Cogmind - Beta 12 *** ADVENTURER MODE // 2024.02.19 @ 08:24:19

Player: Takagiro

Result: Destroyed by as-20910 with Assembled Heavy Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (33)      165
Value Destroyed (953)      953
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2518

 Bonus
-------
High Alert Combat Kills    11
Friendly Fire              -11

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (20)
Movement                   Core (400) Ox7
Location                   -9/Mines

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (4) ------
  Large Storage Unit
        Targeting Computer
>       --- WEAPON (2) -------
        Maul
>       --- INVENTORY (15) ---
        Ion Engine
        Ion Engine
  Light Ion Engine
        Aluminum Leg
        Aluminum Leg
        Aluminum Leg
        Aluminum Leg
        Aluminum Leg
        Aluminum Leg
  Large Storage Unit
  Light Assault Rifle
  Heavy Assault Rifle
        Rocket Launcher
        Mining Laser
        Hammer

 Peak State 
------------
>        --- POWER ------------
   Light Ion Engine
>        --- PROPULSION -------
   Light Treads
   Light Treads
>        --- UTILITY ----------
   Large Storage Unit
  Medium Matter Pod
         Targeting Computer
>        --- WEAPON -----------
   Light Assault Rifle
         Maul
>        --- INVENTORY --------
   Light Ion Engine
         Aluminum Leg
         Aluminum Leg
         Aluminum Leg
         Aluminum Leg
         Aluminum Leg
         Aluminum Leg
   Large Storage Unit
   Light Assault Rifle
   Heavy Assault Rifle
         Rocket Launcher
         Hammer
[Rating: 10]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Targeting Computer
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Protection               Propulsion Shielding
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher
  Impact Weapon            Maul

