Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.05 @ 14:36:53 Player: iromakkem Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (165) 825 Value Destroyed (5448) 5448 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (1199) 1199 TOTAL SCORE: 11112 Bonus ------- High Alert Combat Kills 199 Entered Garrisons 200 Used RIF Installer 500 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 360/450 Energy 466/490 System Corruption 0% Temperature Cool (5) Movement Core (1700) Ox33 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Huge Storage Unit Compact Battery Compact Matter Pod Makeshift System Shield > --- WEAPON (3) ------- Enhanced Autogun Gauss Rifle Heavy Mace > --- INVENTORY (25) --- Medium Storage Unit Advanced Visual Processing Unit Sensor Array Improved Signal Interpreter Targeting Computer Advanced ECM Suite Heavy Particle Cannon Heavy Assault Rifle Gauss Rifle Gauss Cannon Missile Launcher Remote Datajack Great Maul Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Improved Heat Sink Huge Storage Unit Particle Charger > --- WEAPON ----------- Gatling Laser Gatling Laser Heavy Assault Rifle > --- INVENTORY -------- Improved Deuterium Engine Aluminum Leg Aluminum Leg Aluminum Leg Medium Storage Unit Compact Battery Compact Matter Pod Advanced Visual Processing Unit Sensor Array Improved Signal Interpreter Recoil Stabilizer Gatling Laser Gatling Laser Gatling Laser Heavy Particle Cannon Enhanced Autogun Enhanced Autogun Enhanced Autogun Gauss Rifle Gauss Rifle Missile Launcher Missile Launcher Remote Datajack Great Maul Axe [Rating: 42] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Signal Interpreter Hackware Makeshift System Shield Protection Heavy Armor Plating Weapon Beam Cannon Energy Gun Improved Medium Laser Energy Cannon Beam Cannon Ballistic Gun Enhanced Autogun Launcher Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Axe Build | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Gar Fac Low Dat Pro Slots Evolved 6 | . . 2 2 . . 2 . . . Power . | . . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . Utility 3 | . . . 2 . . 1 . . . Weapon 1 | . . . . . . 1 . . . Parts Attached 159 | 9 9 48 25 5 15 23 . . 25 Power 20 | 1 1 7 4 . 3 1 . . 3 Engine 13 | 1 1 7 . . 1 . . . 3 Core 7 | . . . 4 . 2 1 . . . Reactor . | . . . . . . . . . . Propulsion 54 | 4 2 19 8 3 8 5 . . 5 Treads 4 | 2 2 . . . . . . . . Leg 48 | . . 19 8 3 8 5 . . 5 Wheel 2 | 2 . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 29 | 2 2 3 8 . 1 6 . . 7 Device 14 | 1 . 2 5 . . 4 . . 2 Storage 8 | 1 1 1 2 . . . . . 3 Processor 2 | . 1 . 1 . . . . . . Hackware 1 | . . . . . . . . . 1 Protection 4 | . . . . . 1 2 . . 1 Artifact . | . . . . . . . . . . Weapon 56 | 2 4 19 5 2 3 11 . . 10 Energy Gun 15 | . . 6 1 1 . 5 . . 2 Energy Cannon 9 | . 3 5 . . . 1 . . . Ballistic Gun 25 | 2 1 5 4 1 3 4 . . 5 Ballistic Cannon . | . . . . . . . . . . Launcher 5 | . . 3 . . . . . . 2 Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 Slashing Weapon 1 | . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . 5 . . . . . . . Parts Lost 54 | . 1 4 4 4 12 3 . . 26 Power 6 | . . 1 . . 3 . . . 2 Propulsion 23 | . . 2 2 3 5 2 . . 9 Utility 12 | . . . 2 . 2 1 . . 7 Weapon 13 | . 1 1 . 1 2 . . . 8 Highest Loss Streak 10 | . 1 3 3 2 8 3 . . 10 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 93 | . 99 99 97 98 92 93 100 100 70 Engine 6 | . 14 10 . . 3 . . . 1 Core 3 | . . . 8 9 5 7 7 7 3 Treads 4 | . 27 . . . . . . . . Leg 29 | . . 43 35 35 35 29 30 30 21 Device 12 | . 8 9 19 18 7 16 30 30 15 Storage 9 | . 14 11 9 9 9 7 7 7 7 Processor 3 | . 5 1 5 9 9 1 . . . Protection 1 | . . . . . 4 5 . . . Energy Gun 4 | . . 3 7 8 4 7 15 15 4 Energy Cannon 5 | . 20 6 1 . . 4 . . . Ballistic Gun 9 | . 