Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.06 @ 22:19:48 Player: CosmicStarfish Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (18) 90 Value Destroyed (435) 435 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1625 Bonus ------- None Cogmind --------- Core Integrity 354/400 Matter 131/300 Energy 125/125 System Corruption 3% Temperature Cool (0) Movement Walking (190) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Heat Sink Large Storage Unit Improved Terrain Scanner Hardened Medium Armor Plating > --- WEAPON (2) ------- Assault Rifle Heavy Assault Rifle > --- INVENTORY (15) --- Light Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Compact Wheel Medium Storage Unit Large Storage Unit Large Matter Pod (0) Hardened Medium Armor Plating Hardened Medium Armor Plating High-powered Tractor Beam Flak Cannon Grenade Launcher Mining Laser Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Heat Sink Large Storage Unit Improved Terrain Scanner Hardened Medium Armor Plating > --- WEAPON ----------- Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Compact Wheel Medium Storage Unit Large Matter Pod Hardened Medium Armor Plating High-powered Tractor Beam Flak Cannon Grenade Launcher Mining Laser [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Medium Storage Unit Protection Hardened Medium Armor Plating Weapon Assault Rifle Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 23 | 7 1 2 13 Power 3 | 1 . . 2 Engine 3 | 1 . . 2 Core . | . . . . Reactor . | . . . . Propulsion 4 | 2 . 1 1 Treads . | . . . . Leg 4 | 2 . 1 1 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 9 | 2 1 . 6 Device 4 | 1 . . 3 Storage 3 | 1 1 . 1 Processor . | . . . . Hackware . | . . . . Protection 2 | . . . 2 Artifact . | . . . . Weapon 7 | 2 . 1 4 Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 6 | 2 . . 4 Ballistic Cannon . | . . . . Launcher 1 | . . 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 2 | . . . 2 Power 1 | . . . 1 Propulsion . | . . . . Utility 1 | . . . 1 Weapon . | . . . . Highest Loss Streak 1 | . . . 1 To Critical Strikes . | . . . . Average Backups 8 | 1 5 8 10 Power 1 | . 1 1 2 Propulsion 2 | . 1 2 3 Utility 2 | . 1 2 2 Weapon 2 | . 1 2 2 Tool/Special . | . . . . Unused Backups 12 | . . . 12 Power 2 | . . . 2 Propulsion 3 | . . . 3 Utility 5 | . . . 5 Weapon 2 | . . . 2 Tool/Special . | . . . . Average Slot Usage (%) 97 | . 100 100 95 Engine 12 | . 14 14 10 Leg 25 | . 28 28 22 Device 19 | . 14 14 26 Storage 12 | . 14 14 11 Protection 1 | . . . 2 Ballistic Gun 24 | . 28 27 21 Peak Build Rating 16 | 9 9 10 16 Average Rating 10 | 5 8 9 12 On Entrance 7 | . 9 9 10 Naked Turns . | . . . . Heaviest Build 38 | 15 20 21 38 Greatest Support 20 | 20 20 20 20 Greatest Overweight (x) 1 | . . 1 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 10 10 15 Average Capacity 10 | 6 9 10 10 Most Carried 14 | 3 6 9 14 Average Carried 8 | 1 5 8 10 Final Capacity 15 | 8 10 10 15 Final Carried 14 | 3 6 9 14 Class Distribution -------------------- 62% | Mutant 37% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 619 | 312 22 62 223 Remotely . | . . . . Salvage Created 603 | 78 55 50 420 Parts 41 | 6 2 2 31 Haulers Intercepted 1 | . . . 1 Recyclers Shooed 1 | 1 . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 14 | . 1 1 12 Guns 11 | . 1 1 9 AOE 3 | . . . 3 Classes Destroyed 7 | 2 1 . 4 Tunneler 1 | 1 . . . Hauler 1 | . . . 1 Recycler 1 | 1 . . . Watcher 1 | . . . 1 Swarmer 5 | . . . 5 Grunt 7 | . 1 1 5 Sentry 2 | . . . 2 Best Kill Streak 9 | 2 1 1 9 Combat Bots Only 7 | . 1 1 7 Max Kills in Single Turn 2 | 1 1 1 2 Gunslinging . | . . . . Exploded 2 | . . . 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 64 | . 2 12 50 Missed 25 | . . 3 22 Hits 39 | . 2 9 28 Projectile 39 | . 2 9 28 Critical Strikes 1 | . . . 1 Damage Taken 471 | . 30 108 333 Core 70 | . . 24 46 Absorbed by Shields . | . . . . Core Remaining (%) 95 | 100 . 90 . Volleys Fired 46 | 7 2 10 27 Largest 2 | 2 2 2 2 Hottest 50 | 40 40 40 50 Shots Fired 88 | 14 4 17 53 Gun 81 | 14 4 14 49 Cannon . | . . . . Launcher 7 | . . 3 4 Special . | . . . . Kinetic 81 | 14 4 14 49 Thermal . | . . . . Explosive 7 | . . 3 4 Electromagnetic . | . . . . Robot Hit Streak 12 | 3 4 9 12 Robot Miss Streak 5 | 2 . 2 5 Penetration Max . | . . . . Secondary Targets 1 | . . . 1 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 53 | 8 3 10 32 Core Hits 33 | 3 3 4 23 Critical Kills 1 | . . . 1 Critical Parts Destroyed . | . . . . Critical Strikes 1 | . . . 1 Destroy 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 907 | 102 38 128 639 Guns 642 | 102 38 128 374 Cannons . | . . . . Explosions 265 | . . . 