Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.23 @ 03:09:01

Player: Pogmind

Result: Heading to fleet!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (38)       7600
Robots Destroyed (925)     4625
Value Destroyed (50616)    50616
Prototype IDs (327)        6540
Alien Tech Used (22)       4400
Bonus (65852)              65852
              TOTAL SCORE: 144133

 Bonus
-------
Triggered High Security    1000
High Alert Combat Kills    9374
Follower Combat Kills      1956
Network Hubs Disabled      200
Aligned with FarCom        300
Met Data Miner             300
Met Imprinter              300
Destroyed Z-Imprinter      1000
Triggered Deep Caves Wall  500
Exposed GOLEM Chamber      500
Met Zhirov                 300
Used Core Reset Matrix     3000
Scanned by Researcher      500
Pursued by Intercept       1500
Met Sigix                  2000
Recovered Sigix Corpse     2000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Met Architect              300
Destroyed A8               300
Destroyed A6               400
Destroyed A5               500
Destroyed A4               700
Destroyed A3               800
Destroyed A2               1000
Destroyed Architect        15000
Win                        3000
Friendly Fire              -1378

 Cogmind 
---------
Core Integrity             424/1600
Matter                     270/300
Energy                     3587/3590
System Corruption          0%
Temperature                Cool (3)
Movement                   Walking (136) Ox1
Location                   To Fleet Rendezvous

 Parts 
-------
>               --- POWER (3) --------
                Zero-point Reactor
                Vortex Chain Reactor
>               --- PROPULSION (3) ---
                Potential Leg
                Potential Leg
                Potential Leg
>               --- UTILITY (16) -----
                2N-1CE's Frost Array
      Assembled Biocell Array
                Superbattery
       Advanced Quantum Shading Machine
      Assembled Metafiber Network
      Assembled Combat Suite
       Advanced Particle Charger
                Quantum Capacitor
   Experimental Phase Shifter
   Experimental Weapon Shielding
      Assembled Alloy Armor
                SHELL Armor
                Remote Force Field
>               --- WEAPON (4) -------
                Sigix Shearcannon
                Sigix Broadsword
>               --- INVENTORY (7) ----
                Myomer Exoskeleton
  Hypervelocity Multirail
                Sigix Corpse

 Peak State 
------------
>              --- POWER ------------
               Zero-point Reactor
               Vortex Chain Reactor
>              --- PROPULSION -------
               Potential Leg
               Potential Leg
               Potential Leg
>              --- UTILITY ----------
               2N-1CE's Frost Array
     Assembled Biocell Array
               Superbattery
      Advanced Quantum Shading Machine
     Assembled Metafiber Network
  Experimental Terrain Scan Processor
     Assembled Combat Suite
  Experimental Reaction Control System
  Experimental Phase Shifter
     Assembled Alloy Armor
               SHELL Armor
  Experimental Thermal Shield
               Architect God Chip A
               Architect God Chip D
>              --- WEAPON -----------
               Sigix Shearcannon
               Sigix Broadsword
>              --- INVENTORY --------
               Myomer Exoskeleton
  Experimental Thermal Generator
      Advanced Particle Charger
  High-powered Transdimensional Reconstructor
[Rating: 280]

 Favorites 
-----------
Power                      Assembled Flux Generator
  Engine                   Light Deuterium Engine
  Power Core               Reinforced Fission Core
  Reactor                  Assembled Flux Generator
Propulsion                 High-density Centrium Wheel
  Treads                   Light Treads
  Leg                      Assembled Alloy Leg
  Wheel                    High-density Centrium Wheel
  Hover Unit               Zionite Glidesys I
Utility                    Hardened Light Armor Plating
  Device                   Advanced Sensor Array
  Storage                  Humpback
  Processor                Advanced Signal Interpreter
  Hackware                 Advanced System Shield
  Protection               Hardened Light Armor Plating
  Artifact                 Microwarp Drive
Weapon                     Assembled Focal Cannon
  Energy Gun               Precision Beam Rifle
  Energy Cannon            Assembled Focal Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Tri-rail Accelerator
  Launcher                 Rocket Launcher
  Special Weapon           Plasma Cutter
  Impact Weapon            Powered Hammer
  Slashing Weapon          Sigix Broadsword
  Piercing Weapon          Enhanced Force Lance
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   2   .   .   2   .   2   .   .   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  13   | .   .   .   2   .   .   .   2   2   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   2   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             1431 | 7   9   5   34  14  55  12  77  60  21  25  12  60  10  44  11  5   1   19  30  13  5   11  19  54  6   86  23  11  32  4   53  148 112 108 42  57  81  55  
  Power                    58   | 1   .   1   3   1   7   1   3   1   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   2   1   2   .   2   3   .   .   12  2   1   4   .   7   .   
    Engine                 12   | 1   .   1   3   1   4   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Core                   7    | .   .   .   .   .   2   .   2   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Reactor                39   | .   .   .   .   .   1   1   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   2   1   2   .   1   3   .   .   12  2   1   4   .   6   .   
  Propulsion               104  | 2   1   1   3   1   6   2   12  1   .   3   .   5   .   .   .   .   .   1   .   .   .   1   1   16  .   7   .   .   6   .   9   16  .   .   1   .   7   2   
    Treads                 39   | 2   1   1   3   1   5   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   7   .   .   .   .   3   .   2   4   .   .   .   .   .   .   
    Leg                    17   | .   .   .   .   .   1   2   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   7   2   
    Wheel                  47   | .   .   .   .   .   .   .   3   1   .   3   .   3   .   .   .   .   .   .   .   .   .   .   .   9   .   7   .   .   3   .   7   10  .   .   1   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  890  | 2   2   .   16  4   28  5   27  36  15  12  6   31  10  43  10  5   1   15  29  13  5   9   14  24  4   64  17  7   12  4   34  69  99  83  30  33  48  24  
    Device                 616  | 1   1   .   4   1   11  2   11  27  13  8   1   9   7   36  8   5   1   14  28  8   4   3   5   9   4   55  15  7   6   4   30  50  72  66  16  29  31  14  
    Storage                38   | 1   1   .   .   .   5   .   2   .   .   1   .   4   .   1   1   .   .   1   .   .   .   2   2   3   .   .   .   .   1   .   .   1   2   1   1   .   4   4   
    Processor              25   | .   .   .   1   .   .   .   1   2   .   .   1   1   .   1   1   .   .   .   .   .   .   2   .   1   .   2   .   .   1   .   .   1   6   2   .   .   1   1   
    Hackware               35   | .   .   .   .   .   1   .   1   .   .   .   .   .   .   4   .   .   .   .   1   .   .   .   6   8   .   2   .   .   .   .   4   1   1   2   2   .   .   2   
    Protection             154  | .   .   .   11  3   11  3   12  7   2   3   4   17  3   1   .   .   .   .   .   5   1   2   1   3   .   5   2   .   4   .   .   14  12  8   7   4   6   3   
    Artifact               22   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   6   4   4   .   6   .   
  Weapon                   379  | 2   6   3   12  8   14  4   35  22  6   10  6   20  .   1   1   .   .   3   1   .   .   1   4   12  1   13  6   2   11  .   10  51  11  24  7   24  19  29  
    Energy Gun             39   | .   1   .   1   .   .   .   3   11  3   3   1   4   .   .   .   .   .   .   .   .   .   .   2   3   .   .   .   .   .   .   .   2   .   2   .   .   1   2   
    Energy Cannon          162  | .   1   1   4   .   .   .   6   4   3   6   2   4   .   .   .   .   .   1   .   .   .   .   .   .   .   2   2   1   1   .   5   30  8   19  4   22  11  25  
    Ballistic Gun          53   | 2   1   .   5   4   8   2   16  .   .   .   1   2   .   1   .   .   .   .   1   .   .   1   2   2   1   2   .   .   .   .   .   1   .   .   .   .   1   .   
    Ballistic Cannon       37   | .   3   1   1   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   3   .   4   2   .   3   .   3   7   3   .   1   1   1   1   
    Launcher               33   | .   .   1   .   4   4   1   4   4   .   1   .   3   .   .   1   .   .   2   .   .   .   .   .   1   .   2   2   1   .   .   .   1   .   1   .   .   .   .   
    Special Weapon         8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   4   .   .   .   .   1   .   
    Impact Weapon          6    | .   .   .   .   .   .   .   5   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        33   | .   .   .   .   .   2   1   1   3   .   .   1   4   .   .   .   .   .   .   .   .   .   .   .   3   .   3   .   .   3   .   .   2   .   2   2   1   4   1   
    Piercing Weapon        5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   .   .   .   .   .   .   
    Special Melee Weapon   3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Unidentified Prototypes  74   | .   1   .   2   1   10  .   2   .   1   .   .   9   .   .   .   .   .   2   .   .   .   2   .   1   .   .   .   .   4   .   2   15  6   3   4   2   1   6   
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    System Corruption      13   | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   
Parts Lost                 89   | .   3   2   1   2   2   .   20  10  .   2   .   7   1   2   .   .   .   .   .   .   .   .   2   2   .   2   .   .   6   .   .   2   2   3   2   .   12  4   
  Power                    11   | .   .   1   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   5   .   
  Propulsion               12   | .   1   1   .   1   1   .   4   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Utility                  50   | .   .   .   .   1   .   .   9   6   .   .   .   6   1   2   .   .   .   .   .   .   .   .   .   1   .   2   .   .   3   .   .   2   2   3   1   .   7   4   
  Weapon                   16   | .   2   .   1   .   1   .   5   2   .   1   .   1   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      8    | .   2   2   1   2   2   .   8   4   .   2   .   3   1   1   .   .   .   .   .   .   .   .   2   1   .   1   .   .   6   .   .   1   2   2   2   .   6   1   
  To Critical Strikes      2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     81   | .   97  99  98  99  78  87  95  80  69  68  73  79  82  79  79  80  69  78  81  81  81  70  85  81  89  83  83  84  83  89  91  89  86  85  85  79  59  73  
  Engine                   1    | .   14  13  11  11  9   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   3   6   7   7   7   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  5    | .   .   .   .   .   .   11  2   .   .   .   .   2   7   6   5   6   6   6   5   5   5   5   5   5   10  9   10  10  9   10  9   8   9   11  12  12  7   7   
  Treads                   4    | .   26  27  22  21  22  1   14  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      4    | .   .   .   .   .   .   20  .   .   .   .   .   6   14  13  13  13  9   12  11  11  11  10  10  .   .   .   .   .   .   .   .   .   .   .   .   .   3   11  
  Wheel                    4    | .   .   .   .   .   .   .   1   7   7   6   7   3   .   .   .   .   .   .   .   .   .   .   .   7   10  9   10  10  9   10  10  13  14  13  13  12  7   .   
  Device                   17   | .   14  14  11  .   6   .   13  22  15  17  19  19  14  14  22  20  20  20  18  27  25  19  8   12  21  18  22  26  21  26  23  19  24  18  18  12  17  33  
  Storage                  8    | .   14  14  11  11  11  11  9   7   7   7   7   10  15  12  12  13  13  12  11  11  11  9   11  5   5   5   5   5   6   9   4   4   4   4   4   4   5   4   
  Processor                4    | .   .   .   .   .   .   .   .   8   11  7   4   2   7   5   4   6   6   6   5   5   3   1   1   1   .   .   5   5   5   10  9   8   4   4   4   4   2   .   
  Hackware                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   3   .   .   .   25  25  26  20  9   5   5   5   18  11  11  19  17  15  .   .   
  Protection               9    | .   .   .   20  33  19  21  28  11  3   4   10  16  7   2   5   6   6   5   5   1   4   6   1   1   .   3   3   5   6   .   .   5   3   3   3   7   6   8   
  Energy Gun               1    | .   7   .   .   .   .   .   .   10  14  12  7   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            6    | .   3   .   16  .   .   .   4   1   .   2   4   5   14  12  12  13  5   12  16  17  17  11  13  .   .   1   4   4   5   5   4   9   5   5   5   7   4   1   
  Ballistic Gun            2    | .   11  .   3   15  6   15  10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   7   10  4   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         1    | .   5   27  .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   4   5   6   9   10  7   10  6   1   .   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   2   6   1   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   4   .   2   .   .   .   .   .   1   4   3   3   4   3   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             357  | 14  34  34  52  52  216 228 238 242 242 241 255 249 249 286 280 280 280 280 300 300 299 299 356 357 163 221 224 214 217 178 178 220 221 228 224 253 271 156 
  Greatest Support         135  | 40  40  40  40  43  46  60  60  40  28  28  28  80  60  60  80  60  60  60  60  60  60  80  80  44  44  44  44  44  70  44  60  70  70  70  70  70  135 125 
  Greatest Overweight (x)  12   | .   1   .   1   1   4   4   8   8   8   8   9   8   4   4   4   4   4   4   4   4   4   4   5   12  3   6   5   4   7   4   6   5   3   3   3   3   3   1   
  Average Overweight (x)   3    | .   .   .   .   1   .   3   1   6   8   8   8   2   4   3   3   4   4   4   4   4   4   2   4   6   3   3   4   4   4   3   3   2   2   2   2   2   1   .   
Largest Inventory Capacity 35   | 8   15  15  15  15  35  35  35  35  35  35  35  35  35  35  35  35  35  35  35  35  35  35  35  35  25  25  25  25  25  25  25  25  27  27  27  27  27  7   
  Average Capacity         26   | 6   14  15  15  15  18  35  22  35  35  35  35  23  35  34  33  35  35  31  35  35  35  23  35  33  25  25  25  25  25  25  25  25  25  27  27  27  22  7   
  Most Carried             35   | 1   15  15  15  15  35  35  35  35  35  35  35  35  35  35  35  35  35  35  35  35  35  35  35  34  25  25  25  25  25  25  25  25  27  27  27  27  27  7   
  Average Carried          25   | .   11  13  14  14  16  34  21  33  34  34  34  21  34  31  31  34  35  30  34  34  34  17  34  29  24  24  24  25  23  24  24  24  24  26  26  25  21  6   
  Final Capacity           35   | 8   15  15  15  15  35  35  35  35  35  35  35  35  35  35  35  35  35  35  35  35  35  35  35  25  25  25  25  25  25  25  25  25  27  27  27  27  27  7   
  Final Carried            35   | 1   15  13  15  15  35  34  35  35  35  35  35  35  34  31  35  35  35  35  34  35  35  35  32  25  25  25  25  25  25  25  25  25  27  27  27  27  25  5   

 Class Distribution 
--------------------
 24% | Mutant
 14% | Hauler-Golem
 13% | Hacker-Mutant
 13% | Hauler-Mutant
  9% | Alien-Mutant
  8% | Hauler-Skirmisher
  3% | Wizard-Mutant