7 8 9 8 13 9 7 7 13 Peak Build Rating 42 | 7 10 23 34 31 31 42 42 42 42 Average Rating 24 | 5 8 16 30 29 28 37 42 42 33 On Entrance 25 | . 7 10 22 29 31 29 42 42 42 Naked Turns . | . . . . . . . . . . Heaviest Build 119 | 12 90 95 97 94 107 119 102 102 107 Greatest Support 58 | 40 40 49 51 49 49 53 53 53 58 Greatest Overweight (x) 27 | . 2 3 2 2 2 2 1 1 27 Average Overweight (x) 1 | . 1 1 1 1 1 1 1 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 22 25 25 25 25 25 25 25 25 Most Carried 25 | 7 25 25 25 25 25 25 25 25 25 Average Carried 22 | 5 17 24 24 24 24 24 25 25 19 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 Final Carried 25 | 7 25 25 25 25 25 25 25 25 13 Class Distribution -------------------- 56% | Scavenger-Mutant 25% | Mutant 13% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -8/Garrison Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Data Miner Scavenger-Gunner | -6/Proximity Caves Resources | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Sto Gar Fac Low Dat Pro Matter Collected 3858 | 174 507 890 574 356 554 252 . . 551 Remotely . | . . . . . . . . . . Salvage Created 6396 | 85 627 1578 972 406 835 911 . . 982 Parts 336 | 6 33 102 53 23 35 47 . . 37 Haulers Intercepted 7 | . 2 5 . . . . . . . Recyclers Shooed 5 | 1 . 2 . . . 2 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 29 | . . . . . . . . . 29 Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Gar Fac Low Dat Pro Combat Hostiles Destroyed 130 | . 16 30 21 11 18 11 . . 23 Melee 1 | . . . . . . . . . 1 Guns 88 | . 10 14 15 11 18 4 . . 16 Cannons 28 | . 6 10 6 . . 6 . . . AOE 11 | . . 5 . . . 1 . . 5 Classes Destroyed 13 | 2 5 4 1 . . 1 . . . Worker 5 | . 1 1 1 . . 2 . . . Builder 5 | . . 5 . . . . . . . Tunneler 3 | 1 . 1 1 . . . . . . Hauler 7 | . 2 5 . . . . . . . Recycler 7 | 1 1 1 . . . 4 . . . Watcher 8 | . 2 5 . 1 . . . . . Swarmer 25 | . 9 3 3 3 2 . . . 5 Grunt 73 | . 7 19 10 6 13 6 . . 12 Brawler 2 | . . 1 1 . . . . . . Duelist 4 | . . 1 . . 1 1 . . 1 Sentry 19 | . . 6 5 2 2 2 . . 2 Hunter 6 | . . . 2 . . 1 . . 3 Programmer 1 | . . . . . . 1 . . . Best Kill Streak 8 | 1 4 4 6 3 3 8 . . 4 Combat Bots Only 6 | . 4 3 6 3 3 4 . . 4 Max Kills in Single Turn 4 | 1 1 4 2 1 1 3 . . 2 Gunslinging . | . . . . . . . . . . Exploded 2 | . . 2 . . . 1 . . 2 Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Sto Gar Fac Low Dat Pro Hostile Shots Fired 994 | . 77 130 123 81 181 113 . . 289 Missed 303 | . 19 37 36 16 59 42 . . 94 Damage Taken 10216 | . 498 1606 1164 881 1668 1174 . . 3225 Core 1499 | . 74 207 135 148 223 76 . . 636 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 314 | . . 121 93 . . 100 . . . Core Remaining (%) 56 | 100 70 48 . . 8 . . . . Volleys Fired 440 | 14 61 111 59 43 65 31 . . 56 Largest 3 | 2 2 2 2 2 2 3 . . 3 Hottest 183 | 40 120 120 93 84 84 168 . . 183 Shots Fired 883 | 28 114 195 114 83 123 78 . . 148 Gun 690 | 28 64 116 82 83 123 53 . . 141 Cannon 175 | . 50 68 32 . . 25 . . . Launcher 18 | . . 11 . . . . . . 7 Special . | . . . . . . . . . . Kinetic 492 | 28 64 85 60 41 91 33 . . 90 Thermal 364 | . 50 99 54 42 32 36 . . 51 Explosive 18 | . . 11 . . . . . . 7 Electromagnetic 9 | . . . . . . 9 . . . Robot Hit Streak 28 | 7 12 12 9 10 11 8 . . 28 Robot Miss Streak 6 | 2 6 4 4 4 3 4 . . 3 Penetration Max 1 | . . . 1 . 1 . . . . Secondary Targets 15 | . 2 . 1 . 3 . . . 9 Max Gunslinging Chain 1 | . 1 . 1 . 1 . . . 1 Shots Hit Robots 581 | 19 58 127 69 58 89 47 . . 114 Core Hits 305 | 3 24 67 40 25 40 32 . . 74 Critical Kills 3 | . . 2 . . 1 . . . . Critical Parts Destroyed 2 | . . . . 1 1 . . . . Critical Strikes 10 | . . 2 1 2 5 . . . . Burn 5 | . . . 1 1 3 . . . . Meltdown 2 | . . 2 . . . . . . . Destroy 3 | . . . . 1 2 . . . . Melee Attacks 2 | . . . . . . . . . 2 Impact 2 | . . . . . . . . . 2 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 12884 | 196 912 3312 1374 1116 1570 1617 . . 