Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.19 @ 18:17:11 Player: Longball Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (64) 320 Value Destroyed (2157) 2157 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5077 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 26/300 Energy 100/100 System Corruption 26% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Aluminum Leg Titanium Leg Armored Huge Wheel Spread Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System Large Storage Unit Advanced Visual Processing Unit Improved Targeting Computer Matter Filter > --- WEAPON ----------- Ion Cannon Tri-rail Accelerator > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Titanium Leg Improved Titanium Leg Armored Huge Wheel Improved Cooling System Improved Terrain Scanner Improved Terrain Scanner Trap Extractor Spread Laser Advanced Assault Cannon Missile Launcher Missile Launcher Katana [Rating: 54] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Weapon Ion Cannon Energy Gun Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Missile Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 3 | . . . 2 1 . Weapon 1 | . . . . 1 . Parts Attached 44 | 8 5 7 15 5 4 Power 8 | 1 2 . 4 1 . Engine 6 | 1 1 . 4 . . Core 2 | . 1 . . 1 . Reactor . | . . . . . . Propulsion 11 | 4 . 4 3 . . Treads 6 | 2 . 4 . . . Leg 2 | 2 . . . . . Wheel 3 | . . . 3 . . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 1 2 1 4 2 . Device 5 | . 1 . 2 2 . Storage 3 | 1 1 1 . . . Processor 2 | . . . 2 . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 15 | 2 1 2 4 2 4 Energy Gun 1 | . . 1 . . . Energy Cannon 2 | . . . 2 . . Ballistic Gun 4 | 2 . 1 . 1 . Ballistic Cannon 5 | . 1 . 1 1 2 Launcher 2 | . . . . . 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . 1 . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Corrupted Parts 1 | . . . . . 1 System Corruption 3 | . . . . . 3 Parts Lost 11 | . 1 . 4 . 6 Power 3 | . 1 . 2 . . Propulsion 1 | . . . 1 . . Utility 4 | . . . 1 . 3 Weapon 3 | . . . . . 3 Highest Loss Streak 5 | . 1 . 1 . 5 To Critical Strikes 1 | . . . . . 1 Average Backups 10 | 5 7 10 13 12 12 Power . | . . 1 . . . Propulsion 4 | 3 4 4 5 4 3 Utility 2 | . 2 2 2 3 3 Weapon 3 | . 1 2 4 5 3 Tool/Special . | . . . . . . Unused Backups 20 | . 2 1 7 1 9 Power 2 | . . . 1 . 1 Propulsion 9 | . 2 . 2 1 4 Utility 4 | . . . 1 . 3 Weapon 5 | . . 1 3 . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 88 | . 92 97 84 82 73 Engine 4 | . 6 . 7 5 . Core 5 | . 7 11 . 1 6 Treads 19 | . 28 41 11 . . Wheel 7 | . . . 12 13 14 Device 10 | . 6 11 9 14 14 Storage 10 | . 14 11 9 7 6 Processor 8 | . . . 16 15 14 Energy Gun 2 | . . 9 1 . . Energy Cannon 3 | . . . 7 7 4 Ballistic Gun 6 | . 24 1 . 7 . Ballistic Cannon 7 | . 4 11 8 7 1 Peak Build Rating 54 | 7 12 20 40 45 54 Average Rating 25 | 5 9 18 33 42 43 On Entrance 20 | . 7 12 20 38 45 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns 12 | . . . . . 12 Heaviest Build 51 | 11 21 32 44 44 51 Greatest Support 92 | 40 40 92 92 56 56 Greatest Overweight (x) 1 | . . . 1 1 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 Average Capacity 12 | 7 8 11 15 15 14 Most Carried 15 | 8 8 14 15 15 15 Average Carried 11 | 5 7 10 14 13 13 Final Capacity 15 | 8 10 15 15 15 5 Final Carried 15 | 8 8 14 13 15 5 Class Distribution -------------------- 82% | Mutant 17% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Matter Collected 1347 | 256 275 270 410 136 . Remotely . | . . . . . . Salvage Created 2236 | 85 507 539 786 129 190 Parts 126 | 9 38 33 40 6 . Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | 1 . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Combat Hostiles Destroyed 52 | . 13 13 21 4 1 Guns 17 | . 8 5 2 2 . Cannons 32 | . 5 8 17 2 . AOE 3 | . . . 2 . 1 Classes Destroyed 11 | 1 2 2 5 . 1 Worker 2 | . . . 2 . . Tunneler 4 | 4 . . . . . Recycler 1 | . . . 1 . . Operator 1 | . . . 1 . . Watcher 4 | . 2 1 1 . . Swarmer 6 | . . . 6 . . Grunt 31 | . 13 8 7 3 . Brawler 1 | . . 1 . . . Sentry 11 | . . 4 7 . . Hunter 2 | . . . 