Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.04 @ 16:50:41

Player: lumberblack

Result: Self-destructed

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (10)       2000
Robots Destroyed (1)       5
Value Destroyed (5)        5
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (1325)               1325
              TOTAL SCORE: 6835

 Bonus
-------
Pacifist                   1325

 Cogmind 
---------
Core Integrity             1042/1300
Matter                     158/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (12) --
  Advanced Medium Treads
  Advanced Medium Treads
  Advanced Medium Treads
  Advanced Medium Treads
>          --- UTILITY (6) ------
  Improved Signal Interpreter
  Improved Core Shielding
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (4) ----
     Light Particle Reactor
           Impulse Thruster
           Impulse Thruster
  Improved Core Shielding

 Peak State 
------------
>          --- POWER ------------
     Light Particle Reactor
>          --- PROPULSION -------
  Advanced Medium Treads
  Advanced Medium Treads
  Advanced Medium Treads
  Advanced Medium Treads
           Impulse Thruster
           Impulse Thruster
           Field Propulsion Array
>          --- UTILITY ----------
  Improved Signal Interpreter
  Improved Core Shielding
  Improved Core Shielding
>          --- WEAPON -----------
               (None)
>          --- INVENTORY --------
               (None)
[Rating: 76]

 Favorites 
-----------
Power                      Light Particle Reactor
  Reactor                  Light Particle Reactor
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Wheel                    Armored Huge Wheel
  Flight Unit              Impulse Thruster
Utility                    Improved Signal Interpreter
  Device                   Advanced Terrain Scanner
  Processor                Improved Signal Interpreter
  Protection               Improved Core Shielding
Weapon                     None

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res 
Slots Evolved              14   | .   .   2   2   2   2   2   2   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               10   | .   .   .   2   2   2   2   .   .   .   2   
  Utility                  4    | .   .   2   .   .   .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             25   | .   2   .   .   5   2   .   .   1   4   11  
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   
    Engine                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               12   | .   .   .   .   3   .   .   .   .   2   7   
    Treads                 8    | .   .   .   .   2   .   .   .   .   2   4   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  1    | .   .   .   .   1   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 3    | .   .   .   .   .   .   .   .   .   .   3   
  Utility                  12   | .   2   .   .   2   2   .   .   1   2   3   
    Device                 4    | .   .   .   .   1   2   .   .   1   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   
    Processor              4    | .   2   .   .   .   .   .   .   .   1   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             4    | .   .   .   .   1   .   .   .   .   1   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 12   | .   .   .   .   5   2   .   .   1   3   1   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               5    | .   .   .   .   3   .   .   .   .   2   .   
  Utility                  7    | .   .   .   .   2   2   .   .   1   1   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      5    | .   .   .   .   5   2   .   .   1   3   1   
Average Slot Usage (%)     19   | .   7   22  18  32  13  11  10  6   11  25  
  Treads                   3    | .   .   .   .   8   .   .   .   .   6   4   
  Processor                11   | .   7   22  18  15  13  11  10  5   .   5   
  Protection               2    | .   .   .   .   2   .   .   .   .   4   8   
Naked Turns                86   | .   47  .   .   .   .   .   .   24  15  .   
Heaviest Build             18   | .   .   .   .   3   1   .   .   2   2   18  
  Greatest Support         43   | 3   3   3   3   28  3   3   3   3   40  43  
  Greatest Overweight (x)  1    | .   .   .   .   .   .   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 4    | .   4   4   4   4   4   4   4   4   4   4   
  Average Capacity         4    | .   4   4   4   4   4   4   4   4   4   4   
  Most Carried             4    | .   4   4   4   4   4   4   4   4   4   4   
  Average Carried          3    | .   3   4   4   4   4   4   4   4   3   .   
  Final Capacity           4    | 4   4   4   4   4   4   4   4   4   4   4   
  Final Carried            4    | 4   4   4   4   4   4   4   4   4   3   4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -6/Factory
 Mutant | -5/Factory
 Mutant | -4/Factory
 Mutant | -4/Waste
 Mutant | -4/Factory
 Mutant | -3/Research

