Cogmind - Beta 11 X4 @@@ ROGUE MODE // 2021.05.30 @ 21:00:06 Player: DataConduit SUCKS Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (32) 6400 Robots Destroyed (527) 2635 Value Destroyed (27727) 27727 Prototype IDs (251) 5020 Alien Tech Used (6) 1200 Bonus (57086) 57086 TOTAL SCORE: 104568 Bonus ------- High Alert Combat Kills 2042 Follower Combat Kills 436 Entered Garrisons 800 Used RIF Installer 2000 Network Hubs Disabled 200 Aligned with FarCom 300 Met Data Miner 300 Used Data Conduit 3000 A7 Reached Mainframe 300 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Met R17 at Research 2000 Pursued by Intercept 1000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Hacked MAIN.C 300 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed Architect 15000 Win 3000 Friendly Fire -1092 Cogmind --------- Core Integrity 302/1600 Matter 289/300 Energy 199/1190 System Corruption 0% Temperature Cool (0) Movement Hovering (14) Location Near Former Tau Ceti IV Parts ------- > --- POWER (2) -------- Graviton Reactor Improved Quantum Reactor > --- PROPULSION (6) --- Cooled Linear Gravjet Cooled Linear Gravjet Cooled Linear Gravjet Cooled Linear Gravjet Cooled Linear Gravjet Cooled Linear Gravjet > --- UTILITY (13) ----- Experimental Cooling System Experimental Cooling System Experimental Energy Well Experimental Optical Array Experimental Targeting Computer Experimental Targeting Computer Experimental Target Analyzer Advanced Kinecellerator Experimental Weapon Cycler Experimental Phase Shifter Layered Medium Armor Plating Thermal Barrier > --- WEAPON (5) ------- Cooled Plasma Rifle Neutron Cannon Neutron Cannon Light Antimatter Cannon Graviton Cannon > --- INVENTORY (5) ---- Improved Quantum Reactor Cooled Q-thruster Improved Lightning Gun Hypervelocity Linear Accelerator Peak State ------------ > --- POWER ------------ Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- Biometal Heavy Treads Biometal Heavy Treads Experimental Biometal Heavy Treads > --- UTILITY ---------- Experimental Coolant Injector Huge Storage Unit Experimental Energy Well Experimental Optical Array Experimental Targeting Computer Experimental Targeting Computer Advanced Armor Integrity Analyzer Precision Matter Filter Advanced Kinecellerator Experimental Weapon Cycler Heavy Regenerative Plating AEGIS Remote Shield > --- WEAPON ----------- Heavy Flak Cannon Heavy Flak Cannon Heavy Flak Cannon Perforator > --- INVENTORY -------- Vortex Chain Reactor Armored Heavy Treads Enhanced Armored Heavy Treads Advanced Cooling System Advanced Matter Compressor Experimental Matter Compressor Experimental Matter Compressor Precision Matter Filter Long-range Tractor Beam Core Reset Matrix Heavy Flak Cannon Heavy Flak Cannon Heavy Flak Cannon Heavy Flak Cannon Heavy Hardcell Cannon Graviton Cannon [Rating: 231] Favorites ----------- Power Vortex Chain Reactor Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Vortex Chain Reactor Propulsion Improved Treads Treads Improved Treads Leg Enhanced Flexi-carbon Leg Hover Unit Cooled Linear Gravjet Flight Unit Cooled Q-thruster Utility Huge Storage Unit Device Improved Cooling System Storage Huge Storage Unit Processor Experimental Targeting Computer Hackware Deep Network Scanner Protection Medium Reactive Plating Weapon Heavy Flak Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Flak Cannon Launcher Rocket Launcher Special Weapon Advanced Remote Datajack Impact Weapon Impact Mace Slashing Weapon Katana Piercing Weapon Plasma Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Ext Cet Arc Hub Fac Arm Lab Res Res Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 . . . 2 . . . . 2 . 2 . . . . . . 2 . . 2 2 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Propulsion 4 | . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . . . Utility 10 | . . . 1 . . . . . . . 1 . . . . 2 . 1 . . . . . . 2 . . . 1 2 . . Weapon 3 | . . . . . . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . Parts Attached 838 | 7 40 7 9 3 . . 48 3 . 1 51 6 14 21 3 3 16 11 14 14 28 5 13 16 14 34 10 62 58 23 127 177 Power 51 | 1 2 . . . . . 2 . . . 5 1 . . 1 1 1 . 1 1 3 . . 1 1 1 1 2 5 2 9 10 Engine 10 | 1 2 . . . . . 2 . . . 2 . . . 1 1 . . 1 . . . . . . . . . . . . . Core 9 | . . . . . . . . . . . 3 1 . . . . . . . 1 3 . . 1 . . . . . . . . Reactor 32 | . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 1 2 5 2 9 10 Propulsion 140 | 2 15 1 2 . . . 12 . . . 8 . 3 4 . . 4 1 4 . 7 1 1 . . 2 . 15 8 1 18 31 Treads 88 | 2 11 1 2 . . . 12 . . . 8 . 3 1 . . 4 1 4 . 7 1 1 . . 2 . 2 5 1 18 2 Leg 34 | . 4 . . . . . . . . . . . . 3 . . . . . . . . . . . . . 13 3 . . 11 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Flight 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Utility 303 | 2 8 . 1 1 . . 12 2 . 1 15 3 6 9 1 2 6 4 6 6 8 2 6 8 8 19 5 21 19 11 59 52 Device 185 | 1 . . . . . . 7 2 . . 11 2 4 7 . . 2 2 6 4 3 1 3 1 5 16 2 7 14 5 38 42 Storage 33 | . 6 . . 1 . . . . . . 1 1 . . . . 1 1 . 2 . . 2 . 1 . 1 1 1 3 7 4 Processor 18 | 1 . . . . . . 1 . . . 1 . 2 . 1 . 1 . . . . . . . . . . . 1 . 8 2 Hackware 14 | . . . . . . . . . . . 1 . . . . 1 . . . . 2 . . 3 1 2 1 1 . 2 . . Protection 53 | . 2 . 1 . . . 4 . . 1 1 . . 2 . 1 2 1 . . 3 1 1 4 1 1 1 12 3 1 6 4 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 344 | 2 15 6 6 2 . . 22 1 . . 23 2 5 8 1 . 5 6 3 7 10 2 6 7 5 12 4 24 26 9 41 84 Energy Gun 31 | . 3 . 2 . . . 3 . . . . . . . . . . . . . . . . . . . 1 2 3 . 1 16 Energy Cannon 7 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 2 Ballistic Gun 89 | 2 4 4 . . . . 15 1 . . 14 2 1 5 1 . 4 3 2 5 4 . 3 . 3 1 . 5 5 1 4 . Ballistic Cannon 144 | . . . . . . . 1 . . . . . . . . . . . . . 6 2 3 6 . 7 2 9 8 7 27 66 Launcher 25 | . 4 2 4 1 . . 3 . . . . . . . . . 1 . . . . . . . . . . 4 4 . 2 . Special Weapon 6 | . 2 . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . 1 . . 1 . Impact Weapon 29 | . . . . 1 . . . . . . 1 . . 2 . . . 3 1 2 . . . 1 1 4 1 2 4 1 5 . Slashing Weapon 12 | . . . . . . . . . . . 7 . 4 1 . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 38 | . . . . . . . 1 . . . 1 . . . . . . . . . 2 . . . . . 3 1 . . 10 20 Corrupted Parts 18 | . . . . . . . 4 . . . . . . 1 . . 1 . . . . . 1 . . . . 2 1 . 8 . System Corruption 96 | . . . . . . . 19 . . . . . . 2 . . 8 . . . . . 1 . . . . 18 3 . 45 . Parts Lost 108 | . . . . . . . 3 . . . 1 2 1 4 . . 2 . . 1 8 . . 3 . 3 . 18 7 1 6 48 Power 7 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 . . 4 Propulsion 22 | . . . . . . . . . . . . . . 2 . . . . . . 3 . . . . . . 6 3 . 1 7 Utility 33 | . . . . . . . 2 . . . . . . 2 . . 1 . . . 2 . . 1 . 1 . 3 . . 4 17 Weapon 46 | . . . . . . . 1 . . . 1 2 1 . . . 1 . . 1 3 . . 1 . 2 . 8 3 1 1 20 Highest Loss Streak 22 | . . . . . . . 3 . . . 1 2 1 3 . . 1 . . 1 3 . . 3 . 1 . 10 3 1 4 22 Average Slot Usage (%) 88 | . 87 100 99 100 100 100 99 100 100 100 99 99 99 95 100 98 99 98 93 92 89 86 83 83 83 88 87 87 95 91 71 69 Engine 2 | . 14 14 11 11 11 11 9 9 9 9 1 . . . 6 6 . . 2 1 . . . . . . . . . . . . Core 1 | . . . . . . . . . . . 5 7 7 7 . . . . . 3 4 5 5 4 . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . 5 5 2 . . . . . 3 5 5 3 7 6 4 5 Treads 16 | . 22 28 33 33 33 33 26 27 27 27 23 23 23 11 . . 16 23 17 17 14 11 11 11 10 10 10 5 5 14 11 6 Leg 2 | . 5 . . . . . . . . . . . . 10 23 20 3 . . . . . . . . . . 13 16 . . 3 Device 12 | . 4 . . . . . 10 18 18 12 12 14 11 13 7 6 7 12 16 16 9 10 10 7 3 9 9 8 11 16 18 13 Storage 8 | . 17 14 11 11 11 11 9 9 9 9 7 7 7 7 7 6 6 5 5 8 11 5 8 5 8 5 5 6 7 8 8 5 Processor 5 | . . . . . . . . . . . 2 . 2 5 6 6 9 9 5 5 5 5 5 5 5 5 5 4 4 7 12 12 Hackware 2 | . . . . . . . . . . . . . . . . 5 . . . . 6 11 11 15 19 18 15 15 12 13 . . Protection 6 | . 2 14 22 22 22 22 7 . . 5 7 7 6 2 7 11 14 9 11 7 3 5 2 2 5 7 8 8 7 1 3 2 Ballistic Gun 16 | . 1 1 . . . . 31 30 36 36 37 37 38 9 38 33 32 27 28 28 28 . 6 10 11 10 1 3 8 . . . Ballistic Cannon 4 | . . . . . . . . 5 . . . . . . . . . . . . . 27 18 15 7 13 17 11 5 14 8 11 Launcher 1 | . 4 26 2 21 22 22 . . . . . . . . . . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 220 | 8 113 40 47 107 107 107 109 106 104 123 130 131 130 129 118 127 154 149 149 150 136 144 135 135 134 143 152 147 171 173 220 207 Greatest Support 245 | 40 43 43 66 63 63 63 69 69 69 69 69 68 68 84 84 84 70 90 130 130 140 150 150 140 140 150 150 225 145 210 245 240 Greatest Overweight (x) 69 | . 