Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.21 @ 22:52:44

Player: monistgf

Result: Destroyed 0b10!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (16)       3200
Robots Destroyed (127)     635
Value Destroyed (4401)     4401
Prototype IDs (22)         440
Alien Tech Used (4)        800
Bonus (16299)              16299
              TOTAL SCORE: 30275

 Bonus
-------
High Alert Combat Kills    209
Follower Combat Kills      90
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Used Core Reset Matrix     3000
Met Warlord at Research    2000
Met Sigix                  2000
Escaped with Sigix         5000
Win                        3000

 Cogmind 
---------
Core Integrity             1447/1600
Matter                     182/300
Energy                     281/295
System Corruption          0%
Temperature                Cool (28)
Movement                   Hovering (42)
Location                   Tau Ceti IV Orbit

 Parts 
-------
>            --- POWER (3) --------
       Light Antimatter Reactor
     Compact Particle Reactor
       Light Quantum Reactor
>            --- PROPULSION (7) ---
      Combat Linear Gravjet
      Combat Linear Gravjet
      Combat Linear Gravjet
      Combat Linear Gravjet
      Combat Linear Gravjet
      Combat Linear Gravjet
      Combat Linear Gravjet
>            --- UTILITY (12) -----
    Advanced Cooling System
       Large Storage Unit
             Machine Analyzer
    Advanced Visual Processing Unit
  Long-range Sensor Array
    Advanced Signal Interpreter
    Improved Melee Analysis Suite
             Microactuators
    Improved Force Booster
    Advanced Transmission Jammer
    Advanced Hacking Suite
    Improved System Shield
>            --- WEAPON (3) -------
    Enhanced Gauss Cannon
             Thunder Hammer
             Plasma Sword
>            --- INVENTORY (15) ---
       Micro Antimatter Reactor
             Antigrav Array
      Combat Linear Gravjet
      Combat Linear Gravjet
      Combat Linear Gravjet
      Combat Linear Gravjet
    Advanced Heat Sink
  Long-range Sensor Array
             Phase Redirector
    Advanced System Restoration Module
             Gamma Bomb Array
             Kinetic Spear
             Sigix Containment Pod

 Peak State 
------------
>           --- POWER ------------
      Micro Antimatter Reactor
    Compact Particle Reactor
      Light Quantum Reactor
>           --- PROPULSION -------
   Improved Gyrokinetic Inverter
   Improved Gyrokinetic Inverter
            Antigrav Array
     Combat Linear Gravjet
     Combat Linear Gravjet
     Combat Linear Gravjet
>           --- UTILITY ----------
   Advanced Cooling System
      Large Storage Unit
            Machine Analyzer
   Advanced Signal Interpreter
   Improved Melee Analysis Suite
            Microactuators
   Improved Force Booster
   Improved Force Booster
   Advanced Transmission Jammer
  Makeshift Light Armor Plating
            Graphene Brace
            Phase Redirector
>           --- WEAPON -----------
            Thunder Hammer
            Plasma Sword
            Kinetic Spear
>           --- INVENTORY --------
      Light Antimatter Reactor
      Micro Antimatter Reactor
     Combat Gravmag System
   Improved Antigrav System
            Antigrav Array
     Combat Linear Gravjet
     Combat Linear Gravjet
   Advanced Heat Sink
   Advanced Recalibrator
   Enhanced Gauss Cannon
            Gamma Bomb Array
            Sigix Containment Pod
[Rating: 184]

 Favorites 
-----------
Power                      Light Antimatter Reactor
  Engine                   Improved Deuterium Engine
  Power Core               Neutrino Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Combat Linear Gravjet
  Treads                   Medium Treads
  Leg                      Titanium Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Combat Linear Gravjet
Utility                    Large Storage Unit
  Device                   Advanced Cooling System
  Storage                  Large Storage Unit
  Processor                Machine Analyzer
  Hackware                 Advanced Hacking Suite
  Protection               Makeshift Light Armor Plating
  Artifact                 Phase Redirector
Weapon                     Plasma Sword
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Gamma Bomb Array
  Impact Weapon            Thunder Hammer
  Slashing Weapon          Plasma Sword
  Piercing Weapon          Kinetic Spear

