Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.20 @ 14:54:11 Player: CloudSeaKing Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (132) 660 Value Destroyed (3554) 3554 Prototype IDs (37) 740 Alien Tech Used (0) 0 Bonus (3338) 3338 TOTAL SCORE: 15392 Bonus ------- High Alert Combat Kills 38 Aligned with FarCom 300 Win 3000 Cogmind --------- Core Integrity 1556/1600 Matter 295/300 Energy 282/300 System Corruption 0% Temperature Cool (6) Movement Flying (22) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Micro Nuclear Core Light Antimatter Reactor Light Particle Reactor > --- PROPULSION (10) -- Cooled VTOL Module Cooled VTOL Module Cooled VTOL Module Cooled VTOL Module Cooled VTOL Module Flying Fortress v7 > --- UTILITY (10) ----- Advanced Heat Sink Small Storage Unit Advanced Transmission Jammer Advanced ECM Suite Improved Focal Shield Hacking Suite Hacking Suite Hacking Suite Improved System Shield > --- WEAPON (2) ------- Long-range Missile Launcher Power Sword > --- INVENTORY (8) ---- Nuclear Pulse Array Nuclear Pulse Array Field Propulsion Array High-capacity Matter Pod (200) Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Antimatter Reactor Light Particle Reactor > --- PROPULSION ------- Cooled VTOL Module Cooled VTOL Module Cooled VTOL Module Cooled VTOL Module Cooled VTOL Module Flying Fortress v7 > --- UTILITY ---------- Advanced Heat Sink Small Storage Unit Advanced Transmission Jammer Advanced ECM Suite Reaction Control System Improved Focal Shield Hacking Suite Hacking Suite Hacking Suite Improved System Shield > --- WEAPON ----------- Long-range Missile Launcher Power Sword > --- INVENTORY -------- Nuclear Pulse Array Nuclear Pulse Array Field Propulsion Array High-capacity Matter Pod Enhanced Nova Cannon [Rating: 130] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Light Particle Reactor Propulsion Improved Treads Treads Improved Treads Flight Unit Cooled VTOL Module Utility Hacking Suite Device Seismic Detector Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Long-range Missile Launcher Slashing Weapon Power Sword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 . . . 2 2 2 2 2 2 2 2 Power 2 | . . . . . . . . . 1 . . 1 . Propulsion 8 | . . 1 . . . 1 1 1 . 1 1 1 1 Utility 8 | . . 1 . . . 1 1 1 1 1 1 . 1 Weapon . | . . . . . . . . . . . . . . Parts Attached 84 | 8 8 14 . 2 . 18 9 6 5 3 8 2 1 Power 14 | 1 3 3 . . . 2 . 1 1 . 2 1 . Engine 11 | 1 3 3 . . . 2 . 1 1 . . . . Core 1 | . . . . . . . . . . . 1 . . Reactor 2 | . . . . . . . . . . . 1 1 . Propulsion 23 | 2 2 2 . . . 9 2 1 2 1 1 1 . Treads 15 | 2 2 2 . . . 9 . . . . . . . Leg . | . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 8 | . . . . . . . 2 1 2 1 1 1 . Utility 23 | 2 2 1 . . . 3 5 2 2 1 4 . 1 Device 9 | 1 . . . . . . 1 . 2 1 3 . 1 Storage 4 | 1 2 . . . . . 1 . . . . . . Processor 1 | . . . . . . 1 . . . . . . . Hackware 5 | . . 1 . . . . 2 2 . . . . . Protection 4 | . . . . . . 2 1 . . . 1 . . Artifact . | . . . . . . . . . . . . . . Weapon 24 | 3 1 8 . 2 . 4 2 2 . 1 1 . . Energy Gun 3 | 2 . . . . . 1 . . . . . . . Energy Cannon 8 | . 1 4 . . . . 1 . . 1 1 . . Ballistic Gun 5 | 1 . 2 . 1 . 1 . . . . . . . Ballistic Cannon 1 | . . 1 . . . . . . . . . . . Launcher 2 | . . . . . . 1 . 1 . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 4 | . . 1 . . . 1 1 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . . . . . . Parts Lost 14 | . . 3 . . . 8 . . . . 2 . 1 Power 4 | . . 