Cogmind - Beta 15 *** ADVENTURER MODE // 2025.07.22 @ 07:37:20 Player: Jefffff Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (69) 345 Value Destroyed (1688) 1688 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3873 Bonus ------- None Cogmind --------- Core Integrity 431/550 Matter 50/300 Energy 100/100 System Corruption 0% Temperature Cool (18) Movement Core (1350) Ox26 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Huge Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Heavy Ion Engine Heavy Ion Engine Heavy Ion Engine Micro Nuclear Core Micro Nuclear Core Carbon-fiber Leg Cooling System Cooling System Cooling System Sensor Array Terrain Scan Processor Transport Network Coupler Hardened Medium Armor Plating Hardened Medium Armor Plating Field Recycling Unit (0) Particle Gun Particle Cannon Heavy Assault Rifle Autogun Heavy Rocket Launcher Heavy Rocket Launcher Heavy Rocket Launcher Datajack Plasma Cutter Heavy Mace Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Cooling System Huge Storage Unit Structural Scanner Hardened Medium Armor Plating > --- WEAPON ----------- Gauss Cannon Heavy Rocket Launcher > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Heavy Ion Engine Micro Nuclear Core Micro Nuclear Core Carbon-fiber Leg Cooling System Cooling System Cooling System Sensor Array Terrain Scan Processor Transport Network Coupler Hardened Medium Armor Plating Hardened Medium Armor Plating Field Recycling Unit Spread Laser Particle Cannon Heavy Assault Rifle Heavy Assault Rifle Autogun Heavy Rocket Launcher Heavy Rocket Launcher Datajack Plasma Cutter Heavy Mace [Rating: 38] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Cooling System Storage Huge Storage Unit Protection Utility Shielding Weapon Autogun Energy Gun Spread Laser Energy Cannon Particle Cannon Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion 1 | . . . . 1 Utility 2 | . . 2 . . Weapon . | . . . . . Parts Attached 53 | 6 8 27 4 8 Power 10 | 1 . 6 . 3 Engine 8 | 1 . 6 . 1 Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 15 | 2 2 8 1 2 Treads . | . . . . . Leg 7 | . 2 2 1 2 Wheel 8 | 2 . 6 . . Hover . | . . . . . Flight . | . . . . . Utility 10 | . 3 6 . 1 Device 4 | . 1 3 . . Storage 2 | . 1 1 . . Processor . | . . . . . Hackware . | . . . . . Protection 4 | . 1 2 . 1 Artifact . | . . . . . Weapon 18 | 3 3 7 3 2 Energy Gun 2 | 1 . 1 . . Energy Cannon 1 | . . 1 . . Ballistic Gun 11 | 2 3 5 1 . Ballistic Cannon 1 | . . . . 1 Launcher 3 | . . . 2 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 12 | . . 1 1 10 Power 2 | . . . . 2 Propulsion 5 | . . 1 1 3 Utility 3 | . . . . 3 Weapon 2 | . . . . 2 Highest Loss Streak 10 | . . 1 1 10 To Critical Strikes . | . . . . . Average Backups 22 | 1 10 24 24 24 Power 2 | . 1 3 3 4 Propulsion 3 | 1 2 3 2 1 Utility 7 | . 3 8 9 9 Weapon 7 | . 3 8 8 8 Tool/Special . | . . . . . Unused Backups 48 | . 7 19 . 22 Power 15 | . 3 7 . 5 Propulsion 5 | . 3 2 . . Utility 13 | . 1 4 . 8 Weapon 13 | . . 6 . 7 Tool/Special 2 | . . . . 2 Average Slot Usage (%) 98 | . 97 99 99 94 Engine 10 | . 14 11 11 1 Core 1 | . . . . 16 Leg 12 | . 10 10 20 25 Wheel 10 | . 17 11 . . Device 18 | . 5 21 22 15 Storage 10 | . 7 11 11 9 Protection 11 | . 12 11 11 9 Energy Gun 2 | . . 3 . . Energy Cannon 3 | . . 4 . . Ballistic Gun 15 | . 28 14 10 2 Launcher 1 | . . . 11 7 Peak Build Rating 38 | 5 13 23 25 38 Average Rating 18 | 4 10 19 24 35 On Entrance 13 | . 5 13 23 25 Naked Turns . | . . . . . Heaviest Build 117 | 9 52 105 105 117 Greatest Support 45 | 26 26 16 30 45 Greatest Overweight (x) 35 | . 5 10 10 35 Average Overweight (x) 5 | . 2 8 3 2 Largest Inventory Capacity 25 | 5 20 25 25 25 Average Capacity 22 | 5 12 24 25 25 Most Carried 25 | 4 20 25 25 25 Average Carried 22 | 1 10 24 24 24 Final Capacity 25 | 5 20 25 25 25 Final Carried 25 | 4 20 25 25 25 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 1569 | 61 310 1032 166 . Remotely . | . . . . . Salvage Created 2381 | . 