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
            Mutant | -9/Materials
            Mutant | -9/Mines
            Mutant | -9/Exiles
     Hauler-Mutant | -8/Mines
            Mutant | -8/Materials
     Hauler-Mutant | -7/Factory
 Hauler-Skirmisher | -7/Lower Caves
 Hauler-Skirmisher | -7/Lower Caves
 Hauler-Skirmisher | -7/Zion
            Mutant | -7/Deep Caves
      Hauler-Golem | -6/Proximity Caves
      Hauler-Golem | -6/Factory
     Hauler-Mutant | -6/Lower Caves
     Hauler-Mutant | -6/Lower Caves
      Hauler-Golem | -6/Data Miner
      Hauler-Golem | -5/Proximity Caves
      Hauler-Golem | -5/Factory
      Hauler-Golem | -5/Extension
     Hauler-Gunner | -5/Cetus
            Mutant | -5/Archives
     Hacker-Mutant | -5/Hub_04(d)
     Wizard-Mutant | -4/Factory
     Wizard-Mutant | -4/Waste
     Hacker-Mutant | -4/Factory
     Hacker-Mutant | -4/Upper Caves
  Machinist-Mutant | -4/Upper Caves
  Machinist-Mutant | -4/Zhirov
            Mutant | -3/Proximity Caves
     Wizard-Mutant | -3/Research
     Hacker-Mutant | -3/Quarantine
     Hacker-Mutant | -3/Section 7
     Wizard-Mutant | -2/Research
     Hacker-Mutant | -2/Testing
     Hacker-Mutant | -1/Access
      Alien-Mutant | -1/Command
      Alien-Mutant | -1/Access_0

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   -1   -1   
-----------                Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Sec  Res  Tes  Acc  Com  Ac0  
Matter Collected           24336 | 278  527  67   472  793  1322 364  1670 767  200  354  120  1521 105  461  195  60   .    291  333  170  50   476  165  1374 414  2876 436  304  314  207  800  1780 1343 1201 475  550  965  536  
  Remotely                 2355  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1191 .    .    .    .    226  .    243  695  .    .    .    .    
Salvage Created            54227 | 86   752  86   1243 639  472  437  1955 1981 74   295  28   1916 440  2479 144  241  .    853  1481 1257 369  582  1499 1851 1949 2790 661  296  314  73   1256 1482 3179 4387 1994 5523 4850 4313 
  Parts                    2433  | 5    47   11   67   38   18   24   111  90   1    13   .    42   26   115  9    18   .    34   81   40   19   30   103  73   40   140  24   12   7    2    77   102  136  186  57   242  153  240  
Haulers Intercepted        13    | .    .    .    6    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    .    .    .    1    .    .    2    .    .    .    .    
Recyclers Shooed           19    | .    .    .    1    1    .    .    3    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    6    .    .    .    .    1    .    .    1    .    2    3    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      140   | .    .    .    .    .    .    .    .    .    3    8    2    .    26   .    9    6    .    33   .    .    .    .    .    .    .    .    34   14   2    3    .    .    .    .    .    .    .    .    
  Prevented                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 
Combat Hostiles Destroyed  746  | .   17  5   17  26  4   3   44  38  2   10  .   42  11  41  5   5   .   18  19  15  5   3   15  22  6   58  14  9   .   1   15  20  41  54  19  69  30  43  
  Melee                    4    | .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Guns                     97   | .   12  .   .   14  1   .   26  16  .   3   .   3   .   3   .   .   .   .   .   .   .   .   .   13  6   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  485  | .   5   2   17  .   .   .   4   3   .   2   .   10  11  38  2   5   .   12  18  13  5   2   15  5   .   53  11  9   .   1   12  7   32  53  19  60  16  43  
  AOE                      102  | .   .   3   .   12  3   3   13  14  .   4   .   25  .   .   3   .   .   6   1   2   .   .   .   2   .   5   3   .   .   .   .   1   .   1   .   .   1   .   
Classes Destroyed          35   | 2   5   .   3   4   2   .   1   5   1   .   .   3   1   .   .   .   .   1   .   .   .   .   .   .   1   1   .   .   .   .   .   .   3   1   .   1   .   .   
  Worker                   37   | .   1   .   .   .   .   2   5   4   .   .   .   .   .   .   .   .   .   .   1   .   .   .   4   2   .   7   .   .   .   .   1   .   .   2   .   6   2   .   
  Builder                  50   | .   .   .   .   3   .   .   .   5   .   .   .   .   .   .   .   .   .   .   2   .   .   .   7   .   .   8   .   .   .   .   6   .   4   8   2   5   .   .   
  Tunneler                 8    | 1   .   1   .   1   .   3   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   13   | .   .   .   6   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   1   .   .   2   .   .   .   .   
  Recycler                 36   | 1   .   .   1   1   .   4   2   3   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   3   .   6   .   .   .   .   .   .   .   1   2   3   7   .   
  Minesweeper              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 4    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 23   | .   3   .   2   1   .   .   .   1   .   .   .   .   .   3   .   .   .   .   .   .   .   8   3   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Turret                   2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  50   | .   3   .   1   .   .   .   5   3   .   .   .   .   .   4   .   .   .   .   5   2   1   .   4   .   .   5   .   .   .   .   6   .   5   1   1   4   .   .   
  Swarmer                  117  | .   3   3   .   4   .   .   14  3   .   3   .   .   7   7   3   .   .   5   .   .   .   .   .   .   .   15  9   4   .   .   .   .   5   12  .   20  .   .   
  Cutter                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Saboteur                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   
  Grunt                    213  | .   14  2   9   8   .   3   18  17  .   3   .   .   2   21  .   3   .   10  10  5   1   .   2   7   .   8   5   3   .   1   4   3   7   18  10  13  6   .   
  Brawler                  14   | .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   2   .   .   .   .   .   .   1   .   1   4   1   .   
  Duelist                  15   | .   .   .   1   1   .   .   1   1   .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   1   .   .   .   2   .   .   .   .   2   .   .   .   3   .   
  Protector                7    | .   .   .   .   1   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   2   .   
  Researcher               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Sentry                   54   | .   .   .   7   .   .   .   9   2   .   1   .   .   .   2   .   .   .   1   .   7   .   3   4   .   .   1   .   .   .   .   4   .   7   3   .   2   1   .   
  Demolisher               2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               9    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Hunter                   62   | .   .   .   .   .   .   .   .   5   1   .   .   .   .   5   2   .   .   .   2   .   1   .   2   6   .   10  .   .   .   .   .   1   2   4   1   14  6   .   
  Programmer               75   | .   .   .   .   .   .   .   .   3   .   .   .   .   .   3   .   .   .   .   6   .   .   .   5   6   .   20  .   .   .   .   7   2   8   6   .   5   4   .   
  Heavy                    5    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   
  Q-Series                 5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   4   .   .   
  Behemoth                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Compactor                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cetus Guard              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Quarantine Guard         11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   
  S7 Guard                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Enhanced Grunt           23   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   23  
  Enhanced Sentry          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Enhanced Hunter          7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
  Lightning                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Tracker                  9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   5   2   .   .   .   
  Combat Programmer        11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   5   2   .   2   .   
  Striker                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Executioner              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   2   .   
  Zionite                  5    | .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-Technician             4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-Light                  6    | .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Master Thief             4    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembler                2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                47   | .   .   .   .   10  7   .   .   .   .   .   .   29  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Golem                    10   | .   .   .   .   .   .   .   .   .   .   .   .   7   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           25   | 1   4   4   3   10  3   5   11  17  1   4   .   25  4   7   3   3   .   4   8   4   4   2   11  6   4   11  5   4   .   1   5   3   5   17  13  12  13  6   
  Combat Bots Only         23   | .   4   3   3   9   3   3   5   10  1   4   .   23  4   6   3   3   .   4   6   4   4   2   4   4   4   5   5   4   .   1   3   3   5   15  11  10  12  6   
Max Kills in Single Turn   10   | 1   1   2   1   3   4   2   5   6   1   2   .   10  1   2   2   1   .   2   2   2   1   1   6   2   1   4   2   1   .   1   2   1   2   3   2   3   2   1   
  Gunslinging              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 10   | .   .   1   .   2   2   2   4   4   .   2   .   10  .   .   2   .   .   2   1   2   .   .   .   1   .   2   2   .   .   .   .   1   .   1   .   .   1   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Uniques/NPCs Destroyed     14   | .   .   .   .   .   4   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   7   
  8R-AWN (-9/Exiles)
  EX-DEC (-9/Exiles)
  EX-HEX (-9/Exiles)
  EX-BIN (-9/Exiles)
  Z-Imprinter (-7/Deep Caves)
  MAIN.C Shell (-1/Command)
  MAIN.C (-1/Command)
  Architect (-1/Access_0)
  A6 (-1/Access_0)
  A5 (-1/Access_0)
  A8 (-1/Access_0)
  A2 (-1/Access_0)
  A4 (-1/Access_0)
  A3 (-1/Access_0)

