Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.30 @ 01:01:57

Player: mirimur

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (14)       2800
Robots Destroyed (22)      110
Value Destroyed (459)      459
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (1200)               1200
              TOTAL SCORE: 8189

 Bonus
-------
Entered Garrisons          200
Entered DSFs               1000

 Cogmind 
---------
Core Integrity             0/1300
Matter                     97/300
Energy                     37/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Garrison

 Parts 
-------
>         --- POWER (2) --------
              (None)
>         --- PROPULSION (6) ---
              (None)
>         --- UTILITY (9) ------
              (None)
>         --- WEAPON (4) -------
              (None)
>         --- INVENTORY (5) ----
          Power Amplifier
          Trap Scanner
  Compact HERF Cannon

 Peak State 
------------
>           --- POWER ------------
      Light Nuclear Core
>           --- PROPULSION -------
            VTOL Module
   Improved VTOL Module
            Nuclear Pulse Thruster
            Impulse Thruster Array
>           --- UTILITY ----------
            Power Amplifier
            Trap Scanner
   Advanced Sensor Array
            Hacking Suite
   Advanced Hacking Suite
>           --- WEAPON -----------
  Precision Shock Rifle
   Improved Lightning Gun
>           --- INVENTORY --------
            Fusion Compressor
            Gatling Laser
    Compact HERF Cannon
            Nova Cannon
[Rating: 65]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Particle Reactor
Propulsion                 Flight Unit
  Wheel                    Wheel
  Hover Unit               Improved Gravmag System
  Flight Unit              Flight Unit
Utility                    Power Amplifier
  Device                   Power Amplifier
  Storage                  Large Matter Pod
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
Weapon                     Assault Rifle
  Energy Gun               Improved Lightning Gun
  Energy Cannon            Nova Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Flak Cannon

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -4  -3  -3  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Qua Gar 
Slots Evolved              14   | .   .   .   .   .   4   2   .   2   2   .   2   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Utility                  7    | .   .   .   .   .   .   2   .   1   2   .   2   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Parts Attached             55   | 6   2   2   .   2   7   2   4   19  .   1   3   2   2   3   
  Power                    8    | 1   1   .   .   .   1   .   .   3   .   .   .   .   1   1   
    Engine                 3    | 1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Core                   3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Propulsion               19   | 2   .   2   .   2   2   .   3   5   .   .   .   1   1   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
    Flight                 14   | .   .   2   .   2   2   .   .   5   .   .   .   1   1   1   
  Utility                  16   | 1   1   .   .   .   2   2   .   7   .   1   2   .   .   .   
    Device                 11   | 1   .   .   .   .   2   1   .   6   .   .   1   .   .   .   
    Storage                1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Hackware               3    | .   .   .   .   .   .   1   .   .   .   1   1   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   12   | 2   .   .   .   .   2   .   1   4   .   .   1   1   .   1   
    Energy Gun             8    | .   .   .   .   .   1   .   1   4   .   .   1   1   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   1   
Parts Lost                 30   | .   .   .   .   3   2   .   10  1   .   .   1   4   5   4   
  Power                    4    | .   .   .   .   .   .   .   1   .   .   .   .   1   1   1   
  Propulsion               15   | .   .   .   .   2   2   .   5   1   .   .   .   .   3   2   
  Utility                  7    | .   .   .   .   .   .   .   3   .   .   .   1   3   .   .   
  Weapon                   4    | .   .   .   .   1   .   .   1   .   .   .   .   .   1   1   
  Highest Loss Streak      10   | .   .   .   .   3   2   .   10  1   .   .   1   3   5   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     54   | .   96  66  57  57  57  52  16  33  52  52  57  47  32  7   
  Engine                   5    | .   13  14  14  14  9   7   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   .   .   5   5   5   5   4   .   .   
  Wheel                    4    | .   28  6   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   13   | .   .   21  28  28  21  15  3   13  17  17  15  15  15  3   
  Device                   10   | .   14  3   .   .   17  15  6   6   17  17  15  14  9   .   
  Storage                  1    | .   11  3   .   .   .   .   .   .   .   .   .   .   .   .   
  Processor                1    | .   .   .   .   .   .   .   .   1   5   5   5   .   .   .   
  Hackware                 2    | .   .   .   .   .   .   6   2   .   .   .   9   6   .   .   
  Energy Gun               3    | .   .   .   .   .   9   7   2   3   5   5   5   5   3   .   
  Ballistic Gun            6    | .   28  17  14  14  .   .   .   .   .   .   .   .   .   .   
Naked Turns                72   | .   .   .   .   .   .   .   29  19  .   .   .   .   .   24  
Heaviest Build             22   | 8   11  11  5   5   7   7   7   16  14  14  14  18  22  15  
  Greatest Support         31   | 20  20  20  8   8   12  8   30  16  15  15  15  31  31  16  
  Greatest Overweight (x)  1    | .   .   .   .   .   .   .   1   1   .   .   .   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | 3   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Carried          3    | 1   3   3   5   4   3   3   4   4   4   4   3   4   3   4   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | 2   4   5   5   4   5   5   5   5   4   4   4   5   4   3   