194 2025 108 54 Parts 150 | . 12 133 3 2 Haulers Intercepted 9 | . 2 6 . 1 Recyclers Shooed 2 | . . 2 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 61 | . 1 36 22 2 Guns 27 | . 1 26 . . Cannons 11 | . . 10 . 1 AOE 23 | . . . 22 1 Classes Destroyed 13 | . 4 8 1 . Worker 3 | . 1 2 . . Builder 1 | . . 1 . . Tunneler 1 | . . 1 . . Hauler 9 | . 2 6 . 1 Recycler 3 | . . 3 . . Operator 1 | . . 1 . . Watcher 9 | . 2 5 . 2 Swarmer 7 | . . 7 . . Grunt 22 | . 1 17 2 2 Brawler 2 | . . 1 1 . Duelist 1 | . . 1 . . Sentry 10 | . . 10 . . Assembled 19 | . . . 19 . Best Kill Streak 19 | . 3 6 19 4 Combat Bots Only 19 | . 1 4 19 2 Max Kills in Single Turn 7 | . 1 2 7 1 Gunslinging 1 | . . 1 . . Exploded 7 | . . . 7 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 355 | . 2 182 37 134 Missed 110 | . 1 58 10 41 Hits 245 | . 1 124 27 93 Melee 10 | . . 1 9 . Projectile 235 | . 1 123 18 93 AOE 4 | . . . 4 . Critical Strikes 11 | . . 5 1 5 Actively Blocked 2 | . . 2 . . Damage Taken 2812 | . 8 1213 500 1091 Core 402 | . . 223 60 119 Absorbed by Shields . | . . . . . Redirected to Shielding 32 | . . 32 . . Ignored by Resistances 815 | . 2 365 142 306 Regen/Repaired (Parts) 61 | . . 61 . . Core Remaining (%) 76 | 100 100 . 29 . Volleys Fired 180 | . 17 139 8 16 Largest 2 | . 2 2 2 2 Hottest 91 | . 46 91 88 79 Shots Fired 336 | . 34 266 11 25 Gun 258 | . 34 220 2 2 Cannon 62 | . . 46 . 16 Launcher 16 | . . . 9 7 Special . | . . . . . Kinetic 242 | . 34 189 1 18 Thermal 78 | . . 77 1 . Explosive 16 | . . . 9 7 Electromagnetic . | . . . . . Robot Hit Streak 18 | . 17 18 7 7 Robot Miss Streak 5 | . 2 5 4 2 Penetration Max . | . . . . . Secondary Targets 6 | . . 6 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 233 | . 19 191 6 17 Core Hits 161 | . 9 102 36 14 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 1 | . . 1 . . Destroy 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5830 | . 268 3246 1425 891 Guns 2877 | . 268 2572 22 15 Cannons 989 | . . 674 . 315 Explosions 1962 | . . . 1401 561 Melee . | . . . . . Ramming 2 | . . . 2 . Kinetic 2720 | . 268 2108 14 330 Thermal 1146 | . . 1138 8 . Explosive 1962 | . . . 1401 561 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . . . 4 . Average Corruption 4 | . . . 4 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 3 | . . . 3 . Message Errors 1 | . . . 1 . Energy Discharges 2 | . . . 2 . Overload Shots . | . . . . . Overflow Damage 47 | . . 8 23 16 Projectiles 8 | . . 8 . . Explosions 39 | . . . 23 16 Melee . | . . . . . Knockbacks 1 | . . . . 1 Impact . | . . . . . Kinetic 1 | . . . . 1 Secondary . | . . . . . Self-Inflicted Damage 81 | . . . 57 24 Shots 3 | . . . 2 1 Rammed . | . . . . . Targets Rammed 1 | . . . 1 . Kicked 1 | . . . 1 . Crushed . | . . . . . Highest Temperature 84 | . 12 13 1 84 Average Temperature 22 | . 5 5 1 36 Received Heat Transfer 1370 | . 6 624 38 702 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . 3 . . Heat Transferred 1811 | . . 1801 10 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 132 | . 24 132 96 100 Initial 15 | . . . . 15 Average 20 | . 1 25 29 18 Influence Increases 1438 | . 71 1107 121 139 Destroy 0b10 Robot/C 840 | . 20 720 60 40 Destroy 0b10 Robot/NC 135 | . 25 95 . 15 Destroy Leader 256 | . 8 222 10 16 Successful Hack 60 | . 16 39 . 5 Disable Machine 18 | . . . 9 9 Destroy Structure 99 | . 2 1 42 54 Lose Combat Pursuer 30 | . . 30 . . Influence Decreases 1438 | . 71 1107 75 185 Entered New Map 31 | . . . . 31 Time Decay 1113 | . 69 908 66 70 Lost Part 19 | . . 10 9 . Purge Threat 275 | . 2 189 . 84 Squads Dispatched 5 | . . 4 . 1 Investigation 2 | . . 2 . . Extermination . | . . . . . Reinforcement 3 | . . 2 . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 6 | . . 