Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.18 @ 14:10:44 Player: Darwin Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (30) 150 Value Destroyed (912) 912 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3102 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 178/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Signal Interpreter Improved Targeting Computer > --- WEAPON ----------- Assault Rifle Rocket Launcher > --- INVENTORY -------- (None) [Rating: 21] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Signal Interpreter Device Improved Heat Sink Storage Small Storage Unit Processor Signal Interpreter Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power 1 | . . 1 . . Propulsion 2 | . . . 2 . Utility 1 | . . 1 . . Weapon . | . . . . . Parts Attached 40 | 6 6 11 2 15 Power 9 | 2 . 3 1 3 Engine 6 | 2 . 3 1 . Core 3 | . . . . 3 Reactor . | . . . . . Propulsion 13 | 2 2 2 1 6 Treads . | . . . . . Leg 6 | . . . . 6 Wheel 2 | 2 . . . . Hover . | . . . . . Flight 5 | . 2 2 1 . Utility 5 | 1 1 2 . 1 Device 1 | . . . . 1 Storage 2 | 1 . 1 . . Processor 2 | . 1 1 . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 13 | 1 3 4 . 5 Energy Gun 3 | 1 1 . . 1 Energy Cannon . | . . . . . Ballistic Gun 5 | . 2 2 . 1 Ballistic Cannon 2 | . . . . 2 Launcher 3 | . . 2 . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 26 | . 2 5 . 19 Power 5 | . 1 1 . 3 Propulsion 8 | . . 2 . 6 Utility 3 | . . . . 3 Weapon 10 | . 1 2 . 7 Highest Loss Streak 6 | . 2 5 . 6 Average Slot Usage (%) 73 | . 93 69 81 68 Engine 4 | . 12 2 18 2 Core 4 | . . . . 9 Leg 9 | . . . . 21 Wheel 4 | . 25 . . . Flight 8 | . 1 19 27 2 Device 2 | . . . . 5 Storage 4 | . 14 5 . . Processor 17 | . 11 21 18 16 Energy Gun 3 | . 15 . . 1 Ballistic Gun 9 | . 12 13 18 5 Launcher 3 | . . 7 . . Naked Turns 23 | . . . . 23 Heaviest Build 17 | 9 11 10 10 17 Greatest Support 45 | 3 8 8 12 45 Greatest Overweight (x) 3 | 2 3 3 . 3 Average Overweight (x) . | . 2 1 . . Largest Inventory Capacity 6 | 6 6 6 4 4 Average Capacity 4 | 5 6 4 4 4 Most Carried 6 | 4 6 5 3 4 Average Carried 2 | 1 3 3 2 1 Final Capacity 6 | 6 6 4 4 4 Final Carried 4 | 1 4 4 2 . Class Distribution -------------------- 64% | Mutant 35% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Matter Collected 744 | 224 46 155 . 319 Remotely . | . . . . . Salvage Created 788 | . 189 180 . 419 Parts 60 | . 18 23 . 19 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Combat Hostiles Destroyed 27 | . 6 11 . 10 Guns 16 | . 6 6 . 4 Cannons 3 | . . . . 3 AOE 8 | . . 5 . 3 Classes Destroyed 5 | . 3 1 . 1 Worker 1 | . . 1 . . Watcher 2 | . 1 1 . . Swarmer 10 | . 3 7 . . Grunt 16 | . 3 4 . 9 Hunter 1 | . . . . 1 Best Kill Streak 7 | . 3 7 . 3 Combat Bots Only 6 | . 3 6 . 3 Max Kills in Single Turn 2 | . 1 2 . 1 Gunslinging . | . . . . . Exploded 2 | . . 2 . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Damage Taken 2681 | . 343 481 . 1857 Core 820 | . 89 181 . 550 Absorbed by Shields 31 | . . . . 31 Core Remaining (%) 72 | 100 64 54 . . Volleys Fired 103 | . 25 22 . 56 Largest 2 | . 2 1 . 2 Hottest 96 | . 90 30 . 96 Shots Fired 132 | . 35 22 . 75 Gun 100 | . 35 19 . 46 Cannon 22 | . . . . 22 Launcher 10 | . . 3 . 7 Special . | . . . . . Kinetic 91 | . 18 19 . 54 Thermal 10 | . 10 . . . Explosive 10 | . . 3 . 7 Electromagnetic 21 | . 7 . . 14 Robot Hit Streak 13 | . 4 10 . 13 Robot Miss Streak 4 | . 4 2 . 2 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 88 | . 20 16 . 52 Core Hits 59 | . 10 17 . 32 Critical Hits 1 | . . 1 . . Critical Kills 1 | . . 1 . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2157 | . 225 878 . 1054 Guns 696 | . 225 196 . 275 Cannons 423 | . . . . 423 Explosions 1016 | . . 682 . 334 Melee . | . . . . . Ramming 22 | . . . . 22 Kinetic 933 | . 128 196 . 609 Thermal 264 | . 64 200 . . Explosive 816 | . . 482 . 334 Electromagnetic 122 | . 33 . . 89 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 9 | . . 