 Resources                      | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  
-----------                Run  | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res 
Matter Collected           215  | 169 .   .   14  18  14  .   .   .   .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            24   | .   .   .   .   .   24  .   .   .   .   .   
  Parts                    3    | .   .   .   .   .   3   .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   1   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res 
Combat Hostiles Destroyed  .    | .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          1    | .   .   .   .   .   1   .   .   .   .   .   
  Builder                  1    | .   .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           1    | .   .   .   .   .   1   .   .   .   .   .   
  Combat Bots Only         .    | .   .   .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   1    | .   .   .   .   .   1   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -5   -4   -4   -4   -3   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Was  Fac  Res  
Damage Taken               4331 | .    .    81   575  1224 467  185  157  243  753  646  
  Core                     2622 | .    .    81   548  394  397  185  157  243  359  258  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         61   | 100  100  79   .    43   53   81   .    .    34   .    
Volleys Fired              .    | .    .    .    .    .    .    .    .    .    .    .    
  Largest                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Hottest                  .    | .    .    .    .    .    .    .    .    .    .    .    
Shots Fired                .    | .    .    .    .    .    .    .    .    .    .    .    
  Gun                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         .    | .    .    .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        .    | .    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           .    | .    .    .    .    .    .    .    .    .    .    .    
  Core Hits                8    | .    .    .    .    3    4    .    .    .    .    1    
  Critical Hits            .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           71   | .    .    .    .    40   29   .    .    .    .    2    
  Guns                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  71   | .    .    .    .    40   29   .    .    .    .    2    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    2    5    3    .    .    5    5    .    
  Average Corruption       3    | .    .    .    2    3    2    .    .    5    5    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  6    | .    .    .    .    .    2    .    .    .    4    .    
    Message Errors         2    | .    .    .    .    .    1    .    .    .    1    .    
    Matter Fused           1    | .    .    .    .    .    .    .    .    .    1    .    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    .    .    1    .    
    Energy Discharges      2    | .    .    .    .    .    1    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      32   | .    .    .    .    19   12   .    .    .    .    1    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   15   | .    .    .    .    6    7    .    .    .    1    1    
Targets Rammed             15   | .    .    .    .    6    7    .    .    .    1    1    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        245  | .    .    .    .    .    .    .    .    .    245  .    
  Average Temperature      140  | .    .    .    .    .    .    .    .    .    140  .    
  Received Heat Transfer   738  | .    .    33   216  162  96   .    .    .    87   144  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    1    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res 
Peak Influence             339  | .   60  121 65  339 272 220 107 52  74  228 
  Initial                  172  | .   .   25  5   29  172 130 107 37  29  46  
  Average                  100  | .   38  56  30  91  215 148 107 40  45  107 
Maximum Alert Level        1    | .   .   .   .   1   1   1   .   .   .   1   
  Low Security (%)         85   | .   100 100 100 91  30  84  100 100 100 86  
  Level 1                  14   | .   .   .   .   8   69  15  .   .   .   13  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          20   | .   .   2   4   7   3   1   .   .   1   2   
  Investigation            11   | .   .   .   2   5   2   1   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            9    | .   .   2   2   2   1   .   .   .   1   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res 
Distress Signals           4    | .   .   .   1   2   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              105  | .   3   10  18  30  9   7   2   6   7   13  
  Peak Tracking Total      18   | .   3   6   12  18  6   4   2   6   6   5   
  Tactical Retreats        14   | .   .   2   1   4   1   2   .   .   1   3   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res 
Traps Triggered            6    | .   .   .   2   1   1   .   1   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       3    | .   .   .   .   3   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res 
Machines Accessed          18   | .   2   2   3   5   3   2   .   .   .   1   
  Terminals                17   | .   2   2   3   4   3   2   .   .   .   1   
  Fabricators              1    | .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                58   | .   8   7   10  14  10  5   .   .   .   4   
  Successful               20   | .   6   4   1   3   3   2   .   .   .   1   
  Failed                   38   | .   2   3   9   11  7   3   .   .   .   3   
    Catastrophic           12   | .   .   .   2   3   6   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   44   | .   8   6   10  8   7   5   .   .   .   .   
  Terminals                57   | .   8   7   10  13  10  5   .   .   .   4   
  Fabricators              1    | .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             13   | .   4   4   1   1   1   1   .   .   .   1   
  Level Access Points      2    | .   1   1   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   1   
  Terminal Index           6    | .   1   1   1   1   1   1   .   .   .   .   
  Unreport Threat          1    | .   .   1   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   1   1   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         7    | .   2   .   .   2   2   1   .   .   .   .   
  Terminals                6    | .   2   .   .   1   2   1   .   .   .   .   
    Track                  1    | .   1   .   .   .   .   .   .   .   .   .   
    Botnet                 5    | .   1   .   .   1   2   1   .   .   .   .   
  Fabricators              1    | .   .   .   .   1   .   .   .   .   .   .   
    Overload               1    | .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         17   | .   2   2   3   4   3   2   .   .   .   1   
  Full Trace Events        10   | .   .   .   2   4   2   1   .   .   .   1   
  Feedback Events          1    | .   .   .   .   1   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   1   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  
-------------              Run  | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res 
Turns Passed               1032 | .   60  56  86  260 136 110 46  42  91  145 
Spaces Moved               1726 | 1   107 112 172 389 251 219 92  80  84  219 
  Core                     1494 | 1   107 112 172 342 251 219 92  80  47  71  
  Treads                   84   | .   .   .   .   47  .   .   .   .   37  .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Flight                   148  | .   .   .   .   .   .   .   .   .   .   148 
  Fastest Speed            34   | 50  50  50  50  50  50  50  50  50  50  34  
  Average Speed            56   | 50  50  50  50  63  50  50  50  50  98  55  
  Slowest Speed            160  | 50  50  50  50  160 50  50  50  50  160 114 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            2    | .   .   .   .   .   .   .   .   .   .   2   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       21   | 2   34  21  37  23  11  11  4   78  3   8   
  Regions Visited          10
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        7    | .   1   1   1   1   1   1   .   .   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   .   .   .   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res 
Total                      1770 | .   112 111 171 399 259 218 92  80  90  238 
  Wait                     2    | .   .   .   .   .   .   .   .   .   .   2   
  Move                     1713 | .   106 111 171 388 250 218 92  79  83  215 
  Hop                      2    | .   .   .   .   .   .   .   .   .   .   2   
  Pick Up                  6    | .   2   .   .   .   .   .   .   .   2   2   
  Fast Attach              19   | .   2   .   .   5   2   .   .   1   1   8   
  Attach                   6    | .   .   .   .   .   .   .   .   .   3   3   
  Detach                   2    | .   .   .   .   .   .   .   .   .   .   2   
  Swap                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Drop                     5    | .   2   .   .   .   .   .   .   .   .   3   
  Fire                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Ram                      13   | .   .   .   .   5   7   .   .   .   .   1   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Crush                    2    | .   .   .   .   1   .   .   .   .   1   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials (discovered 3 exits: *Mat x3)
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-4/Factory
-4/Waste
-4/Factory
-3/Research (discovered 2 exits: Qua x2)