2 . . . 1 . . . . 1 . . Propulsion 4 | . . 1 . . . 3 . . . . . . . Utility 4 | . . . . . . 2 . . . . 1 . 1 Weapon 2 | . . . . . . 2 . . . . . . . Highest Loss Streak 2 | . . 1 . . . 2 . . . . 2 . 1 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 14 | 3 14 19 20 19 17 16 8 7 7 7 7 5 5 Power . | . 2 . . . . . . 1 . . . . . Propulsion 1 | 2 2 2 3 3 3 1 1 . 1 2 1 2 3 Utility 5 | . 3 6 6 5 6 8 5 5 5 4 4 2 1 Weapon 5 | . 6 8 10 9 7 6 1 1 1 1 1 1 1 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 65 | . 9 22 . 4 . 8 9 2 3 . 1 2 5 Power 6 | . 1 1 . . . 1 2 1 . . . . . Propulsion 12 | . 4 1 . 1 . . 1 . 1 . 1 . 3 Utility 25 | . 1 8 . 1 . 3 6 1 2 . . 2 1 Weapon 21 | . 3 11 . 2 . 4 . . . . . . 1 Tool/Special 1 | . . 1 . . . . . . . . . . . Average Slot Usage (%) 93 | . 99 99 100 100 100 99 76 79 79 83 84 85 81 Engine 9 | . 14 11 11 11 11 9 7 6 8 10 5 . . Treads 22 | . 27 32 33 33 33 35 1 . . . . . . Flight 5 | . . . . . . . 14 20 17 21 23 26 24 Device 9 | . 14 11 11 11 11 9 . . 5 9 10 17 17 Storage 9 | . 14 11 11 11 11 9 7 6 5 5 4 4 4 Processor 1 | . . . . . . 5 . . . . . . . Hackware 12 | . . 10 11 11 11 9 22 25 23 21 19 17 16 Protection 2 | . . . . . . 3 6 5 5 5 7 . . Energy Cannon 8 | . 11 10 11 11 11 7 6 6 4 5 3 . . Ballistic Gun 7 | . 14 10 11 5 11 8 . . . . . . . Slashing Weapon 1 | . . . . . . . 6 5 4 5 3 4 4 Peak Build Rating 130 | 7 11 23 22 24 24 31 62 73 84 97 115 127 130 Average Rating 38 | 5 9 18 22 22 24 27 60 69 78 95 110 125 128 On Entrance 49 | . 7 11 22 22 24 24 31 62 73 84 97 115 127 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 63 | 13 51 55 55 55 55 62 60 33 44 45 63 55 56 Greatest Support 92 | 40 46 69 69 69 69 92 86 61 62 65 78 85 85 Greatest Overweight (x) 1 | . 1 1 . . . 1 . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 8 8 8 8 8 8 Average Capacity 15 | 7 16 20 20 20 20 20 8 8 8 8 8 8 8 Most Carried 20 | 8 20 20 20 20 20 20 20 8 8 8 8 8 8 Average Carried 15 | 3 14 19 20 19 20 19 8 7 7 7 7 7 8 Final Capacity 20 | 8 20 20 20 20 20 20 8 8 8 8 8 8 8 Final Carried 20 | 8 20 20 20 20 20 20 8 8 8 8 8 8 8 Class Distribution -------------------- 54% | Mutant 18% | Hacker-Mutant 16% | Scavenger-Mutant 10% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Sprinter | -3/Research Hacker-Sprinter | -2/Research Hacker-Sprinter | -1/Access Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Matter Collected 2849 | 289 296 905 . 10 25 518 104 98 144 168 . 172 120 Remotely . | . . . . . . . . . . . . . . Salvage Created 4748 | 87 706 1609 . . 46 1371 33 397 211 97 118 73 . Parts 285 | 6 47 92 . . 3 75 4 31 12 2 8 5 . Haulers Intercepted 13 | . 1 3 . . . 5 . 2 1 1 . . . Recyclers Shooed 4 | . 1 1 . . . 1 . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 89 | . 14 33 . . 3 21 3 3 9 . 3 . . Melee 2 | . . . . . . . . 2 . . . . . Guns 29 | . 3 14 . . 1 11 . . . . . . . Cannons 40 | . 11 18 . . 2 9 . . . . . . . AOE 16 | . . . . . . . 3 1 9 . 3 . . Classes Destroyed 14 | 2 5 4 . . . 1 . 1 . . 1 . . Worker 7 | . . 1 . . . 1 . 3 . . 1 1 . Builder 3 | . . . . . . 1 . 2 . . . . . Tunneler 1 | 1 . . . . . . . . . . . . . Hauler 13 | . 1 3 . . . 5 . 2 1 1 . . . Recycler 5 | 1 2 2 . . . . . . . . . . . Operator 8 | . 2 2 . . . 2 . 1 . . 1 . . Watcher 6 | . 2 . . . . . . 1 1 . 1 1 . Swarmer 28 | . 6 6 . . 3 . 3 1 9 . . . . Cutter 3 | . . . . . . . . . . . 3 . . Grunt 38 | . 8 17 . . . 13 . . . . . . . Brawler 2 | . . 1 . . . 1 . . . . . . . Duelist 2 | . . 