Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.29 @ 01:15:57 Player: Cipherpunk Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (78) 390 Value Destroyed (2033) 2033 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (213) 213 TOTAL SCORE: 6476 Bonus ------- High Alert Combat Kills 13 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 169/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Light Angular Momentum Engine Layered Light Armor Plating Mini Assault Cannon Improved Remote Datajack Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Cooled Aerolev Unit Cooled Aerolev Unit Gravmag Array > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Transport Network Coupler Targeting Computer Target Analyzer Layered Light Armor Plating Hacking Suite > --- WEAPON ----------- Mini Assault Cannon Mini Assault Cannon Axe > --- INVENTORY -------- Light Angular Momentum Engine Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Shock Rifle High-powered Shotgun Mini Assault Cannon Mini Assault Cannon Rocket Array Improved Remote Datajack [Rating: 60] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit Improved Flight Unit Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Axe Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Gar Slots Evolved 8 | . . 2 . 2 . 2 2 . Power . | . . . . . . . . . Propulsion 2 | . . . . 1 . . 1 . Utility 5 | . . 2 . 1 . 2 . . Weapon 1 | . . . . . . . 1 . Parts Attached 118 | . 22 5 10 8 22 14 35 2 Power 10 | . . 1 1 . 2 2 4 . Engine 6 | . . 1 1 . 2 . 2 . Core 4 | . . . . . . 2 2 . Reactor . | . . . . . . . . . Propulsion 28 | . 2 1 2 1 6 2 14 . Treads 7 | . 2 1 . . . . 4 . Leg 6 | . . . 2 1 3 . . . Wheel . | . . . . . . . . . Hover 13 | . . . . . 3 . 10 . Flight 2 | . . . . . . 2 . . Utility 24 | . 4 2 2 3 3 2 7 1 Device 9 | . . 1 2 1 2 1 2 . Storage 5 | . 4 . . . . . 1 . Processor 5 | . . 1 . . 1 1 2 . Hackware 2 | . . . . 2 . . . . Protection 3 | . . . . . . . 2 1 Artifact . | . . . . . . . . . Weapon 56 | . 16 1 5 4 11 8 10 1 Energy Gun 20 | . 10 . 1 1 6 1 1 . Energy Cannon . | . . . . . . . . . Ballistic Gun 8 | . 1 . 2 2 1 . 2 . Ballistic Cannon 3 | . . . . . . . 3 . Launcher 6 | . . 1 . 1 1 1 1 1 Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . . . . 2 . . Slashing Weapon 15 | . 4 . 2 . 3 3 3 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 2 | . 1 . . . . 1 . . Unidentified Prototypes 12 | . . 1 1 . 6 1 3 . Parts Lost 44 | . . 2 2 2 7 13 9 9 Power 7 | . . . 1 1 . 3 1 1 Propulsion 19 | . . 1 . . 5 5 5 3 Utility 10 | . . . 1 . 1 3 2 3 Weapon 8 | . . 1 . 1 1 2 1 2 Highest Loss Streak 9 | . . 2 1 2 3 5 4 9 Average Slot Usage (%) 88 | . 99 98 88 99 92 81 71 63 Engine 8 | . 14 11 11 8 6 3 1 . Treads 9 | . 26 21 7 . . . 3 . Leg 5 | . 1 . 7 27 15 . . . Hover 6 | . . . . . 7 17 18 14 Device 7 | . . 11 11 17 8 10 4 4 Storage 14 | . 27 22 18 9 9 6 1 4 Processor 9 | . . 11 11 9 9 11 13 15 Hackware 5 | . . . . 9 18 11 6 4 Energy Gun 7 | . 22 16 . . 9 6 1 . Ballistic Gun 3 | . . . 10 11 . . . . Launcher 2 | . . 5 9 . 2 . . 1 Slashing Weapon 3 | . 4 . 1 6 5 2 4 2 Naked Turns 21 | . . . . . . . . 21 Heaviest Build 45 | 11 39 45 43 24 33 30 43 42 Greatest Support 58 | 20 40 40 20 30 33 30 58 58 Greatest Overweight (x) 9 | . 1 2 2 . 9 3 2 . Average Overweight (x) . | . . . 