5 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 89 | . 4 47 25 13 Peak Tracking Total 17 | . 2 4 17 7 Tactical Retreats 1 | . . 1 . . Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 2 | . . 2 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 2 | . . . 1 1 Max in Single Turn 1 | . . . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 20 | . 7 11 . 2 Terminals 17 | . 7 8 . 2 Fabricators . | . . . . . Repair Stations 2 | . . 2 . . Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 57 | . 21 32 . 4 Successful 35 | . 13 19 . 3 Failed 22 | . 8 13 . 1 Catastrophic 2 | . . 2 . . Database Lockouts . | . . . . . Manual 43 | . 19 21 . 3 Terminals 49 | . 21 24 . 4 Fabricators . | . . . . . Repair Stations 4 | . . 4 . . Recycling Units . | . . . . . Scanalyzers 4 | . . 4 . . Garrison Access . | . . . . . Terminal Hacks 13 | . 6 5 . 2 Part Schematic 5 | . 2 3 . . Robot Analysis 1 | . 1 . . . Prototype ID Bank 1 | . 1 . . . Unreport Threat 5 | . 1 2 . 2 Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . 4 . . Scan Component 2 | . . 2 . . Repair 2 | . . 2 . . Recycling Unit Hacks . | . . . . . Scanalyzer 4 | . . 4 . . Insert Component 2 | . . 2 . . Analyze 2 | . . 2 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 14 | . 7 6 . 1 Terminals 14 | . 7 6 . 1 Botnet 14 | . 7 6 . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 17 | . 7 9 . 1 Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 7 | . 2 5 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . 2 . . Time 58 | . . 58 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . 2 . . Part Schematics Acquired 2 | . . 2 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) 4283 | . 350 3366 235 332 Sensors 350 | . 350 . . . Structural 3933 | . . 3366 235 332 Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 4914 | 53 843 3393 235 390 Spaces Moved 2175 | 45 644 1302 64 120 Core 2 | 1 . . . 1 Treads . | . . . . . Legs 181 | . . . 62 119 Wheels 1992 | 44 644 1302 2 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 155 230 260 Average Speed 187 | 88 117 209 326 275 Slowest Speed 1800 | 90 155 230 330 1800 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 41 | 3 78 84 27 16 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 139 | . . . 66 73 Melee . | . . . . . Projectile 5 | . . . . 5 AOE 134 | . . . 66 68 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 2748 | 54 707 1752 77 158 Wait 214 | . 3 211 . . Move 2171 | 44 643 1301 63 120 Hop . | . . . . . Pick Up 63 | 4 24 29 1 5 Fast Attach 12 | 5 2 5 . . Attach 6 | . . 3 1 2 Detach . | . . . . . Swap 42 | 1 6 24 3 8 Drop 59 | . 12 40 . 7 Fire 180 | . 17 139 8 16 Melee . | . . . . . Ram . | . . . . . Kick 1 | . . . 1 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sub]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Mines -8/Materials History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 54 | -11/Scrapyard | Entered Materials 219 | -10/Materials | Discovered new exit (range 11) 317 | -10/Materials | Build established: Mutant 347 | -10/Materials | Discovered new exit (range 8) 448 | -10/Materials | Discovered new exit (range 13) 654 | -10/Materials | Derelicts attacked the area 676 | -10/Materials | Discovered new exit (range 13) 897 | -10/Materials | Entered another Materials area 897 | -9/Materials | Evolved 2 slots: Utility x2 1242 | -9/Materials | Repaired Autogun 1296 | -9/Materials | Discovered new exit (range 5) 1502 | -9/Materials | Discovered new exit (range 15) 1951 | -9/Materials | Repaired Structural Scanner 2123 | -9/Materials | Discovered new exit (range 4) 2475 | -9/Materials | Discovered new exit (range 16) 2767 | -9/Materials | Discovered new exit (range 12) 3450 | -9/Materials | Core integrity fell below 50% 4290 | -9/Materials | Entered Mines 4291 | -9/Mines | Assembled infested the area 4329 | -9/Mines | Destroyed 19 combat bots 4486 | -9/Mines | Discovered new exit (range 10) 4525 | -9/Mines | Entered Materials 4525 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 4915 | -8/Materials | Self-destructed Last Messages --------------- 04857_ Structural Scanner destroyed. 