Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.27 @ 04:46:37 Player: zidji Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (70) 350 Value Destroyed (1818) 1818 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4308 Bonus ------- None Cogmind --------- Core Integrity 323/550 Matter 232/300 Energy 24/100 System Corruption 0% Temperature Cool (9) Movement Treading (190) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Armored Treads Armored Treads > --- UTILITY (5) ------ Improved Heat Sink Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit Advanced Targeting Computer > --- WEAPON (2) ------- Pulse Rifle Heavy Particle Gun > --- INVENTORY (20) --- Light Treads Aluminum Leg Aluminum Leg Improved Sensor Array Improved Sensor Array Advanced Terrain Scanner Light Armor Plating EM Pulse Gun EM Pulse Gun Improved EM Shotgun Improved EM Shotgun Pulse Rifle High-powered Shotgun Enhanced Autogun Rocket Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit Improved Light Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY -------- Light Treads Aluminum Leg Aluminum Leg Improved Sensor Array Improved Sensor Array Advanced Terrain Scanner Advanced Targeting Computer Light Armor Plating EM Pulse Gun EM Pulse Gun Improved EM Shotgun Improved EM Shotgun Pulse Rifle Pulse Rifle Heavy Particle Gun Advanced Beam Rifle High-powered Shotgun Enhanced Autogun Rocket Launcher [Rating: 33] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Particle Cannon Energy Gun Heavy Particle Gun Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 3 | . . . 1 . 2 Weapon . | . . . . . . Parts Attached 69 | . 12 9 10 2 36 Power 8 | . 3 1 . 1 3 Engine 4 | . 3 1 . . . Core 4 | . . . . 1 3 Reactor . | . . . . . . Propulsion 13 | . . 2 4 . 7 Treads 12 | . . 1 4 . 7 Leg 1 | . . 1 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 20 | . 5 2 3 . 10 Device 5 | . 1 1 1 . 2 Storage 3 | . 1 . 1 . 1 Processor 3 | . 2 . . . 1 Hackware 1 | . . . . . 1 Protection 8 | . 1 1 1 . 5 Artifact . | . . . . . . Weapon 28 | . 4 4 3 1 16 Energy Gun 13 | . 1 . 1 . 11 Energy Cannon 6 | . 2 2 2 . . Ballistic Gun 6 | . 1 . . 1 4 Ballistic Cannon . | . . . . . . Launcher 3 | . . 2 . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . 1 . 3 Parts Lost 16 | . 1 5 . 1 9 Power 3 | . . 1 . . 2 Propulsion 3 | . . 2 . . 1 Utility 3 | . . 1 . . 2 Weapon 7 | . 1 1 . 1 4 Highest Loss Streak 7 | . 1 2 . 1 7 Average Slot Usage (%) 95 | . 97 88 97 100 96 Engine 8 | . 14 13 11 3 . Core 3 | . . . . 7 9 Treads 16 | . . 13 28 33 26 Leg 10 | . 28 3 2 . . Device 9 | . 6 13 10 11 9 Storage 16 | . 14 14 19 22 18 Processor 1 | . 4 . . . . Protection 4 | . . . 2 . 13 Energy Gun 3 | . 3 . . . 8 Energy Cannon 14 | . 13 26 20 18 3 Ballistic Gun 5 | . 11 . . 3 5 Naked Turns . | . . . . . . Heaviest Build 82 | 10 49 50 65 65 82 Greatest Support 60 | 20 20 20 60 60 60 Greatest Overweight (x) 27 | . 16 4 2 1 27 Average Overweight (x) 1 | . . 2 1 1 1 Largest Inventory Capacity 26 | . 12 12 18 18 26 Average Capacity 13 | . 7 12 16 18 19 Most Carried 20 | . 9 10 18 18 20 Average Carried 12 | . 6 9 15 17 18 Final Capacity 20 | 6 12 12 18 18 20 Final Carried 18 | 6 9 8 18 17 15 Class Distribution -------------------- 67% | Mutant 31% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Mat Matter Collected 1003 | 200 154 86 128 29 406 Remotely . | . . . . . . Salvage Created 2234 | . 361 162 323 373 1015 Parts 145 | . 30 8 23 22 62 Haulers Intercepted 5 | . . . 1 . 4 Recyclers Shooed 2 | . . . . 1 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Combat Hostiles Destroyed 56 | . 13 7 5 12 19 Guns 24 | . 9 . . 2 13 Cannons 25 | . 4 7 5 6 3 AOE 6 | . . . . 4 2 Classes Destroyed 14 | . 4 2 2 1 5 Worker 2 | . . 1 . . 1 Builder 1 | . . . . . 1 Hauler 5 | . . . 1 . 4 Recycler 1 | . . . . . 1 Mechanic 1 | . . . . . 1 Operator 3 | . 2 . . . 1 Watcher 1 | . 1 . . . . Swarmer 20 | . 9 3 . 4 4 Grunt 23 | . 4 2 2 7 8 Brawler 1 | . . . . . 1 Duelist 2 | . . . . 1 1 Sentry 7 | . . . 3 . 4 Hunter 1 | . . . . . 1 Assembled 2 | . . 2 . . . Best Kill Streak 5 | . 3 3 2 4 5 Combat Bots Only 4 | . 