4 . . 1 1 1 2 1 1 1 1 5 1 5 1 1 3 1 1 1 1 1 . . . . 1 4 1 . 69 1 Average Overweight (x) 1 | . 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 2 1 1 . . . . . . . . . . . 3 . Largest Inventory Capacity 25 | 5 25 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 5 19 15 15 22 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 16 Most Carried 25 | 5 24 15 15 19 23 24 25 25 25 25 25 25 25 22 25 25 25 25 25 25 25 24 25 25 23 25 25 25 25 25 25 25 Average Carried 23 | . 12 14 14 17 22 23 23 24 25 24 24 24 24 17 24 24 24 24 24 24 24 22 23 24 21 23 24 23 24 24 24 14 Final Capacity 25 | 5 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 5 15 15 15 19 23 24 25 25 25 25 25 25 20 22 25 25 25 25 25 24 21 24 25 22 22 24 25 23 25 25 24 4 Class Distribution -------------------- 16% | Scavenger-Mutant 14% | Skirmisher 11% | Scavenger-Tank 10% | Mutant 10% | Scavenger-Gunner 7% | Gunner 5% | Scavenger-Skirmisher 4% | Wizard-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Skirmisher | -8/Garrison Skirmisher | -8/Materials Skirmisher | -8/Garrison Skirmisher | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Mutant | -7/Data Miner Scavenger-Tank | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Garrison Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Garrison Scavenger-Tank | -5/Factory Botlord-Skirmisher | -5/Extension Botlord-Tank | -5/Cetus Botlord-Mutant | -5/Archives Botlord-Tank | -5/Hub_04(d) Botlord-Mutant | -4/Factory Hacker-Tank | -4/Armory Hacker-Tank | -4/Lab Wizard-Tank | -3/Research Scavenger-Mutant | -2/Research Wizard-Assassin | -1/Access Scavenger-Mutant | -1/Command Scavenger-Gunner | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Ext Cet Arc Hub Fac Arm Lab Res Res Acc Com Ac0 Matter Collected 26160 | 384 371 298 76 92 . 2 1283 344 . 437 2003 433 518 363 140 191 664 161 866 698 1074 526 678 219 874 1312 145 2059 1660 723 4716 2850 Remotely 12320 | . . . . . . . 145 48 . . 340 . . . . . . . 268 403 743 244 513 219 681 1175 145 1486 1097 688 1978 2147 Salvage Created 26857 | 177 612 215 100 81 . 66 1573 243 . 316 2782 737 722 401 167 318 823 190 914 1280 1954 622 404 243 1291 1543 . 1776 1400 476 2949 2482 Parts 1236 | 8 24 18 4 8 . 8 92 23 . 16 153 33 29 12 4 10 45 6 43 62 71 27 21 18 58 58 . 73 50 15 102 145 Haulers Intercepted 16 | . 2 . 1 . . . 4 . . . 8 . . . . . . . . . . . . . . . . 1 . . . . Recyclers Shooed 9 | 1 1 . . . . . 2 . . . 1 . . . . . . . . . . . . . 1 . . . 2 . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 57 | . . . . . . . . . . . . 24 29 . 4 . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Ext Cet Arc Hub Fac Arm Lab Res Res Acc Com Ac0 Combat Hostiles Destroyed 401 | . 10 7 1 7 . 6 23 11 . 10 35 13 15 4 3 5 18 3 20 15 19 9 4 3 8 28 1 31 27 11 23 31 Melee 9 | . . . . 4 . . . . . . . . . 2 . . . . . . . . . . . . . . 3 . . . Guns 209 | . 3 2 1 . . . 18 4 . 10 35 13 15 1 3 5 15 3 20 15 18 . . . 8 13 . 2 4 . . 1 Cannons 128 | . 7 . . . . . . 7 . . . . . . . . . . . . 1 9 4 3 . 15 1 8 11 11 21 30 AOE 40 | . . 5 . 3 . 6 5 . . . . . . . . . 3 . . . . . . . . . . 11 7 . . . Classes Destroyed 21 | 3 4 1 . . . 1 5 . . . 1 2 . . . . . . 1 . . . . . . 1 . 2 . . . . Worker 23 | 2 . 1 . . . . 5 . . . 2 . . . . . . . . 3 1 . . 1 5 . . 1 2 . . . Builder 15 | . . . . . . . 3 . . . 3 . . . . . . . . . 1 . . 3 3 . . . 2 . . . Tunneler 9 | 3 . 1 . . . 1 2 . . . 1 . . . . . . . . . . . . . . . . . 1 . . . Hauler 16 | . 2 . 1 . . . 4 . . . 8 . . . . . . . . . . . . . . . . 1 . . . . Recycler 37 | 1 3 . . . . . 3 . . . 10 . . . . . . . . 2 4 . . . 4 . . . 3 1 6 . Mechanic 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . Operator 11 | . 1 . . . . . . . . . . . . . . . . . . . . . 8 1 . 1 . . . . . . Watcher 5 | . . . . . . . 1 . . . . . . . . . . . . . 1 1 . . . 1 . . . . 1 . Swarmer 89 | . 6 3 . 7 . 3 4 7 . 8 11 2 3 . . . 6 . 11 3 . . . . . . . 6 9 . . . Grunt 122 | . 4 2 1 . . 2 11 2 . 2 8 5 8 . 3 3 6 3 2 6 12 3 . 3 2 20 . 6 3 . 5 . Brawler 8 | . . . . . . . 1 . . . . 1 1 . . . . . 1 . 3 . . . . . . 1 . . . . Duelist 9 | . . . . . . 1 . . . 2 . 2 . . . . 2 . 1 . . . . . 1 . . . . . . . Sentry 43 | . . 2 . . . . 6 . . . 4 1 1 . . 1 4 . 1 5 2 . 4 . 5 1 . . 4 1 1 . Demolisher 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . . Specialist 3 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 1 . Hunter 14 | . . . . . . . 1 2 . . 4 1 . . . . . . 1 . . . . . . . . . . 4 1 . Programmer 42 | . . . . . . . . . . . 8 . 1 . . 1 . . . 1 . . . . . 6 . 3 7 6 9 . Behemoth 6 | . . . . . . . . . . . . 1 1 . . . . . 1 . 2 . . . . . . 1 . . . . Cetus Guard 6 | . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 17 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . 13 Enhanced Hunter 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Enhanced Programmer 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Tracker 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . . . Combat Programmer 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 . Striker 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . . . . Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Thief 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Savage 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Guerrilla 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Best Kill Streak 17 | 4 3 3 2 4 . 3 17 7 . 4 9 10 3 1 3 3 5 3 5 7 11 8 4 5 17 4 1 7 7 3 4 11 Combat Bots Only 11 | . 3 3 1 4 . 3 5 7 . 4 4 10 3 1 3 3 5 3 5 7 10 7 1 3 5 4 1 7 4 3 4 11 Max Kills in Single Turn 5 | 1 1 2 1 3 . 3 4 2 . 2 3 2 2 1 2 1 2 1 2 2 3 3 1 5 2 2 1 2 3 1 2 2 Gunslinging 1 | . . . . . . . . . . 1 1 1 1 . 1 . 1 . 1 . 1 . . . 1 . . . . . . . Exploded 3 | . . 2 . 3 . 3 1 . . . . . . . . . 2 . . . . . . . . . . 2 3 . . . Melee 1 | . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . Uniques/NPCs Destroyed 7 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . 2 3 Data Miner (-7/Data Miner) A5 (-4/Lab) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Ext Cet Arc Hub Fac Arm Lab Res Res Acc Com Ac0 Damage Taken 48045 | . 395 435 . 125 . 155 986 216 . 154 1136 690 457 976 230 307 572 43 817 565 1836 37 274 912 668 1512 260 6458 3388 850 5325 18266 Core 3338 | . 46 30 . 9 . 15 112 13 . 7 97 40 26 224 . . 26 . 28 89 123 . 22 43 12 72 . 560 204 16 230 1294 Absorbed by Shields 5689 | . . . . . . . . . . . . . . . . . . . . . . 36 . . . . . . 83 . 1722 3848 Reduced by Siege Mode 2257 | . . . . . . . . . . . . . . . . . . . 19 15 115 5 32 5 69 132 34 370 73 60 647 681 Core Remaining (%) 72 | 100 . 69 . . . 94 . . . 76 . . . . 44 . 96 . . . . . . 69 . . 92 56 85 . . 18 Volleys Fired 1124 | 21 46 11 2 1 . 4 73 17 . 14 89 23 24 12 5 13 24 4 35 24 40 12 36 6 44 42 10 67 56 20 172 177 Largest 5 | 2 2 2 2 2 . 2 4 4 . 4 5 5 5 2 5 5 5 5 5 5 5 5 5 5 4 5 5 5 5 5 5 5 Hottest 456 | 40 120 66 90 66 . 66 140 119 . 103 137 137 137 46 132 132 139 139 139 146 174 297 254 245 166 247 247 265 282 265 265 456 Shots Fired 3745 | 42 85 22 4 2 . 8 269 65 . 55 435 112 119 24 25 65 99 20 167 118 188 54 76 21 128 183 50 151 176 87 367 528 Gun 2256 | 42 24 16 4 . . . 261 49 . 55 434 112 119 24 25 65 96 20 167 118 181 . 8 12 120 83 10 14 44 3 61 89 Cannon 1371 | . 54 . . . . . . 16 . . . . . . . . . . . . 7 54 68 9 7 100 40 102 125 84 266 439 Launcher 108 | . . 6 . 2 . 8 8 . . . . . . . . . 3 . . . . . . . . . . 35 7 . 39 . Special 10 | . 7 . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . 1 . Kinetic 3383 | 42 6 16 . . . . 234 65 . 55 434 112 119 24 25 65 96 20 167 118 188 54 76 21 127 183 50 112 152 85 312 425 Thermal 179 | . 61 . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 2 . 102 Explosive 36 | . . 6 . 2 . 8 8 . . . . . . . . . 3 . . . . . . . . . . 4 5 . . . Electromagnetic 144 | . 18 . 4 . . . 27 . . . . . . . . . . . . . . . . . . . . 35 5 . 54 1 Robot Hit Streak 84 | 11 6 7 2 . . 6 17 7 . 10 23 34 14 6 8 7 10 7 36 19 82 27 37 9 62 25 10 45 17 42 84 42 Robot Miss Streak 18 | 5 4 1 1 . . . 5 5 . 3 5 2 4 10 2 8 3 4 7 6 4 4 4 2 6 5 4 9 18 6 5 5 Penetration Max 2 | . . . . . . . . . . . 1 1 1 . 1 1 1 . 1 2 2 1 . . 1 1 . . . . 1 1 Secondary Targets 50 | . 