265 Melee . | . . . . Ramming . | . . . . Kinetic 642 | 102 38 128 374 Thermal . | . . . . Explosive 265 | . . . 265 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . . . 3 Average Corruption 2 | . . . 2 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 9 | . . . 9 Message Errors 1 | . . . 1 Matter Fused 3 | . . . 3 Energy Discharges 2 | . . . 2 Data Loss (minor) 1 | . . . 1 Data Loss (major) 1 | . . . 1 Alerts 1 | . . . 1 Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 22 | . . . 22 Shots 2 | . . . 2 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 17 | . 2 8 17 Average Temperature 5 | . 2 3 12 Received Heat Transfer 201 | . 18 60 123 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Maximum Alert Level 1 | . . . 1 Low Security (%) 97 | 100 100 100 93 Level 1 2 | . . . 6 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 209 | 5 50 23 209 Initial 3 | . . 3 3 Average 45 | 1 15 1 101 Influence Increases 476 | 10 75 38 353 Destroy 0b10 Robot/C 280 | . 20 20 240 Destroy 0b10 Robot/NC 20 | 10 . . 10 Destroy Leader 74 | . 10 . 64 Destroy Structure 42 | . . 18 24 Partial Spotted 15 | . 15 . . Lose Combat Pursuer 45 | . 30 . 15 Influence Decreases 339 | 10 65 38 226 Entered New Map 14 | . . 7 7 Time Decay 305 | 10 65 31 199 Lost Part 20 | . . . 20 Squads Dispatched 2 | . . . 2 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 3 | . . . 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 20 | . 2 2 16 Peak Tracking Total 4 | . 2 2 4 Tactical Retreats 3 | . 2 . 1 Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 3 | . 1 . 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 3 | . . . 3 Terminals 2 | . . . 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 6 | . . . 6 Successful 2 | . . . 2 Failed 4 | . . . 4 Catastrophic 3 | . . . 3 Database Lockouts . | . . . . Manual 4 | . . . 4 Terminals 4 | . . . 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 2 | . . . 2 Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 2 | . . . 2 Insert Component 1 | . . . 1 Analyze 1 | . . . 1 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . . . 3 Full Trace Events 2 | . . . 2 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . . 1 Part Schematics Acquired 1 | . . . 1 Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Active Infowar (turns) 1416 | 36 219 536 625 Terrain 1416 | 36 219 536 625 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 1503 | 123 219 536 625 Spaces Moved 550 | 89 134 67 260 Core 25 | 25 . . . Treads . | . . . . Legs 525 | 64 134 67 260 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 145 | 100 120 134 176 Slowest Speed 190 | 120 120 190 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins 2 | . . 2 . Cave-ins Triggered . | . . . . Exploration Rate (%) 15 | 5 19 15 23 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 24 | . . 24 . Terrain Destroyed 45 | . . 24 21 Melee . | . . . . Projectile . | . . . . AOE 45 | . . 24 21 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 1162 | 105 187 495 375 Wait 516 | . 48 415 53 Move 547 | 88 133 66 260 Hop . | . . . . Pick Up 14 | 3 2 2 7 Fast Attach 14 | 7 1 . 6 Attach . | . . . . Detach . | . . . . Swap 15 | . 1 2 12 Drop 10 | . . . 10 Fire 46 | 7 2 10 27 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 3 | -11/Scrapyard | Discovered new exit (range 16) 124 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 309 | -10/Materials | Discovered new exit (range 8) 343 | -10/Materials | Entered Mines 373 | -10/Mines | Met a Derelict bent on vengeance 616 | -10/Mines | Discovered new exit (range 13) 879 | -10/Mines | Entered Materials 879 | -9/Materials | Evolved 2 slots: Utility x2 1200 | -9/Materials | Destroyed 7 combat bots 1252 | -9/Materials | Build established: Scavenger-Mutant 1504 | -9/Materials | Self-destructed Last Messages --------------- 01297_ Acquired 16 matter. 01305_ U-05 Engineer builds a Door. 01312_ System corrupted: Substantial component data lost. 01316_ S-10 Pest destroyed. 01322_ Acquired 11 matter. 01324_ Acquired Lgt. Ion Engine. 01334_ U-05 Engineer builds a Door. 01339_ Dropped Heat Sink. 01340_ Acquired Med. Armor Plating. 01354_ Acquired 12 matter. 01358_ Dropped Lgt. Ion Engine. 01359_ %BOZPPYIQ7GDCEJW%PR ,|PKXH//LNL< 01379_ Dropped Med. Armor Plating. 01379_ Acquired Hrd. Medium Armor Plating. 01389_ Acquired Hpw. Tractor Beam. 01393_ System corrupted: Matter fused (-6). 01399_ Acquired Hrd. Medium Armor Plating. 01448_ Acquired Lrg. Storage Unit. 01464_ System corrupted: Energy discharge (-32). 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