Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.21 @ 22:52:44 Player: monistgf Result: Destroyed 0b10! Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (127) 635 Value Destroyed (4401) 4401 Prototype IDs (22) 440 Alien Tech Used (4) 800 Bonus (16299) 16299 TOTAL SCORE: 30275 Bonus ------- High Alert Combat Kills 209 Follower Combat Kills 90 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Met Sigix 2000 Escaped with Sigix 5000 Win 3000 Cogmind --------- Core Integrity 1447/1600 Matter 182/300 Energy 281/295 System Corruption 0% Temperature Cool (28) Movement Hovering (42) Location Tau Ceti IV Orbit Parts ------- > --- POWER (3) -------- Light Antimatter Reactor Compact Particle Reactor Light Quantum Reactor > --- PROPULSION (7) --- Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (12) ----- Advanced Cooling System Large Storage Unit Machine Analyzer Advanced Visual Processing Unit Long-range Sensor Array Advanced Signal Interpreter Improved Melee Analysis Suite Microactuators Improved Force Booster Advanced Transmission Jammer Advanced Hacking Suite Improved System Shield > --- WEAPON (3) ------- Enhanced Gauss Cannon Thunder Hammer Plasma Sword > --- INVENTORY (15) --- Micro Antimatter Reactor Antigrav Array Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Advanced Heat Sink Long-range Sensor Array Phase Redirector Advanced System Restoration Module Gamma Bomb Array Kinetic Spear Sigix Containment Pod Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Compact Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Antigrav Array Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Machine Analyzer Advanced Signal Interpreter Improved Melee Analysis Suite Microactuators Improved Force Booster Improved Force Booster Advanced Transmission Jammer Makeshift Light Armor Plating Graphene Brace Phase Redirector > --- WEAPON ----------- Thunder Hammer Plasma Sword Kinetic Spear > --- INVENTORY -------- Light Antimatter Reactor Micro Antimatter Reactor Combat Gravmag System Improved Antigrav System Antigrav Array Combat Linear Gravjet Combat Linear Gravjet Advanced Heat Sink Advanced Recalibrator Enhanced Gauss Cannon Gamma Bomb Array Sigix Containment Pod [Rating: 184] Favorites ----------- Power Light Antimatter Reactor Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Combat Linear Gravjet Treads Medium Treads Leg Titanium Leg Wheel Armored Huge Wheel Hover Unit Combat Linear Gravjet Utility Large Storage Unit Device Advanced Cooling System Storage Large Storage Unit Processor Machine Analyzer Hackware Advanced Hacking Suite Protection Makeshift Light Armor Plating Artifact Phase Redirector Weapon Plasma Sword Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Gamma Bomb Array Impact Weapon Thunder Hammer Slashing Weapon Plasma Sword Piercing Weapon Kinetic Spear Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp War Pro Res Arm Res Qua Acc Slots Evolved 18 | . . 2 2 2 2 2 2 . . . . 2 . 2 . 2 Power 2 | . . . . . . 1 . . . . . 1 . . . . Propulsion 5 | . . 1 . 1 2 . . . . . . 1 . . . . Utility 10 | . . . 2 1 . 1 2 . . . . . . 2 . 2 Weapon 1 | . . 1 . . . . . . . . . . . . . . Parts Attached 306 | . 5 3 13 41 11 66 19 5 2 8 3 11 8 37 29 45 Power 48 | . . . 2 4 . 13 1 2 1 3 . 4 1 9 5 3 Engine 7 | . . . 2 3 . 2 . . . . . . . . . . Core 17 | . . . . 1 . 11 . 2 . 3 . . . . . . Reactor 24 | . . . . . . . 1 . 1 . . 4 1 9 5 3 Propulsion 84 | . 3 2 4 8 7 23 4 2 . 3 . 5 . 8 5 10 Treads 2 | . . . . 2 . . . . . . . . . . . . Leg 10 | . 1 1 4 4 . . . . . . . . . . . . Wheel 5 | . 2 1 . 2 . . . . . . . . . . . . Hover 67 | . . . . . 7 23 4 2 . 3 . 5 . 8 5 10 Flight . | . . . . . . . . . . . . . . . . . Utility 107 | . 2 . 4 13 4 10 11 1 . 1 1 2 6 13 12 27 Device 77 | . 1 . 2 4 3 8 9 1 . . 1 2 5 11 11 19 Storage 5 | . 1 . . 2 . . 1 . . . . . . . . 1 Processor 10 | . . . 1 5 . 1 . . . . . . . 1 . 2 Hackware 3 | . . . . . . . . . . . . . . . . 3 Protection 11 | . . . 