Build established: Gladiator 4657 | -8/Materials | Core integrity fell below 20% 4883 | -8/Materials | Discovered new exit (range 15) 4980 | -8/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 04833_ Sneak attack on O-16 Technician. 04833_ Destroyed Hover Unit. 04833_ O-16 Technician destroyed. 04854_ Y-45 Defender Beam Rifle severed. 04857_ Axe follow-up attack on Y-45 Defender. 04862_ Y-45 Defender destroyed. 04868_ R-06 Scavenger collects Datajack. 04883_ EXIT=FOUND 04885_ System corrupted: Carbon-fiber Leg rejected. 04889_ Critical hit (Burn: +37). 04890_ Drone released from Drone Bay. 04895_ Critical hit (Burn: +37). 04896_ R-06 Scavenger collects Hover Unit. 04900_ R-06 Scavenger collects Lgt. Ion Engine. 04914_ System corrupted: Component data lost. 04925_ Drone destroyed. 04957_ Acquired 20 matter. 04958_ System corrupted: Matter fused (-8). 04958_ Acquired 8 matter. 04977_ Critical hit (Burn: +37). 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