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp War Pro Res Arm Res Qua Acc 
Slots Evolved              18   | .   .   2   2   2   2   2   2   .   .   .   .   2   .   2   .   2   
  Power                    2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Propulsion               5    | .   .   1   .   1   2   .   .   .   .   .   .   1   .   .   .   .   
  Utility                  10   | .   .   .   2   1   .   1   2   .   .   .   .   .   .   2   .   2   
  Weapon                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             306  | .   5   3   13  41  11  66  19  5   2   8   3   11  8   37  29  45  
  Power                    48   | .   .   .   2   4   .   13  1   2   1   3   .   4   1   9   5   3   
    Engine                 7    | .   .   .   2   3   .   2   .   .   .   .   .   .   .   .   .   .   
    Core                   17   | .   .   .   .   1   .   11  .   2   .   3   .   .   .   .   .   .   
    Reactor                24   | .   .   .   .   .   .   .   1   .   1   .   .   4   1   9   5   3   
  Propulsion               84   | .   3   2   4   8   7   23  4   2   .   3   .   5   .   8   5   10  
    Treads                 2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    10   | .   1   1   4   4   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  5    | .   2   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  67   | .   .   .   .   .   7   23  4   2   .   3   .   5   .   8   5   10  
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  107  | .   2   .   4   13  4   10  11  1   .   1   1   2   6   13  12  27  
    Device                 77   | .   1   .   2   4   3   8   9   1   .   .   1   2   5   11  11  19  
    Storage                5    | .   1   .   .   2   .   .   1   .   .   .   .   .   .   .   .   1   
    Processor              10   | .   .   .   1   5   .   1   .   .   .   .   .   .   .   1   .   2   
    Hackware               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Protection             11   | .   .   .   1   2   1   1   1   .   .   1   .   .   1   1   .   2   
    Artifact               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Weapon                   67   | .   .   1   3   16  .   20  3   .   1   1   2   .   1   7   7   5   
    Energy Gun             2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       13   | .   .   .   .   4   .   1   1   .   1   .   1   .   .   2   1   2   
    Launcher               8    | .   .   .   .   1   .   4   .   .   .   .   .   .   .   1   2   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          17   | .   .   .   1   8   .   5   .   .   .   .   .   .   .   1   1   1   
    Slashing Weapon        18   | .   .   .   1   1   .   7   1   .   .   1   .   .   1   3   2   1   
    Piercing Weapon        7    | .   .   .   .   .   .   3   1   .   .   .   1   .   .   .   1   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   .   .   1   2   2   .   .   .   .   .   .   .   .   4   .   
Parts Lost                 45   | .   .   4   .   13  .   7   .   .   .   .   .   .   5   4   9   3   
  Power                    9    | .   .   1   .   1   .   1   .   .   .   .   .   .   2   1   2   1   
  Propulsion               12   | .   .   1   .   5   .   5   .   .   .   .   .   .   .   .   1   .   
  Utility                  15   | .   .   .   .   4   .   .   .   .   .   .   .   .   2   3   4   2   
  Weapon                   9    | .   .   2   .   3   .   1   .   .   .   .   .   .   1   .   2   .   
  Highest Loss Streak      8    | .   .   2   .   8   .   2   .   .   .   .   .   .   3   2   6   1   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Average Slot Usage (%)     92   | .   99  94  80  89  98  97  93  94  94  94  94  89  82  89  92  95  
  Engine                   2    | .   14  8   8   4   6   2   .   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   2   .   8   5   5   5   5   5   .   .   .   .   .   
  Reactor                  4    | .   .   .   .   .   .   .   4   5   5   5   5   13  12  12  13  12  
  Treads                   1    | .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      4    | .   21  1   25  12  .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    2    | .   6   30  .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    18   | .   .   .   .   .   38  32  26  26  26  26  26  22  19  20  26  25  
  Device                   14   | .   13  10  13  11  5   10  14  15  15  15  15  14  16  20  19  20  
  Storage                  4    | .   14  10  .   4   6   5   5   5   5   5   5   4   4   4   4   4   
  Processor                12   | .   .   .   3   14  14  13  15  15  15  15  15  14  11  10  13  15  
  Protection               3    | .   .   .   7   2   5   2   5   5   5   5   5   4   4   5   4   3   
  Energy Gun               1    | .   14  10  7   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            1    | .   14  21  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         2    | .   .   .   .   10  .   .   .   .   .   .   .   .   .   1   .   .   
  Impact Weapon            5    | .   .   .   7   10  20  4   5   5   5   5   5   4   3   .   .   3   
  Slashing Weapon          4    | .   .   .   5   .   .   8   4   5   4   5   5   4   4   7   5   3   
  Piercing Weapon          2    | .   .   .   .   .   .   3   5   5   5   5   4   4   4   3   4   3   
Naked Turns                12   | .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             105  | 12  28  29  23  51  45  56  61  63  69  63  70  75  80  94  89  105 
  Greatest Support         98   | 20  20  30  51  68  52  64  65  65  65  68  68  89  89  94  94  98  
  Greatest Overweight (x)  2    | .   1   1   .   2   .   1   .   .   1   .   1   1   .   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | .   15  15  5   15  15  15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         13   | .   9   14  5   11  15  15  15  15  15  15  15  15  15  15  15  15  
  Most Carried             15   | .   9   9   5   15  15  15  15  15  15  15  15  15  15  15  15  15  
  Average Carried          12   | .   7   7   4   10  13  14  14  14  15  14  15  14  14  14  14  14  
  Final Capacity           15   | 8   15  5   5   15  15  15  15  15  15  15  15  15  15  15  15  15  
  Final Carried            15   | 6   9   5   5   15  15  14  14  15  15  15  15  15  14  15  14  15  

 Class Distribution 
--------------------
 22% | Gladiator
 19% | Ninja
 13% | Mutant
 12% | Scavenger-Gladiator
  7% | Scout
  7% | Skirmisher
  6% | Scavenger-Scout
  3% | Scavenger-Ninja