1 1 . . . . 7 . . 4 8 7 3 . 2 . 4 . 4 1 6 . . . 2 . . . . . . . Max Gunslinging Chain 2 | . 1 1 . . . . 1 . . 1 1 2 2 . 2 . 1 . 1 1 1 . . . 1 . . . . . . . Shots Hit Robots 2680 | 29 41 14 2 8 . 5 131 33 . 31 242 76 74 64 17 36 54 15 109 71 159 34 52 12 92 131 48 119 156 73 308 444 Core Hits 2294 | 7 20 15 3 7 . 10 80 26 . 14 95 29 28 20 9 12 45 12 80 57 126 30 51 15 39 127 40 151 134 91 345 576 Critical Kills 86 | . . . . . . . . . . 1 2 1 1 . . . 2 . . 6 4 13 8 2 7 8 . 1 . . 3 27 Critical Parts Destroyed 107 | 1 . . . . . . 1 . . . 9 1 2 2 . 1 1 . 2 5 6 15 8 1 10 7 . . . . 6 29 Critical Strikes 211 | 1 . . . . . . 1 . . 1 12 2 3 8 . 1 3 . 2 11 11 29 16 3 18 15 . 1 1 . 10 62 Burn 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Destroy 197 | 1 . . . . . . 1 . . 1 12 2 3 . . 1 3 . 2 11 11 29 16 3 18 15 . 1 . . 9 58 Blast 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Corrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Smash 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Sever 6 | . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . Puncture 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Melee Attacks 224 | . . . . 10 . . . . . . 13 . . 73 . . . 4 1 2 . . . . 6 7 4 8 38 14 44 . Impact 135 | . . . . 10 . . . . . . . . . 16 . . . 4 1 2 . . . . 6 7 4 6 21 14 44 . Slashing 70 | . . . . . . . . . . . 13 . . 57 . . . . . . . . . . . . . . . . . . Piercing 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 17 . . . Sneak Attacks 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 33 | . . . . . . . . . . . . . . 30 . . . . . . . . . . . . . . 3 . . . Damage Inflicted 83563 | 337 794 622 68 350 . 552 3136 634 . 609 5683 1778 1686 2025 488 824 1888 321 2481 1574 4084 936 1313 810 2087 4269 962 5797 5926 2415 15135 13979 Guns 32635 | 337 145 107 33 . . . 2012 421 . 585 5346 1717 1686 113 488 824 1324 321 2481 1535 3927 . 125 163 1846 1852 159 161 1100 . 2208 1619 Cannons 35442 | . 546 . . . . . . 196 . . . . . . . . . . . . 149 936 1167 98 73 2417 803 2738 2730 2385 8844 12360 Explosions 7489 | . 44 459 32 130 . 526 1110 . . . 149 . . . . . 562 . . . . . . 490 . . . 2894 1093 . . . Melee 6674 | . . . . 197 . . . . . . . . . 1912 . . . . . . . . . . 122 . . . 939 30 3474 . Ramming 1323 | . 59 56 3 23 . 26 14 17 . 24 188 61 . . . . 2 . . 39 8 . 21 59 46 . . 4 64 . 609 . Kinetic 64302 | 337 62 107 . . . . 1827 617 . 585 5346 1717 1686 113 488 824 1324 321 2481 1535 4076 936 1292 261 1919 4269 962 2896 3142 2385 10848 11946 Thermal 3462 | . 590 . 32 . . . 26 . . . 133 . . . . . . . . . . . . . . . . 62 586 . . 2033 Explosive 4224 | . . 459 . 130 . 526 1029 . . . . . . . . . 562 . . . . . . . . . . 600 918 . . . Electromagnetic 3578 | . 83 . 33 . . . 240 . . . 16 . . . . . . . . . . . . 490 . . . 2235 277 . 204 . Impact 4692 | . . . . 197 . . . . . . . . . 529 . . . . . . . . . . 122 . . . 340 30 3474 . Slashing 1383 | . . . . . . . . . . . . . . 1383 . . . . . . . . . . . . . . . . . . Piercing 599 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 599 . . . Highest Corruption 50 | . . . . . . . 19 19 19 19 . . . 2 . 1 8 . . . . . 1 7 . 3 5 38 16 2 50 21 Average Corruption 19 | . . . . . . . 18 19 19 19 . . . 1 . 1 1 . . . . . 1 3 . 2 4 17 7 1 26 9 Corruption Purged 66 | . . . . . . . . . . . . . . 2 . . 1 . . . . . 1 . . . . . . . 62 . Effects 984 | . . . . . . . 92 50 1 49 . . . 2 . 1 5 . . . . . . . . 4 13 72 51 5 622 17 Message Errors 219 | . . . . . . . 21 6 . 11 . . . 1 . . 2 . . . . . . . . 2 1 15 17 3 133 7 Matter Fused 199 | . . . . . . . 22 7 1 11 . . . . . . . . . . . . . . . . 5 17 10 . 121 5 Heat Flow Errors 94 | . . . . . . . 10 4 . 6 . . . . . . . . . . . . . . . . 1 7 5 . 58 3 Energy Discharges 94 | . . . . . . . 7 5 . 6 . . . 1 . . 1 . . . . . . . . 1 5 5 4 1 58 . Parts Rejected 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 1 Data Loss (minor) 109 | . . . . . . . 8 10 . 6 . . . . . 1 1 . . . . . . . . . 1 7 4 1 70 . Data Loss (major) 33 | . . . . . . . 5 1 . . . . . . . . . . . . . . . . . . . 3 2 . 22 . Misfires 23 | . . . . . . . 5 2 . 1 . . . . . . 1 . . . . . . . . . . 2 . . 12 . Alerts 17 | . . . . . . . 3 1 . . . . . . . . . . . . . . . . . . . 2 1 . 9 1 Misdirections 152 | . . . . . . . 8 9 . 6 . . . . . . . . . . . . . . . . . 9 3 . 117 . Weapon Failures 39 | . . . . . . . 3 5 . 2 . . . . . . . . . . . . . . . 1 . 4 5 . 19 . Overload Shots 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Overflow Damage 1242 | . 12 15 . 21 . 1 25 1 . . 20 . . 103 . . 10 . . . . . . . 102 20 . 95 175 9 501 132 Projectiles 199 | . 12 . . . . . . 1 . . . . . . . . . . . . . . . . . 20 . . 19 9 6 132 Explosions 170 | . . 15 . . . 1 25 . . . 20 . . . . . 10 . . . . . . . . . . 95 4 . . . Melee 873 | . . . . 21 . . . . . . . . . 103 . . . . . . . . . . 102 . . . 152 . 495 . Knockbacks 312 | . . 1 . 1 . . . 6 . . 1 . . 5 . . . . . . 6 2 7 2 1 24 6 41 53 25 51 80 Impact 20 | . . 1 . 1 . . . . . . 1 . . 5 . . . . . . . . . . . . . . 1 1 10 . Kinetic 283 | . . . . . . . . 5 . . . . . . . . . . . . 6 2 7 2 1 24 6 41 48 21 40 80 Secondary 9 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 4 3 1 . Self-Inflicted Damage 1121 | . . 146 . 7 . 67 79 . . . 47 . . . . . 114 . . . . . . 71 . . . 507 33 . 50 . Shots 40 | . . 4 . 1 . 2 2 . . . 1 . . . . . 3 . . . . . . 1 . . . 19 2 . 5 . Rammed 132 | . 9 5 2 1 . 2 . 1 . 2 23 22 . . . . 1 . . 3 1 . 1 5 4 . . . 4 . 46 . Targets Rammed 145 | . 13 5 2 1 . 3 1 1 . 3 23 23 . . . . 1 . . 3 1 . 1 5 4 . . 1 8 . 46 . Kicked 9 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 . . . Crushed 4 | . . . . . . 1 1 . . 1 . 1 . . . . . . . . . . . . . . . . . . . . Highest Temperature 607 | . 607 90 44 15 . 81 366 204 . 243 145 17 16 8 16 15 42 6 6 42 57 201 474 417 303 290 294 360 418 114 496 426 Average Temperature 93 | . 131 34 23 7 . 39 100 100 . 68 45 9 6 4 6 7 10 6 6 10 20 136 129 209 124 85 149 95 147 47 102 75 Received Heat Transfer 3522 | . 102 126 . . . 36 378 27 . 18 156 135 135 132 121 90 180 45 87 117 603 4 27 18 111 330 . 64 130 9 230 111 Effects 25 | . 5 . . . . . 4 . . . . . . . . . . . . . . . 3 . . . . . 8 . 4 1 Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Energy Bleed 6 | . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 2 . . 1 Interference 13 | . . . . . . . 2 . . . . . . . . . . . . . . . 3 . . . . . 6 . 2 . Matter Decay 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Short Circuit 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage (minor) 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Siege Activations 71 | . . . . . . . . . . . . . . . . . . . 5 3 3 2 5 2 2 8 1 4 2 5 12 17 Total Turns 1639 | . . . . . . . . . . . . . . . . . . . 68 34 136 33 103 25 111 172 39 66 23 120 496 213 Longest Duration 99 | . . . . . . . . . . . . . . . . . . . 29 17 60 22 31 14 99 64 39 39 19 75 97 37 Robots Corrupted 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 1 . 2 . Combat Hostiles 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 1 . 2 . Parts Fried 30 | . 1 . . . . . 1 . . . . 1 . . . . . . . . . 1 . 1 2 . . 14 3 . 6 . Impact Corruptions 28 | . . . . 2 . . . . . . 1 1 . 2 . . . . . . . . . . 3 . . . 5 . 14 . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 8 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . Heat Transferred 2623 | . 1147 . . . . . 50 . . . 100 . . . . . . . . . . . . . . . . 50 518 . . 758 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . 1 . 1 . . . 1 . . . . . . . . . . . . 1 . . . . . . . 2 . . 2 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Ext Cet Arc Hub Fac Arm Lab Res Res Acc Com Ac0 Peak Influence 1061 | 30 187 216 63 184 . 196 624 847 412 522 722 . . . . 90 725 384 766 1002 581 248 313 365 519 1061 . 377 484 720 159 . Initial 412 | . 19 36 . 24 . . 76 327 412 267 273 . . . . . 63 380 189 401 392 7 99 39 163 190 . . 206 66 32 . Average 280 | 17 66 101 44 120 . 139 487 635 412 391 317 . . . . 21 398 351 544 618 266 78 214 105 293 663 . 92 230 178 71 . Maximum Alert Level 3 | . . 1 . . . . 2 3 2 2 3 . . . . . 3 1 3 3 2 1 1 1 2 3 . 1 2 3 2 . Low Security (%) 34 | 100 100 61 100 100 . 100 7 . . . 28 . . . . 100 24 12 2 . 46 84 46 86 23 4 . 83 44 81 15 . Level 1 43 | . . 38 . . . . 1 6 . 60 40 . . . . . 23 87 26 . 33 15 53 13 67 29 . 