Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.27 @ 04:46:37

Player: zidji

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (70)      350
Value Destroyed (1818)     1818
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4308

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             323/550
Matter                     232/300
Energy                     24/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Treading (190) Ox1
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
        Armored Treads
        Armored Treads
>               --- UTILITY (5) ------
       Improved Heat Sink
       Improved Heat Sink
  High-capacity Storage Unit
  High-capacity Storage Unit
       Advanced Targeting Computer
>               --- WEAPON (2) -------
                Pulse Rifle
          Heavy Particle Gun
>               --- INVENTORY (20) ---
          Light Treads
                Aluminum Leg
                Aluminum Leg
       Improved Sensor Array
       Improved Sensor Array
       Advanced Terrain Scanner
          Light Armor Plating
                EM Pulse Gun
                EM Pulse Gun
       Improved EM Shotgun
       Improved EM Shotgun
                Pulse Rifle
   High-powered Shotgun
       Enhanced Autogun
                Rocket Launcher

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
          Light Treads
        Armored Treads
        Armored Treads
>               --- UTILITY ----------
       Improved Heat Sink
       Improved Heat Sink
  High-capacity Storage Unit
  High-capacity Storage Unit
       Improved Light Armor Plating
>               --- WEAPON -----------
       Advanced Beam Rifle
       Advanced Beam Rifle
>               --- INVENTORY --------
          Light Treads
                Aluminum Leg
                Aluminum Leg
       Improved Sensor Array
       Improved Sensor Array
       Advanced Terrain Scanner
       Advanced Targeting Computer
          Light Armor Plating
                EM Pulse Gun
                EM Pulse Gun
       Improved EM Shotgun
       Improved EM Shotgun
                Pulse Rifle
                Pulse Rifle
          Heavy Particle Gun
       Advanced Beam Rifle
   High-powered Shotgun
       Enhanced Autogun
                Rocket Launcher
[Rating: 33]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Device                   Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Particle Cannon
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   
  Utility                  3    | .   .   .   1   .   2   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             69   | .   12  9   10  2   36  
  Power                    8    | .   3   1   .   1   3   
    Engine                 4    | .   3   1   .   .   .   
    Core                   4    | .   .   .   .   1   3   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               13   | .   .   2   4   .   7   
    Treads                 12   | .   .   1   4   .   7   
    Leg                    1    | .   .   1   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  20   | .   5   2   3   .   10  
    Device                 5    | .   1   1   1   .   2   
    Storage                3    | .   1   .   1   .   1   
    Processor              3    | .   2   .   .   .   1   
    Hackware               1    | .   .   .   .   .   1   
    Protection             8    | .   1   1   1   .   5   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   28   | .   4   4   3   1   16  
    Energy Gun             13   | .   1   .   1   .   11  
    Energy Cannon          6    | .   2   2   2   .   .   
    Ballistic Gun          6    | .   1   .   .   1   4   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               3    | .   .   2   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   1   .   3   
Parts Lost                 16   | .   1   5   .   1   9   
  Power                    3    | .   .   1   .   .   2   
  Propulsion               3    | .   .   2   .   .   1   
  Utility                  3    | .   .   1   .   .   2   
  Weapon                   7    | .   1   1   .   1   4   
  Highest Loss Streak      7    | .   1   2   .   1   7   
Average Slot Usage (%)     95   | .   97  88  97  100 96  
  Engine                   8    | .   14  13  11  3   .   
  Core                     3    | .   .   .   .   7   9   
  Treads                   16   | .   .   13  28  33  26  
  Leg                      10   | .   28  3   2   .   .   
  Device                   9    | .   6   13  10  11  9   
  Storage                  16   | .   14  14  19  22  18  
  Processor                1    | .   4   .   .   .   .   
  Protection               4    | .   .   .   2   .   13  
  Energy Gun               3    | .   3   .   .   .   8   
  Energy Cannon            14   | .   13  26  20  18  3   
  Ballistic Gun            5    | .   11  .   .   3   5   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             82   | 10  49  50  65  65  82  
  Greatest Support         60   | 20  20  20  60  60  60  
  Greatest Overweight (x)  27   | .   16  4   2   1   27  
  Average Overweight (x)   1    | .   .   2   1   1   1   
Largest Inventory Capacity 26   | .   12  12  18  18  26  
  Average Capacity         13   | .   7   12  16  18  19  
  Most Carried             20   | .   9   10  18  18  20  
  Average Carried          12   | .   6   9   15  17  18  
  Final Capacity           20   | 6   12  12  18  18  20  
  Final Carried            18   | 6   9   8   18  17  15  

