Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.03 @ 01:44:26 // AFD2020/Player2 Player: Chiefwannatoke Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (47) 235 Value Destroyed (1745) 1745 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (1630) 1630 TOTAL SCORE: 7510 Bonus ------- High Alert Combat Kills 501 Follower Combat Kills 1258 Met Data Miner 300 Friendly Fire -429 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 210/210 System Corruption 0% Temperature Cool (0) Movement Hovering (42) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION (3) --- Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY (5) ------ Improved Heat Sink Advanced Heat Sink Advanced Signal Interpreter Weapon Cycler > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Aerolev Unit Large Storage Unit Advanced Sensor Array Peak State ------------ > --- POWER ------------ Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- Improved Cooling System Advanced Sensor Array Advanced Signal Interpreter Improved Propulsion Shielding Shield Generator > --- WEAPON ----------- Heavy Particle Gun Force Rifle Force Rifle > --- INVENTORY -------- Light Nuclear Core Aerolev Unit Improved Heat Sink Large Storage Unit [Rating: 48] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aerolev Unit Treads Light Treads Leg Aluminum Leg Hover Unit Aerolev Unit Utility Advanced Signal Interpreter Device Improved Cooling System Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Improved Propulsion Shielding Weapon Force Rifle Energy Gun Force Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Slots Evolved 6 | . . . 2 . 2 2 . . . . Power 1 | . . . . . 1 . . . . . Propulsion 1 | . . . . . . 1 . . . . Utility 3 | . . . 2 . . 1 . . . . Weapon 1 | . . . . . 1 . . . . . Parts Attached 54 | 7 5 3 11 1 11 9 1 1 . 5 Power 14 | 1 1 . 2 . 3 3 1 1 . 2 Engine 6 | 1 1 . 2 . 1 . . . . 1 Core 8 | . . . . . 2 3 1 1 . 1 Reactor . | . . . . . . . . . . . Propulsion 10 | 3 1 1 1 1 2 1 . . . . Treads 1 | 1 . . . . . . . . . . Leg 6 | 2 1 1 1 1 . . . . . . Wheel . | . . . . . . . . . . . Hover 3 | . . . . . 2 1 . . . . Flight . | . . . . . . . . . . . Utility 15 | 1 1 1 2 . 4 3 . . . 3 Device 9 | . . 1 2 . 1 2 . . . 3 Storage 2 | 1 1 . . . . . . . . . Processor 3 | . . . . . 2 1 . . . . Hackware . | . . . . . . . . . . . Protection 1 | . . . . . 1 . . . . . Artifact . | . . . . . . . . . . . Weapon 15 | 2 2 1 6 . 2 2 . . . . Energy Gun 11 | 2 2 1 2 . 2 2 . . . . Energy Cannon 2 | . . . 2 . . . . . . . Ballistic Gun 1 | . . . 1 . . . . . . . Ballistic Cannon 1 | . . . 1 . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . 2 . . . . . Parts Lost 13 | . 1 1 2 . 1 1 . . . 7 Power 1 | . . . . . . . . . . 1 Propulsion 1 | . . . . . 1 . . . . . Utility 4 | . . . . . . 1 . . . 3 Weapon 7 | . 1 1 2 . . . . . . 3 Highest Loss Streak 6 | . 1 1 1 . 1 1 . . . 6 Average Slot Usage (%) 95 | . 85 96 94 100 99 99 100 100 100 73 Engine 7 | . 14 14 11 11 16 2 . . . 3 Core 6 | . . . . . 1 12 15 15 15 9 Leg 8 | . 28 28 22 22 1 . . . . . Hover 14 | . . . . . 16 23 23 23 23 23 Device 18 | . . 12 29 33 22 17 15 15 15 25 Storage 4 | . 14 14 11 11 . . . . . . Processor 7 | . . . . . 8 12 15 15 15 7 Protection 3 | . . . . . 4 7 7 7 7 . Energy Gun 16 | . 28 27 11 . 8 20 23 23 23 1 Energy Cannon 4 | . . . 3 22 18 2 . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 43 | 13 25 26 36 36 43 35 30 30 30 25 Greatest Support 33 | 10 20 20 23 23 23 33 33 33 33 33 Greatest Overweight (x) 3 | 2 2 1 1 1 3 1 . . . . Average Overweight (x) . | . 1 1 1 1 1 . . . . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 4 4 4 4 4 Average Capacity 6 | 5 9 10 10 10 4 4 4 4 4 4 Most Carried 8 | 4 4 5 7 8 7 4 4 4 4 4 Average Carried 4 | 2 1 4 5 7 4 3 3 4 4 3 Final Capacity 10 | 6 10 10 10 10 4 4 4 4 4 8 Final Carried 8 | 4 4 4 7 8 4 4 4 4 4 3 Class Distribution -------------------- 48% | Skirmisher 29% | Mutant 12% | Scavenger-Mutant 9% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Matter Collected 764 | 192 128 15 122 52 110 95 10 10 . 30 Remotely . | . . . . . . . . . . . Salvage Created 2046 | . 85 143 192 128 232 988 116 72 . 90 Parts 118 | . 7 5 10 9 16 51 9 5 . 6 Haulers Intercepted 2 | . . . 1 . 1 . . . . . Recyclers Shooed 1 | . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . . 8 10 . 13 Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 39 | . 2 4 2 3 5 18 2 2 . 1 Guns 29 | . 1 4 2 . . 17 2 2 . 1 Cannons 8 | . . . . 3 5 . . . . . Classes Destroyed 11 | . 1 1 4 1 . 4 . . . . Worker 2 | . . . . . . 2 . . . . Builder 1 | . . . . . . 1 . . . . Hauler 2 | . . . 1 . 1 . . . . . Watcher 3 | . . . 1 . . 2 . . . . Swarmer 11 | . . 2 . . 2 6 . 1 . . Grunt 16 | . 2 2 . 2 2 8 . . . . Brawler 3 | . . . . 1 . 2 . . . . Duelist 1 | . . . 1 . . . . . . . Sentry 4 | . . . 1 . 1 . 1 . . 1 Hunter 1 | . . . . . . 1 . . . . Programmer 3 | . . . . . . 1 1 1 . . Best Kill Streak 7 | . 2 2 1 3 3 7 1 1 . 1 Combat Bots Only 6 | . 2 2 1 3 3 6 1 1 . 1 Max Kills in Single Turn 2 | . 1 2 1 1 1 2 1 1 . 1 Gunslinging 1 | . . . . . . 1 . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Damage Taken 1736 | . 239 64 256 10 202 393 83 123 . 366 Core 358 | . 53 21 36 . 48 60 15 49 . 76 Absorbed by Shields 229 | . . . 98 4 80 47 . . . . Core Remaining (%) 85 | 100 . 70 . 83 88 . . . . . Volleys Fired 121 | . 13 7 24 5 13 39 7 6 . 7 Largest 3 | . 2 2 2 2 3 3 3 3 . 3 Hottest 215 | . 80 80 95 136 191 215 215 215 . 215 Shots Fired 297 | . 25 13 41 10 39 115 21 18 . 15 Gun 249 | . 25 13 29 . 13 115 21 18 . 15 Cannon 48 | . . . 12 10 26 . . . . . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 13 | . . . 13 . . . . . . . Thermal 231 | . . . 13 10 39 115 21 18 . 15 Explosive . | . . . . . . . . . . . Electromagnetic 53 | . 25 13 15 . . . . . . . Robot Hit Streak 14 | . 6 2 7 2 10 14 9 2 . 6 Robot Miss Streak 7 | . 3 1 4 3 3 7 2 3 . 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 8 | . . 1 . . . 7 . . . . Max Gunslinging Chain 1 | . . 1 . . . 1 . . . . Shots Hit Robots 175 | . 17 8 24 2 27 65 15 6 . 11 Core Hits 69 | . 4 4 7 3 11 32 3 3 . 2 Critical Hits 12 | . . . . 2 2 6 1 . . 1 Critical Kills 7 | . . . . 1 2 3 . . . 1 Critical Parts Destroyed 5 | . . . . 1 . 3 1 . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 3880 | . 332 160 390 88 545 1669 395 95 . 206 Guns 3162 | . 246 113 284 . 154 1669 395 95 . 206 Cannons 578 | . . . 106 81 391 . . . . . Explosions 133 | . 86 47 . . . . . . . . Melee . | . . . . . . . . . . . Ramming 7 | . . . . 7 . . . . . . Kinetic 114 | . . . 114 . . . . . . . Thermal 3268 | . 86 47 144 81 545 1669 395 95 . 206 Explosive . | . . . . . . . . . . . Electromagnetic 491 | . 246 113 132 . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 37 | . 4 . 18 . 15 . . . . . Projectiles 33 | . . . 18 . 15 . . . . . Explosions 4 | . 4 . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 2 | . . . 2 . . . . . . . Impact . | . . . . . . . . . . . Kinetic 2 | . . . 2 . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 51 | . 48 . . 3 . . . . . . Shots 1 | . 1 . . . . . . . . . Rammed 1 | . . . . 1 . . . . . . Targets Rammed 1 | . . . . 1 . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 379 | . 148 90 11 137 278 379 361 205 . 276 Average Temperature 112 | . 58 49 5 62 111 142 155 74 . 