 Dominant Class 
----------------
              Mutant | -10/Materials
              Gunner | -9/Materials
              Mutant | -8/Materials
           Gladiator | -7/Factory
 Scavenger-Gladiator | -6/Factory
           Gladiator | -5/Factory
               Scout | -4/Factory
               Ninja | -4/Upper Caves
               Ninja | -4/Upper Caves
               Ninja | -4/Warlord
     Scavenger-Scout | -3/Proximity Caves
               Ninja | -3/Research
           Gladiator | -3/Armory
           Gladiator | -2/Research
 Scavenger-Gladiator | -2/Quarantine
               Ninja | -1/Access

 Resources                      | -11  -10  -9   -8   -7   -6   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Upp  Upp  War  Pro  Res  Arm  Res  Qua  Acc  
Matter Collected           4126 | 200  104  122  110  895  64   840  .    221  50   121  .    .    6    549  440  404  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4483 | .    103  177  149  1094 84   930  .    .    163  .    .    .    148  383  652  600  
  Parts                    257  | .    11   9    6    59   4    67   .    .    6    .    .    .    12   17   40   26   
Haulers Intercepted        5    | .    .    .    1    3    .    1    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      8    | .    .    .    .    .    .    .    .    3    5    .    .    .    .    .    .    .    
  Prevented                3    | .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp War Pro Res Arm Res Qua Acc 
Combat Hostiles Destroyed  88   | .   6   4   1   27  3   25  .   .   2   .   .   .   3   6   7   4   
  Melee                    41   | .   .   .   .   11  3   9   .   .   2   .   .   .   3   6   3   4   
  Guns                     10   | .   6   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  9    | .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      23   | .   .   .   .   3   .   16  .   .   .   .   .   .   .   .   4   .   
Classes Destroyed          15   | .   2   3   3   4   1   .   .   .   1   .   .   .   1   .   .   .   
  Worker                   11   | .   .   .   1   6   .   .   .   .   .   .   .   .   .   1   1   2   
  Tunneler                 2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler                   5    | .   .   .   1   3   .   1   .   .   .   .   .   .   .   .   .   .   
  Recycler                 7    | .   .   .   1   1   .   2   .   .   .   .   .   .   .   1   1   1   
  Operator                 6    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   2   2   
  Watcher                  8    | .   1   .   .   1   .   2   .   .   .   .   .   .   .   1   1   2   
  Swarmer                  50   | .   6   .   .   11  3   20  .   .   .   .   .   .   .   6   4   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Grunt                    11   | .   .   2   1   6   .   .   .   .   1   .   .   .   .   .   1   .   
  Brawler                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   6    | .   .   1   .   4   .   .   .   .   .   .   .   .   .   .   .   1   
  Hunter                   2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Programmer               15   | .   .   .   .   4   .   4   .   .   .   .   .   .   2   .   2   3   
  Heavy                    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Best Kill Streak           7    | .   7   2   1   4   3   6   .   .   1   .   .   .   2   2   5   2   
  Combat Bots Only         6    | .   6   2   1   4   3   5   .   .   1   .   .   .   2   2   4   2   
Max Kills in Single Turn   4    | .   1   1   1   3   1   4   .   .   1   .   .   .   1   1   3   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   3   .   3   .   .   .   .   .   .   .   .   3   .   
  Melee                    1    | .   .   .   .   1   1   1   .   .   1   .   .   .   1   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Upp  Upp  War  Pro  Res  Arm  Res  Qua  Acc  
Hostile Shots Fired        1017  | .    18   59   18   359  13   86   43   6    9    5    32   2    84   95   141  47   
  Missed                   410   | .    5    16   6    94   6    23   22   5    4    3    16   1    45   63   85   16   
Damage Taken               10363 | .    107  559  185  3109 103  1095 419  18   102  35   269  24   1315 766  1250 1007 
  Core                     1529  | .    32   210  33   367  .    180  105  18   .    .    39   24   201  72   95   153  
  Absorbed by Shields      8     | .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Core       22    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    22   
  Redirected to Shielding  39    | .    .    .    .    .    .    .    .    .    .    .    .    .    4    35   .    .    
  Regen/Repaired (Parts)   55    | .    .    .    .    .    .    .    .    .    .    35   .    .    .    .    20   .    
Core Remaining (%)         82    | 100  87   47   94   47   100  82   .    .    .    .    85   .    82   .    88   90   
Volleys Fired              119   | .    13   16   6    33   .    14   3    .    3    .    3    .    .    13   4    11   
  Largest                  3     | .    2    3    1    3    .    1    1    .    1    .    1    .    .    1    1    1    
  Hottest                  136   | .    70   90   63   136  .    57   57   .    57   .    57   .    .    80   80   57   
Shots Fired                213   | .    26   48   6    82   .    14   3    .    3    .    3    .    .    13   4    11   
  Gun                      88    | .    26   48   6    8    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   107   | .    .    .    .    73   .    3    3    .    3    .    3    .    .    10   1    11   
  Launcher                 18    | .    .    .    .    1    .    11   .    .    .    .    .    .    .    3    3    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  159   | .    13   32   .    80   .    3    3    .    3    .    3    .    .    10   1    11   
  Thermal                  36    | .    13   16   6    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                12    | .    .    .    .    1    .    11   .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    3    .    