2 . 9 Average Corruption 3 | . . 2 . 7 Corruption Purged . | . . . . . Effects 2 | . . . . 2 Matter Fused 1 | . . . . 1 Energy Discharges 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 164 | . . 164 . . Projectiles . | . . . . . Explosions 164 | . . 164 . . Melee . | . . . . . Knockbacks 3 | . . . . 3 Impact . | . . . . . Kinetic 2 | . . . . 2 Secondary 1 | . . . . 1 Self-Inflicted Damage 350 | . . 244 . 106 Shots 7 | . . 3 . 4 Rammed 11 | . . . . 11 Targets Rammed 12 | . . . . 12 Kicked 1 | . . . . 1 Crushed . | . . . . . Highest Temperature 343 | . 90 . . 343 Average Temperature 109 | . 42 . . 133 Received Heat Transfer 786 | . 126 60 . 600 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 335 | . 185 150 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Peak Influence 371 | . 182 371 74 320 Average Influence 152 | . 91 174 74 194 Maximum Alert Level 1 | . . 1 . 1 Low Security (%) 63 | 100 100 60 100 42 Level 1 36 | . . 39 . 57 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . 2 . . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 2 | . 2 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Distress Signals 3 | . 3 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 47 | . 12 14 . 21 Peak Tracking Total 7 | . 4 6 . 7 Tactical Retreats 3 | . 1 . . 2 Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Traps Triggered 4 | . . 1 . 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Machines Disabled 5 | . . 5 . . Max in Single Turn 2 | . . 2 . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Machines Accessed 4 | . . 3 1 . Terminals 3 | . . 3 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 10 | . . 9 1 . Successful 9 | . . 8 1 . Failed 1 | . . 1 . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 9 | . . 9 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 8 | . . 8 . . Record 2 | . . 2 . . Robot Analysis 1 | . . 1 . . Prototype ID Bank 1 | . . 1 . . Emergency Access Points 1 | . . 1 . . Alert Level 1 | . . 1 . . Dispatch Records 1 | . . 1 . . Hauler Manifests 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . . 1 . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Robot Analysis Total 1 | . . 1 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Turns Passed 1312 | 119 225 422 6 540 Spaces Moved 931 | 116 89 328 11 387 Core 573 | 116 77 250 . 130 Treads . | . . . . . Legs 216 | . . . . 216 Wheels . | . . . . . Hover . | . . . . . Flight 142 | . 12 78 11 41 Fastest Speed 34 | 50 37 37 34 34 Average Speed 101 | 92 167 105 34 88 Slowest Speed 200 | 150 200 200 34 200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 23 | 5 25 35 2 48 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug 10 | . . . . 10 Terrain Destroyed 106 | . . 63 . 43 Melee . | . . . . . Projectile . | . . . . . AOE 106 | . . 63 . 43 Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Total 1173 | 129 130 387 12 515 Wait 1 | . . . . 1 Move 924 | 115 88 327 10 384 Hop . | . . . . . Pick Up 41 | 6 8 14 . 13 Fast Attach 1 | 1 . . . . Attach 38 | 5 6 11 2 14 Detach 8 | 1 1 5 . 1 Swap 1 | . . . . 1 Drop 16 | 1 2 8 . 5 Fire 103 | . 25 22 . 56 Melee . | . . . . . Ram 9 | . . . . 9 Kick 2 | . . . . 2 Crush . | . . . . . Escape Stasis 29 | . . . . 29 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 120 | -11/Scrapyard | Entered Materials 298 | -10/Materials | Discovered new exit (range 16) 323 | -10/Materials | Build established: Mutant 344 | -10/Materials | Identified exit to Materials 345 | -10/Materials | Entered another Materials area 345 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 687 | -9/Materials | Lost 5 parts (1p2n2w) 761 | -9/Materials | Discovered new exit (range 16) 767 | -9/Materials | Identified exit to Materials 767 | -9/Materials | Entered another Materials area 767 | -8/Materials | Evolved 2 slots: Propulsion x2 773 | -8/Materials | Identified exit to Garrison 773 | -8/Materials | Entered Garrison 