2 . . . . . . . . . . . Sentry 14 | . . 7 . . . 7 . . . . . . . Programmer 2 | . . . . . . . . 2 . . . . . Best Kill Streak 6 | 2 3 6 . . 3 3 3 5 5 1 4 1 . Combat Bots Only 5 | . 3 5 . . 3 3 3 1 5 . 3 . . Max Kills in Single Turn 3 | 1 1 1 . . 1 2 2 2 3 1 2 1 . Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . . . . . . . 2 1 3 . 2 . . Melee 1 | . . . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Hostile Shots Fired 468 | . 40 149 . . 12 90 48 27 20 2 52 5 23 Missed 171 | . 13 37 . . 3 19 34 9 9 1 31 2 13 Hits 297 | . 27 112 . . 9 71 14 18 11 1 21 3 10 Melee 14 | . . 11 . . . . . . . . 3 . . Projectile 283 | . 27 101 . . 9 71 14 18 11 1 18 3 10 AOE 1 | . . . . . . . . . . . 1 . . Critical Strikes 12 | . 1 3 . . . 2 . 1 . . 5 . . Part Disruptions 1 | . . . . . . . . 1 . . . . . Damage Taken 4644 | . 261 1532 . . 70 1152 141 305 171 26 676 82 228 Core 504 | . 56 241 . . 7 57 25 17 18 . 39 . 44 Absorbed by Shields . | . . . . . . . . . . . . . . Regen/Repaired (Parts) 329 | . 63 266 . . . . . . . . . . . Core Remaining (%) 90 | 100 77 . . . 38 89 96 98 98 100 97 100 97 Volleys Fired 312 | 3 58 108 . . 5 96 2 14 6 . 20 . . Largest 2 | 2 2 2 . . 2 2 2 1 1 . 1 . . Hottest 136 | 70 80 136 . . 91 93 110 80 80 . 113 . . Shots Fired 552 | 6 108 206 . . 10 176 4 16 6 . 20 . . Gun 266 | 6 63 102 . . 5 90 . . . . . . . Cannon 265 | . 45 104 . . 5 84 2 11 1 . 13 . . Launcher 21 | . . . . . . 2 2 5 5 . 7 . . Special . | . . . . . . . . . . . . . . Kinetic 253 | 3 50 110 . . 5 85 . . . . . . . Thermal 274 | 3 58 96 . . 5 89 2 11 1 . 9 . . Explosive 21 | . . . . . . 2 2 5 5 . 7 . . Electromagnetic 4 | . . . . . . . . . . . 4 . . Robot Hit Streak 13 | 3 5 11 . . 3 13 3 2 1 . 2 . . Robot Miss Streak 6 | 2 3 6 . . 1 2 2 3 3 . 5 . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 340 | 3 46 128 . 1 6 114 2 25 3 1 7 2 2 Core Hits 166 | 2 25 52 . . 3 45 2 11 13 1 10 1 1 Critical Kills 2 | . . 1 . . . 1 . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . . . . . Critical Strikes 5 | . . 1 . . . 2 . 1 . . . . 1 Meltdown 2 | . . 1 . . . 1 . . . . . . . Destroy 1 | . . . . . . 1 . . . . . . . Sever 2 | . . . . . . . . 1 . . . . 1 Melee Attacks 161 | . . . . 1 . 3 15 53 3 9 54 7 16 Impact . | . . . . . . . . . . . . . . Slashing 160 | . . . . . . 3 15 53 3 9 54 7 16 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 13 | . . . . 1 . 1 . 7 1 1 1 1 . Combat Hostiles 1 | . . . . . . . . 1 . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 9672 | 51 708 2306 . . 128 2332 214 1661 969 86 994 133 90 Guns 2257 | 51 335 919 . . 15 937 . . . . . . . Cannons 3288 | . 373 1365 . . 113 1264 24 149 . . . . . Explosions 2117 | . . . . . . . 190 344 795 . 788 . . Melee 1932 | . . . . . . 75 . 1168 174 86 206 133 90 Ramming 78 | . . 22 . . . 56 . . . . . . . Kinetic 2162 | 25 248 1004 . . 15 870 . . . . . . . Thermal 3383 | 26 460 1280 . . 113 1331 24 149 . . . . . Explosive 2117 | . . . . . . . 190 344 795 . 788 . . Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 1932 | . . . . . . 75 . 1168 174 86 206 133 90 Piercing . | . . . . . . . . . . . . . . Highest Corruption 2 | . . . . . . . . 2 . . . . . Average Corruption 1 | . . . . . . . . 1 . . . . . Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 6 | . . . . . . . . 6 . . . . . Message Errors 2 | . . . . . . . . 2 . . . . . Energy Discharges 1 | . . . . . . . . 1 . . . . . Data Loss (minor) 1 | . . . . . . . . 1 . . . . . Misfires 2 | . . . . . . . . 