1 1 . Compactor 1 | . . . . . 1 Best Kill Streak 6 | 1 4 6 6 3 1 Combat Bots Only 6 | . 4 6 6 3 1 Max Kills in Single Turn 3 | 1 1 1 3 1 1 Gunslinging . | . . . . . . Exploded 2 | . . . 2 . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Hostile Shots Fired 216 | . 50 45 90 15 16 Missed 74 | . 18 18 30 7 1 Hits 142 | . 32 27 60 8 15 Melee 15 | . . . . . 15 Projectile 127 | . 32 27 60 8 . Critical Strikes 10 | . . . 4 . 6 Damage Taken 2971 | . 428 377 1237 142 787 Core 1087 | . 54 58 258 44 673 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 120 | . . . . 120 . Core Remaining (%) 79 | 100 78 85 53 . . Volleys Fired 165 | 8 42 41 48 13 13 Largest 3 | 2 2 2 2 3 2 Hottest 120 | 40 50 86 97 120 72 Shots Fired 338 | 16 84 82 96 37 23 Gun 147 | 16 71 41 7 12 . Cannon 168 | . 13 41 89 25 . Launcher 23 | . . . . . 23 Special . | . . . . . . Kinetic 215 | 16 84 43 48 24 . Thermal 100 | . . 39 48 13 . Explosive 23 | . . . . . 23 Electromagnetic . | . . . . . . Robot Hit Streak 11 | 6 9 11 10 7 8 Robot Miss Streak 5 | 1 3 2 5 3 2 Penetration Max . | . . . . . . Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 233 | 10 57 59 67 24 16 Core Hits 150 | 5 30 22 74 15 4 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 7 | . 2 4 1 . . Burn 4 | . . 3 1 . . Blast 3 | . 2 1 . . . Melee Attacks 2 | . . . 2 . . Impact . | . . . . . . Slashing 2 | . . . 2 . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6544 | 111 752 1006 1873 457 2345 Guns 1278 | 111 543 462 30 132 . Cannons 2512 | . 209 544 1434 325 . Explosions 2676 | . . . 366 . 2310 Melee . | . . . . . . Ramming 78 | . . . 43 . 35 Kinetic 2503 | 111 752 558 787 295 . Thermal 1287 | . . 448 677 162 . Explosive 2676 | . . . 366 . 2310 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 26 | . . . 1 1 26 Average Corruption 6 | . . . 1 1 14 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 22 | . . . . 4 18 Message Errors 2 | . . . . 1 1 Matter Fused 6 | . . . . 3 3 Heat Flow Errors 3 | . . . . . 3 Energy Discharges 1 | . . . . . 1 Data Loss (minor) 3 | . . . . . 3 Data Loss (major) 1 | . . . . . 1 Misdirections 6 | . . . . . 6 Overload Shots . | . . . . . . Overflow Damage 30 | . . . . . 30 Projectiles . | . . . . . . Explosions 30 | . . . . . 30 Melee . | . . . . . . Knockbacks 29 | . 2 6 11 10 . Impact . | . . . . . . Kinetic 28 | . 2 5 11 10 . Secondary 1 | . . 1 . . . Self-Inflicted Damage 36 | . . . 21 . 15 Shots . | . . . . . . Rammed 16 | . 2 . 2 . 12 Targets Rammed 16 | . 2 . 2 . 12 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 173 | . 24 3 76 173 163 Average Temperature 40 | . 8 1 29 103 71 Received Heat Transfer 810 | . 240 174 369 27 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . 3 1 . . Heat Transferred 2812 | . . 1369 1184 259 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Maximum Alert Level 1 | . . 1 1 . . Low Security (%) 91 | 100 100 99 73 100 100 Level 1 8 | . . . 26 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 344 | 5 177 203 344 153 25 Initial 153 | . . 53 63 153 23 Average 93 | . 68 74 162 108 7 Influence Increases 1657 | 20 364 379 719 104 71 Destroy 0b10 Robot/C 1020 | . 260 260 420 80 . Destroy 0b10 Robot/NC 60 | 20 10 5 25 . . Destroy Leader 288 | . 64 82 122 20 . Trap Triggered on 0b10 10 | . . . 10 . . Successful Hack 47 | . 15 17 11 4 . Disable Machine 30 | . . . 30 . . Destroy Structure 112 | . . . 41 . 71 Lose Combat Pursuer 90 | . 15 15 60 . . Influence Decreases 1657 | 20 236 356 532 375 138 Entered New Map 392 | . . 75 88 185 44 Time Decay 1215 | 20 226 281 404 190 94 Lost Part 50 | . 10 . 40 . . Squads Dispatched 7 | . 3 . 3 1 . Investigation 3 | . 2 . . 1 . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison 3 | . . . 3 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Distress Signals 3 | . . 1 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 73 | . 21 13 29 4 6 Peak Tracking Total 6 | . 6 3 6 3 5 Tactical Retreats 6 | . 1 1 4 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Traps Triggered 3 | . 2 . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 1 | . . . 