16 50 1 79 . Level 2 16 | . . . . . . . 91 50 100 39 27 . . . . . 30 . 40 72 20 . . . 9 6 . . 5 14 4 . Level 3 4 | . . . . . . . . 42 . . 3 . . . . . 21 . 31 27 . . . . . 59 . . . 3 . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 61 | . 2 . . . . . 6 . . . 12 . . . . 2 . 2 . 1 3 . . 1 1 6 . 8 10 3 4 . Investigation 11 | . 1 . . . . . 3 . . . 3 . . . . . . . . . . . . 1 . 1 . 1 . 1 . . Extermination 20 | . . . . . . . . . . . 8 . . . . 1 . . . . . . . . . 3 . . 3 2 3 . Reinforcement 19 | . 1 . . . . . 3 . . . 1 . . . . . . 1 . 1 3 . . . 1 . . 4 4 . . . Assault 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . Garrison 2 | . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . Intercept 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 . . . Construction Impeded 5 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . 1 . . . 2 . . . Haulers Reinforced 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Ext Cet Arc Hub Fac Arm Lab Res Res Acc Com Ac0 Distress Signals 48 | . 2 . 1 . . . 1 . . . 4 . . . . . . 1 . 2 1 1 . . . 1 . 4 2 2 26 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 624 | . 37 5 1 9 . 3 38 16 . 10 57 13 17 4 4 5 24 5 20 17 29 9 16 18 16 35 1 69 39 19 34 54 Peak Tracking Total 16 | . 3 3 2 4 . 2 7 6 . 4 8 10 4 2 4 3 6 6 6 3 6 7 1 16 6 5 1 9 5 8 4 7 Tactical Retreats 70 | . 11 . 1 . . . 7 5 . . 3 . 2 . 2 . 8 . 1 2 . . . . 2 3 . 2 1 . 17 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Ext Cet Arc Hub Fac Arm Lab Res Res Acc Com Ac0 Traps Triggered 39 | . 2 . . . . . 3 6 . 2 1 . . . . . 4 . 9 . 1 . . 4 . 1 . . . 1 5 . Indirectly 4 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 2 . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Ext Cet Arc Hub Fac Arm Lab Res Res Acc Com Ac0 Machines Disabled 67 | . 1 4 . . . 1 8 . . . 6 2 . . . 3 2 . 2 3 . . 5 4 5 6 1 1 2 3 3 5 Max in Single Turn 5 | . 1 3 . . . 1 5 . . . 4 1 . . . 1 1 . 1 3 . . 2 3 1 1 1 1 1 2 1 1 Garrison Access 5 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 2 2 . . . Garrison Relay 4 | . . . . . . . . . . . . . . . . . 2 . 2 . . . . . . . . . . . . . Network Hub 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Ext Cet Arc Hub Fac Arm Lab Res Res Acc Com Ac0 Machines Accessed 85 | . 7 . 2 . 2 . 5 . 1 . 13 1 . 3 . 4 . 2 . 2 9 1 . 1 . 2 . 12 7 9 2 . Terminals 52 | . 6 . 2 . . . 4 . . . 10 . . . . 3 . . . 1 9 1 . 1 . . . 5 2 6 2 . Fabricators 8 | . . . . . . . . . . . 2 . . . . . . 1 . . . . . . . 2 . 1 1 1 . . Repair Stations 6 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 2 1 . . Recycling Units 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Garrison Access 9 | . . . . . . . 1 . 1 . 1 . . . . 1 . 1 . . . . . . . . . 2 2 . . . Total Hacks 312 | . 25 . 7 . 2 . 15 . 2 . 26 1 . 22 . 9 . 3 . 3 28 1 . 1 . 15 . 62 52 31 7 . Successful 194 | . 13 . 3 . 2 . 6 . 2 . 7 1 . 22 . 6 . 2 . . 13 1 . 1 . 12 . 51 27 20 5 . Failed 118 | . 12 . 4 . . . 9 . . . 19 . . . . 3 . 1 . 3 15 . . . . 3 . 11 25 11 2 . Catastrophic 18 | . . . 1 . . . 2 . . . 6 . . . . . . . . . 2 . . . . . . . 6 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 110 | . 13 . 3 . 1 . 9 . . . 10 . . . . 3 . . . . 12 . . 1 . 5 . 26 24 1 2 . Terminals 194 | . 23 . 7 . . . 13 . . . 22 . . . . 7 . . . 2 28 1 . 1 . . . 36 28 19 7 . Fabricators 38 | . . . . . . . . . . . 3 . . . . . . 1 . . . . . . . 15 . 6 8 5 . . Repair Stations 31 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 13 12 5 . . Recycling Units 4 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Scanalyzers 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Garrison Access 16 | . . . . . . . 2 . 2 . 1 . . . . 2 . 2 . . . . . . . . . 3 4 . . . Terminal Hacks 105 | . 8 . 2 . 2 . 3 . . . 3 1 . 22 . 3 . . . . 12 1 . . . . . 24 9 10 5 . Record 7 | . . . . . 1 . . . . . . . . 6 . . . . . . . . . . . . . . . . . . Part Schematic 18 | . . . . . . . . . . . . . . 5 . . . . . . 2 . . . . . . 7 3 1 . . Robot Schematic 8 | . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 12 | . 1 . 1 . . . . . . . . . . 3 . 1 . . . . . . . . . . . 5 1 . . . Open Door 11 | . . . . . . . . . . . . 1 . . . . . . . . 5 1 . . . . . . . 3 1 . Level Access Points 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Branch Access Points 3 | . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . 1 . . . . Emergency Access Points 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Terminal Index 3 | . 1 . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . Unreport Threat 17 | . 1 . . . . . . . . . 1 . . . . 1 . . . . 4 . . . . . . 1 4 4 1 . Locate Traps 5 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 . 1 1 . Disarm Traps 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Maintenance Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Patrol Status 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Recall Investigation 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Recall Reinforcements 2 | . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Hauler Manifests 4 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . Registered Components 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Zone Layout 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . 3 4 4 . . Network Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Load Schematic 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 1 1 . . Build 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . 1 3 3 . . Repair Station Hacks 22 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 8 3 . . Scan Component 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 4 2 . . Repair 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 4 1 . . Recycling Unit Hacks 3 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Process 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Report Inventory 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Matter 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Scanalyzer 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Insert Component 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Garrison Access Hacks 16 | . . . . . . . 2 . 2 . 1 . . . . 2 . 2 . . . . . . . . . 3 4 . . . Unlock Access 4 | . . . . . . . 1 . 1 . . . . . . 1 . 1 . . . . . . . . . . . . . . Seal Access 5 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 2 2 . . . Coupler Status 7 | . . . . . . . 1 . 1 . . . . . . 1 . 1 . . . . . . . . . 1 2 . . . Unauthorized Hacks 25 | . 4 . 1 . . . 1 . . . 3 . . . . 1 . . . . 1 . . 1 . 4 . 6 2 1 . . Terminals 15 | . 3 . 1 . . . 1 . . . 2 . . . . 1 . . . . 1 . . 1 . . . 4 . 1 . . Assimilate 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Botnet 10 | . 2 . . . . . 1 . . . 2 . . . . 1 . . . . 1 . . . . . . 3 . . . . Operators 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Sabotage 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Fabricators 9 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 4 . 2 2 . . . Report 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Prioritize 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Siphon 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 1 . . . Haulers 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 60 | . 7 . 2 . . . 5 . . . 11 . . . . 4 . 2 . 2 6 . . . . 1 . 7 6 6 1 . Full Trace Events 4 | . . . 1 . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 18 | . . . . . . . . . . . . . . 5 . . . . . . 2 . . . . . . 7 3 1 . . Parts Built 22 | . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . 6 6 . . Matter 1990 | . . . . . . . . . . . . . . . . . . . . . . . . . . 994 . . 426 570 . . Time 416 | . . . . . . . . . . . . . . . . . . . . . . . . . . 230 . . 93 93 . . Total Part Build Rating 110 | . . . . . . . . . . . . . . . . . . . . . . . . . . 50 . . 30 30 . . Parts Repaired 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 4 1 . . Time 512 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 319 167 26 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 139 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 139 . . Retrieved Matter 139 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 139 . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Ext Cet Arc Hub Fac Arm Lab Res Res Acc Com Ac0 Used RIF Installer 4 | . . . . . . . . 1 . 1 . . . . . . 