2 . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 635 | . . . . . 3 76 27 249 120 . 100 60 . Projectiles 14 | . . . . . 3 11 . . . . . . . Explosions 235 | . . . . . . . 27 29 120 . 59 . . Melee 386 | . . . . . . 65 . 220 . . 41 60 . Knockbacks 1 | . . 1 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic 1 | . . 1 . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 281 | . . . . . . 39 9 35 . . 198 . . Shots 6 | . . . . . . 1 1 1 . . 3 . . Rammed 8 | . . 2 . . . 6 . . . . . . . Targets Rammed 10 | . . 4 . . . 6 . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed 2 | . . 2 . . . . . . . . . . . Highest Temperature 557 | 27 140 326 . . 120 490 135 246 28 . 557 . 376 Average Temperature 81 | 14 40 63 . . 63 98 77 62 15 . 229 . 158 Received Heat Transfer 1206 | . 78 513 . . . 585 9 . . . 12 9 . Effects 15 | . . . . . . 4 . . . . 9 . 2 Shutdowns 5 | . . . . . . 1 . . . . 2 . 2 Interference 2 | . . . . . . . . . . . 2 . . Matter Decay 3 | . . . . . . 2 . . . . 1 . . Short Circuit 2 | . . . . . . . . . . . 2 . . Damage (minor) 3 | . . . . . . 1 . . . . 2 . . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 2 | . . 1 . . . 1 . . . . . . . Combat Hostiles 2 | . . 1 . . . 1 . . . . . . . Parts Melted 14 | . 1 6 . . . 5 . 2 . . . . . Heat Transferred 6368 | 74 1036 2516 . . 185 2257 50 250 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Maximum Alert Level 2 | . . 2 . . . 1 . . 1 . . . . Low Security (%) 90 | 100 100 60 100 . 100 97 100 100 84 100 100 100 100 Level 1 5 | . . 20 . . . 2 . . 15 . . . . Level 2 4 | . . 18 . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 470 | 10 118 470 172 . 70 205 135 67 306 142 181 108 14 Initial 172 | . . 37 172 . . 7 81 51 29 140 . 101 4 Average 80 | . 39 196 166 . 31 70 37 11 74 108 43 40 4 Influence Increases 3654 | 10 449 1026 . . 70 651 248 303 378 31 383 45 60 Destroy 0b10 Robot/C 1780 | . 280 660 . . 60 420 60 60 180 . 60 . . Destroy 0b10 Robot/NC 210 | 10 35 40 . . . 40 . 45 10 5 15 10 . Destroy Leader 418 | . 56 166 . . 10 120 10 26 14 2 12 2 . Successful Hack 150 | . 16 20 . . . 16 4 11 18 8 18 21 18 Disable Machine 165 | . 30 45 . . . 15 15 . 30 . 30 . . Destroy Structure 436 | . 2 5 . . . 25 24 56 96 16 158 12 42 Partial Spotted 210 | . . . . . . . 30 75 30 . 75 . . Lose Combat Pursuer 285 | . 30 90 . . . 15 105 30 . . 15 . . Influence Decreases 3640 | 10 361 670 292 152 50 490 323 348 151 319 202 217 55 Entered New Map 908 | . . 51 272 152 . 13 100 55 32 148 . 80 5 Time Decay 2367 | 10 361 552 20 . 50 405 223 270 119 100 182 38 37 Lost Part 110 | . . 30 . . . 60 . . . . 20 . . Purge Threat 255 | . . 37 . . . 12 . 23 . 71 . 99 13 Squads Dispatched 32 | . 2 3 . . . 3 4 9 2 2 4 . 3 Investigation 9 | . 1 1 . . . . 1 3 1 1 . . 1 Extermination 9 | . . . . . . . 2 3 1 1 1 . 1 Reinforcement 14 | . 1 2 . . . 3 1 3 . . 3 . 1 Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Distress Signals 19 | . 4 4 . . . 5 . 4 . . 1 . 1 Communications Jammed 1 | . . . . . . . . . . . . . 1 Distress Signals 1 | . . . . . . . . . . . . . 1 Times Spotted 203 | . 26 51 . . 3 37 21 14 10 2 19 5 15 Peak Tracking Total 8 | . 4 6 . . 3 4 6 3 5 2 6 5 8 Tactical Retreats 20 | . 1 4 . . . 1 6 2 . . 4 . 2 ECM-based Alert Blocks 13 | . . . . . . . 1 . . . 5 . 7 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 3 | . . 1 . . . 1 . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 11 | . 2 3 . . . 1 1 . 2 . 2 . . Max in Single Turn 1 | . 