790 | -8/Garrison | Triggered checkpoint 993 | -8/Garrison | Build established: Scavenger-Mutant 1022 | -8/Garrison | Triggered checkpoint 1088 | -8/Garrison | Triggered checkpoint 1143 | -8/Garrison | Discovered new exit (range 8) 1152 | -8/Garrison | Identified exit to Materials 1154 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 1171 | -8/Garrison | Lost 5 parts (2p2n1w) 1214 | -8/Garrison | Triggered checkpoint 1216 | -8/Garrison | Lost 3 parts (2n1u) 1230 | -8/Garrison | Discovered exit to Materials (range 10) 1235 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 1284 | -8/Garrison | Core integrity fell below 50% 1298 | -8/Garrison | Core integrity fell below 20% 1302 | -8/Garrison | Triggered checkpoint 1313 | -8/Garrison | Core destroyed Last Messages --------------- G-47 Trooper unfolds itself. Signal Interpreter destroyed. System corrupted by crushing effect (+5). Aluminum Leg destroyed. System corrupted: Energy discharge (-22). Imp. Targeting Computer destroyed. System corrupted by crushing effect (+1). Adv. Assault Cannon destroyed. System corrupted by crushing effect (+3). G-47 Trooper destroyed. Adv. Assault Cannon destroyed. Slammed into Y-45 Defender. Acquired 46 matter. Slammed into Y-45 Defender. Beams of light sweep through the air. An alarm sounds. Slammed into G-47 Trooper. Slammed into B-36 Bruiser. System corrupted: Matter fused (-6). Slammed into B-36 Bruiser. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????????????????????????????????? ???????????? | | ?????????????????????????????????? ???????????? | | ?????????????????????????????????? ???????????? | | ?????????????????????????????????# #??????????? | | ??????????????????######?????????# #??????????? | | ??????????????????# #?????????# #??????????? | | ??????????????????# < #?????????# #??????????? | | ??????????????????# #?????????# #??????????? | | ??????????????????### #?????????# #??????????? | | ????????????????????# #?????????# #??????????? | | ????????????????????# #?????????# #??????????? | | ????????????????????# #?????????# #??????????? | | ??????????####??????# #?????????# #??????????? | | ??????????# #??????# ########### ###########? | | ??????????# ###????# #? | | ??????????# #????# #? | | ??????????# #????######## ##### ######## #? | | ??????????# #??????????# #???# #??????# #? | | ??????????# ###??????????## #???# #??????# #? | | ??????????# #?????????????# #???# #??????# #? | | ??????????# ########+###### #???# #??????# #? | | ??????????# l Y @b%[ #???# #??????# #? | | ??????????######## ## ##b#####???# #??????# #? | | ?????????????????# ## ##=##??????# #?????## ## | | ?????????????????# [# !#= #??????# ####### | | ?????????????????# [# !#%[#??????# | | ?????????????????# [# !#%]#??????# | | ?????????????????#######/##??????########## ## | | ???????????????????????#"#????????????????# ## | | ??????????????????????? ????????????????" | | ??????????????????????####????????????????" | | ??????????????????????????????????????????" | | ??????????????????????????????????????????" | | ??????????????????????????????????????????# ## | | ??????????????????????????????????????????# ## | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????## ## | | ???????????????????????????????????????????# ?? | | ???????????????????????????????????????????? ?? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 23 Energy Capacity 250 Matter Stores 271 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 63 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot First Step to Greatness Risk Taker Shopping List Uninvited Guest Challenges ------------ None Game ------ Seed DerelictRefinerySteel Manual? 0 Play Time 01:02:57 Cumulative 3.2 hours Start 2020.04.18 @ 13:00:15 End 2020.04.18 @ 14:10:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 1 Gallery% 4 Achievement% 1 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4e25a8fc-f969-4372-9d0a-62f86797a8a2