 Combat                           | -11   -10   -10   -9    -9    -9    -8    -8    -7    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -4    -3    -3    -3    -3    -2    -2    -1    -1    -1    
--------                   Run    | Scr   Mat   Min   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Zio   Dee   Pro   Fac   Low   Low   Dat   Pro   Fac   Ext   Cet   Arc   Hub   Fac   Was   Fac   Upp   Upp   Zhi   Pro   Res   Qua   Sec   Res   Tes   Acc   Com   Ac0   
Damage Taken               44347  | .     709   187   587   923   260   69    2901  2552  121   347   .     2049  567   2319  165   307   .     643   895   528   148   .     1174  1120  .     2354  167   112   1371  .     526   1008  1854  2444  2414  2878  6267  4381  
  Core                     4765   | .     129   9     106   70    14    14    179   202   22    93    .     231   69    200   26    66    .     90    81    38    .     .     73    115   .     139   10    .     121   .     26    148   575   364   389   103   756   307   
  Absorbed by Shields      13837  | .     .     .     .     .     .     .     .     40    .     .     .     104   60    76    10    .     .     .     .     25    .     .     .     240   .     1089  189   125   .     .     524   820   1090  1717  302   1862  2451  3113  
  Reduced by Siege Mode    179    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     52    .     .     .     .     61    .     27    39    .     .     .     .     .     .     
  Redirected to Core       43     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     43    .     .     .     .     .     .     
  Redirected to Shielding  305    | .     .     .     .     .     .     .     .     .     .     .     .     20    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     163   .     .     .     .     .     .     .     .     122   
  Regen/Repaired (Parts)   15820  | .     .     .     143   .     .     .     .     .     .     .     .     .     .     63    .     .     .     .     .     .     .     .     .     .     .     1742  .     .     .     .     264   306   606   1648  1987  2707  3894  2460  
Core Remaining (%)         49     | 100   .     44    .     .     .     49    67    .     .     .     .     .     11    .     .     .     .     55    .     .     .     .     80    .     .     .     .     .     .     66    .     .     23    .     28    .     .     26    
Volleys Fired              2790   | 2     64    8     66    52    45    4     140   91    30    49    .     163   21    109   16    34    .     42    59    31    11    69    67    52    24    210   35    26    38    7     115   78    170   132   80    235   266   149   
  Largest                  4      | 2     2     2     2     2     2     1     2     2     2     2     .     2     2     2     2     2     .     2     3     3     3     3     3     3     2     2     2     1     1     1     1     4     2     2     1     1     2     1     
  Hottest                  358    | 40    116   78    136   50    66    33    119   138   126   130   .     138   50    50    50    50    .     50    80    75    75    75    75    250   60    126   150   90    90    90    94    358   207   300   180   180   214   180   
Shots Fired                3780   | 4     128   13    132   93    90    4     262   161   45    72    .     188   42    197   27    68    .     70    136   82    31    83    123   96    48    222   37    26    38    7     114   98    172   140   80    235   267   149   
  Gun                      1003   | 4     100   .     20    80    84    .     222   120   27    40    .     95    .     4     .     .     .     .     8     .     .     61    .     68    48    22    .     .     .     .     .     .     .     .     .     .     .     .     
  Cannon                   2609   | .     28    10    112   .     .     .     30    29    18    24    .     84    42    193   22    68    .     63    128   82    31    22    123   24    .     196   35    25    33    7     114   98    172   139   80    235   193   149   
  Launcher                 89     | .     .     3     .     13    6     4     10    12    .     8     .     9     .     .     5     .     .     7     .     .     .     .     .     4     .     4     2     1     .     .     .     .     .     1     .     .     .     .     
  Special                  79     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     .     .     .     .     74    .     
  Kinetic                  1123   | 4     85    10    20    80    84    .     222   .     .     .     .     74    .     4     .     .     .     .     8     .     .     61    .     67    48    203   20    22    18    2     39    22    24    .     .     .     6     .     
  Thermal                  1705   | .     43    .     112   .     .     .     .     130   45    61    .     77    42    193   22    68    .     63    128   82    31    22    123   1     .     15    15    3     7     5     57    16    49    33    26    85    151   .     
  Explosive                89     | .     .     3     .     13    6     4     10    12    .     8     .     9     .     .     5     .     .     7     .     .     .     .     .     4     .     4     2     1     .     .     .     .     .     1     .     .     .     .     
  Electromagnetic          392    | .     .     .     .     .     .     .     30    19    .     3     .     28    .     .     .     .     .     .     .     .     .     .     .     24    .     .     .     .     8     .     18    60    40    .     .     78    80    4     
  Slashing                 466    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     59    106   54    72    30    145   
  Robot Hit Streak         69     | 3     17    3     16    8     9     1     15    23    13    18    .     24    11    12    8     14    .     15    13    23    7     9     34    20    6     15    7     15    3     9     20    19    69    13    23    25    40    26    
  Robot Miss Streak        9      | .     2     2     3     3     9     1     4     2     1     2     .     6     2     2     2     1     .     2     4     2     1     3     2     3     3     6     3     6     7     .     3     2     8     6     6     9     4     9     
  Penetration Max          2      | .     .     .     .     .     1     .     .     .     .     .     .     1     .     .     .     .     .     .     1     .     .     .     .     2     1     1     .     .     .     .     .     1     1     1     1     1     .     1     
  Secondary Targets        13     | .     .     .     .     2     .     .     7     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1      | .     .     .     .     1     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Capacitor                576    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     22    .     .     22    235   148   149   
Shots Hit Robots           2586   | 3     85    7     84    54    59    12    178   136   20    48    1     159   22    119   10    25    .     47    69    51    19    52    63    76    33    185   26    20    18    2     59    68    119   117   51    156   201   132   
  Core Hits                2308   | 3     32    9     29    49    36    12    88    104   1     24    .     140   13    58    7     7     .     36    44    30    13    22    40    55    14    155   20    20    2     1     49    28    147   214   96    195   124   391   
  Critical Kills           40     | .     .     .     1     .     3     .     .     .     .     .     .     1     .     3     .     .     .     .     .     .     .     5     .     9     6     9     .     .     .     .     .     3     .     .     .     .     .     .     
  Critical Parts Destroyed 55     | .     .     .     .     1     6     .     .     .     .     .     .     8     .     .     .     .     .     .     2     .     .     7     .     16    3     7     .     .     .     .     .     5     .     .     .     .     .     .     
  Critical Strikes         241    | .     3     .     1     1     20    .     .     15    3     2     .     18    .     3     .     .     .     .     2     .     .     12    .     25    13    24    3     .     .     .     2     11    14    13    15    13    2     26    
    Burn                   28     | .     3     .     .     .     .     .     .     15    3     2     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Meltdown               1      | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Destroy                110    | .     .     .     .     1     20    .     .     .     .     .     .     9     .     3     .     .     .     .     2     .     .     12    .     25    13    17    .     .     .     .     .     8     .     .     .     .     .     .     
    Blast                  20     | .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     7     3     .     .     .     2     1     3     .     .     .     .     .     
    Corrupt                5      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     3     .     .     .     .     .     
    Sever                  77     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     13    15    13    2     26    
Melee Attacks              331    | .     .     .     2     .     11    10    18    19    .     .     17    42    .     .     .     .     .     .     .     .     .     .     .     12    .     10    .     .     7     .     6     12    35    34    25    21    29    21    
  Impact                   22     | .     .     .     .     .     .     .     6     .     .     .     16    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 295    | .     .     .     .     .     11    10    12    19    .     .     1     42    .     .     .     .     .     .     .     .     .     .     .     12    .     10    .     .     4     .     .     9     35    34    25    21    29    21    
  Piercing                 9      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     3     .     .     .     .     .     .     
  Sneak Attacks            59     | .     .     .     2     .     .     10    2     4     .     .     .     13    .     .     .     .     .     .     .     .     .     .     .     5     .     1     .     .     3     .     4     1     1     2     3     1     7     .     
    Combat Hostiles        1      | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           150722 | 34    1282  258   1907  2037  1950  987   4656  5711  339   1415  74    7877  1010  5523  647   1080  .     2816  4151  3417  923   1396  4022  2911  645   10740 1380  1140  208   101   3659  2630  9411  12160 6356  13057 13439 19373 
  Guns                     12981  | 34    1024  .     .     972   1037  .     2662  1874  339   556   .     1485  .     83    .     .     .     .     101   .     .     629   .     1416  645   124   .     .     .     .     .     .     .     .     .     .     .     .     
  Cannons                  110080 | .     222   124   1801  .     .     .     732   608   .     150   .     1745  1010  5386  376   1080  .     1887  3531  3002  923   767   3001  676   .     8342  932   893   202   101   3212  2470  8871  10767 5907  12726 9405  19231 
  Explosions               17052  | .     .     117   .     1013  499   353   1069  2893  .     709   .     2726  .     .     271   .     .     929   371   379   .     .     998   391   .     2120  448   247   .     .     81    96    .     313   .     142   887   .     
  Melee                    9168   | .     .     .     .     .     414   634   148   336   .     .     74    1921  .     .     .     .     .     .     .     .     .     .     .     428   .     154   .     .     6     .     366   64    540   1080  449   172   2382  .     
  Ramming                  676    | .     36    17    106   52    .     .     45    .     .     .     .     .     .     54    .     .     .     .     148   36    .     .     23    .     .     .     .     .     .     .     .     .     .     .     .     17    .     142   
  Kinetic                  24349  | 34    805   124   .     972   1037  .     2662  .     .     .     .     1449  .     83    .     .     .     .     101   .     .     629   .     1549  645   8169  666   893   14    101   2416  739   1152  .     .     .     109   .     
  Thermal                  37703  | .     441   .     1801  .     .     .     .     2217  339   634   .     1254  1010  5386  376   1080  .     1887  3860  3381  923   767   3052  .     .     1833  266   .     .     .     321   131   310   562   .     1989  3883  .     
  Explosive                12271  | .     .     117   .     1013  499   353   1069  2656  .     709   .     2672  .     .     271   .     .     929   .     .     .     .     .     391   .     584   448   247   .     .     .     .     .     313   .     .     .     .     
  Electromagnetic          11976  | .     .     .     .     .     .     .     732   502   .     72    .     581   .     .     .     .     .     .     42    .     .     .     947   543   .     .     .     .     188   .     556   1696  1246  .     .     2508  2363  .     
  Impact                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 63317  | .     .     .     .     .     414   634   148   336   .     .     74    1921  .     .     .     .     .     .     .     .     .     .     .     428   .     154   .     .     6     .     .     .     6703  11285 6356  8543  7084  19231 
  Piercing                 430    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     366   64    .     .     .     .     .     .     
Highest Corruption         22     | .     .     .     .     1     1     1     1     2     3     .     .     .     .     .     .     .     .     .     4     .     .     .     3     3     17    22    2     .     1     .     6     10    .     .     .     .     .     .     
  Average Corruption       2      | .     .     .     .     1     1     1     1     1     1     .     .     .     .     .     .     .     .     .     2     .     .     .     1     1     10    7     1     .     1     .     1     2     .     .     .     .     .     .     
  Corruption Purged        75     | .     .     .     .     .     .     1     1     .     5     .     .     .     .     .     .     .     .     .     7     .     .     .     .     3     3     26    2     .     1     .     9     17    .     .     .     .     .     .     
  Corruption Blocked       .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  216    | .     .     .     .     20    35    2     1     6     2     .     .     .     .     .     .     .     .     .     9     .     .     .     6     6     5     79    1     .     .     .     10    34    .     .     .     .     .     .     
    Message Errors         58     | .     .     .     .     6     9     1     1     2     1     .     .     .     .     .     .     .     .     .     1     .     .     .     1     2     1     19    1     .     .     .     .     13    .     .     .     .     .     .     
    Matter Fused           45     | .     .     .     .     4     7     .     .     1     .     .     .     .     .     .     .     .     .     .     2     .     .     .     2     4     1     15    .     .     .     .     2     7     .     .     .     .     .     .     
    Heat Flow Errors       26     | .     .     .     .     3     4     .     .     2     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     10    .     .     .     .     3     3     .     .     .     .     .     .     
    Energy Discharges      29     | .     .     .     .     2     6     1     .     .     1     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     2     10    .     .     .     .     2     3     .     .     .     .     .     .     
    Parts Rejected         1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     
    Data Loss (minor)      27     | .     .     .     .     3     5     .     .     1     .     .     .     .     .     .     .     .     .     .     3     .     .     .     1     .     1     8     .     .     .     .     1     4     .     .     .     .     .     .     
    Data Loss (major)      12     | .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     .     .     .     1     2     .     .     .     .     .     .     
    Misfires               11     | .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     6     .     .     .     .     .     2     .     .     .     .     .     .     
    Alerts                 5      | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     
    Misdirections          1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     
    Weapon Failures        1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
Overload Shots             1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
Overflow Damage            6050   | .     7     26    12    22    69    186   116   98    .     .     19    653   23    179   18    122   .     132   507   80    18    .     190   104   .     323   53    .     75    16    158   40    292   342   256   489   1418  7     
  Projectiles              2463   | .     7     .     12    .     .     .     43    .     .     .     .     174   23    174   18    122   .     131   372   80    18    .     172   1     .     211   53    .     75    16    73    6     52    97    34    340   152   7     
  Explosions               518    | .     .     26    .     22    14    14    21    64    .     .     .     110   .     .     .     .     .     1     76    .     .     .     18    8     .     100   .     .     .     .     1     .     .     28    .     7     8     .     
  Melee                    3069   | .     .     .     .     .     55    172   52    34    .     .     19    369   .     5     .     .     .     .     59    .     .     .     .     95    .     12    .     .     .     .     84    34    240   217   222   142   1258  .     
Knockbacks                 144    | .     2     .     .     1     .     .     1     .     .     .     .     4     .     1     .     .     .     .     1     .     .     .     .     5     .     73    5     5     .     .     28    6     10    .     .     1     .     1     
  Impact                   6      | .     .     .     .     1     .     .     1     .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     
  Kinetic                  131    | .     2     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     5     .     70    4     5     .     .     26    6     9     .     .     .     .     .     
  Secondary                7      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     1     .     .     .     2     .     1     .     .     .     .     .     
Self-Inflicted Damage      1245   | .     .     73    .     104   .     .     78    223   .     .     .     .     .     .     .     .     .     .     86    .     .     .     98    .     .     218   .     58    .     .     25    .     .     .     .     193   59    30    
  Shots                    25     | .     .     2     .     3     .     .     2     5     .     .     .     .     .     .     .     .     .     .     3     .     .     .     1     .     .     3     .     1     .     .     1     .     .     .     .     2     2     .     
  Rammed                   43     | .     6     3     18    8     .     .     7     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
Targets Rammed             60     | .     6     3     19    9     .     .     7     .     .     .     .     .     .     3     .     .     .     .     4     3     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     1     .     4     
  Kicked                   15     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     4     3     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     
  Crushed                  2      | .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        405    | .     210   2     237   283   239   19    244   271   322   244   .     218   72    123   14    14    .     85    216   98    28    28    83    405   166   280   186   98    72    110   246   288   348   280   120   310   348   295   
  Average Temperature      68     | .     39    1     54    81    86    13    58    73    97    61    .     21    19    28    9     4     .     24    26    34    12    12    25    123   81    62    73    40    25    48    36    105   70    76    73    139   112   93    
  Received Heat Transfer   6412   | .     381   45    198   86    .     36    999   487   .     108   .     411   63    636   .     108   .     318   234   109   18    .     258   67    .     264   66    16    .     .     44    52    98    105   117   244   360   484   
  Effects                  15     | .     3     .     .     .     1     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     .     2     1     1     .     1     .     1     
    Energy Bleed           4      | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     1     .     .     
    Interference           10     | .     3     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     2     .     .     .     .     .     1     
    Short Circuit          1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          12     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     7     .     .     .     .     1     .     2     1     .     .     .     .     .     .     
  Total Turns              384    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     90    162   .     .     .     .     31    .     24    77    .     .     .     .     .     .     
  Longest Duration         90     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     90    49    .     .     .     .     31    .     15    77    .     .     .     .     .     .     
Robots Corrupted           55     | .     .     .     .     .     .     .     1     1     .     .     .     4     .     .     .     .     .     .     .     .     .     .     1     2     .     .     .     .     .     .     3     12    8     .     .     10    13    .     
  Combat Hostiles          53     | .     .     .     .     .     .     .     1     1     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     3     12    8     .     .     9     13    .     
  Parts Fried              124    | .     .     .     .     .     .     .     5     3     .     .     .     .     .     .     .     .     .     .     .     1     .     .     6     6     .     .     .     .     .     .     5     32    19    .     .     15    32    .     
  Impact Corruptions       3      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              7      | .     .     .     1     .     .     .     .     2     2     1     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          6      | .     .     .     .     .     .     .     .     2     2     1     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             58     | .     4     .     11    1     .     .     .     18    3     3     .     .     2     .     .     .     .     .     .     3     .     3     1     .     .     .     .     .     .     .     .     .     .     .     2     4     3     .     
  Heat Transferred         34087  | .     1147  .     3071  .     .     .     .     5293  962   1405  .     2482  550   2850  200   625   .     1025  2000  1475  525   425   1625  .     .     1100  .     .     .     .     100   50    296   370   .     1667  4844  .     
Parts Sabotaged            .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               5      | .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      12     | .     .     .     .     .     .     .     .     2     .     .     .     1     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     .     .     1     1     .     .     .     1     4     .     
Missiles Intercepted       .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   -1   -1   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Sec  Res  Tes  Acc  Com  Ac0  
Peak Influence             1971 | 10   174  221  137  211  .    105  538  965  .    .    .    .    .    643  .    .    .    .    625  516  307  216  799  516  157  1665 .    .    .    .    199  269  911  1334 771  1787 1971 .    
  Initial                  1143 | .    6    56   .    41   .    .    3    179  .    .    .    .    .    .    .    .    .    .    100  275  50   122  .    391  155  109  .    .    .    .    .    36   106  492  702  357  1143 .    
  Average                  245  | 4    73   67   81   90   .    7    221  477  .    .    .    .    .    324  .    .    .    .    242  204  204  35   210  275  156  599  .    .    .    .    74   117  456  569  307  1078 1479 .    
Maximum Alert Level        5    | .    1    1    .    1    .    .    2    3    .    .    .    .    .    2    .    .    .    .    2    2    1    1    3    2    .    5    .    .    .    .    .    1    3    4    3    5    5    .    
  Low Security (%)         55   | 100  99   85   100  87   .    100  60   14   .    .    .    .    .    15   .    .    .    .    55   65   26   88   65   44   100  28   .    .    .    .    100  92   22   4    42   .    .    .    
  Level 1                  13   | .    .    14   .    12   .    .    25   31   .    .    .    .    .    52   .    .    .    .    17   19   73   11   24   28   .    8    .    .    .    .    .    7    30   19   23   6    .    .    
  Level 2                  9    | .    .    .    .    .    .    .    14   27   .    .    .    .    .    32   .    .    .    .    27   14   .    .    .    27   .    18   .    .    .    .    .    .    17   60   15   6    .    .    
  Level 3                  5    | .    .    .    .    .    .    .    .    27   .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    33   .    .    .    .    .    .    29   9    18   42   .    .    
  Level 4                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    6    .    35   3    .    
  Level 5                  14   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    95   .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    1    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          163  | .    6    .    6    1    .    .    6    10   .    1    .    .    .    11   .    .    .    .    8    .    1    .    7    9    .    17   .    .    .    .    8    1    14   22   8    18   9    .    
  Investigation            43   | .    3    .    4    .    .    .    3    2    .    .    .    .    .    4    .    .    .    .    6    .    1    .    1    4    .    4    .    .    .    .    2    1    .    4    2    2    .    .    
  Extermination            39   | .    .    .    .    .    .    .    .    3    .    .    .    .    .    5    .    .    .    .    2    .    .    .    2    3    .    7    .    .    .    .    5    .    4    3    1    3    1    .    
  Reinforcement            33   | .    3    .    2    .    .    .    2    3    .    .    .    .    .    2    .    .    .    .    .    .    .    .    3    1    .    3    .    .    .    .    1    .    2    4    1    5    1    .    
  Assault                  26   | .    .    .    .    1    .    .    1    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    3    .    .    .    .    .    .    2    1    1    5    7    .    
  Garrison                 6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    3    .    .    
  Intercept                16   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    7    3    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       16   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    1    2    .    1    .    .    .    .    .    .    1    2    3    4    .    .    
Construction Impeded       4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    1    .    1    .    .    
Haulers Reinforced         3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 
Distress Signals           49   | .   .   .   2   1   .   .   3   3   .   .   .   .   .   .   .   .   .   .   .   2   1   .   1   2   .   4   .   .   .   1   1   .   .   1   1   3   23  .   
Communications Jammed      130  | .   .   .   .   .   .   .   .   2   .   .   .   .   .   19  .   .   .   .   .   7   .   1   13  26  .   33  .   .   .   .   18  .   11  .   .   .   .   .   
  Distress Signals         125  | .   .   .   .   .   .   .   .   2   .   .   .   .   .   19  .   .   .   .   .   7   .   1   13  24  .   33  .   .   .   .   17  .   9   .   .   .   .   .   
Times Spotted              1112 | .   23  4   22  28  20  3   66  65  4   17  .   62  11  52  5   7   .   20  30  29  10  21  22  33  5   83  16  9   3   1   26  27  58  62  26  87  59  96  
  Peak Tracking Total      37   | .   4   3   3   8   5   3   5   14  2   5   .   37  4   6   3   4   .   5   5   5   5   2   3   5   2   7   3   3   3   1   3   4   5   9   8   10  16  10  
  Tactical Retreats        45   | .   .   .   .   1   10  .   4   2   .   1   .   2   .   2   .   .   .   .   2   .   .   .   .   2   .   1   .   .   .   .   2   1   .   2   .   2   11  .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 
Traps Triggered            21   | .   1   .   2   .   .   .   4   2   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   .   1   .   .   .   .   .   5   .   1   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         39   | .   .   .   39  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                9    | .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   1   .   
Most Traps Carried         4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  -1  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 
Machines Disabled          165  | .   .   .   2   .   14  .   4   4   .   .   .   1   .   9   1   .   .   .   10  4   .   4   17  1   .   42  1   .   1   .   .   10  9   4   10  2   6   9   
  Max in Single Turn       17   | .   .   .   1   .   2   .   1   1   .   .   .   1   .   2   1   .   .   .   4   1   .   1   14  1   .   17  1   .   1   .   .   1   1   1   1   1   2   1   
  Garrison Access          9    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   1   .   .   .   .   .   1   1   1   1   .   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Network Hub              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cycler            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 
Machines Accessed          208  | .   6   .   13  1   2   .   16  9   .   1   .   .   1   15  2   1   4   1   13  6   1   .   8   9   .   20  1   1   5   .   11  16  15  9   14  5   .   2   
  Terminals                122  | .   4   .   8   .   .   .   11  5   .   .   .   .   1   9   .   .   .   1   5   6   1   .   8   4   .   10  .   .   .   .   8   12  12  4   10  3   .   .   
  Fabricators              23   | .   .   .   .   .   .   .   .   3   .   .   .   .   .   3   .   .   .   .   4   .   .   .   .   4   .   2   .   .   .   .   1   .   .   2   2   2   .   .   
  Repair Stations          16   | .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   5   .   .   .   .   2   2   1   .   1   .   .   .   
  Recycling Units          9    | .   2   .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   
  Scanalyzers              8    | .   .   .   1   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   .   .   .   .   
  Garrison Access          10   | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   1   .   .   .   .   .   1   1   1   1   .   .   .   
Total Hacks                864  | .   18  .   42  1   2   .   48  19  .   1   .   .   2   44  2   1   30  1   38  18  2   .   35  50  .   114 1   1   18  .   59  87  60  50  77  24  .   19  
  Successful               573  | .   10  .   28  1   2   .   29  10  .   1   .   .   2   27  2   1   30  1   19  8   1   .   26  34  .   83  1   1   18  .   42  53  35  30  45  14  .   19  
  Failed                   288  | .   7   .   13  .   .   .   19  9   .   .   .   .   .   17  .   .   .   .   19  10  1   .   9   16  .   31  .   .   .   .   16  34  25  20  32  10  .   .   
    Catastrophic           36   | .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   4   2   1   .   1   2   .   9   .   .   .   .   2   3   2   3   2   1   .   .   
  Database Lockouts        3    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Manual                   403  | .   15  .   25  .   1   .   35  6   .   .   1   .   .   17  .   .   .   .   21  11  .   .   27  22  .   43  3   .   .   .   32  34  35  30  38  7   .   .   
  Terminals                534  | .   16  .   29  .   .   .   38  8   .   .   .   .   2   26  .   .   .   1   15  18  2   .   35  19  .   56  .   .   .   .   43  59  55  33  62  17  .   .   
  Fabricators              99   | .   .   .   .   .   .   .   .   9   .   .   .   .   .   8   .   .   .   .   13  .   .   .   .   26  .   11  .   .   .   .   7   .   .   7   11  7   .   .   
  Repair Stations          81   | .   .   .   5   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   4   .   .   .   .   .   .   39  .   .   .   .   9   13  3   .   2   .   .   .   
  Recycling Units          22   | .   2   .   2   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   9   .   .   .   .   
  Scanalyzers              33   | .   .   .   6   .   .   .   5   .   .   .   .   .   .   4   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   13  1   .   .   .   .   .   
  Garrison Access          19   | .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   5   .   1   .   .   .   .   .   2   1   1   2   .   .   .   
Terminal Hacks             277  | .   5   .   12  1   2   .   11  3   .   1   .   .   2   7   2   1   30  1   4   4   1   .   17  7   .   21  1   1   18  .   21  17  22  12  28  6   .   19  
  Record                   39   | .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   1   .   11  1   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   17  
  Part Schematic           37   | .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   10  .   1   1   .   .   4   1   .   .   .   .   4   .   .   2   1   1   9   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           20   | .   2   .   2   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   4   .   1   2   4   .   1   .   .   .   
  Prototype ID Bank        12   | .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   4   .   .   1   1   .   .   .   .   .   
  Open Door                14   | .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   1   .   .   1   .   1   .   .   .   .   .   1   1   .   .   .   2   3   .   1   .   .   .   
  Level Access Points      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Branch Access Points     7    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   1   .   .   .   .   
  Emergency Access Points  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
  Machine Index            8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   1   1   .   1   1   .   .   
  Terminal Index           8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   1   .   1   .   .   .   .   .   .   1   1   .   1   .   .   
  Fabricator Index         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   .   .   .   
  Repair Station Index     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Index           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Alert Level              21   | .   .   .   3   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   2   .   .   .   .   3   2   3   .   2   .   .   .   
  Unreport Threat          34   | .   .   .   2   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   1   .   6   .   .   .   .   2   2   1   4   7   3   .   .   
  Locate Traps             15   | .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   3   .   .   .   .   3   1   1   1   2   .   .   .   
  Recall Investigation     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Recall Extermination     4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         9    | .   1   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   1   .   1   .   .   .   
  Zone Layout              24   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   4   .   .   .   .   4   2   4   1   3   1   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Gate Test 138-B          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Fabricator Hacks           55   | .   .   .   .   .   .   .   .   4   .   .   .   .   .   4   .   .   .   .   5   .   .   .   .   18  .   6   .   .   .   .   5   .   .   3   6   4   .   .   
  Network Status           6    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
  Load Schematic           31   | .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   4   .   .   .   .   10  .   4   .   .   .   .   2   .   .   2   3   2   .   .   
  Build                    18   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   6   .   2   .   .   .   .   2   .   .   .   3   2   .   .   
Repair Station Hacks       66   | .   .   .   4   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   1   .   .   .   .   .   .   35  .   .   .   .   7   9   2   .   2   .   .   .   
  Scan Component           36   | .   .   .   2   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   18  .   .   .   .   4   6   1   .   1   .   .   .   
  Repair                   30   | .   .   .   2   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   17  .   .   .   .   3   3   1   .   1   .   .   .   
Recycling Unit Hacks       6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   5   .   .   .   .   
  Report Inventory         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   3   .   .   .   .   
  Retrieve Components      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Scanalyzer                 27   | .   .   .   6   .   .   .   5   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   11  .   .   .   .   .   .   
  Insert Component         20   | .   .   .   3   .   .   .   3   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   11  .   .   .   .   .   .   
  Analyze                  7    | .   .   .   3   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      9    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   1   .   .   .   .   .   1   1   1   1   .   .   .   
  Seal Access              9    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   1   .   .   .   .   .   1   1   1   1   .   .   .   
Unauthorized Hacks         133  | .   5   .   6   .   .   .   12  3   .   .   .   .   .   8   .   .   .   .   6   4   .   .   9   8   .   17  .   .   .   .   9   15  10  9   8   4   .   .   
  Terminals                96   | .   3   .   4   .   .   .   9   2   .   .   .   .   .   8   .   .   .   .   3   4   .   .   9   2   .   10  .   .   .   .   7   15  9   2   7   2   .   .   
    Track                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   3   .   .   .   .   .   
    Assimilate             29   | .   .   .   1   .   .   .   3   .   .   .   .   .   .   3   .   .   .   .   1   2   .   .   3   .   .   6   .   .   .   .   1   4   2   1   2   .   .   .   
    Botnet                 49   | .   2   .   2   .   .   .   5   2   .   .   .   .   .   3   .   .   .   .   1   2   .   .   4   2   .   3   .   .   .   .   3   9   4   1   4   2   .   .   
    Disrupt                2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Operators              10   | .   .   .   1   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   1   .   .   1   .   .   .   .   1   1   .   .   1   .   .   .   
  Fabricators              21   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   6   .   3   .   .   .   .   2   .   .   3   1   2   .   .   
    Prioritize             8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   .   .   .   1   .   .   .   1   2   .   .   
    Haulers                4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
    Recompile              9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   2   .   .   .   .   .   .   .   2   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          15   | .   2   .   2   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   4   .   .   .   .   
    Monitor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
    Recyclers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   
    Mask                   4    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
    Tunnel                 4    | .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Researchers            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         143  | .   3   .   7   .   .   .   14  9   .   .   .   .   .   15  .   .   .   .   8   6   1   .   8   6   .   14  .   .   .   .   11  12  8   7   9   5   .   .   
  Full Trace Events        26   | .   .   .   1   .   .   .   2   2   .   .   .   .   .   4   .   .   .   .   3   .   1   .   1   2   .   2   .   .   .   .   2   1   .   1   2   2   .   .   
  Feedback Events          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   
    Corruption             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   43   | .   1   .   4   .   .   .   2   .   .   .   .   .   .   2   .   .   10  .   1   1   .   .   4   1   .   1   .   .   4   .   .   2   1   1   8   .   .   .   
  Parts Built              20   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   9   .   2   .   .   .   .   2   .   .   .   2   2   .   .   
    Authchips              9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   2   .   .   .   .   1   .   .   .   2   .   .   .   
    Time                   788  | .   .   .   .   .   .   .   .   25  .   .   .   .   .   34  .   .   .   .   .   .   .   .   .   265 .   93  .   .   .   .   116 .   .   .   167 88  .   .   
  Total Part Build Rating  121  | .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   59  .   14  .   .   .   .   12  .   .   .   16  17  .   .   
Parts Repaired             30   | .   .   .   2   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   17  .   .   .   .   3   3   1   .   1   .   .   .   
  Time                     1198 | .   .   .   64  .   .   .   .   .   .   .   .   .   .   201 .   .   .   .   .   .   .   .   .   .   .   683 .   .   .   .   94  90  50  .   16  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   13  .   .   .   .   
Parts Scanalyzed           7    | .   .   .   3   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 7    | .   .   .   3   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  -1  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  parse_system             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   4   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmers              8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   -1   -1   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Sec  Res  Tes  Acc  Com  Ac0  
Total Allies               60   | .    .    1    1    1    .    .    2    .    .    .    .    .    .    1    .    .    .    1    1    16   .    .    .    .    .    2    .    .    .    .    1    1    2    1    .    .    29   .    
  Largest Group            28   | .    .    1    1    1    .    .    2    1    .    .    .    .    .    1    .    .    .    1    1    8    8    4    2    .    .    1    .    .    .    .    1    1    1    1    .    .    28   .    
  Highest-Rated Group      393  | .    .    31   31   31   .    .    36   10   .    .    .    .    .    26   .    .    .    96   26   313  229  111  31   .    .    26   .    .    .    .    10   26   45   45   .    .    393  .    
  Highest-Rated Ally       159  | .    .    31   31   31   .    .    26   10   .    .    .    .    .    26   .    .    .    96   26   159  39   39   21   .    .    26   .    .    .    .    10   26   45   45   .    .    15   .    
Total Orders               128  | .    .    .    12   2    5    .    2    4    .    .    .    .    .    3    .    .    .    .    2    2    3    11   .    6    .    27   19   .    23   .    1    1    4    1    .    .    .    .    
  STAY                     52   | .    .    .    6    1    .    .    1    2    .    .    .    .    .    2    .    .    .    .    1    1    2    6    .    .    .    7    5    .    12   .    1    1    3    1    .    .    .    .    
  FOLLOW                   26   | .    .    .    6    1    .    .    1    2    .    .    .    .    .    1    .    .    .    .    1    1    1    5    .    .    .    4    2    .    .    .    .    .    1    .    .    .    .    .    
  EXPLORE                  8    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    5    .    .    .    .    .    .    .    .    .    .    .    
  RETURN                   42   | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    16   7    .    11   .    .    .    .    .    .    .    .    .    
Ally Attacks               453  | .    .    .    .    5    92   .    .    9    .    .    .    24   .    .    .    .    .    5    .    90   38   17   .    10   .    127  17   .    6    .    .    .    .    .    .    .    13   .    
  Total Damage             8050 | .    .    .    .    64   570  .    .    454  .    .    .    1250 .    .    .    .    .    139  .    1789 703  316  .    118  .    2102 315  .    67   .    .    .    .    .    .    .    163  .    
  Kills                    58   | .    .    .    .    1    6    .    .    3    .    .    .    7    .    .    .    .    .    2    .    12   5    1    .    1    .    15   2    .    .    .    .    .    .    .    .    .    3    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Turrets Deployed           2    | .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 
Robot Analysis Total       20   | .   2   .   2   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   4   .   1   2   4   .   1   .   .   .   
Derelict Logs Recovered    17   | .   .   1   .   3   .   .   .   .   1   1   2   .   2   .   1   2   .   2   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
Drone Launches             72   | .   .   .   .   .   27  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   20  3   .   16  .   .   .   .   .   .   .   .   .   
  Drone Recoveries         69   | .   .   .   .   .   27  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   18  3   .   15  .   .   .   .   .   .   .   .   .   