1 . . Reused 1 | . . . 1 . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . 1 . . Objects Rigged 3 | . . . 3 . . Exploded 1 | . . . 1 . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Machines Disabled 2 | . . . 2 . . Max in Single Turn 2 | . . . 2 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Machines Accessed 16 | . 2 4 8 2 . Terminals 12 | . 2 3 6 1 . Fabricators . | . . . . . . Repair Stations 2 | . . . 1 1 . Recycling Units . | . . . . . . Scanalyzers 2 | . . 1 1 . . Garrison Access . | . . . . . . Total Hacks 48 | . 7 12 23 6 . Successful 27 | . 5 8 11 3 . Failed 21 | . 2 4 12 3 . Catastrophic 2 | . . . 1 1 . Database Lockouts . | . . . . . . Manual 20 | . 3 3 14 . . Terminals 37 | . 7 10 19 1 . Fabricators . | . . . . . . Repair Stations 6 | . . . 1 5 . Recycling Units . | . . . . . . Scanalyzers 5 | . . 2 3 . . Garrison Access . | . . . . . . Terminal Hacks 12 | . 3 4 5 . . Prototype ID Bank 2 | . 1 . 1 . . Terminal Index 2 | . . 1 1 . . Alert Level 2 | . . 1 1 . . Locate Traps 1 | . . 1 . . . Reprogram Traps 1 | . . . 1 . . Zone Layout 4 | . 2 1 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . . . 3 . Scan Component 2 | . . . . 2 . Repair 1 | . . . . 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer 4 | . . 2 2 . . Insert Component 2 | . . 1 1 . . Analyze 2 | . . 1 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 8 | . 2 2 4 . . Terminals 8 | . 2 2 4 . . Track 1 | . 1 . . . . Botnet 6 | . 1 2 3 . . Detonate 1 | . . . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used 1 | . . . 1 . . Hacking Detections 15 | . 2 4 7 2 . Full Trace Events 1 | . . . . 1 . Feedback Events 1 | . . . . 1 . Corruption 1 | . . . . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . 1 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 1 | . . . . 1 . Time 61 | . . . . 61 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . 1 1 . . Part Schematics Acquired 2 | . . 1 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Active Infowar (turns) 1614 | . . . 967 386 261 Optics 1614 | . . . 967 386 261 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Turns Passed 3197 | 212 620 727 979 386 273 Spaces Moved 1812 | 110 290 349 621 254 188 Core 12 | 8 . . . . 4 Treads 871 | 91 290 349 141 . . Legs 11 | 11 . . . . . Wheels 918 | . . . 480 254 184 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 100 100 50 Average Speed 128 | 148 160 160 113 100 98 Slowest Speed 160 | 160 160 160 160 115 100 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered 1 | . . . 1 . . Exploration Rate (%) 38 | 6 62 37 61 9 56 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 2 | . . . 2 . . Terrain Destroyed 147 | . . . 37 . 110 Melee 2 | . . . 2 . . Projectile 6 | . . . 6 . . AOE 139 | . . . 29 . 110 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Total 2356 | 142 367 439 804 359 245 Wait 236 | 9 23 26 79 77 22 Move 1808 | 109 289 348 620 254 188 Hop . | . . . . . . Pick Up 36 | 6 2 9 14 4 1 Fast Attach 23 | 8 2 3 5 4 1 Attach 12 | . 1 . 5 2 4 Detach 6 | 2 . . 2 2 . Swap 12 | . 2 4 6 . . Drop 39 | . 4 8 21 3 3 Fire 165 | 8 42 41 48 13 13 Melee 2 | . . . 2 . . Ram 15 | . . . 2 . 13 Kick . | . . . . . . Crush 2 | . 2 . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min] / [*Sub]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 213 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 318 | -10/Materials | Discovered new exit (range 6) 430 | -10/Materials | Discovered new exit (range 17) 561 | -10/Materials | Discovered new exit (range 8) 833 | -10/Materials | Entered another Materials area 833 | -9/Materials | Evolved 2 slots: Propulsion x2 1424 | -9/Materials | Discovered new exit (range 16) 1541 | -9/Materials | Discovered new exit (range 11) 1560 | -9/Materials | Entered another Materials area 1560 | -8/Materials | Evolved 2 slots: Utility x2 2475 | -8/Materials | Crushed by falling debris 2483 | -8/Materials | Discovered new exit (range 20) 2539 | -8/Materials | Entered Factory 2539 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2627 | -7/Factory | Repaired Broken Arm. Huge Wheel 2841 | -7/Factory | Build established: Gunner 2925 | -7/Factory | Sucked down chute 2925 | -7/Factory | Entered Waste 2940 | -7/Waste | EMP discharged 2946 | -7/Waste | Spotted C-40 Crusher 2963 | -7/Waste | Spotted C-40 Crusher 2978 | -7/Waste | Spotted C-40 Crusher 2990 | -7/Waste | Spotted C-40 Crusher 2994 | -7/Waste | Destroyed C-40 Crusher 3040 | -7/Waste | EMP discharged 3040 | -7/Waste | System corruption reached 10% 3071 | -7/Waste | Spotted C-40 Crusher 3077 | -7/Waste | Spotted C-40 Crusher 3096 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3140 | -7/Waste | EMP discharged 3178 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3181 | -7/Waste | Crushed by Compactor (1 part destroyed) 3183 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3184 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3186 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3190 | -7/Waste | Core integrity fell below 50% 3194 | -7/Waste | Core integrity fell below 20% 3198 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 03181_ Critical hit (Destroy). 03181_ Tri-rail Accelerator destroyed. 03183_ Missile Launcher crushed. 03183_ Adv. Assault Cannon crushed. 03183_ Slammed into C-40 Crusher. 03184_ Broken Imp. Cooling System crushed. 03184_ Lrg. Storage Unit crushed. 03186_ Imp. Terrain Scanner crushed. 03186_ Trap Extractor crushed. 03186_ Adv. Assault Cannon crushed. 03186_ Imp. Targeting Computer crushed. 03186_ Adv. Visual Processing Unit crushed. 03187_ Imp. Cooling System crushed. 03187_ Lrg. Storage Unit crushed. 03187_ Imp. Terrain Scanner crushed. 03187_ Imp. Titanium Leg crushed. 03190_ Slammed into C-40 Crusher. 03190_ Destabilizing: Core damaged (-28). 03191_ Slammed into C-40 Crusher. 03198_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ??????# #???????????? | | ??????# #???????????? | | ??????### # ## ## # ###### #???????????? | | ??????### ## ## # ##?????????????????????? | | ??????# ## ## # ##??????????????????????? | | ??????# ##?##### #???????????????????????? | | ??????# ##?????# #???????????????????????? | | ??????# #?????# #???????????????????????? | | ??????# #?????# #???????????????????????? | | ??????# ##???## ##??????????????????????? | | ??????# # #???# #??????????????????????? | | ?????## ###???# #??????????????????????? | | ###### #??## #??????????????????????? | | ## # #??# #??????????????????????? | | ### ##??# # #??????????????????????? | | ## # #???# # ##?????????????????????? | | ##??## #?????????????????????? | | #???? # ??????????????????????? | | #????? ???????????????????????? | | #?????? #???????????????????????? | | #### #??????# #???????????????????????? | | #??# #??????# #???????????????????????? | | #??# #??????# #???????????????????????? | | ######??# #??????# /#???????????????????????? | | ????????# #????### CC###?????????????????????? | | ????????######????# CC@=#?????????????????????? | | ??????????????????# CC*#?????????????????????? | | ??????????????????# CC #?????????????????????? | | ??????????????????# CCCC#?????????????????????? | | ??????????????????# CCCC#?????????????????????? | | ??????????????????# CC #?????????????????????? | | ??????????????????# CC #?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????##########?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 4 Matter Filtering 30 Trap Extractor Capacity 4 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Arm. Huge Wheel | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Arm. Huge Wheel | 52% | -7/Factory | Broken Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Spot Them First Challenges ------------ None Game ------ Seed RiotShieldMembrane Manual? 0 Play Time 00:32:30 Cumulative 260.3 hours Start 2025.11.17 @ 19:43:58 End 2025.11.19 @ 18:17:11 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 210 Rogue 210 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 58 Achievement% 28 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 802fc681-9075-4826-9ebc-f7149562b0a4