Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.15 @ 21:11:13 Player: Cray_ Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (57) 285 Value Destroyed (1212) 1212 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (791) 791 TOTAL SCORE: 5768 Bonus ------- Follower Combat Kills 328 Met Imprinter 300 Was Imprinted 300 Friendly Fire -137 Cogmind --------- Core Integrity 813/850 Matter 265/300 Energy 43/290 System Corruption 1% Temperature Warning (378) Movement Treading (240) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Medium Treads Cooled Airjet > --- UTILITY (6) ------ Improved Heat Sink Medium Storage Unit Enhanced Optical Array 0b10 Decoder Chip [Looter] Improved Target Analyzer Transmission Jammer > --- WEAPON (4) ------- Thermic Laser Thermic Laser Thermic Laser > --- INVENTORY (10) --- Angular Momentum Engine Weight Redist. System Terrain Scanner Terrain Scan Processor Reactive Plating System Restoration Module Grenade Launcher Mini Grenade Launcher Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Medium Treads Improved Aluminum Leg Cooled Airjet > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Enhanced Optical Array 0b10 Decoder Chip [Looter] Improved Target Analyzer Transmission Jammer > --- WEAPON ----------- Thermic Laser Thermic Laser Thermic Laser Thermic Laser > --- INVENTORY -------- Improved Deuterium Engine Angular Momentum Engine Weight Redist. System Terrain Scanner Terrain Scan Processor Reactive Plating System Restoration Module Grenade Launcher Mini Grenade Launcher Heavy Rocket Launcher [Rating: 61] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Hover Unit Cooled Airjet Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor 0b10 Decoder Chip [Looter] Hackware Hacking Suite Weapon Spread Laser Energy Gun Spread Laser Ballistic Gun Barrage Gun Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power . | . . . . . . . . Propulsion 2 | . . . 2 . . . . Utility 4 | . . . . . . . 4 Weapon 2 | . . . . . . . 2 Parts Attached 64 | 6 16 . 15 4 2 6 15 Power 8 | 1 2 . 1 1 . 2 1 Engine 6 | 1 1 . 1 1 . 1 1 Core 2 | . 1 . . . . 1 . Reactor . | . . . . . . . . Propulsion 17 | 2 4 . 7 1 . 2 1 Treads 3 | . . . 1 . . 2 . Leg 13 | 2 4 . 6 1 . . . Wheel . | . . . . . . . . Hover 1 | . . . . . . . 1 Flight . | . . . . . . . . Utility 14 | 1 3 . 2 1 . . 7 Device 7 | . 3 . 1 1 . . 2 Storage 2 | 1 . . 1 . . . . Processor 4 | . . . . . . . 4 Hackware 1 | . . . . . . . 1 Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 25 | 2 7 . 5 1 2 2 6 Energy Gun 18 | 1 6 . 4 1 2 . 4 Energy Cannon . | . . . . . . . . Ballistic Gun 4 | 1 . . 1 . . 2 . Ballistic Cannon . | . . . . . . . . Launcher 3 | . 1 . . . . . 2 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 Parts Lost 19 | . 1 . 9 1 . 3 5 Power 3 | . . . 1 . . 1 1 Propulsion 6 | . 1 . 2 . . . 3 Utility 3 | . . . 1 1 . 1 . Weapon 7 | . . . 5 . . 1 1 Highest Loss Streak 3 | . 1 . 3 1 . 1 3 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 93 | . 94 100 77 99 98 98 83 Engine 8 | . 9 . 5 11 11 5 6 Core 2 | . 4 14 . . . 5 . Treads 4 | . . . 2 . . 21 8 Leg 30 | . 26 28 25 44 44 22 7 Device 10 | . 10 14 10 10 11 10 5 Storage 10 | . 14 14 11 11 11 11 6 Processor 2 | . . . . . . . 18 Energy Gun 16 | . 24 28 17 22 20 . 12 Ballistic Gun 4 | . 3 . 4 . . 20 3 Peak Build Rating 61 | 6 11 11 15 13 14 25 61 Average Rating 17 | 4 7 11 10 12 13 23 48 On Entrance 10 | . 6 11 11 10 13 14 22 Naked Turns . | . . . . . . . . Heaviest Build 37 | 14 15 15 20 20 20 26 37 Greatest Support 56 | 20 20 20 43 43 43 56 56 Greatest Overweight (x) 2 | . 2 . 1 . . 1 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 Average Capacity 9 | 5 8 8 8 10 10 10 10 Most Carried 10 | 4 8 8 10 10 10 10 10 Average Carried 9 | 2 7 8 7 9 9 10 9 Final Capacity 10 | 8 8 8 10 10 10 10 10 Final Carried 10 | 2 8 8 10 10 10 10 9 Class Distribution -------------------- 68% | Scavenger-Mutant 21% | Mutant 5% | Pyromaniac-Gunner 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Pyromaniac-Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 1041 | 215 280 . 182 42 20 179 123 Remotely . | . . . . . . . . Salvage Created 1784 | . 760 54 582 92 . 142 154 Parts 103 | . 31 6 44 4 . 12 6 Haulers Intercepted 1 | . . . 