 Exploration                      | -11   -10   -10   -9    -9    -9    -8    -8    -7    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -4    -3    -3    -3    -3    -2    -2    -1    -1    -1    
-------------              Run    | Scr   Mat   Min   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Zio   Dee   Pro   Fac   Low   Low   Dat   Pro   Fac   Ext   Cet   Arc   Hub   Fac   Was   Fac   Upp   Upp   Zhi   Pro   Res   Qua   Sec   Res   Tes   Acc   Com   Ac0   
Turns Passed               122630 | 88    1938  996   6729  2971  4330  1950  8050  1826  4434  4420  4277  7128  3382  3151  4293  3099  727   4879  2218  2825  287   2904  1509  1668  174   3438  2419  1775  2255  2067  2109  8507  2822  1600  1089  1478  10300 2518  
Spaces Moved               52691  | 43    898   601   2654  1092  1778  554   3077  692   1549  1574  1894  3410  868   980   1251  1042  83    1401  643   726   91    756   423   570   75    1408  1357  1050  1034  1165  911   5068  1373  738   593   591   6065  2613  
  Core                     2      | 2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Treads                   9421   | 41    898   601   2654  1092  1777  27    2327  .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     .     .     2     .     .     .     .     .     .     
  Legs                     14679  | .     .     .     .     .     1     527   47    .     .     .     .     1183  868   980   1251  1042  83    1401  643   726   91    756   422   .     .     .     .     .     .     .     .     .     .     .     .     .     2045  2613  
  Wheels                   28165  | .     .     .     .     .     .     .     703   692   1549  1574  1894  2227  .     .     .     .     .     .     .     .     .     .     .     570   75    1408  1357  1050  1033  1165  911   5066  1275  647   453   591   3925  .     
  Hover                    .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Flight                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Fastest Speed            36     | 50    160   160   160   240   160   330   130   175   220   220   220   130   270   150   150   270   270   270   270   270   270   180   270   146   146   146   146   163   146   146   130   130   130   130   130   130   36    36    
  Average Speed            188    | 154   168   160   234   240   213   337   227   194   220   220   221   171   270   268   269   270   270   270   270   270   270   237   270   201   146   158   163   163   169   147   150   144   147   141   141   149   134   79    
  Slowest Speed            560    | 160   240   160   240   240   480   480   560   220   220   220   235   270   270   270   270   270   270   270   270   270   270   270   480   280   146   210   180   163   400   163   190   410   150   150   150   150   250   170   
  Overloaded Moves         1003   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     1000  
  Propulsion Burnouts      .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robots Hopped            1      | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Cave-ins Triggered       2      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     
  Teleports                7      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     3     .     .     .     1     2     
  Spacefolds               16     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     11    .     1     .     4     .     
  Microwarps               34     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     8     10    .     10    .     
Exploration Rate (%)       72     | 5     99    99    99    99    90    95    97    22    95    98    89    93    98    27    98    96    69    99    22    76    54    98    43    13    87    27    97    85    83    83    22    99    73    25    70    16    95    91    
  Regions Visited          38
    Branch Regions         26
  Pre-discovered Areas     15     | .     2     .     2     2     1     .     .     .     .     .     4     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     
  Known Exits Taken        23     | .     .     .     .     .     .     .     .     1     1     1     .     .     .     1     1     1     1     1     1     1     .     1     1     .     .     1     1     1     1     1     1     1     1     1     1     1     .     .     
  Unknown Exits Taken      13     | 1     1     1     1     1     1     1     1     .     .     .     1     1     1     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
Scrap Searched             32     | .     .     1     .     1     .     1     .     .     4     4     3     .     3     .     2     2     .     5     .     .     .     .     .     .     .     .     3     2     .     1     .     .     .     .     .     .     .     .     
Spaces Dug                 521    | .     .     .     .     70    .     11    24    12    6     8     3     14    2     16    4     12    .     4     12    1     .     1     22    6     .     8     1     27    6     4     23    10    34    30    29    39    14    68    
Terrain Destroyed          2671   | .     .     22    .     120   52    26    61    110   7     81    3     63    18    90    52    43    .     75    78    32    5     15    224   35    2     249   59    45    8     6     64    37    79    121   64    132   143   450   
  Melee                    147    | .     .     .     .     .     .     .     16    11    .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     6     .     7     .     .     .     .     2     6     26    22    17    19    4     8     
  Projectile               1248   | .     .     .     .     .     11    .     .     2     7     8     .     34    18    64    12    43    .     22    47    22    5     14    51    8     1     79    23    21    8     6     59    13    43    57    37    62    33    438   
  AOE                      1204   | .     .     22    .     120   38    26    45    97    .     73    .     29    .     26    40    .     .     53    31    10    .     .     173   17    .     163   36    24    .     .     3     18    .     17    .     37    106   .     
Terrain Rammed             1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Walls Destroyed          1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Machines Disabled        .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   -1   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Sec  Res  Tes  Acc  Com  Ac0  
Total                      73367 | 57   1192 620  3024 1355 2234 615  3888 1025 2532 2457 1945 4548 1864 1339 2164 1273 589  2468 1020 1544 120  1826 693  1000 110  2411 1521 1095 1493 1504 1519 6201 1997 1119 825  1146 8024 3010 
  Wait                     14167 | 5    186  .    137  172  204  32   432  132  905  773  1    720  958  140  824  172  501  920  267  557  5    871  164  248  1    647  86   5    334  327  400  689  293  121  165  189  1483 101  
  Move                     52277 | 42   897  600  2653 1091 1777 553  3076 691  1548 1573 1893 3407 867  979  1250 1041 82   1400 642  725  90   755  422  570  74   1407 1356 1049 1033 1164 910  5067 1291 654  463  590  5983 2612 
  Hop                      1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  730   | 1    20   2    30   8    58   1    67   19   12   18   9    52   1    37   26   12   .    34   7    8    4    48   8    21   2    21   8    .    16   1    13   37   28   17   12   11   50   11   
  Fast Attach              386   | 7    3    .    14   2    28   1    11   5    1    2    3    17   .    3    2    .    .    2    .    2    .    5    3    4    1    20   3    4    13   .    9    84   33   29   14   7    33   21   
  Attach                   397   | .    2    2    9    3    12   2    34   15   2    5    6    28   .    7    1    .    .    2    1    .    3    6    5    34   2    14   6    .    16   .    10   18   20   21   11   27   42   31   
  Detach                   414   | .    2    .    4    .    13   1    16   1    5    1    3    34   6    19   13   .    5    17   5    10   2    21   7    24   .    13   3    .    9    .    4    26   19   13   8    27   51   32   
  Swap                     671   | .    4    3    11   9    15   9    32   40   18   18   3    15   10   34   8    5    1    15   29   11   2    .    11   16   3    52   14   7    4    4    34   49   67   59   18   24   11   6    
  Drop                     872   | .    8    2    40   9    71   2    55   12   11   17   10   69   1    8    24   9    .    36   6    9    3    51   5    19   3    17   10   4    23   1    18   117  41   39   29   14   58   21   
  Fire                     2790  | 2    64   8    66   52   45   4    140  91   30   49   .    163  21   109  16   34   .    42   59   31   11   69   67   52   24   210  35   26   38   7    115  78   170  132  80   235  266  149  
  Melee                    331   | .    .    .    2    .    11   10   18   19   .    .    17   42   .    .    .    .    .    .    .    .    .    .    .    12   .    10   .    .    7    .    6    12   35   34   25   21   29   21   
  Ram                      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
  Kick                     15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    4    3    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Crush                    44    | .    6    3    19   9    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            47    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    24   .    .    .    .    18   .    
  Rewire                   184   | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    183  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     39    | .    .    .    39   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x2 / *Sto)
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion (discovered 2 exits: [*Dee] / [*Pro])
-7/Deep Caves
-6/Proximity Caves
-6/Factory (discovered 5 exits: *Fac x3 / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Fac / *Ext)
-5/Extension (discovered 3 exits: *Fac x2 / *Cet)
-5/Cetus
-5/Archives (discovered 3 exits: *Fac / *Hub x2)
-5/Hub_04(d) (discovered 4 exits: *Fac x4)
-4/Factory (discovered 2 exits: Upp x2)
-4/Waste
-4/Factory (discovered 2 exits: *Upp x2)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 6 exits: *Res x3 / Arm / *Qua x2)
-3/Quarantine (discovered 2 exits: *Res / *Sec)
-3/Section 7
-2/Research (discovered 2 exits: *Tes x2)
-2/Testing
-1/Access
-1/Command (discovered 3 exits: [*Sur x2] / *Ac0)
-1/Access_0
To Fleet Rendezvous