  Robot Hit Streak         11    | .    11   6    7    10   .    1    .    .    .    .    .    .    .    1    1    .    
  Robot Miss Streak        9     | .    3    3    .    8    .    1    .    .    .    .    .    .    .    9    3    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           286   | .    18   28   12   119  5    28   4    .    5    .    .    .    11   16   17   23   
  Core Hits                188   | .    7    10   2    68   3    35   2    .    3    .    .    .    5    20   24   9    
  Critical Kills           5     | .    .    1    .    1    1    1    .    .    .    .    .    .    .    .    1    .    
  Critical Parts Destroyed 15    | .    .    .    .    6    1    2    .    .    .    .    .    .    1    .    .    5    
  Critical Strikes         38    | .    2    3    1    11   2    5    1    .    2    .    .    .    2    2    1    6    
    Burn                   5     | .    2    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  21    | .    .    .    .    9    2    3    .    .    .    .    .    .    1    .    1    5    
    Sever                  5     | .    .    .    .    1    .    .    .    .    2    .    .    .    .    1    .    1    
    Impale                 5     | .    .    .    .    .    .    2    1    .    .    .    .    .    1    1    .    .    
Melee Attacks              523   | .    .    .    7    86   16   75   30   8    12   28   .    1    37   114  36   73   
  Impact                   161   | .    .    .    6    72   16   15   2    1    1    3    .    .    4    3    1    37   
  Slashing                 281   | .    .    .    1    14   .    40   23   5    9    22   .    .    28   87   27   25   
  Piercing                 81    | .    .    .    .    .    .    20   5    2    2    3    .    1    5    24   8    11   
  Sneak Attacks            22    | .    .    .    4    8    .    3    .    .    .    .    .    .    .    2    2    3    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        45    | .    .    .    .    12   3    4    3    .    2    .    .    .    4    4    4    9    
Damage Inflicted           12447 | .    236  308  486  3630 271  2743 165  .    232  .    .    .    525  1090 1158 1603 
  Guns                     751   | .    236  308  101  106  .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  952   | .    .    .    .    952  .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               2174  | .    .    .    .    172  .    1346 .    .    .    .    .    .    .    317  339  .    
  Melee                    8570  | .    .    .    385  2400 271  1397 165  .    232  .    .    .    525  773  819  1603 
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1370  | .    122  207  .    1041 .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  333   | .    114  101  101  17   .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                1518  | .    .    .    .    172  .    1346 .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          656   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    317  339  .    
  Impact                   4312  | .    .    .    349  2163 271  609  .    .    58   .    .    .    115  .    68   679  
  Slashing                 3229  | .    .    .    36   237  .    505  81   .    174  .    .    .    370  428  650  748  
  Piercing                 1029  | .    .    .    .    .    .    283  84   .    .    .    .    .    40   345  101  176  
Highest Corruption         6     | .    .    .    .    6    2    1    3    .    .    .    .    .    6    1    1    2    
  Average Corruption       2     | .    .    .    .    3    2    1    2    .    .    .    .    .    5    1    1    1    
  Corruption Purged        9     | .    .    .    .    .    .    1    3    .    .    .    .    .    .    .    1    4    
  Corruption Blocked       26    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   11   .    
  Effects                  33    | .    .    .    .    17   1    3    4    .    .    .    .    .    4    2    .    2    
    Message Errors         10    | .    .    .    .    7    1    2    .    .    .    .    .    .    .    .    .    .    
    Matter Fused           9     | .    .    .    .    6    .    .    .    .    .    .    .    .    1    1    .    1    
    Heat Flow Errors       4     | .    .    .    .    2    .    .    1    .    .    .    .    .    .    .    .    1    
    Energy Discharges      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Parts Fused            1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      6     | .    .    .    .    1    .    1    1    .    .    .    .    .    2    1    .    .    
    Data Loss (major)      2     | .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1832  | .    .    .    79   708  97   239  18   .    .    .    .    .    93   16   .    582  
  Projectiles              3     | .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               61    | .    .    .    .    .    .    61   .    .    .    .    .    .    .    .    .    .    
  Melee                    1768  | .    .    .    79   705  97   178  18   .    .    .    .    .    93   16   .    582  
Knockbacks                 28    | .    .    .    1    19   1    1    .    .    .    .    .    .    1    .    .    5    
  Impact                   13    | .    .    .    1    4    1    1    .    .    .    .    .    .    1    .    .    5    
  Kinetic                  12    | .    .    .    .    12   .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                3     | .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      139   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    96   43   .    
  Shots                    14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    5    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        279   | .    54   129  162  279  .    27   92   .    4    .    .    3    3    45   .    230  
  Average Temperature      41    | .    20   57   82   65   .    9    47   .    4    .    .    3    3    8    .    32   