1 . 1 . . . . . . . . . . . . . Hotswap 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Alert ID Control 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Autooverride 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Robots Hacked 5 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 3 . . . . . 1 . Non-combat 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Combat 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Autooverrided 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Robot Hacks Applied 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . find_chute 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . formatsys_high 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Manual 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Relay Couplers Released 18 | . . . . . . . . . . . . . . . . . 8 . 7 . . . . . . . . 3 . . . . Machine Destruction 15 | . . . . . . . . . . . . . . . . . 8 . 7 . . . . . . . . . . . . . Programmers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Attached 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Robots Rewired 11 | . . . . . . . . . . 6 . 2 . . . . . . . . 3 . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Ext Cet Arc Hub Fac Arm Lab Res Res Acc Com Ac0 Total Allies 28 | . . . . . . . . . . 6 . 2 . . . . . . . . 10 . . . 3 . . . . 1 . 6 Largest Group 10 | . . . . . . . . . . 6 . 2 . . . . . . . . 10 10 1 . 2 . . . . 1 . 5 Highest-Rated Group 436 | . . . . . . . . . . 96 . 60 . . . . . . . . 436 436 150 . 89 . . . . 44 . 70 Highest-Rated Ally 156 | . . . . . . . . . . 18 . 30 . . . . . . . . 156 156 150 . 47 . . . . 44 . 15 Total Orders 9 | . . . . . . . . . . . . 3 . . . . . . . . . 1 . . . . . . . 5 . . STAY 7 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . 4 . . ROAM 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Ally Attacks 174 | . . . . . . . . . . 17 . . . . . . . . . . 37 31 . . 7 . . . . . . 82 Total Damage 2758 | . . . . . . . . . . 356 . . . . . . . . . . 647 747 . . 144 . . . . . . 864 Kills 17 | . . . . . . . . . . 4 . . . . . . . . . . 7 4 . . . . . . . . . 2 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Ext Cet Arc Hub Fac Arm Lab Res Res Acc Com Ac0 Robot Analysis Total 117 | . 1 . . . . . . . . . . . . 116 . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . . . . . . . . . 2 2 . 2 . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Ext Cet Arc Hub Fac Arm Lab Res Res Acc Com Ac0 Turns Passed 48463 | 293 1894 850 287 350 808 286 2181 819 28 995 5518 2374 2354 722 771 959 1310 486 1081 419 1286 242 473 122 443 1071 455 2576 1898 975 12935 1202 Spaces Moved 16069 | 137 594 498 122 130 310 101 676 291 10 338 1797 784 895 189 372 119 295 171 326 124 593 103 160 35 144 322 231 1106 439 355 3630 672 Core 352 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 236 113 Treads 13776 | 134 437 498 122 130 310 101 676 291 10 338 1797 784 895 93 . . 295 171 326 124 593 103 160 35 144 322 231 620 101 355 3394 186 Legs 1601 | . 157 . . . . . . . . . . . . 96 372 119 . . . . . . . . . . . 486 338 . . 33 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 219 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 219 Flight 121 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121 Fastest Speed 5 | 50 120 160 160 160 260 260 260 260 260 260 255 255 250 200 200 200 260 260 260 160 160 160 160 160 160 160 160 116 116 158 138 5 Average Speed 238 | 157 253 160 160 236 260 260 261 260 260 260 258 262 250 243 200 200 374 260 260 194 161 165 160 160 160 160 160 149 190 158 324 63 Slowest Speed 3500 | 160 560 160 160 260 260 260 360 260 260 260 260 660 255 660 200 200 460 260 260 260 260 260 160 160 160 160 260 570 270 163 3500 265 Overloaded Moves 158 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 158 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Exploration Rate (%) 44 | 6 77 97 13 48 69 23 58 55 4 46 45 81 85 80 63 7 49 9 55 6 70 67 73 4 8 29 93 42 13 11 67 31 Regions Visited 32 Branch Regions 16 Pre-discovered Areas 26 | . 1 . . . 1 . . . . . . . 1 23 . . . . . . . . . . . . . . . . . . Known Exits Taken 9 | . . . . . . . 1 . 1 . 1 1 . . 1 1 . 1 . . . . . . . . . 1 1 . . . Unknown Exits Taken 19 | 1 1 1 1 1 1 1 . . . . . . 1 1 . . . . . 1 1 1 1 1 1 1 1 . . 1 1 . Scrap Searched 18 | . . 1 . 1 . . . . . . . 3 9 . 4 . . . . . . . . . . . . . . . . . Spaces Dug 128 | . 3 . . 19 . 21 12 . . . 12 . . . . . . 4 1 2 . . . . 8 3 . 8 15 11 9 . Terrain Destroyed 757 | . 9 67 . 19 . 60 45 . . 1 54 3 4 . . . 46 4 8 11 5 . 3 169 36 4 . 23 87 11 40 48 Melee 65 | . . . . . . . . . . . 12 . . . . . . 4 1 2 . . . . 5 3 . 8 12 11 7 . Projectile 166 | . 6 . . . . . . . . 1 8 3 4 . . . 10 . 7 2 5 . 3 6 31 1 . 2 7 . 22 48 AOE 526 | . 3 67 . 19 . 60 45 . . . 34 . . . . . 36 . . 7 . . . 163 . . . 13 68 . 11 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Ext Cet Arc Hub Fac Arm Lab Res Res Acc Com Ac0 Total 23582 | 169 867 530 208 148 313 113 985 330 12 434 2460 926 960 381 388 810 450 193 476 233 833 144 316 77 256 759 282 1899 1320 700 4444 1166 Wait 4227 | . 113 5 65 . . 3 137 5 . 26 400 50 12 106 2 667 73 . 63 60 128 16 87 15 36 316 7 602 669 251 271 42 Move 16041 | 136 593 497 121 129 309 100 675 290 10 337 1796 784 894 188 371 119 294 171 324 123 592 102 159 35 143 321 230 1105 439 354 3629 671 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 342 | 5 29 1 5 4 4 2 20 1 1 4 35 1 3 11 4 5 19 1 7 2 12 4 9 . 5 22 9 28 20 16 36 17 Fast Attach 263 | 7 11 1 1 . . . 9 . . 1 15 3 2 3 1 1 1 1 5 3 5 2 1 8 2 2 2 17 18 4 60 77 Attach 277 | . 9 1 4 . . . 10 . . . 9 2 10 10 1 2 7 2 1 3 18 3 6 2 6 10 3 33 16 6 35 68 Detach 145 | . 6 . . . . . 2 . . . 5 . 5 3 1 . . 1 . . 5 2 3 1 1 3 3 11 11 3 34 45 Swap 304 | . 20 5 4 3 . . 29 3 . . 27 1 2 8 1 . 8 8 8 8 5 . 6 6 6 22 6 13 24 13 33 35 Drop 409 | . 27 4 4 . . 1 29 1 1 5 48 4 8 6 2 3 17 1 14 5 16 3 8 . 3 14 8 14 26 19 84 34 Fire 1124 | 21 46 11 2 1 . 4 73 17 . 14 89 23 24 12 5 13 24 4 35 24 40 12 36 6 44 42 10 67 56 20 172 177 Melee 181 | . . . . 10 . . . . . . 13 . . 34 . . . 4 1 2 . . . . 6 7 4 8 34 14 44 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 9 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 . . . Crush 133 | . 9 5 2 1 . 3 1 1 . 3 23 22 . . . . 1 . . 3 1 . 1 4 4 . . . 3 . 46 . Escape Stasis 40 | . . . . . . . . 12 . 4 . . . . . . 6 . 18 . . . . . . . . . . . . . Rewire 87 | . . . . . . . . . . 40 . 36 . . . . . . . . 11 . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 4 exits: *Fac x2 / *Sto / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Garrison -5/Factory -5/Garrison (discovered 2 exits: *Fac x2) -5/Factory (discovered 2 exits: [*Fac] / *Ext) -5/Extension (discovered 2 exits: [*Fac] / *Cet) -5/Cetus -5/Archives (discovered 2 exits: *Hub x2) -5/Hub_04(d) -4/Factory -4/Armory (discovered 2 exits: *Res / [*Lab]) -4/Lab -3/Research (discovered 5 exits: *Res x3 / *Tes x2) -2/Research (discovered 4 exits: *Acc x3 / [Qua]) -1/Access -1/Command (discovered 2 exits: [*Sur] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 4 | -11/Scrapyard | Discovered new exit (range 15) 294 | -11/Scrapyard | Entered Materials 343 | -10/Materials | Build established: Mutant 708 | -10/Materials | Discovered new exit (range 13) 916 | -10/Materials | Discovered new exit (range 12) 1513 | -10/Materials | Discovered new exit (range 8) 2188 | -10/Materials | Entered Mines 2194 | -10/Mines | Met a Derelict bent on vengeance 2231 | -10/Mines | Discovered new exit (range 5) 2673 | -10/Mines | Learned Materials terminal intel 2863 | -10/Mines | Discovered new exit (range 15) 3038 | -10/Mines | Entered Materials 3038 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3039 | -9/Materials | Loaded intel: 12 terminal locations 3276 | -9/Materials | Discovered new exit (range 13) 3325 | -9/Materials | Entered Mines 3654 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3654 | -9/Mines | Discovered new exit (range 5) 3675 | -9/Mines | Entered Exiles 3743 | -9/Exiles | Met 8R-AWN 3785 | -9/Exiles | Met EX-HEX 3881 | -9/Exiles | Met EX-DEC 3925 | -9/Exiles | Learned location of Zion (-6) 4110 | -9/Exiles | Met EX-BIN 4146 | -9/Exiles | Aligned with FarCom system 4149 | -9/Exiles | Given EX-Vault access code 4214 | -9/Exiles | Opened EX-Vault 