Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.03.30 @ 17:31:42 Player: elbjorno Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (98) 490 Value Destroyed (3856) 3856 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (86) 86 TOTAL SCORE: 8952 Bonus ------- High Alert Combat Kills 86 Cogmind --------- Core Integrity 0/1000 Matter 118/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (4) ---- Reinforced Deuterium Engine Carbon-fiber Leg Heavy Assault Rifle Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads Improved Medium Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Large Storage Unit Large Storage Unit Kinecellerator Improved Medium Armor Plating > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Large Storage Unit Large Storage Unit Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Improved Grenade Launcher [Rating: 57] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Improved Titanium Leg Utility Large Storage Unit Device Kinecellerator Storage Large Storage Unit Protection Improved Medium Armor Plating Weapon Enhanced Autogun Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Slots Evolved 10 | . . 2 2 2 . . 2 . . 2 Power . | . . . . . . . . . . . Propulsion 2 | . . 1 . . . . 1 . . . Utility 4 | . . . 1 1 . . 1 . . 1 Weapon 4 | . . 1 1 1 . . . . . 1 Parts Attached 67 | 6 6 2 14 6 . 2 21 1 . 9 Power 7 | 1 . . 2 1 . 1 2 . . . Engine 6 | 1 . . 1 1 . 1 2 . . . Core 1 | . . . 1 . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 26 | 2 2 1 2 . . 1 17 . . 1 Treads 18 | 2 2 1 2 . . 1 10 . . . Leg 8 | . . . . . . . 7 . . 1 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 13 | 1 2 . 2 3 . . 1 1 . 3 Device 7 | . . . 1 3 . . 1 . . 2 Storage 5 | 1 2 . 1 . . . . . . 1 Processor . | . . . . . . . . . . . Hackware . | . . . . . . . . . . . Protection 1 | . . . . . . . . 1 . . Artifact . | . . . . . . . . . . . Weapon 21 | 2 2 1 8 2 . . 1 . . 5 Energy Gun 1 | 1 . . . . . . . . . . Energy Cannon 4 | . . . 4 . . . . . . . Ballistic Gun 11 | 1 2 1 4 . . . 1 . . 2 Ballistic Cannon 5 | . . . . 2 . . . . . 3 Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . . . Parts Lost 16 | . . . . . . . . 1 . 15 Power . | . . . . . . . . . . . Propulsion 4 | . . . . . . . . . . 4 Utility 5 | . . . . . . . . 1 . 4 Weapon 7 | . . . . . . . . . . 7 Highest Loss Streak 11 | . . . . . . . . 1 . 11 Average Slot Usage (%) 96 | . 97 100 99 100 100 100 100 100 100 72 Engine 6 | . 14 11 5 4 7 7 6 6 6 4 Core 1 | . . . 3 2 . . . . . . Treads 24 | . 28 33 27 23 23 23 25 26 26 15 Device 12 | . . . 8 15 15 15 20 16 13 11 Storage 15 | . 26 22 18 15 15 15 13 13 13 9 Energy Cannon 1 | . . . 10 . . . . . . . Ballistic Gun 26 | . 27 33 25 30 30 30 26 26 26 12 Ballistic Cannon 5 | . . . . 7 7 7 6 6 6 11 Naked Turns 110 | . . . . . . . . . . 110 Heaviest Build 95 | 12 35 38 52 61 61 66 72 78 78 95 Greatest Support 93 | 40 46 69 69 66 66 66 93 93 93 93 Greatest Overweight (x) 4 | 3 . . 1 . . . 4 . . 4 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 16 | 6 14 14 16 16 16 16 16 16 16 16 Average Capacity 15 | 5 12 14 14 16 16 16 16 16 16 14 Most Carried 16 | 2 14 14 16 16 15 16 16 16 15 15 Average Carried 13 | . 9 12 14 14 15 15 15 15 15 11 Final Capacity 16 | 6 14 14 16 16 16 16 16 16 16 4 Final Carried 16 | 2 14 14 16 15 15 16 16 15 15 4 Class Distribution -------------------- 65% | Gunner 15% | Scavenger-Gunner 11% | Mutant 6% | Scavenger-Executioner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Executioner | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Matter Collected 3017 | 200 138 256 432 581 191 182 237 401 36 363 Remotely . | . . . . . . . . . . . Salvage Created 3805 | . 193 316 1155 739 274 193 287 196 45 407 Parts 227 | . 12 22 62 62 16 7 9 9 5 23 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 37 | . . . . . 16 7 . 9 5 . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Combat Hostiles Destroyed 88 | . 7 11 24 13 8 4 5 4 1 11 Guns 70 | . 7 11 17 12 8 4 1 2 1 7 Cannons 18 | . . . 7 1 . . 4 2 . 4 Classes Destroyed 11 | . 2 1 3 4 1 . . . . . Worker 2 | . . . . 1 . . . . . 1 Builder 1 | . . . . 1 . . . . . . Operator 1 | . . . . 1 . . . . . . Watcher 6 | . . . 1 4 . . 