  Received Heat Transfer   1353  | .    .    219  126  579  .    18   96   .    36   .    18   .    54   72   99   36   
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              15    | .    .    .    1    7    1    2    .    .    1    .    .    .    .    .    .    3    
  Impact Corruptions       44    | .    .    .    2    24   2    4    .    .    .    .    .    .    2    .    .    10   
Robots Melted              1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1258  | .    481  444  296  37   .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp War Pro Res Arm Res Qua Acc 
Peak Influence             751  | .   177 235 156 406 228 643 445 .   .   .   .   121 347 751 683 453 
  Initial                  366  | .   .   74  94  13  196 100 315 .   .   .   .   90  63  181 366 339 
  Average                  255  | .   123 137 100 95  168 289 333 .   .   .   .   103 146 478 527 333 
Maximum Alert Level        3    | .   .   1   .   2   1   2   2   .   .   .   .   .   1   3   2   2   
  Low Security (%)         43   | .   100 86  100 86  76  22  .   .   .   .   .   100 75  4   .   .   
  Level 1                  37   | .   .   13  .   8   23  60  84  .   .   .   .   .   24  34  10  91  
  Level 2                  17   | .   .   .   .   4   .   17  15  .   .   .   .   .   .   51  89  8   
  Level 3                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          36   | .   .   1   1   15  .   5   2   .   .   .   .   .   1   1   4   6   
  Investigation            4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   2   
  Extermination            10   | .   .   .   .   3   .   2   1   .   .   .   .   .   .   .   2   2   
  Reinforcement            15   | .   .   1   1   6   .   3   1   .   .   .   .   .   .   .   2   1   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison                 6    | .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp War Pro Res Arm Res Qua Acc 
Distress Signals           23   | .   1   3   3   1   .   4   .   .   .   .   1   .   1   7   2   .   
Communications Jammed      13   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   10  .   2   
  Distress Signals         10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   
Times Spotted              253  | .   8   18  5   34  7   42  19  2   4   4   8   1   15  41  25  20  
  Peak Tracking Total      12   | .   4   12  2   4   3   5   8   1   2   4   7   1   6   11  10  3   
  Tactical Retreats        47   | .   .   1   2   1   1   6   5   .   1   .   5   .   4   10  7   4   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp War Pro Res Arm Res Qua Acc 
Traps Triggered            13   | .   .   .   .   3   1   3   1   .   .   .   .   .   2   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                12   | .   .   .   .   2   .   .   .   1   1   8   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp War Pro Res Arm Res Qua Acc 
Machines Disabled          21   | .   .   .   .   1   1   3   .   1   1   .   .   .   4   1   7   2   
  Max in Single Turn       1    | .   .   .   .   1   1   1   .   1   1   .   .   .   1   1   1   1   
  Garrison Access          3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp War Pro Res Arm Res Qua Acc 
Machines Accessed          52   | .   .   .   1   6   5   10  4   1   .   3   .   2   2   1   5   12  
  Terminals                34   | .   .   .   1   5   4   5   2   .   .   .   .   1   1   1   5   9   
  Fabricators              7    | .   .   .   .   1   .   3   1   .   .   .   .   .   1   .   .   1   
  Repair Stations          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   1   2   .   .   .   .   .   1   .   .   .   2   
Total Hacks                112  | .   .   .   5   16  15  18  12  1   .   7   .   3   3   3   8   21  
  Successful               42   | .   .   .   2   7   5   7   5   1   .   7   .   1   .   .   3   4   
  Failed                   70   | .   .   .   3   9   10  11  7   .   .   .   .   2   3   3   5   17  
    Catastrophic           17   | .   .   .   .   1   4   1   1   .   .   .   .   1   1   1   1   6   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   49   | .   .   .   4   6   9   8   7   .   .   .   .   2   2   2   4   5   
  Terminals                81   | .   .   .   5   14  13  10  7   .   .   .   .   2   2   3   8   17  
  Fabricators              14   | .   .   .   .   2   .   6   3   .   .   .   .   .   1   .   .   2   
  Repair Stations          2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   2   2   .   .   .   .   .   1   .   .   .   2   
Terminal Hacks             25   | .   .   .   1   4   4   1   2   1   .   7   .   .   .   .   2   3   
  Record                   5    | .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   2   .   
  Prototype ID Bank        7    | .   .   .   1   .   1   .   1   .   .   4   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              4    | .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   1   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Zone Layout              3    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           5    | .   .   .   .   1   .   2   1   .   .   .   .   .   .   .   .   1   
  Network Status           5    | .   .   .   .   1   .   2   1   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         9    | .   .   .   1   2   1   2   1   .   .   .   .   1   .   .   1   .   
  Terminals                9    | .   .   .   1   2   1   2   1   .   .   .   .   1   .   .   1   .   
    Botnet                 9    | .   .   .   1   2   1   2   1   .   .   .   .   1   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         45   | .   .   .   1   6   5   8   4   .   .   .   .   2   2   1   4   12  
  Full Trace Events        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