2787 Guns 8270 | 196 329 1243 958 1116 1570 532 . . 2326 Cannons 2295 | . 558 845 410 . . 482 . . . Explosions 2076 | . . 1077 . . . 572 . . 427 Melee 32 | . . . . . . . . . 32 Ramming 211 | . 25 147 6 . . 31 . . 2 Kinetic 5225 | 196 329 902 681 643 1184 282 . . 1008 Thermal 5243 | . 558 1186 687 473 386 635 . . 1318 Explosive 1962 | . . 1077 . . . 458 . . 427 Electromagnetic 211 | . . . . . . 211 . . . Impact 32 | . . . . . . . . . 32 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 8 | . 1 8 3 3 3 . . . . Average Corruption 3 | . 1 6 3 3 3 . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 135 | . 3 43 33 17 39 . . . . Message Errors 32 | . 1 13 9 2 7 . . . . Matter Fused 37 | . . 11 10 4 12 . . . . Heat Flow Errors 18 | . 1 8 3 1 5 . . . . Energy Discharges 12 | . . 2 1 4 5 . . . . Parts Rejected 3 | . . . 1 1 1 . . . . Data Loss (minor) 15 | . . 5 6 2 2 . . . . Data Loss (major) 3 | . . . . . 3 . . . . Misfires 6 | . . 3 1 1 1 . . . . Alerts 4 | . 1 1 2 . . . . . . Weapon Failures 5 | . . . . 2 3 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 291 | . . 176 . . . 115 . . . Projectiles 31 | . . 3 . . . 28 . . . Explosions 260 | . . 173 . . . 87 . . . Melee . | . . . . . . . . . . Knockbacks 1 | . 1 . . . . . . . . Impact 1 | . 1 . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 219 | . . 122 . . . 96 . . 1 Shots 5 | . . 4 . . . 1 . . . Rammed 5 | . 4 . . . . . . . 1 Targets Rammed 33 | . 5 20 4 . . 3 . . 1 Kicked 27 | . . 20 4 . . 3 . . . Crushed 1 | . 1 . . . . . . . . Highest Temperature 312 | . 272 312 233 199 203 246 . . 149 Average Temperature 66 | . 99 55 102 59 61 88 . . 34 Received Heat Transfer 3504 | . 102 483 468 486 792 282 . . 891 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 3 | . . 2 . . . . . . 1 Combat Hostiles 2 | . . 1 . . . . . . 1 Parts Melted 19 | . 1 6 2 1 4 . . . 5 Heat Transferred 10905 | . 1184 2479 1406 1110 1034 917 . . 2775 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 2 . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Gar Fac Low Dat Pro Peak Influence 634 | 10 224 469 543 276 634 427 . . . Initial 332 | . 6 20 197 95 179 332 . . . Average 207 | 2 61 139 348 105 393 294 . . . Maximum Alert Level 2 | . 1 2 2 1 2 2 . . . Low Security (%) 47 | 100 88 67 . 87 1 19 . . . Level 1 38 | . 11 30 67 12 49 67 . . . Level 2 13 | . . 2 31 . 48 12 . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 20 | . 2 5 6 4 . 3 . . . Investigation 6 | . 1 1 1 2 . 1 . . . Extermination 2 | . . . . . . 2 . . . Reinforcement 7 | . 1 4 2 . . . . . . Assault . | . . . . . . . . . . Garrison 5 | . . . 3 2 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Gar Fac Low Dat Pro Distress Signals 8 | . 2 5 . . . 1 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 172 | . 23 45 23 16 19 14 . . 32 Peak Tracking Total 9 | . 5 3 6 5 9 4 . . 7 Tactical Retreats 10 | . 1 1 . 1 1 . . . 6 Traps | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Gar Fac Low Dat Pro Traps Triggered 9 | . 1 2 1 1 3 1 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Sto Gar Fac Low Dat Pro Machines Disabled 12 | . . 4 . 1 . 7 . . . Max in Single Turn 6 | . . 2 . 1 . 6 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Gar Fac Low Dat Pro Machines Accessed 36 | . 8 8 7 6 1 2 . 4 . Terminals 21 | . 6 5 5 4 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations 4 | . . 1 1 1 . 1 . . . Recycling Units 5 | . 2 2 . . . 1 . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . 1 1 . . . . . Total Hacks 110 | . 17 23 15 15 2 5 . 33 . Successful 66 | . 7 11 9 2 . 4 . 33 . Failed 44 | . 10 12 6 13 2 1 . . . Catastrophic 7 | . 1 2 . 2 2 . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 50 | . 13 14 10 11 2 . . . . Fabricators . | . . . . . . . . . . Repair Stations 14 | . . 