1 . . . . . Largest Inventory Capacity 16 | 6 16 16 16 10 10 10 10 10 Average Capacity 11 | 6 15 16 14 10 10 9 5 8 Most Carried 16 | 6 16 16 16 10 10 10 10 10 Average Carried 10 | 6 13 13 13 8 8 9 4 8 Final Capacity 16 | 6 16 16 10 10 10 4 10 4 Final Carried 16 | 6 13 16 10 10 10 4 10 4 Class Distribution -------------------- 61% | Mutant 14% | Hacker-Mutant 7% | Scavenger-Mutant 4% | Assassin 3% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Assassin | -8/Materials Hacker-Mutant | -8/Storage Hacker-Mutant | -7/Factory Mutant | -6/Factory Scavenger-Mutant | -6/Garrison Resources | -11 -10 -9 -9 -8 -8 -7 -6 -6 ----------- Run | Scr Mat Mat Min Mat Sto Fac Fac Gar Matter Collected 1373 | 200 72 45 252 26 170 220 305 83 Remotely . | . . . . . . . . . Salvage Created 2240 | . 265 167 51 192 570 302 693 . Parts 141 | . 25 23 4 9 29 18 33 . Haulers Intercepted 7 | . 1 1 . . 2 . 3 . Recyclers Shooed 1 | . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Gar Combat Hostiles Destroyed 51 | . 5 7 5 7 15 6 6 . Melee 11 | . . . 1 . 5 4 1 . Guns 21 | . 5 1 3 4 6 1 1 . Cannons 4 | . . . . . . . 4 . AOE 14 | . . 6 1 3 4 . . . Classes Destroyed 14 | . 6 1 2 2 . 1 2 . Worker 1 | . . . . . . . 1 . Builder 9 | . 1 3 . . . 2 3 . Tunneler 1 | . . . 1 . . . . . Hauler 7 | . 1 1 . . 2 . 3 . Recycler 2 | . . . . 1 . . 1 . Operator 3 | . 2 . . . . . 1 . Watcher 4 | . 1 . . . 1 1 1 . Swarmer 27 | . 3 4 3 6 7 4 . . Grunt 12 | . 2 2 . . 4 . 4 . Brawler 2 | . . . . 1 1 . . . Sentry 6 | . . 1 . . 3 1 1 . Hunter 1 | . . . . . . 1 . . Programmer 1 | . . . . . . . 1 . Assembled 2 | . . . 2 . . . . . Best Kill Streak 10 | . 4 10 2 6 5 3 10 . Combat Bots Only 6 | . 3 6 2 5 5 2 4 . Max Kills in Single Turn 6 | . 2 3 2 4 3 2 6 . Gunslinging . | . . . . . . . . . Exploded 3 | . . 2 1 3 2 . . . Melee 1 | . . . 1 . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -6 -6 -------- Run | Scr Mat Mat Min Mat Sto Fac Fac Gar Damage Taken 6259 | 4 216 427 263 341 934 1372 1172 1530 Core 1838 | 4 28 90 66 74 86 625 295 570 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 65 | 98 87 . 61 . 70 10 . . Volleys Fired 127 | . 23 16 17 13 27 7 22 2 Largest 3 | . 2 2 2 2 2 2 3 1 Hottest 128 | . 100 70 70 70 111 95 128 48 Shots Fired 226 | . 46 17 27 26 43 11 54 2 Gun 181 | . 46 11 25 25 39 9 26 . Cannon 30 | . . . . . . . 28 2 Launcher 15 | . . 6 2 1 4 2 . . Special . | . . . . . . . . . Kinetic 80 | . 3 . 17 19 . . 39 2 Thermal 64 | . 21 . 8 6 29 . . . Explosive 13 | . . 6 2 1 4 . . . Electromagnetic 69 | . 22 11 . . 10 11 15 . Robot Hit Streak 13 | . 7 3 3 4 12 7 13 1 Robot Miss Streak 9 | . 2 2 4 2 9 6 3 1 Penetration Max . | . . . . . . . . . Secondary Targets 5 | . 1 . 1 1 2 . . . Max Gunslinging Chain 1 | . 1 . 1 1 1 . . . Shots Hit Robots 188 | . 28 8 12 14 37 35 51 3 Core Hits 113 | 1 13 14 7 13 24 13 24 4 Critical Hits 5 | . . . . . 1 1 3 . Critical Kills 4 | . . . . . 1 1 2 . Critical Parts Destroyed 1 | . . . . . . . 1 . Melee Attacks 113 | . 15 . 9 1 17 49 18 4 Impact 22 | . . . . . . 20 2 . Slashing 90 | . 15 . 9 1 17 28 16 4 Piercing . | . . . . . . . . . Sneak Attacks 7 | . . . . . 1 1 5 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 4 | . . . . . . 2 2 . Damage Inflicted 6499 | 8 329 654 303 389 1200 1033 2360 223 Guns 1488 | . 326 85 104 103 392 120 358 . Cannons 624 | . . . . . . . 582 42 Explosions 2169 | . . 569 95 251 406 156 692 . Melee 2087 | . . . 104 35 402 757 728 61 Ramming 131 | 8 3 . . . . . . 120 Kinetic 899 | . 10 . 53 78 . . 716 42 Thermal 1376 | . 138 56 51 25 327 87 692 . Explosive 1232 | . . 513 95 251 373 . . . Electromagnetic 774 | . 178 85 . . 98 189 224 . Impact 398 | . . . . . . 356 42 . Slashing 1689 | . . . 104 35 402 401 686 61 Piercing . | . . . . . . . . . Highest Corruption 4 | . . . . . . 4 . . Average Corruption 1 | . . . . . . 