------------               Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp War Pro Res Arm Res Qua Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             11   | .   .   .   .   .   .   .   .   .   3   5   .   .   3   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -6   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Upp  Upp  War  Pro  Res  Arm  Res  Qua  Acc  
Total Allies               11   | .    .    .    .    .    .    .    .    .    3    5    .    .    3    .    .    .    
  Largest Group            8    | .    .    .    .    .    .    .    .    .    3    8    .    .    3    .    .    .    
  Highest-Rated Group      341  | .    .    .    .    .    .    .    .    .    87   341  .    .    126  .    .    .    
  Highest-Rated Ally       56   | .    .    .    .    .    .    .    .    .    29   56   .    .    42   .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               65   | .    .    .    .    .    .    .    .    .    2    46   .    .    17   .    .    .    
  Total Damage             2010 | .    .    .    .    .    .    .    .    .    106  1354 .    .    550  .    .    .    
  Kills                    7    | .    .    .    .    .    .    .    .    .    1    5    .    .    1    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp War Pro Res Arm Res Qua Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -6   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
-------------              Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Upp  Upp  War  Pro  Res  Arm  Res  Qua  Acc  
Turns Passed               10103 | .    221  325  509  1999 189  1544 563  238  380  838  234  118  357  955  539  1094 
Spaces Moved               11020 | 1    143  220  316  1214 362  1660 636  392  459  898  422  139  432  1302 775  1649 
  Core                     58    | .    .    26   32   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   52    | .    .    .    .    52   .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     628   | 1    98   .    284  245  .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   1156  | .    45   194  .    917  .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    9126  | .    .    .    .    .    362  1660 636  392  459  898  422  139  432  1302 775  1649 
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            23    | 120  95   50   50   115  36   23   48   48   48   48   50   45   50   46   44   39   
  Average Speed            59    | 120  112  79   121  120  36   50   48   48   50   48   52   49   50   48   45   47   
  Slowest Speed            240   | 120  120  95   130  240  36   100  50   48   98   52   106  110  50   137  48   148  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       40    | 2    32   32   28   37   12   47   20   63   61   90   60   5    45   35   64   49   
  Regions Visited          16
    Branch Regions         6
  Pre-discovered Areas     1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        11    | .    .    .    1    1    .    1    1    1    1    1    1    1    .    1    1    .    
  Unknown Exits Taken      5     | 1    1    1    .    .    1    .    .    .    .    .    .    .    1    .    .    .    
Scrap Searched             5     | .    .    .    .    .    .    .    .    3    2    .    .    .    .    .    .    .    
Spaces Dug                 151   | .    .    .    .    9    3    25   21   4    4    7    1    1    12   27   7    30   
Terrain Destroyed          223   | .    .    .    .    19   3    78   21   4    6    7    5    1    12   28   7    32   
  Melee                    132   | .    .    .    .    9    3    24   18   4    3    7    .    1    12   21   7    23   
  Projectile               33    | .    .    .    .    3    .    3    3    .    3    .    5    .    .    7    .    9    
  AOE                      58    | .    .    .    .    7    .    51   .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -7   -6   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
---------                  Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Upp  Upp  War  Pro  Res  Arm  Res  Qua  Acc  
Total                      13780 | .    178  337  419  1593 399  2264 847  433  589  1267 428  193  530  1498 916  1889 
  Wait                     1489  | .    6    97   69   169  4    391  159  29   104  239  1    24   17   36   61   83   
  Move                     11003 | .    142  219  315  1213 361  1659 635  391  458  897  421  138  431  1301 774  1648 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  107   | .    7    2    6    27   6    20   2    .    1    2    .    4    2    14   5    9    
  Fast Attach              101   | .    1    .    7    23   2    18   1    .    .    1    .    4    2    7    8    27   
  Attach                   60    | .    .    3    5    8    4    9    2    .    .    .    .    2    3    8    10   6    
  Detach                   27    | .    .    .    .    9    1    1    .    .    .    .    .    2    1    .    4    9    
  Swap                     147   | .    4    .    1    10   5    39   16   5    2    7    3    5    3    22   13   12   
  Drop                     184   | .    5    .    3    28   4    44   6    3    2    8    .    13   1    24   11   32   
  Fire                     119   | .    13   16   6    33   .    14   3    .    3    .    3    .    .    13   4    11   
  Melee                    379   | .    .    .    7    65   12   56   23   5    9    22   .    1    28   73   26   52   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            21    | .    .    .    .    8    .    13   .    .    .    .    .    .    .    .    .    .    
  Rewire                   143   | .    .    .    .    .    .    .    .    .    10   91   .    .    42   .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Materials
-8/Materials
-7/Factory (discovered 5 exits: *Fac x4 / *Low)
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-5/Factory (discovered 4 exits: *Fac x3 / [*Ext])
-4/Factory (discovered 2 exits: *Res / *Upp)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *War)
-4/Warlord
-3/Proximity Caves
-3/Research
-3/Armory
-2/Research (discovered 2 exits: *Acc / *Qua)
-2/Quarantine
-1/Access
Tau Ceti IV Orbit