 History 
---------
   Turn | Location           | Event
     51 | -11/Scrapyard      | Discovered new exit (range 12)
     89 | -11/Scrapyard      | Entered Materials
    316 | -10/Materials      | Build established: Mutant
    416 | -10/Materials      | Discovered new exit (range 15)
    487 | -10/Materials      | Central database locked down
    866 | -10/Materials      | Discovered new exit (range 10)
   1234 | -10/Materials      | Discovered new exit (range 7)
   1692 | -10/Materials      | Core integrity fell below 50%
   1871 | -10/Materials      | Discovered new exit (range 15)
   2027 | -10/Materials      | Entered Mines
   2076 | -10/Mines          | Met a Derelict bent on vengeance
   2184 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
   2501 | -10/Mines          | Learned Materials terminal intel
   2656 | -10/Mines          | Discovered new exit (range 7)
   2850 | -10/Mines          | Discovered new exit (range 8)
   2875 | -10/Mines          | Received a Mining Laser from a helpful Derelict
   3023 | -10/Mines          | Entered Materials
   3023 | -9/Materials       | Accompanied by 1 ally
   3023 | -9/Materials       | Evolved 2 slots: Utility x2
   3024 | -9/Materials       | Loaded intel: 12 terminal locations
   3540 | -9/Materials       | Discovered new exit (range 14)
   3592 | -9/Materials       | Central database locked down
   3987 | -9/Materials       | Discovered new exit (range 4)
   5175 | -9/Materials       | Discovered new exit (range 16)
   5884 | -9/Materials       | Discovered new exit (range 15)
   6695 | -9/Materials       | Repaired Med. Armor Plating?
   7208 | -9/Materials       | Repaired Imp. Treads
   9752 | -9/Materials       | Entered Mines
   9752 | -9/Mines           | Accompanied by 1 ally
   9958 | -9/Mines           | Discovered new exit (range 10)
  10093 | -9/Mines           | Discovered new exit (range 12)
  10303 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  10321 | -9/Mines           | Learned location of Zion (-7)
  10461 | -9/Mines           | Assembled infested the area
  10466 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
  10575 | -9/Mines           | Destroyed 9 combat bots
  10837 | -9/Mines           | Met a Derelict testing a Signal Generator
  11353 | -9/Mines           | Learned location of 1 exit from Materials
  11418 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  11420 | -9/Mines           | Discovered new exit (range 5)
  12271 | -9/Mines           | Found the Drone Emporium
  12280 | -9/Mines           | Found Prototype Device
  12280 | -9/Mines           | Identified Thief Drone Bay
  12723 | -9/Mines           | Entered Exiles
  12876 | -9/Exiles          | Discovered new exit (range 15)
  12899 | -9/Exiles          | Met 8R-AWN
  12926 | -9/Exiles          | Met EX-HEX
  13012 | -9/Exiles          | Met EX-DEC
  13658 | -9/Exiles          | Met EX-BIN
  13687 | -9/Exiles          | Aligned with FarCom system
  13689 | -9/Exiles          | Given EX-Vault access code
  13747 | -9/Exiles          | Opened EX-Vault
  13761 | -9/Exiles          | Found Potential Leg
  13765 | -9/Exiles          | Found Potential Leg
  13775 | -9/Exiles          | Found Superbattery
  13832 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  14272 | -9/Exiles          | Attacked by the Exiles
  14343 | -9/Exiles          | Found Prototype Device
  14343 | -9/Exiles          | Identified AS-neutralizer No. 17b
  14364 | -9/Exiles          | Found Prototype Ballistic Gun
  14364 | -9/Exiles          | Identified 8R-AWN's Boregun
  14377 | -9/Exiles          | Found 8R-AWN's Boregun
  14469 | -9/Exiles          | Destroyed 8R-AWN
  14564 | -9/Exiles          | Found Prototype Protection
  14564 | -9/Exiles          | Identified 8R-AWN's Armor/EX
  15402 | -9/Exiles          | Allies destroyed EX-DEC
  15410 | -9/Exiles          | Allies destroyed EX-HEX
  15419 | -9/Exiles          | Allies destroyed EX-BIN
  15444 | -9/Exiles          | Discovered new exit (range 78)
  15507 | -9/Exiles          | Found Prototype Device
  15507 | -9/Exiles          | Identified System Purifier
  16166 | -9/Exiles          | Found Deploy-a-Sentry
  16170 | -9/Exiles          | Found Deploy-a-Sentry
  16173 | -9/Exiles          | Found Deploy-a-Sentry
  16677 | -9/Exiles          | Found Deploy-a-Sentry
  17053 | -9/Exiles          | Stole three prototypes: Potential Leg, Superbattery, Deploy-a-Sentry
  17053 | -9/Exiles          | Entered Mines
  17173 | -8/Mines           | Build established: Hauler-Mutant
  17779 | -8/Mines           | Core integrity fell below 50%
  17908 | -8/Mines           | Discovered new exit (range 9)
  18162 | -8/Mines           | Discovered new exit (range 7)
  19003 | -8/Mines           | Entered Materials
  19003 | -8/Materials       | Evolved 2 slots: Utility x2
  19004 | -8/Materials       | Identified exit to Storage
  19840 | -8/Materials       | Build established: Mutant
  20327 | -8/Materials       | Discovered new exit (range 16)
  21640 | -8/Materials       | Lost 7 parts (1p1n4u1w)
  24339 | -8/Materials       | Lost 8 parts (1p2n3u2w)
  24585 | -8/Materials       | Build established: Scavenger-Mutant
  24880 | -8/Materials       | Discovered new exit (range 16)
  25363 | -8/Materials       | Build established: Mutant
  25774 | -8/Materials       | Build established: Scavenger-Mutant
  25803 | -8/Materials       | First assault squad dispatched
  26155 | -8/Materials       | Build established: Mutant
  26640 | -8/Materials       | Build established: Hauler-Mutant
  27053 | -8/Materials       | Entered Factory
  27053 | -7/Factory         | Accompanied by 1 ally
  27053 | -7/Factory         | Evolved 2 slots: Utility x2
  27685 | -7/Factory         | Cargo convoy interrupted
  27736 | -7/Factory         | Lost 3 parts (1p2u)
  27740 | -7/Factory         | Destroyed 10 combat bots
  28089 | -7/Factory         | Identified exit to Lower Caves
  28174 | -7/Factory         | Fabricated Humpback (x1)
  28253 | -7/Factory         | First assault squad dispatched
  28577 | -7/Factory         | Discovered new exit (range 16)
  28634 | -7/Factory         | DAS Turret deployed
  28642 | -7/Factory         | Lost 4 parts (1n2u1w)
  28722 | -7/Factory         | Found Corrupted Prototype Device
  28879 | -7/Factory         | Entered Lower Caves
  28879 | -7/Lower Caves     | Spotted RT-HGQ(f)
  28880 | -7/Lower Caves     | Encountered a Master Thief
  28880 | -7/Lower Caves     | Deploy-a-Sentry stolen by Master Thief
  28881 | -7/Lower Caves     | Spotted SQ-8OA(f)
  28882 | -7/Lower Caves     | Encountered a Master Thief
  28893 | -7/Lower Caves     | Destroyed SQ-8OA(f)
  28972 | -7/Lower Caves     | Identified Active Sensor Suite
  29265 | -7/Lower Caves     | Build established: Hauler-Skirmisher
  31414 | -7/Lower Caves     | Discovered new exit (range 14)
  31607 | -7/Lower Caves     | Encountered a Warlord checkpoint
  31634 | -7/Lower Caves     | Learned 4 Factory zone layouts
  31739 | -7/Lower Caves     | Identified exit to Lower Caves
  32383 | -7/Lower Caves     | Build established: Hauler-Mutant
  32698 | -7/Lower Caves     | Build established: Hauler-Skirmisher
  33313 | -7/Lower Caves     | Entered another Lower Caves area
  33313 | -7/Lower Caves     | Spotted IQ-T74(f)
  33313 | -7/Lower Caves     | Spotted WL-G6C(f)
  33314 | -7/Lower Caves     | Encountered a Master Thief
  33314 | -7/Lower Caves     | Encountered a Master Thief
  33314 | -7/Lower Caves     | Deploy-a-Sentry stolen by Master Thief
  33344 | -7/Lower Caves     | Destroyed WL-G6C(f)
  33572 | -7/Lower Caves     | Discovered new exit (range 13)
  34360 | -7/Lower Caves     | Learned location of 1 exit from Factory
  36202 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
  37313 | -7/Lower Caves     | Discovered new exit (range 12)
  37429 | -7/Lower Caves     | Identified exit to Zion
  37733 | -7/Lower Caves     | Entered Zion
  37815 | -7/Zion            | Discovered new exit (range 15)
  37982 | -7/Zion            | Learned location of Warlord (-5)
  38158 | -7/Zion            | Learned Factory emergency access door positions
  38189 | -7/Zion            | Learned Factory garrison access intel
  38537 | -7/Zion            | Discovered new exit (range 15)
  38900 | -7/Zion            | Learned location of Data Miner (-6)
  39095 | -7/Zion            | Learned 4 Factory zone layouts
  39135 | -7/Zion            | Learned location of Armory (-3)
  39236 | -7/Zion            | Received a hallucinogenic algorithm
  40261 | -7/Zion            | Saw the warning signs outside the Deep Caves entrance
  40606 | -7/Zion            | Build established: Hauler-Mutant
  40624 | -7/Zion            | Found Prototype Energy Gun
  42010 | -7/Zion            | Entered Deep Caves
  42338 | -7/Deep Caves      | Attacked by Z-Imprinter
  42339 | -7/Deep Caves      | DAS Turret deployed
  42339 | -7/Deep Caves      | Core integrity fell below 50%
  42355 | -7/Deep Caves      | Z-Facility disabled
  42361 | -7/Deep Caves      | Allies destroyed Z-Imprinter
  42395 | -7/Deep Caves      | Lost 3 parts (2u1w)
  42402 | -7/Deep Caves      | Build established: Derelict-Mutant
  42416 | -7/Deep Caves      | Found Prototype Protection
  42416 | -7/Deep Caves      | Identified Zio. Weapon Casing
  42869 | -7/Deep Caves      | Found Prototype Protection
  42869 | -7/Deep Caves      | Identified Zio. Heavy Carapace
  43133 | -7/Deep Caves      | Build established: Mutant
  43317 | -7/Deep Caves      | Found Zio. Weapon Casing
  43319 | -7/Deep Caves      | Found Zio. Heavy Carapace
  43346 | -7/Deep Caves      | Found Zio. Weapon Casing
  43614 | -7/Deep Caves      | Discovered new exit (range 11)
  45172 | -7/Deep Caves      | Spotted as-26468
  45185 | -7/Deep Caves      | Destroyed as-26468
  45335 | -7/Deep Caves      | Spotted as-78015
  45350 | -7/Deep Caves      | Destroyed as-78015
  45528 | -7/Deep Caves      | Triggered Deep Caves wall
  45528 | -7/Deep Caves      | Spotted AS-58829
  45528 | -7/Deep Caves      | Spotted AS-11916
  45530 | -7/Deep Caves      | Exposed GOLEM chamber
  45535 | -7/Deep Caves      | Destroyed AS-58829
  45550 | -7/Deep Caves      | Destroyed AS-11916
  45552 | -7/Deep Caves      | Destroyed 23 combat bots
  45703 | -7/Deep Caves      | Found GOLEM Unit
  46339 | -7/Deep Caves      | Found GOLEM Unit
  46344 | -7/Deep Caves      | Found GOLEM Unit
  46349 | -7/Deep Caves      | Found GOLEM Unit
  46358 | -7/Deep Caves      | Found GOLEM Unit
  46404 | -7/Deep Caves      | Found Longsword +1
  47346 | -7/Deep Caves      | Build established: Hauler-Mutant
  48249 | -7/Deep Caves      | Build established: Hauler-Golem
  49138 | -7/Deep Caves      | Entered Proximity Caves
  49169 | -6/Proximity Caves | Core integrity fell below 20%
  49732 | -6/Proximity Caves | Learned Factory stockpile data
  49767 | -6/Proximity Caves | Spotted B-75 Beast
  49777 | -6/Proximity Caves | Destroyed B-75 Beast
  50005 | -6/Proximity Caves | Learned 4 Factory zone layouts
  51700 | -6/Proximity Caves | Discovered new exit (range 13)
  52520 | -6/Proximity Caves | Entered Factory
  52520 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
  52521 | -6/Factory         | Identified exit to Lower Caves
  52522 | -6/Factory         | Identified exit to Factory
  52525 | -6/Factory         | Loaded intel: 3 garrison access locations
  53861 | -6/Factory         | Repaired System Purifier?
  53935 | -6/Factory         | Repaired Adv. Transmission Jammer?
  54202 | -6/Factory         | Fabricated Humpback (x1)
  55192 | -6/Factory         | Repaired Adv. Transmission Jammer
  55356 | -6/Factory         | Fabricated Humpback?
  55415 | -6/Factory         | Discovered exit to Factory (range 6)
  55457 | -6/Factory         | Build established: Hauler-Mutant
  55491 | -6/Factory         | Discovered exit to Factory (range 11)
  55671 | -6/Factory         | Entered Lower Caves
  55671 | -6/Lower Caves     | Spotted B-75 Beast
  55979 | -6/Lower Caves     | Build established: Hauler-Golem
  56676 | -6/Lower Caves     | Build established: Hauler-Mutant
  57058 | -6/Lower Caves     | Found Alien Artifact
  57887 | -6/Lower Caves     | Learned Factory garrison access intel
  59789 | -6/Lower Caves     | Discovered new exit (range 7)
  59957 | -6/Lower Caves     | Identified exit to Lower Caves
  59964 | -6/Lower Caves     | Entered another Lower Caves area
  60070 | -6/Lower Caves     | Encountered a Warlord checkpoint
  60264 | -6/Lower Caves     | Discovered exit to Factory (range 10)
  61021 | -6/Lower Caves     | Learned Factory garrison access intel
  62498 | -6/Lower Caves     | Spotted NV-HOP(f)
  62499 | -6/Lower Caves     | Encountered a Master Thief
  62499 | -6/Lower Caves     | Spotted TF-CXE(f)
  62500 | -6/Lower Caves     | Encountered a Master Thief
  62500 | -6/Lower Caves     | Spotted 7U-L9S(f)
  62500 | -6/Lower Caves     | Spotted 6E-CW6(f)
  62501 | -6/Lower Caves     | Encountered a Master Thief
  62501 | -6/Lower Caves     | Encountered a Master Thief
  62501 | -6/Lower Caves     | Longsword +1 stolen by Master Thief
  62503 | -6/Lower Caves     | Destroyed 6E-CW6(f)
  62504 | -6/Lower Caves     | Hcp. Matter Pod stolen by Master Thief
  62506 | -6/Lower Caves     | Destroyed NV-HOP(f)
  62507 | -6/Lower Caves     | Alien Artifact stolen by Master Thief
  62687 | -6/Lower Caves     | Discovered new exit (range 8)
  62704 | -6/Lower Caves     | Identified exit to Data Miner
  62749 | -6/Lower Caves     | Learned 8 Factory zone layouts
  63063 | -6/Lower Caves     | Entered Data Miner
  63063 | -6/Data Miner      | Discovered new exit (range 6)
  63115 | -6/Data Miner      | Met Data Miner
  63174 | -6/Data Miner      | Learned location of Section 7 (-3)
  63174 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  63212 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  63547 | -6/Data Miner      | Build established: Hauler-Golem
  63784 | -6/Data Miner      | Identified exit to Proximity Caves
  63790 | -6/Data Miner      | Entered Proximity Caves
  63945 | -5/Proximity Caves | Escorted by Enhanced Grunt
  65586 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  66390 | -5/Proximity Caves | Learned Factory emergency access door positions
  67499 | -5/Proximity Caves | Learned Factory non-interactive machine intel
  67686 | -5/Proximity Caves | Discovered exit to Factory (range 3)
  68182 | -5/Proximity Caves | Build established: Golem
  68669 | -5/Proximity Caves | Entered Factory
  68669 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  68672 | -5/Factory         | Loaded intel: 233 non-interactive machine locations
  68673 | -5/Factory         | Loaded intel: 4 garrison access locations
  68982 | -5/Factory         | Build established: Hauler-Golem
  69326 | -5/Factory         | Discovered new exit (range 5)
  69331 | -5/Factory         | Identified exit to Extension
  69912 | -5/Factory         | Incoming investigation squad redirected
  70049 | -5/Factory         | Discovered new exit (range 5)
  70328 | -5/Factory         | Incoming investigation squad redirected
  70887 | -5/Factory         | Entered Extension
  71035 | -5/Extension       | Rescued A7
  71038 | -5/Extension       | Energy Cycler disabled
  71038 | -5/Extension       | Rescued a captive Derelict
  71040 | -5/Extension       | Rescued a captive Derelict
  71042 | -5/Extension       | Rescued a captive Derelict
  71047 | -5/Extension       | Rescued a captive Derelict
  71703 | -5/Extension       | Spotted B-75 Beast
  71723 | -5/Extension       | Destroyed B-75 Beast
  71734 | -5/Extension       | Destroyed B-75 Beast
  71751 | -5/Extension       | Discovered new exit (range 15)
  71753 | -5/Extension       | Extracted ID and sensor layout for unrecognized location from A7's data core
  73150 | -5/Extension       | Discovered new exit (range 10)
  73153 | -5/Extension       | Discovered new exit (range 6)
  73167 | -5/Extension       | Identified exit to Cetus
  73172 | -5/Extension       | Identified exit to Factory
  73371 | -5/Extension       | Build established: Commander-Golem
  73712 | -5/Extension       | Entered Cetus
  73712 | -5/Cetus           | Accompanied by 8 allies
  73748 | -5/Cetus           | Spotted Cetus Guard
  73748 | -5/Cetus           | Spotted Cetus Guard
  73753 | -5/Cetus           | Destroyed Cetus Guard
  73754 | -5/Cetus           | Spotted Cetus Guard
  73759 | -5/Cetus           | Destroyed Cetus Guard
  73761 | -5/Cetus           | Spotted Cetus Guard
  73770 | -5/Cetus           | Destroyed Cetus Guard
  73771 | -5/Cetus           | Allies destroyed Cetus Guard
  73950 | -5/Cetus           | Discovered new exit (range 16)
  73999 | -5/Cetus           | Entered Archives
  73999 | -5/Archives        | Accompanied by 4 allies
  74166 | -5/Archives        | Discovered new exit (range 16)
  74182 | -5/Archives        | Build established: Hauler-Gunner
  74630 | -5/Archives        | Build established: Golem
  75049 | -5/Archives        | Discovered new exit (range 16)
  75112 | -5/Archives        | Discovered exit to Factory (range 16)
  75282 | -5/Archives        | Build established: Mutant
  76301 | -5/Archives        | Build established: Hauler-Golem
  76695 | -5/Archives        | Identified exit to Hub_04(d)
  76795 | -5/Archives        | Build established: Hauler-Gunner
  76903 | -5/Archives        | Entered Hub_04(d)
  76903 | -5/Hub_04(d)       | Accompanied by 2 allies
  77020 | -5/Hub_04(d)       | Incoming investigation squad redirected
  77190 | -5/Hub_04(d)       | Discovered exit to Factory (range 10)
  78265 | -5/Hub_04(d)       | Network Hub disabled
  78278 | -5/Hub_04(d)       | Build established: Hacker-Mutant
  78403 | -5/Hub_04(d)       | First assault squad dispatched
  78412 | -5/Hub_04(d)       | Entered Factory
  78412 | -4/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
  78413 | -4/Factory         | Loaded intel: 4 garrison access locations
  78662 | -4/Factory         | First assault squad dispatched
  78790 | -4/Factory         | Identified exit to Upper Caves
  78995 | -4/Factory         | Fabricated Centrium Wheel (x2)
  79029 | -4/Factory         | Incoming investigation squad redirected
  79041 | -4/Factory         | Build established: Wizard-Mutant
  79462 | -4/Factory         | Fabricated Hvy. Reactive Plating (x1)
  79500 | -4/Factory         | Fabricated Adv. Hardlight Generator (x2)
  79610 | -4/Factory         | Fabricated Adv. Thermal Shield (x2)
  79639 | -4/Factory         | Build established: Hacker-Mutant
  79665 | -4/Factory         | Fabricated Tri-rail Accelerator (x1)
  79745 | -4/Factory         | Identified Storm Laser
  79768 | -4/Factory         | Incoming investigation squad redirected
  79837 | -4/Factory         | Fabricated Combat Drone Bay (x1)
  80080 | -4/Factory         | Sucked down chute
  80080 | -4/Factory         | Entered Waste
  80095 | -4/Waste           | EMP discharged
  80095 | -4/Waste           | System corruption reached 10%
  80108 | -4/Waste           | Spotted C-40 Crusher
  80117 | -4/Waste           | Spotted C-40 Crusher
  80120 | -4/Waste           | Destroyed C-40 Crusher
  80138 | -4/Waste           | Spotted C-40 Crusher
  80151 | -4/Waste           | Destroyed C-40 Crusher
  80157 | -4/Waste           | Spotted C-40 Crusher
  80165 | -4/Waste           | Spotted C-40 Crusher
  80183 | -4/Waste           | Destroyed C-40 Crusher
  80187 | -4/Waste           | Destroyed C-40 Crusher
  80190 | -4/Waste           | Destroyed C-40 Crusher
  80195 | -4/Waste           | EMP discharged
  80196 | -4/Waste           | Spotted C-40 Crusher
  80199 | -4/Waste           | Destroyed C-40 Crusher
  80238 | -4/Waste           | Discovered new exit (range 12)
  80254 | -4/Waste           | Entered Factory
  80283 | -4/Factory         | Build established: Wizard-Mutant
  80411 | -4/Factory         | Spotted B-86 Titan
  80962 | -4/Factory         | Repaired System Purifier?
  81019 | -4/Factory         | Repaired Arm. Huge Wheel
  81065 | -4/Factory         | Repaired Tri-rail Accelerator
  81100 | -4/Factory         | Repaired Adv. Weapon Cycler
  81138 | -4/Factory         | Repaired Rnf. Quantum Reactor
  81170 | -4/Factory         | Repaired Centrium Wheel
  81195 | -4/Factory         | Build established: Hacker-Mutant
  81211 | -4/Factory         | Repaired Hvy. Reactive Plating
  81284 | -4/Factory         | Repaired System Purifier?
  81408 | -4/Factory         | Repaired Missile Launcher
  81434 | -4/Factory         | Repaired Hvy. Reactive Plating
  81785 | -4/Factory         | Repaired System Purifier
  81987 | -4/Factory         | Repaired Arm. Huge Wheel
  82004 | -4/Factory         | First assault squad dispatched
  82035 | -4/Factory         | Repaired Tri-rail Accelerator
  82306 | -4/Factory         | Fabricated Exp. Hacking Suite (x1)
  82500 | -4/Factory         | Repaired Hvy. Reactive Plating?
  82598 | -4/Factory         | Repaired Adv. Hardlight Generator?
  82761 | -4/Factory         | Repaired Adv. Transmission Jammer?
  83149 | -4/Factory         | Repaired Arm. Huge Wheel?
  83528 | -4/Factory         | Fabricated Exp. Hacking Suite (x1)
  83562 | -4/Factory         | Incoming assault squad redirected
  83609 | -4/Factory         | High security lockdown imminent
  83689 | -4/Factory         | High security lockdown engaged
  83692 | -4/Factory         | Entered Upper Caves
  83692 | -4/Upper Caves     | Accompanied by 1 ally
  83803 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  84170 | -4/Upper Caves     | Encountered a Warlord checkpoint
  84220 | -4/Upper Caves     | Spotted B-86 Titan
  84454 | -4/Upper Caves     | Identified exit to Upper Caves