1 2 1 1 1 . . 1 . . 1 1 . 2 Artifact 1 | . . . . . . . . . . . . . . . 1 . Weapon 67 | . . 1 3 16 . 20 3 . 1 1 2 . 1 7 7 5 Energy Gun 2 | . . . 1 1 . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . Ballistic Gun 2 | . . 1 . 1 . . . . . . . . . . . . Ballistic Cannon 13 | . . . . 4 . 1 1 . 1 . 1 . . 2 1 2 Launcher 8 | . . . . 1 . 4 . . . . . . . 1 2 . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 17 | . . . 1 8 . 5 . . . . . . . 1 1 1 Slashing Weapon 18 | . . . 1 1 . 7 1 . . 1 . . 1 3 2 1 Piercing Weapon 7 | . . . . . . 3 1 . . . 1 . . . 1 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . 1 2 2 . . . . . . . . 4 . Parts Lost 45 | . . 4 . 13 . 7 . . . . . . 5 4 9 3 Power 9 | . . 1 . 1 . 1 . . . . . . 2 1 2 1 Propulsion 12 | . . 1 . 5 . 5 . . . . . . . . 1 . Utility 15 | . . . . 4 . . . . . . . . 2 3 4 2 Weapon 9 | . . 2 . 3 . 1 . . . . . . 1 . 2 . Highest Loss Streak 8 | . . 2 . 8 . 2 . . . . . . 3 2 6 1 To Critical Strikes 1 | . . . . . . . . . . . . . . . 1 . Average Slot Usage (%) 92 | . 99 94 80 89 98 97 93 94 94 94 94 89 82 89 92 95 Engine 2 | . 14 8 8 4 6 2 . . . . . . . . . . Core 2 | . . . . 2 . 8 5 5 5 5 5 . . . . . Reactor 4 | . . . . . . . 4 5 5 5 5 13 12 12 13 12 Treads 1 | . . . . 5 . . . . . . . . . . . . Leg 4 | . 21 1 25 12 . . . . . . . . . . . . Wheel 2 | . 6 30 . 4 . . . . . . . . . . . . Hover 18 | . . . . . 38 32 26 26 26 26 26 22 19 20 26 25 Device 14 | . 13 10 13 11 5 10 14 15 15 15 15 14 16 20 19 20 Storage 4 | . 14 10 . 4 6 5 5 5 5 5 5 4 4 4 4 4 Processor 12 | . . . 3 14 14 13 15 15 15 15 15 14 11 10 13 15 Protection 3 | . . . 7 2 5 2 5 5 5 5 5 4 4 5 4 3 Energy Gun 1 | . 14 10 7 . . . . . . . . . . . . . Ballistic Gun 1 | . 14 21 . . . . . . . . . . . . . . Ballistic Cannon 2 | . . . . 10 . . . . . . . . . 1 . . Impact Weapon 5 | . . . 7 10 20 4 5 5 5 5 5 4 3 . . 3 Slashing Weapon 4 | . . . 5 . . 8 4 5 4 5 5 4 4 7 5 3 Piercing Weapon 2 | . . . . . . 3 5 5 5 5 4 4 4 3 4 3 Naked Turns 12 | . . 12 . . . . . . . . . . . . . . Heaviest Build 105 | 12 28 29 23 51 45 56 61 63 69 63 70 75 80 94 89 105 Greatest Support 98 | 20 20 30 51 68 52 64 65 65 65 68 68 89 89 94 94 98 Greatest Overweight (x) 2 | . 1 1 . 2 . 1 . . 1 . 1 1 . 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | . 15 15 5 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 13 | . 9 14 5 11 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | . 9 9 5 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 12 | . 7 7 4 10 13 14 14 14 15 14 15 14 14 14 14 14 Final Capacity 15 | 8 15 5 5 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 6 9 5 5 15 15 14 14 15 15 15 15 15 14 15 14 15 Class Distribution -------------------- 22% | Gladiator 19% | Ninja 13% | Mutant 12% | Scavenger-Gladiator 7% | Scout 7% | Skirmisher 6% | Scavenger-Scout 3% | Scavenger-Ninja Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Mutant | -8/Materials Gladiator | -7/Factory Scavenger-Gladiator | -6/Factory Gladiator | -5/Factory Scout | -4/Factory Ninja | -4/Upper Caves Ninja | -4/Upper Caves Ninja | -4/Warlord Scavenger-Scout | -3/Proximity Caves Ninja | -3/Research Gladiator | -3/Armory Gladiator | -2/Research Scavenger-Gladiator | -2/Quarantine Ninja | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp War Pro Res Arm Res Qua Acc Matter Collected 4126 | 200 104 122 110 895 64 840 . 221 50 121 . . 6 549 440 404 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 4483 | . 103 177 149 1094 84 930 . . 163 . . . 148 383 652 600 Parts 257 | . 11 9 6 59 4 67 . . 6 . . . 12 17 40 26 Haulers Intercepted 5 | . . . 1 3 . 1 . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . 3 5 . . . . . . . Prevented 3 | . . . . . . . . 1 2 . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp War Pro Res Arm Res Qua Acc Combat Hostiles Destroyed 88 | . 6 4 1 27 3 25 . . 2 . . . 3 6 7 4 Melee 41 | . . . . 11 3 9 . . 2 . . . 3 6 3 4 Guns 10 | . 6 4 . . . . . . . . . . . . . . Cannons 9 | . . . . 