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 0)
     1 | -11/Scrapyard      | Entered Materials
   190 | -10/Materials      | Discovered new exit (range 14)
   214 | -10/Materials      | Discovered new exit (range 10)
   222 | -10/Materials      | Entered another Materials area
   222 | -9/Materials       | Evolved 2 slots: Propulsion x1, Weapon x1
   535 | -9/Materials       | Released all parts (6)
   543 | -9/Materials       | Discovered new exit (range 10)
   545 | -9/Materials       | Core integrity fell below 50%
   547 | -9/Materials       | Entered another Materials area
   547 | -8/Materials       | Evolved 2 slots: Utility x2
   821 | -8/Materials       | Build established: Mutant
   853 | -8/Materials       | Discovered new exit (range 15)
  1052 | -8/Materials       | Identified exit to Factory
  1056 | -8/Materials       | Entered Factory
  1056 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  1186 | -7/Factory         | Garrison activated, responded to threat
  1236 | -7/Factory         | Discovered new exit (range 16)
  1265 | -7/Factory         | Identified exit to Lower Caves
  1365 | -7/Factory         | Garrison activated, responded to threat
  1716 | -7/Factory         | Build established: Skirmisher
  2511 | -7/Factory         | Build established: Gladiator
  2604 | -7/Factory         | Identified exit to Factory
  2839 | -7/Factory         | Cargo convoy interrupted
  2947 | -7/Factory         | Core integrity fell below 50%
  2992 | -7/Factory         | Lost 8 parts (1p3n2u2w)
  3055 | -7/Factory         | Entered another Factory area
  3055 | -6/Factory         | Evolved 2 slots: Propulsion x2
  3135 | -6/Factory         | Identified exit to Lower Caves
  3230 | -6/Factory         | Discovered new exit (range 5)
  3244 | -6/Factory         | Entered another Factory area
  3244 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
  3342 | -5/Factory         | Build established: Scavenger-Gladiator
  3734 | -5/Factory         | Build established: Gladiator
  3989 | -5/Factory         | Discovered new exit (range 5)
  4114 | -5/Factory         | Identified exit to Factory
  4409 | -5/Factory         | Discovered new exit (range 12)
  4444 | -5/Factory         | Build established: Scavenger-Scout
  4497 | -5/Factory         | Discovered exit to Factory (range 15)
  4770 | -5/Factory         | Discovered exit to Factory (range 5)
  4788 | -5/Factory         | Entered another Factory area
  4788 | -4/Factory         | Evolved 2 slots: Utility x2
  5038 | -4/Factory         | Search patrols dispatched
  5286 | -4/Factory         | Discovered new exit (range 10)
  5293 | -4/Factory         | Identified exit to Research
  5294 | -4/Factory         | Build established: Scout
  5343 | -4/Factory         | Discovered new exit (range 13)
  5348 | -4/Factory         | Identified exit to Upper Caves
  5351 | -4/Factory         | Entered Upper Caves
  5353 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  5367 | -4/Upper Caves     | Learned location of Testing (-3)
  5384 | -4/Upper Caves     | Encountered a Warlord checkpoint
  5435 | -4/Upper Caves     | Learned location of 1 exit from Research
  5567 | -4/Upper Caves     | Discovered new exit (range 9)
  5570 | -4/Upper Caves     | Identified exit to Upper Caves
  5589 | -4/Upper Caves     | Entered another Upper Caves area
  5589 | -4/Upper Caves     | Discovered exit to Research (range 12)
  5598 | -4/Upper Caves     | Learned Research emergency access door positions
  5704 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
  5731 | -4/Upper Caves     | Build established: Ninja
  5734 | -4/Upper Caves     | Encountered a Warlord checkpoint
  5762 | -4/Upper Caves     | Attacked by a delusional Derelict stockpiling Unaware
  5905 | -4/Upper Caves     | Spotted B-86 Titan
  5932 | -4/Upper Caves     | Discovered new exit (range 13)
  5944 | -4/Upper Caves     | Identified exit to Warlord
  5969 | -4/Upper Caves     | Entered Warlord
  5969 | -4/Warlord         | Accompanied by 3 allies
  6266 | -4/Warlord         | Met Warlord
  6291 | -4/Warlord         | Warlord's base attacked by MAIN.C
  6504 | -4/Warlord         | Lost 5 allies
  6641 | -4/Warlord         | Warlord forces counterattacked
  6801 | -4/Warlord         | Discovered new exit (range 15)
  6807 | -4/Warlord         | Identified exit to Proximity Caves
  6807 | -4/Warlord         | Entered Proximity Caves
  6877 | -3/Proximity Caves | Build established: Scavenger-Ninja
  6879 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  7017 | -3/Proximity Caves | Discovered exit to Research (range 4)
  7041 | -3/Proximity Caves | Entered Research
  7041 | -3/Research        | Evolved 2 slots: Power x1, Propulsion x1
  7042 | -3/Research        | Identified exit to Armory
  7159 | -3/Research        | Entered Armory
  7256 | -3/Armory          | Found Gamma Bomb Array
  7368 | -3/Armory          | Lost 3 parts (1p2u)
  7514 | -3/Armory          | Discovered new exit (range 4)
  7516 | -3/Armory          | Entered Research
  7516 | -2/Research        | Warlord forces began assault on 0b10
  7516 | -2/Research        | Evolved 2 slots: Utility x2
  7626 | -2/Research        | Research machine network offline
  7633 | -2/Research        | Build established: Gladiator
  7904 | -2/Research        | Met up with Warlord
  7906 | -2/Research        | Discovered new exit (range 16)
  7926 | -2/Research        | Identified exit to Access
  8205 | -2/Research        | Borebot progress halted
  8211 | -2/Research        | Borebot progress halted
  8402 | -2/Research        | Build established: Scavenger-Gladiator
  8465 | -2/Research        | Borebot progress halted
  8465 | -2/Research        | Discovered new exit (range 8)
  8470 | -2/Research        | Identified exit to Quarantine
  8471 | -2/Research        | Entered Quarantine
  8646 | -2/Quarantine      | Found Alien Artifact
  8646 | -2/Quarantine      | Identified Subatomic Replicator
  8663 | -2/Quarantine      | Discovered exit to Access (range 4)
  8764 | -2/Quarantine      | Search patrols dispatched
  8858 | -2/Quarantine      | Lost 6 parts (2p3u1w)
  8858 | -2/Quarantine      | Found Alien Slashing Weapon
  8888 | -2/Quarantine      | Identified Sigix Broadsword
  8911 | -2/Quarantine      | Found Alien Artifact
  8911 | -2/Quarantine      | Identified Core Reset Matrix
  8911 | -2/Quarantine      | Used Core Reset Matrix
  8915 | -2/Quarantine      | Detected hypermatrix surge
  8915 | -2/Quarantine      | Sensed 12 artifacts in vicinity
  8921 | -2/Quarantine      | Met incapacitated Sigix Warrior
  8921 | -2/Quarantine      | Lockdown squad dispatched
  8922 | -2/Quarantine      | Acquired the access code to the Sigix quarantine chamber
  8923 | -2/Quarantine      | Unlocked Sigix quarantine chamber
  8949 | -2/Quarantine      | Found Phase Redirector
  8969 | -2/Quarantine      | Lost 3 parts (1n1u1w)
  8981 | -2/Quarantine      | Discovered exit to Access (range 8)
  9010 | -2/Quarantine      | Entered Access
  9010 | -1/Access          | Evolved 2 slots: Utility x2
  9079 | -1/Access          | Spotted B-99 Colossus
  9456 | -1/Access          | Spotted B-99 Colossus
  9468 | -1/Access          | Build established: Ninja
  9542 | -1/Access          | Spotted B-99 Colossus
  9760 | -1/Access          | Search patrols dispatched
  9899 | -1/Access          | Spotted B-99 Colossus
 10101 | -1/Access          | Discovered new exit (range 4)
 10104 | -1/Access          | Identified exit to Surface
 10104 | ***                | Destroyed 0b10!