1 . . . . Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 19 | . . . . . . 19 . Prevented 4 | . . . . . . 4 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 41 | . 11 3 16 2 . 4 5 Guns 31 | . 7 3 14 2 . 4 1 AOE 7 | . 2 . 2 . . . 3 Classes Destroyed 10 | . 6 . 2 . . 1 1 Worker 3 | . 2 . 1 . . . . Builder 2 | . 1 . 1 . . . . Hauler 1 | . . . 1 . . . . Recycler 6 | . 4 . 1 1 . . . Operator 4 | . 1 1 2 . . . . Swarmer 21 | . 3 3 9 . . 3 3 Grunt 15 | . 8 . 5 2 . . . Brawler 1 | . . . . . . 1 . Sentry 3 | . . . 2 . . . 1 Programmer 1 | . . . . . . . 1 Best Kill Streak 5 | . 3 3 5 2 . 2 3 Combat Bots Only 4 | . 3 3 4 1 . 2 3 Max Kills in Single Turn 3 | . 2 2 2 1 . 1 3 Gunslinging 1 | . . . 1 . . . . Exploded 3 | . 1 . 1 . . . 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 319 | . 56 12 115 15 . 70 51 Missed 98 | . 23 1 30 1 . 27 16 Damage Taken 2916 | . 355 117 873 209 . 763 599 Core 485 | . 71 30 191 32 . 124 37 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 57 | 100 . 59 . . . 13 . Volleys Fired 163 | 1 57 6 50 11 . 21 17 Largest 4 | 2 2 2 2 2 . 2 4 Hottest 340 | 70 100 100 130 130 . 130 340 Shots Fired 300 | 2 110 12 87 17 . 40 32 Gun 295 | 2 107 12 87 17 . 40 30 Cannon . | . . . . . . . . Launcher 5 | . 3 . . . . . 2 Special . | . . . . . . . . Kinetic 68 | 1 14 . 19 . . 33 1 Thermal 201 | 1 93 12 42 17 . 7 29 Explosive 5 | . 3 . . . . . 2 Electromagnetic 26 | . . . 26 . . . . Robot Hit Streak 16 | . 10 3 16 6 . 3 6 Robot Miss Streak 7 | 2 3 3 4 4 . 7 1 Penetration Max . | . . . . . . . . Secondary Targets 4 | . 1 . 3 . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . Shots Hit Robots 192 | . 65 5 61 17 . 23 21 Core Hits 124 | . 32 5 41 18 . 18 10 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . Critical Strikes 11 | . 3 2 3 . . . 3 Burn 9 | . 3 2 1 . . . 3 Destroy 1 | . . . 1 . . . . Corrupt 1 | . . . 1 . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3282 | . 1009 127 931 214 . 394 607 Guns 2792 | . 845 127 835 214 . 394 377 Cannons . | . . . . . . . . Explosions 490 | . 164 . 96 . . . 230 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 646 | . 139 . 179 . . 309 19 Thermal 1996 | . 706 127 506 214 . 85 358 Explosive 394 | . 164 . . . . . 230 Electromagnetic 246 | . . . 246 . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . . 1 1 1 . 1 Average Corruption 1 | . . . 1 1 1 . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 4 | . . . 2 1 . . 1 Message Errors 1 | . . . 1 . . . . Matter Fused 2 | . . . . 1 . . 1 Parts Rejected 1 | . . . 1 . . . . Overload Shots . | . . . . . . . . Overflow Damage 29 | . . . 29 . . . . Projectiles . | . . . . . . . . Explosions 29 | . . . 29 . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 57 | . . . 57 . . . . Shots 2 | . . . 2 . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 493 | 9 96 18 306 493 . 80 378 Average Temperature 88 | 6 18 9 100 271 . 26 189 Received Heat Transfer 1067 | . 174 . 231 171 . 274 217 Effects 2 | . . . . 2 . . . Shutdowns 2 | . . . . 2 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 3 | . 2 . . . . . 1 Combat Hostiles 3 | . 2 . . . . . 1 Parts Melted 9 | . 5 . 2 . . . 2 Heat Transferred 5597 | . 2247 518 1202 275 . 105 1250 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Peak Influence 342 | . 279 119 342 174 . . 124 Initial 129 | . . 49 46 129 . . 11 Average 123 | . 158 116 172 149 . . 39 Maximum Alert Level 1 | . 1 . 1 . . . . Low Security (%) 79 | 100 64 100 68 100 . . 100 Level 1 20 | . 35 . 31 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 6 | . 2 . 2 . . . 2 Investigation 2 | . . . 1 . . . 1 Extermination 1 | . . . . . . . 1 Reinforcement 3 | . 2 . 1 . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals 5 | . 2 . 3 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 95 | . 22 4 35 2 . 23 9 Peak Tracking Total 10 | . 4 3 10 2 . 5 3 Tactical Retreats 9 | . 3 . 3 . . 2 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered 3 | . 2 . . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 3 | . . . . . . 3 . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 11 | . 6 . 3 . 1 . 1 Terminals 8 | . 5 . 3 . . . . Fabricators 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 21 | . 