9 . . . . . . . . . . . . AOE 23 | . . . . 3 . 16 . . . . . . . . 4 . Classes Destroyed 15 | . 2 3 3 4 1 . . . 1 . . . 1 . . . Worker 11 | . . . 1 6 . . . . . . . . . 1 1 2 Tunneler 2 | . . . . 1 . 1 . . . . . . . . . . Hauler 5 | . . . 1 3 . 1 . . . . . . . . . . Recycler 7 | . . . 1 1 . 2 . . . . . . . 1 1 1 Operator 6 | . . . . . 1 1 . . . . . . . . 2 2 Watcher 8 | . 1 . . 1 . 2 . . . . . . . 1 1 2 Swarmer 50 | . 6 . . 11 3 20 . . . . . . . 6 4 . Saboteur 1 | . . . . . . . . . . . . . 1 . . . Grunt 11 | . . 2 1 6 . . . . 1 . . . . . 1 . Brawler 1 | . . 1 . . . . . . . . . . . . . . Sentry 6 | . . 1 . 4 . . . . . . . . . . . 1 Hunter 2 | . . . . 1 . 1 . . . . . . . . . . Programmer 15 | . . . . 4 . 4 . . . . . . 2 . 2 3 Heavy 1 | . . . . 1 . . . . . . . . . . . . Mutant 1 | . . . . . . . . . 1 . . . . . . . Best Kill Streak 7 | . 7 2 1 4 3 6 . . 1 . . . 2 2 5 2 Combat Bots Only 6 | . 6 2 1 4 3 5 . . 1 . . . 2 2 4 2 Max Kills in Single Turn 4 | . 1 1 1 3 1 4 . . 1 . . . 1 1 3 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 3 | . . . . 3 . 3 . . . . . . . . 3 . Melee 1 | . . . . 1 1 1 . . 1 . . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp War Pro Res Arm Res Qua Acc Hostile Shots Fired 1017 | . 18 59 18 359 13 86 43 6 9 5 32 2 84 95 141 47 Missed 410 | . 5 16 6 94 6 23 22 5 4 3 16 1 45 63 85 16 Damage Taken 10363 | . 107 559 185 3109 103 1095 419 18 102 35 269 24 1315 766 1250 1007 Core 1529 | . 32 210 33 367 . 180 105 18 . . 39 24 201 72 95 153 Absorbed by Shields 8 | . . . . 8 . . . . . . . . . . . . Redirected to Core 22 | . . . . . . . . . . . . . . . . 22 Redirected to Shielding 39 | . . . . . . . . . . . . . 4 35 . . Regen/Repaired (Parts) 55 | . . . . . . . . . . 35 . . . . 20 . Core Remaining (%) 82 | 100 87 47 94 47 100 82 . . . . 85 . 82 . 88 90 Volleys Fired 119 | . 13 16 6 33 . 14 3 . 3 . 3 . . 13 4 11 Largest 3 | . 2 3 1 3 . 1 1 . 1 . 1 . . 1 1 1 Hottest 136 | . 70 90 63 136 . 57 57 . 57 . 57 . . 80 80 57 Shots Fired 213 | . 26 48 6 82 . 14 3 . 3 . 3 . . 13 4 11 Gun 88 | . 26 48 6 8 . . . . . . . . . . . . Cannon 107 | . . . . 73 . 3 3 . 3 . 3 . . 10 1 11 Launcher 18 | . . . . 1 . 11 . . . . . . . 3 3 . Special . | . . . . . . . . . . . . . . . . . Kinetic 159 | . 13 32 . 80 . 3 3 . 3 . 3 . . 10 1 11 Thermal 36 | . 13 16 6 1 . . . . . . . . . . . . Explosive 12 | . . . . 1 . 11 . . . . . . . . . . Electromagnetic 6 | . . . . . . . . . . . . . . 3 3 . Robot Hit Streak 11 | . 11 6 7 10 . 1 . . . . . . . 1 1 . Robot Miss Streak 9 | . 3 3 . 8 . 1 . . . . . . . 9 3 . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . Shots Hit Robots 286 | . 18 28 12 119 5 28 4 . 5 . . . 11 16 17 23 Core Hits 188 | . 7 10 2 68 3 35 2 . 3 . . . 5 20 24 9 Critical Kills 5 | . . 1 . 1 1 1 . . . . . . . . 1 . Critical Parts Destroyed 15 | . . . . 6 1 2 . . . . . . 1 . . 5 Critical Strikes 38 | . 2 3 1 11 2 5 1 . 2 . . . 2 2 1 6 Burn 5 | . 2 2 1 . . . . . . . . . . . . . Destroy 1 | . . 1 . . . . . . . . . . . . . . Blast 1 | . . . . 1 . . . . . . . . . . . . Smash 21 | . . . . 9 2 3 . . . . . . 1 . 1 5 Sever 5 | . . . . 1 . . . . 2 . . . . 1 . 1 Impale 5 | . . . . . . 2 1 . . . . . 1 1 . . Melee Attacks 523 | . . . 7 86 16 75 30 8 12 28 . 1 37 114 36 73 Impact 161 | . . . 6 72 16 15 2 1 1 3 . . 4 3 1 37 Slashing 281 | . . . 1 14 . 40 23 5 9 22 . . 28 87 27 25 Piercing 81 | . . . . . . 20 5 2 2 3 . 1 5 24 8 11 Sneak Attacks 22 | . . . 4 8 . 3 . . . . . . . 2 2 3 Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks 45 | . . . . 12 3 4 3 . 2 . . . 4 4 4 9 Damage Inflicted 12447 | . 236 308 486 3630 271 2743 165 . 232 . . . 525 1090 1158 1603 Guns 751 | . 236 308 101 106 . . . . . . . . . . . . Cannons 952 | . . . . 952 . . . . . . . . . . . . Explosions 2174 | . . . . 172 . 1346 . . . . . . . 317 339 . Melee 8570 | . . . 385 2400 271 1397 165 . 232 . . . 525 773 819 1603 Ramming . | . . . . . . . . . . . . . . . . . Kinetic 1370 | . 122 207 . 1041 . . . . . . . . . . . . Thermal 333 | . 