 Class Distribution 
--------------------
 67% | Mutant
 31% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials

 Resources                      | -11  -10  -10  -9   -9   -8   
-----------                Run  | Scr  Mat  Min  Mat  Min  Mat  
Matter Collected           1003 | 200  154  86   128  29   406  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2234 | .    361  162  323  373  1015 
  Parts                    145  | .    30   8    23   22   62   
Haulers Intercepted        5    | .    .    .    1    .    4    
Recyclers Shooed           2    | .    .    .    .    1    1    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Combat Hostiles Destroyed  56   | .   13  7   5   12  19  
  Guns                     24   | .   9   .   .   2   13  
  Cannons                  25   | .   4   7   5   6   3   
  AOE                      6    | .   .   .   .   4   2   
Classes Destroyed          14   | .   4   2   2   1   5   
  Worker                   2    | .   .   1   .   .   1   
  Builder                  1    | .   .   .   .   .   1   
  Hauler                   5    | .   .   .   1   .   4   
  Recycler                 1    | .   .   .   .   .   1   
  Mechanic                 1    | .   .   .   .   .   1   
  Operator                 3    | .   2   .   .   .   1   
  Watcher                  1    | .   1   .   .   .   .   
  Swarmer                  20   | .   9   3   .   4   4   
  Grunt                    23   | .   4   2   2   7   8   
  Brawler                  1    | .   .   .   .   .   1   
  Duelist                  2    | .   .   .   .   1   1   
  Sentry                   7    | .   .   .   3   .   4   
  Hunter                   1    | .   .   .   .   .   1   
  Assembled                2    | .   .   2   .   .   .   
Best Kill Streak           5    | .   3   3   2   4   5   
  Combat Bots Only         4    | .   3   3   2   4   3   
Max Kills in Single Turn   4    | .   1   1   1   4   3   
  Gunslinging              1    | .   .   .   .   .   1   
  Exploded                 4    | .   .   .   .   4   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  
Damage Taken               3449 | .    407  426  161  277  2178 
  Core                     463  | .    71   61   14   90   227  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         73   | 100  .    47   .    74   .    
Volleys Fired              177  | .    40   36   11   19   71   
  Largest                  2    | .    2    2    2    2    2    
  Hottest                  136  | .    136  136  136  136  122  
Shots Fired                341  | .    79   63   22   38   139  
  Gun                      172  | .    49   .    .    3    120  
  Cannon                   162  | .    30   59   22   35   16   
  Launcher                 7    | .    .    4    .    .    3    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  73   | .    35   .    .    3    35   
  Thermal                  261  | .    44   59   22   35   101  
  Explosive                7    | .    .    4    .    .    3    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         23   | .    8    5    5    11   23   
  Robot Miss Streak        5    | .    5    3    1    3    4    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        5    | .    1    .    .    .    4    
    Max Gunslinging Chain  1    | .    1    .    .    .    1    
Shots Hit Robots           212  | .    40   21   15   25   111  
  Core Hits                99   | .    24   8    7    15   45   
  Critical Hits            2    | .    1    .    .    1    .    
  Critical Kills           1    | .    1    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4559 | .    581  431  288  713  2546 
  Guns                     1892 | .    232  .    .    29   1631 
  Cannons                  1870 | .    349  431  288  534  268  
  Explosions               797  | .    .    .    .    150  647  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  612  | .    139  .    .    29   444  
  Thermal                  3584 | .    442  431  288  684  1739 
  Explosive                363  | .    .    .    .    .    363  
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    1    .    
  Average Corruption       1    | .    .    .    .    1    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  1    | .    .    .    .    1    .    
    Message Errors         1    | .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            113  | .    1    2    .    .    110  
  Projectiles              3    | .    1    2    .    .    .    
  Explosions               110  | .    .    .    .    .    110  
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      107  | .    .    .    .    .    107  
  Shots                    2    | .    .    .    .    .    2    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        439  | .    72   180  27   54   439  
  Average Temperature      75   | .    25   38   9    24   158  
  Received Heat Transfer   1226 | .    78   92   54   84   918  
  Effects                  9    | .    .    .    .    .    9    