1 1 . . . 1 1 . 1 . 1 . . Garrison Access 7 | . . . . . . 1 1 1 . . 3 1 . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 83 | . 10 10 . 5 . 11 9 11 4 7 6 6 4 Terminals 52 | . 7 7 . . . 8 5 8 2 5 2 4 4 Fabricators 4 | . . . . . . . 2 2 . . . . . Repair Stations 2 | . 1 1 . . . . . . . . . . . Recycling Units 7 | . 2 1 . . . 1 1 . 1 1 . . . Scanalyzers 5 | . . 1 . . . 1 . . 1 . 1 1 . Garrison Access 8 | . . . . . . 1 1 1 . 1 3 1 . Total Hacks 266 | . 25 25 . 50 . 35 18 30 14 24 17 14 14 Successful 166 | . 17 15 . 50 . 20 9 15 9 11 6 10 4 Failed 95 | . 7 9 . . . 14 9 15 4 13 11 3 10 Catastrophic 14 | . 1 2 . . . . 2 4 1 2 1 . 1 Database Lockouts 5 | . 1 1 . . . 1 . . 1 . . 1 . Manual 127 | . 15 13 . 1 . 21 13 22 9 12 2 8 11 Terminals 156 | . 21 18 . . . 30 12 24 8 15 5 9 14 Fabricators 7 | . . . . . . . 2 5 . . . . . Repair Stations 6 | . 2 4 . . . . . . . . . . . Recycling Units 12 | . 2 2 . . . 2 2 . 2 2 . . . Scanalyzers 14 | . . 1 . . . 1 . . 4 . 5 3 . Garrison Access 21 | . . . . . . 2 2 1 . 7 7 2 . Terminal Hacks 103 | . 5 7 . 50 . 11 3 8 3 6 2 4 4 Record 52 | . . . . 49 . 2 . 1 . . . . . Part Schematic 1 | . . . . . . . . 1 . . . . . Robot Analysis 8 | . 3 2 . . . 3 . . . . . . . Prototype ID Bank 6 | . 1 1 . . . 2 . . . 1 . 1 . Open Door 2 | . . . . . . . . 1 . . . . 1 Open DSF 1 | . . . . . . . . . . 1 . . . Level Access Points 6 | . . . . . . . 1 1 1 1 . 1 1 Branch Access Points 2 | . . . . . . . . 1 . . 1 . . Terminal Index 6 | . . . . . . 1 1 1 1 1 . 1 . Alert Level 1 | . . . . . . . . . 1 . . . . Unreport Threat 6 | . . 1 . . . 1 . 1 . 1 . 1 1 Locate Traps 1 | . . . . . . . 1 . . . . . . Transport Status 1 | . . 1 . . . . . . . . . . . Recall Investigation 2 | . . 1 . . . . . . . . . . 1 Recall Reinforcements 3 | . . . . . . 1 . . . 1 1 . . Hauler Manifests 2 | . . 1 . . . . . 1 . . . . . Registered Components 1 | . . . . . . 1 . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . Proto ID Catalog 1 | . . . . 1 . . . . . . . . . Fabricator Hacks 4 | . . . . . . . 2 2 . . . . . Network Status 2 | . . . . . . . 2 . . . . . . Load Schematic 2 | . . . . . . . . 2 . . . . . Repair Station Hacks 6 | . 2 4 . . . . . . . . . . . Scan Component 3 | . 1 2 . . . . . . . . . . . Repair 3 | . 1 2 . . . . . . . . . . . Recycling Unit Hacks 9 | . 1 1 . . . 1 2 . 2 2 . . . Retrieve Matter 4 | . . . . . . . 1 . 1 2 . . . Retrieve Components 5 | . 1 1 . . . 1 1 . 1 . . . . Scanalyzer 6 | . . . . . . . . . 3 . 1 2 . Retrieve Study 6 | . . . . . . . . . 3 . 1 2 . Garrison Access Hacks 7 | . . . . . . 1 1 1 . . 3 1 . Seal Access 7 | . . . . . . 1 1 1 . . 3 1 . Unauthorized Hacks 31 | . 9 3 . . . 7 1 4 1 3 . 3 . Terminals 30 | . 9 3 . . . 7 1 3 1 3 . 3 . Assimilate 4 | . . . . . . 2 . 1 . 1 . . . Botnet 20 | . 3 3 . . . 5 1 2 1 2 . 3 . Skim 6 | . 6 . . . . . . . . . . . . Fabricators 1 | . . . . . . . . 1 . . . . . Recompile 1 | . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 2 | . 1 . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . Hacking Detections 62 | . 8 9 . . . 10 5 8 3 7 5 4 3 Full Trace Events 8 | . 1 . . . . 1 1 2 1 1 . . 1 Feedback Events 1 | . . . . . . . . 1 . . . . . Corruption 1 | . . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired 6 | . . . . . . . . . 3 . 1 2 . Parts Repaired 3 | . 1 2 . . . . . . . . . . . Time 96 | . 32 64 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 35 | . 10 9 . . . 10 3 . 3 . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total Allies 3 | . . . . . . 2 . . . 1 . . . Largest Group 1 | . . . . . . 1 . . . . . . . Highest-Rated Group 10 | . . . . . . 10 . . . . . . . Highest-Rated Ally 10 | . . . . . . 10 . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Active Infowar (turns) 7439 | 30 1673 2068 40 817 157 2256 43 . . . 99 115 141 Seismic 7062 | 30 1673 2068 40 817 157 2256 21 . . . . . . Jamming 328 | . . . . . . . . . . . 72 115 141 ECM 101 | . . . . . . . 22 . . . 46 . 33 Robot Analysis Total 8 | . 3 2 . . . 3 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Turns Passed 10147 | 141 1673 2068 40 817 157 2256 684 1029 247 209 570 115 141 Spaces Moved 10382 | 73 693 950 26 505 89 1109 1388 2238 580 623 1237 404 467 Core 3 | 3 . . . . . . . . . . . . . Treads 3452 | 70 693 950 26 505 89 1109 10 . . . . . . Legs . | . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 6927 | . . . . . . . 1378 2238 580 623 1237 404 467 Fastest Speed 5 | 50 160 160 160 160 160 160 39 35 34 29 12 5 5 Average Speed 77 | 155 205 160 160 160 160 160 39 35 34 29 25 21 20 Slowest Speed 240 | 160 240 240 160 160 160 240 160 35 39 29 26 22 22 Overloaded Moves 72 | . . . . . . . . . . . 39 4 29 Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 17 | . . . . . . . 10 5 . . 1 . 1 Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 42 | 4 96 84 8 92 22 88 38 65 17 19 32 19 17 Regions Visited 13 Branch Regions 3 Pre-discovered Areas 2 | . 1 . . 1 . . . . . . . . . Known Exits Taken 9 | . 1 1 1 . 1 . 1 1 1 1 . 1 . Unknown Exits Taken 4 | 1 . . . 1 . 1 . . . . 1 . . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug 133 | . . . . . . 5 15 28 1 8 58 4 14 Terrain Destroyed 282 | . . 3 . . . 28 26 70 47 8 82 4 14 Melee 121 | . . . . . . 2 15 28 1 8 49 4 14 Projectile 15 | . . 3 . . . 3 . . . . 9 . . AOE 146 | . . . . . . 23 11 42 46 . 24 . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total 11691 | 91 841 1298 25 516 94 1421 1486 2383 611 637 1384 421 483 Wait 524 | . 42 155 . . 1 148 53 65 3 . 56 . 1 Move 10336 | 72 692 949 25 504 88 1108 1369 2227 579 622 1234 403 464 Hop 15 | . . . . . . . 8 5 . . 1 . 1 Pick Up 115 | 8 22 33 . 2 . 20 11 6 4 2 3 4 . Fast Attach 28 | 7 2 5 . . . 2 . 1 4 1 4 1 1 Attach 29 | . . 7 . . . 8 5 2 1 2 3 1 . Detach 1 | . . 1 . . . . . . . . . . . Swap 47 | 1 7 5 . 2 . 11 6 5 5 . 5 . . Drop 111 | . 18 31 . 5 . 19 17 5 6 1 4 5 . Fire 312 | 3 58 108 . . 5 96 2 14 6 . 20 . . Melee 161 | . . . . 1 . 3 15 53 3 9 54 7 16 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 10 | . . 4 . . . 6 . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 2 | . . . . 2 . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 8 exits: *Fac x4 / *Low x2 / *Ext x2) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 3 exits: *Res / Qua x2) -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 142 | -11/Scrapyard | Entered Materials 325 | -10/Materials | Build established: Mutant 588 | -10/Materials | Discovered new exit (range 16) 825 | -10/Materials | Discovered new exit (range 11) 1112 | -10/Materials | Discovered new exit (range 7) 1354 | -10/Materials | Central database locked down 1354 | -10/Materials | Discovered new exit (range 13) 1473 | -10/Materials | Learned Storage trap positions 1519 | -10/Materials | Learned Storage stockpile data 1565 | -10/Materials | Repaired Imp. Treads 1580 | -10/Materials | Learned 4 Recycling zone layouts 1603 | -10/Materials | Learned