8 . 7 . 4 . 2 Successful 10 | . 3 . 1 . 4 . 2 Failed 11 | . 5 . 6 . . . . Catastrophic 3 | . 2 . 1 . . . . Database Lockouts . | . . . . . . . . Manual 10 | . 6 . 2 . . . 2 Terminals 14 | . 7 . 7 . . . . Fabricators 2 | . . . . . . . 2 Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 6 | . 1 . 1 . 4 . . Part Schematic 4 | . . . . . 4 . . Prototype ID Bank 1 | . 1 . . . . . . Branch Access Points 1 | . . . 1 . . . . Fabricator Hacks 2 | . . . . . . . 2 Load Schematic 1 | . . . . . . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . Terminals 1 | . 1 . . . . . . Assimilate 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used 1 | . . . 1 . . . . Hacking Detections 8 | . 4 . 3 . . . 1 Full Trace Events 2 | . . . 1 . . . 1 Feedback Events 1 | . . . 1 . . . . Corruption 1 | . . . 1 . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 2 | . . . . . 2 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 17 | . . . . . 17 . . Parts Built 2 | . . . . . . . 2 Authchips . | . . . . . . . . Time 42 | . . . . . . . 42 Total Part Build Rating 8 | . . . . . . . 8 Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 5 | . 1 . . . 4 . . Largest Group 4 | . 1 1 . . 4 4 . Highest-Rated Group 157 | . 10 9 . . 157 157 . Highest-Rated Ally 40 | . 10 9 . . 40 40 . Total Orders . | . . . . . . . . Ally Attacks 40 | . . . . . . 40 . Total Damage 829 | . . . . . . 829 . Kills 12 | . . . . . . 12 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 1 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Decoded 0b10 Intel 30 | . . . . . . . 30 Items 30 | . . . . . . . 30 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 5490 | 61 820 166 688 130 2056 889 680 Spaces Moved 3455 | 44 453 88 382 55 1614 506 313 Core 18 | 12 6 . . . . . . Treads 719 | . . . 27 . . 487 205 Legs 2718 | 32 447 88 355 55 1614 19 108 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 100 120 120 120 120 120 120 Average Speed 130 | 100 121 120 123 120 120 158 168 Slowest Speed 240 | 120 190 120 190 120 120 190 240 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 39 | 5 69 14 40 23 89 63 10 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 3 | . . . . . 3 . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . Scrap Searched 2 | . . . . 1 1 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 33 | . 17 . 10 . . 1 5 Melee . | . . . . . . . . Projectile 1 | . . . . . . 1 . AOE 32 | . 17 . 10 . . . 5 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 4150 | 58 612 136 511 102 1734 558 439 Wait 411 | . 74 43 52 28 113 19 82 Move 3448 | 43 452 87 381 54 1613 505 313 Hop . | . . . . . . . . Pick Up 37 | 8 7 . 8 4 2 1 7 Fast Attach 28 | . 8 . 7 . 2 5 6 Attach 25 | 6 2 . 5 4 . . 8 Detach 2 | . 1 . . . . . 1 Swap 11 | . 6 . 3 . . 1 1 Drop 25 | . 5 . 5 1 4 6 4 Fire 163 | 1 57 6 50 11 . 21 17 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 389 | -10/Materials | Discovered new exit (range 15) 519 | -10/Materials | Discovered new exit (range 13) 712 | -10/Materials | Discovered new exit (range 14) 882 | -10/Materials | Entered Mines 882 | -10/Mines | Accompanied by 1 ally 933 | -10/Mines | Assembled infested the area 1015 | -10/Mines | Discovered new exit (range 5) 1048 | -10/Mines | Entered Materials 1048 | -9/Materials | Evolved 2 slots: Propulsion x2 1197 | -9/Materials | Discovered new exit (range 15) 1245 | -9/Materials | Lost 3 parts (1n2w) 1659 | -9/Materials | Identified exit to Mines 1736 | -9/Materials | Entered Mines 1741 | -9/Mines | Learned Materials emergency access door positions 1758 | -9/Mines | Build established: Scavenger-Mutant 1769 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1771 | -9/Mines | Discovered new exit (range 13) 1792 | -9/Mines | Core integrity fell below 50% 1866 | -9/Mines | Entered Zion 1914 | -7/Zion | System corruption cleaned by Quarantine Array 2040 | -7/Zion | Learned location of Quarantine (-2) 2240 | -7/Zion | Learned location of Armory (-3) 2440 | -7/Zion | Learned Factory machine intel 2594 | -7/Zion | Given A8's code to call for help 3419 | -7/Zion | Met Imprinter 3441 | -7/Zion | Imprinted 3443 | -7/Zion | Declared Zion's savior 3895 | -7/Zion | Discovered new exit (range 15) 3922 | -7/Zion | Entered