    Shutdowns              4    | .    .    .    .    .    4    
    Energy Bleed           1    | .    .    .    .    .    1    
    Interference           3    | .    .    .    .    .    3    
    Short Circuit          1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    1    
  Parts Melted             12   | .    1    3    1    3    4    
  Heat Transferred         6445 | .    865  777  518  1162 3123 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Peak Influence             348  | .   241 115 166 343 348 
  Average Influence        97   | .   97  40  67  165 124 
Maximum Alert Level        1    | .   1   .   .   1   1   
  Low Security (%)         88   | .   92  100 100 57  82  
  Level 1                  11   | .   7   .   .   42  17  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          3    | .   .   .   .   1   2   
  Investigation            1    | .   .   .   .   1   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Mat 
Distress Signals           4    | .   1   .   1   .   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              96   | .   25  11  11  12  37  
  Peak Tracking Total      7    | .   5   3   5   4   7   
  Tactical Retreats        8    | .   3   1   .   2   2   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                1    | .   .   1   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Scr Mat Min Mat Min Mat 
Machines Disabled          8    | .   1   2   .   2   3   
  Max in Single Turn       2    | .   1   1   .   1   2   
  Garrison Access          1    | .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Mat 
Machines Accessed          14   | .   7   2   1   1   3   
  Terminals                13   | .   7   2   1   1   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   
Total Hacks                44   | .   20  8   3   2   11  
  Successful               28   | .   13  5   2   1   7   
  Failed                   16   | .   7   3   1   1   4   
    Catastrophic           2    | .   .   1   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   32   | .   12  7   3   2   8   
  Terminals                43   | .   20  8   3   2   10  
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   
Terminal Hacks             15   | .   7   3   .   1   4   
  Part Schematic           1    | .   1   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   
  Branch Access Points     3    | .   .   1   .   1   1   
  Alert Level              1    | .   .   .   .   .   1   
  Unreport Threat          1    | .   .   1   .   .   .   
  Locate Traps             1    | .   .   .   .   .   1   
  Hauler Manifests         2    | .   1   .   .   .   1   
  Registered Components    1    | .   1   .   .   .   .   
  Zone Layout              3    | .   2   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   1   
Unauthorized Hacks         30   | .   14  5   5   .   6   
  Terminals                12   | .   6   2   2   .   2   
    Track                  6    | .   3   1   1   .   1   
    Botnet                 6    | .   3   1   1   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       3    | .   2   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         13   | .   7   2   1   1   2   
  Full Trace Events        1    | .   .   .   .   1   .   
  Feedback Events          1    | .   .   .   .   1   .   
    Corruption             1    | .   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Scr Mat Min Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   1   
  Machine Destruction      1    | .   .   .   .   .   1   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Scr Mat Min Mat Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Robot Analysis Total       1    | .   1   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   
-------------              Run  | Scr  Mat  Min  Mat  Min  Mat  
Turns Passed               4157 | .    1390 686  565  421  1095 
Spaces Moved               1919 | 1    803  274  232  198  411  
  Core                     16   | .    14   .    .    .    2    
  Treads                   1062 | .    .    223  232  198  409  
  Legs                     841  | 1    789  51   .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            120  | 120  120  200  160  180  180  
  Average Speed            172  | 120  148  207  183  180  187  
  Slowest Speed            1400 | 120  850  240  200  180  1400 
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       37   | 2    95   36   20   36   33   
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        2    | .    1    1    .    .    .    
  Unknown Exits Taken      3    | 1    .    .    1    1    .    
Scrap Searched             1    | .    .    1    .    .    .    
Spaces Dug                 27   | .    .    27   .    .    .    
Terrain Destroyed          93   | .    .    48   .    11   34   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               1    | .    .    1    .    .    .    
  AOE                      92   | .    .    47   .    11   34   