4230 | -9/Exiles | Found Chronowheel 4288 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4452 | -9/Exiles | Discovered new exit (range 14) 4483 | -9/Exiles | Left Exiles lab with Chronowheel 4483 | -9/Exiles | Entered Mines 4748 | -8/Mines | Discovered new exit (range 5) 4769 | -8/Mines | Entered Materials 4769 | -8/Materials | Evolved 2 slots: Weapon x2 5017 | -8/Materials | Lost 3 parts (2u1w) 5030 | -8/Materials | System corruption reached 10% 5161 | -8/Materials | Identified exit to Storage 5461 | -8/Materials | Build established: Skirmisher 6257 | -8/Materials | Discovered new exit (range 16) 6352 | -8/Materials | Build established: Scavenger-Skirmisher 6817 | -8/Materials | Discovered new exit (range 5) 6905 | -8/Materials | Build established: Skirmisher 6939 | -8/Materials | Identified exit to Garrison 6950 | -8/Materials | Entered Garrison 7067 | -8/Garrison | Triggered checkpoint 7178 | -8/Garrison | Discovered new exit (range 9) 7326 | -8/Garrison | Triggered checkpoint 7333 | -8/Garrison | Triggered checkpoint 7375 | -8/Garrison | Destroyed 7 combat bots 7540 | -8/Garrison | Discovered new exit (range 9) 7715 | -8/Garrison | Discovered new exit (range 11) 7759 | -8/Garrison | Installed Relay Interface Framework 7769 | -8/Garrison | Entered Materials 7797 | -8/Materials | Identified exit to Garrison 7797 | -8/Materials | Entered Garrison 7948 | -8/Garrison | Triggered checkpoint 8360 | -8/Garrison | Triggered checkpoint 8369 | -8/Garrison | Triggered checkpoint 8716 | -8/Garrison | Discovered new exit (range 14) 8771 | -8/Garrison | Expanded RIF knowledge: Alert ID Control 8792 | -8/Garrison | Entered Factory 8792 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 10595 | -7/Factory | Build established: Scavenger-Skirmisher 11002 | -7/Factory | Identified exit to Lower Caves 11290 | -7/Factory | Discovered new exit (range 11) 11433 | -7/Factory | Build established: Skirmisher 12016 | -7/Factory | Build established: Scavenger-Skirmisher 12654 | -7/Factory | Discovered new exit (range 15) 12857 | -7/Factory | Build established: Skirmisher 14310 | -7/Factory | Entered Lower Caves 14686 | -7/Lower Caves | Build established: Gunner 14713 | -7/Lower Caves | Learned Factory terminal intel 14858 | -7/Lower Caves | Spotted B-75 Beast 15082 | -7/Lower Caves | Destroyed B-75 Beast 15564 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 15636 | -7/Lower Caves | Destroyed 10 combat bots 16013 | -7/Lower Caves | Identified exit to Lower Caves 16684 | -7/Lower Caves | Entered another Lower Caves area 16687 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 17088 | -7/Lower Caves | Spotted B-75 Beast 17105 | -7/Lower Caves | Destroyed B-75 Beast 17447 | -7/Lower Caves | Learned Factory emergency access door positions 17635 | -7/Lower Caves | Discovered new exit (range 9) 18205 | -7/Lower Caves | Learned location of Extension (-5) 18390 | -7/Lower Caves | Build established: Tank 19038 | -7/Lower Caves | Entered Data Miner 19038 | -7/Data Miner | Discovered new exit (range 6) 19086 | -7/Data Miner | Met Data Miner 19133 | -7/Data Miner | Learned location of Section 7 (-2) 19133 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 19171 | -7/Data Miner | Received God Mode back door access code from Data Miner 19213 | -7/Data Miner | Activated Chronowheel 19222 | -7/Data Miner | Destroyed Data Miner 19225 | -7/Data Miner | Interfaced with the Data Conduit 19339 | -7/Data Miner | Lost 3 parts (2n1u) 19371 | -7/Data Miner | Core integrity fell below 50% 19511 | -7/Data Miner | Build established: Mutant 19634 | -7/Data Miner | Found Prototype Hackware 19639 | -7/Data Miner | Found Prototype Hackware 19760 | -7/Data Miner | Entered Proximity Caves 19873 | -6/Proximity Caves | Spotted B-75 Beast 19891 | -6/Proximity Caves | Build established: Scavenger-Tank 20070 | -6/Proximity Caves | Identified exit to Factory 20279 | -6/Proximity Caves | Learned Factory emergency access door positions 20531 | -6/Proximity Caves | Entered Factory 20531 | -6/Factory | Evolved 2 slots: Utility x2 20533 | -6/Factory | Loaded intel: 258 machine locations 20534 | -6/Factory | Loaded intel: 20 terminal locations 21453 | -6/Factory | Garrison activated, responded to threat 21490 | -6/Factory | Identified exit to Garrison 21490 | -6/Factory | Entered Garrison 21491 | -6/Garrison | Loaded intel: 23 machine locations 21580 | -6/Garrison | Triggered checkpoint 21660 | -6/Garrison | Garrison Relay disabled 21961 | -6/Garrison | Spotted B-75 Beast 21961 | -6/Garrison | Spotted B-75 Beast 22074 | -6/Garrison | Triggered checkpoint 22237 | -6/Garrison | Garrison Relay disabled 22386 | -6/Garrison | Triggered checkpoint 22395 | -6/Garrison | Triggered checkpoint 22476 | -6/Garrison | Triggered checkpoint 22631 | -6/Garrison | Discovered new exit (range 13) 22678 | -6/Garrison | Expanded RIF knowledge: Autooverride 22800 | -6/Garrison | Entered Factory 22800 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 22802 | -5/Factory | Loaded intel: 233 machine locations 22916 | -5/Factory | Build established: Scavenger-Skirmisher 23221 | -5/Factory | Build established: Scavenger-Tank 23259 | -5/Factory | Garrison activated, responded to threat 23286 | -5/Factory | Identified exit to Garrison 23286 | -5/Factory | Entered Garrison 23287 | -5/Garrison | Loaded intel: 19 machine locations 23394 | -5/Garrison | Triggered checkpoint 23438 | -5/Garrison | Garrison Relay disabled 23627 | -5/Garrison | Spotted B-75 Beast 23653 | -5/Garrison | Triggered checkpoint 23683 | -5/Garrison | Destroyed B-75 Beast 23925 | -5/Garrison | Discovered new exit (range 9) 23994 | -5/Garrison | Triggered checkpoint 24029 | -5/Garrison | Garrison Relay disabled 24194 | -5/Garrison | Triggered checkpoint 24307 | -5/Garrison | Discovered new exit (range 13) 24354 | -5/Garrison | Expanded RIF knowledge: Hotswap 24367 | -5/Garrison | Entered Factory 24368 | -5/Factory | Loaded intel: 275 machine locations 24496 | -5/Factory | Discovered new exit (range 6) 24748 | -5/Factory | Destroyed 7 combat bots 24750 | -5/Factory | Discovered new exit (range 16) 24786 | -5/Factory | Entered Extension 24787 | -5/Extension | Loaded intel: 39 machine locations 24974 | -5/Extension | Build established: Botlord-Skirmisher 25094 | -5/Extension | Spotted B-75 Beast 25120 | -5/Extension | Spotted B-75 Beast 25136 | -5/Extension | Destroyed B-75 Beast 25143 | -5/Extension | Destroyed B-75 Beast 25173 | -5/Extension | Lost 3 parts (1n1u1w) 25186 | -5/Extension | Disrupted transfer network 25243 | -5/Extension | Destroyed 7 combat bots 25294 | -5/Extension | Identified Ghost Barrier 25308 | -5/Extension | Destroyed 10 combat bots 25317 | -5/Extension | Lost 3 parts (2n1u) 25353 | -5/Extension | Identified Deep Network Scanner 25355 | -5/Extension | Rescued a captive Derelict 25359 | -5/Extension | Rescued a captive Derelict 25399 | -5/Extension | Rescued a captive Derelict 25400 | -5/Extension | Rescued a captive Derelict 25542 | -5/Extension | Rescued a captive Derelict 25577 | -5/Extension | Rescued a captive Derelict 25580 | -5/Extension | Rescued a captive Derelict 25707 | -5/Extension | Rescued A7 25924 | -5/Extension | Build established: Botlord-Tank 26014 | -5/Extension | Discovered new exit (range 16) 26016 | -5/Extension | Discovered new exit (range 15) 26072 | -5/Extension | Entered Cetus 26072 | -5/Cetus | Accompanied by 10 allies (A7) 26073 | -5/Cetus | Loaded intel: 24 machine locations 26077 | -5/Cetus | Acquired a Cetus Manufacturing Module code from A7 26093 | -5/Cetus | Spotted Cetus Guard 26095 | -5/Cetus | Spotted Cetus Guard 26101 | -5/Cetus | Allies destroyed Cetus Guard 26103 | -5/Cetus | Spotted Cetus Guard 26119 | -5/Cetus | Destroyed Cetus Guard 26122 | -5/Cetus | Destroyed Cetus Guard 26217 | -5/Cetus | Escorted A7 to Cetus Mainframe 26234 | -5/Cetus | Discovered new exit (range 16) 26267 | -5/Cetus | Spotted Cetus Guard 26275 | -5/Cetus | Destroyed Cetus Guard 26275 | -5/Cetus | Destroyed Cetus Guard 26279 | -5/Cetus | Destroyed Cetus Guard 26279 | -5/Cetus | Destroyed Cetus Guard 26300 | -5/Cetus | Destroyed 7 combat bots 26314 | -5/Cetus | Entered Archives 26314 | -5/Archives | Accompanied by 1 ally (A7) 26315 | -5/Archives | Loaded intel: 