 Class Distribution 
--------------------
 46% | Mutant
 15% | Scavenger-Mutant
 14% | Hacker-Scout
 11% | Sprinter
  9% | Scout

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
           Mutant | -7/DSF
           Mutant | -6/Factory
            Scout | -5/Factory
            Scout | -5/DSF
     Hacker-Scout | -4/Factory
         Sprinter | -3/Research
         Sprinter | -3/Quarantine
           Mutant | -3/Garrison

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -4  -3  -3  -3  
-----------                Run  | Scr Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Qua Gar 
Matter Collected           789  | 274 282 38  .   15  13  .   7   90  .   30  .   .   .   40  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            588  | 50  309 63  .   .   46  .   .   90  .   30  .   .   .   .   
  Parts                    47   | 3   21  8   .   .   5   .   .   7   .   3   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -4  -3  -3  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Qua Gar 
Combat Hostiles Destroyed  21   | 1   8   4   .   .   4   .   .   3   .   1   .   .   .   .   
  Guns                     21   | 1   8   4   .   .   4   .   .   3   .   1   .   .   .   .   
Classes Destroyed          4    | 1   2   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  14   | .   3   4   .   .   4   .   .   3   .   .   .   .   .   .   
  Cutter                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Grunt                    6    | 1   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           5    | 1   5   2   .   .   2   .   .   3   .   1   .   .   .   .   
  Combat Bots Only         3    | 1   3   2   .   .   2   .   .   3   .   1   .   .   .   .   
Max Kills in Single Turn   1    | 1   1   1   .   .   1   .   .   1   .   1   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -6   -5   -5   -4   -3   -3   -3   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Fac  DSF  Fac  Res  Qua  Gar  
Damage Taken               3612 | 10   116  126  .    142  175  .    767  104  .    46   91   81   419  1535 
  Core                     1947 | 10   35   54   .    21   31   .    478  16   .    .    .    46   180  1076 
  Absorbed by Shields      263  | .    .    .    .    .    71   .    72   .    .    9    .    .    .    111  
Core Remaining (%)         81   | 96   .    .    .    52   94   .    31   98   .    100  100  .    .    .    
Volleys Fired              57   | 4    17   10   .    .    11   .    2    8    .    3    .    .    .    2    
  Largest                  2    | 2    2    2    .    .    2    .    1    1    .    1    .    .    .    1    
  Hottest                  113  | 40   40   40   .    .    84   .    40   55   .    60   .    .    .    113  
Shots Fired                85   | 8    34   14   .    .    14   .    2    8    .    3    .    .    .    2    
  Gun                      80   | 8    34   14   .    .    11   .    2    8    .    3    .    .    .    .    
  Cannon                   5    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    2    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  59   | 8    34   14   .    .    3    .    .    .    .    .    .    .    .    .    
  Thermal                  15   | .    .    .    .    .    11   .    2    .    .    .    .    .    .    2    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          11   | .    .    .    .    .    .    .    .    8    .    3    .    .    .    .    
  Robot Hit Streak         7    | 2    6    3    .    .    3    .    4    7    .    2    .    .    .    .    
  Robot Miss Streak        3    | 3    2    3    .    .    3    .    .    1    .    1    .    .    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           52   | 3    22   7    .    .    9    .    2    7    .    2    .    .    .    .    
  Core Hits                36   | 1    12   4    .    .    5    .    1    5    .    1    .    .    .    7    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           779  | 36   298  101  .    .    103  .    23   121  .    42   .    .    .    55   
  Guns                     697  | 36   298  101  .    .    76   .    23   121  .    42   .    .    .    .    
  Cannons                  27   | .    .    .    .    .    27   .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  55   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    55   
  Kinetic                  462  | 36   298  101  .    .    27   .    .    .    .    .    .    .    .    .    
  Thermal                  99   | .    .    .    .    .    76   .    23   .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          163  | .    .    .    .    .    .    .    .    121  .    42   .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Average Corruption       2    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      23   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    23   
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   15   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   
Targets Rammed             15   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        239  | .    .    .    .    9    38   .    .    239  .    .    .    .    .    60   
  Average Temperature      76   | .    .    .    .    9    20   .    .    112  .    .    .    .    .    34   
  Received Heat Transfer   320  | 6    57   .    .    29   .    .    .    .    .    .    9    18   90   111  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         225  | .    .    .    .    .    175  .    50   .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -4  -3  -3  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Qua Gar 
Peak Influence             255  | 20  255 229 .   45  248 112 78  127 96  97  175 161 135 178 
  Initial                  112  | .   13  99  .   .   9   112 78  7   61  67  50  91  73  78  
  Average                  97   | 3   130 179 .   16  165 112 26  53  80  73  84  101 94  109 
Maximum Alert Level        1    | .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Low Security (%)         89   | 100 85  69  .   100 46  100 100 100 100 100 100 100 100 100 
  Level 1                  10   | .   14  30  .   .   53  .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          7    | .   2   .   .   .   .   .   .   .   .   1   1   1   2   .   