  86025 | -4/Upper Caves     | Acquired the password to a Derelict Tinkerer's latest research
  86038 | -4/Upper Caves     | Found Prototype Special Weapon
  86111 | -4/Upper Caves     | Entered another Upper Caves area
  86113 | -4/Upper Caves     | Discovered new exit (range 11)
  86582 | -4/Upper Caves     | Build established: Machinist-Mutant
  87157 | -4/Upper Caves     | Discovered new exit (range 6)
  87200 | -4/Upper Caves     | Identified exit to Zhirov
  87886 | -4/Upper Caves     | Entered Zhirov
  87886 | -4/Zhirov          | Discovered new exit (range 3)
  87916 | -4/Zhirov          | Met Zhirov
  87947 | -4/Zhirov          | Learned location of Quarantine (-3)
  87947 | -4/Zhirov          | Learned location of Command (-1)
  87976 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
  88008 | -4/Zhirov          | Found Alien Artifact
  88008 | -4/Zhirov          | Identified Integrated Reactor
  88008 | -4/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
  89189 | -4/Zhirov          | Found Alien Artifact
  89323 | -4/Zhirov          | Identified Molecular Deconstructor
  89626 | -4/Zhirov          | Build established: Mutant
  89967 | -4/Zhirov          | Attacked by Zhirov
  89988 | -4/Zhirov          | Zhirov warped through subspace
  89997 | -4/Zhirov          | Zhirov detonated his lab
  89997 | -4/Zhirov          | Cloak Generator disabled
  90028 | -4/Zhirov          | Lost 6 parts (1p2n3u)
  90128 | -4/Zhirov          | Identified exit to Proximity Caves
  90141 | -4/Zhirov          | Entered Proximity Caves
  90635 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
  91857 | -3/Proximity Caves | Discovered new exit (range 11)
  92206 | -3/Proximity Caves | Identified exit to Research
  92208 | -3/Proximity Caves | Entered Research
  92208 | -3/Research        | Evolved 2 slots: Utility x2
  92209 | -3/Research        | Identified exit to Armory
  92326 | -3/Research        | Identified exit to Quarantine
  92421 | -3/Research        | Repaired Tri-rail Accelerator
  92442 | -3/Research        | Repaired Adv. Hardlight Generator
  92577 | -3/Research        | Central database locked down
  92601 | -3/Research        | Build established: Wizard-Mutant
  92631 | -3/Research        | Found Enh. Force Lance
  92774 | -3/Research        | Spotted B-86 Titan
  93248 | -3/Research        | Spotted B-86 Titan
  93310 | -3/Research        | Discovered new exit (range 20)
  93310 | -3/Research        | Identified exit to Research
  93648 | -3/Research        | Repaired Broken System Purifier
  93869 | -3/Research        | Found Quantum Capacitor
  94075 | -3/Research        | Fabricated Exp. Hacking Suite (x1)
  94101 | -3/Research        | Fabricated Hvy. Reactive Plating?
  94317 | -3/Research        | Entered Quarantine
  94586 | -3/Quarantine      | Cryocooling Duct disabled
  94601 | -3/Quarantine      | Ambient heat levels rising (+20)
  94601 | -3/Quarantine      | Non-combat units ordered to evacuate
  94669 | -3/Quarantine      | Cryocooling Duct disabled
  94684 | -3/Quarantine      | Ambient heat levels rising (+20)
  94684 | -3/Quarantine      | Combat units ordered to evacuate
  94784 | -3/Quarantine      | Quarantine Guard activated
  94785 | -3/Quarantine      | Build established: Hacker-Mutant
  94846 | -3/Quarantine      | Spotted Quarantine Guard
  94847 | -3/Quarantine      | Spotted Quarantine Guard
  94850 | -3/Quarantine      | Identified Transdimensional Reconstructor
  94850 | -3/Quarantine      | Warped through subspace
  94878 | -3/Quarantine      | Found Quantum Capacitor
  94914 | -3/Quarantine      | Destroyed Quarantine Guard
  94960 | -3/Quarantine      | Destroyed Quarantine Guard
  95059 | -3/Quarantine      | Spotted Quarantine Guard
  95063 | -3/Quarantine      | Destroyed Quarantine Guard
  95160 | -3/Quarantine      | Spotted Quarantine Guard
  95194 | -3/Quarantine      | Destroyed Quarantine Guard
  95229 | -3/Quarantine      | Spotted Quarantine Guard
  95233 | -3/Quarantine      | Destroyed Quarantine Guard
  95238 | -3/Quarantine      | System corruption reached 10%
  95242 | -3/Quarantine      | Spotted Quarantine Guard
  95243 | -3/Quarantine      | Spotted Quarantine Guard
  95255 | -3/Quarantine      | Destroyed Quarantine Guard
  95847 | -3/Quarantine      | Found Alien Artifact
  95847 | -3/Quarantine      | Identified Phase Redirector
  95917 | -3/Quarantine      | Discovered exit to Research (range 8)
  95917 | -3/Quarantine      | Spotted Quarantine Guard
  95929 | -3/Quarantine      | Destroyed Quarantine Guard
  96034 | -3/Quarantine      | Destroyed Quarantine Guard
  96069 | -3/Quarantine      | Build established: Hacker-Tank
  96129 | -3/Quarantine      | Found Alien Artifact
  96129 | -3/Quarantine      | Identified Terrabomb
  96129 | -3/Quarantine      | Used Terrabomb
  96445 | -3/Quarantine      | Spotted Quarantine Guard
  96448 | -3/Quarantine      | Destroyed Quarantine Guard
  96570 | -3/Quarantine      | Spotted Quarantine Guard
  96573 | -3/Quarantine      | Destroyed Quarantine Guard
  96666 | -3/Quarantine      | Spotted Quarantine Guard
  96670 | -3/Quarantine      | Destroyed Quarantine Guard
  97015 | -3/Quarantine      | Found Alien Artifact
  97015 | -3/Quarantine      | Identified Core Reset Matrix
  97015 | -3/Quarantine      | Used Core Reset Matrix
  97019 | -3/Quarantine      | Detected hypermatrix surge
  97019 | -3/Quarantine      | Sensed 12 artifacts in vicinity
  97980 | -3/Quarantine      | Build established: Hacker-Mutant
  98380 | -3/Quarantine      | Discovered exit to Research (range 16)
  99186 | -3/Quarantine      | Build established: Hacker-Tank
  99627 | -3/Quarantine      | Build established: Hacker-Mutant
  99697 | -3/Quarantine      | Found Sigix Broadsword
  99997 | -3/Quarantine      | Met incapacitated Sigix Warrior
  99997 | -3/Quarantine      | Lockdown squad dispatched
 100065 | -3/Quarantine      | Spotted Lightning
 100066 | -3/Quarantine      | Spotted Lightning
 100070 | -3/Quarantine      | Spotted Lightning
 100077 | -3/Quarantine      | Destroyed Lightning
 100083 | -3/Quarantine      | Destroyed Lightning
 100085 | -3/Quarantine      | Destroyed Lightning
 100100 | -3/Quarantine      | Found Prototype Device
 100100 | -3/Quarantine      | Identified Exp. EM Disruption Field
 100119 | -3/Quarantine      | Found Prototype Energy Cannon
 100119 | -3/Quarantine      | Identified EMDS
 100706 | -3/Quarantine      | Repaired Broken System Purifier
 100934 | -3/Quarantine      | Repaired Tri-rail Accelerator
 100951 | -3/Quarantine      | Repaired Hvy. Reactive Plating
 101584 | -3/Quarantine      | Found Subatomic Replicator
 101645 | -3/Quarantine      | Found Dimensional Node Initializer
 102146 | -3/Quarantine      | Found Hpw. Transdimensional Reconstructor
 102239 | -3/Quarantine      | Found Core Cannon
 102314 | -3/Quarantine      | Found Sigix Terminator
 102682 | -3/Quarantine      | Spotted Fortress
 102816 | -3/Quarantine      | Discovered new exit (range 5)
 102816 | -3/Quarantine      | Spotted Quarantine Guard
 102822 | -3/Quarantine      | Identified exit to Section 7
 102824 | -3/Quarantine      | Entered Section 7
 102825 | -3/Section 7       | Sensed 24 artifacts in vicinity
 103349 | -3/Section 7       | Found Unknown Device
 103349 | -3/Section 7       | Identified Antimissile System
 103409 | -3/Section 7       | Initialized slip node
 103443 | -3/Section 7       | Found Spacefold Activator
 103516 | -3/Section 7       | Found Integrity Redistributor
 103593 | -3/Section 7       | Spotted S7 Guard
 103600 | -3/Section 7       | Found Core Membrane
 103600 | -3/Section 7       | Installed Core Membrane, gained immunity to corruption
 103613 | -3/Section 7       | Spotted S7 Guard
 103621 | -3/Section 7       | Found Core Regenerator
 103710 | -3/Section 7       | Warped through subspace to slip node
 103847 | -3/Section 7       | Found Microwarp Drive
 104078 | -3/Section 7       | Spotted S7 Guard
 104114 | -3/Section 7       | Found Sigix Shearcannon
 104210 | -3/Section 7       | Found Integrity Redistributor
 104257 | -3/Section 7       | Spotted S7 Guard
 104265 | -3/Section 7       | Found Navigation Efficiency Matrix
 104273 | -3/Section 7       | Scanned by Researcher
 104274 | -3/Section 7       | Intercept squad dispatched
 104275 | -3/Section 7       | Crushed by falling debris
 104289 | -3/Section 7       | Destroyed S7 Guard
 104294 | -3/Section 7       | Spotted Tracker
 104295 | -3/Section 7       | Spotted Tracker
 104298 | -3/Section 7       | Destroyed Tracker
 104312 | -3/Section 7       | Destroyed Tracker
 104332 | -3/Section 7       | Spotted Combat Programmer
 104332 | -3/Section 7       | Spotted Combat Programmer
 104332 | -3/Section 7       | Found Prototype Processor
 104332 | -3/Section 7       | Identified Exp. Targeting Computer
 104344 | -3/Section 7       | Destroyed Combat Programmer
 104347 | -3/Section 7       | Destroyed Combat Programmer
 104500 | -3/Section 7       | Repaired Hvy. Reactive Plating
 104824 | -3/Section 7       | First assault squad dispatched
 104840 | -3/Section 7       | Incoming assault squad redirected
 104867 | -3/Section 7       | Spotted Executioner
 104867 | -3/Section 7       | Spotted Executioner
 104887 | -3/Section 7       | Destroyed Executioner
 104891 | -3/Section 7       | Destroyed Executioner
 104903 | -3/Section 7       | Found Prototype Processor
 104903 | -3/Section 7       | Identified Exp. Core Analyzer
 104944 | -3/Section 7       | Found Hpw. Transdimensional Reconstructor
 104948 | -3/Section 7       | Found Transdimensional Reconstructor
 104951 | -3/Section 7       | Found Transdimensional Reconstructor
 105093 | -3/Section 7       | Spotted Striker
 105093 | -3/Section 7       | Spotted Striker
 105110 | -3/Section 7       | Destroyed Striker
 105256 | -3/Section 7       | Spotted B-99 Colossus
 105290 | -3/Section 7       | Found Integrity Redistributor
 105341 | -3/Section 7       | Found LRC Energy Well
 105341 | -3/Section 7       | Installed LRC Energy Well, increased energy storage capacity (+250)
 105349 | -3/Section 7       | Found LRC Storage
 105349 | -3/Section 7       | Installed LRC Storage, increased inventory capacity (+2)
 105352 | -3/Section 7       | Found LRC Boosters
 105352 | -3/Section 7       | Installed LRC Boosters, increased mass support (+10)
 105379 | -3/Section 7       | Build established: Alien-Mutant
 105402 | -3/Section 7       | Found Integrity Redistributor
 105460 | -3/Section 7       | Intercept squad dispatched
 105473 | -3/Section 7       | Spotted Tracker
 105477 | -3/Section 7       | Spotted Tracker
 105480 | -3/Section 7       | Warped through subspace to slip node
 105481 | -3/Section 7       | Core integrity fell below 50%
 105630 | -3/Section 7       | Warped through subspace to slip node
 105646 | -3/Section 7       | Entered Research
 105646 | -2/Research        | Evolved 2 slots: Power x1, Utility x1
 105647 | -2/Research        | Sensed 1 artifact in vicinity
 106018 | -2/Research        | Build established: Wizard-Mutant
 106186 | -2/Research        | Identified exit to Testing
 106256 | -2/Research        | Intercept squad dispatched
 106280 | -2/Research        | Spotted Tracker
 106286 | -2/Research        | Spotted Tracker
 106290 | -2/Research        | Destroyed Tracker
 106292 | -2/Research        | Destroyed Tracker
 106309 | -2/Research        | Spotted Combat Programmer
 106314 | -2/Research        | Destroyed Combat Programmer
 106321 | -2/Research        | Spotted Combat Programmer
 106341 | -2/Research        | Destroyed Combat Programmer
 106343 | -2/Research        | Found Prototype Device
 106343 | -2/Research        | Identified Exp. Phase Shifter
 106362 | -2/Research        | Destroyed 8 combat bots
 106371 | -2/Research        | Used Integrity Redistributor, redistributed integrity from core (-160)
 106670 | -2/Research        | Incoming investigation squad redirected
 106730 | -2/Research        | Crushed by falling debris
 106861 | -2/Research        | Garrison activated, responded to threat
 106955 | -2/Research        | Incoming investigation squad redirected
 107028 | -2/Research        | Build established: Hacker-Mutant
 107043 | -2/Research        | Intercept squad dispatched
 107063 | -2/Research        | Spotted Tracker
 107063 | -2/Research        | Spotted Tracker
 107064 | -2/Research        | Spotted Tracker
 107068 | -2/Research        | Spotted Combat Programmer
 107078 | -2/Research        | Destroyed Tracker
 107080 | -2/Research        | Destroyed Tracker
 107091 | -2/Research        | Destroyed Combat Programmer
 107118 | -2/Research        | Spotted Combat Programmer
 107129 | -2/Research        | Spotted Combat Programmer
 107135 | -2/Research        | Destroyed Tracker
 107144 | -2/Research        | Destroyed Combat Programmer
 107146 | -2/Research        | First assault squad dispatched
 107150 | -2/Research        | Destroyed Combat Programmer
 107171 | -2/Research        | Destroyed 15 combat bots
 107188 | -2/Research        | Spotted B-90 Cyclops
 107246 | -2/Research        | Entered Testing
 107247 | -2/Testing         | Sensed 1 artifact in vicinity
 107325 | -2/Testing         | Repaired Hvy. Reactive Plating
 107461 | -2/Testing         | Spotted PH-C8AYJ1ZJA9
 107601 | -2/Testing         | Found Prototype Protection
 107674 | -2/Testing         | Incoming investigation squad redirected
 107918 | -2/Testing         | Used Integrity Redistributor, redistributed integrity from core (-125)
 107919 | -2/Testing         | Core integrity fell below 50%
 107926 | -2/Testing         | Identified SHELL Armor
 107929 | -2/Testing         | Intercept squad dispatched
 107929 | -2/Testing         | Spotted Tracker
 107930 | -2/Testing         | Spotted Combat Programmer
 107931 | -2/Testing         | Spotted Tracker
 107932 | -2/Testing         | Spotted Combat Programmer
 107938 | -2/Testing         | Destroyed Tracker
 107946 | -2/Testing         | Destroyed Tracker
 107951 | -2/Testing         | Destroyed Combat Programmer
 107952 | -2/Testing         | Destroyed Combat Programmer
 107955 | -2/Testing         | Found Exp. Targeting Computer
 108014 | -2/Testing         | Destroyed 11 combat bots
 108024 | -2/Testing         | Found Prototype Leg
 108154 | -2/Testing         | Fabricated Exp. Terrain Scan Processor (x1)
 108175 | -2/Testing         | Incoming investigation squad redirected
 108195 | -2/Testing         | Fabricated Exp. Force Field?
 108207 | -2/Testing         | Found Quantum Capacitor
 108233 | -2/Testing         | Found Prototype Ballistic Cannon
 108233 | -2/Testing         | Identified Omega Cannon
 108246 | -2/Testing         | First assault squad dispatched
 108269 | -2/Testing         | Incoming assault squad redirected
 108295 | -2/Testing         | Discovered new exit (range 5)
 108299 | -2/Testing         | Identified exit to Access
 108311 | -2/Testing         | Found Prototype Energy Cannon
 108311 | -2/Testing         | Identified Cld. Nova Cannon
 108335 | -2/Testing         | Entered Access
 108335 | -1/Access          | Evolved 2 slots: Utility x2
 108537 | -1/Access          | Garrison activated, responded to threat
 108561 | -1/Access          | Destroyed 10 combat bots
 108861 | -1/Access          | First assault squad dispatched
 108973 | -1/Access          | Incoming assault squad redirected
 109214 | -1/Access          | Used Integrity Redistributor, redistributed integrity from core (-204)
 109352 | -1/Access          | Incoming assault squad redirected
 109414 | -1/Access          | Incoming investigation squad redirected
 109423 | -1/Access          | Fabricated Adv. Quantum Shading Machine (x1)
 109445 | -1/Access          | Destroyed 9 combat bots
 109629 | -1/Access          | Fabricated Exp. Terrain Scanner?
 109650 | -1/Access          | Incoming assault squad redirected
 109701 | -1/Access          | Destroyed 7 combat bots
 109802 | -1/Access          | Discovered new exit (range 7)
 109811 | -1/Access          | Identified exit to Command
 109813 | -1/Access          | Entered Command
 110098 | -1/Command         | First assault squad dispatched
 110199 | -1/Command         | High security lockdown imminent
 110220 | -1/Command         | Destroyed 12 combat bots
 110272 | -1/Command         | Spotted Combat Programmer
 110279 | -1/Command         | High security lockdown engaged
 110337 | -1/Command         | Met MAIN.C
 110343 | -1/Command         | 0b10 Conduit disabled
 110356 | -1/Command         | Destroyed MAIN.C Shell
 110357 | -1/Command         | MAIN.C activated Command garrisons
 110376 | -1/Command         | Spotted Combat Programmer
 110383 | -1/Command         | Destroyed MAIN.C
 110397 | -1/Command         | Destroyed Combat Programmer
 110402 | -1/Command         | Destroyed Combat Programmer
 110414 | -1/Command         | Lost 3 parts (1p2u)
 110473 | -1/Command         | All MAIN.C guards destroyed
 110514 | -1/Command         | Spotted Executioner
 110517 | -1/Command         | Spotted Executioner
 110520 | -1/Command         | Core integrity fell below 50%
 110539 | -1/Command         | Build established: Alien-Mutant
 110664 | -1/Command         | Destroyed Executioner
 110675 | -1/Command         | Destroyed Executioner
 110681 | -1/Command         | Emitted hypermatrix ping
 110686 | -1/Command         | Assembled emerged from beneath the floor
 110714 | -1/Command         | Lost 6 parts (3p3u)
 111236 | -1/Command         | Discovered new exit (range 43)
 111236 | -1/Command         | Discovered new exit (range 91)
 111236 | -1/Command         | Identified Myomer Exoskeleton
 111236 | -1/Command         | Extracted map data and part IDs from MAIN.C's data core
 112114 | -1/Command         | Found Omega Cannon
 113648 | -1/Command         | Assembled emerged from beneath the floor
 113675 | -1/Command         | Phase Generator disabled
 114069 | -1/Command         | Assembled emerged from beneath the floor
 114591 | -1/Command         | Assembled emerged from beneath the floor
 115606 | -1/Command         | Used Core Regenerator, restored core integrity (+400)
 115620 | -1/Command         | Found Exp. Powered Armor
 115624 | -1/Command         | Found Zero-point Reactor
 115774 | -1/Command         | Found Vortex Chain Reactor
 115909 | -1/Command         | Build established: Generator-Mutant
 116560 | -1/Command         | Build established: Alien-Golem
 116959 | -1/Command         | Build established: Generator-Golem
 117108 | -1/Command         | Used Subatomic Replicator to replicate Potential Leg
 117579 | -1/Command         | Build established: Alien-Mutant
 117600 | -1/Command         | Found Exp. Targeting Computer
 117680 | -1/Command         | Found Exp. Target Analyzer
 118193 | -1/Command         | Found Quantum Capacitor
 118452 | -1/Command         | Used Integrity Redistributor, redistributed integrity from core (-74)
 118504 | -1/Command         | Found Hyp. Multirail
 118508 | -1/Command         | Found Vortex Chain Reactor
 118512 | -1/Command         | Found Exp. Phase Shifter
 118514 | -1/Command         | Found Hvy. Regenerative Plating
 118517 | -1/Command         | Found Exp. Focal Shield
 118879 | -1/Command         | Found Adv. Kinecellerator
 120104 | -1/Command         | Installed Navigation Efficiency Matrix, process failed with unexpected side effects
 120107 | -1/Command         | Warped through subspace to slip node
 120107 | -1/Command         | Discovered new exit (range 5)
 120113 | -1/Command         | Entered Access_0
 120114 | -1/Access_0        | Sensed 3 artifacts in vicinity
 120115 | -1/Access_0        | Met Architect
 120153 | -1/Access_0        | Subspace Access Node disabled
 120167 | -1/Access_0        | A6 warped into view
 120200 | -1/Access_0        | Subspace Access Node disabled
 120216 | -1/Access_0        | A5 warped into view
 120236 | -1/Access_0        | Found Core Expander
 120236 | -1/Access_0        | Installed Core Expander, added new Utility slot
 120268 | -1/Access_0        | Subspace Access Node disabled
 120288 | -1/Access_0        | Subspace Access Node disabled
 120298 | -1/Access_0        | A4 warped into view
 120408 | -1/Access_0        | Singularity Gate disabled
 120462 | -1/Access_0        | Destroyed Architect
 120472 | -1/Access_0        | Destroyed A6
 120477 | -1/Access_0        | Found Hpw. Transdimensional Reconstructor
 120482 | -1/Access_0        | Destroyed A5
 120488 | -1/Access_0        | Destroyed A8
 120530 | -1/Access_0        | Extracted unknown sensor trigger ID from Architect's data core
 120553 | -1/Access_0        | Destroyed A2
 120573 | -1/Access_0        | Destroyed A4
 120585 | -1/Access_0        | Extracted Singularity Gate Test 138-C access codes from A2's data core
 120611 | -1/Access_0        | Found Exp. Thermal Shield
 120638 | -1/Access_0        | Found Prototype Hackware
 120638 | -1/Access_0        | Identified Architect God Chip A
 120644 | -1/Access_0        | Found Prototype Hackware
 120644 | -1/Access_0        | Identified Architect God Chip D
 120970 | -1/Access_0        | Found Prototype Device
 120970 | -1/Access_0        | Identified Desublimator
 120979 | -1/Access_0        | Found Exp. Phase Shifter
 121312 | -1/Access_0        | Found Exp. Thermal Shield
 121544 | -1/Access_0        | A3 warped into view
 121556 | -1/Access_0        | Destroyed A3
 122409 | -1/Access_0        | Found Sigix Corpse
 122545 | -1/Access_0        | Found Hpw. Transdimensional Reconstructor
 122546 | -1/Access_0        | Warped through subspace to slip node
 122546 | -1/Access_0        | Discovered new exit (range 8)
 122547 | -1/Access_0        | Warped through subspace to slip node
 122631 | ***                | Heading to fleet!