8 machine locations 26319 | -5/Archives | Received a hacking code to weaken MAIN.C 26541 | -5/Archives | Discovered new exit (range 16) 26567 | -5/Archives | Discovered new exit (range 16) 26787 | -5/Archives | Entered Hub_04(d) 26787 | -5/Hub_04(d) | Discovered new exit (range 11) 26788 | -5/Hub_04(d) | Loaded intel: 90 machine locations 26893 | -5/Hub_04(d) | Network Hub disabled 26893 | -5/Hub_04(d) | Spotted Lightning 26893 | -5/Hub_04(d) | Spotted Lightning 26893 | -5/Hub_04(d) | Spotted Lightning 26893 | -5/Hub_04(d) | Spotted Lightning 26893 | -5/Hub_04(d) | Spotted Lightning 26893 | -5/Hub_04(d) | Spotted Lightning 26893 | -5/Hub_04(d) | Spotted Lightning 26893 | -5/Hub_04(d) | Spotted Lightning 26893 | -5/Hub_04(d) | Spotted Lightning 26893 | -5/Hub_04(d) | Spotted Lightning 26893 | -5/Hub_04(d) | Spotted Lightning 26893 | -5/Hub_04(d) | Spotted Lightning 26909 | -5/Hub_04(d) | Entered Factory 26909 | -4/Factory | Evolved 2 slots: Utility x2 26910 | -4/Factory | Loaded intel: 277 machine locations 26937 | -4/Factory | Lost 3 parts (1p1u1w) 27043 | -4/Factory | Spotted B-86 Titan 27335 | -4/Factory | Discovered new exit (range 12) 27352 | -4/Factory | Entered Armory 27353 | -4/Armory | Loaded intel: 87 machine locations 27368 | -4/Armory | Found Exp. Terrain Scan Processor 27371 | -4/Armory | Found Exp. Terrain Scan Processor 27462 | -4/Armory | Fabricated Hvy. Flak Cannon (x2) 27485 | -4/Armory | Fabricated Hvy. Flak Cannon (x2) 27508 | -4/Armory | Fabricated Hvy. Flak Cannon (x2) 27531 | -4/Armory | Fabricated Hvy. Flak Cannon (x2) 27732 | -4/Armory | Fabricated Exp. Utility Shielding (x1) 27750 | -4/Armory | Local fabrication network quarantined 27772 | -4/Armory | Fabricated Exp. Utility Shielding (x1) 27890 | -4/Armory | First assault squad dispatched 28024 | -4/Armory | Build established: Hacker-Tank 28302 | -4/Armory | Discovered new exit (range 4) 28388 | -4/Armory | Discovered new exit (range 4) 28423 | -4/Armory | Entered Lab 28423 | -4/Lab | Discovered new exit (range 9) 28441 | -4/Lab | Hidden lab's door opened automatically 28441 | -4/Lab | Sensor layout match revealed 28442 | -4/Lab | Gained access to the hidden lab's interior 28444 | -4/Lab | Detected by scanners 28450 | -4/Lab | Confronted by A5 28485 | -4/Lab | Destroyed A5 28550 | -4/Lab | Found Prototype Protection 28550 | -4/Lab | Identified Exp. Powered Armor 28555 | -4/Lab | Found Prototype Energy Gun 28555 | -4/Lab | Identified Hyp. EM Gauss Rifle 28615 | -4/Lab | Found Prototype Special Weapon 28652 | -4/Lab | Found Alien Artifact 28666 | -4/Lab | Found Alien Artifact 28667 | -4/Lab | Identified Integrated Mediator 28667 | -4/Lab | Installed Integrated Mediator, increased core attachment efficiency. 28681 | -4/Lab | Found Alien Artifact 28691 | -4/Lab | Found Alien Artifact 28735 | -4/Lab | Found Deep Network Scanner 28878 | -4/Lab | Entered Research 28878 | -3/Research | Evolved 2 slots: Propulsion x2 28879 | -3/Research | Loaded intel: 91 machine locations 28893 | -3/Research | Identified exit to Testing 29078 | -3/Research | Revision forces began assault on 0b10 29112 | -3/Research | Build established: Wizard-Tank 29123 | -3/Research | Met up with Revision 17++ 29132 | -3/Research | Identified Transdimensional Reconstructor 29132 | -3/Research | Identified Core Expander 29132 | -3/Research | Identified Core Reset Matrix 29132 | -3/Research | Installed Core Expander, added new Utility slot 29284 | -3/Research | Found Com. Tesla Bomb Launcher 29451 | -3/Research | Spotted B-86 Titan 29461 | -3/Research | Destroyed B-86 Titan 29471 | -3/Research | Identified exit to Research 29578 | -3/Research | Research terminal network offline 29954 | -3/Research | Spotted Executioner 29956 | -3/Research | Spotted Striker 29962 | -3/Research | Destroyed Striker 30058 | -3/Research | Spotted Striker 30093 | -3/Research | Intercept squad dispatched 30099 | -3/Research | Spotted Striker 30103 | -3/Research | Spotted Tracker 30107 | -3/Research | Spotted Executioner 30112 | -3/Research | Spotted Combat Programmer 30118 | -3/Research | Destroyed Striker 30121 | -3/Research | Spotted Tracker 30127 | -3/Research | Destroyed Tracker 30138 | -3/Research | System corruption reached 10% 30149 | -3/Research | Destroyed Tracker 30170 | -3/Research | Destroyed 7 combat bots 30176 | -3/Research | Spotted Striker 30179 | -3/Research | Lost 10 parts (3n3u4w) 30204 | -3/Research | Destroyed Striker 30231 | -3/Research | Lost 3 parts (1p2w) 30384 | -3/Research | Identified Gui. Remote Datajack 30437 | -3/Research | Repaired Hvy. Flak Cannon 30453 | -3/Research | Repaired Hvy. Flak Cannon 30622 | -3/Research | Build established: Wizard-Mutant 30691 | -3/Research | Found Hellfire Missile Launcher 30764 | -3/Research | Repaired Exp. Utility Shielding 30864 | -3/Research | Repaired Com. Tesla Bomb Launcher 30973 | -3/Research | Repaired Centrium Light Armor Plating 30973 | -3/Research | Spotted Striker 30981 | -3/Research | Spotted Striker 30982 | -3/Research | Spotted Striker 30983 | -3/Research | Spotted Striker 30990 | -3/Research | Destroyed Striker 30992 | -3/Research | Destroyed Striker 30992 | -3/Research | Destroyed Striker 30993 | -3/Research | Destroyed Striker 31298 | -3/Research | Spotted Executioner 31305 | -3/Research | Destroyed Executioner 31305 | -3/Research | Spotted Striker 31306 | -3/Research | Spotted Striker 31307 | -3/Research | Destroyed Striker 31309 | -3/Research | Destroyed Striker 31309 | -3/Research | Spotted Striker 31352 | -3/Research | Destroyed 7 combat bots 31360 | -3/Research | System corruption reached 30% 31436 | -3/Research | Spotted Striker 31454 | -3/Research | Entered another Research area 31454 | -2/Research | Evolved 2 slots: Power x1, Utility x1 31455 | -2/Research | Loaded intel: 109 machine locations 31683 | -2/Research | Lost 3 parts (1p1n1w) 31966 | -2/Research | Build established: Scavenger-Mutant 31996 | -2/Research | Fabricated Hvy. Flak Cannon (x2) 32032 | -2/Research | Fabricated Hvy. Flak Cannon (x2) 32063 | -2/Research | Fabricated Hvy. Flak Cannon (x2) 32230 | -2/Research | Repaired Exp. Utility Shielding 32264 | -2/Research | Repaired Com. Tesla Bomb Launcher 32287 | -2/Research | Identified exit to Access 32396 | -2/Research | Repaired Enh. Biometal Leg 32452 | -2/Research | Repaired Helical Railgun 32748 | -2/Research | Intercept squad dispatched 32767 | -2/Research | Spotted Tracker 32767 | -2/Research | Spotted Tracker 32771 | -2/Research | Destroyed Tracker 32788 | -2/Research | Destroyed Tracker 32833 | -2/Research | Spotted Combat Programmer 32833 | -2/Research | Spotted Combat Programmer 32845 | -2/Research | Destroyed Combat Programmer 32855 | -2/Research | System corruption reached 10% 32862 | -2/Research | Destroyed Combat Programmer 32953 | -2/Research | Discovered new exit (range 23) 33206 | -2/Research | Build established: Wizard-Assassin 33352 | -2/Research | Entered Access 33352 | -1/Access | Evolved 2 slots: Utility x2 33353 | -1/Access | Loaded intel: 109 machine locations 33532 | -1/Access | Fabricated Hvy. Flak Cannon (x2) 33563 | -1/Access | Fabricated Hvy. Flak Cannon (x2) 33594 | -1/Access | Fabricated Hvy. Flak Cannon (x2) 33658 | -1/Access | Local fabrication network quarantined 34016 | -1/Access | Discovered new exit (range 23) 34044 | -1/Access | Found Antimissile System 34128 | -1/Access | Repaired Exp. Utility Shielding 34327 | -1/Access | Entered Command 34328 | -1/Command | Loaded intel: 64 machine locations 34908 | -1/Command | Spotted M Guard 34917 | -1/Command | Destroyed Combat Programmer 34927 | -1/Command | Spotted Combat Programmer 34928 | -1/Command | System corruption reached 10% 34933 | -1/Command | Destroyed Combat Programmer 34953 | -1/Command | Destroyed M Guard 34967 | -1/Command | Destroyed M Guard 34967 | -1/Command | All MAIN.C guards destroyed 34993 | -1/Command | Lost 4 parts (1n3u) 35041 | -1/Command | Found Corrupted Prototype Device 35041 | -1/Command | Identified AEGIS Remote Shield 35047 | -1/Command | Found Corrupted Prototype Protection 35047 | -1/Command | Identified Hvy. Regenerative Plating 35054 | -1/Command | Found Corrupted Zero-point Reactor 35142 | -1/Command | Found Corrupted Zero-point Reactor 35143 | -1/Command | System