  Investigation            3    | .   1   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Extermination            1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Reinforcement            3    | .   1   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -4  -3  -3  -3  
---------                  Run  | Scr Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Qua Gar 
Distress Signals           3    | .   .   .   .   .   1   .   .   .   .   .   .   1   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              97   | 1   10  5   .   8   13  .   3   6   1   2   10  2   17  19  
  Peak Tracking Total      20   | 1   3   3   .   6   7   .   2   3   1   2   6   3   16  20  
  Tactical Retreats        15   | .   .   2   .   2   2   .   2   2   .   .   2   .   .   3   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -4  -3  -3  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Qua Gar 
Traps Triggered            6    | .   1   .   .   .   .   .   1   .   .   1   .   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -4  -3  -3  -3  
----------                 Run  | Scr Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Qua Gar 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Relay           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -4  -3  -3  -3  
---------                  Run  | Scr Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Qua Gar 
Machines Accessed          18   | .   4   .   1   .   3   1   .   1   2   .   .   1   5   .   
  Terminals                14   | .   4   .   .   .   3   1   .   1   1   .   .   .   4   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Total Hacks                71   | .   19  .   23  .   6   1   .   3   4   .   .   5   10  .   
  Successful               51   | .   11  .   23  .   5   1   .   2   2   .   .   3   4   .   
  Failed                   20   | .   8   .   .   .   1   .   .   1   2   .   .   2   6   .   
    Catastrophic           2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                38   | .   19  .   .   .   6   1   .   3   2   .   .   .   7   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
Terminal Hacks             46   | .   11  .   23  .   5   1   .   2   1   .   .   .   3   .   
  Record                   34   | .   4   .   23  .   3   .   .   2   .   .   .   .   2   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Open DSF                 2    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   
  Alert Level              3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement Status     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recycle Component        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Insert Component         2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   3   .   .   .   2   1   .   1   2   .   .   1   5   .   
  Full Trace Events        2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -4  -3  -3  -3  
------------               Run  | Scr Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Qua Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Machine Destruction      5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -4  -3  -3  -3  
--------                   Run  | Scr Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Qua Gar 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -4  -3  -3  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Qua Gar 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -4  -3  -3  -3  
-------------              Run  | Scr Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Qua Gar 
Turns Passed               2452 | 91  389 91  136 66  310 75  85  368 39  104 331 141 122 104 
Spaces Moved               4393 | 90  356 123 368 171 407 185 106 882 128 105 572 402 374 124 
  Core                     156  | 22  .   .   .   .   .   .   91  41  .   .   .   .   .   2   
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   433  | 68  356 9   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    9    | .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   
  Flight                   3795 | .   .   114 368 171 407 185 6   841 128 105 572 402 374 122 
  Fastest Speed            29   | 50  80  37  37  37  34  37  37  30  30  30  30  29  29  40  
  Average Speed            38   | 72  80  40  37  37  35  37  49  34  30  30  30  29  31  45  
  Slowest Speed            106  | 80  80  80  37  37  37  37  60  100 30  30  30  106 45  50  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            28   | .   .   .   .   6   5   .   .   4   .   .   5   5   1   2   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       33   | 6   49  23  77  52  34  4   91  25  3   46  10  7   36  35  
  Regions Visited          14
    Branch Regions         4
  Pre-discovered Areas     2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        4    | .   .   .   .   .   .   1   .   1   1   .   .   .   1   .   
  Unknown Exits Taken      8    | 1   1   1   1   1   1   .   .   .   .   .   1   1   .   .   
Scrap Searched             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -4  -3  -3  -3  
---------                  Run  | Scr Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Qua Gar 
Total                      5040 | 107 427 153 367 167 554 191 137 944 127 174 727 418 377 170 
  Wait                     416  | .   42  5   .   .   125 .   7   7   .   60  153 12  1   4   
  Move                     4329 | 89  355 122 367 160 397 184 105 873 127 104 562 393 371 120 
  Hop                      22   | .   .   .   .   4   4   .   .   4   .   .   4   3   1   2   
  Pick Up                  67   | 8   7   6   .   1   7   3   6   17  .   2   2   4   2   2   
  Fast Attach              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Attach                   55   | 6   2   2   .   2   7   2   4   19  .   1   3   2   2   3   
  Detach                   16   | .   .   .   .   .   2   .   1   9   .   .   2   .   .   2   
  Swap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drop                     33   | .   4   8   .   .   1   2   3   7   .   1   1   4   .   2   
  Fire                     57   | 4   17  10  .   .   11  .   2   8   .   3   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            30   | .   .   .   .   .   .   .   9   .   .   3   .   .   .   18  
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials
-7/Factory
-7/DSF
-6/Factory
-5/Factory
-5/DSF
-4/Factory
-3/Research
-3/Quarantine
-3/Garrison