location of 2 exits from Mines 1622 | -10/Materials | Learned 2 Storage zone layouts 1651 | -10/Materials | Identified exit to Materials 1815 | -10/Materials | Entered another Materials area 1815 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1816 | -9/Materials | Identified exit to Materials 1816 | -9/Materials | Identified exit to Mines 2411 | -9/Materials | Discovered exit to Materials (range 16) 2924 | -9/Materials | Repaired Imp. Treads 2957 | -9/Materials | Repaired Imp. Treads 3508 | -9/Materials | Core integrity fell below 50% 3603 | -9/Materials | Central database locked down 3883 | -9/Materials | Entered Mines 3884 | -9/Mines | Assembled infested the area 3884 | -9/Mines | Identified exit to Exiles 3901 | -9/Mines | Met a Derelict bent on vengeance 3915 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3923 | -9/Mines | Entered Exiles 3944 | -9/Exiles | Discovered new exit (range 15) 3963 | -9/Exiles | Met 8R-AWN 4000 | -9/Exiles | Met EX-HEX 4117 | -9/Exiles | Met EX-DEC 4182 | -9/Exiles | Visited The Gauntlet 4392 | -9/Exiles | Learned location of Zion (-7) 4432 | -9/Exiles | Met EX-BIN 4456 | -9/Exiles | Aligned with FarCom system 4457 | -9/Exiles | Given EX-Vault access code 4524 | -9/Exiles | Opened EX-Vault 4538 | -9/Exiles | Found Flying Fortress v7 4569 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4726 | -9/Exiles | Discovered new exit (range 10) 4740 | -9/Exiles | Left Exiles lab with Flying Fortress v7 4740 | -9/Exiles | Entered Mines 4873 | -8/Mines | Discovered exit to Materials (range 12) 4897 | -8/Mines | Entered Materials 4897 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5228 | -8/Materials | Met 7R-MNS 5239 | -8/Materials | Central database locked down 5828 | -8/Materials | Build established: Scavenger-Mutant 5936 | -8/Materials | Discovered new exit (range 12) 6300 | -8/Materials | Discovered new exit (range 12) 7105 | -8/Materials | Discovered new exit (range 16) 7153 | -8/Materials | Entered Factory 7153 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7154 | -7/Factory | Caught up to 7R-MNS 7394 | -7/Factory | Identified exit to Factory 7476 | -7/Factory | Build established: Hacker-Mutant 7837 | -7/Factory | Entered another Factory area 7837 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7838 | -6/Factory | Caught up to 7R-MNS 7895 | -6/Factory | Discovered new exit (range 15) 8043 | -6/Factory | Discovered new exit (range 16) 8148 | -6/Factory | Identified exit to Factory 8206 | -6/Factory | Identified exit to Lower Caves 8206 | -6/Factory | Identified exit to Extension 8700 | -6/Factory | Spotted B-75 Beast 8866 | -6/Factory | Entered another Factory area 8866 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8931 | -5/Factory | Central database locked down 8986 | -5/Factory | Identified exit to Factory 8986 | -5/Factory | Watched by a mysterious "MATRIX" hacker. 9113 | -5/Factory | Entered another Factory area 9113 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9242 | -4/Factory | Identified exit to DSF 9254 | -4/Factory | Identified exit to Research 9322 | -4/Factory | Entered Research 9322 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 9347 | -3/Research | Build established: Hacker-Sprinter 9648 | -3/Research | Identified exit to Quarantine 9890 | -3/Research | Discovered new exit (range 9) 9892 | -3/Research | Entered another Research area 9892 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 9935 | -2/Research | Identified exit to Access 9954 | -2/Research | Central database locked down 10007 | -2/Research | Entered Access 10007 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 10098 | -1/Access | Identified exit to Surface 10148 | *** | Escaped! Last Messages --------------- FAILED. SECURING TERMINAL." 