corruption reached 30% 35149 | -1/Command | Found Corrupted Zero-point Reactor 35152 | -1/Command | Found Corrupted Zero-point Reactor 35154 | -1/Command | Found Corrupted Adv. Micro-nuke Launcher 35429 | -1/Command | Met MAIN.C 35429 | -1/Command | Hacked MAIN.C using A7's code 35498 | -1/Command | Destroyed MAIN.C Shell 35501 | -1/Command | MAIN.C activated Command garrisons 35502 | -1/Command | 0b10 Conduit disabled 35545 | -1/Command | Destroyed MAIN.C 35799 | -1/Command | Build established: Scavenger-Tank 36222 | -1/Command | Discovered new exit (range 8) 36552 | -1/Command | Found Adv. Kinecellerator 36556 | -1/Command | Found Exp. Targeting Computer 36578 | -1/Command | Found Prototype Ballistic Cannon 36578 | -1/Command | Identified Perforator 36620 | -1/Command | Build established: Scavenger-Mutant 37944 | -1/Command | Found Vortex Chain Reactor 37947 | -1/Command | Found Zero-point Reactor 37985 | -1/Command | Build established: Scavenger-Gunner 38892 | -1/Command | Found Exp. Targeting Computer 38898 | -1/Command | Found Adv. Kinecellerator 39463 | -1/Command | Build established: Scavenger-Mutant 44894 | -1/Command | Build established: Scavenger-Gunner 47255 | -1/Command | Warped through subspace to slip node 47255 | -1/Command | Discovered new exit (range 5) 47262 | -1/Command | Entered Access_0 47263 | -1/Access_0 | Loaded intel: 45 machine locations 47266 | -1/Access_0 | Met Architect 47271 | -1/Access_0 | Architect warped through subspace 47300 | -1/Access_0 | Destroyed A8 47314 | -1/Access_0 | Architect warped through subspace 47365 | -1/Access_0 | Architect warped through subspace 47401 | -1/Access_0 | Architect warped through subspace 47413 | -1/Access_0 | Found Exp. Weapon Cycler 47441 | -1/Access_0 | Architect warped through subspace 47473 | -1/Access_0 | Architect warped through subspace 47504 | -1/Access_0 | Architect warped through subspace 47521 | -1/Access_0 | Subspace Access Node disabled 47530 | -1/Access_0 | Architect warped through subspace 47544 | -1/Access_0 | A6 warped into view 47567 | -1/Access_0 | Destroyed A6 47576 | -1/Access_0 | Architect warped through subspace 47611 | -1/Access_0 | Architect warped through subspace 47629 | -1/Access_0 | Lost 4 parts (1u3w) 47642 | -1/Access_0 | Architect warped through subspace 47652 | -1/Access_0 | Subspace Access Node disabled 47666 | -1/Access_0 | Spotted Enhanced Programmer 47676 | -1/Access_0 | Destroyed Enhanced Programmer 47684 | -1/Access_0 | Architect warped through subspace 47711 | -1/Access_0 | Architect warped through subspace 47731 | -1/Access_0 | Architect warped through subspace 47750 | -1/Access_0 | Architect warped through subspace 47769 | -1/Access_0 | Spotted Enhanced Programmer 47771 | -1/Access_0 | Architect warped through subspace 47778 | -1/Access_0 | Destroyed Enhanced Programmer 47787 | -1/Access_0 | Architect warped through subspace 47799 | -1/Access_0 | Spotted Enhanced Programmer 47800 | -1/Access_0 | Spotted Enhanced Programmer 47803 | -1/Access_0 | Architect warped through subspace 47822 | -1/Access_0 | Architect warped through subspace 47830 | -1/Access_0 | Spotted Enhanced Programmer 47833 | -1/Access_0 | Destroyed Enhanced Programmer 47845 | -1/Access_0 | Destroyed Enhanced Programmer 47856 | -1/Access_0 | Destroyed Enhanced Programmer 47866 | -1/Access_0 | Architect warped through subspace 47879 | -1/Access_0 | Spotted Enhanced Programmer 47889 | -1/Access_0 | Destroyed Enhanced Programmer 47909 | -1/Access_0 | Architect warped through subspace 47912 | -1/Access_0 | Destroyed 11 combat bots 47922 | -1/Access_0 | Spotted Enhanced Programmer 47927 | -1/Access_0 | Destroyed Enhanced Programmer 47942 | -1/Access_0 | Architect warped through subspace 47957 | -1/Access_0 | Spotted Enhanced Programmer 47958 | -1/Access_0 | Destroyed Enhanced Programmer 47960 | -1/Access_0 | Found Prototype Energy Gun 47988 | -1/Access_0 | Subspace Access Node disabled 48010 | -1/Access_0 | Spotted Enhanced Programmer 48027 | -1/Access_0 | Subspace Access Node disabled 48032 | -1/Access_0 | Core integrity fell below 50% 48057 | -1/Access_0 | Spotted Enhanced Programmer 48059 | -1/Access_0 | Found Prototype Energy Gun 48059 | -1/Access_0 | Identified Enh. Gamma Rifle 48072 | -1/Access_0 | Lost 19 parts (2p5n7u5w) 48108 | -1/Access_0 | Destroyed Enhanced Programmer 48124 | -1/Access_0 | Destroyed Enhanced Programmer 48142 | -1/Access_0 | Used Core Reset Matrix 48146 | -1/Access_0 | Emitted hypermatrix ping 48146 | -1/Access_0 | Sensed 3 artifacts in vicinity 48151 | -1/Access_0 | Assembled emerged from beneath the floor 48191 | -1/Access_0 | Core integrity fell below 20% 48304 | -1/Access_0 | Lost 22 parts (2p2n7u11w) 48325 | -1/Access_0 | Found Core Regenerator 48325 | -1/Access_0 | Used Core Regenerator, restored core integrity (+400) 48391 | -1/Access_0 | Found Prototype Device 48391 | -1/Access_0 | Identified Thermal Barrier 48395 | -1/Access_0 | Found Prototype Processor 48395 | -1/Access_0 | Identified Exp. Target Analyzer 48411 | -1/Access_0 | Found Prototype Device 48411 | -1/Access_0 | Identified Exp. Phase Shifter 48412 | -1/Access_0 | Found Prototype Device 48412 | -1/Access_0 | Identified Exp. Weapon Cycler 48416 | -1/Access_0 | Found Exp. Targeting Computer 48432 | -1/Access_0 | Found Prototype Device 48432 | -1/Access_0 | Identified Adv. Kinecellerator 48458 | -1/Access_0 | Destroyed Architect 48459 | -1/Access_0 | Architect triggered a singularity event 48462 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 48462 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 48462 | -1/Access_0 | Warped through subspace to slip node 48462 | -1/Access_0 | Discovered new exit (range 8) 48464 | *** | Escaped singularity! Last Messages --------------- 48452_ Architect knocked back. 48454_ Quantum Shear penetrates Wall. 48455_ Architect knocked back. 48455_ Architect suffers critical hit (Burn). 48457_ Penetrated by Quantum Shear. 48458_ Destroyed Modified Quantum Sheargun. 48458_ Architect: "If I can't win, no one wins!" 48458_ Architect destroyed. 48459_ A0_COM: Initiating irreversible singularity event. Goodbye. 48460_ A0_COM: 10. 48461_ A0_COM: 9. 48461_ Acquired 96 matter. 48461_ Acquired 8 matter. 48462_ A0_COM: 8. 48462_ Acquired data core, extracted unknown sensor trigger ID. 48462_ Acquired Hpw. Transdimensional Reconstructor. 48462_ Warped through subspace, drawn to slip node. 48462_ EXIT=FOUND 48463_ A0_COM: 7. 48464_ A0_COM: 6. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 412 Coolant Potential 120 Energy Generation 61 Energy Capacity 1800 Matter Stores 1200 Matter Capacity 1300 Sight Range 23 Terrain Scan Range 24 Terrain Scan Density 1010 Base Temperature (-) 200 EM Shielding 2 Armor Coverage 2400 Resistance: KI 30 Resistance: TH 25 Utility Shielding 90 Weapon Shielding 66 Point Defense Rating 240 Reclamation Efficiency 25 Weapon Cycling 30 Melee Speed Boost 40 Phase Shifting 20 Evasion (%) 81 Targeting Accuracy 24 Melee Accuracy 6 Target Analysis 10 Armor Integrity Analysis 45 Recoil Reduction 6 Matter Filtering 50 Kinecelleration 50 Overload Amplification 100 Offensive Hacking 62 Defensive Hacking 44 Relay Coupler Types 31 Relay Coupler Value 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Hvy. Flak Cannon | x2 | -4/Armory Hvy. Flak Cannon | x2 | -4/Armory Hvy. Flak Cannon | x2 | -4/Armory Hvy. Flak Cannon | x2 | -4/Armory Exp. Utility Shielding | x1 | -4/Armory Exp. Utility Shielding | x1 | -4/Armory Hvy. Flak Cannon | x2 | -2/Research Hvy. Flak Cannon | x2 | -2/Research Hvy. Flak Cannon | x2 | -2/Research Hvy. Flak Cannon | x2 | -1/Access Hvy. Flak Cannon | x2 | -1/Access Hvy. Flak Cannon | x2 | -1/Access Alien Tech Used ----------------- Integrated Mediator Core Expander Transdimensional Reconstructor Core Reset Matrix Core Regenerator High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed AlloyAbsorptionMinigun Manual? 0 Play Time 04:24:42 Cumulative 1912.7 hours Start 2021.05.30 @ 16:20:10 End 2021.05.30 @ 21:00:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2557 Rogue 2549 Adventurer 0 Explorer 8 Win Type 6 Total 203 Types 42/27/80/3/3/5/40/2/1 Lore% 100 Gallery% 99 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c4720fe0-afe6-428c-97f3-f1f229742ccb