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Released all parts (6)
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
   17 | -10/Materials | Identified exit to Materials
   61 | -10/Materials | Entered another Materials area
   61 | -9/Materials  | Evolved 2 slots: Utility x2
  102 | -9/Materials  | Identified exit to Materials
  117 | -9/Materials  | Entered another Materials area
  117 | -8/Materials  | Evolved 2 slots: Propulsion x2
  196 | -8/Materials  | Discovered new exit (range 16)
  197 | -8/Materials  | Core integrity fell below 50%
  202 | -8/Materials  | Core integrity fell below 20%
  203 | -8/Materials  | Identified exit to Factory
  203 | -8/Materials  | Entered Factory
  203 | -7/Factory    | Evolved 2 slots: Propulsion x2
  312 | -7/Factory    | Build established: Mutant
  455 | -7/Factory    | Core integrity fell below 50%
  457 | -7/Factory    | Discovered new exit (range 14)
  463 | -7/Factory    | Lost 5 parts (3n2u)
  463 | -7/Factory    | Identified exit to Factory
  463 | -7/Factory    | Entered another Factory area
  463 | -6/Factory    | Evolved 2 slots: Propulsion x2
  590 | -6/Factory    | Discovered new exit (range 14)
  598 | -6/Factory    | Identified exit to Factory
  599 | -6/Factory    | Entered another Factory area
  599 | -5/Factory    | Evolved 2 slots: Propulsion x2
  706 | -5/Factory    | Discovered new exit (range 8)
  708 | -5/Factory    | Identified exit to Factory
  709 | -5/Factory    | Entered another Factory area
  709 | -4/Factory    | Evolved 2 slots: Utility x2
  755 | -4/Factory    | Sucked down chute
  755 | -4/Factory    | Entered Waste
  770 | -4/Waste      | EMP discharged
  771 | -4/Waste      | Spotted C-40 Crusher
  773 | -4/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
  780 | -4/Waste      | Spotted C-40 Crusher
  780 | -4/Waste      | Spotted C-40 Crusher
  785 | -4/Waste      | Spotted C-40 Crusher
  785 | -4/Waste      | Spotted C-40 Crusher
  785 | -4/Waste      | Spotted C-40 Crusher
  792 | -4/Waste      | Discovered new exit (range 10)
  797 | -4/Waste      | Entered Factory
  867 | -4/Factory    | Core integrity fell below 50%
  885 | -4/Factory    | Discovered new exit (range 4)
  888 | -4/Factory    | Identified exit to Research
  888 | -4/Factory    | Entered Research
  888 | -3/Research   | Evolved 2 slots: Propulsion x2
  912 | -3/Research   | Lost 3 parts (2n1u)
  995 | -3/Research   | Identified exit to Quarantine
 1033 | -3/Research   | Self-destructed