04865_ Cooling System destroyed. 04865_ Critical hit (Burn: +37). 04871_ The unstable cave ceiling collapses. 04875_ Critical hit (Burn: +37). 04882_ Hvy. Assault Rifle destroyed. 04886_ S-10 Pest destroyed. 04889_ Carbon-fiber Leg destroyed. 04907_ Gauss Cannon destroyed. 04908_ R-06 Scavenger collects Lgt. Assault Rifle. 04911_ R-06 Scavenger collects Flight Unit. 04912_ Mic. Nuclear Core destroyed. 04912_ R-06 Scavenger collects Flight Unit. 04913_ Hrd. Medium Armor Plating destroyed. 04913_ R-06 Scavenger collects Flight Unit. 04913_ S-10 Pest destroyed. 04914_ G-47 Trooper suffers critical hit (Burn). 04915_ Mic. Nuclear Core destroyed. [Achievement: Overachiever] Map ----- +----------------------------------------------------+ | ????????????????????? ##"T"######????## | | ?????????????????????############ ######## | | ?????????????????????## [ # ######## | | ?????????????????????## # # # | | ?????????????????????## """ # # # | | ?????????????????????## """"" # ** # # | | ?????????????????????## """"" # ** # + | | ?????????????????????## "" "" # ** # # | | ?????????????????????## # # # | | ????????????????????###* # ## | | ?????????????###+#############+######+##### | | ????????????? | | ???????????? % | | ????????????? %% | | ??????????????########## ####### # # | | ??????????????########## #### #% ######## | | ??????????????????????## # ! !########## | | ??????????????????????## ## #!!!!####????### | | ??????????????????????##r # #########???????? | | ??????????????????????## ##############????????? | | ??????????????????????##k ########??????????????? | | ??????????????????????##r g#?????????????????????? | | ??????????????????????## gg#?????????????????????? | | ??????????????????????## #?????????????????????? | | ???????????????????????# r#?????????????????????? | | ???????????????????????#%@ #?????????????????????? | | ???????????????????????#* #?????????????????????? | | ???????????????????????#% #?????????????????????? | | ???????????????????????#* #?????????????????????? | | ???????????????????????#% #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????r ?????????????????????? | | ??????????????????????? Y ?????????????????????? | | ??????????????????????? ?????????????????????? | | ?????????????????????? #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????## ##????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????? ??????????????????????? | | ????????????????????????t ??????????????????????? | | ???????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 25 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 33 Evasion (%) 42 Offensive Hacking 10 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Lrg. Matter Pod | -10/Materials | Hacked Imp. Treads | -9/Materials | Hacked Arm. Wheel | -9/Materials | Hacked Hrd. Light Armor Plating | -9/Materials | Hacked Transport Network Coupler | -9/Materials | Scanalyzed Imp. Aluminum Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Autogun | 58% | -9/Materials Structural Scanner | 35% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- Exterminator Overachiever Challenges ------------ None Game ------ Seed FieldWardroneNetwork Manual? 0 Play Time 00:26:45 Cumulative 254.1 hours Start 2025.07.18 @ 06:02:57 End 2025.07.22 @ 07:37:20 Sessions 4 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 290 Rogue 0 Adventurer 290 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 72 Gallery% 59 Achievement% 50 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b4256f77-cfe9-4304-87d7-b27c76041fd9