114 101 101 17 . . . . . . . . . . . . Explosive 1518 | . . . . 172 . 1346 . . . . . . . . . . Electromagnetic 656 | . . . . . . . . . . . . . . 317 339 . Impact 4312 | . . . 349 2163 271 609 . . 58 . . . 115 . 68 679 Slashing 3229 | . . . 36 237 . 505 81 . 174 . . . 370 428 650 748 Piercing 1029 | . . . . . . 283 84 . . . . . 40 345 101 176 Highest Corruption 6 | . . . . 6 2 1 3 . . . . . 6 1 1 2 Average Corruption 2 | . . . . 3 2 1 2 . . . . . 5 1 1 1 Corruption Purged 9 | . . . . . . 1 3 . . . . . . . 1 4 Corruption Blocked 26 | . . . . . . . . . . . . . . 15 11 . Effects 33 | . . . . 17 1 3 4 . . . . . 4 2 . 2 Message Errors 10 | . . . . 7 1 2 . . . . . . . . . . Matter Fused 9 | . . . . 6 . . . . . . . . 1 1 . 1 Heat Flow Errors 4 | . . . . 2 . . 1 . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . . . . . . 1 . . . Parts Fused 1 | . . . . . . . 1 . . . . . . . . . Data Loss (minor) 6 | . . . . 1 . 1 1 . . . . . 2 1 . . Data Loss (major) 2 | . . . . 1 . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 1832 | . . . 79 708 97 239 18 . . . . . 93 16 . 582 Projectiles 3 | . . . . 3 . . . . . . . . . . . . Explosions 61 | . . . . . . 61 . . . . . . . . . . Melee 1768 | . . . 79 705 97 178 18 . . . . . 93 16 . 582 Knockbacks 28 | . . . 1 19 1 1 . . . . . . 1 . . 5 Impact 13 | . . . 1 4 1 1 . . . . . . 1 . . 5 Kinetic 12 | . . . . 12 . . . . . . . . . . . . Secondary 3 | . . . . 3 . . . . . . . . . . . . Self-Inflicted Damage 139 | . . . . . . . . . . . . . . 96 43 . Shots 14 | . . . . . . . . . . . . . . 9 5 . Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 279 | . 54 129 162 279 . 27 92 . 4 . . 3 3 45 . 230 Average Temperature 41 | . 20 57 82 65 . 9 47 . 4 . . 3 3 8 . 32 Received Heat Transfer 1353 | . . 219 126 579 . 18 96 . 36 . 18 . 54 72 99 36 Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 15 | . . . 1 7 1 2 . . 1 . . . . . . 3 Impact Corruptions 44 | . . . 2 24 2 4 . . . . . . 2 . . 10 Robots Melted 1 | . . . 1 . . . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . . . . . . . Heat Transferred 1258 | . 481 444 296 37 . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp War Pro Res Arm Res Qua Acc Peak Influence 751 | . 177 235 156 406 228 643 445 . . . . 121 347 751 683 453 Initial 366 | . . 74 94 13 196 100 315 . . . . 90 63 181 366 339 Average 255 | . 123 137 100 95 168 289 333 . . . . 103 146 478 527 333 Maximum Alert Level 3 | . . 1 . 2 1 2 2 . . . . . 1 3 2 2 Low Security (%) 43 | . 100 86 100 86 76 22 . . . . . 100 75 4 . . Level 1 37 | . . 13 . 8 23 60 84 . . . . . 24 34 10 91 Level 2 17 | . . . . 4 . 17 15 . . . . . . 51 89 8 Level 3 1 | . . . . . . . . . . . . . . 9 . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 36 | . . 1 1 15 . 5 2 . . . . . 1 1 4 6 Investigation 4 | . . . . . . . . . . . . . 1 1 . 2 Extermination 10 | . . . . 3 . 2 1 . . . . . . . 2 2 Reinforcement 15 | . . 1 1 6 . 3 1 . . . . . . . 2 1 Assault 1 | . . . . . . . . . . . . . . . . 1 Garrison 6 | . . . . 6 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered 3 | . . . . . . . 1 . . . . . . . 1 1 Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . 2 . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp War Pro Res Arm Res Qua Acc Distress Signals 23 | . 1 3 3 1 . 4 . . . . 1 . 1 7 2 . Communications Jammed 13 | . . . . . . . . . . . . . 1 10 . 2 Distress Signals 10 | . . . . . . . . . . . . . . 10 . . Times Spotted 253 | . 8 18 5 34 7 42 19 2 4 4 8 1 15 41 25 20 Peak Tracking Total 12 | . 4 12 2 4 3 5 8 1 2 4 7 1 6 11 10 3 Tactical Retreats 47 | . . 1 2 1 1 6 5 . 1 . 5 . 4 10 7 4 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp War Pro Res Arm Res Qua Acc Traps Triggered 13 | . . . . 3 1 3 1 . . . . . 2 . . 3 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 12 | . . . . 2 . . . 1 1 8 . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp War Pro Res Arm Res Qua Acc Machines Disabled 21 | . . . . 1 1 3 . 1 1 . . . 