Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.07 @ 14:30:19

Player: 0ne

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (11)      55
Value Destroyed (346)      346
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1301

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     296/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (6)
Movement                   Core (350) Ox6
Location                   -9/Materials

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (3) ------
  Large Storage Unit
>       --- WEAPON (3) -------
            (None)
>       --- INVENTORY (15) ---
  Small Storage Unit

 Peak State 
------------
>       --- POWER ------------
  Light Nuclear Core
>       --- PROPULSION -------
        Aluminum Leg
        Aluminum Leg
>       --- UTILITY ----------
  Small Storage Unit
  Large Storage Unit
        Core Shielding
>       --- WEAPON -----------
  Small Laser
  Small Laser
  Light Assault Rifle
>       --- INVENTORY --------
            (None)
[Rating: 11]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   ECM Suite
  Storage                  Large Storage Unit
  Protection               Core Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   1    | .   .   1   
Parts Attached             17   | 6   10  1   
  Power                    3    | 1   2   .   
    Engine                 2    | 1   1   .   
    Core                   1    | .   1   .   
    Reactor                .    | .   .   .   
  Propulsion               6    | 2   4   .   
    Treads                 .    | .   .   .   
    Leg                    4    | .   4   .   
    Wheel                  2    | 2   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | 1   3   .   
    Device                 1    | .   1   .   
    Storage                2    | 1   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   1   .   
    Artifact               .    | .   .   .   
  Weapon                   4    | 2   1   1   
    Energy Gun             2    | .   1   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          2    | 2   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 9    | .   2   7   
  Power                    2    | .   1   1   
  Propulsion               3    | .   1   2   
  Utility                  1    | .   .   1   
  Weapon                   3    | .   .   3   
  Highest Loss Streak      7    | .   2   7   
  To Critical Strikes      .    | .   .   .   
Average Backups            1    | 1   2   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   1   .   
  Weapon                   .    | .   .   .   
  Tool/Special             .    | .   .   .   
Unused Backups             1    | .   1   .   
  Power                    .    | .   .   .   
  Propulsion               1    | .   1   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
  Tool/Special             .    | .   .   .   
Average Slot Usage (%)     90   | .   97  66  
  Engine                   3    | .   4   .   
  Core                     8    | .   9   6   
  Leg                      20   | .   21  17  
  Wheel                    4    | .   5   .   
  Device                   1    | .   1   .   
  Storage                  13   | .   14  11  
  Protection               11   | .   11  9   
  Energy Gun               8    | .   6   15  
  Ballistic Gun            18   | .   21  7   
Peak Build Rating          11   | 6   9   11  
  Average Rating           7    | 3   8   7   
  On Entrance              5    | .   6   9   
Naked Turns                .    | .   .   .   
Heaviest Build             30   | 11  30  29  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  6    | .   2   6   
  Average Overweight (x)   1    | .   1   2   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         14   | 6   14  15  
  Most Carried             6    | 4   6   1   
  Average Carried          1    | .   2   .   
  Final Capacity           15   | 8   15  15  
  Final Carried            2    | .   2   1   

 Class Distribution 
--------------------
 50% | Mutant
 36% | Scavenger-Mutant
 12% | Scavenger-Tank