1 . . . Swarmer 24 | . 3 4 4 4 4 . . . . 5 Grunt 34 | . 4 6 10 4 2 2 3 . . 3 Brawler 3 | . . . 1 1 . 1 . . . . Duelist 1 | . . . . . 1 . . . . . Sentry 10 | . . 1 7 1 . . 1 . . . Hunter 9 | . . . 2 . . . . 4 1 2 Programmer 7 | . . . . 3 1 1 1 . . 1 Best Kill Streak 7 | . 5 5 4 7 4 3 4 2 1 6 Combat Bots Only 5 | . 5 5 4 5 4 3 4 2 1 5 Max Kills in Single Turn 2 | . 1 1 2 2 2 1 1 1 1 1 Gunslinging 1 | . . . 1 . . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Damage Taken 5005 | . 163 321 541 276 113 71 152 309 17 3042 Core 1256 | . 47 58 78 24 . 12 . 26 . 1011 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 90 | 100 81 85 85 . . 94 . . 96 . Volleys Fired 161 | . 16 13 38 29 10 9 11 13 2 20 Largest 6 | . 2 3 4 5 5 5 5 5 5 6 Hottest 272 | . 46 69 272 144 148 148 148 148 148 245 Shots Fired 701 | . 32 39 148 145 48 45 55 63 10 116 Gun 526 | . 32 39 104 116 39 36 44 51 8 57 Cannon 175 | . . . 44 29 9 9 11 12 2 59 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 657 | . 32 39 104 145 48 45 55 63 10 116 Thermal 44 | . . . 44 . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 53 | . 18 53 31 33 18 14 18 26 24 27 Robot Miss Streak 3 | . 2 2 2 3 1 2 1 1 . 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 6 | . 2 . 4 . . . . . . . Max Gunslinging Chain 2 | . 1 . 2 . . . . . . . Shots Hit Robots 468 | . 31 26 101 85 28 29 44 52 9 63 Core Hits 187 | . 13 18 43 34 15 9 16 14 4 21 Critical Hits 5 | . . 1 2 1 . . . 1 . . Critical Kills 1 | . . . 1 . . . . . . . Critical Parts Destroyed 4 | . . 1 1 1 . . . 1 . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7985 | . 412 465 1702 1598 503 517 764 665 136 1223 Guns 6386 | . 412 465 1288 1346 459 442 605 490 114 765 Cannons 1592 | . . . 408 252 44 75 159 175 22 457 Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Ramming 7 | . . . 6 . . . . . . 1 Kinetic 7570 | . 412 465 1288 1598 503 517 764 665 136 1222 Thermal 408 | . . . 408 . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 1 | . . . . 1 1 1 . . . . Average Corruption 1 | . . . . 1 1 1 . . . . Corruption Purged . | . . . . . . . . . . . Effects 10 | . . . . . 7 3 . . . . Message Errors 6 | . . . . . 5 1 . . . . Energy Discharges 2 | . . . . . 1 1 . . . . Targeting Errors 2 | . . . . . 1 1 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 52 | . . . 7 . . . . . . 45 Projectiles 52 | . . . 7 . . . . . . 45 Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 13 | . . . . 1 . 1 . 1 . 10 Impact . | . . . . . . . . . . . Kinetic 11 | . . . . 1 . 1 . 1 . 8 Secondary 2 | . . . . . . . . . . 2 Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed 3 | . . . 2 . . . . . . 1 Targets Rammed 3 | . . . 2 . . . . . . 1 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 479 | . 10 16 423 479 312 394 201 381 148 377 Average Temperature 135 | . 4 7 117 147 151 195 76 162 77 139 Received Heat Transfer 819 | . 93 87 297 102 . 27 51 . . 162 Effects 16 | . . . 3 3 2 2 1 . . 5 Shutdowns 4 | . . . 1 2 . 1 . . . . Energy Bleed 2 | . . . . 1 . 1 . . . . Interference 10 | . . . 2 . 2 . 1 . . 5 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . . . 2 . . . . . . . Heat Transferred 740 | . . . 740 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Peak Influence 547 | . 170 331 547 347 . . 144 . . 367 Average Influence 167 | . 75 163 349 173 . . 52 . . 108 Maximum Alert Level 2 | . . 1 2 1 . . . . . 1 Low Security (%) 73 | 100 100 76 18 86 . . 100 . . 80 Level 1 15 | . . 23 32 13 . . . . . 19 Level 2 10 | . . . 49 . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 13 | . . . 6 3 . . 2 . . 2 Investigation 2 | . . . 1 . . . . . . 1 Extermination 3 | . . . . 2 . . 1 . . . Reinforcement 5 | . . . 2 1 . . 1 . . 1 Assault . | . . . . . . . . . . . Garrison 3 | . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Distress Signals 8 | . 2 1 3 2 . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 118 | . 11 16 30 19 8 4 7 3 1 19 Peak Tracking Total 6 | . 5 5 4 4 4 3 4 2 1 6 Tactical Retreats 5 | . . . 1 . . . . . . 4 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Traps Triggered 4 | . . . 1 . . . 2 . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Machines Disabled 5 | . . . 1 2 . . . . . 