Proximity Caves 3922 | -6/Proximity Caves | Accompanied by 4 allies 4241 | -6/Proximity Caves | Learned location of 1 exit from Factory 4624 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4678 | -6/Proximity Caves | Discovered new exit (range 13) 4792 | -6/Proximity Caves | Core integrity fell below 20% 4811 | -6/Proximity Caves | Entered Factory 4811 | -6/Factory | Evolved 6 slots: Utility x4, Weapon x2 4812 | -6/Factory | Identified exit to Factory 4813 | -6/Factory | Loaded intel: 233 machine locations 5090 | -6/Factory | Fabricated Imp. Titanium Leg? 5489 | -6/Factory | Build established: Pyromaniac-Gunner 5491 | -6/Factory | Self-destructed Last Messages --------------- 05397_ R-10 Processor collects Structural Scanner. 05402_ R-10 Processor collects Barrage Gun. 05405_ >> DECODED: Thermal Shield location. 05410_ System corrupted: Matter fused (-6). 05415_ >> DECODED: Imp. Titanium Leg location. 05425_ >> DECODED: Thermal Shield location. 05429_ O-24 Administrator suffers critical hit (Burn). 05432_ O-24 Administrator heat short circuits System Restoration Module. 05435_ >> DECODED: Launcher Guidance Computer location. 05465_ Lgt. Angular Momentum Engine destroyed. 05471_ Imp. Aluminum Leg destroyed. 05474_ Critical hit (Burn: +37). 05483_ Critical hit (Burn: +50). 05486_ G-67 Veteran overheating. 05490_ Thermic Laser destroyed. 05490_ G-67 Veteran overheating. Map ----- +----------------------------------------------------+ | ???????????????????""""""????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????!?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????!?????""????????????????????? | | ???????????????????????????""????????????????????? | | ???????????????????????????"T????????????????????? | | ##?????????????????????????""????????????????????? | | #?????????????????????????""????????????????????? | | #???????????????????????????????????????????????? | | #?????????????????????????=?????????????????????? | | #???????????????????????????????????????????????? | | #############??????????????????!????????????????? | | # #???????????????????????????????????? | | # """"""""" #???????????##############??????????? | | # #???????????# #??????????? | | + """"""""" #???????????## """ "#??????????? | | # #????????????# """ ""#??????????? | | # """"""""" #???########## """ ""#??????????? | | # ?????#^ ^ # ""#??????????? | | ###############?# """ # ""#??????????? | | # #?# """ ]# T"#??????????? | | # #?# """ # [[[ ""#??????????? | | + | #?# # [ ""#??????????] | | # %! #?# """ !# ""#??????????? | | # ! #?# """ @# ""#??????????? | | # #?#^ """ g % "#??????????? | | ###############?# #! #??????????? | | #??????????????#########g######+######T ####????? | | ##############?# | | # #?# | | # #?# | | # #?# | | # !!! #?# | | # !!! #?# ################ ########### | | # !!! #?# ###############? #?????????? | | [ #?# # #??#?????????? | | * #?# # """ """ #????????????? | | % #?# # """ !* """ #????????????? | | #?# + """ ! """ #????????????? | | #?# # #????????????? | | # #?# # #????????????? | | ## +############ ###############????????????? | | ^ ???????? | | ^ ???????? | | """ """ """ """ ???????? | | """ """ """ """??????????????? | | """ """ """ """ ??????????? | | # # ##### ! #?????????? | | # ??#""== ^""" """ """??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Jamming Range 12 Evasion (%) 55 Target Analysis 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Matter Compressor | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Lance | -7/Zion | Archive Energy Filter | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Power Sword | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Imp. Hardlight Generator | -7/Zion | Archive Adv. Cooling System | -7/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Imp. Titanium Leg | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpliceWeaponsKatana Manual? 0 Play Time 00:57:07 Cumulative 49.8 hours Start 2025.04.15 @ 18:28:00 End 2025.04.15 @ 21:11:13 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 43 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 33 Achievement% 35 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6a459c70-64cd-43c6-9300-24246d77eaff