10104_ Connecting with Terminal... >>Recall(Investigation) Establishing remote squad link... Recalled investigation squad SF07R7JCUT. >>Alert(Purge) Purged threat record, alert level lowered. 10104_ P-80 Master resets R-10 Processor, system corruption cleaned. 10107_ Wave Collapse Detector explodes. 10107_ O-24 Administrator destroyed. 10107_ K-01 Serf collects debris. 10108_ Reaction Control System destroyed. 10131_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 7N. 10146_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 10146_ The Access Shell folds into the floor. Map ----- +----------------------------------------------------+ | ????????????????????????# + # # | | ????####????????????????# # " * + " | | ???? ????????????????# # ] + # | | ???? ?#############+# # # ! ! ## # | | ????? ?# "####################+# | | ??????? # ##??????????????# | | ???????? # #######+#####??????????????#!! | | ????????? / #??# #??????????????#!! ] | | ??????????# #??# #??????????????####### | | ??????????# #??# * " #???????????????###### | | ??????????# #??# """ #???????????????# | | ??????????# #### """#???????????????# | | ??????????# + " #???????????????# | | ??????????# ####### #???????????????# | | ??????????# #?????# #???????????????# | | ??????????# #?????# #???????????????# " | | ??????????# #?????##########???????????????# "" | | ??????????# #??????????????????????????????# " | | ??????????# #?????###??????????????????????# " | | ??????????# ####### ##########?????????????# | | ??????????# """T""" "?????????????# | | ??????????# """ """ "????BB???????# | | ??????????# "????BB???????###### | | ??????????# "??????????????????? | | ??????????# "" "??????????????????? | | ??????????# A @" "??????????????????? | | ??????????# "??????????????????? | | ??????????# "????BB????????????? | | ??????????# "????BB????????????? | | ??????????# "??????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 49 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Armor Coverage 450 Resistance: KI 25 Evasion (%) 76 Targeting Accuracy 6 Recoil Reduction 4 Offensive Hacking 30 Defensive Hacking 12 Authchip Count 1 Item Schematics ----------------- Cld. VTOL Module | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Treads | 59% | -10/Materials Imp. Treads | 3% | -9/Materials Imp. Treads | 25% | -9/Materials Studied --------- Power Sword | -5/Factory | Hacked Imp. Deuterium Engine | -5/Factory | Hacked Cesium-ion Thruster | -5/Factory | Hacked Lgt. Deuterium Engine | -3/Research | Hacked Lrn. Missile Launcher | -2/Research | Hacked Nuclear Pulse Array | -2/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- Bending The Rules Deadly Force Speed Demon Supersonic Whoosh! Challenges ------------ None Game ------ Seed WaveAntimatterHammerchucker Manual? 0 Play Time 02:17:37 Cumulative 43.2 hours Start 2026.04.20 @ 12:25:25 End 2026.04.20 @ 14:54:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 49 Adventurer 0 Explorer 0 Win Type 0 Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 32 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 64f61d31-745c-4795-bb15-76a3ec1f7ac0