2 Max in Single Turn 1 | . . . 1 1 . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Machines Accessed 6 | . . . 1 2 . . 2 . . 1 Terminals 1 | . . . . 1 . . . . . . Fabricators 1 | . . . . . . . . . . 1 Repair Stations 2 | . . . . 1 . . 1 . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . . 1 . . . 1 . . . Garrison Access . | . . . . . . . . . . . Total Hacks 12 | . . . 4 3 . . 3 . . 2 Successful 9 | . . . 4 1 . . 2 . . 2 Failed 3 | . . . . 2 . . 1 . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 1 | . . . . 1 . . . . . . Fabricators 2 | . . . . . . . . . . 2 Repair Stations 3 | . . . . 2 . . 1 . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 6 | . . . 4 . . . 2 . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks . | . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . 2 Network Status 1 | . . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . . 1 Repair Station Hacks 1 | . . . . 1 . . . . . . Scan Component 1 | . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 6 | . . . 4 . . . 2 . . . Insert Component 2 | . . . 1 . . . 1 . . . Analyze 4 | . . . 3 . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 3 | . . . . 1 . . 2 . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . . 1 . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 2 | . . . 1 . . . 1 . . . Part Schematics Acquired 2 | . . . 1 . . . 1 . . . Parts Damaged 1 | . . . . . . . 1 . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 1 1 . 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Turns Passed 5933 | 79 371 342 928 1093 631 616 775 308 123 667 Spaces Moved 3018 | 45 168 165 432 603 372 372 418 172 73 198 Core 20 | 20 . . . . . . . . . . Treads 2991 | 25 168 165 432 603 372 372 416 172 73 193 Legs 7 | . . . . . . . 2 . . 5 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 160 160 160 Average Speed 160 | 153 160 160 160 160 160 160 160 160 160 165 Slowest Speed 250 | 200 160 160 180 160 160 160 240 160 160 250 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 29 | 4 31 24 47 22 71 49 13 41 11 7 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . 1 . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . . . 1 2 . 1 . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 60 | . . . . 9 7 8 5 4 1 26 Melee . | . . . . . . . . . . . Projectile 55 | . . . . 4 7 8 5 4 1 26 AOE 5 | . . . . 5 . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Total 3876 | 52 240 214 618 702 397 383 504 190 77 499 Wait 533 | . 27 33 100 44 14 . 44 5 3 263 Move 3008 | 44 167 164 431 602 371 371 417 171 72 198 Hop . | . . . . . . . . . . . Pick Up 49 | 2 14 2 14 10 . . 5 . . 2 Fast Attach 18 | 6 4 . 5 . . . 3 . . . Attach 16 | . . 2 2 3 . . 2 1 . 6 Detach 10 | . 3 . 3 1 . . . . . 3 Swap 33 | . 2 . 7 3 . 2 16 . . 3 Drop 43 | . 7 . 16 10 . 1 6 . . 3 Fire 161 | . 16 13 38 29 10 9 11 13 2 20 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 3 | . . . 2 . . . . . . 1 Escape Stasis . | . . . . . . . . . . . Rewire 2 | . . . . . 2 . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 44 | -11/Scrapyard | Discovered new exit (range 14) 80 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 347 | -10/Materials | Discovered new exit (range 10) 451 | -10/Materials | Entered another Materials area 451 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 592 | -9/Materials | Discovered new exit (range 9) 698 | -9/Materials | Discovered new exit (range 16) 739 | -9/Materials | Build established: Gunner 793 | -9/Materials | Entered another Materials area 793 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1676 | -8/Materials | Discovered new exit (range 15) 1721 | -8/Materials | Entered Factory 1721 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2792 | -7/Factory | Discovered new exit (range 5) 2814 | -7/Factory | Entered Lower Caves 3282 | -7/Lower Caves | Learned 8 Factory zone layouts 3433 | -7/Lower Caves | Discovered new exit (range 8) 3445 | -7/Lower Caves | Entered another Lower Caves area 3455 | -7/Lower Caves | Discovered new exit (range 14) 3759 | -7/Lower Caves | Learned Factory garrison access intel 4061 | -7/Lower Caves | Entered Factory 4061 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4063 | -6/Factory | Loaded intel: 4 garrison access locations 4636 | -6/Factory | Build established: Scavenger-Gunner 4820 | -6/Factory | Discovered new exit (range 7) 4836 | -6/Factory | Entered Lower Caves 5112 | -6/Lower Caves | Discovered new exit (range 5) 5144 | -6/Lower Caves | Entered another Lower Caves area 5182 | -6/Lower Caves | Discovered new exit (range 14) 5267 | -6/Lower Caves | Entered Factory 5267 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5783 | -5/Factory | Lost 11 parts (4n3u4w) 5856 | -5/Factory | Core integrity fell below 50% 5904 | -5/Factory | Core integrity fell below 20% 5934 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05687_ Adv. Assault Cannon destroyed. 05688_ Lgt. Treads destroyed. 05700_ Imp. Treads destroyed. 05703_ Enh. Autogun destroyed. 05706_ Adv. Assault Cannon destroyed. 05712_ S-27 Virus destroyed. 05716_ R-10 Processor collects Lgt. Nuclear Core. 05716_ R-10 Processor collects Autogun. 05717_ Imp. Medium Armor Plating destroyed. 05720_ R-10 Processor collects VTOL Module. 05722_ K-01 Serf collects debris. 05739_ Imp. Heat Sink destroyed. 05740_ Gauss Rifle destroyed. 05752_ Imp. Medium Treads destroyed. 05784_ Imp. Heat Sink destroyed. 05800_ Adv. Assault Cannon destroyed. 05823_ Dropped Lrg. Storage Unit. 05824_ Dropped Adv. Assault Cannon. 05871_ R-10 Processor collects Imp. Titanium Leg. 05912_ R-10 Processor collects Lrg. Storage Unit. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????? ?????????????????? | | ??????????????????????????? ?????????????????? | | ??????????????????????????# "????????????????? | | ??????????????????????????# "?????? ????????? | | ??????????????????????????# "????? ??????? | | ??????????????????????????# % ?? #?????? | | ??????????????????????????# """"" %" #?????? | | ????????????????????####### """"" #?????? | | ????????????????????? """ ???????? | | ?????????????????????? ????????? | | ???????????????????? ??? 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[ #?????????? | | ?????????????????????? #??# [ u +?????????? | | ??????????????????????# #?# #?????????? | | ???????????????????????# ## #?????????? | | ????????????????????????# # #??????????????? | | ?????????????????########## #??????????????? | | ?????????????????# s*!*s@s #??????????????? | | ?????????????????# ########### ####??????????????? | | ????????????????????????????## #?????????????????? | | ??????????????????????????#### ##????????????????? | | ?????????????????????????## == #????????????????? | | ????????????????????+ % #????????????????? | | ????????????????????# # #????????????????? | | ??????????????????+ # ### ##????????????????? | | ????????????????? # [ ?# ??# #?????????????????? | | ????????????????????# ??# ??# #?????????????????? | | ????????????????????#????? ??# #?????????????????? | | ?????????????????????????? ??# #?????????????????? | | ????????????????????????## ### #?????????????????? | | ????????????????????######+###+###???????????????? | | ????????????????????# #???????????????? | | ????????????????????# #???????????????? | | ????????????????????# #???????????????? | | ????????????????????# """ """ #???????????????? | | ????????????????????# """ """ #???????????????? | | ????????????????????# """" """" #???????????????? | | ????????????????????# """ """" #???????????????? | | ????????????????????# """ """" #???????????????? | | ????????????????????# "" """" #???????????????? | | ????????????????????# " """" #???????????????? | | ????????????????????# #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Recoil Reduction 6 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Imp. Treads | -8/Materials | Scanalyzed Titanium Leg | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Leap Before You Look Challenges ------------ None Game ------ Seed ImprinterChargeTriangulator Manual? 0 Play Time 01:19:57 Cumulative 21.4 hours Start 2020.03.30 @ 16:09:31 End 2020.03.30 @ 17:31:42 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 31 Rogue 28 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 6 Gallery% 18 Achievement% 12 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9843bbdf-260f-4763-82e2-aeb07d98299b