1 . . Corruption Purged . | . . . . . . . . . Effects 1 | . . . . . . 1 . . Message Errors 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 500 | . . 62 . 13 7 58 353 7 Projectiles . | . . . . . . . . . Explosions 407 | . . 62 . . 7 18 320 . Melee 93 | . . . . 13 . 40 33 7 Knockbacks 10 | . . . . . . . 6 4 Impact 4 | . . . . . . . 1 3 Kinetic 6 | . . . . . . . 5 1 Secondary . | . . . . . . . . . Self-Inflicted Damage 567 | 4 . 262 . 10 . 47 189 55 Shots 10 | . . 4 . 1 . 2 3 . Rammed 20 | 1 2 . . . . . . 17 Targets Rammed 20 | 1 2 . . . . . . 17 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 360 | . 117 7 54 36 360 36 66 . Average Temperature 50 | . 33 2 30 15 102 16 19 . Received Heat Transfer 825 | . 66 48 . 45 189 228 204 45 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 3 | . . . . . 2 1 . . Impact Corruptions 4 | . . . . . . 2 1 1 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . . 1 . . Heat Transferred 1958 | . 407 50 148 74 679 100 500 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 6 | . . 1 . . 1 2 2 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Gar Peak Influence 475 | . 153 262 142 263 475 161 337 285 Average Influence 88 | . 50 109 56 70 246 57 96 251 Maximum Alert Level 2 | . . 1 . 1 2 . 1 1 Low Security (%) 84 | 100 100 60 100 97 35 100 72 23 Level 1 13 | . . 39 . 2 53 . 27 76 Level 2 1 | . . . . . 10 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 8 | . 4 1 . . . . 3 . Investigation 1 | . 1 . . . . . . . Extermination 1 | . . . . . . . 1 . Reinforcement 5 | . 3 1 . . . . 1 . Assault . | . . . . . . . . . Garrison 1 | . . . . . . . 1 . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . Stealth | -11 -10 -9 -9 -8 -8 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Sto Fac Fac Gar Distress Signals 6 | . 1 2 . 1 . 1 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 119 | . 23 11 6 16 19 16 16 12 Peak Tracking Total 13 | . 10 5 3 9 6 5 4 13 Tactical Retreats 8 | . . . 1 1 . 4 1 1 Traps | -11 -10 -9 -9 -8 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Gar Traps Triggered 4 | . 1 . . . 1 1 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts 33 | . 2 . . . . 31 . . Triggered 1 | . . . . . . 1 . . Disarmed 4 | . 4 . . . . . . . Reprogrammed 2 | . 1 . . . . 1 . . Reused 1 | . . . . . . 1 . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . 1 . . Machines | -11 -10 -9 -9 -8 -8 -7 -6 -6 ---------- Run | Scr Mat Mat Min Mat Sto Fac Fac Gar Machines Disabled 23 | . 1 6 1 2 1 1 10 1 Max in Single Turn 9 | . 1 2 1 2 1 1 9 1 Garrison Access 2 | . . . . . . 2 . . Garrison Relay 1 | . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Sto Fac Fac Gar Machines Accessed 22 | . 4 2 2 1 4 5 4 . Terminals 16 | . 4 2 1 1 4 3 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . Scanalyzers 1 | . . . . . . . 1 . Garrison Access 3 | . . . . . . 2 1 . Total Hacks 62 | . 14 6 4 6 10 16 6 . Successful 36 | . 8 2 2 5 5 12 2 . Failed 26 | . 6 4 2 1 5 4 4 . Catastrophic 3 | . 1 . . . 1 . 1 . Database Lockouts . | . . . . . . . . . Manual 39 | . 14 6 2 6 3 5 3 . Terminals 55 | . 14 6 3 6 10 13 3 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . Scanalyzers 1 | . . . . . . . 1 . Garrison Access 4 | . . . . . . 3 1 . Terminal Hacks 17 | . 3 . 2 2 3 7 . . Record 1 | . . . . . . 1 . . Open Door 3 | . . . 1 . 2 . . . Terminal Index 3 | . 1 . . 1 . 1 . . Unreport Threat 2 | . . . . . 1 1 . . Locate Traps 1 | . . . . . . 1 . . Disarm Traps 1 | . 1 . . . . . . . Maintenance Status 1 | . . . . . . 1 . . Recall Reinforcements 1 | . 