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   72 | -11/Scrapyard | Discovered new exit (range 8)
   92 | -11/Scrapyard | Entered Materials
  313 | -10/Materials | Build established: Mutant
  339 | -10/Materials | Discovered new exit (range 16)
  468 | -10/Materials | Discovered new exit (range 16)
  481 | -10/Materials | Entered Mines
  488 | -10/Mines     | Met a Derelict bent on vengeance
  514 | -10/Mines     | Learned Materials stockpile data
  569 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  569 | -10/Mines     | Discovered new exit (range 5)
  572 | -10/Mines     | Entered Exiles
  581 | -10/Exiles    | Discovered new exit (range 15)
  587 | -10/Exiles    | Met 8R-AWN
  596 | -10/Exiles    | Met EX-HEX
  615 | -10/Exiles    | Met EX-DEC
  626 | -10/Exiles    | Visited The Gauntlet
  679 | -10/Exiles    | Learned location of Zion (-7)
  702 | -10/Exiles    | Discovered new exit (range 14)
  708 | -10/Exiles    | Entered Mines
  738 | -9/Mines      | Assembled infested the area
  743 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
  769 | -9/Mines      | Discovered new exit (range 15)
  774 | -9/Mines      | Entered Materials
  774 | -8/Materials  | Evolved 4 slots: Propulsion x4
  804 | -8/Materials  | Lost 3 parts (2n1w)
 1079 | -8/Materials  | Discovered new exit (range 10)
 1084 | -8/Materials  | Entered Factory
 1084 | -7/Factory    | Evolved 2 slots: Utility x2
 1087 | -7/Factory    | Build established: Scavenger-Mutant
 1158 | -7/Factory    | Identified exit to DSF
 1159 | -7/Factory    | Entered DSF
 1206 | -7/DSF        | Additional patrols routed to DSF
 1216 | -7/DSF        | Core integrity fell below 50%
 1225 | -7/DSF        | Discovered new exit (range 14)
 1244 | -7/DSF        | Entered Factory
 1244 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 1252 | -6/Factory    | Lost 10 parts (1p5n3u1w)
 1428 | -6/Factory    | Discovered new exit (range 14)
 1611 | -6/Factory    | Identified exit to Factory
 1612 | -6/Factory    | Entered another Factory area
 1612 | -5/Factory    | Evolved 2 slots: Utility x2
 1650 | -5/Factory    | Identified exit to DSF
 1651 | -5/Factory    | Entered DSF
 1744 | -5/DSF        | Additional patrols routed to DSF
 1744 | -5/DSF        | Discovered new exit (range 15)
 1750 | -5/DSF        | Identified exit to Factory
 1755 | -5/DSF        | Entered Factory
 1755 | -4/Factory    | Evolved 2 slots: Utility x2
 2040 | -4/Factory    | Build established: Hacker-Scout
 2064 | -4/Factory    | Discovered new exit (range 12)
 2086 | -4/Factory    | Entered Research
 2086 | -3/Research   | Evolved 2 slots: Weapon x2
 2147 | -3/Research   | Adv. Hacking Suite fried by hacking feedback
 2184 | -3/Research   | Spotted B-90 Cyclops
 2221 | -3/Research   | Discovered new exit (range 16)
 2227 | -3/Research   | Entered Quarantine
 2228 | -3/Quarantine | Spotted Alpha 7
 2257 | -3/Quarantine | Lost 3 parts (1p2u)
 2348 | -3/Quarantine | Identified exit to Garrison
 2349 | -3/Quarantine | Entered Garrison
 2368 | -3/Garrison   | Lost 5 parts (1p3n1w)
 2386 | -3/Garrison   | Spotted B-86 Titan
 2391 | -3/Garrison   | Triggered checkpoint
 2412 | -3/Garrison   | Triggered checkpoint
 2428 | -3/Garrison   | Core integrity fell below 50%
 2434 | -3/Garrison   | Garrison Relay disabled
 2444 | -3/Garrison   | Core integrity fell below 20%
 2453 | -3/Garrison   | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
02434_ Relay Coupler [Sentry] tumbles out of relay unit.
02434_ Relay Coupler [Duelist] tumbles out of relay unit. <x2>
02434_ Relay Coupler [Sentry] tumbles out of relay unit.
02434_ Relay Coupler [NC] tumbles out of relay unit.
02435_ Slammed into S-43 Plague. <x2>
02438_ Dropped Nova Cannon.
02439_ Acquired Nova Cannon.
02439_ S-43 Plague destroyed.
02440_ Slammed into S-43 Plague.
02441_ Dropped Gatling Laser.
02441_ Gatling Laser crushed and broken.
02442_ Acquired Xenon Bombardment Thruster.
02449_ Slammed into S-43 Plague.
02449_ S-43 Plague destroyed.
02450_ Nova Cannon destroyed.
02450_ Xenon Bombardment Thruster destroyed.
02450_ Slammed into S-43 Plague. <x2>
02452_ Acquired 40 matter.
02452_ G-67 Veteran suffers critical hit (Burn).
02452_ Slammed into G-67 Veteran.