 Dominant Class 
----------------
         Mutant | -10/Materials
 Scavenger-Tank | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           515  | 259 256 .   
  Remotely                 .    | .   .   .   
Salvage Created            407  | .   358 49  
  Parts                    26   | .   23  3   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  8    | .   7   1   
  Guns                     8    | .   7   1   
Classes Destroyed          2    | .   2   .   
  Watcher                  3    | .   3   .   
  Grunt                    8    | .   7   1   
Best Kill Streak           3    | .   3   1   
  Combat Bots Only         2    | .   2   1   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Hostile Shots Fired        128  | .   43  85  
  Missed                   47   | .   17  30  
  Hits                     81   | .   26  55  
    Melee                  11   | .   .   11  
    Projectile             70   | .   26  44  
  Critical Strikes         4    | .   .   4   
    Actively Blocked       2    | .   .   2   
Damage Taken               1258 | .   410 848 
  Core                     457  | .   48  409 
  Absorbed by Shields      .    | .   .   .   
  Redirected to Shielding  55   | .   5   50  
Core Remaining (%)         90   | 100 80  .   
Volleys Fired              55   | .   40  15  
  Largest                  3    | .   2   3   
  Hottest                  100  | .   40  100 
Shots Fired                116  | .   80  36  
  Gun                      116  | .   80  36  
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  91   | .   80  11  
  Thermal                  25   | .   .   25  
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         14   | .   14  4   
  Robot Miss Streak        6    | .   6   5   
  Penetration Max          .    | .   .   .   
  Secondary Targets        2    | .   2   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           63   | .   46  17  
  Core Hits                25   | .   20  5   
  Critical Kills           1    | .   1   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         1    | .   1   .   
    Destroy                1    | .   1   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           715  | .   506 209 
  Guns                     715  | .   506 209 
  Cannons                  .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  563  | .   506 57  
  Thermal                  152  | .   .   152 
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         3    | .   3   .   
  Average Corruption       1    | .   1   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
  Effects                  7    | .   7   .   
    Message Errors         4    | .   4   .   
    Matter Fused           2    | .   2   .   
    Heat Flow Errors       1    | .   1   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        342  | .   87  342 
  Average Temperature      107  | .   11  196 
  Received Heat Transfer   438  | .   174 264 
  Effects                  3    | .   .   3   
    Shutdowns              1    | .   .   1   
    Short Circuit          1    | .   .   1   
    Damage (minor)         1    | .   .   1   
Siege Activations          .    | .   .   .   
Martial Activations        .    | .   .   .   
Shielding Activations      .    | .   .   .   
Robots Disrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         350  | .   .   350 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Peak Influence             74   | .   74  30  
  Initial                  .    | .   .   .   
  Average                  17   | .   22  2   
Influence Increases        232  | .   202 30  
  Destroy 0b10 Robot/C     160  | .   140 20  
  Destroy 0b10 Robot/NC    15   | .   15  .   
  Destroy Leader           56   | .   46  10  
  Successful Hack          1    | .   1   .   
Influence Decreases        232  | .   202 30  
  Time Decay               202  | .   192 10  
  Lost Part                30   | .   10  20  
Squads Dispatched          4    | .   3   1   
  Investigation            2    | .   2   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   1   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           3    | .   2   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              19   | .   13  6   
  Peak Tracking Total      5    | .   5   5   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            3    | .   3   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          3    | .   3   .   
  Terminals                2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                10   | .   10  .   
  Successful               7    | .   7   .   
  Failed                   3    | .   3   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          7    | .   7   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             3    | .   3   .   
  Record                   2    | .   2   .   
  Alert Level              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       4    | .   4   .   
  Recycle Component        1    | .   1   .   
  Process                  1    | .   1   .   
  Report Inventory         1    | .   1   .   
  Retrieve Matter          1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         2    | .   2   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             1    | .   1   .   
  Recycled Matter          36   | .   36  .   
  Retrieved Matter         36   | .   36  .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Active Infowar (turns)     88   | .   88  .   
  ECM                      88   | .   88  .   
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               872  | 37  664 171 
Spaces Moved               402  | 36  310 56  
  Core                     22   | 11  .   11  
  Treads                   .    | .   .   .   
  Legs                     281  | .   236 45  
  Wheels                   99   | 25  74  .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  80  190 
  Average Speed            168  | 70  168 230 
  Slowest Speed            350  | 80  260 350 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Potential Cave-ins       .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       21   | 3   55  6   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      502  | 47  381 74  
  Wait                     .    | .   .   .   
  Move                     400  | 35  309 56  
  Hop                      .    | .   .   .   
  Pick Up                  18   | 6   12  .   
  Fast Attach              .    | .   .   .   
  Attach                   14   | 6   6   2   
  Detach                   4    | .   3   1   
  Swap                     5    | .   5   .   
  Drop                     6    | .   6   .   
  Fire                     55   | .   40  15  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials

 History 
---------
 Turn | Location      | Event
   19 | -11/Scrapyard | Discovered new exit (range 15)
   38 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  673 | -10/Materials | Discovered new exit (range 16)
  693 | -10/Materials | Build established: Scavenger-Mutant
  702 | -10/Materials | Entered another Materials area
  702 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  841 | -9/Materials  | Core integrity fell below 50%
  854 | -9/Materials  | Core integrity fell below 20%
  873 | -9/Materials  | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
Aluminum Leg broken.
Overheating: Short circuit.
Power failure, Lgt. Nuclear Core shutdown.
Lgt. Nuclear Core destroyed.
R-06 Scavenger collects Aluminum Leg.
Lgt. Assault Rifle destroyed.
Overheating: Sml. Laser damaged (-6).
Sml. Laser destroyed.
R-06 Scavenger collects Ion Engine.
Sml. Laser destroyed.
Aluminum Leg destroyed.
Broken Aluminum Leg destroyed.
Core Shielding destroyed.
L-31 Rogue destroyed.
R-06 Scavenger collects Imp. Aluminum Leg.
[Achievement: First Step to Greatness]
The achievement interface (ESC then open
  Records) offers an effective way to explore
  all of your earned achievements as well as
  seek out new goals for future runs.

 Map 
-----
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| ?????????????????????????????????????????          |
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| ?????????????????????????????????????????          |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Core Shielding             20
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
First Step to Greatness
Storm Trooper

 Challenges 
------------
None

 Game 
------
Seed              DroneJunkArticulator
  Manual?         0
Play Time         00:14:51
  Cumulative      1.2 hours
  Start           2025.06.07 @ 14:15:42
  End             2025.06.07 @ 14:30:19
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           4
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          2
Achievement%      3
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4fd8db34-08cc-475a-b658-6e92b57aaf8e