178 Received Heat Transfer 399 | . 105 18 50 4 54 78 . . . 90 Effects 9 | . . . . . . 7 1 . . 1 Energy Bleed 3 | . . . . . . 2 . . . 1 Interference 4 | . . . . . . 4 . . . . Matter Decay 1 | . . . . . . . 1 . . . Damage (minor) 1 | . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . 1 . . . . Parts Melted 5 | . . . . . . 5 . . . . Heat Transferred 5397 | . 100 50 370 148 1079 2614 555 148 . 333 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . 2 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Peak Influence 1585 | . 168 204 386 162 567 1585 . . . . Initial 205 | . . 65 79 75 63 205 . . . . Average 370 | . 53 132 245 149 333 772 . . . . Maximum Alert Level 4 | . . 1 1 . 2 4 . . . . Low Security (%) 42 | 100 100 94 34 100 33 . . . . . Level 1 23 | . . 5 65 . 7 25 . . . . Level 2 19 | . . . . . 58 21 . . . . Level 3 8 | . . . . . . 30 . . . . Level 4 6 | . . . . . . 22 . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 14 | . 1 . . . 3 9 . . . 1 Investigation 5 | . 1 . . . 2 2 . . . . Extermination . | . . . . . . . . . . . Reinforcement 4 | . . . . . 1 3 . . . . Assault 2 | . . . . . . 1 . . . 1 Garrison 3 | . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . 2 . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Distress Signals 5 | . . . 1 . . 4 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 112 | . 8 4 14 3 20 35 2 4 . 22 Peak Tracking Total 9 | . 3 3 4 3 5 9 1 3 . 7 Tactical Retreats 10 | . 1 . . . 4 4 . 1 . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Traps Triggered 3 | . . . 1 . 2 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Machines Disabled 4 | . . . . . 1 3 . . . . Max in Single Turn 1 | . . . . . 1 1 . . . . Garrison Access 1 | . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Machines Accessed 10 | . 1 . . . 3 2 . . 4 . Terminals 5 | . 1 . . . 3 1 . . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 48 | . 2 . . . 7 7 . . 32 . Successful 40 | . 1 . . . 3 4 . . 32 . Failed 8 | . 1 . . . 4 3 . . . . Catastrophic 1 | . . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 13 | . 2 . . . 7 4 . . . . Fabricators 3 | . . . . . . 3 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 38 | . 1 . . . 3 2 . . 32 . Record 11 | . . . . . . . . . 11 . Part Schematic 11 | . . . . . . 1 . . 10 . Robot Schematic 8 | . . . . . . . . . 8 . Robot Analysis 1 | . . . . . 1 . . . . . Prototype ID Bank 5 | . 1 . . . 1 . . . 3 . Branch Access Points 1 | . . . . . . 1 . . . . Hauler Manifests 1 | . . . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . Load Schematic 1 | . . . . . . 1 . . . . Build 1 | . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 4 | . 1 . . . 1 2 . . . . Full Trace Events 3 | . . . . . 1 2 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . 8 . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . 1 . . 10 . Parts Built 2 | . . . . . . 2 . . . . Matter 190 | . . . . . . 190 . . . . Time 47 | . . . . . . 47 . . . . Total Part Build Rating 10 | . . . . . . 10 . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . 2 . . . . Machine Destruction 2 | . . . . . . 2 . . . . Robots Rewired 2 | . . . . . . . . . . 2 Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Total Allies 4 | . 1 . . . . . . . . 3 Largest Group 4 | . 1 1 1 1 1 1 1 1 1 4 Highest-Rated Group 216 | . 57 57 65 65 71 78 73 79 77 216 Highest-Rated Ally 94 | . 57 57 65 65 71 78 73 79 77 94 Total Orders . | . . . . . . . . . . . Ally Attacks 159 | . 13 5 24 5 22 50 1 2 . 37 Total Damage 5345 | . 225 53 382 37 725 1835 62 31 . 1995 Kills 60 | . 3 1 9 . 10 21 . 1 . 15 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Robot Analysis Total 1 | . . . . . 