4 1 7 2 Max in Single Turn 1 | . . . . 1 1 1 . 1 1 . . . 1 1 1 1 Garrison Access 3 | . . . . . . 2 . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp War Pro Res Arm Res Qua Acc Machines Accessed 52 | . . . 1 6 5 10 4 1 . 3 . 2 2 1 5 12 Terminals 34 | . . . 1 5 4 5 2 . . . . 1 1 1 5 9 Fabricators 7 | . . . . 1 . 3 1 . . . . . 1 . . 1 Repair Stations 1 | . . . . . . . 1 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . 1 2 . . . . . 1 . . . 2 Total Hacks 112 | . . . 5 16 15 18 12 1 . 7 . 3 3 3 8 21 Successful 42 | . . . 2 7 5 7 5 1 . 7 . 1 . . 3 4 Failed 70 | . . . 3 9 10 11 7 . . . . 2 3 3 5 17 Catastrophic 17 | . . . . 1 4 1 1 . . . . 1 1 1 1 6 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 49 | . . . 4 6 9 8 7 . . . . 2 2 2 4 5 Terminals 81 | . . . 5 14 13 10 7 . . . . 2 2 3 8 17 Fabricators 14 | . . . . 2 . 6 3 . . . . . 1 . . 2 Repair Stations 2 | . . . . . . . 2 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . 2 2 . . . . . 1 . . . 2 Terminal Hacks 25 | . . . 1 4 4 1 2 1 . 7 . . . . 2 3 Record 5 | . . . . . . . . 1 . 2 . . . . 2 . Prototype ID Bank 7 | . . . 1 . 1 . 1 . . 4 . . . . . . Open Door 1 | . . . . . . . . . . 1 . . . . . . Level Access Points 1 | . . . . 1 . . . . . . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . . Alert Level 4 | . . . . 1 1 1 . . . . . . . . . 1 Unreport Threat 1 | . . . . . 1 . . . . . . . . . . . Locate Traps 2 | . . . . 1 . . . . . . . . . . . 1 Zone Layout 3 | . . . . 1 . . 1 . . . . . . . . 1 Fabricator Hacks 5 | . . . . 1 . 2 1 . . . . . . . . 1 Network Status 5 | . . . . 1 . 2 1 . . . . . . . . 1 Repair Station Hacks 1 | . . . . . . . 1 . . . . . . . . . Scan Component 1 | . . . . . . . 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 2 . . . . . . . . . . Seal Access 2 | . . . . . . 2 . . . . . . . . . . Unauthorized Hacks 9 | . . . 1 2 1 2 1 . . . . 1 . . 1 . Terminals 9 | . . . 1 2 1 2 1 . . . . 1 . . 1 . Botnet 9 | . . . 1 2 1 2 1 . . . . 1 . . 1 . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . . . . . . . . 1 2 Used . | . . . . . . . . . . . . . . . . . Hacking Detections 45 | . . . 1 6 5 8 4 . . . . 2 2 1 4 12 Full Trace Events 3 | . . . . . . . . . . . . . . 1 . 2 Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp War Pro Res Arm Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 11 | . . . . . . . . . 3 5 . . 3 . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp War Pro Res Arm Res Qua Acc Total Allies 11 | . . . . . . . . . 3 5 . . 3 . . . Largest Group 8 | . . . . . . . . . 3 8 . . 3 . . . Highest-Rated Group 341 | . . . . . . . . . 87 341 . . 126 . . . Highest-Rated Ally 56 | . . . . . . . . . 29 56 . . 42 . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 65 | . . . . . . . . . 2 46 . . 17 . . . Total Damage 2010 | . . . . . . . . . 106 1354 . . 550 . . . Kills 7 | . . . . . . . . . 1 5 . . 1 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . 1 . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp War Pro Res Arm Res Qua Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . 2 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp War Pro Res Arm Res Qua Acc Turns Passed 10103 | . 221 325 509 1999 189 1544 563 238 380 838 234 118 357 955 539 1094 Spaces Moved 11020 | 1 143 220 316 1214 362 1660 636 392 459 898 422 139 432 1302 775 1649 Core 58 | . . 26 32 . . . . . . . . . . . . . Treads 52 | . . . . 52 . . . . . . . . . . . . Legs 628 | 1 98 . 284 245 . . . . . . . . . . . . Wheels 1156 | . 45 194 . 917 . . . . . . . . . . . . Hover 9126 | . . . . . 362 1660 636 392 459 898 422 139 432 1302 775 1649 Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 23 | 120 95 50 50 115 36 23 48 48 48 48 50 45 50 46 44 39 Average Speed 59 | 120 112 79 121 120 36 50 48 48 50 48 52 49 50 48 45 47 Slowest Speed 240 | 120 120 95 130 240 36 100 50 48 98 52 106 110 50 137 48 148 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 2 32 32 28 37 12 47 20 63 61 90 60 5 45 35 64 49 Regions Visited 16 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . 1 . . . . . . . . Known Exits Taken 11 | . . . 1 1 . 1 1 1 1 1 1 1 . 1 1 . Unknown Exits Taken 5 | 1 1 1 . . 1 . . . . . . . 1 . . . Scrap Searched 5 | . . . . . . . . 3 2 . . . . . . . Spaces Dug 151 | . . . . 9 3 25 21 4 4 7 1 1 12 27 7 30 Terrain Destroyed 223 | . . . . 19 3 78 21 4 6 7 5 1 12 28 7 32 Melee 132 | . . . . 9 3 24 18 4 3 7 . 1 12 21 7 23 Projectile 33 | . . . . 3 . 3 3 . 3 . 5 . . 7 . 9 AOE 58 | . . . . 7 . 51 . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp War Pro Res Arm Res Qua Acc Total 13780 | . 178 337 419 1593 399 2264 847 433 589 1267 428 193 530 1498 916 1889 Wait 1489 | . 6 97 69 169 4 391 159 29 104 239 1 24 17 36 61 83 Move 11003 | . 142 219 315 1213 361 1659 635 391 458 897 421 138 431 1301 774 1648 Hop . | . . . . . . . . . . . . . . . . . Pick Up 107 | . 7 2 6 27 6 20 2 . 1 2 . 4 2 14 5 9 Fast Attach 101 | . 1 . 7 23 2 18 1 . . 1 . 4 2 7 8 27 Attach 60 | . . 3 5 8 4 9 2 . . . . 2 3 8 10 6 Detach 27 | . . . . 9 1 1 . . . . . 2 1 . 4 9 Swap 147 | . 4 . 1 10 5 39 16 5 2 7 3 5 3 22 13 12 Drop 184 | . 5 . 3 28 4 44 6 3 2 8 . 13 1 24 11 32 Fire 119 | . 13 16 6 33 . 14 3 . 3 . 3 . . 13 4 11 Melee 379 | . . . 7 65 12 56 23 5 9 22 . 1 28 73 26 52 Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 21 | . . . . 8 . 13 . . . . . . . . . . Rewire 143 | . . . . . . . . . 10 91 . . 42 . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 5 exits: *Fac x4 / *Low) -6/Factory (discovered 3 exits: *Fac / *Low x2) -5/Factory (discovered 4 exits: *Fac x3 / [*Ext]) -4/Factory (discovered 2 exits: *Res / *Upp) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research -3/Armory -2/Research (discovered 2 exits: *Acc / *Qua) -2/Quarantine -1/Access Tau Ceti IV Orbit History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 190 | -10/Materials | Discovered new exit (range 14) 214 | -10/Materials | Discovered new exit (range 10) 222 | -10/Materials | Entered another Materials area 222 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 535 | -9/Materials | Released all parts (6) 543 | -9/Materials | Discovered new exit (range 10) 545 | -9/Materials | Core integrity fell below 50% 547 | -9/Materials | Entered another Materials area 547 | -8/Materials | Evolved 2 slots: Utility x2 821 | -8/Materials | Build established: Mutant 853 | -8/Materials | Discovered new exit (range 15) 1052 | -8/Materials | Identified exit to Factory 1056 | -8/Materials | Entered Factory 1056 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1186 | -7/Factory | Garrison activated, responded to threat 1236 | -7/Factory | Discovered new exit (range 16) 1265 | -7/Factory | Identified exit to Lower Caves 1365 | -7/Factory | Garrison activated, responded to threat 1716 | -7/Factory | Build established: Skirmisher 2511 | -7/Factory | Build established: Gladiator 2604 | -7/Factory | Identified exit to Factory 2839 | -7/Factory | Cargo convoy interrupted 2947 | -7/Factory | Core integrity fell below 50% 2992 | -7/Factory | Lost 8 parts (1p3n2u2w) 3055 | -7/Factory | Entered another Factory area 3055 | -6/Factory | Evolved 2 slots: Propulsion x2 3135 | -6/Factory | Identified exit to Lower Caves 3230 | -6/Factory | Discovered new exit (range 5) 3244 | -6/Factory | Entered another Factory area 3244 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3342 | -5/Factory | Build established: Scavenger-Gladiator 3734 | -5/Factory | Build established: Gladiator 3989 | -5/Factory | Discovered new exit (range 5) 4114 | -5/Factory | Identified exit to Factory 4409 | -5/Factory | Discovered new exit (range 12) 4444 | -5/Factory | Build established: Scavenger-Scout 4497 | -5/Factory | Discovered exit to Factory (range 15) 4770 | -5/Factory | Discovered exit to Factory (range 5) 4788 | -5/Factory | Entered another Factory area 4788 | -4/Factory | Evolved 2 slots: Utility x2 5038 | -4/Factory | Search