3 3 2 4 3 Max Kills in Single Turn 4 | . 1 1 1 4 3 Gunslinging 1 | . . . . . 1 Exploded 4 | . . . . 4 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Damage Taken 3449 | . 407 426 161 277 2178 Core 463 | . 71 61 14 90 227 Absorbed by Shields . | . . . . . . Core Remaining (%) 73 | 100 . 47 . 74 . Volleys Fired 177 | . 40 36 11 19 71 Largest 2 | . 2 2 2 2 2 Hottest 136 | . 136 136 136 136 122 Shots Fired 341 | . 79 63 22 38 139 Gun 172 | . 49 . . 3 120 Cannon 162 | . 30 59 22 35 16 Launcher 7 | . . 4 . . 3 Special . | . . . . . . Kinetic 73 | . 35 . . 3 35 Thermal 261 | . 44 59 22 35 101 Explosive 7 | . . 4 . . 3 Electromagnetic . | . . . . . . Robot Hit Streak 23 | . 8 5 5 11 23 Robot Miss Streak 5 | . 5 3 1 3 4 Penetration Max . | . . . . . . Secondary Targets 5 | . 1 . . . 4 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 212 | . 40 21 15 25 111 Core Hits 99 | . 24 8 7 15 45 Critical Hits 2 | . 1 . . 1 . Critical Kills 1 | . 1 . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4559 | . 581 431 288 713 2546 Guns 1892 | . 232 . . 29 1631 Cannons 1870 | . 349 431 288 534 268 Explosions 797 | . . . . 150 647 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 612 | . 139 . . 29 444 Thermal 3584 | . 442 431 288 684 1739 Explosive 363 | . . . . . 363 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . 1 . Average Corruption 1 | . . . . 1 . Corruption Purged . | . . . . . . Effects 1 | . . . . 1 . Message Errors 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 113 | . 1 2 . . 110 Projectiles 3 | . 1 2 . . . Explosions 110 | . . . . . 110 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 107 | . . . . . 107 Shots 2 | . . . . . 2 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 439 | . 72 180 27 54 439 Average Temperature 75 | . 25 38 9 24 158 Received Heat Transfer 1226 | . 78 92 54 84 918 Effects 9 | . . . . . 9 Shutdowns 4 | . . . . . 4 Energy Bleed 1 | . . . . . 1 Interference 3 | . . . . . 3 Short Circuit 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 12 | . 1 3 1 3 4 Heat Transferred 6445 | . 865 777 518 1162 3123 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Peak Influence 348 | . 241 115 166 343 348 Average Influence 97 | . 97 40 67 165 124 Maximum Alert Level 1 | . 1 . . 1 1 Low Security (%) 88 | . 92 100 100 57 82 Level 1 11 | . 7 . . 42 17 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . . . . 1 2 Investigation 1 | . . . . 1 . Extermination . | . . . . . . Reinforcement 2 | . . . . . 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Distress Signals 4 | . 1 . 1 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 96 | . 25 11 11 12 37 Peak Tracking Total 7 | . 5 3 5 4 7 Tactical Retreats 8 | . 3 1 . 2 2 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . 1 . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Mat Machines Disabled 8 | . 1 2 . 2 3 Max in Single Turn 2 | . 1 1 . 1 2 Garrison Access 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Machines Accessed 14 | . 7 2 1 1 3 Terminals 13 | . 7 2 1 1 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 44 | . 20 8 3 2 11 Successful 28 | . 13 5 2 1 7 Failed 16 | . 7 3 1 1 4 Catastrophic 2 | . . 1 . 1 . Database Lockouts . | . . . . . . Manual 32 | . 12 7 3 2 8 Terminals 43 | . 20 8 3 2 10 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Terminal Hacks 15 | . 7 3 . 1 4 Part Schematic 1 | . 1 . . . . Robot Analysis 1 | . 1 . . . . Prototype ID Bank 1 | . 1 . . . . Branch Access Points 3 | . . 1 . 1 1 Alert Level 1 | . . . . . 1 Unreport Threat 1 | . . 1 . . . Locate Traps 1 | . . . . . 1 Hauler Manifests 2 | . 1 . . . 1 Registered Components 1 | . 1 . . . . Zone Layout 3 | . 2 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks 30 | . 14 5 5 . 6 Terminals 12 | . 6 2 2 . 2 Track 6 | . 3 1 1 . 1 Botnet 6 | . 3 1 1 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 3 | . 2 . . . 1 Used . | . . . . . . Hacking Detections 13 | . 7 2 1 1 2 Full Trace Events 1 | . . . . 1 . Feedback Events 1 | . . . . 1 . Corruption 1 | . . . . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . 1 . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 1 | . . . . . 1 Machine Destruction 1 | . . . . . 1 Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Mat Turns Passed 4157 | . 1390 686 565 421 1095 Spaces Moved 1919 | 1 803 274 232 198 411 Core 16 | . 14 . . . 2 Treads 1062 | . . 223 232 198 409 Legs 841 | 1 789 51 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 200 160 180 180 Average Speed 172 | 120 148 207 183 180 187 Slowest Speed 1400 | 120 850 240 200 180 1400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 37 | 2 95 36 20 36 33 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . 1 1 . . . Unknown Exits Taken 3 | 1 . . 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug 27 | . . 27 . . . Terrain Destroyed 93 | . . 48 . 11 34 Melee . | . . . . . . Projectile 1 | . . 1 . . . AOE 92 | . . 47 . 11 34 Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Total 2450 | . 940 328 350 225 607 Wait 179 | . 54 7 75 4 39 Move 1914 | . 802 273 231 197 411 Hop . | . . . . . . Pick Up 44 | . 13 2 13 1 15 Fast Attach 24 | . 7 2 4 1 10 Attach 21 | . 1 4 2 1 13 Detach 13 | . 2 1 3 . 7 Swap 24 | . 4 3 4 . 13 Drop 54 | . 17 . 7 2 28 Fire 177 | . 40 36 11 19 71 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 96 | -10/Materials | Discovered new exit (range 9) 110 | -10/Materials | Discovered new exit (range 15) 300 | -10/Materials | Build established: Mutant 319 | -10/Materials | Identified exit to Mines 343 | -10/Materials | Identified exit to Materials 705 | -10/Materials | Discovered exit to Materials (range 15) 898 | -10/Materials | Discovered exit to Mines (range 6) 1173 | -10/Materials | Discovered exit to Materials (range 16) 1391 | -10/Materials | Entered Mines 1538 | -10/Mines | Learned Materials stockpile data 1590 | -10/Mines | Discovered exit to Materials (range 5) 1597 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1743 | -10/Mines | Excavation squad dispatched 1743 | -10/Mines | A large section of the Mines collapsed 1993 | -10/Mines | Excavation squad dispatched 2067 | -10/Mines | Core integrity fell below 50% 2077 | -10/Mines | Entered Materials 2077 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2432 | -9/Materials | Discovered new exit (range 16) 2642 | -9/Materials | Entered Mines 2647 | -9/Mines | Met a Derelict bent on vengeance 2744 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2816 | -9/Mines | Discovered new exit (range 14) 2876 | -9/Mines | Discovered new exit (range 7) 3063 | -9/Mines | Entered Materials 3063 | -8/Materials | Evolved 2 slots: Utility x2 3084 | -8/Materials | Build established: Scavenger-Mutant 4158 | -8/Materials | Self-destructed Last Messages --------------- 04134_ K-01 Serf collects debris. 04134_ Adv. Beam Rifle destroyed. 04135_ K-01 Serf collects debris. 04138_ U-05 Engineer lays Concrete. 04139_ K-01 Serf collects debris. 04139_ U-05 Engineer lays Concrete. 04140_ K-01 Serf collects debris. 04140_ U-05 Engineer builds a Wall. 04143_ K-01 Serf collects debris. 04144_ U-05 Engineer lays Concrete. 04145_ G-47 Trooper critical meltdown. 04145_ U-05 Engineer lays Concrete. 04147_ Adv. Beam Rifle destroyed. 04147_ U-05 Engineer lays Concrete. 04148_ Lgt. Treads destroyed. 04149_ U-05 Engineer lays Concrete. 04150_ Lgt. Nuclear Core destroyed. 04150_ U-05 Engineer lays Concrete. 04154_ Adv. Beam Rifle destroyed. 04156_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????# ??????????????# ## "" | | ??????????######## ##########+#### ## | | ??????????# %*! ^^ # ## "" | | ??????????# ![ *[% ^^ + ] ] ## "Y | | ???????? # =[%*%! ^^ # ## "" | | ?????? " *[!=% ###### # ## | | ??????]]! " !!%= ######/########+###### | | ???????]! 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Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AssembledBombScrap Manual? 0 Play Time 00:43:32 Cumulative 113.4 hours Start 2019.11.27 @ 04:00:47 End 2019.11.27 @ 04:46:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 89 Rogue 89 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 39 Gallery% 44 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4b279b68-f8f8-40a6-94aa-0b9a2c7d9e04