 Actions                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Mat 
Total                      2450 | .   940 328 350 225 607 
  Wait                     179  | .   54  7   75  4   39  
  Move                     1914 | .   802 273 231 197 411 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  44   | .   13  2   13  1   15  
  Fast Attach              24   | .   7   2   4   1   10  
  Attach                   21   | .   1   4   2   1   13  
  Detach                   13   | .   2   1   3   .   7   
  Swap                     24   | .   4   3   4   .   13  
  Drop                     54   | .   17  .   7   2   28  
  Fire                     177  | .   40  36  11  19  71  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
   96 | -10/Materials | Discovered new exit (range 9)
  110 | -10/Materials | Discovered new exit (range 15)
  300 | -10/Materials | Build established: Mutant
  319 | -10/Materials | Identified exit to Mines
  343 | -10/Materials | Identified exit to Materials
  705 | -10/Materials | Discovered exit to Materials (range 15)
  898 | -10/Materials | Discovered exit to Mines (range 6)
 1173 | -10/Materials | Discovered exit to Materials (range 16)
 1391 | -10/Materials | Entered Mines
 1538 | -10/Mines     | Learned Materials stockpile data
 1590 | -10/Mines     | Discovered exit to Materials (range 5)
 1597 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1743 | -10/Mines     | Excavation squad dispatched
 1743 | -10/Mines     | A large section of the Mines collapsed
 1993 | -10/Mines     | Excavation squad dispatched
 2067 | -10/Mines     | Core integrity fell below 50%
 2077 | -10/Mines     | Entered Materials
 2077 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2432 | -9/Materials  | Discovered new exit (range 16)
 2642 | -9/Materials  | Entered Mines
 2647 | -9/Mines      | Met a Derelict bent on vengeance
 2744 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 2816 | -9/Mines      | Discovered new exit (range 14)
 2876 | -9/Mines      | Discovered new exit (range 7)
 3063 | -9/Mines      | Entered Materials
 3063 | -8/Materials  | Evolved 2 slots: Utility x2
 3084 | -8/Materials  | Build established: Scavenger-Mutant
 4158 | -8/Materials  | Self-destructed

 Last Messages 
---------------
04134_ K-01 Serf collects debris.
04134_ Adv. Beam Rifle destroyed.
04135_ K-01 Serf collects debris.
04138_ U-05 Engineer lays Concrete. <x2>
04139_ K-01 Serf collects debris.
04139_ U-05 Engineer lays Concrete. <x2>
04140_ K-01 Serf collects debris.
04140_ U-05 Engineer builds a Wall.
04143_ K-01 Serf collects debris.
04144_ U-05 Engineer lays Concrete.
04145_ G-47 Trooper critical meltdown.
04145_ U-05 Engineer lays Concrete. <x2>
04147_ Adv. Beam Rifle destroyed.
04147_ U-05 Engineer lays Concrete. <x2>
04148_ Lgt. Treads destroyed.
04149_ U-05 Engineer lays Concrete.
04150_ Lgt. Nuclear Core destroyed.
04150_ U-05 Engineer lays Concrete. <x4>
04154_ Adv. Beam Rifle destroyed.
04156_ U-05 Engineer lays Concrete. <x3>

 Map 
-----
+----------------------------------------------------+
| ?????????????????#   ??????????????#        ##  "" |
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| ???????????????????????????????????????#  """""""" |
| ???????????????????????????????????????#     """"" |
| ???????????????????????????????????????#           |
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| ????????????????????????????????????????????????#  |
| ????????????????????????????????????????????????#  |
| ????????????????????????????????????????????????#  |
| ????????????????????????????????????????????????## |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             300
Evasion (%)                40
Targeting Accuracy         8
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AssembledBombScrap
  Manual?         0
Play Time         00:43:32
  Cumulative      113.4 hours
  Start           2019.11.27 @ 04:00:47
  End             2019.11.27 @ 04:46:37
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          89
  Rogue           89
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0
Lore%             39
Gallery%          44
Achievement%      41
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              14/SmallcapsGlow
Map View          84x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4b279b68-f8f8-40a6-94aa-0b9a2c7d9e04