patrols dispatched 5286 | -4/Factory | Discovered new exit (range 10) 5293 | -4/Factory | Identified exit to Research 5294 | -4/Factory | Build established: Scout 5343 | -4/Factory | Discovered new exit (range 13) 5348 | -4/Factory | Identified exit to Upper Caves 5351 | -4/Factory | Entered Upper Caves 5353 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 5367 | -4/Upper Caves | Learned location of Testing (-3) 5384 | -4/Upper Caves | Encountered a Warlord checkpoint 5435 | -4/Upper Caves | Learned location of 1 exit from Research 5567 | -4/Upper Caves | Discovered new exit (range 9) 5570 | -4/Upper Caves | Identified exit to Upper Caves 5589 | -4/Upper Caves | Entered another Upper Caves area 5589 | -4/Upper Caves | Discovered exit to Research (range 12) 5598 | -4/Upper Caves | Learned Research emergency access door positions 5704 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 5731 | -4/Upper Caves | Build established: Ninja 5734 | -4/Upper Caves | Encountered a Warlord checkpoint 5762 | -4/Upper Caves | Attacked by a delusional Derelict stockpiling Unaware 5905 | -4/Upper Caves | Spotted B-86 Titan 5932 | -4/Upper Caves | Discovered new exit (range 13) 5944 | -4/Upper Caves | Identified exit to Warlord 5969 | -4/Upper Caves | Entered Warlord 5969 | -4/Warlord | Accompanied by 3 allies 6266 | -4/Warlord | Met Warlord 6291 | -4/Warlord | Warlord's base attacked by MAIN.C 6504 | -4/Warlord | Lost 5 allies 6641 | -4/Warlord | Warlord forces counterattacked 6801 | -4/Warlord | Discovered new exit (range 15) 6807 | -4/Warlord | Identified exit to Proximity Caves 6807 | -4/Warlord | Entered Proximity Caves 6877 | -3/Proximity Caves | Build established: Scavenger-Ninja 6879 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7017 | -3/Proximity Caves | Discovered exit to Research (range 4) 7041 | -3/Proximity Caves | Entered Research 7041 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 7042 | -3/Research | Identified exit to Armory 7159 | -3/Research | Entered Armory 7256 | -3/Armory | Found Gamma Bomb Array 7368 | -3/Armory | Lost 3 parts (1p2u) 7514 | -3/Armory | Discovered new exit (range 4) 7516 | -3/Armory | Entered Research 7516 | -2/Research | Warlord forces began assault on 0b10 7516 | -2/Research | Evolved 2 slots: Utility x2 7626 | -2/Research | Research machine network offline 7633 | -2/Research | Build established: Gladiator 7904 | -2/Research | Met up with Warlord 7906 | -2/Research | Discovered new exit (range 16) 7926 | -2/Research | Identified exit to Access 8205 | -2/Research | Borebot progress halted 8211 | -2/Research | Borebot progress halted 8402 | -2/Research | Build established: Scavenger-Gladiator 8465 | -2/Research | Borebot progress halted 8465 | -2/Research | Discovered new exit (range 8) 8470 | -2/Research | Identified exit to Quarantine 8471 | -2/Research | Entered Quarantine 8646 | -2/Quarantine | Found Alien Artifact 8646 | -2/Quarantine | Identified Subatomic Replicator 8663 | -2/Quarantine | Discovered exit to Access (range 4) 8764 | -2/Quarantine | Search patrols dispatched 8858 | -2/Quarantine | Lost 6 parts (2p3u1w) 8858 | -2/Quarantine | Found Alien Slashing Weapon 8888 | -2/Quarantine | Identified Sigix Broadsword 8911 | -2/Quarantine | Found Alien Artifact 8911 | -2/Quarantine | Identified Core Reset Matrix 8911 | -2/Quarantine | Used Core Reset Matrix 8915 | -2/Quarantine | Detected hypermatrix surge 8915 | -2/Quarantine | Sensed 12 artifacts in vicinity 8921 | -2/Quarantine | Met incapacitated Sigix Warrior 8921 | -2/Quarantine | Lockdown squad dispatched 8922 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 8923 | -2/Quarantine | Unlocked Sigix quarantine chamber 8949 | -2/Quarantine | Found Phase Redirector 8969 | -2/Quarantine | Lost 3 parts (1n1u1w) 8981 | -2/Quarantine | Discovered exit to Access (range 8) 9010 | -2/Quarantine | Entered Access 9010 | -1/Access | Evolved 2 slots: Utility x2 9079 | -1/Access | Spotted B-99 Colossus 9456 | -1/Access | Spotted B-99 Colossus 9468 | -1/Access | Build established: Ninja 9542 | -1/Access | Spotted B-99 Colossus 9760 | -1/Access | Search patrols dispatched 9899 | -1/Access | Spotted B-99 Colossus 10101 | -1/Access | Discovered new exit (range 4) 10104 | -1/Access | Identified exit to Surface 10104 | *** | Destroyed 0b10! Last Messages --------------- report to Access Zone 6Z. 10006_ Dropped Cmb. Linear Gravjet. 