 Last Messages 
---------------
00976_ Slug penetrates Wall.
00977_ Acquired Impulse Thruster.
00983_ Acquired Lgt. Particle Reactor.
00995_ Connecting with Terminal...
>>Access(Branch)
Found 2 branch access points:
    (96,49) Quarantine
    (14,185) Quarantine
  Map updated.
00995_ ALERT: Suspicious activity at Terminal R019. Dispatching
  Investigation squad.
00999_ Acquired Adv. Medium Treads. <x4>
01015_ Dropped Field Propulsion Array.
01017_ Dropped Lgt. Particle Reactor.
01017_ Dropped Imp. Core Shielding.
01018_ Slammed into W-44 Eye.
01018_ Adv. Medium Treads permanently disabled.
01018_ Destabilizing: Short circuit.
01024_ Acquired Imp. Core Shielding.
01026_ Acquired Lgt. Particle Reactor.

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ????????????????????????????########???????        |
| ????????????????????????????#      #???????        |
| ????????????????????????????#      #???????        |
| ????##############??????????#  !   #???????        |
| ????#            #??????????#      #???????        |
| ????#   !        #??????????#      #???????        |
| ????#          ""#??????????#      #???????        |
| ????#          ""#??????????####+###???????        |
| ????#   ]      ""#?????????????# #?????????        |
| ????#           S#?????????????# ########??        |
| ????#          ""#?????????????# #      #??        |
| ????#  """     ""#?????????????#=#      #??        |
| ????#  """     ""#?????????????# #      #??        |
| ????#  """       #?????????????# #      #??        |
| ???##            #?????????????# +     ]#??        |
| ???#             #?????????????# # ]    #??        |
| # #########+#################### ########??        |
|                              Y g  #????????        |
|                                   #????????        |
|                          @g       #????????        |
|                            g      #????????        |
| #########    ###+############"T####????????        |
| ????????#    #     ?????????#""#???????????        |
| #########    #       ???????####???????????        |
|              #   """"""????????????????????        |
|              #   ""S"""  ??????????????????        |
|              #      """  #?????????????????        |
|              #          ???????????????????        |
| ##############       !?????????????????????        |
| ?????????????##########????????????????????        |
| #######????????????????????????????????????        |
|       #????????????????????????????????????        |
|       #????????????????????????????????????        |
|       #????????????????????????????????????        |
|       +????????????????????????????????????        |
| ##    #????????????????????????????????????        |
| ??    #????????????????????????????????????        |
| ???   #????????????????????????????????????        |
| ???   #????????????????????????????????????        |
| ????  #????????????????????????????????????        |
| ????? #????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           46
Energy Generation          23
Energy Capacity            180
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           13
Terrain Scan Range         20
Terrain Scan Density       10
Core Shielding             30
Propulsion Shielding       66
Evasion (%)                63
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ImpulseAutogunReplicator
  Manual?         0
Play Time         00:23:14
  Cumulative      331.9 hours
  Start           2022.02.04 @ 16:29:52
  End             2022.02.04 @ 16:50:41
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          267
  Rogue           267
  Adventurer      0
  Explorer        0
Win Type          -
  Total           6
  Types           5/0/1/0/0/0/0/0/0
Lore%             55
Gallery%          78
Achievement%      62
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8014c06c-65bf-44c9-b746-d15f31a7fbbc