4 4 3 . 3 . . . Recycling Units 11 | . 4 5 . . . 2 . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . 1 1 . . . . . Terminal Hacks 50 | . 7 5 5 . . . . 33 . Record 11 | . . . . . . . . 11 . Part Schematic 13 | . . . . . . . . 13 . Robot Schematic 6 | . . . . . . . . 6 . Prototype ID Bank 5 | . 1 . 1 . . . . 3 . Branch Access Points 1 | . 1 . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . Alert Level 3 | . 1 1 1 . . . . . . Unreport Threat 1 | . . 1 . . . . . . . Locate Traps 4 | . 1 1 2 . . . . . . Disarm Traps 2 | . 2 . . . . . . . . Recall Investigation 1 | . . 1 . . . . . . . Zone Layout 2 | . 1 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 10 | . . 4 3 1 . 2 . . . Scan Component 6 | . . 2 2 1 . 1 . . . Repair 4 | . . 2 1 . . 1 . . . Recycling Unit Hacks 4 | . . 2 . . . 2 . . . Retrieve Components 4 | . . 2 . . . 2 . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 1 . . . . . Unlock Access 2 | . . . 1 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 22 | . 5 8 2 5 1 1 . . . Full Trace Events 7 | . 1 2 . 2 1 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 6 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . . 13 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 4 | . . 2 1 . . 1 . . . Time 106 | . . 58 32 . . 16 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 26 | . . 16 . . . 10 . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Sto Gar Fac Low Dat Pro Used RIF Installer 1 | . . . . . 1 . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Sto Gar Fac Low Dat Pro Total Allies 1 | . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . . 96 Total Orders . | . . . . . . . . . . Ally Attacks 10 | . . . . . . . . . 10 Total Damage 512 | . . . . . . . . . 512 Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Gar Fac Low Dat Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 1 . 2 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Sto Gar Fac Low Dat Pro Turns Passed 14391 | 127 2281 3883 1703 762 1780 1506 109 173 2067 Spaces Moved 4556 | 49 718 986 655 166 473 538 58 92 821 Core 8 | 5 . . . . . . . . 3 Treads 755 | 37 718 . . . . . . . . Legs 3786 | . . 986 655 166 473 538 58 92 818 Wheels 7 | 7 . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 190 190 190 190 190 190 190 190 Average Speed 237 | 138 280 251 201 246 233 241 190 190 223 Slowest Speed 1400 | 160 320 330 260 260 260 260 190 190 1400 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . 1 . . . . . . . Exploration Rate (%) 48 | 5 98 69 47 35 49 16 10 75 84 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . . 1 1 Known Exits Taken 3 | . . . 1 1 . 1 . . . Unknown Exits Taken 5 | 1 1 1 . . . . 1 1 . Scrap Searched 2 | . . . . . . . . . 2 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 173 | . . 92 . . . 28 . . 53 Melee . | . . . . . . . . . . Projectile 8 | . . . . . . 8 . . . AOE 165 | . . 92 . . . 20 . . 53 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Gar Fac Low Dat Pro Total 7302 | 79 865 2196 938 436 1027 679 57 91 934 Wait 1907 | . 36 959 172 216 449 55 . . 20 Move 4546 | 48 717 985 654 165 471 537 57 91 821 Hop . | . . . . . . . . . . Pick Up 109 | 8 27 28 6 6 11 16 . . 7 Fast Attach 48 | 6 . 18 13 . 4 6 . . 1 Attach 74 | 1 5 16 5 5 9 11 . . 22 Detach 7 | . . 2 2 . . 1 . . 2 Swap 37 | 2 4 14 7 . 2 6 . . 2 Drop 89 | . 10 43 16 1 6 13 . . . Fire 440 | 14 61 111 59 43 65 31 . . 56 Melee 2 | . . . . . . . . . 2 Ram 1 | . . . . . . . . . 1 Kick 27 | . . 20 4 . . 3 . . . Crush 5 | . 5 . . . . . . . . Escape Stasis 10 | . . . . . 10 . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -8/Materials (discovered 2 exits: *Sto / Gar) -8/Storage -8/Garrison -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 128 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 704 | -10/Materials | Discovered new exit (range 9) 870 | -10/Materials | Discovered new exit (range 3) 1598 | -10/Materials | Discovered new exit (range 8) 1622 | -10/Materials | Identified exit to Mines 1974 | -10/Materials | Discovered new exit (range 5) 2193 | -10/Materials | Build established: Scavenger-Mutant 2409 | -10/Materials | Entered another Materials area 2409 | -9/Materials | Evolved 2 slots: Propulsion x2 2734 | -9/Materials | Discovered new exit (range 10) 2846 | -9/Materials | Build established: Mutant 3011 | -9/Materials | Discovered new exit (range 16) 3404 | -9/Materials | Build established: Scavenger-Mutant 4029 | -9/Materials | Discovered new exit (range 7) 4904 | -9/Materials | Repaired Imp. Aluminum Leg 4932 | -9/Materials | Repaired Aluminum Leg 4965 | -9/Materials | Discovered new exit (range 10) 5073 | -9/Materials | Crushed by falling debris 5104 | -9/Materials | Lost 3 parts (1p1n1w) 5894 | -9/Materials | Core integrity fell below 50% 6292 | -9/Materials | Entered another Materials area 6292 | -8/Materials | Evolved 2 slots: Utility x2 6329 | -8/Materials | Identified exit to Garrison 6334 | -8/Materials | Build established: Mutant 6409 | -8/Materials | Garrison activated, responded to threat 6589 | -8/Materials | Lost 3 parts (1n2u) 6901 | -8/Materials | Met 7R-MNS 6918 | -8/Materials | Build established: Scavenger-Mutant 7518 | -8/Materials | Discovered new exit (range 5) 7526 | -8/Materials | Identified exit to Storage 7837 | -8/Materials | Repaired Imp. Aluminum Leg 7995 | -8/Materials | Entered Storage 8589 | -8/Storage | Garrison activated, responded to threat 8717 | -8/Storage | Core integrity fell below 50% 8755 | -8/Storage | Identified exit to Garrison 8757 | -8/Storage | Entered Garrison 8773 | -8/Garrison | Triggered checkpoint 8899 | -8/Garrison | Triggered checkpoint 9287 | -8/Garrison | Triggered checkpoint 9435 | -8/Garrison | Triggered checkpoint 9535 | -8/Garrison | Lost 8 parts (1p4n2u1w) 9658 | -8/Garrison | Core integrity fell below 20% 9894 | -8/Garrison | Spotted B-75 Beast 9894 | -8/Garrison | Spotted B-75 Beast 10117 | -8/Garrison | Triggered checkpoint 10196 | -8/Garrison | Discovered new exit (range 13) 10225 | -8/Garrison | Identified exit to Factory 10363 | -8/Garrison | Installed Relay Interface Framework 10537 | -8/Garrison | Entered Factory 10537 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 10829 | -7/Factory | Build established: Scavenger-Tank 10917 | -7/Factory | Discovered new exit (range 5) 10917 | -7/Factory | Discovered new exit (range 15) 10934 | -7/Factory | Identified exit to Factory 10960 | -7/Factory | Identified exit to Lower Caves 11259 | -7/Factory | Build established: Scavenger-Gunner 11348 | -7/Factory | Lost 3 parts (2n1u) 11399 | -7/Factory | Repaired Hvy. Assault Rifle 11864 | -7/Factory | Discovered exit to Lower Caves (range 12) 12043 | -7/Factory | Entered Lower Caves 12097 | -7/Lower Caves | Learned 8 Factory zone layouts 12136 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 12152 | -7/Lower Caves | Entered Data Miner 12152 | -7/Data Miner | Discovered new exit (range 6) 12194 | -7/Data Miner | Met Data Miner 12265 | -7/Data Miner | Learned location of Section 7 (-3) 12265 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 12284 | -7/Data Miner | Received God Mode back door access code from Data Miner 12325 | -7/Data Miner | Entered Proximity Caves 12388 | -6/Proximity Caves | Lost 3 parts (2n1u) 12471 | -6/Proximity Caves | Learned Factory emergency access door positions 12805 | -6/Proximity Caves | Lost 4 parts (1n1u2w) 13359 | -6/Proximity Caves | Build established: Scavenger-Mutant 13387 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13430 | -6/Proximity Caves | Lost 4 parts (1p2n1w) 13692 | -6/Proximity Caves | Build established: Mutant 14133 | -6/Proximity Caves | Learned location of Zion (-6) 14299 | -6/Proximity Caves | Build established: Gunner 14309 | -6/Proximity Caves | Attracted the attention of an 0b10 base 14338 | -6/Proximity Caves | Core integrity fell below 50% 14366 | -6/Proximity Caves | Core integrity fell below 20% 14387 | -6/Proximity Caves | Lost 10 parts (1p2n4u3w) 14392 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 14350_ Critical hit (Destroy). 