 Last Messages 
---------------
22501_ Acquired 10 matter.
22534_ Navigation matrix triggers involuntary quantum shift.
22540_ Workstation disabled.
22546_ Acquired Hpw. Transdimensional Reconstructor.
22547_ Warped through subspace, drawn to slip node.
22547_ EXIT=FOUND
22548_ Warped through subspace, drawn to slip node.
22569_ Quantum Shear penetrates Wall. <x9>
22570_ Quantum Shear penetrates Earth. <x2>
22570_ Quantum Shear penetrates Wall.
22570_ Quantum Shear penetrates Earth. <x*>
22572_ Navigation matrix triggers involuntary quantum shift. <x2>
22617_ Quantum Shear penetrates Wall. <x3>
22617_ Quantum Shear penetrates Earth.
22617_ Quantum Shear penetrates Wall. <x2>
22617_ Quantum Shear penetrates Earth. <x2>
22620_ Quantum Shear penetrates Wall. <x2>
22620_ Quantum Shear penetrates Earth. <x3>
22620_ Quantum Shear penetrates Wall. <x2>
22620_ Quantum Shear penetrates Earth.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????###??????????????????????? |
| ???????????????????????## ##?????????????????????? |
| ???????????????????????#   #?????????????????????? |
| ???????????????????????# @ #?????????????????????? |
| ??????????????????????##   #?????????????????????? |
| ??????????????????????#    #?????????????????????? |
| ??????????????????????#   ##?????????????????????? |
| ??????????????????????##   #?????????????????????? |
| ??????????????????????#    #?????????????????????? |
| ??????????????????????#   ##?????????????????????? |
| ??????????????????????# <  #?????????????????????? |
| ??????????????????????#   ##?????????????????????? |
| ??????????????????????##  "#?????????????????????? |
| ?????????????????????##;;;"    #?????????????????? |
| ?????????????????????#     #    #????????????????? |
| ?????????????????????#      ##    #??????????????? |
| ????????????????????#  #  ""#??####??????????????? |
| ????????????????????# ##;#  #????????????????????? |
| ????????????????????#### #   ????????????????????? |
| ??????????#???#?#???#??# ##  #???#???????????????? |
| ???????????##?#????#??## ##  #?????#?????????????? |
| ?##??#??#?##??#######?## ###  ???##??????????????? |
| ##?#??#??#######??#??#?#  #?# #?#???#????????????? |
| ?#?#####?##?####?####?##  #######?##??#####??????# |
| ##########?##?#######?### ###????###?#?#####?????? |
| #?##????##?#?###?##?##?## #######?#?##?#?####??#?? |
| ##?###?#?##?###########?######?##?#####?#########? |
| ###############?##?#?######?################?##### |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           225
Coolant Potential          120
Energy Generation          93
Energy Capacity            3590
Matter Stores              500
Matter Capacity            500
Sight Range                23
Robot Scan Range           20
Terrain Scan Range         30
Terrain Scan Density       1010
Jamming Range              16
Additional Mass Support    25
Armor Coverage             1600
Resistance: KI             40
Resistance: TH             30
Resistance: EX             90
Resistance: EM             75
Resistance: I              15
Resistance: S              15
Resistance: P              15
Utility Shielding          66
Weapon Shielding           100
Point Defense Rating       240
Weapon Cycling             25
Phase Shifting             20
Evasion (%)                94
Targeting Accuracy         16
Core Analysis              8
Armor Integrity Analysis   40
Recoil Reduction           6
Energy Filtering           30
Particle Charging          30
Salvage Targeting          1
Offensive Hacking          100
Defensive Hacking          100
Authchip Count             3
Trap Extractor Capacity    4