10006_ Acquired Unknown Hover Unit. 10006_ Identified Imp. Antigrav System. 10008_ Dropped Imp. Antigrav System. 10009_ Acquired Cmb. Linear Gravjet. 10011_ Discarded Hacking Suite. 10011_ Acquired Unknown Hackware. 10011_ Identified Imp. System Shield. 10064_ Plasma Sword follow-up attack on W-44 Eye. 10078_ Connecting with Terminal... 10078_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 10091_ Slug penetrates Wall. 10092_ K-01 Serf cleans the Terminal. 10101_ Main Access Shell breached. 10101_ EXIT=FOUND 10104_ EXIT=IDENTIFIED: SURFACE [Achievement: Payload Armed] Map ----- +----------------------------------------------------+ | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | ######???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | ""#???????????????????????????????????????????? | | ""#???????????????????????????????????????????? | | T"#???????????????????????????????????????????? | | ""#???????????????BB????BB????????????????????? | | ""#????""?????????BB????BB????????????????????? | | ##???""?????????????????????????????????????? | | #??""""????????????????????????????????????? | | +??""""????????????????????????????????????? | | #### #??""""??""????????????????????????????????? | | ???# + """"??""??????????"""#??????????????????? | | ???# # """" ?""?????????? #??????????????????? | | ???# #? "" Y"?????"""""" #??????????????????? | | ???# #?? ""?????" " #??????????????????? | | ???# #??? ""?????" "" " #??????????????????? | | ???# #???? ""?????" "@ " #??????????????????? | | #### #?????? ?????" #??????????????????? | | + #??????? #?# """""" #??????????????????? | | # #????????###?# ####???????????????? | | # #????????????# ;# #???????????????? | | ?# #???""" #?"""""""""""""#????????????????? | | ?# #??""T"" #?#"" "##????????????????? | | ??# #??"" "" #?#"" ##?????????????????? | | ??# # #?#"" #??????????????????? | | ???# + Y #?#T #??????????????????? | | ???# # #?#"" #??????????????????? | | ???# #?? ##"" #??????????????????? | | ???# ##############"" ###### ????????? | | ???# k k g k ???????? | | ???# g gg g ???????? | | ???###########+######################## ????????? | | ???????????? ????????????????????????????????? | | ?????????? #???????????????????????????????? | | ????????# #???????????????????????????????? | | ????????# #???????????????????????????????? | | ????????# #???????????????????????????????? | | ????????# #???????????????????????????????? | | ????????# #???????????????????????????????? | | ????????# #???????????????????????????????? | | ????????# #???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 59 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 18 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 150 Resistance: TH 10 Propulsion Shielding 33 Melee Speed Boost 20 Phase Shifting 15 Evasion (%) 83 Melee Accuracy 12 Recoil Reduction 2 Force Boost 30 Offensive Hacking 24 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Subatomic Replicator Sigix Broadsword Core Reset Matrix Phase Redirector Achievements -------------- Payload Armed Challenges ------------ None Game ------ Seed SeismicLayeredMinigun Manual? 0 Play Time 02:05:14 Cumulative 259.2 hours Start 2024.04.21 @ 20:37:54 End 2024.04.21 @ 22:52:44 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 167 Rogue 167 Adventurer 0 Explorer 0 Win Type 3 Total 4 Types 3/0/0/1/0/0/0/0/0 Lore% 51 Gallery% 71 Achievement% 57 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3e341ff4-0fd4-43ec-85ac-b5743c8e8cec