 Map 
-----
+----------------------------------------------------+
| ??##    ##   ###############?????????????????????? |
|   ##    "#   ###?????????????????????????????????? |
|                #?????????????????????????????????? |
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|                       #??????????????????????????? |
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| ?????????#  ???? ??#  #??????????????????????????? |
| ?????????#  ???? ??#  #??????????????????????????? |
| ?????????#  ####+###  #########??????????????????? |
| ?????????#                         ??????????????? |
| ?????????#                         ??????????????? |
| ?????????####### ########+######?????????????????? |
| ???????????????# #?????## #??????????????????????? |
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| ???????????????# #??????#p###????????????????????? |
| ???????????????# #??????#@#"#????????????????????? |
| ???????????????# #??????#gs%#????????????????????? |
| ???????????????# #??????#sg"#????????????????????? |
| ???????????????# #??????#sg"#????????????????????? |
| ???????????????# ##+#####=#"#????????????????????? |
| ???????????????#  "   [*g=###????????????????????? |
| ???????????????###%" ######??????????????????????? |
| ?????????????????#"  #???????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           46
Energy Generation          29
Energy Capacity            340
Matter Stores              450
Matter Capacity            450
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Power Amplification        20
Evasion (%)                64
Offensive Hacking          24

 Item Schematics 
-----------------
 Nova Cannon | -3/Research | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dangerous Findings
Hunted
I Spy

 Challenges 
------------
None

 Game 
------
Seed              SlugAbsorptionNetwork
  Manual?         0
Play Time         01:25:56
  Cumulative      3.7 hours
  Start           2022.10.29 @ 22:30:51
  End             2022.10.30 @ 01:01:57
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2
  Rogue           2
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          5
Achievement%      16
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ad572323-7085-452b-9a86-69a459525a57