 Item Schematics 
-----------------
  Exp. Terrain Scan Processor | -3/Section 7 | Hacked
             Seismic Detector | -2/Research  | Hacked
         Hvy. Hardcell Cannon | -2/Testing   | Hacked
    Hvy. Regenerative Plating | -2/Testing   | Hacked
    Med. Regenerative Plating | -2/Testing   | Hacked
    Lgt. Regenerative Plating | -2/Testing   | Hacked
         Exp. Terrain Scanner | -2/Testing   | Hacked
             Exp. Force Field | -2/Testing   | Hacked
     Exp. Transmission Jammer | -2/Testing   | Hacked
 Adv. Quantum Shading Machine | -2/Testing   | Hacked

 Robot Schematics 
------------------
 A-02 Transporter | -2/Testing | Archive
    G-73 Enforcer | -2/Testing | Archive

 Fabricated
------------
                     Humpback | x1 | -7/Factory  
                     Humpback | x1 | -6/Factory  
                     Humpback | x1 | -6/Factory  
               Centrium Wheel | x2 | -4/Factory  | Authchip
        Hvy. Reactive Plating | x1 | -4/Factory  | Authchip
     Adv. Hardlight Generator | x2 | -4/Factory  | Authchip
          Adv. Thermal Shield | x2 | -4/Factory  | Authchip
         Tri-rail Accelerator | x1 | -4/Factory  
             Combat Drone Bay | x1 | -4/Factory  
           Exp. Hacking Suite | x1 | -4/Factory  | Authchip
           Exp. Hacking Suite | x1 | -4/Factory  | Authchip
           Exp. Hacking Suite | x1 | -3/Research | Authchip
        Hvy. Reactive Plating | x1 | -3/Research 
  Exp. Terrain Scan Processor | x1 | -2/Testing  | Authchip
             Exp. Force Field | x1 | -2/Testing  
 Adv. Quantum Shading Machine | x1 | -1/Access   
         Exp. Terrain Scanner | x1 | -1/Access   

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor
Phase Redirector
Terrabomb
Core Reset Matrix
Sigix Broadsword
Core Cannon
Sigix Terminator
Dimensional Node Initializer
Spacefold Activator
Core Membrane
High-powered Transdimensional Reconstructor
Sigix Shearcannon
Microwarp Drive
LRC Energy Well
LRC Storage
LRC Boosters
Integrity Redistributor
Core Regenerator
Subatomic Replicator
Navigation Efficiency Matrix
Core Expander

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              fissionfissionanalyzer
  Manual?         1
Play Time         17:24:06
  Cumulative      642.1 hours
  Start           2022.12.18 @ 14:23:24
  End             2022.12.23 @ 03:09:01
Sessions          25
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          71
  Rogue           56
  Adventurer      5
  Explorer        10
Win Type          2
  Total           26
  Types           6/7/5/0/3/1/3/0/1
Lore%             90
Gallery%          95
Achievement%      85
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 683c5999-e17b-47d9-95f6-584676026a9f