 Last Messages 
---------------
  report to Access Zone 6Z.
10006_ Dropped Cmb. Linear Gravjet.
10006_ Acquired Unknown Hover Unit.
10006_ Identified Imp. Antigrav System.
10008_ Dropped Imp. Antigrav System.
10009_ Acquired Cmb. Linear Gravjet.
10011_ Discarded Hacking Suite.
10011_ Acquired Unknown Hackware.
10011_ Identified Imp. System Shield.
10064_ Plasma Sword follow-up attack on W-44
  Eye.
10078_ Connecting with Terminal...
10078_ ALERT: Suspicious activity at Terminal
  A001. Dispatching Investigation squad.
10091_ Slug penetrates Wall.
10092_ K-01 Serf cleans the Terminal.
10101_ Main Access Shell breached.
10101_ EXIT=FOUND
10104_ EXIT=IDENTIFIED: SURFACE
[Achievement: Payload Armed]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           83
Energy Generation          59
Energy Capacity            455
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           18
Terrain Scan Density       10
Jamming Range              16
Armor Coverage             150
Resistance: TH             10
Propulsion Shielding       33
Melee Speed Boost          20
Phase Shifting             15
Evasion (%)                83
Melee Accuracy             12
Recoil Reduction           2
Force Boost                30
Offensive Hacking          24
Defensive Hacking          12

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Subatomic Replicator
Sigix Broadsword
Core Reset Matrix
Phase Redirector

 Achievements 
--------------
Payload Armed

 Challenges 
------------
None

 Game 
------
Seed              SeismicLayeredMinigun
  Manual?         0
Play Time         02:05:14
  Cumulative      259.2 hours
  Start           2024.04.21 @ 20:37:54
  End             2024.04.21 @ 22:52:44
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          167
  Rogue           167
  Adventurer      0
  Explorer        0
Win Type          3
  Total           4
  Types           3/0/0/1/0/0/0/0/0
Lore%             51
Gallery%          71
Achievement%      57
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3e341ff4-0fd4-43ec-85ac-b5743c8e8cec