1 . . . . . Derelict Logs Recovered 6 | . . 1 . 1 . . 2 1 . 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Turns Passed 3113 | 76 318 143 489 82 503 648 345 195 96 218 Spaces Moved 2220 | 45 130 74 229 40 340 467 450 173 88 184 Core 6 | 6 . . . . . . . . . . Treads . | . . . . . . . . . . . Legs 532 | 39 130 74 229 40 20 . . . . . Wheels . | . . . . . . . . . . . Hover 1682 | . . . . . 320 467 450 173 88 184 Flight . | . . . . . . . . . . . Fastest Speed 42 | 50 150 150 150 150 106 42 42 42 42 42 Average Speed 79 | 140 165 150 150 150 109 47 42 42 42 42 Slowest Speed 240 | 150 180 150 150 150 240 102 42 42 42 42 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 31 | 5 31 18 25 19 32 15 73 23 69 38 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 2 | . . 1 . . . . . . 1 . Known Exits Taken 5 | . . . . . 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . Scrap Searched 6 | . . . . . . . 3 1 . 2 Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 15 | . 9 4 2 . . . . . . . Melee . | . . . . . . . . . . . Projectile 2 | . . . 2 . . . . . . . AOE 13 | . 9 4 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Total 3318 | 55 209 92 330 51 445 805 591 281 146 313 Wait 870 | . 53 9 63 5 64 288 130 101 59 98 Move 2210 | 44 129 73 228 39 339 466 449 172 87 184 Hop . | . . . . . . . . . . . Pick Up 11 | 3 3 . . . 3 . 2 . . . Fast Attach 30 | 7 1 1 8 . 6 4 . . . 3 Attach 8 | . 1 1 . . 3 2 . . . 1 Detach 3 | 1 . . . . 2 . . . . . Swap 17 | . 3 1 3 1 3 3 1 1 . 1 Drop 29 | . 6 . 4 . 12 3 2 1 . 1 Fire 121 | . 13 7 24 5 13 39 7 6 . 7 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 1 | . . . . 1 . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 18 | . . . . . . . . . . 18 Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 272 | -10/Materials | Discovered new exit (range 15) 301 | -10/Materials | Build established: Mutant 395 | -10/Materials | Entered Mines 395 | -10/Mines | Accompanied by 1 ally 434 | -10/Mines | Learned location of Storage (-9) 531 | -10/Mines | Discovered new exit (range 5) 538 | -10/Mines | Entered Materials 538 | -9/Materials | Accompanied by 1 ally 538 | -9/Materials | Evolved 2 slots: Utility x2 632 | -9/Materials | Discovered new exit (range 15) 1027 | -9/Materials | Entered Mines 1027 | -9/Mines | Accompanied by 1 ally 1035 | -9/Mines | Met a Derelict bent on vengeance 1078 | -9/Mines | Learned Materials terminal intel 1088 | -9/Mines | Discovered new exit (range 8) 1109 | -9/Mines | Entered Materials 1109 | -8/Materials | Accompanied by 1 ally 1109 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1110 | -8/Materials | Loaded intel: 12 terminal locations 1559 | -8/Materials | Discovered new exit (range 16) 1595 | -8/Materials | Identified exit to Factory 1612 | -8/Materials | Entered Factory 1612 | -7/Factory | Accompanied by 1 ally 1612 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1680 | -7/Factory | Identified exit to Lower Caves 1733 | -7/Factory | Fabricated Force Rifle (x2) 1887 | -7/Factory | Garrison activated, responded to threat 1902 | -7/Factory | Build established: Skirmisher 2112 | -7/Factory | Local fabrication network quarantined 2237 | -7/Factory | Garrison activated, responded to threat 2260 | -7/Factory | Entered Lower Caves 2260 | -7/Lower Caves | Accompanied by 1 ally 2448 | -7/Lower Caves | Learned Factory emergency access door positions 2477 | -7/Lower Caves | Spotted B-75 Beast 2506 | -7/Lower Caves | Learned Factory non-interactive machine intel 2584 | -7/Lower Caves | Discovered new exit (range 11) 2586 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2591 | -7/Lower Caves | Identified exit to Lower Caves 2605 | -7/Lower Caves | Entered another Lower Caves area 2605 | -7/Lower Caves | Accompanied by 1 ally 2608 | -7/Lower Caves | Discovered new exit (range 5) 2610 | -7/Lower Caves | Identified exit to Factory 2640 | -7/Lower Caves | Encountered a Warlord checkpoint 2643 | -7/Lower Caves | Learned 8 Factory zone layouts 2732 | -7/Lower Caves | Discovered new exit (range 10) 2736 | -7/Lower Caves | Identified exit to Data Miner 2800 | -7/Lower Caves | Entered Data Miner 2800 | -7/Data Miner | Accompanied by 1 ally 2800 | -7/Data Miner | Discovered new exit (range 6) 2808 | -7/Data Miner | Met Data Miner 2844 | -7/Data Miner | Learned location of Section 7 (-2) 2844 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2852 | -7/Data Miner | Received God Mode back door access code from Data Miner 2862 | -7/Data Miner | Identified exit to Proximity Caves 2896 | -7/Data Miner | Entered Proximity Caves 2896 | -6/Proximity Caves | Accompanied by 1 ally 2899 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2921 | -6/Proximity Caves | Escorted by Enhanced Grunt 2921 | -6/Proximity Caves | Core integrity fell below 50% 2947 | -6/Proximity Caves | Lost 6 parts (1p2u3w) 3108 | -6/Proximity Caves | Core integrity fell below 20% 3114 | -6/Proximity Caves | Core destroyed Last Messages --------------- 03001_ Flexi-carbon Leg fries itself beyond repair. 03001_ The unstable cave ceiling collapses. 03001_ Attempting to rewire G-50 Soldier. 03002_ The unstable cave ceiling collapses. 03002_ Attempting to rewire G-50 Soldier. 03003_ G-50 Soldier rewired. 03007_ Player 2 acquires Lgt. Nuclear Core. 03017_ Acquired derelict log, extracted data. 03040_ Searching scrap... 03040_ Found Imp. Terrain Scanner. 03040_ Found Transmission Jammer. 03040_ Found 18 Matter. 03044_ Searching scrap... 03044_ Found Humpback. 03044_ Found 16 Matter. 03099_ Soldier 5a destroyed. 03105_ G-50 Soldier destroyed. 03109_ Imp. Cooling System destroyed. 03112_ Player 2 acquires Mace. 03113_ Hvy. Laser fries itself beyond repair. Map ----- +----------------------------------------------------+ | ????????????????????????????????# ?????? | | ?????????????????????????????? ?????? | | ?????????????????????????????? ?????? | | ??????????????????????????????? ?????? | | ???????????????????????????????? ?????? | | ???????????????????????????????? ?????? | | ????????????????????????????????? ??????? | | ?????????????????????????????????? ??????? | | ??????????????????????????????????? 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Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Force Rifle | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 . 2 2 . . . . . Power . | . . . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . . . Utility 2 | . . . . 1 1 . . . . . Weapon 2 | . . 1 . . 1 . . . . . Parts Attached 49 | . 7 1 12 . 6 15 2 3 . 3 Parts Lost 23 | . . . . . . 12 . . . 11 Damage Taken 3659 | . . 43 308 . 114 1893 41 . . 1260 Core 563 | . . . 30 . 17 135 . . . 381 Player 2/Cogmind (%) 61 | . . . 45 . 26 69 . . . 83 Absorbed by Shields 97 | . . . . . 46 51 . . . . Damage Inflicted 4593 | . 225 53 382 37 725 1835 62 31 . 1243 Player 2/Cogmind (%) 54 | . 40 24 49 29 57 52 13 24 . 85 Combat Hostiles Destroyed 47 | . 3 1 7 . 9 18 . 1 . 8 Player 2/Cogmind (%) 54 | . 60 20 77 . 64 50 . 33 . 88 Game ------ Seed FortressTargetBooster Manual? 0 Play Time 00:39:42 Cumulative 17.3 hours Start 2020.10.03 @ 01:04:49 End 2020.10.03 @ 01:44:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 39 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a349709a-fec8-4214-b329-10ddf0ac9d5f