14350_ Imp. Medium Armor Plating destroyed. 14350_ Lgt. Angular Momentum Engine destroyed. 14351_ Penetrated by Slug. 14351_ Gatling Laser destroyed. 14352_ Imp. Heat Sink destroyed. 14353_ Outpost Terminal disabled. 14354_ S-27 Virus destroyed. 14354_ Penetrated by Slug. 14356_ Adv. Weight Redist. System destroyed. 14363_ Chain reaction triggered in Neutrino Core. 14372_ Acquired 10 matter. 14373_ Acquired 8 matter. 14381_ Y-64 Sentinel misfires. 14385_ Y-64 Sentinel destroyed. 14385_ Switching to secondary target: G-50 Soldier. 14385_ Slug penetrates G-50 Soldier. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | #?????????????????????????????????????????? | | % #?????????????????????????????????????????? | | #! ##?????????????????????????????????????????? | | ## ###????????????????????????????????????????? | | ## ???????????????????????????????????????? | | ????????????????????????????????????? | | #?????????????????????????????????? | | ## ??????????????????????????????????? | | ##??## ??????????????????????????????????? | | ###?????? ??????????????????????????????????? | | ###????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#######???????????????????????? | | ?########??????????# ??????????????????????? | | ## ##????????? ??????????????????????? | | # # ####??????# ???????????????????????? | | # ## #??????# ???????????????????????? | | #### # #?????## ???????????????????????? | | ##### #??#### ????????????????????????? | | ### # ####? ????????????????????????? | | ### ##?? ######+###???????????????? | | # ### ##??# #"""" """#??????????????? | | ##?# #???# #"" " #??????????????? | | # #### ##????# #@ s #??????????????? | | # # # ###### %!% #??????????????? | | ### # !%#" #??????????????? | | #?## # # #" ; #???????????? | | #??##############;## #" """# #???????????? | | #???????????????#??# #" "?????#???????????? | | #??????????????????# #" g "?????????????????? | | #??????????????????# ####/###?????????????????? | | ###??????????????????# ??? ???????????????????? | | ?????????????????????# ?? ??????????????????? | | ?????????????????????#####??###??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 18 Energy Capacity 490 Matter Stores 400 Matter Capacity 450 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 600 Evasion (%) 44 Recoil Reduction 4 Particle Charging 15 Defensive Hacking 11 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Exp. Utility Shielding | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Imp. Corruption Screen | -7/Data Miner | Free Variable Charge Gun | -7/Data Miner | Free Recoil Nullifier | -7/Data Miner | Free Drone Bay | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Hvy. Disruptor Cannon | -7/Data Miner | Free Force Lance | -7/Data Miner | Free Robot Schematics ------------------ W-25 Informer | -7/Data Miner | Free D-53 Grenadier | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More The Oracle Challenges ------------ None Game ------ Seed PhaseAmuletRipper Manual? 0 Play Time 01:49:13 Cumulative 42.1 hours Start 2025.03.05 @ 11:35:45 End 2025.03.05 @ 14:36:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 51 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 22 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 31% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 1b0d138f-04a7-4a5c-93a9-05b1f73a29d5