1 . . . . . . . Registered Components 1 | . . . . 1 . . . . Registered Prototypes 1 | . . . . . . 1 . . Zone Layout 2 | . . . 1 . . 1 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . Retrieve Components 1 | . . . . . . . 1 . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 3 | . . . . . . 2 1 . Unlock Access 1 | . . . . . . . 1 . Seal Access 2 | . . . . . . 2 . . Unauthorized Hacks 41 | . 15 8 . 7 5 6 . . Terminals 15 | . 5 2 . 3 2 3 . . Track 2 | . 1 . . 1 . . . . Botnet 11 | . 3 2 . 1 2 3 . . Disrupt 1 | . . . . 1 . . . . Operators 1 | . 1 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 15 | . 3 2 1 . 3 3 3 . Full Trace Events 1 | . . . 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 2 | . . . . . . . 2 . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -6 -6 ------------ Run | Scr Mat Mat Min Mat Sto Fac Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . . 1 . . Non-combat 1 | . . . . . . 1 . . Combat . | . . . . . . . . . Robot Hacks Applied 1 | . . . . . . 1 . . no_distress 1 | . . . . . . 1 . . Relay Couplers Released 3 | . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . 3 Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -6 -6 -------- Run | Scr Mat Mat Min Mat Sto Fac Fac Gar Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -6 -6 ------------- Run | Scr Mat Mat Min Mat Sto Fac Fac Gar Turns Passed 4449 | 49 891 280 1113 265 430 644 657 120 Spaces Moved 3014 | 40 432 135 595 176 307 713 501 115 Core 194 | . . . . . 1 11 142 40 Treads 992 | . 396 135 396 . . . 65 . Legs 575 | 40 36 . 199 176 124 . . . Wheels . | . . . . . . . . . Hover 1238 | . . . . . 182 687 294 75 Flight 15 | . . . . . . 15 . . Fastest Speed 32 | 120 120 160 150 120 45 32 43 45 Average Speed 111 | 120 158 170 173 120 87 57 84 46 Slowest Speed 500 | 120 160 200 200 120 500 200 160 51 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 40 | 3 67 27 96 21 63 30 20 33 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . . 1 1 1 . . 1 . Unknown Exits Taken 4 | 1 1 . . . 1 1 . . Scrap Searched 2 | . . . 2 . . . . . Spaces Dug 25 | . 6 . 5 . . 10 4 . Terrain Destroyed 176 | . 6 48 24 4 57 10 27 . Melee 25 | . 6 . 5 . . 10 4 . Projectile 5 | . . . . . . . 5 . AOE 146 | . . 48 19 4 57 . 18 . Actions | -11 -10 -9 -9 -8 -8 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Sto Fac Fac Gar Total 3697 | 40 554 168 642 206 402 863 656 166 Wait 165 | . 43 7 2 2 15 29 47 20 Move 3009 | 40 432 134 594 175 306 712 501 115 Hop . | . . . . . . . . . Pick Up 45 | . 10 4 3 4 4 3 16 1 Fast Attach 45 | . 1 1 1 1 12 5 24 . Attach 21 | . . 2 3 3 3 4 6 . Detach 12 | . . 1 . . 3 3 5 . Swap 52 | . 21 2 6 4 7 5 5 2 Drop 44 | . 6 1 7 3 8 4 14 1 Fire 127 | . 23 16 17 13 27 7 22 2 Melee 109 | . 15 . 9 1 17 47 16 4 Ram 17 | . . . . . . . . 17 Kick . | . . . . . . . . . Crush 1 | . 1 . . . . . . . Escape Stasis 17 | . . . . . . 13 . 4 Rewire . | . . . . . . . . . Trap 33 | . 2 . . . . 31 . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Storage -7/Factory -6/Factory -6/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 50 | -11/Scrapyard | Entered Materials 215 | -10/Materials | Discovered new exit (range 13) 292 | -10/Materials | Discovered new exit (range 15) 316 | -10/Materials | Build established: Mutant 511 | -10/Materials | Discovered new exit (range 16) 882 | -10/Materials | Discovered new exit (range 16) 941 | -10/Materials | Entered another Materials area 941 | -9/Materials | Evolved 2 slots: Utility x2 1127 | -9/Materials | Discovered new exit (range 15) 1163 | -9/Materials | Identified exit