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Jun Mat Min Mat Min 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             21   | 6   1   2   11  1   
  Power                    2    | 1   .   .   1   .   
    Engine                 2    | 1   .   .   1   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               7    | 2   .   2   3   .   
    Treads                 5    | .   .   2   3   .   
    Leg                    2    | 2   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  6    | 1   1   .   4   .   
    Device                 .    | .   .   .   .   .   
    Storage                4    | 1   .   .   3   .   
    Processor              1    | .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   6    | 2   .   .   3   1   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          4    | 2   .   .   1   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          1    | .   .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 10   | .   .   .   4   6   
  Power                    2    | .   .   .   1   1   
  Propulsion               2    | .   .   .   .   2   
  Utility                  2    | .   .   .   1   1   
  Weapon                   4    | .   .   .   2   2   
  Highest Loss Streak      5    | .   .   .   1   5   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     85   | .   91  100 78  86  
  Engine                   9    | .   14  14  6   11  
  Treads                   15   | .   .   1   21  21  
  Leg                      7    | .   28  26  .   .   
  Storage                  16   | .   14  14  16  21  
  Processor                10   | .   5   14  11  11  
  Protection               2    | .   .   .   3   .   
  Ballistic Gun            15   | .   28  28  11  10  
  Impact Weapon            6    | .   .   .   8   11  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             29   | 14  14  14  29  29  
  Greatest Support         40   | 20  20  40  40  40  
  Greatest Overweight (x)  7    | 3   .   .   .   7   
  Average Overweight (x)   .    | 1   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   15  15  
  Average Capacity         11   | 7   8   8   11  15  
  Most Carried             15   | 8   8   8   15  15  
  Average Carried          9    | 4   6   7   10  14  
  Final Capacity           15   | 8   8   8   15  15  
  Final Carried            15   | 4   7   8   15  15  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Jun Mat Min Mat Min 
Matter Collected           836  | 215 28  138 434 21  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1084 | .   45  130 805 104 
  Parts                    73   | .   2   7   62  2   
Haulers Intercepted        1    | .   .   .   1   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Jun Mat Min Mat Min 
Combat Hostiles Destroyed  28   | .   3   3   18  4   
  Melee                    2    | .   .   .   2   .   
  Guns                     23   | .   3   3   13  4   
  AOE                      3    | .   .   .   3   .   
Classes Destroyed          10   | .   1   1   7   1   
  Worker                   1    | .   .   .   1   .   
  Tunneler                 1    | .   .   .   1   .   
  Hauler                   1    | .   .   .   1   .   
  Mechanic                 1    | .   .   .   1   .   
  Watcher                  3    | .   .   .   3   .   
  Swarmer                  6    | .   3   .   3   .   
  Grunt                    14   | .   .   3   9   2   
  Brawler                  1    | .   .   .   1   .   
  Sentry                   5    | .   .   .   5   .   
  Assembled                2    | .   .   .   .   2   
Best Kill Streak           7    | .   3   2   7   2   
  Combat Bots Only         6    | .   3   2   6   2   
Max Kills in Single Turn   2    | .   2   1   2   1   
  Gunslinging              1    | .   1   .   .   .   
  Exploded                 2    | .   .   .   2   .   
  Melee                    1    | .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Jun  Mat  Min  Mat  Min  
Damage Taken               1841 | .    105  198  765  773  
  Core                     429  | .    14   14   143  258  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  52   | .    .    .    52   .    
  Regen/Repaired (Parts)   185  | .    .    .    185  .    
Core Remaining (%)         94   | 100  .    88   .    .    
Volleys Fired              110  | .    8    17   64   21   
  Largest                  2    | .    2    2    2    1    
  Hottest                  40   | .    40   40   40   20   
Shots Fired                140  | .    16   34   69   21   
  Gun                      134  | .    16   34   63   21   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 6    | .    .    .    6    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  134  | .    16   34   63   21   
  Thermal                  .    | .    .    .    .    .    
  Explosive                6    | .    .    .    6    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         24   | .    3    20   22   24   
  Robot Miss Streak        3    | .    3    3    3    1    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
Shots Hit Robots           124  | .    9    29   66   20   
  Core Hits                62   | 1    3    9    40   9    
  Critical Kills           2    | .    .    .    2    .    
  Critical Parts Destroyed 3    | .    .    .    2    1    
  Critical Strikes         5    | .    .    .    4    1    
    Destroy                1    | .    .    .    1    .    
    Smash                  4    | .    .    .    3    1    
Melee Attacks              12   | .    .    .    10   2    
  Impact                   12   | .    .    .    10   2    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    4    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2072 | 12   116  366  1314 264  
  Guns                     1238 | .    116  364  587  171  
  Cannons                  .    | .    .    .    .    .    
  Explosions               273  | .    .    .    273  .    
  Melee                    547  | .    .    .    454  93   
  Ramming                  14   | 12   .    2    .    .    
  Kinetic                  1238 | .    116  364  587  171  
  Thermal                  .    | .    .    .    .    .    
  Explosive                273  | .    .    .    273  .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   547  | .    .    .    454  93   
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         1    | .    1    1    .    1    
  Average Corruption       1    | .    1    1    .    1    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  2    | .    .    2    .    .    
    Matter Fused           1    | .    .    1    .    .    
    Data Loss (minor)      1    | .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            239  | .    .    .    195  44   
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    239  | .    .    .    195  44   
Knockbacks                 2    | 1    .    .    1    .    
  Impact                   2    | 1    .    .    1    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             4    | 2    .    2    .    .    
  Kicked                   4    | 2    .    2    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        23   | .    .    23   20   17   
  Average Temperature      8    | .    .    7    9    8    
  Received Heat Transfer   842  | .    .    165  387  290  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              7    | .    .    .    7    .    
  Impact Corruptions       8    | .    .    .    7    1    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Jun Mat Min Mat Min 
Peak Influence             452  | .   81  106 452 204 
  Initial                  149  | .   .   26  34  149 
  Average                  195  | .   41  57  291 192 
Maximum Alert Level        2    | .   .   .   2   1   
  Low Security (%)         49   | 100 100 100 25  23  
  Level 1                  44   | .   .   .   62  76  
  Level 2                  6    | .   .   .   12  .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          5    | .   .   .   5   .   
  Investigation            4    | .   .   .   4   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   .   .   1   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Jun Mat Min Mat Min 
Distress Signals           1    | .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              50   | .   3   4   26  17  
  Peak Tracking Total      19   | .   3   2   8   19  
  Tactical Retreats        .    | .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Jun Mat Min Mat Min 
Traps Triggered            2    | .   1   .   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 4    | .   4   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Jun Mat Min Mat Min 
Machines Disabled          2    | .   .   .   2   .   
  Max in Single Turn       1    | .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Jun Mat Min Mat Min 
Machines Accessed          9    | .   2   .   7   .   
  Terminals                7    | .   2   .   5   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   
  Recycling Units          1    | .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                41   | .   12  .   29  .   
  Successful               30   | .   9   .   21  .   
  Failed                   11   | .   3   .   8   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                31   | .   12  .   19  .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          5    | .   .   .   5   .   
  Recycling Units          5    | .   .   .   5   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             25   | .   9   .   16  .   
  Record                   9    | .   4   .   5   .   
  Robot Analysis           2    | .   1   .   1   .   
  Prototype ID Bank        3    | .   1   .   2   .   
  Alert Level              3    | .   .   .   3   .   
  Locate Traps             2    | .   1   .   1   .   
  Disarm Traps             2    | .   2   .   .   .   
  Dispatch Records         1    | .   .   .   1   .   
  Transport Status         1    | .   .   .   1   .   
  Registered Components    1    | .   .   .   1   .   
  Zone Layout              1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   4   .   
  Scan Component           2    | .   .   .   2   .   
  Repair                   2    | .   .   .   2   .   
Recycling Unit Hacks       1    | .   .   .   1   .   
  Retrieve Matter          1    | .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         8    | .   1   .   7   .   
  Full Trace Events        4    | .   .   .   4   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             2    | .   .   .   2   .   
  Time                     52   | .   .   .   52  .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Jun Mat Min Mat Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Jun Mat Min Mat Min 
Total Allies               2    | .   .   .   .   2   
  Largest Group            2    | .   .   .   .   2   
  Highest-Rated Group      42   | .   .   .   .   42  
  Highest-Rated Ally       31   | .   .   .   .   31  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               3    | .   .   .   .   3   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Jun Mat Min Mat Min 
Robot Analysis Total       2    | .   1   .   1   .   
Derelict Logs Recovered    2    | .   .   1   .   1   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  
-------------              Run  | Jun Mat Min Mat Min 
Turns Passed               1438 | 88  148 226 753 223 
Spaces Moved               706  | 46  100 136 315 109 
  Core                     27   | 26  .   .   .   1   
  Treads                   428  | .   .   5   315 108 
  Legs                     251  | 20  100 131 .   .   
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 160 160 
  Average Speed            146  | 152 120 121 160 162 
  Slowest Speed            400  | 200 120 160 160 400 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       28   | 4   30  33  40  35  
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     1    | .   .   1   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             2    | .   .   1   .   1   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          22   | .   .   .   22  .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      22   | .   .   .   22  .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Jun Mat Min Mat Min 
Total                      956  | 63  112 163 482 136 
  Wait                     63   | .   .   .   63  .   
  Move                     702  | 45  99  135 314 109 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  35   | 10  4   4   15  2   
  Fast Attach              2    | .   .   .   2   .   
  Attach                   15   | 6   1   .   7   1   
  Detach                   1    | .   .   .   1   .   
  Swap                     4    | .   .   2   2   .   
  Drop                     8    | .   .   3   4   1   
  Fire                     110  | .   8   17  64  21  
  Melee                    12   | .   .   .   10  2   
  Ram                      .    | .   .   .   .   .   
  Kick                     4    | 2   .   2   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines

 History 
---------
 Turn | Location      | Event
    9 | -11/Junkyard  | Discovered new exit (range 15)
   89 | -11/Junkyard  | Entered Materials
  212 | -10/Materials | Discovered new exit (range 13)
  237 | -10/Materials | Entered Mines
  308 | -10/Mines     | Build established: Mutant
  344 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  434 | -10/Mines     | Discovered new exit (range 6)
  463 | -10/Mines     | Entered Materials
  463 | -9/Materials  | Evolved 2 slots: Utility x2
  823 | -9/Materials  | Discovered new exit (range 7)
  884 | -9/Materials  | Repaired Lgt. Treads
  912 | -9/Materials  | Repaired Lgt. Treads
 1216 | -9/Materials  | Entered Mines
 1408 | -9/Mines      | Learned Materials machine intel
 1409 | -9/Mines      | Assembled infested the area
 1426 | -9/Mines      | Core integrity fell below 50%
 1437 | -9/Mines      | Core integrity fell below 20%
 1439 | -9/Mines      | Destroyed by as-20910 with Assembled Heavy Rifle

 Last Messages 
---------------
Data stored: Materials machine intel.
ALERT: Infestation in the mines, dispatching Demolisher response squad.
K-01 Serf collects debris.
GZ-HPG(z) destroyed.
PL-YRJ(g) knocked back.
PL-YRJ(g) destroyed.
as-75486 destroyed.
as-53924 destroyed.
Med. Matter Pod destroyed.
System corrupted by crushing effect (+1).
Lgt. Treads destroyed. <x2>
Lgt. Ion Engine destroyed.
as-16311 destroyed.
K-01 Serf collects debris.
Knocked back.
K-01 Serf collects debris.
as-22061 sneak attacks.
U-05 Engineer destroyed.
K-01 Serf collects debris.
Lgt. Assault Rifle destroyed.

 Map 
-----
+----------------------------------------------------+
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| ????????????????????#!   ###  ###        ##?       |
| ????????????????????#  k##?#  ##          #?       |
| ???????????????????#  k##??#              #?       |
| ???????????????????#   #???#             ##?       |
| ???????????????????##  #???#        ##  ##??       |
| ????????????????????#   ???##    #####  #???       |
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| ???????????????????##     #########??# #????       |
| ??????????????????##              #??# #????       |
| ??????????????????#      ######## #??# #????       |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              400
Matter Capacity            400
Sight Range                16
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Propulsion Shielding       33
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MasterBattleTrap
  Manual?         0
Play Time         00:21:34
  Cumulative      7.1 hours
  Start           2024.02.19 @ 07:41:01
  End             2024.02.19 @ 08:24:19
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          10
  Rogue           0
  Adventurer      10
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          11
Achievement%      10
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 100ddf6f-d20e-445c-8716-31994f5fe415