to Mines 1221 | -9/Materials | Entered Mines 1222 | -9/Mines | Assembled infested the area 1248 | -9/Mines | Discovered new exit (range 9) 1264 | -9/Mines | Identified exit to Materials 1466 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1531 | -9/Mines | Learned 4 Materials zone layouts 1685 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1933 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2132 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2141 | -9/Mines | Found Prototype Device 2141 | -9/Mines | Identified Exp. Sensor Array 2327 | -9/Mines | Discovered exit to Materials (range 6) 2334 | -9/Mines | Entered Materials 2334 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2335 | -8/Materials | Identified exit to Storage 2599 | -8/Materials | Entered Storage 2900 | -8/Storage | Lost 3 parts (2n1w) 2976 | -8/Storage | Build established: Hacker-Mutant 3014 | -8/Storage | Discovered new exit (range 16) 3029 | -8/Storage | Entered Factory 3029 | -7/Factory | Evolved 2 slots: Utility x2 3420 | -7/Factory | Lost 4 parts (1p1n1u1w) 3586 | -7/Factory | Discovered new exit (range 16) 3624 | -7/Factory | Lost 4 parts (1p2n1u) 3625 | -7/Factory | Core integrity fell below 50% 3664 | -7/Factory | Core integrity fell below 20% 3673 | -7/Factory | Entered another Factory area 3673 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3684 | -6/Factory | Spotted B-75 Beast 3700 | -6/Factory | Lost 5 parts (1p2n1u1w) 3864 | -6/Factory | Lost 4 parts (3n1u) 3923 | -6/Factory | Build established: Mutant 4156 | -6/Factory | Found Prototype Launcher 4156 | -6/Factory | Identified Rocket Array 4221 | -6/Factory | Garrison activated, responded to threat 4330 | -6/Factory | Identified exit to Garrison 4330 | -6/Factory | Entered Garrison 4340 | -6/Garrison | Triggered checkpoint 4341 | -6/Garrison | Garrison Relay disabled 4416 | -6/Garrison | Core integrity fell below 50% 4429 | -6/Garrison | Released all parts (5) 4436 | -6/Garrison | Triggered checkpoint 4439 | -6/Garrison | Core integrity fell below 20% 4442 | -6/Garrison | Triggered checkpoint 4450 | -6/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04422_ Slammed into H-66 Slayer. 04424_ Penetrated by Slug. 04425_ H-66 Slayer misfires. 04425_ Slug penetrates Wall. 04425_ Slammed into H-66 Slayer. 04428_ Penetrated by Slug. 04429_ Released Transport Network Coupler. 04429_ Released Targeting Computer. 04429_ Released Target Analyzer. 04429_ Released Lrg. Storage Unit. 04429_ Released Broken Mni. Assault Cannon. 04431_ Penetrated by Slug. 04436_ Slug penetrates Garrison Door. 04436_ Beams of light sweep through the air. An alarm sounds. 04436_ Slug penetrates Wall. 04437_ C-30 ARC bursts open, deploying its payload. 04437_ L-41 Fighter unfolds itself. 04437_ G-50 Soldier unfolds itself. 04437_ Acquired 83 matter. 04442_ Beams of light sweep through the air. An alarm sounds. 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"????????????????????? | | #???????????# ## ## #????????????????????? | | #?########### ## ## #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 150 Evasion (%) 63 Targeting Accuracy 5 Target Analysis 5 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SiegeZioniteLaser Manual? 0 Play Time 01:07:19 Cumulative 65.9 hours Start 2019.12.28 @ 22:27:21 End 2019.12.29 @ 01:15:57 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 62 Rogue 62 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 41 Gallery% 48 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8eb1bd31-43c4-4126-b221-32fee292fc6c